2026-03-20 11:12:07 -07:00
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#include "addons/lua_engine.hpp"
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2026-03-20 13:07:45 -07:00
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#include "addons/toc_parser.hpp"
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2026-03-20 11:12:07 -07:00
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#include "game/game_handler.hpp"
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feat: add core WoW Lua API functions for addon development
Add 13 WoW-compatible Lua API functions that addons can call:
Unit API: UnitName, UnitHealth, UnitHealthMax, UnitPower, UnitPowerMax,
UnitLevel, UnitExists, UnitIsDead, UnitClass (supports "player",
"target", "focus", "pet" unit IDs)
Game API: GetMoney, IsInGroup, IsInRaid, GetPlayerMapPosition
Updated HelloWorld addon to demonstrate querying player state.
2026-03-20 11:17:15 -07:00
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#include "game/entity.hpp"
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2026-03-20 11:12:07 -07:00
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#include "core/logger.hpp"
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2026-03-20 12:07:22 -07:00
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#include <cstring>
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2026-03-20 12:22:50 -07:00
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#include <fstream>
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#include <filesystem>
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2026-03-20 11:12:07 -07:00
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extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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}
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namespace wowee::addons {
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// Retrieve GameHandler pointer stored in Lua registry
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static game::GameHandler* getGameHandler(lua_State* L) {
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lua_getfield(L, LUA_REGISTRYINDEX, "wowee_game_handler");
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auto* gh = static_cast<game::GameHandler*>(lua_touserdata(L, -1));
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lua_pop(L, 1);
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return gh;
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}
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// WoW-compatible print() — outputs to chat window instead of stdout
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static int lua_wow_print(lua_State* L) {
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int nargs = lua_gettop(L);
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std::string result;
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for (int i = 1; i <= nargs; i++) {
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if (i > 1) result += '\t';
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// Lua 5.1: use lua_tostring (luaL_tolstring is 5.3+)
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if (lua_isstring(L, i) || lua_isnumber(L, i)) {
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const char* s = lua_tostring(L, i);
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if (s) result += s;
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} else if (lua_isboolean(L, i)) {
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result += lua_toboolean(L, i) ? "true" : "false";
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} else if (lua_isnil(L, i)) {
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result += "nil";
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} else {
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result += lua_typename(L, lua_type(L, i));
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}
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}
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auto* gh = getGameHandler(L);
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if (gh) {
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game::MessageChatData msg;
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msg.type = game::ChatType::SYSTEM;
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msg.language = game::ChatLanguage::UNIVERSAL;
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msg.message = result;
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gh->addLocalChatMessage(msg);
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}
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LOG_INFO("[Lua] ", result);
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return 0;
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}
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// WoW-compatible message() — same as print for now
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static int lua_wow_message(lua_State* L) {
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return lua_wow_print(L);
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}
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2026-03-20 14:15:00 -07:00
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// Helper: resolve WoW unit IDs to GUID
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static uint64_t resolveUnitGuid(game::GameHandler* gh, const std::string& uid) {
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if (uid == "player") return gh->getPlayerGuid();
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if (uid == "target") return gh->getTargetGuid();
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if (uid == "focus") return gh->getFocusGuid();
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if (uid == "pet") return gh->getPetGuid();
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// party1-party4, raid1-raid40
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if (uid.rfind("party", 0) == 0 && uid.size() > 5) {
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int idx = 0;
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try { idx = std::stoi(uid.substr(5)); } catch (...) { return 0; }
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if (idx < 1 || idx > 4) return 0;
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const auto& pd = gh->getPartyData();
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// party members exclude self; index 1-based
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int found = 0;
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for (const auto& m : pd.members) {
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if (m.guid == gh->getPlayerGuid()) continue;
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if (++found == idx) return m.guid;
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}
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return 0;
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}
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if (uid.rfind("raid", 0) == 0 && uid.size() > 4 && uid[4] != 'p') {
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int idx = 0;
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try { idx = std::stoi(uid.substr(4)); } catch (...) { return 0; }
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if (idx < 1 || idx > 40) return 0;
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const auto& pd = gh->getPartyData();
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if (idx <= static_cast<int>(pd.members.size()))
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return pd.members[idx - 1].guid;
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return 0;
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}
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return 0;
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}
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// Helper: resolve "player", "target", "focus", "pet", "partyN", "raidN" unit IDs to entity
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feat: add core WoW Lua API functions for addon development
Add 13 WoW-compatible Lua API functions that addons can call:
Unit API: UnitName, UnitHealth, UnitHealthMax, UnitPower, UnitPowerMax,
UnitLevel, UnitExists, UnitIsDead, UnitClass (supports "player",
"target", "focus", "pet" unit IDs)
Game API: GetMoney, IsInGroup, IsInRaid, GetPlayerMapPosition
Updated HelloWorld addon to demonstrate querying player state.
2026-03-20 11:17:15 -07:00
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static game::Unit* resolveUnit(lua_State* L, const char* unitId) {
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auto* gh = getGameHandler(L);
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if (!gh || !unitId) return nullptr;
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std::string uid(unitId);
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for (char& c : uid) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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2026-03-20 14:15:00 -07:00
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uint64_t guid = resolveUnitGuid(gh, uid);
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feat: add core WoW Lua API functions for addon development
Add 13 WoW-compatible Lua API functions that addons can call:
Unit API: UnitName, UnitHealth, UnitHealthMax, UnitPower, UnitPowerMax,
UnitLevel, UnitExists, UnitIsDead, UnitClass (supports "player",
"target", "focus", "pet" unit IDs)
Game API: GetMoney, IsInGroup, IsInRaid, GetPlayerMapPosition
Updated HelloWorld addon to demonstrate querying player state.
2026-03-20 11:17:15 -07:00
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if (guid == 0) return nullptr;
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auto entity = gh->getEntityManager().getEntity(guid);
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if (!entity) return nullptr;
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return dynamic_cast<game::Unit*>(entity.get());
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}
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// --- WoW Unit API ---
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static int lua_UnitName(lua_State* L) {
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const char* uid = luaL_optstring(L, 1, "player");
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auto* unit = resolveUnit(L, uid);
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if (unit && !unit->getName().empty()) {
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lua_pushstring(L, unit->getName().c_str());
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} else {
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lua_pushstring(L, "Unknown");
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}
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return 1;
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}
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static int lua_UnitHealth(lua_State* L) {
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const char* uid = luaL_optstring(L, 1, "player");
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auto* unit = resolveUnit(L, uid);
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lua_pushnumber(L, unit ? unit->getHealth() : 0);
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return 1;
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}
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static int lua_UnitHealthMax(lua_State* L) {
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const char* uid = luaL_optstring(L, 1, "player");
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auto* unit = resolveUnit(L, uid);
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lua_pushnumber(L, unit ? unit->getMaxHealth() : 0);
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return 1;
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}
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static int lua_UnitPower(lua_State* L) {
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const char* uid = luaL_optstring(L, 1, "player");
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auto* unit = resolveUnit(L, uid);
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lua_pushnumber(L, unit ? unit->getPower() : 0);
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return 1;
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}
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static int lua_UnitPowerMax(lua_State* L) {
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const char* uid = luaL_optstring(L, 1, "player");
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auto* unit = resolveUnit(L, uid);
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lua_pushnumber(L, unit ? unit->getMaxPower() : 0);
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return 1;
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}
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static int lua_UnitLevel(lua_State* L) {
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const char* uid = luaL_optstring(L, 1, "player");
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auto* unit = resolveUnit(L, uid);
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lua_pushnumber(L, unit ? unit->getLevel() : 0);
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return 1;
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}
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static int lua_UnitExists(lua_State* L) {
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const char* uid = luaL_optstring(L, 1, "player");
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auto* unit = resolveUnit(L, uid);
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lua_pushboolean(L, unit != nullptr);
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return 1;
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}
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static int lua_UnitIsDead(lua_State* L) {
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const char* uid = luaL_optstring(L, 1, "player");
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auto* unit = resolveUnit(L, uid);
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lua_pushboolean(L, unit && unit->getHealth() == 0);
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return 1;
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}
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static int lua_UnitClass(lua_State* L) {
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const char* uid = luaL_optstring(L, 1, "player");
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auto* gh = getGameHandler(L);
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auto* unit = resolveUnit(L, uid);
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if (unit && gh) {
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static const char* kClasses[] = {"", "Warrior","Paladin","Hunter","Rogue","Priest",
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"Death Knight","Shaman","Mage","Warlock","","Druid"};
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uint8_t classId = 0;
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// For player, use character data; for others, use UNIT_FIELD_BYTES_0
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std::string uidStr(uid);
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for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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if (uidStr == "player") classId = gh->getPlayerClass();
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const char* name = (classId < 12) ? kClasses[classId] : "Unknown";
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lua_pushstring(L, name);
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lua_pushstring(L, name); // WoW returns localized + English
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lua_pushnumber(L, classId);
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return 3;
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}
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lua_pushstring(L, "Unknown");
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lua_pushstring(L, "Unknown");
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lua_pushnumber(L, 0);
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return 3;
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}
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// --- Player/Game API ---
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static int lua_GetMoney(lua_State* L) {
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auto* gh = getGameHandler(L);
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lua_pushnumber(L, gh ? static_cast<double>(gh->getMoneyCopper()) : 0.0);
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return 1;
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}
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static int lua_IsInGroup(lua_State* L) {
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auto* gh = getGameHandler(L);
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lua_pushboolean(L, gh && gh->isInGroup());
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return 1;
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}
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static int lua_IsInRaid(lua_State* L) {
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auto* gh = getGameHandler(L);
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lua_pushboolean(L, gh && gh->isInGroup() && gh->getPartyData().groupType == 1);
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return 1;
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}
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static int lua_GetPlayerMapPosition(lua_State* L) {
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auto* gh = getGameHandler(L);
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if (gh) {
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const auto& mi = gh->getMovementInfo();
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lua_pushnumber(L, mi.x);
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lua_pushnumber(L, mi.y);
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return 2;
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}
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lua_pushnumber(L, 0);
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lua_pushnumber(L, 0);
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return 2;
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}
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2026-03-20 12:15:36 -07:00
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static int lua_UnitRace(lua_State* L) {
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auto* gh = getGameHandler(L);
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if (!gh) { lua_pushstring(L, "Unknown"); return 1; }
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std::string uid(luaL_optstring(L, 1, "player"));
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for (char& c : uid) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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if (uid == "player") {
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uint8_t race = gh->getPlayerRace();
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static const char* kRaces[] = {"","Human","Orc","Dwarf","Night Elf","Undead",
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"Tauren","Gnome","Troll","","Blood Elf","Draenei"};
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lua_pushstring(L, (race < 12) ? kRaces[race] : "Unknown");
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return 1;
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}
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lua_pushstring(L, "Unknown");
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return 1;
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}
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static int lua_UnitPowerType(lua_State* L) {
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const char* uid = luaL_optstring(L, 1, "player");
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auto* unit = resolveUnit(L, uid);
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if (unit) {
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lua_pushnumber(L, unit->getPowerType());
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static const char* kPowerNames[] = {"MANA","RAGE","FOCUS","ENERGY","HAPPINESS","","RUNIC_POWER"};
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uint8_t pt = unit->getPowerType();
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lua_pushstring(L, (pt < 7) ? kPowerNames[pt] : "MANA");
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return 2;
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}
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lua_pushnumber(L, 0);
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lua_pushstring(L, "MANA");
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return 2;
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}
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static int lua_GetNumGroupMembers(lua_State* L) {
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auto* gh = getGameHandler(L);
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lua_pushnumber(L, gh ? gh->getPartyData().memberCount : 0);
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return 1;
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}
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static int lua_UnitGUID(lua_State* L) {
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const char* uid = luaL_optstring(L, 1, "player");
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auto* gh = getGameHandler(L);
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if (!gh) { lua_pushnil(L); return 1; }
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std::string uidStr(uid);
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for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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2026-03-20 14:15:00 -07:00
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uint64_t guid = resolveUnitGuid(gh, uidStr);
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2026-03-20 12:15:36 -07:00
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if (guid == 0) { lua_pushnil(L); return 1; }
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char buf[32];
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snprintf(buf, sizeof(buf), "0x%016llX", (unsigned long long)guid);
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lua_pushstring(L, buf);
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return 1;
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}
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static int lua_UnitIsPlayer(lua_State* L) {
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const char* uid = luaL_optstring(L, 1, "player");
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auto* gh = getGameHandler(L);
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if (!gh) { lua_pushboolean(L, 0); return 1; }
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std::string uidStr(uid);
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for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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2026-03-20 14:15:00 -07:00
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uint64_t guid = resolveUnitGuid(gh, uidStr);
|
2026-03-20 12:15:36 -07:00
|
|
|
auto entity = guid ? gh->getEntityManager().getEntity(guid) : nullptr;
|
|
|
|
|
lua_pushboolean(L, entity && entity->getType() == game::ObjectType::PLAYER);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_InCombatLockdown(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
lua_pushboolean(L, gh && gh->isInCombat());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 13:07:45 -07:00
|
|
|
// --- Addon Info API ---
|
|
|
|
|
// These need the AddonManager pointer stored in registry
|
|
|
|
|
|
|
|
|
|
static int lua_GetNumAddOns(lua_State* L) {
|
|
|
|
|
lua_getfield(L, LUA_REGISTRYINDEX, "wowee_addon_count");
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_GetAddOnInfo(lua_State* L) {
|
|
|
|
|
// Accept index (1-based) or addon name
|
|
|
|
|
lua_getfield(L, LUA_REGISTRYINDEX, "wowee_addon_info");
|
|
|
|
|
if (!lua_istable(L, -1)) {
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
lua_pushnil(L); return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int idx = 0;
|
|
|
|
|
if (lua_isnumber(L, 1)) {
|
|
|
|
|
idx = static_cast<int>(lua_tonumber(L, 1));
|
|
|
|
|
} else if (lua_isstring(L, 1)) {
|
|
|
|
|
// Search by name
|
|
|
|
|
const char* name = lua_tostring(L, 1);
|
|
|
|
|
int count = static_cast<int>(lua_objlen(L, -1));
|
|
|
|
|
for (int i = 1; i <= count; i++) {
|
|
|
|
|
lua_rawgeti(L, -1, i);
|
|
|
|
|
lua_getfield(L, -1, "name");
|
|
|
|
|
const char* aName = lua_tostring(L, -1);
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
if (aName && strcmp(aName, name) == 0) { idx = i; lua_pop(L, 1); break; }
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (idx < 1) { lua_pop(L, 1); lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
lua_rawgeti(L, -1, idx);
|
|
|
|
|
if (!lua_istable(L, -1)) { lua_pop(L, 2); lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
lua_getfield(L, -1, "name");
|
|
|
|
|
lua_getfield(L, -2, "title");
|
|
|
|
|
lua_getfield(L, -3, "notes");
|
|
|
|
|
lua_pushboolean(L, 1); // loadable (always true for now)
|
|
|
|
|
lua_pushstring(L, "INSECURE"); // security
|
|
|
|
|
lua_pop(L, 1); // pop addon info entry (keep others)
|
|
|
|
|
// Return: name, title, notes, loadable, reason, security
|
|
|
|
|
return 5;
|
|
|
|
|
}
|
|
|
|
|
|
feat: add UnitBuff and UnitDebuff API for Lua addons
Implement the most commonly used buff/debuff query functions:
- UnitBuff(unitId, index) — query the Nth buff on a unit
- UnitDebuff(unitId, index) — query the Nth debuff on a unit
Returns WoW-compatible 11-value tuple: name, rank, icon, count,
debuffType, duration, expirationTime, caster, isStealable,
shouldConsolidate, spellId.
Supports "player" and "target" unit IDs. Essential for buff tracking
addons (WeakAuras-style), healer addons, and combat analysis tools.
Total WoW API: 31 functions.
