Commit graph

3747 commits

Author SHA1 Message Date
Kelsi
55f9616aa6 fix(camera): NaN guards on pivot orbit, setPosition, setYawPitch
Three issues:
- processMiddleMouseMotion: NaN pivot poisons camera position
  permanently; the next frame produces NaN view/proj matrices.
- setPosition: no input validation — used by bookmark restore and
  fly-to-target which could be passed a NaN target.
- setYawPitch: same; also clamp pitch to [-89, 89] to match the
  mouse-motion path so a saved bookmark with bad pitch doesn't
  roll the camera upside down.
2026-05-06 08:03:57 -07:00
Kelsi
d03c96e3bd test(wcp): add unpack security tests
6 tests covering ContentPacker::unpackZone defenses:
- absurd fileCount header rejected
- absurd infoSize header rejected (16MB cap)
- relative path traversal ('../../etc/passwd_clone') rejected
- absolute paths ('/tmp/...') rejected
- malicious zone name slugified instead of escaping destDir
- bad magic rejected

Each test confirms the defense fires AND that no escape file
landed outside the test dir.
2026-05-06 08:03:02 -07:00
Kelsi
98f2a6c3bf fix(gizmo): hide on NaN target instead of building NaN geometry
setTarget previously stored the position raw, then updateBuffers
ran glm::normalize on axis offsets. NaN target → NaN normalized
axes → NaN gizmo vertices → Vulkan validation drops the whole
draw and the gizmo is invisible regardless of target value.

Hide the gizmo upfront so the user sees no gizmo (which is the
intent of the NaN handling) without leaking garbage into the
vertex buffer.
2026-05-06 08:01:23 -07:00
Kelsi
cdc9bb94ee fix(npc): NaN guards in NpcSpawner::selectAt distance test
Same NaN-comparison short-circuit pattern: NaN worldPos or NaN
spawn position would short-circuit dist < bestDist (NaN < x is
false), so it never updates bestIdx — but if every entry had NaN
the bestIdx stays -1 (correct) only because the first comparison
also fails. Belt and braces: skip NaN entries explicitly.
2026-05-06 08:00:36 -07:00
Kelsi
94469592f2 fix(objects): NaN guards in selectAt ray-sphere test
Without these, NaN ray or NaN object position would short-circuit
the disc < 0 early-out (NaN comparisons return false) and select
the object at a garbage t — silently 'picking' arbitrary objects.
2026-05-06 07:59:33 -07:00
Kelsi
0f15d0f3a0 fix(terrain): reject NaN rays in raycastTerrain
Without this, the AABB tests divide by ray.direction components and
NaN propagates through tmin/tmax into the triangle intersection,
returning undefined behavior at the hit position.
2026-05-06 07:58:56 -07:00
Kelsi
493cb68ddc fix(viewport): defensive NaN checks in patrol path ribbon
len < 0.001f returns false for NaN — same short-circuit class of
bug as elsewhere. Reject non-finite endpoints upfront and double-
check the computed length before dividing.
2026-05-06 07:57:54 -07:00
Kelsi
ba017193db fix(viewport): skip NPCs with NaN position in marker update
Same defensive pattern as updateObjectMarkers — non-finite NPC
position would produce NaN vertex positions and Vulkan would drop
the entire NPC marker batch, hiding every NPC marker in the zone.
2026-05-06 07:57:19 -07:00
Kelsi
b1cfef8264 fix(markers): skip objects with NaN position/scale on update
A non-finite object transform would produce NaN vertex positions
in the marker mesh — Vulkan validation flags it and dropping the
entire batch leaves all markers invisible. Skip the bad object
instead so the rest of the markers still render.
2026-05-06 07:56:26 -07:00
Kelsi
45dabaff44 fix(wcp): normalize separators before traversal check on unpack
Older WCP files packed on Windows (before pack-side normalization
was added) carry backslash separators. Normalize to '/' first so
the unpack works on any platform — and so the traversal check sees
a consistent canonical form (no more '\' special case).
2026-05-06 07:54:54 -07:00
Kelsi
439d1381f0 fix(editor): catch NaN-from-normalize when camera flies to a target
When the camera looks straight up/down, projecting forward onto XY
gives a zero vector — glm::normalize then returns NaN. The original
length<0.001 fallback ran AFTER the divide-by-zero, and NaN length
< 0.001 is false (NaN comparisons return false), so the fallback
never fired. Length-check the source before normalizing.
2026-05-06 07:53:41 -07:00
Kelsi
130aa34d73 fix(viewport): hide path preview on zero-length input
start == end would call glm::normalize on a zero vector, producing
NaN dir/perp and NaN ribbon vertex positions. Vulkan would either
drop the draw silently or trip a validation error. Hide the preview
when the segment is degenerate.
2026-05-06 07:53:07 -07:00
Kelsi
4babaebf86 fix(stamp): scrub NaN samples at save time
Symmetric with the load-side scrub. Without this, a stamp captured
on terrain that had a NaN mid-edit would throw on serialize and
abort the whole save.
2026-05-06 07:51:56 -07:00
Kelsi
ebb7e0f831 fix(wcp): normalize path separators on pack for cross-platform reads
WCP packs created on Windows would store paths with backslashes;
unpack on Linux/macOS would either fail the path-traversal check
('\' treated as absolute prefix) or land each file as a single
opaque filename rather than a directory tree. Normalize to '/' on
write so the format is portable in both directions.
2026-05-06 07:50:10 -07:00
Kelsi
ad65b2ad36 test(editor): add 4 quest validateChains tests + rename to test_editor_units
Tests cover:
- non-existent nextQuestId is flagged
- orphan quests (no questgiver, no turn-in) are flagged
- turn-in only quest is accepted (auto-completed quest pattern)
- circular chain is detected

