Commit graph

1252 commits

Author SHA1 Message Date
Kelsi
1c85b7a46d ui: add combo point display to player frame (Rogue/Druid)
Adds 5 gold/grey dot indicators below the power bar in the player frame
for Rogue (class 4) and Druid (class 11), showing the current combo
point count from SMSG_UPDATE_COMBO_POINTS. Active points are bright gold;
empty slots are dark grey. Dots are centered in the frame width.
The display is always shown for Rogues; for Druids it only appears when
combo points are non-zero (they only accumulate in Cat Form).
2026-03-09 23:09:58 -07:00
Kelsi
4d39736d29 game/ui: add target cast bar to target frame (SMSG_SPELL_START tracking)
SMSG_SPELL_START fires for all units, not just the player. Previously only
the player's own cast was tracked; now we also track when the current
target is casting, enabling interrupt decisions.

- GameHandler: track targetCasting_/targetCastSpellId_/targetCastTimeTotal_
  /targetCastTimeRemaining_ — updated by SMSG_SPELL_START for the current
  target and ticked down in the update loop each frame
- Target cast cleared when: target changes (setTarget), target's spell
  lands (SMSG_SPELL_GO), or cast timer expires naturally
- game_screen: renderTargetFrame shows a red cast progress bar between
  the power bar and distance line when the target is casting, with
  spell name + remaining seconds
- Public accessors: isTargetCasting(), getTargetCastSpellId(),
  getTargetCastProgress(), getTargetCastTimeRemaining()
2026-03-09 23:06:40 -07:00
Kelsi
6951b7803d game: fix SMSG_SPELL_GO miss-entry consumption in WotLK and TBC parsers
Both SpellGoParser::parse (WotLK) and TbcPacketParsers::parseSpellGo
(TBC) read missCount but did not consume the per-miss (guid + missType)
entries that follow, leaving unread bytes in the packet and silently
corrupting any subsequent parsing of cast-flags–gated spell data.

- Add SpellGoMissEntry{targetGuid, missType} and missTargets vector
  to SpellGoData
- WotLK parser now reads packed GUIDs + missType per miss entry
- TBC parser now reads full uint64 GUIDs + missType per miss entry
  (9 bytes per entry, bounds-checked)
- handleSpellGo now shows MISS/DODGE/PARRY/BLOCK combat text
  for each missed target when the local player cast the spell,
  complementing the existing SMSG_SPELLLOGMISS path
- Remove unused foliageLikeModel variable in m2_renderer pass-2 loop
  (fix unused-variable warning)
- Update smoke model comment in m2_renderer to reflect current state
2026-03-09 23:00:21 -07:00
Kelsi
06a628dae2 game: implement SMSG_PET_SPELLS/MODE/BROKEN and pet action plumbing
SMSG_PET_SPELLS: Parse full packet — pet GUID, react/command state,
10 action bar slots, per-spell entries with autocast flags.  Previously
only read the GUID.

SMSG_PET_MODE: Parse petGuid + mode uint32 (command low byte, react
high byte) to keep stance state in sync after server updates.

SMSG_PET_BROKEN: Clear pet state and show "Your pet has died." chat
message.

SMSG_PET_LEARNED_SPELL / SMSG_PET_UNLEARNED_SPELL: Maintain pet spell
list incrementally.

SMSG_PET_CAST_FAILED: Parse and log cast count + spell + reason.

New state accessors: getPetActionSlot(), getPetCommand(), getPetReact(),
getPetSpells(), isPetSpellAutocast().

CMSG_PET_ACTION: Add targetGuid (uint64) field — the wire format
requires petGuid(8)+action(4)+targetGuid(8).  Was sending an 12-byte
packet instead of the required 20 bytes.

sendPetAction(): New method that builds and sends CMSG_PET_ACTION with
the correct target guid.
2026-03-09 22:53:09 -07:00
Kelsi
52c1fed6ab game: implement dual-spec switch via CMSG_SET_ACTIVE_TALENT_GROUP (0x4C3)
switchTalentSpec() was only updating local state without notifying the
server, leaving the server out of sync with the client's active talent
group. Now sends CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE (WotLK wire
opcode 0x4C3) with the target group index (0=primary, 1=secondary),
prompting the server to apply the spec swap and respond with a fresh
SMSG_TALENTS_INFO for the newly active group.

