- MotdParser: cap lineCount to 64 to prevent unbounded memory allocation,
add bounds check before each string read
- UpdateObjectParser: add bounds validation before each update mask block
and field value read to prevent reading past packet boundary
Add upfront validation and per-field bounds checking to prevent
undefined behavior when parsing truncated SMSG_CHAR_ENUM packets.
Gracefully handle missing character data with safe defaults.
SMSG_PARTY_COMMAND_RESULT improvements:
- Validate 8-byte minimum for command + result + name string
- Graceful handling of truncated result field
SMSG_GROUP_DECLINE improvements:
- Validate 1-byte minimum for playerName CString
- Prevent reading from empty packets
Ensures consistent error handling for group system packets.
SMSG_AUCTION_LIST_RESULT (Classic/TBC/WotLK) improvements:
- Cap auction count to 256 (prevents unbounded memory allocation)
- Each entry is 80-104 bytes depending on expansion
- Prevents DoS from servers sending huge auction lists
- Log warning when cap is reached
Prevents memory exhaustion from malformed auction house packets.
SMSG_GOSSIP_MESSAGE (3.3.5a) improvements:
- Validate 20-byte minimum for npcGuid + menuId + titleTextId + optionCount
- Cap optionCount to 64 (prevents unbounded memory allocation)
- Validate 12-byte minimum before each option read (fixed fields + 2 strings)
- Cap questCount to 64 (prevents unbounded memory allocation)
- Validate 18-byte minimum before each quest read (fixed fields + title string)
- Graceful truncation with partial list support
Prevents DoS from servers sending malformed gossip menus with huge option/quest lists.
SMSG_SPELL_COOLDOWN (3.3.5a) improvements:
- Validate 9-byte minimum for guid + flags
- Cap cooldown entries to 512 (each entry is 8 bytes: spellId + ms)
- Prevent unbounded memory allocation from malformed packets
- Log warning when cap is reached with remaining data ignored
Prevents DoS from servers sending malformed cooldown lists.
WotLK SMSG_AURA_UPDATE (3.3.5a) improvements:
- Cap entry count to 512 (isAll) or 1 (single) to prevent unbounded loop DoS
- Validate 5-byte minimum before each slot+spellId read
- Validate 3-byte minimum before flags/level/charges read
- Validate space before casterGuid packed GUID read
- Validate 8-byte minimum before duration field reads
- Validate 4-byte minimum before each effect amount read
- Graceful truncation with field initialization and partial read support
- Log all truncation events with entry index information
Prevents DoS and undefined behavior from high-frequency aura update packets.
WotLK SMSG_SPELL_START (3.3.5a) improvements:
- Validate 22-byte minimum for packed GUIDs + fixed fields
- Validate targetFlags read (4 bytes)
- Validate targetGuid packed read with size check
WotLK SMSG_SPELL_GO (3.3.5a) improvements:
- Validate 24-byte minimum for core fields
- Cap hitCount to 128 to prevent OOM from huge target lists
- Cap missCount to 128 with same protection
- In-loop validation: check 8 bytes before each hit GUID read
- In-loop validation: check 2 bytes minimum before each miss entry (packed GUID + type)
- Graceful truncation with partial read support and count updates
Prevents DoS and undefined behavior from servers sending malformed combat packets.
Add upfront and in-loop validation for the WotLK variant of name query responses:
- Validate packed GUID and found flag reads (minimum 2 bytes)
- Validate strings can be read before attempting parse
- Validate 3 final uint8 fields (race/gender/class) exist before reading
- Graceful truncation handling with field initialization
Prevents undefined behavior from servers sending truncated/malformed packets.
Improve robustness of creature query response parsing by adding defensive
size checks to both WotLK/TBC and Classic variants:
- WotLK/TBC (world_packets.cpp): Add upfront validation for entry field,
validate minimum size (16 bytes) before reading fixed fields
(typeFlags, creatureType, family, rank), graceful truncation handling
- Classic (packet_parsers_classic.cpp): Add upfront entry validation,
enhance existing truncation check with default field initialization,
improve logging consistency
- Both variants now initialize fields to 0 on truncation and log warnings
with entry context
Part of ongoing Tier 2 work to improve multi-expansion packet parsing robustness
against malformed or truncated server packets.
Improve robustness of monster move spline parsing by capping the pointCount
field to prevent excessive iteration from malformed or malicious packets.
