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Lava M2 models used independent static-local start times in pass 1 and pass 2 for UV scroll animation. Since static locals initialize on first call, the two timers started at slightly different times (microseconds to frames apart), causing a permanent UV offset mismatch between passes — visible as texture flicker/jumping on lava surfaces. Replace both function-scoped statics with a single file-scoped kLavaAnimStart constant, ensuring both passes compute identical UV offsets from the same epoch. |
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| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||