Commit graph

92 commits

Author SHA1 Message Date
Kelsi
1ff48259cc feat: display quest reward items in quest details acceptance window
Parse and store reward items (choice and fixed) from SMSG_QUESTGIVER_QUEST_DETAILS
in both WotLK (QuestDetailsParser) and TBC/Classic (TbcPacketParsers) parsers.
Show item icons, names, and counts in the quest acceptance dialog alongside XP/money.
Move QuestRewardItem before QuestDetailsData in header to fix forward-reference.
2026-03-10 19:05:34 -07:00
Kelsi
62b7622f75 feat: parse and display StartQuest field from item query response
Items that begin a quest (like quest starter drop items) now show
"Begins a Quest" in the tooltip.

All three expansion parsers (WotLK/TBC/Classic) now read the
PageText/LanguageID/PageMaterial/StartQuest fields after Description.
startQuestId is propagated through all 5 inventory rebuild paths and
stored in ItemDef.
2026-03-10 17:05:04 -07:00
Kelsi
321aaeae54 feat: capture and display all item stat types in tooltips
Previously only the 5 primary stats (Str/Agi/Sta/Int/Spi) were stored,
discarding hit rating, crit, haste, attack power, spell power, resilience,
expertise, armor penetration, MP5, and many others.

Changes:
- Add ItemDef::ExtraStat and ItemQueryResponseData::ExtraStat arrays
- All three expansion parsers (WotLK/TBC/Classic) now capture non-primary
  stat type/value pairs into extraStats instead of silently dropping them
- All 5 rebuildOnlineInventory paths propagate extraStats to ItemDef
- Tooltip now renders each extra stat on its own line with a name lookup
  covering all common WotLK stat types (hit, crit, haste, AP, SP, etc.)
- Also fix Classic/TBC bag-content and bank-bag paths that were missing
  bindType, description propagation from previous commits
2026-03-10 17:00:24 -07:00
Kelsi
76bd6b409e feat: enhance item tooltips with binding, description, speed, and spell effects
- Parse Bonding and Description fields from SMSG_ITEM_QUERY_SINGLE_RESPONSE
  (read after the 5 spell slots: bindType uint32, then description cstring)
- Add bindType and description to ItemQueryResponseData and ItemDef
- Propagate bindType and description through all 5 rebuildOnlineInventory paths
- Tooltip now shows: "Binds when picked up/equipped/used/quest item"
- Tooltip now shows weapon damage range ("X - Y Damage") and speed ("Speed 2.60")
  on same line, plus DPS in parentheses below
- Tooltip now shows spell effects ("Use: <SpellName>", "Equip: <SpellName>",
  "Chance on Hit: ...") using existing getSpellName() lookup
- Tooltip now shows item flavor/lore description in italic-style yellow text
2026-03-10 16:47:55 -07:00
Kelsi
1793549550 feat: parse and display item level and required level in tooltips
- Add itemLevel/requiredLevel fields to ItemQueryResponseData (parsed
  from SMSG_ITEM_QUERY_SINGLE_RESPONSE) and ItemDef
- Propagate through all 5 rebuildOnlineInventory() paths
- Show "Item Level N" and "Requires Level N" in item tooltip in
  standard WoW order (below item name, above required level/stats)
2026-03-10 16:26:20 -07:00
Kelsi
0afa41e908 feat: implement item durability tracking and vendor repair
- Add ITEM_FIELD_DURABILITY (60) and ITEM_FIELD_MAXDURABILITY (61) to
  update_field_table.hpp enum and wotlk/update_fields.json
- Add curDurability/maxDurability to OnlineItemInfo and ItemDef structs
- Parse durability fields in OBJECT_CREATE and OBJECT_VALUES handlers;
  preserve existing values on partial updates (fixes stale durability
  being reset to 0 on stack-count-only updates)
- Propagate durability to ItemDef in all 5 rebuildOnlineInventory() paths
- Implement GameHandler::repairItem() and repairAll() via CMSG_REPAIR_ITEM
  (itemGuid=0 repairs all equipped items per WotLK protocol)
- Add canRepair flag to ListInventoryData; set it when player selects
  GOSSIP_OPTION_ARMORER in gossip window
- Show "Repair All" button in vendor window header when canRepair=true
- Display color-coded durability in item tooltip (green >50%, yellow
  >25%, red <=25%)
2026-03-10 16:21:09 -07:00
Kelsi
1a370fef76 fix: chat prefix, hostile faction display, and game object looting
- Add BG_SYSTEM_NEUTRAL/ALLIANCE/HORDE chat types (0x52-0x54) and reclassify
  them as SYSTEM in the parser — prevents bogus [Say] prefix on arena/BG
  system messages
- Remove fallback [TypeName] bracket for sender-less SAY/YELL/WHISPER messages;
  only group-channel types (Party/Guild/Raid/BG) show brackets without a sender
- Remove factionTemplate != 0 guard — units with FT=0 now get setHostile() like
  any other unit (defaulting to hostile from the map default), fixing NPCs that
  appeared friendly due to unset faction template
- Enable CMSG_LOOT for WotLK type=3 (chest) game objects in addition to
  CMSG_GAMEOBJ_USE — fixes Milly's Harvest and other quest gather objects on
  AzerothCore WotLK servers
2026-03-10 15:32:04 -07:00
Kelsi
1853e8aa56 physics: implement Water Walk movement state tracking and surface clamping
SMSG_MOVE_WATER_WALK / SMSG_MOVE_LAND_WALK now correctly set/clear
WATER_WALK (0x00008000) in movementInfo.flags, ensuring the flag is
included in movement ACKs sent to the server.