2026-03-20 12:45:43 -07:00
|
|
|
// UnitBuff(unitId, index) / UnitDebuff(unitId, index)
|
|
|
|
|
// Returns: name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable, shouldConsolidate, spellId
|
|
|
|
|
static int lua_UnitAura(lua_State* L, bool wantBuff) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushnil(L); return 1; }
|
|
|
|
|
const char* uid = luaL_optstring(L, 1, "player");
|
|
|
|
|
int index = static_cast<int>(luaL_optnumber(L, 2, 1));
|
|
|
|
|
if (index < 1) { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
std::string uidStr(uid);
|
|
|
|
|
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
|
|
|
|
|
const std::vector<game::AuraSlot>* auras = nullptr;
|
|
|
|
|
if (uidStr == "player") auras = &gh->getPlayerAuras();
|
|
|
|
|
else if (uidStr == "target") auras = &gh->getTargetAuras();
|
2026-03-20 14:15:00 -07:00
|
|
|
else {
|
|
|
|
|
// Try party/raid/focus via GUID lookup in unitAurasCache
|
|
|
|
|
uint64_t guid = resolveUnitGuid(gh, uidStr);
|
|
|
|
|
if (guid != 0) auras = gh->getUnitAuras(guid);
|
|
|
|
|
}
|
feat: add UnitBuff and UnitDebuff API for Lua addons
Implement the most commonly used buff/debuff query functions:
- UnitBuff(unitId, index) — query the Nth buff on a unit
- UnitDebuff(unitId, index) — query the Nth debuff on a unit
Returns WoW-compatible 11-value tuple: name, rank, icon, count,
debuffType, duration, expirationTime, caster, isStealable,
shouldConsolidate, spellId.
Supports "player" and "target" unit IDs. Essential for buff tracking
addons (WeakAuras-style), healer addons, and combat analysis tools.
Total WoW API: 31 functions.
2026-03-20 12:45:43 -07:00
|
|
|
if (!auras) { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
// Filter to buffs or debuffs and find the Nth one
|
|
|
|
|
int found = 0;
|
|
|
|
|
for (const auto& aura : *auras) {
|
|
|
|
|
if (aura.isEmpty() || aura.spellId == 0) continue;
|
|
|
|
|
bool isDebuff = (aura.flags & 0x80) != 0;
|
|
|
|
|
if (wantBuff ? isDebuff : !isDebuff) continue;
|
|
|
|
|
found++;
|
|
|
|
|
if (found == index) {
|
|
|
|
|
// Return: name, rank, icon, count, debuffType, duration, expirationTime, ...spellId
|
|
|
|
|
std::string name = gh->getSpellName(aura.spellId);
|
|
|
|
|
lua_pushstring(L, name.empty() ? "Unknown" : name.c_str()); // name
|
|
|
|
|
lua_pushstring(L, ""); // rank
|
2026-03-20 13:58:54 -07:00
|
|
|
std::string iconPath = gh->getSpellIconPath(aura.spellId);
|
|
|
|
|
if (!iconPath.empty()) lua_pushstring(L, iconPath.c_str());
|
|
|
|
|
else lua_pushnil(L); // icon texture path
|
feat: add UnitBuff and UnitDebuff API for Lua addons
Implement the most commonly used buff/debuff query functions:
- UnitBuff(unitId, index) — query the Nth buff on a unit
- UnitDebuff(unitId, index) — query the Nth debuff on a unit
Returns WoW-compatible 11-value tuple: name, rank, icon, count,
debuffType, duration, expirationTime, caster, isStealable,
shouldConsolidate, spellId.
Supports "player" and "target" unit IDs. Essential for buff tracking
addons (WeakAuras-style), healer addons, and combat analysis tools.
Total WoW API: 31 functions.
2026-03-20 12:45:43 -07:00
|
|
|
lua_pushnumber(L, aura.charges); // count
|
2026-03-20 17:53:01 -07:00
|
|
|
// debuffType: resolve from Spell.dbc dispel type
|
|
|
|
|
{
|
|
|
|
|
uint8_t dt = gh->getSpellDispelType(aura.spellId);
|
|
|
|
|
switch (dt) {
|
|
|
|
|
case 1: lua_pushstring(L, "Magic"); break;
|
|
|
|
|
case 2: lua_pushstring(L, "Curse"); break;
|
|
|
|
|
case 3: lua_pushstring(L, "Disease"); break;
|
|
|
|
|
case 4: lua_pushstring(L, "Poison"); break;
|
|
|
|
|
default: lua_pushnil(L); break;
|
|
|
|
|
}
|
|
|
|
|
}
|
feat: add UnitBuff and UnitDebuff API for Lua addons
Implement the most commonly used buff/debuff query functions:
- UnitBuff(unitId, index) — query the Nth buff on a unit
- UnitDebuff(unitId, index) — query the Nth debuff on a unit
Returns WoW-compatible 11-value tuple: name, rank, icon, count,
debuffType, duration, expirationTime, caster, isStealable,
shouldConsolidate, spellId.
Supports "player" and "target" unit IDs. Essential for buff tracking
addons (WeakAuras-style), healer addons, and combat analysis tools.
Total WoW API: 31 functions.
2026-03-20 12:45:43 -07:00
|
|
|
lua_pushnumber(L, aura.maxDurationMs > 0 ? aura.maxDurationMs / 1000.0 : 0); // duration
|
2026-03-20 18:00:57 -07:00
|
|
|
// expirationTime: GetTime() + remaining seconds (so addons can compute countdown)
|
|
|
|
|
if (aura.durationMs > 0) {
|
|
|
|
|
uint64_t auraNowMs = static_cast<uint64_t>(
|
|
|
|
|
std::chrono::duration_cast<std::chrono::milliseconds>(
|
|
|
|
|
std::chrono::steady_clock::now().time_since_epoch()).count());
|
|
|
|
|
int32_t remMs = aura.getRemainingMs(auraNowMs);
|
|
|
|
|
// GetTime epoch = steady_clock relative to engine start
|
|
|
|
|
static auto sStart = std::chrono::steady_clock::now();
|
|
|
|
|
double nowSec = std::chrono::duration<double>(
|
|
|
|
|
std::chrono::steady_clock::now() - sStart).count();
|
|
|
|
|
lua_pushnumber(L, nowSec + remMs / 1000.0);
|
|
|
|
|
} else {
|
|
|
|
|
lua_pushnumber(L, 0); // permanent aura
|
|
|
|
|
}
|
2026-03-20 17:58:53 -07:00
|
|
|
// caster: return unit ID string if caster is known
|
|
|
|
|
if (aura.casterGuid != 0) {
|
|
|
|
|
if (aura.casterGuid == gh->getPlayerGuid())
|
|
|
|
|
lua_pushstring(L, "player");
|
|
|
|
|
else if (aura.casterGuid == gh->getTargetGuid())
|
|
|
|
|
lua_pushstring(L, "target");
|
|
|
|
|
else if (aura.casterGuid == gh->getFocusGuid())
|
|
|
|
|
lua_pushstring(L, "focus");
|
|
|
|
|
else if (aura.casterGuid == gh->getPetGuid())
|
|
|
|
|
lua_pushstring(L, "pet");
|
|
|
|
|
else {
|
|
|
|
|
char cBuf[32];
|
|
|
|
|
snprintf(cBuf, sizeof(cBuf), "0x%016llX", (unsigned long long)aura.casterGuid);
|
|
|
|
|
lua_pushstring(L, cBuf);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
}
|
feat: add UnitBuff and UnitDebuff API for Lua addons
Implement the most commonly used buff/debuff query functions:
- UnitBuff(unitId, index) — query the Nth buff on a unit
- UnitDebuff(unitId, index) — query the Nth debuff on a unit
Returns WoW-compatible 11-value tuple: name, rank, icon, count,
debuffType, duration, expirationTime, caster, isStealable,
shouldConsolidate, spellId.
Supports "player" and "target" unit IDs. Essential for buff tracking
addons (WeakAuras-style), healer addons, and combat analysis tools.
Total WoW API: 31 functions.
2026-03-20 12:45:43 -07:00
|
|
|
lua_pushboolean(L, 0); // isStealable
|
|
|
|
|
lua_pushboolean(L, 0); // shouldConsolidate
|
|
|
|
|
lua_pushnumber(L, aura.spellId); // spellId
|
|
|
|
|
return 11;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_UnitBuff(lua_State* L) { return lua_UnitAura(L, true); }
|
|
|
|
|
static int lua_UnitDebuff(lua_State* L) { return lua_UnitAura(L, false); }
|
|
|
|
|
|
2026-03-20 16:42:06 -07:00
|
|
|
// UnitAura(unit, index, filter) — generic aura query with filter string
|
|
|
|
|
// filter: "HELPFUL" = buffs, "HARMFUL" = debuffs, "PLAYER" = cast by player,
|
|
|
|
|
// "HELPFUL|PLAYER" = buffs cast by player, etc.
|
|
|
|
|
static int lua_UnitAuraGeneric(lua_State* L) {
|
|
|
|
|
const char* filter = luaL_optstring(L, 3, "HELPFUL");
|
|
|
|
|
std::string f(filter ? filter : "HELPFUL");
|
|
|
|
|
for (char& c : f) c = static_cast<char>(std::toupper(static_cast<unsigned char>(c)));
|
|
|
|
|
bool wantBuff = (f.find("HARMFUL") == std::string::npos);
|
|
|
|
|
return lua_UnitAura(L, wantBuff);
|
|
|
|
|
}
|
|
|
|
|
|
feat: add action WoW API functions for Lua addons
Add 5 more essential WoW API functions for addon development:
- SendChatMessage(msg, type, lang, target) — send chat messages
(SAY, YELL, WHISPER, PARTY, GUILD, OFFICER, RAID, BG)
- CastSpellByName(name) — cast highest rank of named spell
- IsSpellKnown(spellId) — check if player knows a spell
- GetSpellCooldown(nameOrId) — get remaining cooldown
- HasTarget() — check if player has a target
Total WoW API surface: 18 functions across Unit, Game, and Action
categories. Addons can now query state, react to events, send
messages, and cast spells.
2026-03-20 11:34:04 -07:00
|
|
|
// --- Action API ---
|
|
|
|
|
|
|
|
|
|
static int lua_SendChatMessage(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) return 0;
|
|
|
|
|
const char* msg = luaL_checkstring(L, 1);
|
|
|
|
|
const char* chatType = luaL_optstring(L, 2, "SAY");
|
|
|
|
|
// language arg (3) ignored — server determines language
|
|
|
|
|
const char* target = luaL_optstring(L, 4, "");
|
|
|
|
|
|
|
|
|
|
std::string typeStr(chatType);
|
|
|
|
|
for (char& c : typeStr) c = static_cast<char>(std::toupper(static_cast<unsigned char>(c)));
|
|
|
|
|
|
|
|
|
|
game::ChatType ct = game::ChatType::SAY;
|
|
|
|
|
if (typeStr == "SAY") ct = game::ChatType::SAY;
|
|
|
|
|
else if (typeStr == "YELL") ct = game::ChatType::YELL;
|
|
|
|
|
else if (typeStr == "PARTY") ct = game::ChatType::PARTY;
|
|
|
|
|
else if (typeStr == "GUILD") ct = game::ChatType::GUILD;
|
|
|
|
|
else if (typeStr == "OFFICER") ct = game::ChatType::OFFICER;
|
|
|
|
|
else if (typeStr == "RAID") ct = game::ChatType::RAID;
|
|
|
|
|
else if (typeStr == "WHISPER") ct = game::ChatType::WHISPER;
|
|
|
|
|
else if (typeStr == "BATTLEGROUND") ct = game::ChatType::BATTLEGROUND;
|
|
|
|
|
|
|
|
|
|
std::string targetStr(target && *target ? target : "");
|
|
|
|
|
gh->sendChatMessage(ct, msg, targetStr);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_CastSpellByName(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) return 0;
|
|
|
|
|
const char* name = luaL_checkstring(L, 1);
|
|
|
|
|
if (!name || !*name) return 0;
|
|
|
|
|
|
|
|
|
|
// Find highest rank of spell by name (same logic as /cast)
|
|
|
|
|
std::string nameLow(name);
|
|
|
|
|
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
|
|
|
|
|
uint32_t bestId = 0;
|
|
|
|
|
int bestRank = -1;
|
|
|
|
|
for (uint32_t sid : gh->getKnownSpells()) {
|
|
|
|
|
std::string sn = gh->getSpellName(sid);
|
|
|
|
|
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (sn != nameLow) continue;
|
|
|
|
|
int rank = 0;
|
|
|
|
|
const std::string& rk = gh->getSpellRank(sid);
|
|
|
|
|
if (!rk.empty()) {
|
|
|
|
|
std::string rkl = rk;
|
|
|
|
|
for (char& c : rkl) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (rkl.rfind("rank ", 0) == 0) {
|
|
|
|
|
try { rank = std::stoi(rkl.substr(5)); } catch (...) {}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (rank > bestRank) { bestRank = rank; bestId = sid; }
|
|
|
|
|
}
|
|
|
|
|
if (bestId != 0) {
|
|
|
|
|
uint64_t target = gh->hasTarget() ? gh->getTargetGuid() : 0;
|
|
|
|
|
gh->castSpell(bestId, target);
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_IsSpellKnown(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
uint32_t spellId = static_cast<uint32_t>(luaL_checknumber(L, 1));
|
|
|
|
|
lua_pushboolean(L, gh && gh->getKnownSpells().count(spellId));
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_GetSpellCooldown(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushnumber(L, 0); lua_pushnumber(L, 0); return 2; }
|
|
|
|
|
// Accept spell name or ID
|
|
|
|
|
uint32_t spellId = 0;
|
|
|
|
|
if (lua_isnumber(L, 1)) {
|
|
|
|
|
spellId = static_cast<uint32_t>(lua_tonumber(L, 1));
|
|
|
|
|
} else {
|
|
|
|
|
const char* name = luaL_checkstring(L, 1);
|
|
|
|
|
std::string nameLow(name);
|
|
|
|
|
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
for (uint32_t sid : gh->getKnownSpells()) {
|
|
|
|
|
std::string sn = gh->getSpellName(sid);
|
|
|
|
|
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (sn == nameLow) { spellId = sid; break; }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
float cd = gh->getSpellCooldown(spellId);
|
|
|
|
|
lua_pushnumber(L, 0); // start time (not tracked precisely, return 0)
|
|
|
|
|
lua_pushnumber(L, cd); // duration remaining
|
|
|
|
|
return 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_HasTarget(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
lua_pushboolean(L, gh && gh->hasTarget());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 13:58:54 -07:00
|
|
|
// --- GetSpellInfo / GetSpellTexture ---
|
|
|
|
|
// GetSpellInfo(spellIdOrName) -> name, rank, icon, castTime, minRange, maxRange, spellId
|
|
|
|
|
static int lua_GetSpellInfo(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
uint32_t spellId = 0;
|
|
|
|
|
if (lua_isnumber(L, 1)) {
|
|
|
|
|
spellId = static_cast<uint32_t>(lua_tonumber(L, 1));
|
|
|
|
|
} else if (lua_isstring(L, 1)) {
|
|
|
|
|
const char* name = lua_tostring(L, 1);
|
|
|
|
|
if (!name || !*name) { lua_pushnil(L); return 1; }
|
|
|
|
|
std::string nameLow(name);
|
|
|
|
|
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
int bestRank = -1;
|
|
|
|
|
for (uint32_t sid : gh->getKnownSpells()) {
|
|
|
|
|
std::string sn = gh->getSpellName(sid);
|
|
|
|
|
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (sn != nameLow) continue;
|
|
|
|
|
int rank = 0;
|
|
|
|
|
const std::string& rk = gh->getSpellRank(sid);
|
|
|
|
|
if (!rk.empty()) {
|
|
|
|
|
std::string rkl = rk;
|
|
|
|
|
for (char& c : rkl) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (rkl.rfind("rank ", 0) == 0) {
|
|
|
|
|
try { rank = std::stoi(rkl.substr(5)); } catch (...) {}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (rank > bestRank) { bestRank = rank; spellId = sid; }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (spellId == 0) { lua_pushnil(L); return 1; }
|
|
|
|
|
std::string name = gh->getSpellName(spellId);
|
|
|
|
|
if (name.empty()) { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
lua_pushstring(L, name.c_str()); // 1: name
|
|
|
|
|
const std::string& rank = gh->getSpellRank(spellId);
|
|
|
|
|
lua_pushstring(L, rank.c_str()); // 2: rank
|
|
|
|
|
std::string iconPath = gh->getSpellIconPath(spellId);
|
|
|
|
|
if (!iconPath.empty()) lua_pushstring(L, iconPath.c_str());
|
|
|
|
|
else lua_pushnil(L); // 3: icon texture path
|
|
|
|
|
lua_pushnumber(L, 0); // 4: castTime (ms) — not tracked
|
|
|
|
|
lua_pushnumber(L, 0); // 5: minRange
|
|
|
|
|
lua_pushnumber(L, 0); // 6: maxRange
|
|
|
|
|
lua_pushnumber(L, spellId); // 7: spellId
|
|
|
|
|
return 7;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// GetSpellTexture(spellIdOrName) -> icon texture path string
|
|
|
|
|
static int lua_GetSpellTexture(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
uint32_t spellId = 0;
|
|
|
|
|
if (lua_isnumber(L, 1)) {
|
|
|
|
|
spellId = static_cast<uint32_t>(lua_tonumber(L, 1));
|
|
|
|
|
} else if (lua_isstring(L, 1)) {
|
|
|
|
|
const char* name = lua_tostring(L, 1);
|
|
|
|
|
if (!name || !*name) { lua_pushnil(L); return 1; }
|
|
|
|
|
std::string nameLow(name);
|
|
|
|
|
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
for (uint32_t sid : gh->getKnownSpells()) {
|
|
|
|
|
std::string sn = gh->getSpellName(sid);
|
|
|
|
|
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (sn == nameLow) { spellId = sid; break; }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (spellId == 0) { lua_pushnil(L); return 1; }
|
|
|
|
|
std::string iconPath = gh->getSpellIconPath(spellId);
|
|
|
|
|
if (!iconPath.empty()) lua_pushstring(L, iconPath.c_str());
|
|
|
|
|
else lua_pushnil(L);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// GetItemInfo(itemId) -> name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice
|
|
|
|
|
static int lua_GetItemInfo(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
uint32_t itemId = 0;
|
|
|
|
|
if (lua_isnumber(L, 1)) {
|
|
|
|
|
itemId = static_cast<uint32_t>(lua_tonumber(L, 1));
|
|
|
|
|
} else if (lua_isstring(L, 1)) {
|
|
|
|
|
// Try to parse "item:12345" link format
|
|
|
|
|
const char* s = lua_tostring(L, 1);
|
|
|
|
|
std::string str(s ? s : "");
|
|
|
|
|
auto pos = str.find("item:");
|
|
|
|
|
if (pos != std::string::npos) {
|
|
|
|
|
try { itemId = static_cast<uint32_t>(std::stoul(str.substr(pos + 5))); } catch (...) {}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (itemId == 0) { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
const auto* info = gh->getItemInfo(itemId);
|
|
|
|
|
if (!info) { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
lua_pushstring(L, info->name.c_str()); // 1: name
|
|
|
|
|
// Build item link string: |cFFFFFFFF|Hitem:ID:0:0:0:0:0:0:0|h[Name]|h|r
|
|
|
|
|
char link[256];
|
|
|
|
|
snprintf(link, sizeof(link), "|cFFFFFFFF|Hitem:%u:0:0:0:0:0:0:0|h[%s]|h|r",
|
|
|
|
|
itemId, info->name.c_str());
|
|
|
|
|
lua_pushstring(L, link); // 2: link
|
|
|
|
|
lua_pushnumber(L, info->quality); // 3: quality
|
|
|
|
|
lua_pushnumber(L, info->itemLevel); // 4: iLevel
|
|
|
|
|
lua_pushnumber(L, info->requiredLevel); // 5: requiredLevel
|
|
|
|
|
lua_pushstring(L, ""); // 6: class (type string)
|
|
|
|
|
lua_pushstring(L, ""); // 7: subclass
|
|
|
|
|
lua_pushnumber(L, info->maxStack > 0 ? info->maxStack : 1); // 8: maxStack
|
|
|
|
|
lua_pushstring(L, ""); // 9: equipSlot
|
|
|
|
|
lua_pushnil(L); // 10: texture (icon path — no ItemDisplayInfo icon resolver yet)
|
|
|
|
|
lua_pushnumber(L, info->sellPrice); // 11: vendorPrice
|
|
|
|
|
return 11;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// --- Locale/Build/Realm info ---
|
|
|
|
|
|
|
|
|
|
static int lua_GetLocale(lua_State* L) {
|
|
|
|
|
lua_pushstring(L, "enUS");
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_GetBuildInfo(lua_State* L) {
|
|
|
|
|
// Return WotLK defaults; expansion-specific version detection would need
|
|
|
|
|
// access to the expansion registry which isn't available here.