Renamed test_sql_escape → test_editor_units since the file now
houses both SQL escape and quest validation tests.
2026-05-06 07:49:26 -07:00
Kelsi
ea713ae994 test(sql): add escape unit tests
5 tests covering: doubled single quotes (King's Land case),
backslash escaping, ordinary text passthrough, control characters
(NUL drop, CR/LF/tab/Ctrl-Z escape sequences), and combined
escapes. Locks in the recent escape expansion that fixed the
multi-line INSERT bug.
2026-05-06 07:47:58 -07:00
Kelsi
5366c53734 fix(objects): NaN guards on transform deltas
A NaN move/rotate/scale delta would poison every selected object's
transform permanently and produce NaN model matrices in the
renderer. Reject upfront.
2026-05-06 07:45:26 -07:00
Kelsi
2c5710b910 fix(terrain): NaN guards + zero-length checks on river/road/ridge generators
Same defensive pattern as paintAlongPath. carveRiver, flattenRoad,
and createRidge all called glm::normalize on a possibly-zero
direction vector, then divided by lineLen later. NaN endpoints
short-circuited dist comparisons and applied the height delta
to every vertex on every chunk.
2026-05-06 07:43:39 -07:00
Kelsi
869cee70b1 fix(painter): reject NaN endpoints and zero-length lines in paintAlongPath
Two bugs:
1. NaN start/end produced NaN distances that the chunk-skip check
   (dist > width + 40) treated as 'always within range', so every
   chunk got painted.
2. Zero-length line caused glm::normalize to return NaN; same
   downstream effect.

Compute lineDir manually after the length check so we never hit
the divide-by-zero path.
2026-05-06 07:41:58 -07:00
Kelsi
7e48658ab1 fix(terrain): NaN guards on createCrater and createMesa
Same defensive pattern as createHill — NaN center/radius would
short-circuit dist comparisons and apply the height delta to every
vertex on every chunk. Reject upfront.
2026-05-06 07:40:29 -07:00
Kelsi
f484b742db fix(editor): NaN guards on flattenAroundSelected and createHill
Same NaN-comparison short-circuit pattern: dist >= radius is false
when dist is NaN, so the loop body would run for every vertex and
write garbage heights / bend the terrain unbounded.
2026-05-06 07:39:35 -07:00
Kelsi
12bcd0ef8c fix(brush): defensive guards in EditorBrush::getInfluence
Three issues:
1. NaN distance returned 1.0 (full influence) because distance >=
   radius is false for NaN; the inner-radius check then returned 1.
2. Non-positive radius would divide by zero in the t computation.
3. falloff = 0 produces division by zero in the outer falloff path.

