Classic and TBC lack equipment set opcodes, so sending save/use/delete
packets would transmit wire opcode 0xFFFF and potentially disconnect the
client. Now all three methods check wireOpcode != 0xFFFF before sending,
and the Outfits tab is only shown when the expansion supports equipment
sets (via supportsEquipmentSets() check).
Add saveEquipmentSet() and deleteEquipmentSet() methods that send
CMSG_EQUIPMENT_SET_SAVE and CMSG_DELETEEQUIPMENT_SET packets. The save
packet captures all 19 equipment slot GUIDs via packed GUID encoding.
The Outfits tab now always shows (not just when sets exist), with an
input field to create new sets and Update/Delete buttons per set.
Add PLAYER_FIELD_HONOR_CURRENCY and PLAYER_FIELD_ARENA_CURRENCY to the
update field system for WotLK (indices 1422/1423) and TBC (1505/1506).
Parse values from both CREATE_OBJECT and VALUES update paths, and show
them in the character Stats tab under a PvP Currency section.
Implements CMSG_SPLIT_ITEM (0x10E) with a slider popup for choosing
split count. Auto-finds empty destination slot across backpack and bags.
Shift+right-click on stackable items (count > 1) opens split dialog;
non-stackable items still get the destroy confirmation.
Right-clicking a locked container (e.g. Dead-Tooth's Strong Box) was
sending CMSG_USE_ITEM with spellId=0, which the server rejects. Locked
containers (itemClass==1, inventoryType==0) now send CMSG_OPEN_ITEM
instead, letting the server auto-check the keyring for the required key.
Tracks ITEM_ENCHANTMENT_SLOT 0 (permanent) and 1 (temporary) from item update
fields in OnlineItemInfo, then looks up names from SpellItemEnchantment.dbc and
renders them in both ItemDef and ItemQueryResponseData tooltip variants.
Adds Inventory::sortBags() which collects all items from the backpack
and equip bags, sorts them client-side by quality descending → item ID
ascending → stack count descending, then writes them back. A "Sort Bags"
SmallButton is rendered in the backpack footer with a tooltip explaining
the sort order.
The sort is purely local (no server packets) since the WoW protocol has
no sort-bags opcode; it provides an instant, session-persistent visual
reorder.
Items with startQuestId != 0 were calling useItemBySlot()/useItemInBag()
which sends CMSG_USE_ITEM — but quest-starting items have no on-use spell,
so the server silently ignored the packet and no quest dialog appeared.
Fix:
- offerQuestFromItem(itemGuid, questId): sends CMSG_QUESTGIVER_QUERY_QUEST
with the item's own GUID as the questgiver GUID. The server responds with
SMSG_QUESTGIVER_QUEST_DETAILS which handleQuestDetails() already picks up
and opens the Accept/Decline dialog with full rewards/description.
- getBagItemGuid(bagIndex, slotIndex): resolves the per-slot item GUID from
the bag's containerContents_ map (mirrors the logic inside useItemInBag).
- inventory_screen.cpp right-click handler: checks item.startQuestId != 0
before the equip/use branch; if set, resolves item GUID and calls
offerQuestFromItem. Works for both backpack slots and bag slots.
Hovering over Armor, primary stats (Strength/Agility/Stamina/
Intellect/Spirit), and secondary rating stats now shows a brief
description of the stat's in-game effect — matching WoW's native
character screen behavior.
Uses ImGui::BeginGroup/EndGroup to make multi-widget rows (stat +
green bonus) respond to a single IsItemHovered check.
The ItemQueryResponseData tooltip overload had this hint but the
primary ItemDef overload did not. Players hovering gear in their
inventory now see the comparison prompt when an equipped equivalent
exists.
The shift-hover gear comparison was missing secondary stat types
(Defense, Dodge, Parry, Block Rating, Hit/Crit/Haste variants,
Healing, Spell Damage, Spell Pen) — only 10 of 22 stat types had
labels. Also adds full extra stats and DPS comparison to the
ItemQueryResponseData tooltip overload (loot window) which had none.