Also adds ActivateTalentGroupPacket::build() to world_packets for the
packet construction.
2026-03-09 22:49:23 -07:00
Kelsi
d339734143 game: fix LFG reward money display (copper→gold/silver/copper)
The SMSG_LFG_PLAYER_REWARD handler was printing raw copper value with
a "g" suffix (e.g. "12345g") instead of converting to gold/silver/copper.
Now formats as "1g 23s 45c" matching the standard WoW convention.
2026-03-09 22:45:06 -07:00
Kelsi
3e5760aefe ui: add battleground score frame for WSG/AB/AV/EotS/SotA
Renders a compact top-centre overlay showing Alliance vs Horde scores
when the player is in a recognised battleground map.  Score values are
read directly from the world state map maintained by SMSG_INIT_WORLD_STATES
and SMSG_UPDATE_WORLD_STATE, so no extra server packets are needed.

Supported maps:
  489 – Warsong Gulch    (flag captures, max 3)
  529 – Arathi Basin     (resources, max 1600)
   30 – Alterac Valley   (reinforcements, max 600)
  566 – Eye of the Storm (resources, max 1600)
  607 – Strand of Ancients
2026-03-09 22:42:44 -07:00
Kelsi
f63b75c388 tbc/classic: fix SMSG_RAID_INSTANCE_INFO format (uint32 resetTime, no extended)
TBC 2.4.3 and Classic 1.12 send resetTime as uint32 (seconds) with no
extended byte, while WotLK 3.3.5a sends uint64 timestamp + extended byte.
Parse the correct field widths based on expansion to prevent corrupted
instance lockout data on TBC/Classic realms.
2026-03-09 22:39:08 -07:00
Kelsi
c44477fbee Implement corpse reclaim: store death position and show Resurrect button
When a player releases spirit, the server sends SMSG_DEATH_RELEASE_LOC
with the corpse map and position. Store this so the ghost can reclaim.

New flow:
- SMSG_DEATH_RELEASE_LOC now stores corpseMapId_/corpseX_/Y_/Z_ instead
  of logging and discarding
- canReclaimCorpse(): true when ghost is on same map within 40 yards of
  stored corpse position
- reclaimCorpse(): sends CMSG_RECLAIM_CORPSE (no payload)
- renderReclaimCorpseButton(): shows "Resurrect from Corpse" button at
  bottom-center when canReclaimCorpse() is true
2026-03-09 22:31:56 -07:00
Kelsi
c6e39707de Fix resurrect: correct packet routing and show caster name in dialog
Two bugs fixed:

1. acceptResurrect() was always sending CMSG_SPIRIT_HEALER_ACTIVATE even
   for player-cast resurrections (Priest/Paladin/Druid). That opcode is
   only the correct response to SMSG_SPIRIT_HEALER_CONFIRM. For
   SMSG_RESURRECT_REQUEST the server expects CMSG_RESURRECT_RESPONSE
   with accept=1. Added resurrectIsSpiritHealer_ to track which path
   triggered the dialog and send the right packet per type.

2. The resurrect dialog showed a generic "Return to life?" string
   regardless of who cast the resurrection. Parse the optional CString
   name from SMSG_RESURRECT_REQUEST (or fall back to playerNameCache)
   and display "X wishes to resurrect you." when the caster is known.
2026-03-09 22:27:24 -07:00
Kelsi
ede380ec60 tbc: implement SMSG_INIT/SET_EXTRA_AURA_INFO_OBSOLETE for buff tracking
TBC 2.4.3 does not have SMSG_AURA_UPDATE (added in WotLK). Instead it
uses SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE (0x3A3) for full aura refresh
on login/zone and SMSG_SET_EXTRA_AURA_INFO_OBSOLETE (0x3A4) for single-
slot updates. Implement handlers for both packets so TBC buff/debuff bars
populate correctly.