In CameraController, when waterWalkActive_ is set and the player is
at or above the water surface (within 0.5 units), clamp them to the
water surface and mark as grounded — preventing water entry and allowing
them to walk across the water surface as the spell intends.
2026-03-10 13:18:04 -07:00
Kelsi
0b99cbafb2 physics: implement feather fall and water walk movement flag tracking
Feather Fall (SMSG_MOVE_FEATHER_FALL / SMSG_MOVE_NORMAL_FALL):
- Add FEATHER_FALL = 0x00004000 to MovementFlags enum
- Fix handlers to set/clear the flag instead of passing flag=0
- Cap downward terminal velocity at -2.0 m/s in CameraController when
  feather fall is active (Slow Fall, Parachute, etc.)

All three handlers now correctly propagate server movement state flags
that were previously acknowledged without updating any local state.
2026-03-10 13:14:52 -07:00
Kelsi
863ea742f6 net/game: initialise entity swim/walk state from spawn packet and SPLINE_MOVE opcodes
UpdateBlock now stores moveFlags from the LIVING movement block so the
cold-join problem is fixed: entities already swimming or walking when the
client joins get their animation state correctly initialised from the
SMSG_UPDATE_OBJECT CREATE_OBJECT packet rather than waiting for the next
MSG_MOVE_* heartbeat.

Additionally, SMSG_SPLINE_MOVE_START_SWIM, SMSG_SPLINE_MOVE_STOP_SWIM,
SMSG_SPLINE_MOVE_SET_WALK_MODE, SMSG_SPLINE_MOVE_SET_RUN_MODE, and
SMSG_SPLINE_MOVE_SET_FLYING now fire unitMoveFlagsCallback_ with
synthesised flags so explicit server-driven mode transitions update
animation state immediately without waiting for a heartbeat.
2026-03-10 11:14:58 -07:00
Kelsi
528b796dff game: fix Classic 1.12 SMSG_AUCTION_LIST_RESULT enchant slot count
Classic 1.12 auction entries contain only 1 enchant slot (3 uint32s),
while TBC and WotLK expanded this to 3 enchant slots (9 uint32s). Parsing
Classic auction results with the WotLK parser consumed 24 extra bytes per
entry (two extra enchant slots), corrupting randomPropertyId, stackCount,
ownerGuid, pricing and expiry data for every auction item.