Remove stray X-flip in minimap display shader that mirrored the map
horizontally (West on right instead of East). Fix arrow rotation
fallback path (missing negation) and add character-facing-relative
arrow in rotateWithCamera mode.
Compact key ring: 24px slots in 8-column grid, only show rows with
items, hide when empty. Add Show Key Ring toggle in Settings with
persistence.
- Store holyRes/fireRes/natureRes/frostRes/shadowRes/arcaneRes in ItemQueryResponseData
- Parse resistance fields in WotLK, TBC, and Classic parsers (previously discarded)
- Display non-zero resistances (e.g. "+40 Fire Resistance") in both tooltip paths
- Add getPlayerRace() accessor to GameHandler
- Show race restriction line (e.g. "Races: Blood Elf, Draenei") in both tooltip paths,
highlighted red when player's race is not allowed
- Useful for fire/nature/frost resist gear (Onyxia, AQ40, Naxx encounters)
Display the allowableClass bitmask parsed from SMSG_ITEM_QUERY as a
human-readable "Classes: X, Y" line. Text is highlighted red when the
player's own class is not in the allowed set. Hidden when all classes
can use the item (no restriction).
Extend the inventory item (ItemDef) tooltip to also display
skill and reputation requirements by consulting the item query
cache (ItemQueryResponseData) when available, matching the
behavior already added to the ItemQueryResponseData tooltip path.
- Store requiredSkill, requiredSkillRank, allowableClass, allowableRace,
requiredReputationFaction, and requiredReputationRank from
SMSG_ITEM_QUERY_SINGLE_RESPONSE in ItemQueryResponseData (was discarded)
- Show "Requires <Skill> (<rank>)" in item tooltip, highlighted red when
the player doesn't have sufficient skill level
- Show "Requires <Rank> with <Faction>" for reputation-gated items
- Skill names resolved from SkillLine.dbc; faction names from Faction.dbc
- Also fix loot window tooltip suppressing items with names starting with 'I'
Read the third update field (bonusTemp/bonusPerm) for each skill slot so the
skills tab displays the actual buffed value rather than just the base value.
Skills buffed by food/potions/items now show "value / max (+N)" with a cyan
name, and maxed-out skills show a gold bar and name for quick identification.
The inventory screen item tooltip showed only the continent name
(Eastern Kingdoms, Kalimdor, etc.) for the hearthstone home location.
Apply the same zone-name lookup already used by the action bar tooltip:
prefer the zone name from homeBindZoneId_ via getWhoAreaName(), falling
back to the continent name if the zone is unavailable.
- Add trigger 4 (soulstone), 5 (no-delay use), 6 (learn/recipe) as "Use:"
— all show as "Use:" in WoW, matching client behavior
- Fix trigger 6 which was incorrectly labeled "Soulstone" (trigger 4 is
soulstone; trigger 6 is LEARN_SPELL_ID used by recipe/pattern items)
- Both ItemDef tooltip and ItemSlot inline tooltip are now consistent
Extends ItemQuality enum with ARTIFACT (6) and HEIRLOOM (7) to match
WotLK 3.3.5a quality values, with light gold color (e6cc80) and
display name support in inventory UI and tooltips.
- /clear slash command empties the chat history (was listed in
autocomplete but never handled)
- Stats panel shows run/flight/swim speed as percentage of base only
when non-default (e.g. mounted or speed-buffed), under a new
Movement section
Convert raw combat rating values to meaningful percentages using
level-scaled divisors based on known WotLK level-80 constants
(from gtCombatRatings.dbc):
Hit Rating : 26.23 per 1% at level 80
Expertise : 8.19 per expertise pt (0.25% dodge/parry each)
Haste : 32.79 per 1% at level 80
Armor Pen : 13.99 per 1% at level 80
Resilience : 94.27 per 1% at level 80
Each stat now displays as "Hit Rating: 120 (4.58%)" instead of
just "Hit Rating: 120". The divisor scales by pow(level/80, 0.93)
for characters below level 80.