Also implement SMSG_CLEAR_EXTRA_AURA_INFO (0x3A6) to remove individual
aura slots when buffs expire or are cancelled server-side.

Format parsed: uint64 targetGuid + uint8 count + per-slot {uint8 slot,
uint32 spellId, uint8 effectIndex, uint8 flags, uint32 durationMs,
uint32 maxDurationMs}. Infinite auras (0xFFFFFFFF) stored as durationMs=-1.
2026-03-09 22:20:47 -07:00
Kelsi
edd7e5e591 Fix shadow flashing: per-frame shadow depth images and framebuffers
Single shadow depth image shared across MAX_FRAMES=2 in-flight GPU frames
caused a race: frame N's main pass reads shadow map while frame N+1's
shadow pass clears and writes it, producing visible flashing standing
still and while moving.

Fix: give each in-flight frame its own VkImage, VmaAllocation, VkImageView,
and VkFramebuffer for the shadow depth attachment. renderShadowPass() now
indexes all shadow resources by getCurrentFrame(), and layout transitions
track per-frame state in shadowDepthLayout_[frame]. Cleanup loops over
MAX_FRAMES=2. Descriptor sets already written per-frame; updated shadow
image view binding to use the matching per-frame view.
2026-03-09 22:14:32 -07:00
Kelsi
d5de031c23 tbc: fix quest log stride and CMSG_QUESTGIVER_QUERY_QUEST format
TBC 2.4.3 quest log update fields use 4 fields per slot
(questId, state, counts, timer) vs WotLK's 5 (extra counts field).
The wrong stride (5) caused all quest log reads to use wrong indices
beyond the first slot, breaking quest tracking on TBC servers.

TBC 2.4.3 CMSG_QUESTGIVER_QUERY_QUEST is guid(8) + questId(4) = 12
bytes. WotLK added a trailing isDialogContinued(u8) byte that TBC
servers don't expect; sending it caused quest details to not be sent
back on some emulators.
2026-03-09 22:04:18 -07:00
Kelsi
8f0d2cc4ab terrain: pre-load bind point tiles during Hearthstone cast
When the player starts casting Hearthstone (spell IDs 6948/8690),
trigger background terrain loading at the bind point so tiles are
ready when the teleport fires.

- Add HearthstonePreloadCallback to GameHandler, called from
  handleSpellStart when a Hearthstone cast begins.
- Application callback enqueues a 5×5 tile grid around the bind
  point via precacheTiles() (same-map) or starts a file-cache warm
  via startWorldPreload() (cross-map) during the ~10 s cast time.
- On same-map teleport arrival, call processAllReadyTiles() to
  GPU-upload any tiles that finished parsing during the cast before
  the first frame at the new position.

Fixes: player landing in unloaded terrain and falling after Hearthstone.
2026-03-09 21:57:42 -07:00
Kelsi
0a6f88e8ad tbc: fix SMSG_SPELL_START and SMSG_SPELL_GO for TBC 2.4.3
TBC 2.4.3 SMSG_SPELL_START and SMSG_SPELL_GO send full uint64 GUIDs for
casterGuid/casterUnit and hit targets.  WotLK uses packed (variable-length)
GUIDs.  Using readPackedGuid() on a full uint64 reads the first byte as the
bitmask, consuming 1-8 wrong bytes, which shifts all subsequent fields
(spellId, castFlags, castTime) and causes:
  - Cast bar to never show for the player's own spells
  - Sound effects to use the wrong spell ID
  - Hit/miss target tracking to be completely wrong

Additionally, TBC SMSG_SPELL_GO lacks the WotLK timestamp field after
castFlags.

