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Weather type and intensity are already tracked from SMSG_WEATHER, but only an icon was shown next to the zone name. This adds a fullscreen ImDrawList overlay that renders: - Rain (type 1): diagonal rain streaks proportional to intensity - Snow (type 2): gently swaying snowflakes with two-tone highlight - Storm (type 3): heavy rain + dark fog-vignette on screen edges Particles wrap at screen boundaries and are re-seeded on type or resolution change. Delta time is capped at 50 ms to prevent teleporting after focus loss. No heap allocations at runtime (static local arrays). |
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| .. | ||
| auth_screen.hpp | ||
| character_create_screen.hpp | ||
| character_screen.hpp | ||
| game_screen.hpp | ||
| inventory_screen.hpp | ||
| keybinding_manager.hpp | ||
| quest_log_screen.hpp | ||
| realm_screen.hpp | ||
| spellbook_screen.hpp | ||
| talent_screen.hpp | ||
| ui_manager.hpp | ||