- WotLK: Cap pointCount to 1000 waypoints (realistic maximum for movement)
- Vanilla (Turtle): Reduce existing cap from 16384 to 1000 and add warning
logging when cap is applied
- Both variants now log warnings when cap is exceeded, including guid context
A malicious or corrupted server sending an unrealistic pointCount value (e.g.
uint32_max) could previously cause the client to allocate excessive memory or
iterate excessively. The 1000-waypoint cap aligns with realistic movement
paths while protecting against DoS vectors.
Part of ongoing Tier 2 work to improve multi-expansion packet parsing robustness.
Improve robustness of game object query response parsing by adding defensive
size checks to both WotLK/TBC and Classic variants:
- WotLK/TBC (world_packets.cpp): Add upfront validation for entry, type,
displayId fields, and improved in-loop handling for variable-length data
array with partial data graceful degradation
- Classic (packet_parsers_classic.cpp): Add upfront validation for entry,
type, displayId fields, and enhanced in-loop data array read with
truncation detection
- Both variants now log warnings when data fields are truncated
Part of ongoing Tier 2 work to improve multi-expansion packet parsing robustness
against malformed or truncated server packets.
Improve robustness of initial spells parsing by adding defensive size checks:
- Validate minimum packet size for header (talentSpec + spellCount)
- Cap spellCount to max 256 spells to prevent excessive iteration
- Add in-loop size checks for each spell entry before reading (4 bytes
vanilla, 6 bytes TBC/WotLK)
- Validate minimum size for cooldownCount field (optional, gracefully
handles truncation before it)
- Cap cooldownCount to max 256 cooldowns to prevent excessive iteration
- Add in-loop size checks for each cooldown entry before reading (14 bytes
vanilla, 16 bytes TBC/WotLK)
- Log warnings on packet truncation with clear context
Applies to both vanilla format (Classic) and TBC/WotLK format variants.
Part of ongoing Tier 2 work to improve multi-expansion packet parsing
robustness against malformed or truncated server packets.
Improve robustness of item query response parsing across all three expansions
by adding defensive size checks and bounds validation:
- WotLK (world_packets.cpp): Add upfront validation for fixed-size fields,
bounds cap on statsCount (max 10), in-loop size checks for stat pairs,
and improved logging for truncation detection
- Classic (packet_parsers_classic.cpp): Add upfront validation for fixed fields,
in-loop checks for 10 fixed stat pairs and 5 damage entries, and graceful
truncation handling
- TBC (packet_parsers_tbc.cpp): Add upfront validation, statsCount bounds cap,
and in-loop size checks for variable-length stats and fixed damage entries
All changes are backward compatible and log warnings on packet truncation.
This is part of ongoing Tier 2 work to improve multi-expansion packet parsing
robustness against malformed or truncated server packets.
CMSG_BUY_ITEM format differs by expansion:
- WotLK 3.3.5a / AzerothCore: includes trailing uint8(0) after count field (17 bytes)
- Classic 1.12 / TBC 2.4.3: no trailing byte (16 bytes)
The static BuyItemPacket::build() helper always adds the byte (AzerothCore compat).
GameHandler::buyItem() now gates the byte based on active expansion, allowing
Classic/TBC servers to receive correctly-sized packets.
Classic 1.12 uses uint16 spellId + uint16 slot (4 bytes/spell); TBC and WotLK
use uint32 spellId + uint16 unknown (6 bytes/spell). The old size-based heuristic
could misdetect TBC packets that happened to fit both layouts. Add a vanillaFormat
parameter to InitialSpellsParser::parse and override parseInitialSpells in
ClassicPacketParsers to always pass true, eliminating the ambiguity.
Parse and store reward items (choice and fixed) from SMSG_QUESTGIVER_QUEST_DETAILS
in both WotLK (QuestDetailsParser) and TBC/Classic (TbcPacketParsers) parsers.
Show item icons, names, and counts in the quest acceptance dialog alongside XP/money.
Move QuestRewardItem before QuestDetailsData in header to fix forward-reference.
Items that begin a quest (like quest starter drop items) now show
"Begins a Quest" in the tooltip.
All three expansion parsers (WotLK/TBC/Classic) now read the
PageText/LanguageID/PageMaterial/StartQuest fields after Description.
startQuestId is propagated through all 5 inventory rebuild paths and
stored in ItemDef.
Previously only the 5 primary stats (Str/Agi/Sta/Int/Spi) were stored,
discarding hit rating, crit, haste, attack power, spell power, resilience,
expertise, armor penetration, MP5, and many others.
