CMSG_BUY_ITEM was missing the trailing uint8 bag field, causing the
server to silently drop undersized packets. Add handlers for
SMSG_QUESTGIVER_REQUEST_ITEMS and SMSG_QUESTGIVER_OFFER_REWARD with
UI windows for quest completion and reward selection.
- Rewrite SpellCastResult enum to match AzerothCore 3.3.5a values (was misaligned, showing wrong error messages like "Not while trading" instead of "Unit not in front")
- Fix spellbook-to-action-bar drag-drop by using ImGuiHoveredFlags_AllowWhenBlockedByActiveItem for cross-window hover detection
- Fix player frame showing wrong character name by looking up activeCharacterGuid instead of always using characters[0]
- Clear playerNameCache on disconnect to prevent stale names across sessions
Left-click on action bar slots now casts spells/uses items instead of starting a drag. Right-click-drag rearranges slots. Spells can be dragged from the spellbook directly onto the action bar, replacing the old "Assign to" button row.
Parse SMSG_QUESTGIVER_STATUS and SMSG_QUESTGIVER_STATUS_MULTIPLE packets to track per-NPC quest status, render yellow/gray ! and ? markers in 3D world space above NPC heads with distance-based scaling, and show corresponding dots on the minimap.
Allow picking up consumables from inventory and dropping them onto action bar
slots. Items display their icon or name, can be used via click or hotkey
(1-0,-,=), and cleared with right-click. Adds useItemById to find and use
items from backpack by item ID.
- Death screen with "Release Spirit" button sends CMSG_REPOP_REQUEST
- Detect player death/resurrection via health updates (VALUES and CREATE)
- Faction hostility map now built per-character race instead of hardcoded Human
- CharSections.dbc texture lookup enabled for all races (was Human-only)
- Fallback texture paths use race folder names instead of hardcoded Human
- Player name in unit frame is clickable for self-targeting
Reset NPC animation to idle when health goes from 0 to >0 (respawn), prevent
dead NPCs from being moved by server movement packets. Fix faction hostility
to check factionGroup Monster bit and individual enemy arrays, not just
enemyGroup. Add level-based mob coloring: grey (no XP), green (easy), yellow
(even), orange (hard), red (very hard) for target frame and selection circle.
Smooth idle camera orbit without jump at loop boundary, click empty space to
deselect target, auto-target when attacked, fix critter hostility so neutral
factions aren't flagged red, add armor/stats to item templates, fix loot
iterator invalidation, show item template names as fallback, position drop
confirmation at cursor, remove [SYSTEM] chat prefix, show NPC names in monster
say/yell, and prevent auto-login on character select screen.
- Fix white hair: always override M2 type-6 texture with DBC hair texture when available
- Fix vendor sell: add sellPrice to ItemDef/ItemTemplateRow, use directly instead of empty cache
- Fix empty loot: skip loot window when corpse has no items and no gold
- Revamp spellbook (P key): tabbed UI (General/Active/Passive), spell icons from SpellIcon.dbc, rank text
- Clean up action bar: only auto-populate Attack and Hearthstone, rest assigned via spellbook
- Add talent placeholder (N key): 3-tab window with level/talent point display
- Fix ffplay cleanup: non-blocking waitpid with SIGKILL fallback to prevent orphaned audio processes
- Fix pre-existing getQualityColor visibility for loot window rendering
Fix spell cast target fallback using selected target instead of no-op tautology.
Fix SMSG_ITEM_QUERY_SINGLE_RESPONSE to always read 10 stat pairs (server sends
all 10 regardless of statsCount), fixing misaligned armor/stat reads. Fix XP gain
parser to read float groupRate + uint8 RAF instead of bogus uint32 groupBonus.
Add item icons and quality-colored names to loot window. Use actual character
appearance bytes for CharSections.dbc skin/face/hair lookups instead of hardcoded
defaults. Add weapon-type-aware attack animation selection (2H prioritizes anim 18).