|
|
|
|
|
lua_pushstring(L, "3.3.5a"); // 1: version
|
|
|
|
|
lua_pushnumber(L, 12340); // 2: buildNumber
|
|
|
|
|
lua_pushstring(L, "Jan 1 2025");// 3: date
|
|
|
|
|
lua_pushnumber(L, 30300); // 4: tocVersion
|
|
|
|
|
return 4;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_GetCurrentMapAreaID(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
lua_pushnumber(L, gh ? gh->getCurrentMapId() : 0);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 15:44:25 -07:00
|
|
|
// GetZoneText() / GetRealZoneText() → current zone name
|
|
|
|
|
static int lua_GetZoneText(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushstring(L, ""); return 1; }
|
|
|
|
|
uint32_t zoneId = gh->getWorldStateZoneId();
|
|
|
|
|
if (zoneId != 0) {
|
|
|
|
|
std::string name = gh->getWhoAreaName(zoneId);
|
|
|
|
|
if (!name.empty()) { lua_pushstring(L, name.c_str()); return 1; }
|
|
|
|
|
}
|
|
|
|
|
lua_pushstring(L, "");
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// GetSubZoneText() → subzone name (same as zone for now — server doesn't always send subzone)
|
|
|
|
|
static int lua_GetSubZoneText(lua_State* L) {
|
|
|
|
|
return lua_GetZoneText(L); // Best-effort: zone and subzone often overlap
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// GetMinimapZoneText() → zone name displayed near minimap
|
|
|
|
|
static int lua_GetMinimapZoneText(lua_State* L) {
|
|
|
|
|
return lua_GetZoneText(L);
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 14:57:13 -07:00
|
|
|
// --- Player State API ---
|
|
|
|
|
// These replace the hardcoded "return false" Lua stubs with real game state.
|
|
|
|
|
|
|
|
|
|
static int lua_IsMounted(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
lua_pushboolean(L, gh && gh->isMounted());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_IsFlying(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
lua_pushboolean(L, gh && gh->isPlayerFlying());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_IsSwimming(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
lua_pushboolean(L, gh && gh->isSwimming());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_IsResting(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
lua_pushboolean(L, gh && gh->isPlayerResting());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_IsFalling(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
// Check FALLING movement flag
|
|
|
|
|
if (!gh) { lua_pushboolean(L, 0); return 1; }
|
|
|
|
|
const auto& mi = gh->getMovementInfo();
|
|
|
|
|
lua_pushboolean(L, (mi.flags & 0x2000) != 0); // MOVEFLAG_FALLING = 0x2000
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_IsStealthed(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushboolean(L, 0); return 1; }
|
|
|
|
|
// Check for stealth auras (aura flags bit 0x40 = is harmful, stealth is a buff)
|
|
|
|
|
// WoW detects stealth via unit flags: UNIT_FLAG_IMMUNE (0x02) or specific aura IDs
|
|
|
|
|
// Simplified: check player auras for known stealth spell IDs
|
|
|
|
|
bool stealthed = false;
|
|
|
|
|
for (const auto& a : gh->getPlayerAuras()) {
|
|
|
|
|
if (a.isEmpty() || a.spellId == 0) continue;
|
|
|
|
|
// Common stealth IDs: 1784 (Stealth), 5215 (Prowl), 66 (Invisibility)
|
|
|
|
|
if (a.spellId == 1784 || a.spellId == 5215 || a.spellId == 66 ||
|
|
|
|
|
a.spellId == 1785 || a.spellId == 1786 || a.spellId == 1787 ||
|
|
|
|
|
a.spellId == 11305 || a.spellId == 11306) {
|
|
|
|
|
stealthed = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
lua_pushboolean(L, stealthed);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_GetUnitSpeed(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
const char* uid = luaL_optstring(L, 1, "player");
|
|
|
|
|
if (!gh || std::string(uid) != "player") {
|
|
|
|
|
lua_pushnumber(L, 0);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
lua_pushnumber(L, gh->getServerRunSpeed());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
feat: add container/bag Lua API for bag addon support
Add GetContainerNumSlots(bag), GetContainerItemInfo(bag, slot),
GetContainerItemLink(bag, slot), and GetContainerNumFreeSlots(bag).
Container 0 = backpack (16 slots), containers 1-4 = equipped bags.
Returns item count, quality, and WoW-format item links with quality
colors. Enables bag management addons (Bagnon, OneBag, AdiBags).
2026-03-20 17:14:07 -07:00
|
|
|
// --- Container/Bag API ---
|
|
|
|
|
// WoW bags: container 0 = backpack (16 slots), containers 1-4 = equipped bags
|
|
|
|
|
|
|
|
|
|
static int lua_GetContainerNumSlots(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
int container = static_cast<int>(luaL_checknumber(L, 1));
|
|
|
|
|
if (!gh) { lua_pushnumber(L, 0); return 1; }
|
|
|
|
|
const auto& inv = gh->getInventory();
|
|
|
|
|
if (container == 0) {
|
|
|
|
|
lua_pushnumber(L, inv.getBackpackSize());
|
|
|
|
|
} else if (container >= 1 && container <= 4) {
|
|
|
|
|
lua_pushnumber(L, inv.getBagSize(container - 1));
|
|
|
|
|
} else {
|
|
|
|
|
lua_pushnumber(L, 0);
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// GetContainerItemInfo(container, slot) → texture, count, locked, quality, readable, lootable, link
|
|
|
|
|
static int lua_GetContainerItemInfo(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
int container = static_cast<int>(luaL_checknumber(L, 1));
|
|
|
|
|
int slot = static_cast<int>(luaL_checknumber(L, 2));
|
|
|
|
|
if (!gh) { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
const auto& inv = gh->getInventory();
|
|
|
|
|
const game::ItemSlot* itemSlot = nullptr;
|
|
|
|
|
|
|
|
|
|
if (container == 0 && slot >= 1 && slot <= inv.getBackpackSize()) {
|
|
|
|
|
itemSlot = &inv.getBackpackSlot(slot - 1); // WoW uses 1-based
|
|
|
|
|
} else if (container >= 1 && container <= 4) {
|
|
|
|
|
int bagIdx = container - 1;
|
|
|
|
|
int bagSize = inv.getBagSize(bagIdx);
|
|
|
|
|
if (slot >= 1 && slot <= bagSize)
|
|
|
|
|
itemSlot = &inv.getBagSlot(bagIdx, slot - 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!itemSlot || itemSlot->empty()) { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
// Get item info for quality/icon
|
|
|
|
|
const auto* info = gh->getItemInfo(itemSlot->item.itemId);
|
|
|
|
|
|
|
|
|
|
lua_pushnil(L); // texture (icon path — would need ItemDisplayInfo icon resolver)
|
|
|
|
|
lua_pushnumber(L, itemSlot->item.stackCount); // count
|
|
|
|
|
lua_pushboolean(L, 0); // locked
|
|
|
|
|
lua_pushnumber(L, info ? info->quality : 0); // quality
|
|
|
|
|
lua_pushboolean(L, 0); // readable
|
|
|
|
|
lua_pushboolean(L, 0); // lootable
|
|
|
|
|
// Build item link with quality color
|
|
|
|
|
std::string name = info ? info->name : ("Item #" + std::to_string(itemSlot->item.itemId));
|
|
|
|
|
uint32_t q = info ? info->quality : 0;
|
|
|
|
|
static const char* kQH[] = {"9d9d9d","ffffff","1eff00","0070dd","a335ee","ff8000","e6cc80","e6cc80"};
|
|
|
|
|
uint32_t qi = q < 8 ? q : 1u;
|
|
|
|
|
char link[256];
|
|
|
|
|
snprintf(link, sizeof(link), "|cff%s|Hitem:%u:0:0:0:0:0:0:0|h[%s]|h|r",
|
|
|
|
|
kQH[qi], itemSlot->item.itemId, name.c_str());
|
|
|
|
|
lua_pushstring(L, link); // link
|
|
|
|
|
return 7;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// GetContainerItemLink(container, slot) → item link string
|
|
|
|
|
static int lua_GetContainerItemLink(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
int container = static_cast<int>(luaL_checknumber(L, 1));
|
|
|
|
|
int slot = static_cast<int>(luaL_checknumber(L, 2));
|
|
|
|
|
if (!gh) { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
const auto& inv = gh->getInventory();
|
|
|
|
|
const game::ItemSlot* itemSlot = nullptr;
|
|
|
|
|
|
|
|
|
|
if (container == 0 && slot >= 1 && slot <= inv.getBackpackSize()) {
|
|
|
|
|
itemSlot = &inv.getBackpackSlot(slot - 1);
|
|
|
|
|
} else if (container >= 1 && container <= 4) {
|
|
|
|
|
int bagIdx = container - 1;
|
|
|
|
|
int bagSize = inv.getBagSize(bagIdx);
|
|
|
|
|
if (slot >= 1 && slot <= bagSize)
|
|
|
|
|
itemSlot = &inv.getBagSlot(bagIdx, slot - 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!itemSlot || itemSlot->empty()) { lua_pushnil(L); return 1; }
|
|
|
|
|
const auto* info = gh->getItemInfo(itemSlot->item.itemId);
|
|
|
|
|
std::string name = info ? info->name : ("Item #" + std::to_string(itemSlot->item.itemId));
|
|
|
|
|
uint32_t q = info ? info->quality : 0;
|
|
|
|
|
char link[256];
|
|
|
|
|
static const char* kQH[] = {"9d9d9d","ffffff","1eff00","0070dd","a335ee","ff8000","e6cc80","e6cc80"};
|
|
|
|
|
uint32_t qi = q < 8 ? q : 1u;
|
|
|
|
|
snprintf(link, sizeof(link), "|cff%s|Hitem:%u:0:0:0:0:0:0:0|h[%s]|h|r",
|
|
|
|
|
kQH[qi], itemSlot->item.itemId, name.c_str());
|
|
|
|
|
lua_pushstring(L, link);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// GetContainerNumFreeSlots(container) → numFreeSlots, bagType
|
|
|
|
|
static int lua_GetContainerNumFreeSlots(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
int container = static_cast<int>(luaL_checknumber(L, 1));
|
|
|
|
|
if (!gh) { lua_pushnumber(L, 0); lua_pushnumber(L, 0); return 2; }
|
|
|
|
|
|
|
|
|
|
const auto& inv = gh->getInventory();
|
|
|
|
|
int freeSlots = 0;
|
|
|
|
|
int totalSlots = 0;
|
|
|
|
|
|
|
|
|
|
if (container == 0) {
|
|
|
|
|
totalSlots = inv.getBackpackSize();
|
|
|
|
|
for (int i = 0; i < totalSlots; ++i)
|
|
|
|
|
if (inv.getBackpackSlot(i).empty()) ++freeSlots;
|
|
|
|
|
} else if (container >= 1 && container <= 4) {
|
|
|
|
|
totalSlots = inv.getBagSize(container - 1);
|
|
|
|
|
for (int i = 0; i < totalSlots; ++i)
|
|
|
|
|
if (inv.getBagSlot(container - 1, i).empty()) ++freeSlots;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
lua_pushnumber(L, freeSlots);
|
|
|
|
|
lua_pushnumber(L, 0); // bagType (0 = normal)
|
|
|
|
|
return 2;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 17:56:20 -07:00
|
|
|
// --- Equipment Slot API ---
|
|
|
|
|
// WoW inventory slot IDs: 1=Head,2=Neck,3=Shoulders,4=Shirt,5=Chest,
|
|
|
|
|
// 6=Waist,7=Legs,8=Feet,9=Wrists,10=Hands,11=Ring1,12=Ring2,
|
|
|
|
|
// 13=Trinket1,14=Trinket2,15=Back,16=MainHand,17=OffHand,18=Ranged,19=Tabard
|
|
|
|
|
|
|
|
|
|
static int lua_GetInventoryItemLink(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
const char* uid = luaL_optstring(L, 1, "player");
|
|
|
|
|
int slotId = static_cast<int>(luaL_checknumber(L, 2));
|
|
|
|
|
if (!gh || slotId < 1 || slotId > 19) { lua_pushnil(L); return 1; }
|
|
|
|
|
std::string uidStr(uid);
|
|
|
|
|
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (uidStr != "player") { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
const auto& inv = gh->getInventory();
|
|
|
|
|
const auto& slot = inv.getEquipSlot(static_cast<game::EquipSlot>(slotId - 1));
|
|
|
|
|
if (slot.empty()) { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
const auto* info = gh->getItemInfo(slot.item.itemId);
|
|
|
|
|
std::string name = info ? info->name : slot.item.name;
|
|
|
|
|
uint32_t q = info ? info->quality : static_cast<uint32_t>(slot.item.quality);
|
|
|
|
|
static const char* kQH[] = {"9d9d9d","ffffff","1eff00","0070dd","a335ee","ff8000","e6cc80","e6cc80"};
|
|
|
|
|
uint32_t qi = q < 8 ? q : 1u;
|
|
|
|
|
char link[256];
|
|
|
|
|
snprintf(link, sizeof(link), "|cff%s|Hitem:%u:0:0:0:0:0:0:0|h[%s]|h|r",
|
|
|
|
|
kQH[qi], slot.item.itemId, name.c_str());
|
|
|
|
|
lua_pushstring(L, link);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_GetInventoryItemID(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
const char* uid = luaL_optstring(L, 1, "player");
|
|
|
|
|
int slotId = static_cast<int>(luaL_checknumber(L, 2));
|
|
|
|
|
if (!gh || slotId < 1 || slotId > 19) { lua_pushnil(L); return 1; }
|
|
|
|
|
std::string uidStr(uid);
|
|
|
|
|
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (uidStr != "player") { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
const auto& inv = gh->getInventory();
|
|
|
|
|
const auto& slot = inv.getEquipSlot(static_cast<game::EquipSlot>(slotId - 1));
|
|
|
|
|
if (slot.empty()) { lua_pushnil(L); return 1; }
|
|
|
|
|
lua_pushnumber(L, slot.item.itemId);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_GetInventoryItemTexture(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
const char* uid = luaL_optstring(L, 1, "player");
|
|
|
|
|
int slotId = static_cast<int>(luaL_checknumber(L, 2));
|
|
|
|
|
if (!gh || slotId < 1 || slotId > 19) { lua_pushnil(L); return 1; }
|
|
|
|
|
std::string uidStr(uid);
|
|
|
|
|
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (uidStr != "player") { lua_pushnil(L); return 1; }
|
|
|
|
|
|
|
|
|
|
const auto& inv = gh->getInventory();
|
|
|
|
|
const auto& slot = inv.getEquipSlot(static_cast<game::EquipSlot>(slotId - 1));
|
|
|
|
|
if (slot.empty()) { lua_pushnil(L); return 1; }