Changes:
- Add ItemDef::ExtraStat and ItemQueryResponseData::ExtraStat arrays
- All three expansion parsers (WotLK/TBC/Classic) now capture non-primary
stat type/value pairs into extraStats instead of silently dropping them
- All 5 rebuildOnlineInventory paths propagate extraStats to ItemDef
- Tooltip now renders each extra stat on its own line with a name lookup
covering all common WotLK stat types (hit, crit, haste, AP, SP, etc.)
- Also fix Classic/TBC bag-content and bank-bag paths that were missing
bindType, description propagation from previous commits
- Parse Bonding and Description fields from SMSG_ITEM_QUERY_SINGLE_RESPONSE
(read after the 5 spell slots: bindType uint32, then description cstring)
- Add bindType and description to ItemQueryResponseData and ItemDef
- Propagate bindType and description through all 5 rebuildOnlineInventory paths
- Tooltip now shows: "Binds when picked up/equipped/used/quest item"
- Tooltip now shows weapon damage range ("X - Y Damage") and speed ("Speed 2.60")
on same line, plus DPS in parentheses below
- Tooltip now shows spell effects ("Use: <SpellName>", "Equip: <SpellName>",
"Chance on Hit: ...") using existing getSpellName() lookup
- Tooltip now shows item flavor/lore description in italic-style yellow text
- Add itemLevel/requiredLevel fields to ItemQueryResponseData (parsed
from SMSG_ITEM_QUERY_SINGLE_RESPONSE) and ItemDef
- Propagate through all 5 rebuildOnlineInventory() paths
- Show "Item Level N" and "Requires Level N" in item tooltip in
standard WoW order (below item name, above required level/stats)
- Add BG_SYSTEM_NEUTRAL/ALLIANCE/HORDE chat types (0x52-0x54) and reclassify
them as SYSTEM in the parser — prevents bogus [Say] prefix on arena/BG
system messages
- Remove fallback [TypeName] bracket for sender-less SAY/YELL/WHISPER messages;
only group-channel types (Party/Guild/Raid/BG) show brackets without a sender
- Remove factionTemplate != 0 guard — units with FT=0 now get setHostile() like
any other unit (defaulting to hostile from the map default), fixing NPCs that
appeared friendly due to unset faction template
- Enable CMSG_LOOT for WotLK type=3 (chest) game objects in addition to
CMSG_GAMEOBJ_USE — fixes Milly's Harvest and other quest gather objects on
AzerothCore WotLK servers
The previous fix added SWIMMING (0x00200000) correctly but kept 0x02000000
which is SPLINE_ELEVATION (smooth vertical spline offset), not the FLYING
flag. WotLK 3.3.5a FLYING = 0x01000000; pitch should be read when SWIMMING
or FLYING are active. This corrects the condition and updates the comment.
UpdateBlock now stores moveFlags from the LIVING movement block so the
cold-join problem is fixed: entities already swimming or walking when the
client joins get their animation state correctly initialised from the
SMSG_UPDATE_OBJECT CREATE_OBJECT packet rather than waiting for the next
MSG_MOVE_* heartbeat.
Additionally, SMSG_SPLINE_MOVE_START_SWIM, SMSG_SPLINE_MOVE_STOP_SWIM,
SMSG_SPLINE_MOVE_SET_WALK_MODE, SMSG_SPLINE_MOVE_SET_RUN_MODE, and
SMSG_SPLINE_MOVE_SET_FLYING now fire unitMoveFlagsCallback_ with
synthesised flags so explicit server-driven mode transitions update
animation state immediately without waiting for a heartbeat.
parseMovementBlock was checking moveFlags & 0x02000000 for the pitch
field, but SWIMMING is 0x00200000 in WotLK 3.3.5a. Swimming NPCs and
players in SMSG_UPDATE_OBJECT packets never triggered the pitch read,
so the fallTime/jumpData/splineElevation fields were read from the wrong
offsets, producing incorrect positions and orientations.
Fix: check both SWIMMING (0x00200000) and FLYING (0x02000000), matching
the WotLK format — same condition used in the write path.
Previously, if any single block in an SMSG_UPDATE_OBJECT packet failed
to parse (e.g. unusual spline flags), the entire packet was dropped and
all entities in it were lost. On busy zones with many CREATE_OBJECTs in
one packet, one bad NPC movement block would silently suppress all NPCs
that followed it in the same packet.