- AuctionListResultParser::parse() gains a numEnchantSlots parameter (default 3)
- Classic path reads 1 enchant slot; TBC/WotLK read 3
- handleAuctionListResult/OwnerList/BidderList pass isClassicLikeExpansion()?1:3
2026-03-10 01:25:27 -07:00
Kelsi
8dd4bc80ec game: fix Classic 1.12 SMSG_TRAINER_LIST per-spell field layout
Classic 1.12 trainer list entries lack the profDialog and profButton
uint32 fields (8 bytes) that TBC/WotLK added before reqLevel. Instead,
reqLevel immediately follows spellCost, and a trailing unk uint32 appears
at the end of each entry. Parsing the WotLK format for Classic caused
misalignment from the third field onward, corrupting state, cost, level,
skill, and chain data for all trainer spells.

- TrainerListParser::parse() gains a isClassic bool parameter (default false)
- Classic path: cost(4) → reqLevel(1) → reqSkill... → chainNode3 → unk(4)
- WotLK/TBC path: cost(4) → profDialog(4) → profButton(4) → reqLevel(1) → reqSkill...
- handleTrainerList() passes isClassicLikeExpansion() as the flag
2026-03-10 01:20:41 -07:00
Kelsi
c19edd407a game: fix Classic/TBC SMSG_TEXT_EMOTE field order
Classic 1.12 and TBC 2.4.3 send SMSG_TEXT_EMOTE with the field order:
  textEmoteId(u32) + emoteNum(u32) + senderGuid(u64) + nameLen(u32) + name

WotLK 3.3.5a swapped senderGuid to the front:
  senderGuid(u64) + textEmoteId(u32) + emoteNum(u32) + nameLen(u32) + name

The previous TextEmoteParser always used the WotLK order, causing senderGuid
to be read as a mashup of textEmoteId+emoteNum for Classic/TBC. Emote
animations and chat entries were associated with wrong GUIDs.

TextEmoteParser::parse now takes a legacyFormat parameter; handleTextEmote
passes it based on expansion detection.
2026-03-10 01:05:23 -07:00
Kelsi
a0979b9cd8 game: fix Classic/TBC SMSG_GROUP_LIST parsing - missing roles byte
WotLK 3.3.5a added a group-level and per-member roles byte (tank/healer/dps)
for the Dungeon Finder system. Classic 1.12 and TBC 2.4.3 do not send this byte.

The previous GroupListParser always read the roles byte, causing a one-byte
misalignment in Classic/TBC group lists that corrupted member GUID reads and
all subsequent fields (loot method, leader GUID, etc.).

GroupListParser::parse now takes a hasRoles parameter (default true for
backward compatibility). handleGroupList passes hasRoles=isActiveExpansion("wotlk").
Also adds range-checking throughout to prevent out-of-bounds reads on
malformed or unexpectedly short group list packets.
2026-03-10 00:58:56 -07:00
Kelsi
6951b7803d game: fix SMSG_SPELL_GO miss-entry consumption in WotLK and TBC parsers
Both SpellGoParser::parse (WotLK) and TbcPacketParsers::parseSpellGo
(TBC) read missCount but did not consume the per-miss (guid + missType)
entries that follow, leaving unread bytes in the packet and silently
corrupting any subsequent parsing of cast-flags–gated spell data.

- Add SpellGoMissEntry{targetGuid, missType} and missTargets vector
  to SpellGoData
- WotLK parser now reads packed GUIDs + missType per miss entry
- TBC parser now reads full uint64 GUIDs + missType per miss entry
  (9 bytes per entry, bounds-checked)
- handleSpellGo now shows MISS/DODGE/PARRY/BLOCK combat text
  for each missed target when the local player cast the spell,
  complementing the existing SMSG_SPELLLOGMISS path
- Remove unused foliageLikeModel variable in m2_renderer pass-2 loop
  (fix unused-variable warning)
- Update smoke model comment in m2_renderer to reflect current state
2026-03-09 23:00:21 -07:00
Kelsi
06a628dae2 game: implement SMSG_PET_SPELLS/MODE/BROKEN and pet action plumbing
SMSG_PET_SPELLS: Parse full packet — pet GUID, react/command state,
10 action bar slots, per-spell entries with autocast flags.  Previously
only read the GUID.