Add TbcPacketParsers::parseSpellStart and ::parseSpellGo using full GUIDs,
add virtual base methods, and route both handlers through virtual dispatch.
2026-03-09 21:48:41 -07:00
Kelsi
921c83df2e tbc: fix SMSG_CAST_RESULT — no castCount prefix in TBC 2.4.3
TBC 2.4.3 SMSG_CAST_RESULT sends spellId(u32) + result(u8) = 5 bytes.
WotLK 3.3.5a added a castCount(u8) prefix making it 6 bytes.  Without
this fix the WotLK parser was reading spellId[0] as castCount, then the
remaining 3 spellId bytes plus result byte as spellId (wrong), and then
whatever follows as result — producing incorrect failure messages and
potentially not clearing the cast bar on TBC.

Add TbcPacketParsers::parseCastResult override and a virtual base method,
then route SMSG_CAST_RESULT through virtual dispatch in the game handler.
2026-03-09 21:46:18 -07:00
Kelsi
1b2c7f595e classic: fix SMSG_CREATURE_QUERY_RESPONSE — no iconName field in 1.12
Classic 1.12 SMSG_CREATURE_QUERY_RESPONSE has no iconName CString between
subName and typeFlags.  The TBC/WotLK parser was reading the typeFlags
uint32 bytes as the iconName string, then reading the remaining bytes as
typeFlags — producing garbage creature type/family/rank values and
corrupting target frame display for all creatures on Classic servers.

Add ClassicPacketParsers::parseCreatureQueryResponse without the iconName
read, and route the game handler through virtual dispatch so the override
is called.
2026-03-09 21:44:07 -07:00
Kelsi
6d21f77d32 game: route aura/spell-list parsing through virtual packet dispatch
AuraUpdateParser and InitialSpellsParser were called as static functions
in the game handler, bypassing the expansion-specific overrides added to
TbcPacketParsers.  Switch them to packetParsers_->parseAuraUpdate() and
packetParsers_->parseInitialSpells() so TBC 2.4.3 servers get the correct
parser for each.
2026-03-09 21:38:14 -07:00
Kelsi
63d8200303 tbc: fix heal log GUID parsing and route combat through virtual dispatch
Add TbcPacketParsers::parseSpellHealLog override using full uint64 GUIDs
(TBC) instead of packed GUIDs (WotLK).  Route handleAttackerStateUpdate,
handleSpellDamageLog, and handleSpellHealLog through the virtual
packetParsers_ interface so expansion-specific overrides are actually
called.  Previously the game handler bypassed virtual dispatch with
direct static parser calls, making all three TBC overrides dead code.
2026-03-09 21:36:12 -07:00
Kelsi
b4f744d000 tbc: fix combat damage parsing for TBC 2.4.3
TBC 2.4.3 SMSG_ATTACKERSTATEUPDATE and SMSG_SPELLNONMELEEDAMAGELOG send
full uint64 GUIDs for attacker/target, while WotLK 3.3.5a uses packed
(variable-length) GUIDs.  Using the WotLK reader on TBC packets consumes
1-8 bytes where a fixed 8 are expected, shifting all subsequent reads
and producing completely wrong damage/absorbed/resisted values.

Add TbcPacketParsers overrides that read plain uint64 GUIDs.  Also note
that TBC SMSG_SPELLNONMELEEDAMAGELOG lacks the WotLK overkill field.
2026-03-09 21:34:02 -07:00
Kelsi
1c967e9628 tbc: fix SMSG_MAIL_LIST_RESULT parsing for TBC 2.4.3
TBC 2.4.3 differs from WotLK in four ways:
- Header: uint8 count only (WotLK: uint32 totalCount + uint8 shownCount),
  so the WotLK parser was reading 4 garbage bytes before the count
- No extra unknown uint32 between itemTextId and stationery in each entry
- Attachment item GUID: full uint64 (WotLK uses uint32 low GUID)
- Attachment enchants: 7 × uint32 id only (WotLK: 7 × {id+duration+charges})