- parseUpdateObject: break instead of return false on block failure,
so already-parsed blocks are returned to the caller
- handleUpdateObject: fall through to process partial data when parsing
returns false but some blocks were successfully parsed
Demote parse-level diagnostic logs that fire on every game interaction:
- TBC/Classic gossip, quest details, quest rewards: LOG_INFO → LOG_DEBUG
- WotLK gossip, quest details/reward/request-items: LOG_INFO → LOG_DEBUG
- Attack start/stop, XP gain, loot, name query, vendor, party: LOG_INFO → LOG_DEBUG
- TBC SMSG_UPDATE_OBJECT has_transport fallback: LOG_WARNING → LOG_DEBUG
- TBC parseAuraUpdate not-in-TBC diagnostic: LOG_WARNING → LOG_DEBUG
- Turtle SMSG_MONSTER_MOVE WotLK fallback: LOG_WARNING → LOG_DEBUG
These all fire multiple times per second during normal gameplay.
- world_packets.cpp::InitialSpellsParser::parse already logs spell count
at LOG_INFO; remove the duplicate count from handleInitialSpells()
- Downgrade verbose format-detection LOG_INFO to LOG_DEBUG (packet size,
format name, first-10 spell IDs) — these are diagnostic details that
clutter INFO output without adding operational value
- AUTH HASH logs (sessionKey, hash input, digest): session key material
must never appear in production logs at INFO level — downgrade to DEBUG
- SMSG_AUTH_CHALLENGE field details (seeds, unknown1): downgrade to DEBUG;
keep one INFO line with format name for connection diagnostics
- SMSG_MOTD per-line content: downgrade to DEBUG; keep INFO line count
- Transport position update per-entity: fires on every update for each
entity riding a transport — downgrade to DEBUG
Consistent with the same cleanup for Classic/TBC parsers. Melee hit, spell
damage, and spell heal logs fire on every combat event and belong at DEBUG
level. Per-character detail lines in the WotLK CharEnum parser are also
consolidated to a single DEBUG line per character.
Classic 1.12 auction entries contain only 1 enchant slot (3 uint32s),
while TBC and WotLK expanded this to 3 enchant slots (9 uint32s). Parsing
Classic auction results with the WotLK parser consumed 24 extra bytes per
entry (two extra enchant slots), corrupting randomPropertyId, stackCount,
ownerGuid, pricing and expiry data for every auction item.
- AuctionListResultParser::parse() gains a numEnchantSlots parameter (default 3)
- Classic path reads 1 enchant slot; TBC/WotLK read 3
- handleAuctionListResult/OwnerList/BidderList pass isClassicLikeExpansion()?1:3
Classic 1.12 trainer list entries lack the profDialog and profButton
uint32 fields (8 bytes) that TBC/WotLK added before reqLevel. Instead,
reqLevel immediately follows spellCost, and a trailing unk uint32 appears
at the end of each entry. Parsing the WotLK format for Classic caused
misalignment from the third field onward, corrupting state, cost, level,
skill, and chain data for all trainer spells.
- TrainerListParser::parse() gains a isClassic bool parameter (default false)
- Classic path: cost(4) → reqLevel(1) → reqSkill... → chainNode3 → unk(4)
- WotLK/TBC path: cost(4) → profDialog(4) → profButton(4) → reqLevel(1) → reqSkill...
- handleTrainerList() passes isClassicLikeExpansion() as the flag
Classic 1.12 and TBC 2.4.3 send SMSG_TEXT_EMOTE with the field order:
textEmoteId(u32) + emoteNum(u32) + senderGuid(u64) + nameLen(u32) + name
WotLK 3.3.5a swapped senderGuid to the front:
senderGuid(u64) + textEmoteId(u32) + emoteNum(u32) + nameLen(u32) + name
The previous TextEmoteParser always used the WotLK order, causing senderGuid
to be read as a mashup of textEmoteId+emoteNum for Classic/TBC. Emote
animations and chat entries were associated with wrong GUIDs.
TextEmoteParser::parse now takes a legacyFormat parameter; handleTextEmote
passes it based on expansion detection.
WotLK 3.3.5a added a group-level and per-member roles byte (tank/healer/dps)
for the Dungeon Finder system. Classic 1.12 and TBC 2.4.3 do not send this byte.
The previous GroupListParser always read the roles byte, causing a one-byte
misalignment in Classic/TBC group lists that corrupted member GUID reads and
all subsequent fields (loot method, leader GUID, etc.).