Also clamps falloff to [0,1] so a slider extreme can't break the math.
2026-05-06 07:38:50 -07:00
Kelsi
bd6e5fe3de fix(brush): reject NaN/non-positive brush settings before sculpt apply
Same NaN-comparison short-circuit bug as the texture painter — a
brush with a NaN cursor position would mark every vertex in every
'affected' chunk as full influence and silently rewrite huge
swaths of terrain. Reject upfront in applyBrush.
2026-05-06 07:37:54 -07:00
Kelsi
9207d54f20 fix(painter): reject NaN brush center / non-positive radius
NaN comparisons return false, so the dist >= radius early-out
would never fire and the falloff path would skip its inner check
too — the brush would paint full strength on every texel in the
chunk. Reject upfront.
2026-05-06 07:37:11 -07:00
Kelsi
891bb711a0 fix(editor): bound tile coords + NaN-guard baseHeight in createNewTerrain
Same defensive validation as loadADT — out-of-range tile coords
would generate broken save paths. Also guards against a NaN
baseHeight slider (would propagate into every terrain vertex).
2026-05-06 07:36:32 -07:00
Kelsi
d9d0797b7f fix(wcp): cap info JSON string lengths at pack time
A stray gigantic name/description/author field would inflate the
info JSON past the 16MB unpack cap and make the pack unreadable
via readInfo/unpackZone. Caps mirror the zone manifest limits.
2026-05-06 07:35:44 -07:00
Kelsi
efd0a6de29 fix(editor): reject out-of-range tile coords in loadADT
A tileX/tileY outside 0..63 would generate ADT paths the asset
manager refuses, then poison the manifest.tiles entries on save.
Reject upfront with a log message.
2026-05-06 07:34:58 -07:00
Kelsi
237cc67b24 fix(wcp): sanitize zone name before using it as a directory path
The unpacker used info.name verbatim as the destination subdirectory.
A malicious WCP could carry a name like '../etc' or '/usr/bin' to
write extracted files outside destDir. Now slugified to alphanumeric
+ underscore/dash, matching the server module slug rule.
2026-05-06 07:34:09 -07:00
Kelsi
6b06bd07f9 feat(quest): detect orphan quests + speed up chain validation
validateChains now also flags quests with no questgiver and no
turn-in NPC — those are unreachable in-game and a common authoring
mistake. Also replaced the O(n²) inner lookup with an O(1)
unordered_map of id → nextId so circular detection scales.
2026-05-06 07:33:31 -07:00
Kelsi
778f4aca3e fix(wob): warn + clamp uint32 indices on WMO conversion
WoB allows uint32 indices but WMO format is uint16. The previous
static_cast would silently wrap a >65k index into a wrong-but-
valid value — producing visible mis-stitched triangles in the
renderer. Now log a warning once per group and clamp to 0
(degenerate triangle) so the bug is visible.
2026-05-06 07:32:07 -07:00
Kelsi
9d944ed2f9 feat(editor): add --list-wcp CLI to print every file in a WCP archive
--info-wcp gives counts and totals; --list-wcp gives the full file
listing sorted by path. Useful for spotting missing texture/model
entries before unpacking and shipping a zone.
2026-05-06 07:30:26 -07:00
Kelsi
9cb8b160ef fix(wob): clamp out-of-range indices at save time
Symmetric with the load-side index clamp.
2026-05-06 07:29:29 -07:00
Kelsi
dbb3be86f2 fix(wom): clamp out-of-range indices at save time
Symmetric with the load-side index clamp. A WoM whose indices
reference past the vertex buffer would crash the GPU vertex shader;
the save side now clamps to 0 (degenerate triangle) so the file
matches what the load guard would produce.
2026-05-06 07:28:31 -07:00
Kelsi
a0895fabdf fix(wom): drop invalid batches at save time
Symmetric with the load-side validation. A WOM3 batch whose
indexStart+indexCount exceeds the index buffer, or whose texture
index points past the texture array, would otherwise emit an
invalid file that the load-time guard then has to drop.

Filter at save instead so the on-disk file stays compact and
self-consistent.
2026-05-06 07:27:33 -07:00
Kelsi
c00bfab1a5 fix(wom): scrub NaN bone pivots and clamp parent indices at save time
Symmetric with the existing load-side guards. A bone with a NaN
pivot poisons its child bones' world matrices; an out-of-range
parent index would walk past the bones array during evaluation.
2026-05-06 07:26:26 -07:00
Kelsi
3b1fad7be9 fix(wob): scrub NaN/inf group vertices at save time
Symmetric scrub on the WoB save path matching the existing load
guard. A manually-constructed WoweeBuilding with NaN vertices
would otherwise persist them and force the load-time scrub to
re-clean the same data on every reload.
2026-05-06 07:24:51 -07:00
Kelsi
6347e78d72 fix(wom): scrub NaN/inf bone keyframes at save time
The load side already scrubs keyframe translation/rotation/scale
floats, but fromM2 → save → load is the typical path: a corrupt
M2 source would write NaN keyframes that the load-time guard would
have to clean up on every subsequent load. Symmetric scrub here
ensures the file is clean from the start.

movingSpeed also defaults to 0 if non-finite (matches load).
2026-05-06 07:23:35 -07:00
Kelsi
7a03011625 fix(sql): expand string escape to handle NUL, CR/LF/tab, Ctrl-Z
The previous escape only doubled quotes and backslashes. A quest
description containing a literal newline would emit a multi-line
INSERT that breaks per-line execution scripts; a NUL byte could
prematurely terminate the string in non-length-prefixed clients;
Ctrl-Z is the historical MySQL string terminator on Windows.