Add readable spell cast failure messages and vendor sell hint.
Restore unconditional verticalAccel/effectStartTime reads in spline parser
with pointCount safety cap at 256. Load player hair texture from
CharSections.dbc instead of hardcoded path, and restrict render fallback
to not apply skin composite to hair batches. Change loot/gossip/vendor
windows to re-center on each open via ImGuiCond_Appearing.
Load spell icons via Spell.dbc field 133 (SpellIconID) -> SpellIcon.dbc
(icon path) -> BLP texture from Interface\Icons\. Icons are cached as GL
textures and rendered with ImageButton, with cooldown text overlaid on the
icon. Falls back to truncated spell name text for missing icons.
Enhanced the C-key character screen with a 3-column layout featuring a 3D
character model preview (with drag-to-rotate), item icons loaded from BLP
textures via ItemDisplayInfo.dbc, and a stats panel showing base + equipment
bonuses. Fixed selection circle clipping under terrain by adding a Z offset,
and corrected faction hostility logic that was wrongly marking hostile mobs
as friendly.
Split inventory into bags-only (B key) and character screen (C key). Vendor window
auto-opens bags with sell prices on hover and right-click to sell. Add camera intro
pan on all login/spawn/teleport/hearthstone events and idle orbit after 2 minutes.
Add quest log UI, SMSG_MONSTER_MOVE handling, deferred creature spawn queue, and
creature fade-in/movement interpolation for online mode.
Quest details parser now reads all 6 choice + 4 reward item slots
(matching AzerothCore's fixed-size arrays) with bounds checking at
every step. Use loop index for quest ImGui IDs instead of questId to
avoid conflicts. Don't reopen gossip window while quest details are
showing.
Parse SMSG_QUESTGIVER_QUEST_DETAILS and show quest text with Accept/
Decline buttons. Vendor window now shows item names with quality colors,
stat tooltips on hover, player money, and closes properly via X button.
Suppress left/right-click targeting and interaction when the other mouse
button is held (both-button run forward).
Fix CMSG_GOSSIP_SELECT_OPTION missing menuId field (was causing
ByteBufferException). Add 12 quest opcodes and clickable quest items in
gossip dialog. NPC attack/death animation callbacks now work for both
single-player and server-spawned creatures, and SMSG_ATTACKERSTATEUPDATE
triggers NPC swing animations.
Right-click now attacks hostile NPCs (npcFlags==0) and interacts with
friendly ones in online mode. Parse UNIT_FIELD_FLAGS (59) and
UNIT_NPC_FLAGS (82) from update packets. Stop auto-attack when target
dies or despawns. Add CMSG_ITEM_QUERY_SINGLE/SMSG_ITEM_QUERY_SINGLE_RESPONSE
to populate inventory from server item objects and player slot fields.
Teleporter panel (T key) lets the player teleport between Goldshire,
Stormwind Gate, Ironforge, and Westfall in single-player mode. Adds
serverToCanonical/canonicalToServer conversion at the network packet
boundary so positions are compatible with TrinityCore/MaNGOS/AzerothCore
emulator servers.
Centralizes all coordinate conversions in core/coordinates.hpp with
proper canonical WoW coords (+X=North, +Y=West, +Z=Up). Fixes critical
tile calculation bug that was loading wrong surrounding tiles during
terrain streaming, and fixes position sync sending ADT-raw format
instead of canonical coordinates to the server.
- Add spellbook screen (P key) with Spell.dbc name lookup and action bar assignment
- Default Attack and Hearthstone spells available in single player
- Fix WMO floor clipping (gryphon roost) by tightening ceiling rejection threshold
- Darken ocean water, increase wave motion and opacity
- Add M2 model distance fade-in to prevent pop-in
- Reposition chat window, add slash/enter key focus
- Remove debug key commands (keep only F1 perf HUD, N minimap)
- Performance: return chat history by const ref, use deque for O(1) pop_front