The resulting mis-parse would scramble subject/money/cod/flags for every
mail entry and corrupt all attachment reads.  Add TbcPacketParsers::parseMailList
with the correct TBC 2.4.3 format.
2026-03-09 21:30:45 -07:00
Kelsi
4d1be18c18 wmo: apply MOHD ambient color to interior group lighting
Read the ambient color from the MOHD chunk (BGRA uint32) and store it
on WMOModel as a normalized RGB vec3.  Pass it through ModelData into
the per-batch WMOMaterialUBO (replacing the unused pad[3] bytes, keeping
the struct at 64 bytes).  The GLSL interior branch now floors vertex
colors against the WMO ambient instead of a hardcoded 0.5, so dungeon
interiors respect the artist-specified ambient tint from the WMO root
rather than always clamping to grey.
2026-03-09 21:27:01 -07:00
Kelsi
8561d5c58c tbc: fix gossip message quest parsing for TBC 2.4.3
SMSG_GOSSIP_MESSAGE quest entries in TBC 2.4.3 do not include
questFlags(u32) or isRepeatable(u8) that WotLK 3.3.5a added.
The WotLK default parser reads these 5 bytes, causing all quest titles
in gossip dialogs to be shifted/corrupted on TBC servers.

Add TbcPacketParsers::parseGossipMessage() which parses quest entries
without those fields, fixing NPC quest list display.
2026-03-09 21:20:37 -07:00
Kelsi
38333df260 tbc: fix spell cast format and NPC movement parsing for TBC 2.4.3
CMSG_CAST_SPELL: WotLK adds a castFlags(u8) byte after spellId that TBC
2.4.3 does not have. Add TbcPacketParsers::buildCastSpell() to omit it,
preventing every spell cast from being rejected by TBC servers.

CMSG_USE_ITEM: WotLK adds a glyphIndex(u32) field between itemGuid and
castFlags that TBC 2.4.3 does not have. Add buildUseItem() override.

SMSG_MONSTER_MOVE: WotLK adds a uint8 unk byte after the packed GUID
(MOVEMENTFLAG2_UNK7 toggle) that TBC 2.4.3 does not have. Add
parseMonsterMove() override to fix NPC movement parsing — without this,
all NPC positions, durations, and waypoints parse from the wrong byte
offset, making all NPC movement appear broken on TBC servers.
2026-03-09 21:14:06 -07:00
Kelsi
9d1616a11b audio: stop precast sound on spell completion, failure, or interrupt
Add AudioEngine::playSound2DStoppable() + stopSound() so callers can
hold a handle and cancel playback early. SpellSoundManager::playPrecast()
now stores the handle in activePrecastId_; stopPrecast() cuts the sound.

playCast() calls stopPrecast() before playing the release sound, so the
channeling audio never bleeds past cast time. SMSG_SPELL_FAILURE and
SMSG_CAST_FAILED both call stopPrecast() so interrupted casts silence
immediately.
2026-03-09 21:04:24 -07:00
Kelsi
e0d47040d3 Fix main-thread hang from terrain finalization; two-pass M2 rendering; tile streaming improvements
Hang/GPU device lost fix:
- M2_INSTANCES and WMO_INSTANCES finalization phases now create instances
  incrementally (32 per step / 4 per step) instead of all at once, eliminating
  the >1s main-thread stalls that caused GPU fence timeouts and device loss

M2 two-pass transparent rendering:
- Opaque/alpha-test batches render in pass 1, transparent/additive in pass 2
  (back-to-front sorted) to fix wing transparency showing terrain instead of
  trees — adds hasTransparentBatches flag to skip models with no transparency

Tile streaming improvements:
- Sort new load queue entries nearest-first so critical tiles load before
  distant ones during fast taxi flight
- Increase taxi load radius 6→8 tiles, unload 9→12 for better coverage