SMSG_PET_MODE: Parse petGuid + mode uint32 (command low byte, react
high byte) to keep stance state in sync after server updates.

SMSG_PET_BROKEN: Clear pet state and show "Your pet has died." chat
message.

SMSG_PET_LEARNED_SPELL / SMSG_PET_UNLEARNED_SPELL: Maintain pet spell
list incrementally.

SMSG_PET_CAST_FAILED: Parse and log cast count + spell + reason.

New state accessors: getPetActionSlot(), getPetCommand(), getPetReact(),
getPetSpells(), isPetSpellAutocast().

CMSG_PET_ACTION: Add targetGuid (uint64) field — the wire format
requires petGuid(8)+action(4)+targetGuid(8).  Was sending an 12-byte
packet instead of the required 20 bytes.

sendPetAction(): New method that builds and sends CMSG_PET_ACTION with
the correct target guid.
2026-03-09 22:53:09 -07:00
Kelsi
52c1fed6ab game: implement dual-spec switch via CMSG_SET_ACTIVE_TALENT_GROUP (0x4C3)
switchTalentSpec() was only updating local state without notifying the
server, leaving the server out of sync with the client's active talent
group. Now sends CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE (WotLK wire
opcode 0x4C3) with the target group index (0=primary, 1=secondary),
prompting the server to apply the spec swap and respond with a fresh
SMSG_TALENTS_INFO for the newly active group.

Also adds ActivateTalentGroupPacket::build() to world_packets for the
packet construction.
2026-03-09 22:49:23 -07:00
Kelsi
f369fe9c6e Implement basic trade request/accept/decline flow
- Parse SMSG_TRADE_STATUS for all 20+ status codes: incoming request,
  open/cancel/complete/accept notifications, error conditions (too far,
  wrong faction, stunned, dead, trial account, etc.)
- SMSG_TRADE_STATUS_EXTENDED consumed via shared handler (no full item
  window yet; state tracking sufficient for accept/decline flow)
- Add acceptTradeRequest() (CMSG_BEGIN_TRADE), declineTradeRequest(),
  acceptTrade() (CMSG_ACCEPT_TRADE), cancelTrade() (CMSG_CANCEL_TRADE)
- Add BeginTradePacket, CancelTradePacket, AcceptTradePacket builders
- Add renderTradeRequestPopup(): shows "X wants to trade" with
  Accept/Decline buttons when tradeStatus_ == PendingIncoming
- TradeStatus enum tracks None/PendingIncoming/Open/Accepted/Complete
2026-03-09 14:05:42 -07:00
Kelsi
2d124e7e54 Implement duel request/accept/decline UI and packet handling
- Parse SMSG_DUEL_REQUESTED: store challenger guid/name, set
  pendingDuelRequest_ flag, show chat notification
- Parse SMSG_DUEL_COMPLETE: clear pending flag, notify on cancel
- Parse SMSG_DUEL_WINNER: show "X defeated Y in a duel!" chat message
- Handle SMSG_DUEL_OUTOFBOUNDS with warning message
- Add acceptDuel() method sending CMSG_DUEL_ACCEPTED (new builder)
- Wire forfeitDuel() to clear pendingDuelRequest_ on decline
- Add renderDuelRequestPopup() ImGui window (Accept/Decline buttons)
  positioned near group invite popup; shown when challenge is pending
- Add DuelAcceptPacket builder to world_packets.hpp/cpp
2026-03-09 13:58:02 -07:00
Kelsi
b948720ec3 Fix NPC chat showing only name without message text
Two bugs in SMSG_MESSAGECHAT parser for MONSTER_SAY/YELL/EMOTE:

1. Sender name included trailing null byte from server (nameLen includes
   null terminator). The embedded null in std::string caused ImGui to
   truncate the concatenated display string at the NPC name, hiding
   " says: <message>" entirely.