|
|
|
|
|
// Return spell icon path for the item's on-use spell, or nil
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 18:16:12 -07:00
|
|
|
// --- Time & XP API ---
|
|
|
|
|
|
|
|
|
|
static int lua_GetGameTime(lua_State* L) {
|
|
|
|
|
// Returns server game time as hours, minutes
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (gh) {
|
|
|
|
|
float gt = gh->getGameTime();
|
|
|
|
|
int hours = static_cast<int>(gt) % 24;
|
|
|
|
|
int mins = static_cast<int>((gt - static_cast<int>(gt)) * 60.0f);
|
|
|
|
|
lua_pushnumber(L, hours);
|
|
|
|
|
lua_pushnumber(L, mins);
|
|
|
|
|
} else {
|
|
|
|
|
lua_pushnumber(L, 12);
|
|
|
|
|
lua_pushnumber(L, 0);
|
|
|
|
|
}
|
|
|
|
|
return 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_GetServerTime(lua_State* L) {
|
|
|
|
|
lua_pushnumber(L, static_cast<double>(std::time(nullptr)));
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_UnitXP(lua_State* L) {
|
|
|
|
|
const char* uid = luaL_optstring(L, 1, "player");
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushnumber(L, 0); return 1; }
|
|
|
|
|
std::string u(uid);
|
|
|
|
|
for (char& c : u) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (u == "player") lua_pushnumber(L, gh->getPlayerXp());
|
|
|
|
|
else lua_pushnumber(L, 0);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_UnitXPMax(lua_State* L) {
|
|
|
|
|
const char* uid = luaL_optstring(L, 1, "player");
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushnumber(L, 1); return 1; }
|
|
|
|
|
std::string u(uid);
|
|
|
|
|
for (char& c : u) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (u == "player") {
|
|
|
|
|
uint32_t nlxp = gh->getPlayerNextLevelXp();
|
|
|
|
|
lua_pushnumber(L, nlxp > 0 ? nlxp : 1);
|
|
|
|
|
} else {
|
|
|
|
|
lua_pushnumber(L, 1);
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 18:53:56 -07:00
|
|
|
// GetXPExhaustion() → rested XP pool remaining (nil if none)
|
|
|
|
|
static int lua_GetXPExhaustion(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushnil(L); return 1; }
|
|
|
|
|
uint32_t rested = gh->getPlayerRestedXp();
|
|
|
|
|
if (rested > 0) lua_pushnumber(L, rested);
|
|
|
|
|
else lua_pushnil(L);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// GetRestState() → 1 = normal, 2 = rested
|
|
|
|
|
static int lua_GetRestState(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
lua_pushnumber(L, (gh && gh->isPlayerResting()) ? 2 : 1);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 17:37:35 -07:00
|
|
|
// --- Quest Log API ---
|
|
|
|
|
|
|
|
|
|
static int lua_GetNumQuestLogEntries(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushnumber(L, 0); lua_pushnumber(L, 0); return 2; }
|
|
|
|
|
const auto& ql = gh->getQuestLog();
|
|
|
|
|
lua_pushnumber(L, ql.size()); // numEntries
|
|
|
|
|
lua_pushnumber(L, 0); // numQuests (headers not tracked)
|
|
|
|
|
return 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// GetQuestLogTitle(index) → title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID
|
|
|
|
|
static int lua_GetQuestLogTitle(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
int index = static_cast<int>(luaL_checknumber(L, 1));
|
|
|
|
|
if (!gh || index < 1) { lua_pushnil(L); return 1; }
|
|
|
|
|
const auto& ql = gh->getQuestLog();
|
|
|
|
|
if (index > static_cast<int>(ql.size())) { lua_pushnil(L); return 1; }
|
|
|
|
|
const auto& q = ql[index - 1]; // 1-based
|
|
|
|
|
lua_pushstring(L, q.title.c_str()); // title
|
|
|
|
|
lua_pushnumber(L, 0); // level (not tracked)
|
|
|
|
|
lua_pushnumber(L, 0); // suggestedGroup
|
|
|
|
|
lua_pushboolean(L, 0); // isHeader
|
|
|
|
|
lua_pushboolean(L, 0); // isCollapsed
|
|
|
|
|
lua_pushboolean(L, q.complete); // isComplete
|
|
|
|
|
lua_pushnumber(L, 0); // frequency
|
|
|
|
|
lua_pushnumber(L, q.questId); // questID
|
|
|
|
|
return 8;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// GetQuestLogQuestText(index) → description, objectives
|
|
|
|
|
static int lua_GetQuestLogQuestText(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
int index = static_cast<int>(luaL_checknumber(L, 1));
|
|
|
|
|
if (!gh || index < 1) { lua_pushnil(L); return 1; }
|
|
|
|
|
const auto& ql = gh->getQuestLog();
|
|
|
|
|
if (index > static_cast<int>(ql.size())) { lua_pushnil(L); return 1; }
|
|
|
|
|
const auto& q = ql[index - 1];
|
|
|
|
|
lua_pushstring(L, ""); // description (not stored)
|
|
|
|
|
lua_pushstring(L, q.objectives.c_str()); // objectives
|
|
|
|
|
return 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// IsQuestComplete(questID) → boolean
|
|
|
|
|
static int lua_IsQuestComplete(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
uint32_t questId = static_cast<uint32_t>(luaL_checknumber(L, 1));
|
|
|
|
|
if (!gh) { lua_pushboolean(L, 0); return 1; }
|
|
|
|
|
for (const auto& q : gh->getQuestLog()) {
|
|
|
|
|
if (q.questId == questId) {
|
|
|
|
|
lua_pushboolean(L, q.complete);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
lua_pushboolean(L, 0);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
feat: add 9 more WoW Lua API functions for group and unit queries
Add UnitAffectingCombat, GetNumRaidMembers, GetNumPartyMembers, UnitInParty,
UnitInRaid, UnitIsUnit, UnitIsFriend, UnitIsEnemy, and UnitCreatureType.
These are commonly used by raid/group addons for party composition checks,
combat state queries, and mob type identification. Total API count now 55.
2026-03-20 15:21:38 -07:00
|
|
|
// --- Additional WoW API ---
|
|
|
|
|
|
|
|
|
|
static int lua_UnitAffectingCombat(lua_State* L) {
|
|
|
|
|
const char* uid = luaL_optstring(L, 1, "player");
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushboolean(L, 0); return 1; }
|
|
|
|
|
std::string uidStr(uid);
|
|
|
|
|
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (uidStr == "player") {
|
|
|
|
|
lua_pushboolean(L, gh->isInCombat());
|
|
|
|
|
} else {
|
|
|
|
|
lua_pushboolean(L, 0);
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_GetNumRaidMembers(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh || !gh->isInGroup()) { lua_pushnumber(L, 0); return 1; }
|
|
|
|
|
const auto& pd = gh->getPartyData();
|
|
|
|
|
lua_pushnumber(L, (pd.groupType == 1) ? pd.memberCount : 0);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_GetNumPartyMembers(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh || !gh->isInGroup()) { lua_pushnumber(L, 0); return 1; }
|
|
|
|
|
const auto& pd = gh->getPartyData();
|
|
|
|
|
// In party (not raid), count excludes self
|
|
|
|
|
int count = (pd.groupType == 0) ? static_cast<int>(pd.memberCount) : 0;
|
|
|
|
|
// memberCount includes self on some servers, subtract 1 if needed
|
|
|
|
|
if (count > 0) count = std::max(0, count - 1);
|
|
|
|
|
lua_pushnumber(L, count);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_UnitInParty(lua_State* L) {
|
|
|
|
|
const char* uid = luaL_optstring(L, 1, "player");
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushboolean(L, 0); return 1; }
|
|
|
|
|
std::string uidStr(uid);
|
|
|
|
|
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (uidStr == "player") {
|
|
|
|
|
lua_pushboolean(L, gh->isInGroup());
|
|
|
|
|
} else {
|
|
|
|
|
uint64_t guid = resolveUnitGuid(gh, uidStr);
|
|
|
|
|
if (guid == 0) { lua_pushboolean(L, 0); return 1; }
|
|
|
|
|
const auto& pd = gh->getPartyData();
|
|
|
|
|
bool found = false;
|
|
|
|
|
for (const auto& m : pd.members) {
|
|
|
|
|
if (m.guid == guid) { found = true; break; }
|
|
|
|
|
}
|
|
|
|
|
lua_pushboolean(L, found);
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_UnitInRaid(lua_State* L) {
|
|
|
|
|
const char* uid = luaL_optstring(L, 1, "player");
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushboolean(L, 0); return 1; }
|
|
|
|
|
std::string uidStr(uid);
|
|
|
|
|
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
const auto& pd = gh->getPartyData();
|
|
|
|
|
if (pd.groupType != 1) { lua_pushboolean(L, 0); return 1; }
|
|
|
|
|
if (uidStr == "player") {
|
|
|
|
|
lua_pushboolean(L, 1);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
uint64_t guid = resolveUnitGuid(gh, uidStr);
|
|
|
|
|
bool found = false;
|
|
|
|
|
for (const auto& m : pd.members) {
|
|
|
|
|
if (m.guid == guid) { found = true; break; }
|
|
|
|
|
}
|
|
|
|
|
lua_pushboolean(L, found);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_UnitIsUnit(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushboolean(L, 0); return 1; }
|
|
|
|
|
const char* uid1 = luaL_checkstring(L, 1);
|
|
|
|
|
const char* uid2 = luaL_checkstring(L, 2);
|
|
|
|
|
std::string u1(uid1), u2(uid2);
|
|
|
|
|
for (char& c : u1) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
for (char& c : u2) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
uint64_t g1 = resolveUnitGuid(gh, u1);
|
|
|
|
|
uint64_t g2 = resolveUnitGuid(gh, u2);
|
|
|
|
|
lua_pushboolean(L, g1 != 0 && g1 == g2);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_UnitIsFriend(lua_State* L) {
|
|
|
|
|
const char* uid = luaL_optstring(L, 1, "player");
|
|
|
|
|
auto* unit = resolveUnit(L, uid);
|
|
|
|
|
lua_pushboolean(L, unit && !unit->isHostile());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_UnitIsEnemy(lua_State* L) {
|
|
|
|
|
const char* uid = luaL_optstring(L, 1, "player");
|
|
|
|
|
auto* unit = resolveUnit(L, uid);
|
|
|
|
|
lua_pushboolean(L, unit && unit->isHostile());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_UnitCreatureType(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushstring(L, "Unknown"); return 1; }
|
|
|
|
|
const char* uid = luaL_optstring(L, 1, "target");
|
|
|
|
|
std::string uidStr(uid);
|
|
|
|
|
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
uint64_t guid = resolveUnitGuid(gh, uidStr);
|
|
|
|
|
if (guid == 0) { lua_pushstring(L, "Unknown"); return 1; }
|
|
|
|
|
auto entity = gh->getEntityManager().getEntity(guid);
|
|
|
|
|
if (!entity) { lua_pushstring(L, "Unknown"); return 1; }
|
|
|
|
|
// Player units are always "Humanoid"
|
|
|
|
|
if (entity->getType() == game::ObjectType::PLAYER) {
|
|
|
|
|
lua_pushstring(L, "Humanoid");
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
auto unit = std::dynamic_pointer_cast<game::Unit>(entity);
|
|
|
|
|
if (!unit) { lua_pushstring(L, "Unknown"); return 1; }
|
|
|
|
|
uint32_t ct = gh->getCreatureType(unit->getEntry());
|
|
|
|
|
static const char* kTypes[] = {
|
|
|
|
|
"Unknown", "Beast", "Dragonkin", "Demon", "Elemental",
|
|
|
|
|
"Giant", "Undead", "Humanoid", "Critter", "Mechanical",
|
|
|
|
|
"Not specified", "Totem", "Non-combat Pet", "Gas Cloud"
|
|
|
|
|
};
|
|
|
|
|
lua_pushstring(L, (ct < 14) ? kTypes[ct] : "Unknown");
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 18:42:33 -07:00
|
|
|
// IsUsableSpell(spellIdOrName) → usable, noMana
|
|
|
|
|
static int lua_IsUsableSpell(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushboolean(L, 0); lua_pushboolean(L, 0); return 2; }
|
|
|
|
|
|
|
|
|
|
uint32_t spellId = 0;
|
|
|
|
|
if (lua_isnumber(L, 1)) {
|
|
|
|
|
spellId = static_cast<uint32_t>(lua_tonumber(L, 1));
|
|
|
|
|
} else if (lua_isstring(L, 1)) {
|
|
|
|
|
const char* name = lua_tostring(L, 1);
|
|
|
|
|
if (!name || !*name) { lua_pushboolean(L, 0); lua_pushboolean(L, 0); return 2; }
|
|
|
|
|
std::string nameLow(name);
|
|
|
|
|
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
for (uint32_t sid : gh->getKnownSpells()) {
|
|
|
|
|
std::string sn = gh->getSpellName(sid);
|
|
|
|
|
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (sn == nameLow) { spellId = sid; break; }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (spellId == 0 || !gh->getKnownSpells().count(spellId)) {
|
|
|
|
|
lua_pushboolean(L, 0);
|
|
|
|
|
lua_pushboolean(L, 0);
|
|
|
|
|
return 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Check if on cooldown
|
|
|
|
|
float cd = gh->getSpellCooldown(spellId);
|
|
|
|
|
bool onCooldown = (cd > 0.1f);
|
|
|
|
|
|
|
|
|
|
lua_pushboolean(L, onCooldown ? 0 : 1); // usable (not on cooldown)
|
|
|
|
|
lua_pushboolean(L, 0); // noMana (can't determine without spell cost data)
|
|
|
|
|
return 2;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 18:33:44 -07:00
|
|
|
// IsInInstance() → isInstance, instanceType
|
|
|
|
|
static int lua_IsInInstance(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushboolean(L, 0); lua_pushstring(L, "none"); return 2; }
|
|
|
|
|
bool inInstance = gh->isInInstance();
|
|
|
|
|
lua_pushboolean(L, inInstance);
|
|
|
|
|
lua_pushstring(L, inInstance ? "party" : "none"); // simplified: "none", "party", "raid", "pvp", "arena"
|
|
|
|
|
return 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// GetInstanceInfo() → name, type, difficultyIndex, difficultyName, maxPlayers, ...