Water refraction gated on FSR:
- Disable water refraction when FSR is not active (bugged without upscaling)
- Auto-disable refraction if FSR is turned off while refraction was on
2026-03-09 20:58:49 -07:00
Kelsi
a49c013c89 Fix SMSG_RESUME_CAST_BAR: separate from unrelated opcodes in fallthrough group
SMSG_LOOT_LIST, SMSG_COMPLAIN_RESULT, SMSG_ITEM_REFUND_INFO_RESPONSE,
and SMSG_ITEM_ENCHANT_TIME_UPDATE were incorrectly falling through to the
SMSG_RESUME_CAST_BAR handler, causing those packets to be parsed as
cast bar resume data with a completely different wire format.
2026-03-09 20:40:58 -07:00
Kelsi
3f64f81ec0 Implement MSG_RAID_READY_CHECK_CONFIRM and MSG_RAID_READY_CHECK_FINISHED
Track individual member ready/not-ready responses in chat and summarize
results when all members have responded to the ready check.
2026-03-09 20:38:44 -07:00
Kelsi
95e8fcb88e Implement minimap ping: parse MSG_MINIMAP_PING and render animated ping circles
Parse party member minimap pings (packed GUID + posX + posY), store with
5s lifetime, and render as expanding concentric circles on the minimap.
2026-03-09 20:36:20 -07:00
Kelsi
0562139868 Implement SMSG_LOOT_ITEM_NOTIFY: show party loot notifications in chat
Parse loot item notify packets to display messages like "Thrall loots
[Item Name]." in system chat when a group member loots an item.
2026-03-09 20:31:57 -07:00
Kelsi
cc61732106 Implement SMSG_PARTYKILLLOG: show kill credit messages in chat
- Parse uint64 killerGuid + uint64 victimGuid
- Resolve names from playerNameCache (players) and entity manager (NPCs)
- Show "[Killer] killed [Victim]." as system chat when both names are known
2026-03-09 20:27:02 -07:00
Kelsi
5024e8cb32 Implement SMSG_SET_PROFICIENCY: track weapon/armor proficiency bitmasks
- Parse uint8 itemClass + uint32 subClassMask from SMSG_SET_PROFICIENCY
- Store weaponProficiency_ (itemClass=2) and armorProficiency_ (itemClass=4)
- Expose getWeaponProficiency(), getArmorProficiency(), canUseWeaponSubclass(n),
  canUseArmorSubclass(n) on GameHandler for use by equipment UI
- Enables future equipment slot validation (grey out non-proficient items)
2026-03-09 20:23:38 -07:00
Kelsi
926bcbb50e Implement SMSG_SPELLDISPELLOG dispel feedback and show dispel/steal notifications
- SMSG_SPELLDISPELLOG: parse packed caster/victim + dispel spell + isStolen +
  dispelled spell list; show system message when player dispels or has a buff
  dispelled/stolen (e.g. "Shadow Word: Pain was dispelled." / "You dispelled Renew.")
- SMSG_SPELLSTEALLOG: separated from SPELLDISPELLOG consume group with comment
  explaining the relationship (same wire format, player-facing covered by SPELLDISPELLOG)
2026-03-09 20:20:24 -07:00
Kelsi
151303a20a Implement SMSG_SPELLDAMAGESHIELD, SMSG_SPELLORDAMAGE_IMMUNE; route MSG_MOVE in SMSG_MULTIPLE_MOVES
- SMSG_SPELLDAMAGESHIELD: parse victim/caster/damage fields and show SPELL_DAMAGE
  combat text for player-relevant events (damage shields like Thorns)
- SMSG_SPELLORDAMAGE_IMMUNE: parse packed caster/victim guids and show new
  IMMUNE combat text type when player is involved in an immunity event
- Add CombatTextEntry::IMMUNE type to spell_defines.hpp and render it as
  white "Immune!" in the combat text overlay
- handleCompressedMoves: add MSG_MOVE_* routing so SMSG_MULTIPLE_MOVES
  sub-packets (player movement batches) are dispatched to handleOtherPlayerMovement
  instead of logged as unhandled; fix runtime-opcode lookup (non-static array)
2026-03-09 20:15:34 -07:00
Kelsi
1c1cdf0f23 Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames
Socket fixes (fixes Windows-only connection failure):
- WorldSocket::connect() now waits for non-blocking connect to complete with
  select() before returning, preventing WSAENOTCONN on the first recv() call
  on Windows (Linux handles this implicitly but Windows requires writability
  poll after non-blocking connect)
- Add net::isConnectionClosed() helper: treats WSAENOTCONN/WSAECONNRESET/
  WSAESHUTDOWN/WSAECONNABORTED as graceful peer-close rather than recv errors
- Apply isConnectionClosed() in both WorldSocket and TCPSocket recv loops