2. Missing NamedGuid receiver name for non-player/non-pet targets. When
   the receiver GUID is a creature, the server writes an additional
   SizedCString (target name) that we weren't reading, shifting all
   subsequent field reads.

Also adds MONSTER_WHISPER, MONSTER_PARTY, RAID_BOSS_EMOTE, RAID_BOSS_WHISPER
chat types with proper parsing and display formatting (says/yells/whispers).
2026-03-02 08:31:34 -08:00
Kelsi
74b78cd10b Add pet tracking via SMSG_PET_SPELLS and dismiss pet button 2026-02-26 10:41:29 -08:00
Kelsi
1c07e87b7e Add missing movement ACK responses to avoid server stalls
Implement generic handlers for force speed changes (walk, run back,
swim, swim back, flight, flight back, turn rate, pitch rate),
movement flag toggles (CAN_FLY, HOVER, feather fall, water walk),
and knockback ACKs. Fix SMSG_TIME_SYNC_REQ to respond with
CMSG_TIME_SYNC_RESP instead of silently dropping.
2026-02-26 03:02:51 -08:00
Kelsi
c919477e74 Fix item use (CMSG_USE_ITEM), mount tab, and inventory right-click
- Fix SMSG_ITEM_QUERY_SINGLE_RESPONSE parsing: read statsCount stat
  pairs instead of always 10, use 2 damage entries (MAX_ITEM_PROTO_DAMAGES),
  and parse item spell data (spellId + spellTrigger per slot)
- Pass item spell ID in CMSG_USE_ITEM packet so server processes item
  use requests (spellId=0 caused silent server rejection)
- Add spellId parameter to buildUseItem interface across all expansions
- Fix spellbook mount tab to use SkillLine 777 (Mounts) instead of 762
  (Riding), so known mount summon spells appear correctly
- Fix inventory right-click: use IsItemHovered+IsMouseClicked instead
  of IsItemClicked for InvisibleButton (which only tracks left-clicks)
- Fix SlotKind enum declaration order in inventory_screen.hpp
2026-02-26 00:59:07 -08:00
Kelsi
1ae5fe867c Improve auction house UI with search filters, pagination, sell picker, and tooltips
- Add item class/subclass category filters (Weapon, Armor, etc.) with correct WoW 3.3.5a IDs
- Add sell item picker dropdown with icons and Create Auction button
- Add pagination (Prev/Next) for browse results with filter preservation
- Add Buy/Bid action buttons to Bids tab
- Add item icons and stat tooltips on hover across all three tabs
- Add Enter-to-search from name field and search delay countdown
- Parse SMSG_AUCTION_OWNER/BIDDER_NOTIFICATION into chat messages
- Auto-refresh browse results after bid/buyout using saved search params
- Clamp level range inputs to 0-80
2026-02-25 14:44:44 -08:00
Kelsi
9906269671 Add mail item attachment support for sending
- CMSG_SEND_MAIL now includes item GUIDs (up to 12 per WotLK)
- Right-click items in bags to attach when mail compose is open
- Compose window shows 12-slot attachment grid with item icons
- Click attached items to remove them
- Classic/Vanilla falls back to single item GUID format
2026-02-25 14:11:09 -08:00
Kelsi
c04e97e375 Fix street sign interaction text and M2 sign orientation
Add page-text support for sign-like gameobject interactions by handling SMSG_GAMEOBJECT_PAGETEXT and SMSG_PAGE_TEXT_QUERY_RESPONSE, and issuing CMSG_PAGE_TEXT_QUERY when page IDs are available from cached GO template data.

Normalize received page text tokens before chat display and add a fallback for basic signpost GO type clicks to print sign names when no page data is present.