|
|
|
|
|
static int lua_GetInstanceInfo(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) {
|
|
|
|
|
lua_pushstring(L, ""); lua_pushstring(L, "none"); lua_pushnumber(L, 0);
|
|
|
|
|
lua_pushstring(L, "Normal"); lua_pushnumber(L, 0);
|
|
|
|
|
return 5;
|
|
|
|
|
}
|
|
|
|
|
std::string mapName = gh->getMapName(gh->getCurrentMapId());
|
|
|
|
|
lua_pushstring(L, mapName.c_str()); // 1: name
|
|
|
|
|
lua_pushstring(L, gh->isInInstance() ? "party" : "none"); // 2: instanceType
|
|
|
|
|
lua_pushnumber(L, gh->getInstanceDifficulty()); // 3: difficultyIndex
|
|
|
|
|
static const char* kDiff[] = {"Normal", "Heroic", "25 Normal", "25 Heroic"};
|
|
|
|
|
uint32_t diff = gh->getInstanceDifficulty();
|
|
|
|
|
lua_pushstring(L, (diff < 4) ? kDiff[diff] : "Normal"); // 4: difficultyName
|
|
|
|
|
lua_pushnumber(L, 5); // 5: maxPlayers (default 5-man)
|
|
|
|
|
return 5;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// GetInstanceDifficulty() → difficulty (1=normal, 2=heroic, 3=25normal, 4=25heroic)
|
|
|
|
|
static int lua_GetInstanceDifficulty(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
lua_pushnumber(L, gh ? (gh->getInstanceDifficulty() + 1) : 1); // WoW returns 1-based
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 18:25:39 -07:00
|
|
|
// UnitClassification(unit) → "normal", "elite", "rareelite", "worldboss", "rare"
|
|
|
|
|
static int lua_UnitClassification(lua_State* L) {
|
|
|
|
|
auto* gh = getGameHandler(L);
|
|
|
|
|
if (!gh) { lua_pushstring(L, "normal"); return 1; }
|
|
|
|
|
const char* uid = luaL_optstring(L, 1, "target");
|
|
|
|
|
std::string uidStr(uid);
|
|
|
|
|
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
uint64_t guid = resolveUnitGuid(gh, uidStr);
|
|
|
|
|
if (guid == 0) { lua_pushstring(L, "normal"); return 1; }
|
|
|
|
|
auto entity = gh->getEntityManager().getEntity(guid);
|
|
|
|
|
if (!entity || entity->getType() == game::ObjectType::PLAYER) {
|
|
|
|
|
lua_pushstring(L, "normal");
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
auto unit = std::dynamic_pointer_cast<game::Unit>(entity);
|
|
|
|
|
if (!unit) { lua_pushstring(L, "normal"); return 1; }
|
|
|
|
|
int rank = gh->getCreatureRank(unit->getEntry());
|
|
|
|
|
switch (rank) {
|
|
|
|
|
case 1: lua_pushstring(L, "elite"); break;
|
|
|
|
|
case 2: lua_pushstring(L, "rareelite"); break;
|
|
|
|
|
case 3: lua_pushstring(L, "worldboss"); break;
|
|
|
|
|
case 4: lua_pushstring(L, "rare"); break;
|
|
|
|
|
default: lua_pushstring(L, "normal"); break;
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
feat: add CreateFrame with RegisterEvent/SetScript for WoW addon pattern
Implement the core WoW frame system that nearly all addons use:
- CreateFrame(type, name, parent, template) — creates a frame table
with metatable methods, optionally registered as a global by name
- frame:RegisterEvent(event) — register frame for event dispatch
- frame:UnregisterEvent(event) — unregister
- frame:SetScript(type, handler) — set OnEvent/OnUpdate/etc handlers
- frame:GetScript(type) — retrieve handlers
- frame:Show()/Hide()/IsShown()/IsVisible() — visibility state
- frame:GetName() — return frame name
Event dispatch now fires both global RegisterEvent handlers AND
frame OnEvent scripts, matching WoW's dual dispatch model.
Updated HelloWorld to use standard WoW addon pattern:
local f = CreateFrame("Frame", "MyFrame")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", function(self, event, ...) end)
2026-03-20 11:46:04 -07:00
|
|
|
// --- Frame System ---
|
|
|
|
|
// Minimal WoW-compatible frame objects with RegisterEvent/SetScript/GetScript.
|
|
|
|
|
// Frames are Lua tables with a metatable that provides methods.
|
|
|
|
|
|
|
|
|
|
// Frame method: frame:RegisterEvent("EVENT")
|
|
|
|
|
static int lua_Frame_RegisterEvent(lua_State* L) {
|
|
|
|
|
luaL_checktype(L, 1, LUA_TTABLE); // self
|
|
|
|
|
const char* eventName = luaL_checkstring(L, 2);
|
|
|
|
|
|
|
|
|
|
// Get frame's registered events table (create if needed)
|
|
|
|
|
lua_getfield(L, 1, "__events");
|
|
|
|
|
if (lua_isnil(L, -1)) {
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
lua_newtable(L);
|
|
|
|
|
lua_pushvalue(L, -1);
|
|
|
|
|
lua_setfield(L, 1, "__events");
|
|
|
|
|
}
|
|
|
|
|
lua_pushboolean(L, 1);
|
|
|
|
|
lua_setfield(L, -2, eventName);
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
|
|
|
|
|
// Also register in global __WoweeFrameEvents for dispatch
|
|
|
|
|
lua_getglobal(L, "__WoweeFrameEvents");
|
|
|
|
|
if (lua_isnil(L, -1)) {
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
lua_newtable(L);
|
|
|
|
|
lua_pushvalue(L, -1);
|
|
|
|
|
lua_setglobal(L, "__WoweeFrameEvents");
|
|
|
|
|
}
|
|
|
|
|
lua_getfield(L, -1, eventName);
|
|
|
|
|
if (lua_isnil(L, -1)) {
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
lua_newtable(L);
|
|
|
|
|
lua_pushvalue(L, -1);
|
|
|
|
|
lua_setfield(L, -3, eventName);
|
|
|
|
|
}
|
|
|
|
|
// Append frame reference
|
|
|
|
|
int len = static_cast<int>(lua_objlen(L, -1));
|
|
|
|
|
lua_pushvalue(L, 1); // push frame
|
|
|
|
|
lua_rawseti(L, -2, len + 1);
|
|
|
|
|
lua_pop(L, 2); // pop list + __WoweeFrameEvents
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Frame method: frame:UnregisterEvent("EVENT")
|
|
|
|
|
static int lua_Frame_UnregisterEvent(lua_State* L) {
|
|
|
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
|
|
|
const char* eventName = luaL_checkstring(L, 2);
|
|
|
|
|
|
|
|
|
|
// Remove from frame's own events
|
|
|
|
|
lua_getfield(L, 1, "__events");
|
|
|
|
|
if (lua_istable(L, -1)) {
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
lua_setfield(L, -2, eventName);
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Frame method: frame:SetScript("handler", func)
|
|
|
|
|
static int lua_Frame_SetScript(lua_State* L) {
|
|
|
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
|
|
|
const char* scriptType = luaL_checkstring(L, 2);
|
|
|
|
|
// arg 3 can be function or nil
|
|
|
|
|
lua_getfield(L, 1, "__scripts");
|
|
|
|
|
if (lua_isnil(L, -1)) {
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
lua_newtable(L);
|
|
|
|
|
lua_pushvalue(L, -1);
|
|
|
|
|
lua_setfield(L, 1, "__scripts");
|
|
|
|
|
}
|
|
|
|
|
lua_pushvalue(L, 3);
|
|
|
|
|
lua_setfield(L, -2, scriptType);
|
|
|
|
|
lua_pop(L, 1);
|
2026-03-20 12:07:22 -07:00
|
|
|
|
|
|
|
|
// Track frames with OnUpdate in __WoweeOnUpdateFrames
|
|
|
|
|
if (strcmp(scriptType, "OnUpdate") == 0) {
|
|
|
|
|
lua_getglobal(L, "__WoweeOnUpdateFrames");
|
|
|
|
|
if (!lua_istable(L, -1)) { lua_pop(L, 1); return 0; }
|
|
|
|
|
if (lua_isfunction(L, 3)) {
|
|
|
|
|
// Add frame to the list
|
|
|
|
|
int len = static_cast<int>(lua_objlen(L, -1));
|
|
|
|
|
lua_pushvalue(L, 1);
|
|
|
|
|
lua_rawseti(L, -2, len + 1);
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
}
|
feat: add CreateFrame with RegisterEvent/SetScript for WoW addon pattern
Implement the core WoW frame system that nearly all addons use:
- CreateFrame(type, name, parent, template) — creates a frame table
with metatable methods, optionally registered as a global by name
- frame:RegisterEvent(event) — register frame for event dispatch
- frame:UnregisterEvent(event) — unregister
- frame:SetScript(type, handler) — set OnEvent/OnUpdate/etc handlers
- frame:GetScript(type) — retrieve handlers
- frame:Show()/Hide()/IsShown()/IsVisible() — visibility state
- frame:GetName() — return frame name
Event dispatch now fires both global RegisterEvent handlers AND
frame OnEvent scripts, matching WoW's dual dispatch model.
Updated HelloWorld to use standard WoW addon pattern:
local f = CreateFrame("Frame", "MyFrame")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", function(self, event, ...) end)
2026-03-20 11:46:04 -07:00
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Frame method: frame:GetScript("handler")
|
|
|
|
|
static int lua_Frame_GetScript(lua_State* L) {
|
|
|
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
|
|
|
const char* scriptType = luaL_checkstring(L, 2);
|
|
|
|
|
lua_getfield(L, 1, "__scripts");
|
|
|
|
|
if (lua_istable(L, -1)) {
|
|
|
|
|
lua_getfield(L, -1, scriptType);
|
|
|
|
|
} else {
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Frame method: frame:GetName()
|
|
|
|
|
static int lua_Frame_GetName(lua_State* L) {
|
|
|
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
|
|
|
lua_getfield(L, 1, "__name");
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Frame method: frame:Show() / frame:Hide() / frame:IsShown() / frame:IsVisible()
|
|
|
|
|
static int lua_Frame_Show(lua_State* L) {
|
|
|
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
|
|
|
lua_pushboolean(L, 1);
|
|
|
|
|
lua_setfield(L, 1, "__visible");
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
static int lua_Frame_Hide(lua_State* L) {
|
|
|
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
|
|
|
lua_pushboolean(L, 0);
|
|
|
|
|
lua_setfield(L, 1, "__visible");
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
static int lua_Frame_IsShown(lua_State* L) {
|
|
|
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
|
|
|
lua_getfield(L, 1, "__visible");
|
|
|
|
|
lua_pushboolean(L, lua_toboolean(L, -1));
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// CreateFrame(frameType, name, parent, template)
|
|
|
|
|
static int lua_CreateFrame(lua_State* L) {
|
|
|
|
|
const char* frameType = luaL_optstring(L, 1, "Frame");
|
|
|
|
|
const char* name = luaL_optstring(L, 2, nullptr);
|
|
|
|
|
(void)frameType; // All frame types use the same table structure for now
|
|
|
|
|
|
|
|
|
|
// Create the frame table
|
|
|
|
|
lua_newtable(L);
|
|
|
|
|
|
|
|
|
|
// Set frame name
|
|
|
|
|
if (name && *name) {
|
|
|
|
|
lua_pushstring(L, name);
|
|
|
|
|
lua_setfield(L, -2, "__name");
|
|
|
|
|
// Also set as a global so other addons can find it by name
|
|
|
|
|
lua_pushvalue(L, -1);
|
|
|
|
|
lua_setglobal(L, name);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Set initial visibility
|
|
|
|
|
lua_pushboolean(L, 1);
|
|
|
|
|
lua_setfield(L, -2, "__visible");
|
|
|
|
|
|
|
|
|
|
// Apply frame metatable with methods
|
|
|
|
|
lua_getglobal(L, "__WoweeFrameMT");
|
|
|
|
|
lua_setmetatable(L, -2);
|
|
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 11:40:58 -07:00
|
|
|
// --- WoW Utility Functions ---
|
|
|
|
|
|
|
|
|
|
// strsplit(delimiter, str) — WoW's string split
|
|
|
|
|
static int lua_strsplit(lua_State* L) {
|
|
|
|
|
const char* delim = luaL_checkstring(L, 1);
|
|
|
|
|
const char* str = luaL_checkstring(L, 2);
|
|
|
|
|
if (!delim[0]) { lua_pushstring(L, str); return 1; }
|
|
|
|
|
int count = 0;
|
|
|
|
|
std::string s(str);
|
|
|
|
|
size_t pos = 0;
|
|
|
|
|
while (pos <= s.size()) {
|
|
|
|
|
size_t found = s.find(delim[0], pos);
|
|
|
|
|
if (found == std::string::npos) {
|
|
|
|
|
lua_pushstring(L, s.substr(pos).c_str());
|
|
|
|
|
count++;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
lua_pushstring(L, s.substr(pos, found - pos).c_str());
|
|
|
|
|
count++;
|
|
|
|
|
pos = found + 1;
|
|
|
|
|
}
|
|
|
|
|
return count;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// strtrim(str) — remove leading/trailing whitespace
|
|
|
|
|
static int lua_strtrim(lua_State* L) {
|
|
|
|
|
const char* str = luaL_checkstring(L, 1);
|
|
|
|
|
std::string s(str);
|
|
|
|
|
size_t start = s.find_first_not_of(" \t\r\n");
|
|
|
|
|
size_t end = s.find_last_not_of(" \t\r\n");
|
|
|
|
|
lua_pushstring(L, (start == std::string::npos) ? "" : s.substr(start, end - start + 1).c_str());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// wipe(table) — clear all entries from a table
|
|
|
|
|
static int lua_wipe(lua_State* L) {
|
|
|
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
|
|
|
// Remove all integer keys
|
|
|
|
|
int len = static_cast<int>(lua_objlen(L, 1));
|
|
|
|
|
for (int i = len; i >= 1; i--) {
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
lua_rawseti(L, 1, i);
|
|
|
|
|
}
|
|
|
|
|
// Remove all string keys
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
while (lua_next(L, 1) != 0) {
|
|
|
|
|
lua_pop(L, 1); // pop value
|
|
|
|
|
lua_pushvalue(L, -1); // copy key
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
lua_rawset(L, 1); // table[key] = nil
|
|
|
|
|
}
|
|
|
|
|
lua_pushvalue(L, 1);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// date(format) — safe date function (os.date was removed)
|
|
|
|
|
static int lua_wow_date(lua_State* L) {
|
|
|
|
|
const char* fmt = luaL_optstring(L, 1, "%c");
|
|
|
|
|
time_t now = time(nullptr);
|
|
|
|
|
struct tm* tm = localtime(&now);
|
|
|
|
|
char buf[256];
|
|
|
|
|
strftime(buf, sizeof(buf), fmt, tm);
|
|
|
|
|
lua_pushstring(L, buf);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// time() — current unix timestamp
|
|
|
|
|
static int lua_wow_time(lua_State* L) {
|
|
|
|
|
lua_pushnumber(L, static_cast<double>(time(nullptr)));
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 11:12:07 -07:00
|
|
|
// Stub for GetTime() — returns elapsed seconds
|
|
|
|
|
static int lua_wow_gettime(lua_State* L) {
|
|
|
|
|
static auto start = std::chrono::steady_clock::now();
|
|
|
|
|
auto now = std::chrono::steady_clock::now();
|
|
|
|
|
double elapsed = std::chrono::duration<double>(now - start).count();
|
|
|
|
|
lua_pushnumber(L, elapsed);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
LuaEngine::LuaEngine() = default;
|
|
|
|
|
|
|
|
|
|
LuaEngine::~LuaEngine() {
|
|
|
|
|
shutdown();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool LuaEngine::initialize() {
|
|
|
|
|
if (L_) return true;
|
|
|
|
|
|
|
|
|
|
L_ = luaL_newstate();
|
|
|
|
|
if (!L_) {
|
|
|
|
|
LOG_ERROR("LuaEngine: failed to create Lua state");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Open safe standard libraries (no io, os, debug, package)
|
|
|
|
|
luaopen_base(L_);
|
|
|
|
|
luaopen_table(L_);
|
|
|
|
|
luaopen_string(L_);
|
|
|
|
|
luaopen_math(L_);
|
|
|
|
|
|
|
|
|
|
// Remove unsafe globals from base library
|
|
|
|
|
const char* unsafeGlobals[] = {
|
|
|
|
|
"dofile", "loadfile", "load", "collectgarbage", "newproxy", nullptr
|
|
|
|
|
};
|
|
|
|
|
for (const char** g = unsafeGlobals; *g; ++g) {
|
|
|
|
|
lua_pushnil(L_);
|
|
|
|
|
lua_setglobal(L_, *g);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
registerCoreAPI();
|
2026-03-20 11:23:38 -07:00
|
|
|
registerEventAPI();
|
2026-03-20 11:12:07 -07:00
|
|
|
|
|
|
|
|
LOG_INFO("LuaEngine: initialized (Lua 5.1)");
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LuaEngine::shutdown() {
|
|
|
|
|
if (L_) {
|
|
|
|
|
lua_close(L_);
|
|
|
|
|
L_ = nullptr;
|
|
|
|
|
LOG_INFO("LuaEngine: shut down");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LuaEngine::setGameHandler(game::GameHandler* handler) {
|
|
|
|
|
gameHandler_ = handler;
|
|
|
|
|
if (L_) {
|
|
|
|
|
lua_pushlightuserdata(L_, handler);
|
|
|
|
|
lua_setfield(L_, LUA_REGISTRYINDEX, "wowee_game_handler");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LuaEngine::registerCoreAPI() {
|
|
|
|
|
// Override print() to go to chat
|
|
|
|
|
lua_pushcfunction(L_, lua_wow_print);
|
|
|
|
|
lua_setglobal(L_, "print");
|
|
|
|
|
|
|
|
|
|
// WoW API stubs
|
|
|
|
|
lua_pushcfunction(L_, lua_wow_message);
|
|
|
|
|
lua_setglobal(L_, "message");
|
|
|
|
|
|
|
|
|
|
lua_pushcfunction(L_, lua_wow_gettime);
|
|
|
|
|
lua_setglobal(L_, "GetTime");
|
feat: add core WoW Lua API functions for addon development
Add 13 WoW-compatible Lua API functions that addons can call:
Unit API: UnitName, UnitHealth, UnitHealthMax, UnitPower, UnitPowerMax,
UnitLevel, UnitExists, UnitIsDead, UnitClass (supports "player",
"target", "focus", "pet" unit IDs)
Game API: GetMoney, IsInGroup, IsInRaid, GetPlayerMapPosition
Updated HelloWorld addon to demonstrate querying player state.