UI:
- Add renderBossFrames(): displays boss unit health bars in top-right corner
  when SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT has active slots; supports
  click-to-target and color-coded health bars (red→orange→yellow as HP drops)
2026-03-09 20:05:09 -07:00
Kelsi
b6dfa8b747 Implement SMSG_RESUME_CAST_BAR, SMSG_THREAT_UPDATE, SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT
- SMSG_RESUME_CAST_BAR: parse packed_guid caster/target + spellId + remainingMs +
  totalMs; restores cast bar state when server re-syncs a cast in progress
- SMSG_THREAT_UPDATE: properly consume packed_guid host/target + threat entries
  to suppress unhandled packet warnings
- SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT: track up to 5 boss encounter unit guids
  per slot; expose via getEncounterUnitGuid(slot); clear on world transfer
  These guids identify active boss units for raid/boss frame display.
2026-03-09 19:54:32 -07:00
Kelsi
9f340ef456 Fix SMSG_SPELL_DELAYED/EQUIPMENT_SET_SAVED incorrectly sharing PERIODICAURALOG handler
These two opcodes were accidentally falling through to the PERIODICAURALOG
handler which expects packed_guid+packed_guid+uint32+uint32 — wrong format.
Now:
- SMSG_SPELL_DELAYED: parse caster guid + delayMs, extend castTimeRemaining
  on player cast pushback (spell cast bar stays accurate under pushback)
- SMSG_EQUIPMENT_SET_SAVED: simple acknowledge log (no payload needed)
2026-03-09 19:46:52 -07:00
Kelsi
1d33ebbfe4 Wire SMSG_MULTIPLE_MOVES to handleCompressedMoves and parse SMSG_PROCRESIST
- SMSG_MULTIPLE_MOVES uses the same uint8-size+uint16-opcode format as
  SMSG_COMPRESSED_MOVES; route it to handleCompressedMoves() so bundled
  monster movement updates are processed instead of dropped
- SMSG_PROCRESIST: parse caster/victim GUIDs and show MISS combat text
  when the player's proc was resisted by an enemy spell
2026-03-09 19:42:27 -07:00
Kelsi
e56d3ca7de Add spell impact sounds for player-targeted spells and improve achievement messages
- Play SpellSoundManager::playImpact() with correct school when the player
  is hit by another unit's spell (SMSG_SPELL_GO hitTargets check)
- Show achievement name in SMSG_SERVER_FIRST_ACHIEVEMENT notifications
  using the already-loaded achievementNameCache_
- playImpact was fully implemented but never called; now wired up
2026-03-09 19:36:58 -07:00
Kelsi
63c8dfa304 Show achievement names from Achievement.dbc in chat notifications
Previously "Achievement earned! (ID 1234)" was the only message. Now
loadAchievementNameCache() lazily loads Achievement.dbc (field 4 = Title,
verified against WotLK 3.3.5a binary) on first earned event and shows
"Achievement earned: Level 10" or "Player has earned the achievement: ..."
Falls back to ID if DBC is unavailable or entry is missing.
2026-03-09 19:34:33 -07:00
Kelsi
e12e399c0a Implement SMSG_TAXINODE_STATUS parsing and NPC route status cache
Parse the flight-master POI status packet (guid + uint8 status) and cache
it per-NPC in taxiNpcHasRoutes_. Exposes taxiNpcHasRoutes(guid) accessor
for future nameplate/interaction indicators. Previously this packet was
silently consumed without any state tracking.
2026-03-09 19:30:18 -07:00
Kelsi
d4ea416dd6 Fix spell cast audio to use correct magic school from Spell.dbc
Previously all player spell casts played ARCANE school sounds regardless
of the actual spell school. Now loadSpellNameCache() reads SchoolMask
(bitmask, TBC/WotLK) or SchoolEnum (Vanilla/Classic) from Spell.dbc and
stores it in SpellNameEntry. handleSpellStart/handleSpellGo look up the
spell's school and select the correct MagicSchool for cast sounds.