Tracks PLAYER_FIELD_MOD_DAMAGE_DONE_POS (7 schools at field 1171) and
PLAYER_FIELD_MOD_HEALING_DONE_POS (field 1192) from server update fields.
getSpellPower() returns the max damage bonus across magic schools 1-6.
getHealingPower() returns the raw healing bonus.
Both values displayed in the character screen Combat section alongside
the previously added attack power, dodge, parry, crit, and rating fields.
Adds update field tracking for WotLK secondary combat statistics:
- UNIT_FIELD_ATTACK_POWER / RANGED_ATTACK_POWER (fields 123, 126)
- PLAYER_DODGE/PARRY/BLOCK/CRIT_PERCENTAGE (fields 1025-1029)
- PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1 (1030, 1032)
- PLAYER_FIELD_COMBAT_RATING_1 (25 slots at 1231, hit/expertise/haste/etc.)
Both CREATE_OBJECT and VALUES update paths now populate these fields.
The Character screen Stats tab shows them when received from the server,
with graceful fallback when not available (Classic/TBC expansions).
Field indices verified against AzerothCore 3.3.5a UpdateFields.h.
- Parse SMSG_SET_FACTION_ATWAR (uint32 repListId + uint8 set) to track
per-faction at-war flags in initialFactions_ flags byte
- Parse SMSG_SET_FACTION_VISIBLE (uint32 repListId + uint8 visible) to
track faction visibility changes from the server
- Add FACTION_FLAG_* constants (VISIBLE, AT_WAR, HIDDEN, etc.) to GameHandler
- Build repListId <-> factionId bidirectional maps when loading Faction.dbc
(ReputationListID field 1); used to correlate flag packets with standings
- Fix Faction.dbc field layout comment: field 1=ReputationListID, field 23=Name
(was incorrectly documented as field 22 with no ReputationListID field)
- Add isFactionAtWar(), isFactionVisible(), getFactionIdByRepListId(),
getRepListIdByFactionId() accessors on GameHandler
- Reputation panel now shows watched faction at top, highlights at-war
factions in red with "(At War)" label, and marks tracked faction in gold
Display Defense Rating, Dodge Rating, Parry Rating, Block Rating,
Block Value, Armor Penetration, and Spell Penetration from equipped
items in the Stats tab. Previously these stat types (12-15, 44, 47,
48) were parsed from item data but silently dropped.
Item "Equip:" and "Use:" spell effects now display the spell's
description text from Spell.dbc (e.g. "Increases your Spell Power by 30.")
rather than the internal spell name (e.g. "Mana Spring Totem").
Falls back to the name when description is unavailable (e.g. older DBCs).
Adds getSpellDescription() to GameHandler, backed by the existing
loadSpellNameCache() pass which now reads the Tooltip field.
socketBonus is a SpellItemEnchantment entry ID, not a spell ID.
Previously getSpellName() was called on it, which produced wrong or
empty results. Now a lazy SpellItemEnchantment.dbc cache in the item
tooltip correctly resolves names like "+6 All Stats".
Extend renderItemTooltip(ItemQueryResponseData) to accept an optional
Inventory* parameter. When Shift is held and an equipped item in the
same slot exists, show: equipped item name, item level diff (▲/▼/=),
and stat diffs for Armor/Str/Agi/Sta/Int/Spi. Pass the player's
inventory from the vendor window hover handler to enable this.
Save totalTimePlayed/levelTimePlayed from SMSG_PLAYED_TIME. Request a
fresh update whenever the character screen is opened. Show total and
level-played time in a two-column layout below the stats panel.
Holding Shift while right-clicking any non-quest inventory item opens a
destroy confirmation popup instead of performing the normal equip/use
action. Item tooltips now show a 'Shift+RClick to destroy' hint at the
bottom (highlighted in red when Shift is held).