2026-03-20 11:17:15 -07:00
|
|
|
|
|
|
|
|
// Unit API
|
|
|
|
|
static const struct { const char* name; lua_CFunction func; } unitAPI[] = {
|
|
|
|
|
{"UnitName", lua_UnitName},
|
|
|
|
|
{"UnitHealth", lua_UnitHealth},
|
|
|
|
|
{"UnitHealthMax", lua_UnitHealthMax},
|
|
|
|
|
{"UnitPower", lua_UnitPower},
|
|
|
|
|
{"UnitPowerMax", lua_UnitPowerMax},
|
|
|
|
|
{"UnitLevel", lua_UnitLevel},
|
|
|
|
|
{"UnitExists", lua_UnitExists},
|
|
|
|
|
{"UnitIsDead", lua_UnitIsDead},
|
|
|
|
|
{"UnitClass", lua_UnitClass},
|
|
|
|
|
{"GetMoney", lua_GetMoney},
|
|
|
|
|
{"IsInGroup", lua_IsInGroup},
|
|
|
|
|
{"IsInRaid", lua_IsInRaid},
|
|
|
|
|
{"GetPlayerMapPosition", lua_GetPlayerMapPosition},
|
feat: add action WoW API functions for Lua addons
Add 5 more essential WoW API functions for addon development:
- SendChatMessage(msg, type, lang, target) — send chat messages
(SAY, YELL, WHISPER, PARTY, GUILD, OFFICER, RAID, BG)
- CastSpellByName(name) — cast highest rank of named spell
- IsSpellKnown(spellId) — check if player knows a spell
- GetSpellCooldown(nameOrId) — get remaining cooldown
- HasTarget() — check if player has a target
Total WoW API surface: 18 functions across Unit, Game, and Action
categories. Addons can now query state, react to events, send
messages, and cast spells.
2026-03-20 11:34:04 -07:00
|
|
|
{"SendChatMessage", lua_SendChatMessage},
|
|
|
|
|
{"CastSpellByName", lua_CastSpellByName},
|
|
|
|
|
{"IsSpellKnown", lua_IsSpellKnown},
|
|
|
|
|
{"GetSpellCooldown", lua_GetSpellCooldown},
|
|
|
|
|
{"HasTarget", lua_HasTarget},
|
2026-03-20 12:15:36 -07:00
|
|
|
{"UnitRace", lua_UnitRace},
|
|
|
|
|
{"UnitPowerType", lua_UnitPowerType},
|
|
|
|
|
{"GetNumGroupMembers", lua_GetNumGroupMembers},
|
|
|
|
|
{"UnitGUID", lua_UnitGUID},
|
|
|
|
|
{"UnitIsPlayer", lua_UnitIsPlayer},
|
|
|
|
|
{"InCombatLockdown", lua_InCombatLockdown},
|
feat: add UnitBuff and UnitDebuff API for Lua addons
Implement the most commonly used buff/debuff query functions:
- UnitBuff(unitId, index) — query the Nth buff on a unit
- UnitDebuff(unitId, index) — query the Nth debuff on a unit
Returns WoW-compatible 11-value tuple: name, rank, icon, count,
debuffType, duration, expirationTime, caster, isStealable,
shouldConsolidate, spellId.
Supports "player" and "target" unit IDs. Essential for buff tracking
addons (WeakAuras-style), healer addons, and combat analysis tools.
Total WoW API: 31 functions.
2026-03-20 12:45:43 -07:00
|
|
|
{"UnitBuff", lua_UnitBuff},
|
|
|
|
|
{"UnitDebuff", lua_UnitDebuff},
|
2026-03-20 16:42:06 -07:00
|
|
|
{"UnitAura", lua_UnitAuraGeneric},
|
2026-03-20 13:07:45 -07:00
|
|
|
{"GetNumAddOns", lua_GetNumAddOns},
|
|
|
|
|
{"GetAddOnInfo", lua_GetAddOnInfo},
|
2026-03-20 13:58:54 -07:00
|
|
|
{"GetSpellInfo", lua_GetSpellInfo},
|
|
|
|
|
{"GetSpellTexture", lua_GetSpellTexture},
|
|
|
|
|
{"GetItemInfo", lua_GetItemInfo},
|
|
|
|
|
{"GetLocale", lua_GetLocale},
|
|
|
|
|
{"GetBuildInfo", lua_GetBuildInfo},
|
|
|
|
|
{"GetCurrentMapAreaID", lua_GetCurrentMapAreaID},
|
2026-03-20 15:44:25 -07:00
|
|
|
{"GetZoneText", lua_GetZoneText},
|
|
|
|
|
{"GetRealZoneText", lua_GetZoneText},
|
|
|
|
|
{"GetSubZoneText", lua_GetSubZoneText},
|
|
|
|
|
{"GetMinimapZoneText", lua_GetMinimapZoneText},
|
2026-03-20 14:57:13 -07:00
|
|
|
// Player state (replaces hardcoded stubs)
|
|
|
|
|
{"IsMounted", lua_IsMounted},
|
|
|
|
|
{"IsFlying", lua_IsFlying},
|
|
|
|
|
{"IsSwimming", lua_IsSwimming},
|
|
|
|
|
{"IsResting", lua_IsResting},
|
|
|
|
|
{"IsFalling", lua_IsFalling},
|
|
|
|
|
{"IsStealthed", lua_IsStealthed},
|
|
|
|
|
{"GetUnitSpeed", lua_GetUnitSpeed},
|
feat: add 9 more WoW Lua API functions for group and unit queries
Add UnitAffectingCombat, GetNumRaidMembers, GetNumPartyMembers, UnitInParty,
UnitInRaid, UnitIsUnit, UnitIsFriend, UnitIsEnemy, and UnitCreatureType.
These are commonly used by raid/group addons for party composition checks,
combat state queries, and mob type identification. Total API count now 55.
2026-03-20 15:21:38 -07:00
|
|
|
// Combat/group queries
|
|
|
|
|
{"UnitAffectingCombat", lua_UnitAffectingCombat},
|
|
|
|
|
{"GetNumRaidMembers", lua_GetNumRaidMembers},
|
|
|
|
|
{"GetNumPartyMembers", lua_GetNumPartyMembers},
|
|
|
|
|
{"UnitInParty", lua_UnitInParty},
|
|
|
|
|
{"UnitInRaid", lua_UnitInRaid},
|
|
|
|
|
{"UnitIsUnit", lua_UnitIsUnit},
|
|
|
|
|
{"UnitIsFriend", lua_UnitIsFriend},
|
|
|
|
|
{"UnitIsEnemy", lua_UnitIsEnemy},
|
|
|
|
|
{"UnitCreatureType", lua_UnitCreatureType},
|
2026-03-20 18:25:39 -07:00
|
|
|
{"UnitClassification", lua_UnitClassification},
|
2026-03-20 18:42:33 -07:00
|
|
|
{"IsUsableSpell", lua_IsUsableSpell},
|
2026-03-20 18:33:44 -07:00
|
|
|
{"IsInInstance", lua_IsInInstance},
|
|
|
|
|
{"GetInstanceInfo", lua_GetInstanceInfo},
|
|
|
|
|
{"GetInstanceDifficulty", lua_GetInstanceDifficulty},
|
feat: add container/bag Lua API for bag addon support
Add GetContainerNumSlots(bag), GetContainerItemInfo(bag, slot),
GetContainerItemLink(bag, slot), and GetContainerNumFreeSlots(bag).
Container 0 = backpack (16 slots), containers 1-4 = equipped bags.
Returns item count, quality, and WoW-format item links with quality
colors. Enables bag management addons (Bagnon, OneBag, AdiBags).
2026-03-20 17:14:07 -07:00
|
|
|
// Container/bag API
|
|
|
|
|
{"GetContainerNumSlots", lua_GetContainerNumSlots},
|
|
|
|
|
{"GetContainerItemInfo", lua_GetContainerItemInfo},
|
|
|
|
|
{"GetContainerItemLink", lua_GetContainerItemLink},
|
|
|
|
|
{"GetContainerNumFreeSlots", lua_GetContainerNumFreeSlots},
|
2026-03-20 17:56:20 -07:00
|
|
|
// Equipment slot API
|
|
|
|
|
{"GetInventoryItemLink", lua_GetInventoryItemLink},
|
|
|
|
|
{"GetInventoryItemID", lua_GetInventoryItemID},
|
|
|
|
|
{"GetInventoryItemTexture", lua_GetInventoryItemTexture},
|
2026-03-20 18:16:12 -07:00
|
|
|
// Time/XP API
|
|
|
|
|
{"GetGameTime", lua_GetGameTime},
|
|
|
|
|
{"GetServerTime", lua_GetServerTime},
|
|
|
|
|
{"UnitXP", lua_UnitXP},
|
|
|
|
|
{"UnitXPMax", lua_UnitXPMax},
|
2026-03-20 18:53:56 -07:00
|
|
|
{"GetXPExhaustion", lua_GetXPExhaustion},
|
|
|
|
|
{"GetRestState", lua_GetRestState},
|
2026-03-20 17:37:35 -07:00
|
|
|
// Quest log API
|
|
|
|
|
{"GetNumQuestLogEntries", lua_GetNumQuestLogEntries},
|
|
|
|
|
{"GetQuestLogTitle", lua_GetQuestLogTitle},
|
|
|
|
|
{"GetQuestLogQuestText", lua_GetQuestLogQuestText},
|
|
|
|
|
{"IsQuestComplete", lua_IsQuestComplete},
|
2026-03-20 11:40:58 -07:00
|
|
|
// Utilities
|
|
|
|
|
{"strsplit", lua_strsplit},
|
|
|
|
|
{"strtrim", lua_strtrim},
|
|
|
|
|
{"wipe", lua_wipe},
|
|
|
|
|
{"date", lua_wow_date},
|
|
|
|
|
{"time", lua_wow_time},
|
feat: add core WoW Lua API functions for addon development
Add 13 WoW-compatible Lua API functions that addons can call:
Unit API: UnitName, UnitHealth, UnitHealthMax, UnitPower, UnitPowerMax,
UnitLevel, UnitExists, UnitIsDead, UnitClass (supports "player",
"target", "focus", "pet" unit IDs)
Game API: GetMoney, IsInGroup, IsInRaid, GetPlayerMapPosition
Updated HelloWorld addon to demonstrate querying player state.
2026-03-20 11:17:15 -07:00
|
|
|
};
|
|
|
|
|
for (const auto& [name, func] : unitAPI) {
|
|
|
|
|
lua_pushcfunction(L_, func);
|
|
|
|
|
lua_setglobal(L_, name);
|
|
|
|
|
}
|
2026-03-20 11:40:58 -07:00
|
|
|
|
|
|
|
|
// WoW aliases
|
|
|
|
|
lua_getglobal(L_, "string");
|
|
|
|
|
lua_getfield(L_, -1, "format");
|
|
|
|
|
lua_setglobal(L_, "format");
|
|
|
|
|
lua_pop(L_, 1); // pop string table
|
|
|
|
|
|
|
|
|
|
// tinsert/tremove aliases
|
|
|
|
|
lua_getglobal(L_, "table");
|
|
|
|
|
lua_getfield(L_, -1, "insert");
|
|
|
|
|
lua_setglobal(L_, "tinsert");
|
|
|
|
|
lua_getfield(L_, -1, "remove");
|
|
|
|
|
lua_setglobal(L_, "tremove");
|
|
|
|
|
lua_pop(L_, 1); // pop table
|
|
|
|
|
|
|
|
|
|
// SlashCmdList table — addons register slash commands here
|
|
|
|
|
lua_newtable(L_);
|
|
|
|
|
lua_setglobal(L_, "SlashCmdList");
|
|
|
|
|
|
feat: add CreateFrame with RegisterEvent/SetScript for WoW addon pattern
Implement the core WoW frame system that nearly all addons use:
- CreateFrame(type, name, parent, template) — creates a frame table
with metatable methods, optionally registered as a global by name
- frame:RegisterEvent(event) — register frame for event dispatch
- frame:UnregisterEvent(event) — unregister
- frame:SetScript(type, handler) — set OnEvent/OnUpdate/etc handlers
- frame:GetScript(type) — retrieve handlers
- frame:Show()/Hide()/IsShown()/IsVisible() — visibility state
- frame:GetName() — return frame name
Event dispatch now fires both global RegisterEvent handlers AND
frame OnEvent scripts, matching WoW's dual dispatch model.