GroupListParser::parse now takes a hasRoles parameter (default true for
backward compatibility). handleGroupList passes hasRoles=isActiveExpansion("wotlk").
Also adds range-checking throughout to prevent out-of-bounds reads on
malformed or unexpectedly short group list packets.
Both SpellGoParser::parse (WotLK) and TbcPacketParsers::parseSpellGo
(TBC) read missCount but did not consume the per-miss (guid + missType)
entries that follow, leaving unread bytes in the packet and silently
corrupting any subsequent parsing of cast-flags–gated spell data.
- Add SpellGoMissEntry{targetGuid, missType} and missTargets vector
to SpellGoData
- WotLK parser now reads packed GUIDs + missType per miss entry
- TBC parser now reads full uint64 GUIDs + missType per miss entry
(9 bytes per entry, bounds-checked)
- handleSpellGo now shows MISS/DODGE/PARRY/BLOCK combat text
for each missed target when the local player cast the spell,
complementing the existing SMSG_SPELLLOGMISS path
- Remove unused foliageLikeModel variable in m2_renderer pass-2 loop
(fix unused-variable warning)
- Update smoke model comment in m2_renderer to reflect current state
SMSG_PET_SPELLS: Parse full packet — pet GUID, react/command state,
10 action bar slots, per-spell entries with autocast flags. Previously
only read the GUID.
SMSG_PET_MODE: Parse petGuid + mode uint32 (command low byte, react
high byte) to keep stance state in sync after server updates.
SMSG_PET_BROKEN: Clear pet state and show "Your pet has died." chat
message.
SMSG_PET_LEARNED_SPELL / SMSG_PET_UNLEARNED_SPELL: Maintain pet spell
list incrementally.
SMSG_PET_CAST_FAILED: Parse and log cast count + spell + reason.
New state accessors: getPetActionSlot(), getPetCommand(), getPetReact(),
getPetSpells(), isPetSpellAutocast().
CMSG_PET_ACTION: Add targetGuid (uint64) field — the wire format
requires petGuid(8)+action(4)+targetGuid(8). Was sending an 12-byte
packet instead of the required 20 bytes.
sendPetAction(): New method that builds and sends CMSG_PET_ACTION with
the correct target guid.
switchTalentSpec() was only updating local state without notifying the
server, leaving the server out of sync with the client's active talent
group. Now sends CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE (WotLK wire
opcode 0x4C3) with the target group index (0=primary, 1=secondary),
prompting the server to apply the spec swap and respond with a fresh
SMSG_TALENTS_INFO for the newly active group.
Also adds ActivateTalentGroupPacket::build() to world_packets for the
packet construction.
stopMusic(fadeMs) previously had (void)fadeMs with no fade logic.
Added fadingOut/fadeOutTimer/fadeOutDuration/fadeOutStartVolume state
and wired update() to interpolate volume to zero then stop playback.
Also clean up DuelProposedPacket comment (removed misleading TODO label).
- Parse SMSG_DUEL_REQUESTED: store challenger guid/name, set
pendingDuelRequest_ flag, show chat notification
- Parse SMSG_DUEL_COMPLETE: clear pending flag, notify on cancel
- Parse SMSG_DUEL_WINNER: show "X defeated Y in a duel!" chat message
- Handle SMSG_DUEL_OUTOFBOUNDS with warning message
- Add acceptDuel() method sending CMSG_DUEL_ACCEPTED (new builder)
- Wire forfeitDuel() to clear pendingDuelRequest_ on decline
- Add renderDuelRequestPopup() ImGui window (Accept/Decline buttons)
positioned near group invite popup; shown when challenge is pending
- Add DuelAcceptPacket builder to world_packets.hpp/cpp
Two bugs in SMSG_MESSAGECHAT parser for MONSTER_SAY/YELL/EMOTE:
1. Sender name included trailing null byte from server (nameLen includes
null terminator). The embedded null in std::string caused ImGui to
truncate the concatenated display string at the NPC name, hiding
" says: <message>" entirely.
2. Missing NamedGuid receiver name for non-player/non-pet targets. When
the receiver GUID is a creature, the server writes an additional
SizedCString (target name) that we weren't reading, shifting all
subsequent field reads.
Also adds MONSTER_WHISPER, MONSTER_PARTY, RAID_BOSS_EMOTE, RAID_BOSS_WHISPER
chat types with proper parsing and display formatting (says/yells/whispers).