Kelsidavis-WoWee/src
Kelsi be4cbad0b0
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fix: unify lava UV scroll timer across render passes to prevent flicker
Lava M2 models used independent static-local start times in pass 1
and pass 2 for UV scroll animation. Since static locals initialize
on first call, the two timers started at slightly different times
(microseconds to frames apart), causing a permanent UV offset mismatch
between passes — visible as texture flicker/jumping on lava surfaces.

Replace both function-scoped statics with a single file-scoped
kLavaAnimStart constant, ensuring both passes compute identical UV
offsets from the same epoch.
2026-03-22 16:25:32 -07:00
..
addons feat: add world map navigation API for WorldMapFrame compatibility 2026-03-22 16:18:52 -07:00
audio feat: play minimap ping sound when party members ping the map 2026-03-20 18:21:34 -07:00
auth Reduce release log spam and harden release logging defaults 2026-02-25 09:46:27 -08:00
core fix: restore correct CharSections.dbc field indices for character textures 2026-03-22 15:22:25 -07:00
game fix: remove dead duplicate ufNpcFlags check and add missing UNIT_MODEL_CHANGED events 2026-03-22 16:09:57 -07:00
network fix: increase world packet size limit from 16KB to 32KB 2026-03-20 17:49:49 -07:00
pipeline feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
rendering fix: unify lava UV scroll timer across render passes to prevent flicker 2026-03-22 16:25:32 -07:00
ui fix: restore correct CharSections.dbc field indices for character textures 2026-03-22 15:22:25 -07:00
main.cpp log falling 2026-03-22 21:40:16 +03:00