Updated HelloWorld to use standard WoW addon pattern:
local f = CreateFrame("Frame", "MyFrame")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", function(self, event, ...) end)
2026-03-20 11:46:04 -07:00
|
|
|
// Frame metatable with methods
|
|
|
|
|
lua_newtable(L_); // metatable
|
|
|
|
|
lua_pushvalue(L_, -1);
|
|
|
|
|
lua_setfield(L_, -2, "__index"); // metatable.__index = metatable
|
|
|
|
|
|
|
|
|
|
static const struct luaL_Reg frameMethods[] = {
|
|
|
|
|
{"RegisterEvent", lua_Frame_RegisterEvent},
|
|
|
|
|
{"UnregisterEvent", lua_Frame_UnregisterEvent},
|
|
|
|
|
{"SetScript", lua_Frame_SetScript},
|
|
|
|
|
{"GetScript", lua_Frame_GetScript},
|
|
|
|
|
{"GetName", lua_Frame_GetName},
|
|
|
|
|
{"Show", lua_Frame_Show},
|
|
|
|
|
{"Hide", lua_Frame_Hide},
|
|
|
|
|
{"IsShown", lua_Frame_IsShown},
|
|
|
|
|
{"IsVisible", lua_Frame_IsShown}, // alias
|
|
|
|
|
{nullptr, nullptr}
|
|
|
|
|
};
|
|
|
|
|
for (const luaL_Reg* r = frameMethods; r->name; r++) {
|
|
|
|
|
lua_pushcfunction(L_, r->func);
|
|
|
|
|
lua_setfield(L_, -2, r->name);
|
|
|
|
|
}
|
|
|
|
|
lua_setglobal(L_, "__WoweeFrameMT");
|
|
|
|
|
|
|
|
|
|
// CreateFrame function
|
|
|
|
|
lua_pushcfunction(L_, lua_CreateFrame);
|
|
|
|
|
lua_setglobal(L_, "CreateFrame");
|
|
|
|
|
|
|
|
|
|
// Frame event dispatch table
|
|
|
|
|
lua_newtable(L_);
|
|
|
|
|
lua_setglobal(L_, "__WoweeFrameEvents");
|
2026-03-20 12:07:22 -07:00
|
|
|
|
|
|
|
|
// OnUpdate frame tracking table
|
|
|
|
|
lua_newtable(L_);
|
|
|
|
|
lua_setglobal(L_, "__WoweeOnUpdateFrames");
|
2026-03-20 12:11:24 -07:00
|
|
|
|
|
|
|
|
// C_Timer implementation via Lua (uses OnUpdate internally)
|
|
|
|
|
luaL_dostring(L_,
|
|
|
|
|
"C_Timer = {}\n"
|
|
|
|
|
"local timers = {}\n"
|
|
|
|
|
"local timerFrame = CreateFrame('Frame', '__WoweeTimerFrame')\n"
|
|
|
|
|
"timerFrame:SetScript('OnUpdate', function(self, elapsed)\n"
|
|
|
|
|
" local i = 1\n"
|
|
|
|
|
" while i <= #timers do\n"
|
|
|
|
|
" timers[i].remaining = timers[i].remaining - elapsed\n"
|
|
|
|
|
" if timers[i].remaining <= 0 then\n"
|
|
|
|
|
" local cb = timers[i].callback\n"
|
|
|
|
|
" table.remove(timers, i)\n"
|
|
|
|
|
" cb()\n"
|
|
|
|
|
" else\n"
|
|
|
|
|
" i = i + 1\n"
|
|
|
|
|
" end\n"
|
|
|
|
|
" end\n"
|
|
|
|
|
" if #timers == 0 then self:Hide() end\n"
|
|
|
|
|
"end)\n"
|
|
|
|
|
"timerFrame:Hide()\n"
|
|
|
|
|
"function C_Timer.After(seconds, callback)\n"
|
|
|
|
|
" tinsert(timers, {remaining = seconds, callback = callback})\n"
|
|
|
|
|
" timerFrame:Show()\n"
|
|
|
|
|
"end\n"
|
|
|
|
|
"function C_Timer.NewTicker(seconds, callback, iterations)\n"
|
|
|
|
|
" local count = 0\n"
|
|
|
|
|
" local maxIter = iterations or -1\n"
|
|
|
|
|
" local ticker = {cancelled = false}\n"
|
|
|
|
|
" local function tick()\n"
|
|
|
|
|
" if ticker.cancelled then return end\n"
|
|
|
|
|
" count = count + 1\n"
|
|
|
|
|
" callback(ticker)\n"
|
|
|
|
|
" if maxIter > 0 and count >= maxIter then return end\n"
|
|
|
|
|
" C_Timer.After(seconds, tick)\n"
|
|
|
|
|
" end\n"
|
|
|
|
|
" C_Timer.After(seconds, tick)\n"
|
|
|
|
|
" function ticker:Cancel() self.cancelled = true end\n"
|
|
|
|
|
" return ticker\n"
|
|
|
|
|
"end\n"
|
|
|
|
|
);
|
2026-03-20 13:18:16 -07:00
|
|
|
|
|
|
|
|
// DEFAULT_CHAT_FRAME with AddMessage method (used by many addons)
|
|
|
|
|
luaL_dostring(L_,
|
|
|
|
|
"DEFAULT_CHAT_FRAME = {}\n"
|
|
|
|
|
"function DEFAULT_CHAT_FRAME:AddMessage(text, r, g, b)\n"
|
|
|
|
|
" if r and g and b then\n"
|
|
|
|
|
" local hex = format('|cff%02x%02x%02x', "
|
|
|
|
|
" math.floor(r*255), math.floor(g*255), math.floor(b*255))\n"
|
|
|
|
|
" print(hex .. tostring(text) .. '|r')\n"
|
|
|
|
|
" else\n"
|
|
|
|
|
" print(tostring(text))\n"
|
|
|
|
|
" end\n"
|
|
|
|
|
"end\n"
|
|
|
|
|
"ChatFrame1 = DEFAULT_CHAT_FRAME\n"
|
|
|
|
|
);
|
2026-03-20 13:27:27 -07:00
|
|
|
|
|
|
|
|
// hooksecurefunc — hook a function to run additional code after it
|
|
|
|
|
luaL_dostring(L_,
|
|
|
|
|
"function hooksecurefunc(tblOrName, nameOrFunc, funcOrNil)\n"
|
|
|
|
|
" local tbl, name, hook\n"
|
|
|
|
|
" if type(tblOrName) == 'table' then\n"
|
|
|
|
|
" tbl, name, hook = tblOrName, nameOrFunc, funcOrNil\n"
|
|
|
|
|
" else\n"
|
|
|
|
|
" tbl, name, hook = _G, tblOrName, nameOrFunc\n"
|
|
|
|
|
" end\n"
|
|
|
|
|
" local orig = tbl[name]\n"
|
|
|
|
|
" if type(orig) ~= 'function' then return end\n"
|
|
|
|
|
" tbl[name] = function(...)\n"
|
|
|
|
|
" local r = {orig(...)}\n"
|
|
|
|
|
" hook(...)\n"
|
|
|
|
|
" return unpack(r)\n"
|
|
|
|
|
" end\n"
|
|
|
|
|
"end\n"
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
// Noop stubs for commonly called functions that don't need implementation
|
|
|
|
|
luaL_dostring(L_,
|
|
|
|
|
"function SetDesaturation() end\n"
|
|
|
|
|
"function SetPortraitTexture() end\n"
|
|
|
|
|
"function PlaySound() end\n"
|
|
|
|
|
"function PlaySoundFile() end\n"
|
feat: add WoW compatibility stubs for broader addon support
Add error handling (geterrorhandler, seterrorhandler, debugstack, securecall,
issecurevariable), CVar system (GetCVar, GetCVarBool, SetCVar), screen/state
queries (GetScreenWidth/Height, GetFramerate, GetNetStats, IsLoggedIn,
IsMounted, IsFlying, etc.), UI stubs (StaticPopup_Show/Hide, StopSound),
and RAID_CLASS_COLORS table. Prevents common addon load errors.
2026-03-20 14:38:50 -07:00
|
|
|
"function StopSound() end\n"
|
2026-03-20 13:27:27 -07:00
|
|
|
"function UIParent_OnEvent() end\n"
|
|
|
|
|
"UIParent = CreateFrame('Frame', 'UIParent')\n"
|
|
|
|
|
"WorldFrame = CreateFrame('Frame', 'WorldFrame')\n"
|
feat: add WoW compatibility stubs for broader addon support
Add error handling (geterrorhandler, seterrorhandler, debugstack, securecall,
issecurevariable), CVar system (GetCVar, GetCVarBool, SetCVar), screen/state
queries (GetScreenWidth/Height, GetFramerate, GetNetStats, IsLoggedIn,
IsMounted, IsFlying, etc.), UI stubs (StaticPopup_Show/Hide, StopSound),
and RAID_CLASS_COLORS table. Prevents common addon load errors.
2026-03-20 14:38:50 -07:00
|
|
|
// Error handling stubs (used by many addons)
|
|
|
|
|
"local _errorHandler = function(err) return err end\n"
|
|
|
|
|
"function geterrorhandler() return _errorHandler end\n"
|
|
|
|
|
"function seterrorhandler(fn) if type(fn)=='function' then _errorHandler=fn end end\n"
|
|
|
|
|
"function debugstack(start, count1, count2) return '' end\n"
|
|
|
|
|
"function securecall(fn, ...) if type(fn)=='function' then return fn(...) end end\n"
|
|
|
|
|
"function issecurevariable(...) return false end\n"
|
|
|
|
|
"function issecure() return false end\n"
|
|
|
|
|
// CVar stubs (many addons check settings)
|
|
|
|
|
"local _cvars = {}\n"
|
|
|
|
|
"function GetCVar(name) return _cvars[name] or '0' end\n"
|
|
|
|
|
"function GetCVarBool(name) return _cvars[name] == '1' end\n"
|
|
|
|
|
"function SetCVar(name, value) _cvars[name] = tostring(value) end\n"
|
|
|
|
|
// Misc compatibility stubs
|
|
|
|
|
"function GetScreenWidth() return 1920 end\n"
|
|
|
|
|
"function GetScreenHeight() return 1080 end\n"
|
|
|
|
|
"function GetFramerate() return 60 end\n"
|
|
|
|
|
"function GetNetStats() return 0, 0, 0, 0 end\n"
|
|
|
|
|
"function IsLoggedIn() return true end\n"
|
2026-03-20 14:57:13 -07:00
|
|
|
// IsMounted, IsFlying, IsSwimming, IsResting, IsFalling, IsStealthed
|
|
|
|
|
// are now C functions registered in registerCoreAPI() with real game state
|
feat: add WoW compatibility stubs for broader addon support
Add error handling (geterrorhandler, seterrorhandler, debugstack, securecall,
issecurevariable), CVar system (GetCVar, GetCVarBool, SetCVar), screen/state
queries (GetScreenWidth/Height, GetFramerate, GetNetStats, IsLoggedIn,
IsMounted, IsFlying, etc.), UI stubs (StaticPopup_Show/Hide, StopSound),
and RAID_CLASS_COLORS table. Prevents common addon load errors.
2026-03-20 14:38:50 -07:00
|
|
|
"function GetNumLootItems() return 0 end\n"
|
|
|
|
|
"function StaticPopup_Show() end\n"
|
|
|
|
|
"function StaticPopup_Hide() end\n"
|
|
|
|
|
"RAID_CLASS_COLORS = {\n"
|
|
|
|
|
" WARRIOR={r=0.78,g=0.61,b=0.43}, PALADIN={r=0.96,g=0.55,b=0.73},\n"
|
|
|
|
|
" HUNTER={r=0.67,g=0.83,b=0.45}, ROGUE={r=1.0,g=0.96,b=0.41},\n"
|
|
|
|
|
" PRIEST={r=1.0,g=1.0,b=1.0}, DEATHKNIGHT={r=0.77,g=0.12,b=0.23},\n"
|
|
|
|
|
" SHAMAN={r=0.0,g=0.44,b=0.87}, MAGE={r=0.41,g=0.80,b=0.94},\n"
|
|
|
|
|
" WARLOCK={r=0.58,g=0.51,b=0.79}, DRUID={r=1.0,g=0.49,b=0.04},\n"
|
|
|
|
|
"}\n"
|
2026-03-20 13:27:27 -07:00
|
|
|
);
|
2026-03-20 11:12:07 -07:00
|
|
|
}
|
|
|
|
|
|
2026-03-20 11:23:38 -07:00
|
|
|
// ---- Event System ----
|
|
|
|
|
// Lua-side: WoweeEvents table holds { ["EVENT_NAME"] = { handler1, handler2, ... } }
|
|
|
|
|
// RegisterEvent("EVENT", handler) adds a handler function
|
|
|
|
|
// UnregisterEvent("EVENT", handler) removes it
|
|
|
|
|
|
|
|
|
|
static int lua_RegisterEvent(lua_State* L) {
|
|
|
|
|
const char* eventName = luaL_checkstring(L, 1);
|
|
|
|
|
luaL_checktype(L, 2, LUA_TFUNCTION);
|
|
|
|
|
|
|
|
|
|
// Get or create the WoweeEvents table
|
|
|
|
|
lua_getglobal(L, "__WoweeEvents");
|
|
|
|
|
if (lua_isnil(L, -1)) {
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
lua_newtable(L);
|
|
|
|
|
lua_pushvalue(L, -1);
|
|
|
|
|
lua_setglobal(L, "__WoweeEvents");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Get or create the handler list for this event
|
|
|
|
|
lua_getfield(L, -1, eventName);
|
|
|
|
|
if (lua_isnil(L, -1)) {
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
lua_newtable(L);
|
|
|
|
|
lua_pushvalue(L, -1);
|
|
|
|
|
lua_setfield(L, -3, eventName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Append the handler function to the list
|
|
|
|
|
int len = static_cast<int>(lua_objlen(L, -1));
|
|
|
|
|
lua_pushvalue(L, 2); // push the handler function
|
|
|
|
|
lua_rawseti(L, -2, len + 1);
|
|
|
|
|
|
|
|
|
|
lua_pop(L, 2); // pop handler list + WoweeEvents
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int lua_UnregisterEvent(lua_State* L) {
|
|
|
|
|
const char* eventName = luaL_checkstring(L, 1);
|
|
|
|
|
luaL_checktype(L, 2, LUA_TFUNCTION);
|
|
|
|
|
|
|
|
|
|
lua_getglobal(L, "__WoweeEvents");
|
|
|
|
|
if (lua_isnil(L, -1)) { lua_pop(L, 1); return 0; }
|
|
|
|
|
|
|
|
|
|
lua_getfield(L, -1, eventName);
|
|
|
|
|
if (lua_isnil(L, -1)) { lua_pop(L, 2); return 0; }
|
|
|
|
|
|
|
|
|
|
// Remove matching handler from the list
|
|
|
|
|
int len = static_cast<int>(lua_objlen(L, -1));
|
|
|
|
|
for (int i = 1; i <= len; i++) {
|
|
|
|
|
lua_rawgeti(L, -1, i);
|
|
|
|
|
if (lua_rawequal(L, -1, 2)) {
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
// Shift remaining elements down
|
|
|
|
|
for (int j = i; j < len; j++) {
|
|
|
|
|
lua_rawgeti(L, -1, j + 1);
|
|
|
|
|
lua_rawseti(L, -2, j);
|
|
|
|
|
}
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
lua_rawseti(L, -2, len);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L, 2);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LuaEngine::registerEventAPI() {
|
|
|
|
|
lua_pushcfunction(L_, lua_RegisterEvent);
|
|
|
|
|
lua_setglobal(L_, "RegisterEvent");
|
|
|
|
|
|
|
|
|
|
lua_pushcfunction(L_, lua_UnregisterEvent);
|
|
|
|
|
lua_setglobal(L_, "UnregisterEvent");
|
|
|
|
|
|
|
|
|
|
// Create the events table
|
|
|
|
|
lua_newtable(L_);
|
|
|
|
|
lua_setglobal(L_, "__WoweeEvents");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LuaEngine::fireEvent(const std::string& eventName,
|
|
|
|
|
const std::vector<std::string>& args) {
|
|
|
|
|
if (!L_) return;
|
|
|
|
|
|
|
|
|
|
lua_getglobal(L_, "__WoweeEvents");
|
|
|
|
|
if (lua_isnil(L_, -1)) { lua_pop(L_, 1); return; }
|
|
|
|
|
|
|
|
|
|
lua_getfield(L_, -1, eventName.c_str());
|
|
|
|
|
if (lua_isnil(L_, -1)) { lua_pop(L_, 2); return; }
|
|
|
|
|
|
|
|
|
|
int handlerCount = static_cast<int>(lua_objlen(L_, -1));
|
|
|
|
|
for (int i = 1; i <= handlerCount; i++) {
|
|
|
|
|
lua_rawgeti(L_, -1, i);
|
|
|
|
|
if (!lua_isfunction(L_, -1)) { lua_pop(L_, 1); continue; }
|
|
|
|
|
|
|
|
|
|
// Push arguments: event name first, then extra args
|
|
|
|
|
lua_pushstring(L_, eventName.c_str());
|
|
|
|
|
for (const auto& arg : args) {
|
|
|
|
|
lua_pushstring(L_, arg.c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int nargs = 1 + static_cast<int>(args.size());
|
|
|
|
|
if (lua_pcall(L_, nargs, 0, 0) != 0) {
|
|
|
|
|
const char* err = lua_tostring(L_, -1);
|
|
|
|
|
LOG_ERROR("LuaEngine: event '", eventName, "' handler error: ",
|
|
|
|
|
err ? err : "(unknown)");
|
|
|
|
|
lua_pop(L_, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L_, 2); // pop handler list + WoweeEvents
|
feat: add CreateFrame with RegisterEvent/SetScript for WoW addon pattern
Implement the core WoW frame system that nearly all addons use:
- CreateFrame(type, name, parent, template) — creates a frame table
with metatable methods, optionally registered as a global by name
- frame:RegisterEvent(event) — register frame for event dispatch
- frame:UnregisterEvent(event) — unregister
- frame:SetScript(type, handler) — set OnEvent/OnUpdate/etc handlers
- frame:GetScript(type) — retrieve handlers
- frame:Show()/Hide()/IsShown()/IsVisible() — visibility state
- frame:GetName() — return frame name
Event dispatch now fires both global RegisterEvent handlers AND
frame OnEvent scripts, matching WoW's dual dispatch model.
