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The zone label above the minimap now preferentially uses the zone/area name from getWorldStateZoneId() (populated via SMSG_INIT_WORLD_STATES) rather than the renderer's map-level zone name. This means the label correctly shows "Ironforge", "Wailing Caverns", etc. instead of always showing the parent continent zone name. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||