Correct M2 gameobject yaw alignment for signposts/arrows by applying render-space -90deg offset consistently across spawn, position update, and move-callback transforms; keep WMO orientation path unchanged.
2026-02-20 23:31:30 -08:00
Kelsi
ace24e8ccc Fix quest accept/abandon flow and expansion-specific accept packet format
Normalize WoW quest text tokens during parsing so quest titles/details no longer leak raw markup like  and |n into UI. Apply to WotLK and Classic parser paths, including quest list parsing in GameHandler.

Harden quest state handling by mapping abandon requests to authoritative server quest-log slots (PLAYER_QUEST_LOG_START) instead of local vector order, with a guarded fallback when update fields are unavailable.

Improve accept de-duplication by trusting server slot state over stale local cache; allow re-accept when local/server state diverges and trigger resync semantics.

Add expansion-aware CMSG_QUESTGIVER_ACCEPT_QUEST builders: WotLK sends guid+questId+unk1(uint32), while TBC/Classic/Turtle send guid+questId only. Wire GameHandler through PacketParsers for compatibility across expansions and cores.
2026-02-20 23:20:02 -08:00
Kelsi
52ac3bcba3 Opcode tables: sync Classic/WotLK to canonical headers and expand logical mapping coverage
Classic: synchronized Data/expansions/classic/opcodes.json to /home/k/Desktop/classicopcodes.h with exact symbol/value parity (0 missing, 0 mismatches).

WotLK: synchronized Data/expansions/wotlk/opcodes.json to /home/k/Desktop/azerothcoreOpcodes.h and aligned symbol names to AzerothCore naming.

Logical opcode layer: expanded include/game/opcode_table.hpp and src/game/opcode_table.cpp to include missing canonical opcode symbols required by synced tables, and removed legacy alias fallback block so canonical names are used directly.

Gameplay/handler updates included from ongoing fixes: duel/taxi stale opcode cleanup, level-up/sound handling adjustments, and related parser/packet references updated to match canonical opcode identifiers.

Validated by successful full build: cmake --build build -j32.
2026-02-20 02:50:59 -08:00
Kelsi
d8ab69f9c3 Fix stale opcode mappings and handler wiring across expansions 2026-02-20 01:13:01 -08:00
Kelsi
c69457ae3b apply pending protocol, ui, audio, and CodeQL fixes 2026-02-19 16:17:06 -08:00
Kelsi
19525067cf Fix quest reward selection index mapping for choose-reward 2026-02-19 03:12:57 -08:00
Kelsi
8efc21115f Fix quest turn-in flow and WoW quest text placeholders 2026-02-19 01:12:14 -08:00
Kelsi
c0c0210b66 Fix Windows build errors in warden and CharCreateResult
warden_emulator.cpp: guard unicorn include + entire implementation with
HAVE_UNICORN; provide stub implementations for platforms without Unicorn
(Windows ARM64 which has no unicorn MSYS2 package)

warden_module.cpp: include <windows.h> for VirtualAlloc/HMODULE/etc on
Windows; always include warden_emulator.hpp so unique_ptr destructor compiles
regardless of HAVE_UNICORN