Updated HelloWorld to use standard WoW addon pattern:
local f = CreateFrame("Frame", "MyFrame")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", function(self, event, ...) end)
2026-03-20 11:46:04 -07:00
|
|
|
|
|
|
|
|
// Also dispatch to frames that registered for this event via frame:RegisterEvent()
|
|
|
|
|
lua_getglobal(L_, "__WoweeFrameEvents");
|
|
|
|
|
if (lua_istable(L_, -1)) {
|
|
|
|
|
lua_getfield(L_, -1, eventName.c_str());
|
|
|
|
|
if (lua_istable(L_, -1)) {
|
|
|
|
|
int frameCount = static_cast<int>(lua_objlen(L_, -1));
|
|
|
|
|
for (int i = 1; i <= frameCount; i++) {
|
|
|
|
|
lua_rawgeti(L_, -1, i);
|
|
|
|
|
if (!lua_istable(L_, -1)) { lua_pop(L_, 1); continue; }
|
|
|
|
|
|
|
|
|
|
// Get the frame's OnEvent script
|
|
|
|
|
lua_getfield(L_, -1, "__scripts");
|
|
|
|
|
if (lua_istable(L_, -1)) {
|
|
|
|
|
lua_getfield(L_, -1, "OnEvent");
|
|
|
|
|
if (lua_isfunction(L_, -1)) {
|
|
|
|
|
lua_pushvalue(L_, -3); // self (frame)
|
|
|
|
|
lua_pushstring(L_, eventName.c_str());
|
|
|
|
|
for (const auto& arg : args) lua_pushstring(L_, arg.c_str());
|
|
|
|
|
int nargs = 2 + static_cast<int>(args.size());
|
|
|
|
|
if (lua_pcall(L_, nargs, 0, 0) != 0) {
|
|
|
|
|
LOG_ERROR("LuaEngine: frame OnEvent error: ", lua_tostring(L_, -1));
|
|
|
|
|
lua_pop(L_, 1);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
lua_pop(L_, 1); // pop non-function
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L_, 2); // pop __scripts + frame
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L_, 1); // pop event frame list
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L_, 1); // pop __WoweeFrameEvents
|
2026-03-20 11:23:38 -07:00
|
|
|
}
|
|
|
|
|
|
2026-03-20 12:07:22 -07:00
|
|
|
void LuaEngine::dispatchOnUpdate(float elapsed) {
|
|
|
|
|
if (!L_) return;
|
|
|
|
|
|
|
|
|
|
lua_getglobal(L_, "__WoweeOnUpdateFrames");
|
|
|
|
|
if (!lua_istable(L_, -1)) { lua_pop(L_, 1); return; }
|
|
|
|
|
|
|
|
|
|
int count = static_cast<int>(lua_objlen(L_, -1));
|
|
|
|
|
for (int i = 1; i <= count; i++) {
|
|
|
|
|
lua_rawgeti(L_, -1, i);
|
|
|
|
|
if (!lua_istable(L_, -1)) { lua_pop(L_, 1); continue; }
|
|
|
|
|
|
|
|
|
|
// Check if frame is visible
|
|
|
|
|
lua_getfield(L_, -1, "__visible");
|
|
|
|
|
bool visible = lua_toboolean(L_, -1);
|
|
|
|
|
lua_pop(L_, 1);
|
|
|
|
|
if (!visible) { lua_pop(L_, 1); continue; }
|
|
|
|
|
|
|
|
|
|
// Get OnUpdate script
|
|
|
|
|
lua_getfield(L_, -1, "__scripts");
|
|
|
|
|
if (lua_istable(L_, -1)) {
|
|
|
|
|
lua_getfield(L_, -1, "OnUpdate");
|
|
|
|
|
if (lua_isfunction(L_, -1)) {
|
|
|
|
|
lua_pushvalue(L_, -3); // self (frame)
|
|
|
|
|
lua_pushnumber(L_, static_cast<double>(elapsed));
|
|
|
|
|
if (lua_pcall(L_, 2, 0, 0) != 0) {
|
|
|
|
|
LOG_ERROR("LuaEngine: OnUpdate error: ", lua_tostring(L_, -1));
|
|
|
|
|
lua_pop(L_, 1);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
lua_pop(L_, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L_, 2); // pop __scripts + frame
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L_, 1); // pop __WoweeOnUpdateFrames
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 11:40:58 -07:00
|
|
|
bool LuaEngine::dispatchSlashCommand(const std::string& command, const std::string& args) {
|
|
|
|
|
if (!L_) return false;
|
|
|
|
|
|
|
|
|
|
// Check each SlashCmdList entry: for key NAME, check SLASH_NAME1, SLASH_NAME2, etc.
|
|
|
|
|
lua_getglobal(L_, "SlashCmdList");
|
|
|
|
|
if (!lua_istable(L_, -1)) { lua_pop(L_, 1); return false; }
|
|
|
|
|
|
|
|
|
|
std::string cmdLower = command;
|
|
|
|
|
for (char& c : cmdLower) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
|
|
|
|
|
lua_pushnil(L_);
|
|
|
|
|
while (lua_next(L_, -2) != 0) {
|
|
|
|
|
// Stack: SlashCmdList, key, handler
|
|
|
|
|
if (!lua_isfunction(L_, -1) || !lua_isstring(L_, -2)) {
|
|
|
|
|
lua_pop(L_, 1);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const char* name = lua_tostring(L_, -2);
|
|
|
|
|
|
|
|
|
|
// Check SLASH_<NAME>1 through SLASH_<NAME>9
|
|
|
|
|
for (int i = 1; i <= 9; i++) {
|
|
|
|
|
std::string globalName = "SLASH_" + std::string(name) + std::to_string(i);
|
|
|
|
|
lua_getglobal(L_, globalName.c_str());
|
|
|
|
|
if (lua_isstring(L_, -1)) {
|
|
|
|
|
std::string slashStr = lua_tostring(L_, -1);
|
|
|
|
|
for (char& c : slashStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
|
|
|
if (slashStr == cmdLower) {
|
|
|
|
|
lua_pop(L_, 1); // pop global
|
|
|
|
|
// Call the handler with args
|
|
|
|
|
lua_pushvalue(L_, -1); // copy handler
|
|
|
|
|
lua_pushstring(L_, args.c_str());
|
|
|
|
|
if (lua_pcall(L_, 1, 0, 0) != 0) {
|
|
|
|
|
LOG_ERROR("LuaEngine: SlashCmdList['", name, "'] error: ",
|
|
|
|
|
lua_tostring(L_, -1));
|
|
|
|
|
lua_pop(L_, 1);
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L_, 3); // pop handler, key, SlashCmdList
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L_, 1); // pop global
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L_, 1); // pop handler, keep key for next iteration
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L_, 1); // pop SlashCmdList
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 12:22:50 -07:00
|
|
|
// ---- SavedVariables serialization ----
|
|
|
|
|
|
|
|
|
|
static void serializeLuaValue(lua_State* L, int idx, std::string& out, int indent);
|
|
|
|
|
|
|
|
|
|
static void serializeLuaTable(lua_State* L, int idx, std::string& out, int indent) {
|
|
|
|
|
out += "{\n";
|
|
|
|
|
std::string pad(indent + 2, ' ');
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
while (lua_next(L, idx) != 0) {
|
|
|
|
|
out += pad;
|
|
|
|
|
// Key
|
|
|
|
|
if (lua_type(L, -2) == LUA_TSTRING) {
|
|
|
|
|
const char* k = lua_tostring(L, -2);
|
|
|
|
|
out += "[\"";
|
|
|
|
|
for (const char* p = k; *p; ++p) {
|
|
|
|
|
if (*p == '"' || *p == '\\') out += '\\';
|
|
|
|
|
out += *p;
|
|
|
|
|
}
|
|
|
|
|
out += "\"] = ";
|
|
|
|
|
} else if (lua_type(L, -2) == LUA_TNUMBER) {
|
|
|
|
|
out += "[" + std::to_string(static_cast<long long>(lua_tonumber(L, -2))) + "] = ";
|
|
|
|
|
} else {
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
// Value
|
|
|
|
|
serializeLuaValue(L, lua_gettop(L), out, indent + 2);
|
|
|
|
|
out += ",\n";
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
}
|
|
|
|
|
out += std::string(indent, ' ') + "}";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void serializeLuaValue(lua_State* L, int idx, std::string& out, int indent) {
|
|
|
|
|
switch (lua_type(L, idx)) {
|
|
|
|
|
case LUA_TNIL: out += "nil"; break;
|
|
|
|
|
case LUA_TBOOLEAN: out += lua_toboolean(L, idx) ? "true" : "false"; break;
|
|
|
|
|
case LUA_TNUMBER: {
|
|
|
|
|
double v = lua_tonumber(L, idx);
|
|
|
|
|
char buf[64];
|
|
|
|
|
snprintf(buf, sizeof(buf), "%.17g", v);
|
|
|
|
|
out += buf;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case LUA_TSTRING: {
|
|
|
|
|
const char* s = lua_tostring(L, idx);
|
|
|
|
|
out += "\"";
|
|
|
|
|
for (const char* p = s; *p; ++p) {
|
|
|
|
|
if (*p == '"' || *p == '\\') out += '\\';
|
|
|
|
|
else if (*p == '\n') { out += "\\n"; continue; }
|
|
|
|
|
else if (*p == '\r') continue;
|
|
|
|
|
out += *p;
|
|
|
|
|
}
|
|
|
|
|
out += "\"";
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case LUA_TTABLE:
|
|
|
|
|
serializeLuaTable(L, idx, out, indent);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
out += "nil"; // Functions, userdata, etc. can't be serialized
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 13:07:45 -07:00
|
|
|
void LuaEngine::setAddonList(const std::vector<TocFile>& addons) {
|
|
|
|
|
if (!L_) return;
|
|
|
|
|
lua_pushnumber(L_, static_cast<double>(addons.size()));
|
|
|
|
|
lua_setfield(L_, LUA_REGISTRYINDEX, "wowee_addon_count");
|
|
|
|
|
|
|
|
|
|
lua_newtable(L_);
|
|
|
|
|
for (size_t i = 0; i < addons.size(); i++) {
|
|
|
|
|
lua_newtable(L_);
|
|
|
|
|
lua_pushstring(L_, addons[i].addonName.c_str());
|
|
|
|
|
lua_setfield(L_, -2, "name");
|
|
|
|
|
lua_pushstring(L_, addons[i].getTitle().c_str());
|
|
|
|
|
lua_setfield(L_, -2, "title");
|
|
|
|
|
auto notesIt = addons[i].directives.find("Notes");
|
|
|
|
|
lua_pushstring(L_, notesIt != addons[i].directives.end() ? notesIt->second.c_str() : "");
|
|
|
|
|
lua_setfield(L_, -2, "notes");
|
|
|
|
|
lua_rawseti(L_, -2, static_cast<int>(i + 1));
|
|
|
|
|
}
|
|
|
|
|
lua_setfield(L_, LUA_REGISTRYINDEX, "wowee_addon_info");
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 12:22:50 -07:00
|
|
|
bool LuaEngine::loadSavedVariables(const std::string& path) {
|
|
|
|
|
if (!L_) return false;
|
|
|
|
|
std::ifstream f(path);
|
|
|
|
|
if (!f.is_open()) return false; // No saved data yet — not an error
|
|
|
|
|
std::string content((std::istreambuf_iterator<char>(f)), std::istreambuf_iterator<char>());
|
|
|
|
|
if (content.empty()) return true;
|
|
|
|
|
int err = luaL_dostring(L_, content.c_str());
|
|
|
|
|
if (err != 0) {
|
|
|
|
|
LOG_WARNING("LuaEngine: error loading saved variables from '", path, "': ",
|
|
|
|
|
lua_tostring(L_, -1));
|
|
|
|
|
lua_pop(L_, 1);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool LuaEngine::saveSavedVariables(const std::string& path, const std::vector<std::string>& varNames) {
|
|
|
|
|
if (!L_ || varNames.empty()) return false;
|
|
|
|
|
std::string output;
|
|
|
|
|
for (const auto& name : varNames) {
|
|
|
|
|
lua_getglobal(L_, name.c_str());
|
|
|
|
|
if (!lua_isnil(L_, -1)) {
|
|
|
|
|
output += name + " = ";
|
|
|
|
|
serializeLuaValue(L_, lua_gettop(L_), output, 0);
|
|
|
|
|
output += "\n";
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L_, 1);
|
|
|
|
|
}
|
|
|
|
|
if (output.empty()) return true;
|
|
|
|
|
|
|
|
|
|
// Ensure directory exists
|
|
|
|
|
size_t lastSlash = path.find_last_of("/\\");
|
|
|
|
|
if (lastSlash != std::string::npos) {
|
|
|
|
|
std::error_code ec;
|
|
|
|
|
std::filesystem::create_directories(path.substr(0, lastSlash), ec);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::ofstream f(path);
|
|
|
|
|
if (!f.is_open()) {
|
|
|
|
|
LOG_WARNING("LuaEngine: cannot write saved variables to '", path, "'");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
f << output;
|
|
|
|
|
LOG_INFO("LuaEngine: saved variables to '", path, "' (", output.size(), " bytes)");
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-20 11:12:07 -07:00
|
|
|
bool LuaEngine::executeFile(const std::string& path) {
|
|
|
|
|
if (!L_) return false;
|
|
|
|
|
|
|
|
|
|
int err = luaL_dofile(L_, path.c_str());
|
|
|
|
|
if (err != 0) {
|
|
|
|
|
const char* errMsg = lua_tostring(L_, -1);
|
|
|
|
|
std::string msg = errMsg ? errMsg : "(unknown error)";
|
|
|
|
|
LOG_ERROR("LuaEngine: error loading '", path, "': ", msg);
|
|
|
|
|
if (gameHandler_) {
|
|
|
|
|
game::MessageChatData errChat;
|
|
|
|
|
errChat.type = game::ChatType::SYSTEM;
|
|
|
|
|
errChat.language = game::ChatLanguage::UNIVERSAL;
|
|
|
|
|
errChat.message = "|cffff4040[Lua Error] " + msg + "|r";
|
|
|
|
|
gameHandler_->addLocalChatMessage(errChat);
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L_, 1);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool LuaEngine::executeString(const std::string& code) {
|
|
|
|
|
if (!L_) return false;
|
|
|
|
|
|
|
|
|
|
int err = luaL_dostring(L_, code.c_str());
|
|
|
|
|
if (err != 0) {
|
|
|
|
|
const char* errMsg = lua_tostring(L_, -1);
|
|
|
|
|
std::string msg = errMsg ? errMsg : "(unknown error)";
|
|
|
|
|
LOG_ERROR("LuaEngine: script error: ", msg);
|
|
|
|
|
if (gameHandler_) {
|
|
|
|
|
game::MessageChatData errChat;
|
|
|
|
|
errChat.type = game::ChatType::SYSTEM;
|
|
|
|
|
errChat.language = game::ChatLanguage::UNIVERSAL;
|
|
|
|
|
errChat.message = "|cffff4040[Lua Error] " + msg + "|r";
|
|
|
|
|
gameHandler_->addLocalChatMessage(errChat);
|
|
|
|
|
}
|
|
|
|
|
lua_pop(L_, 1);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace wowee::addons
|