Kelsidavis-WoWee/src
Kelsi b439f12c36 fix: WOM2 bone data in client renderer, WOM tests, docs update
- Fix WOM→M2Model conversion: copy boneWeights/boneIndices from WOM2
  vertices (was dropping skeletal binding data, breaking animation)
- Copy bone hierarchy and animation sequences from WOM2 to M2Model
  so animated WOM2 models render with proper skeletal deformation
- Add 3 WOM format tests: WOM1 binary structure, WOM2 magic check,
  invalid magic rejection (6 new assertions)
- CHANGELOG: document WOM1/WOM2 animated model support
- README: clarify WOM1 (static) vs WOM2 (animated) models
- 334 total assertions across 87 test cases
2026-05-05 16:23:22 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio memory, threading, network hardening 2026-04-06 21:19:37 +03:00
auth fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
core fix(parsing): correct UPDATE_OBJECT PackedGuid, cape textures, and missing asset guards 2026-04-14 06:06:50 -07:00
game fix(movement): reject server teleports to corrupted near-origin positions 2026-04-24 17:48:49 -07:00
math refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
network fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
pipeline feat: WOM2 animated model format with bones and keyframe animation 2026-05-05 16:16:07 -07:00
rendering fix: WOM2 bone data in client renderer, WOM tests, docs update 2026-05-05 16:23:22 -07:00
ui fix(vulkan): re-allocate megaBoneSet_ after descriptor pool reset and fix PlayerFrame ImGui crash 2026-04-15 13:22:30 -07:00
main.cpp feat(rendering): GPU architecture + visual quality fixes 2026-04-04 13:43:16 +03:00