world_packets.hpp + game_handler.cpp: rename CharCreateResult::ERROR to
CharCreateResult::CHAR_ERROR to avoid wingdi.h #define ERROR 0 collision
2026-02-18 18:39:07 -08:00
Kelsi
f67a6f1692 Fix three Windows-specific compile errors
- logger.cpp: use localtime_s on Windows (reversed arg order vs localtime_r)
- process.hpp: drop constexpr on INVALID_PROCESS (INVALID_HANDLE_VALUE is a
  reinterpret_cast, not valid in constexpr context)
- world_packets.hpp: push/pop ERROR macro around CharCreateResult enum to avoid
  clash with wingdi.h #define ERROR 0
2026-02-18 17:52:28 -08:00
Kelsi
98212a3f91 Fix quest item loot parsing and quest item progress tracking
- add SMSG_QUESTUPDATE_ADD_ITEM logical opcode mapping (0x197)
- handle quest item progress updates in GameHandler
- parse quest-item section in SMSG_LOOT_RESPONSE (regular + quest items)
- add quest item progress storage in quest log entries
- show tracked kill/item progress in Quest Log UI
2026-02-18 04:06:14 -08:00
Kelsi
1de2f4c8a0 Show weapon damage/speed in item tooltips
- parse and cache item class/subclass, damage range, and attack delay from item query responses
- render weapon damage, speed, and DPS in the shared item-link tooltip
- render weapon damage, speed, and DPS in vendor hover tooltips
- keep armor and primary stat lines intact
2026-02-18 03:46:03 -08:00
Kelsi
a100baff39 Fix vendor buy packet count and stale list parsing
- send CMSG_BUY_ITEM as vendorGuid + itemId + count (drop extra slot/bag fields)
- reset vendor list state before parsing SMSG_LIST_INVENTORY to prevent stale items carrying over
- add packet length guards for list-inventory header and per-item rows
- keep optional extended-cost parsing for cross-core compatibility
2026-02-18 03:40:59 -08:00
Kelsi
bd0ce17794 Update opcode data and movement integration docs/code 2026-02-18 03:18:22 -08:00
Kelsi
381d896348 Implement bank, guild bank, and auction house systems
Add 27 new opcodes, packet builders/parsers, handler methods, inventory
extension with 28 bank slots + 7 bank bags, and UI windows for personal
bank, guild bank (6 tabs x 98 slots), and auction house (browse/sell/bid).
Fix Classic gossip parser to omit boxMoney/boxText fields not present in
Vanilla protocol, fix gossip icon labels with text-based NPC type detection,
and add Turtle WoW opcode mappings for bank and auction interactions.
2026-02-16 21:11:18 -08:00
Kelsi
0d4a9c38f7 Add guild features, fix channel joining, and improve whisper reply
Guild: add disband, leader transfer, public/officer note commands with
roster context menu showing rank names and officer notes column. Auto-refresh
roster after guild events.

Channels: fix city/region channels not working by accepting SMSG_CHANNEL_NOTIFY
during ENTERING_WORLD state (server auto-joins before VERIFY_WORLD) and handling
PLAYER_ALREADY_MEMBER notification.

Whisper: /r now switches to whisper tab and sets target to last sender,
matching WoW behavior.

Camera: extend WMO collision raycasting to work outside WMOs too.
2026-02-16 20:16:14 -08:00
Kelsi
8a468e9533 Add mailbox system and fix logging performance stutter
Implement full mail send/receive: SMSG_SHOW_MAILBOX, CMSG_GET_MAIL_LIST,
SMSG_MAIL_LIST_RESULT, CMSG_SEND_MAIL, SMSG_SEND_MAIL_RESULT, mail take
money/item/delete/mark-as-read, and inbox/compose UI windows.

