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The gossip questIcon field is an integer enum (2=available, 4=incomplete, 5=ready-to-turn-in), not a bitmask. Using (questIcon & 0x04) caused icon=4 (in-progress quests) to be treated as completable, so the client sent CMSG_QUESTGIVER_REQUEST_REWARD for incomplete quests. The server rejected these silently and re-sent SMSG_GOSSIP_MESSAGE, causing an infinite loop. Fix: use exact equality (questIcon == 5 for completable, == 4 for incomplete). Also register SMSG_CANCEL_AUTO_REPEAT (0x06B) to suppress the unhandled opcode warning logged on every login. |
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