DBC field indices: WotLK SchoolMask=225 (verified), TBC=215, Classic/Turtle
SchoolEnum=1 (Vanilla enum 0-6 converted to bitmask).
2026-03-09 19:24:09 -07:00
Kelsi
3eded6772d Implement bird/cricket ambient sounds and remove stale renderer TODO
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- Add birdSounds_ and cricketSounds_ AmbientSample vectors to
  AmbientSoundManager, loaded from WoW MPQ paths:
  BirdAmbience/BirdChirp01-06.wav (up to 6 variants, daytime) and
  Insect/InsectMorning.wav + InsectNight.wav (nighttime). Missing files
  are silently skipped so the game runs without an MPQ too.
- updatePeriodicSounds() now plays a randomly chosen loaded variant
  at the scheduled interval instead of the previous no-op placeholder.
- Remove stale "TODO Phase 6: Vulkan underwater overlay" comment from
  Renderer::initialize(); the feature has been fully implemented in
  renderOverlay() / the swim effects pipeline since that comment was
  written.
2026-03-09 19:00:42 -07:00
Kelsi
6cba3f5c95 Implement SMSG_MULTIPLE_PACKETS unpacking and fix unused variable warning
- Parse bundled sub-packets from SMSG_MULTIPLE_PACKETS using the WotLK
  standard wire format (uint16_be size + uint16_le opcode + payload),
  dispatching each through handlePacket() instead of silently discarding.
  Rate-limited warning for malformed sub-packet overruns.
- Remove unused cullRadiusSq variable in TerrainRenderer::renderShadow()
  that produced a -Wunused-variable warning.
2026-03-09 18:52:34 -07:00
Kelsi
18e6c2e767 Fix game object sign orientation and restrict nameplates to target only
Game object M2 models share the same default facing (+renderX) as
character models, so apply the same π/2 offset instead of π when
computing renderYawM2go from canonical yaw. This corrects street signs
and hanging shop signs that were 90° off after the server-yaw formula
fix.

Nameplates (health bar + name label) are now only rendered for the
currently targeted entity, matching WoW's default UI behaviour and
reducing visual noise.
2026-03-09 18:45:28 -07:00
Kelsi
6a681bcf67 Implement terrain shadow casting in shadow depth pass
Add initializeShadow() to TerrainRenderer that creates a depth-only
shadow pipeline reusing the existing shadow.vert/frag shaders (same
path as WMO/M2/character renderers). renderShadow() draws all terrain
chunks with sphere culling against the shadow coverage radius. Wire
both init and draw calls into Renderer so terrain now casts shadows
alongside buildings and NPCs.
2026-03-09 18:34:27 -07:00
Kelsi Rae Davis
2afd455d52
Replace (std::min + std::max) with std::clamp
Replace (std::min + std::max) with std::clamp
2026-03-09 18:34:14 -07:00
Kelsi
c887a460ea Implement Death Knight rune tracking and rune bar UI
Parse SMSG_RESYNC_RUNES, SMSG_ADD_RUNE_POWER, and SMSG_CONVERT_RUNE to
track the state of all 6 DK runes (Blood/Unholy/Frost/Death type,
ready flag, and cooldown fraction). Render a six-square rune bar below
the Runic Power bar when the player is class 6, with per-type colors
(Blood=red, Unholy=green, Frost=blue, Death=purple) and client-side
fill animation so runes visibly refill over the 10s cooldown.
2026-03-09 18:28:03 -07:00
vperus
163dc9618a Replace (std::min + std::max) with std::clamp 2026-03-10 03:18:18 +02:00
Kelsi
819a38a7ca Fix power bar visibility: include Runic Power (type 6) in fixed-max fallback
Death Knights with runic power (type 6) had no power bar visible until the
server explicitly sent UNIT_FIELD_MAXPOWER1, because the type-6 max was not
included in the 'assume 100' fallback. Runic Power has a fixed cap of 100,
same as Rage (1), Focus (2), and Energy (3).
2026-03-09 18:18:07 -07:00