Kelsidavis-WoWee/src/rendering
Kelsi 267825bbcb Use speed-based walk/run selection for NPC movement
- choose run only when movement speed is above threshold
- prefer walk for duration-less synthesized movement deltas
- keep animation fallback behavior when specific sequence is unavailable
2026-02-18 03:56:12 -08:00
..
camera.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
camera_controller.cpp Fix taxi flight: camera panning, world reload, gryphon display, and animations 2026-02-17 02:23:41 -08:00
celestial.cpp Stabilize taxi/state sync and creature spawn handling 2026-02-11 21:14:35 -08:00
character_preview.cpp Clean up bare shin geoset comments 2026-02-15 20:59:29 -08:00
character_renderer.cpp Use speed-based walk/run selection for NPC movement 2026-02-18 03:56:12 -08:00
clouds.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
frustum.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lens_flare.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lighting_manager.cpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00
lightning.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
loading_screen.cpp Add loading screen to online mode, fix ImGui frame conflict, truncate log on start 2026-02-06 14:49:53 -08:00
m2_renderer.cpp Update opcode data and movement integration docs/code 2026-02-18 03:18:22 -08:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
mount_dust.cpp Fix mount dust visibility: spawn above ground with stronger upward velocity 2026-02-09 01:32:40 -08:00
performance_hud.cpp Optimize WMO rendering and collision performance 2026-02-05 17:20:30 -08:00
quest_marker_renderer.cpp Fix quest turn-in by populating quest log from gossip data 2026-02-09 23:53:17 -08:00
renderer.cpp Implement MPQ-path sound loading in AudioEngine 2026-02-17 18:52:19 -08:00
scene.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
shader.cpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
sky_system.cpp docs: update README and guides for multi-expansion direction 2026-02-14 18:05:37 -08:00
skybox.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
starfield.cpp Implement WoW-accurate DBC-driven sky system with lore-faithful celestial bodies 2026-02-10 14:36:17 -08:00
swim_effects.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
terrain_manager.cpp Fix mesh artifacts on vanilla/TBC M2 models when using expansion overlays 2026-02-14 13:57:54 -08:00
terrain_renderer.cpp Bound MPQ archive lookup cache; remove always-on composite dumps; track texture cache entries 2026-02-12 16:29:36 -08:00
texture.cpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
video_player.cpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
water_renderer.cpp Harden transport updates and fix waterfall particle tint 2026-02-12 00:45:24 -08:00
weather.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wmo_renderer.cpp Hide M2 particle emitter volumes rendering as grey boxes 2026-02-16 19:50:35 -08:00
world_map.cpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00