Now full MySQL/MariaDB string-literal escape: NUL drops, CR/LF/tab
become \r/\n/\t, Ctrl-Z becomes \Z.
2026-05-06 07:22:04 -07:00
Kelsi
19e479a8ff test(open-formats): add WOB doodad NaN scrub test
Verifies the recent WOB doodad-transform sanitize. A WOB with NaN
position/rotation/scale on a doodad should load with the doodad
zeroed out (position/rotation 0, scale 1). Prevents regressing
the GPU crash that NaN model matrices would cause.
2026-05-06 07:21:20 -07:00
Kelsi
a16689f7fa test(open-formats): add hardening tests + fix existing liquidType assertion
The existing WOT round-trip test asserted liquidType==5; the recent
commit clamped >3 to 0, so the test would have failed once rebuilt.
Updated the test data to use type=3 (slime, in valid range).

Adds 5 new hardening test cases:
- WOT clamps OOR tileX/tileY to 32
- WOT clamps OOR water liquidType to 0
- WOC load skips degenerate triangles
- WOC rejects > 2M triangle headers
- WOC clamps OOR tileX/tileY to 32

Catches regressions in the defensive bounds added across recent
commits.
2026-05-06 07:19:40 -07:00
Kelsi
a2a554dff7 feat(editor): add --info-quests CLI for quests.json summary
Completes the --info-* family. Reports total/chained quest counts,
reward/item counts, total XP awarded, objective-type breakdown
(kill/collect/talk), and any quest-chain validation errors. Lets
zone authors spot broken chains, missing rewards, and lopsided XP
balance from the command line.
2026-05-06 07:16:27 -07:00
Kelsi
df2027463a feat(editor): add --info-objects CLI for objects.json summary
Mirrors --info-creatures and the other format inspectors. Reports
total placement count, M2/WMO breakdown, unique source paths, and
scale range. Useful for spotting empty zones, accidental scale
extremes, or duplicated placements before packing.
2026-05-06 07:15:40 -07:00
Kelsi
93e67ae31b feat(editor): add --info-creatures CLI for creature.json summary
Mirrors the existing --info-wom/wob/woc/wot/wcp inspectors. Reports
total spawn count, hostile/questgiver/vendor/trainer flag counts,
behavior breakdown (stationary/wander/patrol), and unique displayId
count. Useful for triaging zone NPC content from the command line.
2026-05-06 07:14:42 -07:00
Kelsi
d1f347a9c1 fix(wob): sanitize doodad transform during fromWMO conversion
A WMO with a NaN doodad quaternion would produce NaN euler angles
through glm::eulerAngles() and persist them into the WoB. Identity
quaternion fallback for a non-finite source, plus NaN scrub on
position/rotation/scale separately so the converted WOB is always
load-safe.
2026-05-06 07:13:49 -07:00
Kelsi
5af4bba556 feat(validate): report file counts and per-format invalid totals
The previous --validate output told you whether *some* file of each
type existed, which was hard to act on for partially-valid zones.
Now reports the per-format file count and how many failed magic
validation, e.g. 'WOM (12 invalid: 2)' so a zone author can spot
missing or corrupted models without grepping through file listings.
2026-05-06 07:12:04 -07:00
Kelsi
7e2dc4ec1d fix(wcp): apply unpack-side header bounds to readInfo + categorize .woc
readInfo previously trusted fileCount/infoSize blindly, so a malicious
or corrupted WCP could allocate a 4GB string just to print metadata
via --info-wcp. Same 1M file / 16MB info caps now applied. Also
categorizes .woc collision files (was bucketed under 'other').
2026-05-06 07:10:53 -07:00
Kelsi
ed749b9afa fix(wot): clamp liquid type to known range on load
WoW liquid types are 0=water/1=ocean/2=magma/3=slime. A user-edited
WOT could carry an out-of-range value that the editor renderer
silently maps to plain water but the server treats as undefined.
2026-05-06 07:09:48 -07:00
Kelsi
1c1250a37c fix(wot): scrub NaN water height on load
A WOT water entry with non-finite height would push NaN through
the water mesh builder and produce a degenerate Vulkan draw
(invisible water at best, GPU hang at worst).
2026-05-06 07:08:50 -07:00
Kelsi
b8e2d08b17 fix(wob): scrub NaN/inf doodad transforms at save time
Same scrub now applied symmetrically on the save side so a
corrupted in-memory doodad transform can't be persisted into a
WOB and then have to be cleaned up on every subsequent load.
2026-05-06 07:07:21 -07:00
Kelsi
5d78cbb81d fix(wob): scrub NaN/inf doodad position+rotation on load
Already had a guard for scale; extending to position/rotation too.
A WoB with non-finite doodad transforms produces NaN model matrices
that propagate into the M2 instance SSBO and crash the GPU.
2026-05-06 07:06:25 -07:00