Fix periodic stuttering in Stormwind caused by synchronous per-line disk
flushes in the logger — remove fileStream.flush() and std::endl, downgrade
high-volume per-packet/per-model/per-texture LOG_INFO to LOG_DEBUG.
2026-02-15 14:00:41 -08:00
Kelsi
bf31da8c13 Add MCLQ water, TaxiPathNode transports, and vanilla M2 particles
- Parse MCLQ sub-chunks in vanilla ADTs for water rendering (WotLK uses MH2O)
- Load TaxiPathNode.dbc for MO_TRANSPORT world-coordinate paths (vanilla boats)
- Parse data[] from SMSG_GAMEOBJECT_QUERY_RESPONSE (taxiPathId for transports)
- Support vanilla M2 particle emitters (504-byte struct, different from WotLK 476)
- Add character preview texture diagnostic logging
- Fix disconnect handling on character screen (show error only when no chars)
2026-02-14 20:20:43 -08:00
Kelsi
c2467cf2fc Add chat channels, chat settings, and fix missing chat text
Fix WotLK chat parser not stripping null terminators from messages,
fix channel message local echo missing channelName, expand default
channels to General/Trade/LocalDefense/LookingForGroup with
configurable auto-join, add Classic packet format for join/leave
channel, display channel index prefix in chat, and add Chat settings
tab with timestamps, font size, and auto-join toggles.
2026-02-14 18:27:59 -08:00
Kelsi
a90c130d6e Fix guild roster, /who, /inspect, and character preview bugs
Guild O tab: fallback to character guildId when guildName_ not yet
queried, re-query guild info on roster open. /who: add missing
stringCount field and fix maxLevel default (0→100). /inspect: add
SMSG_INSPECT_TALENT opcode (0x3F4) and rewrite parser for WotLK
PackedGUID+talent format. Character preview: reset all tracking
variables in setAssetManager() to force model reload on login.
2026-02-14 15:05:18 -08:00
Kelsi
9bcead6a0f Add chat tabs, networked text emotes, channel system, and chat bubbles
Chat tabs filter messages into General/Combat/Whispers/Trade tabs. Text
emotes now send CMSG_TEXT_EMOTE to server and display incoming emotes
from other players. Channel system auto-joins General/Trade on login with
/join, /leave, and /1-/9 shortcuts. Chat bubbles render as ImGui overlays
above entities for SAY/YELL messages with fade-out animation.
2026-02-14 14:30:09 -08:00
Kelsi
22728b461f Fix vanilla M2 animations, movement packets, and DBC locale
- Parse vanilla M2 animation tracks (flat arrays with M2Range indices)
  instead of skipping them, fixing T-pose on all vanilla models
- Use C4Quaternion (float[4]) for vanilla bone rotations instead of
  CompressedQuat (int16[4]) which produced garbage transforms
- Fix vanilla M2 attachment struct size (48 bytes, not 40) so weapons
  attach to correct bones instead of model origin
- Route movement packets through expansion-specific packet parsers
  instead of hardcoded WotLK format, fixing server-side position sync
- Fix Spell.dbc field indices for classic/turtle (Name=120, Rank=129,
  IconID=117) - were pointing to Portuguese locale column (+7 offset)
- Change guild roster keybind from J to O (WoW default)
- Add guild opcodes for all expansions
2026-02-13 21:39:48 -08:00
Kelsi
430c2bdcfa Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks
- Version-aware bone parsing (vanilla vs WotLK format detection)
- Fix CharSections.dbc field layout for vanilla (variation/color at 4-5)
- Remove broken CharSections.csv files (all fields marked as strings)
- Expansion data reload on profile switch (DBC cache clear, layout reload)
- Vanilla packet encryption (VanillaCrypt XOR-based header crypt)
- Extended character preview geoset range (0-99) for vanilla models
- DBC cache clear support in AssetManager
2026-02-13 16:53:28 -08:00
Kelsi
7092844b5e Add multi-expansion support with data-driven protocol layer
Replace hardcoded WotLK protocol constants with a data-driven architecture
supporting Classic 1.12.1, TBC 2.4.3, and WotLK 3.3.5a. Each expansion
has JSON profiles for opcodes, update fields, and DBC layouts, plus C++
polymorphic packet parsers for binary format differences (movement flags,
speed fields, transport data, spline format, char enum layout).

Key components:
- ExpansionRegistry: scans Data/expansions/*/expansion.json at startup
- OpcodeTable: logical enum <-> wire values loaded from JSON
- UpdateFieldTable: field indices loaded from JSON per expansion
- DBCLayout: schema-driven DBC field lookups replacing magic numbers
- PacketParsers: WotLK/TBC/Classic parsers with correct flag positions
- Multi-manifest AssetManager: layered manifests with priority ordering
- HDPackManager: overlay texture packs with expansion compatibility
- Auth screen expansion picker replacing hardcoded version dropdown
2026-02-12 22:56:36 -08:00
Kelsi
275914b4db Fix character appearance, previews, mount seat, and online unequip 2026-02-12 14:55:27 -08:00
Kelsi
40b50454ce Stabilize taxi/state sync and creature spawn handling 2026-02-11 21:14:35 -08:00