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Reads OBJECT_FIELD_SCALE_X (field 4, cross-expansion) from CREATE_OBJECT update fields and passes it through the full creature and game object spawn chain: game_handler callbacks → pending spawn structs → async load results → createInstance() calls. This gives boss giants, gnomes, children, and other non-unit-scale NPCs correct visual size, and ensures scaled GOs (e.g. large treasure chests, oversized plants) render at the server-specified scale rather than always at 1.0. - Added OBJECT_FIELD_SCALE_X to UF enum and all expansion update_fields.json - Added float scale to CreatureSpawnCallback and GameObjectSpawnCallback - Propagated scale through PendingCreatureSpawn, PreparedCreatureModel, PendingGameObjectSpawn, PreparedGameObjectWMO - Used scale in charRenderer/m2Renderer/wmoRenderer createInstance() calls - Sanity-clamped raw float to [0.01, 100.0] range before use |
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| .. | ||
| character.hpp | ||
| entity.hpp | ||
| expansion_profile.hpp | ||
| game_handler.hpp | ||
| group_defines.hpp | ||
| inventory.hpp | ||
| opcode_aliases_generated.inc | ||
| opcode_enum_generated.inc | ||
| opcode_names_generated.inc | ||
| opcode_table.hpp | ||
| opcodes.hpp | ||
| packet_parsers.hpp | ||
| player.hpp | ||
| spell_defines.hpp | ||
| transport_manager.hpp | ||
| update_field_table.hpp | ||
| warden_crypto.hpp | ||
| warden_emulator.hpp | ||
| warden_memory.hpp | ||
| warden_module.hpp | ||
| world.hpp | ||
| world_packets.hpp | ||
| zone_manager.hpp | ||