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Previously the "Entering: [Zone]" overlay only triggered when the terrain renderer loaded a new map. Now it also fires whenever worldStateZoneId_ changes (sent by the server via SMSG_INIT_WORLD_STATES on each zone crossing), giving correct "Entering: Ironforge", "Entering: Wailing Caverns" etc. display for sub-zones and dungeon entries without requiring a full map reload. - Added lastKnownWorldStateZoneId_ to track server-reported zone changes - renderZoneText() now takes GameHandler& to access getWorldStateZoneId() and getWhoAreaName() for name lookup via WorldMapArea.dbc cache - Renderer zone name still checked as a fallback for map-level transitions - Both sources de-duplicate to avoid triggering the same text twice |
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| .. | ||
| auth_screen.hpp | ||
| character_create_screen.hpp | ||
| character_screen.hpp | ||
| game_screen.hpp | ||
| inventory_screen.hpp | ||
| keybinding_manager.hpp | ||
| quest_log_screen.hpp | ||
| realm_screen.hpp | ||
| spellbook_screen.hpp | ||
| talent_screen.hpp | ||
| ui_manager.hpp | ||