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- Fix WOM→M2Model conversion: copy boneWeights/boneIndices from WOM2 vertices (was dropping skeletal binding data, breaking animation) - Copy bone hierarchy and animation sequences from WOM2 to M2Model so animated WOM2 models render with proper skeletal deformation - Add 3 WOM format tests: WOM1 binary structure, WOM2 magic check, invalid magic rejection (6 new assertions) - CHANGELOG: document WOM1/WOM2 animated model support - README: clarify WOM1 (static) vs WOM2 (animated) models - 334 total assertions across 87 test cases |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||