REFLECT entries already stored the reflected spell ID but the floating
text display showed only "Reflected"/"You Reflect" without the name.
Now shows "Reflected: Fireball" or "Reflect: Frost Nova", matching the
pattern already used by INTERRUPT, DISPEL, and STEAL entries.
Consistent with the target frame fix: focus targets with level 0
(unknown/?? mobs) now show skull-red instead of grey, and display
"Lv ??" instead of "Lv 0".
Level 0 in the update fields means the server hasn't sent or
the mob is undetectable (e.g. high-level raid bosses). Previously
these were colored grey (no-XP path) and displayed "Lv 0". Now
they correctly show skull-red and display "Lv ??" to match WoW.
Replace the static filled circle with a red triangle arrow that
rotates to match the character's current facing direction.
Uses the same render-space yaw convention as the 3D scene so
the arrow matches in-world orientation.
Extend the existing out-of-range check to cover ITEM slots whose
inventory type is Ranged (bow/gun/crossbow, 40 yd), RangedRight
(wand, 40 yd), or Thrown (30 yd). The check runs after barItemDef
is resolved so the inventory type is available.
The bump-pointer allocator never reused freed blocks, causing the 16 MB
emulated heap to exhaust in long sessions even when blocks were freed.
- First-fit reuse from a free-list before advancing the bump pointer
- Coalesce adjacent free blocks to limit fragmentation
- Roll back the bump pointer when the top free block reaches it
- Reset allocator state on initialize() so re-runs start clean
- Add MT/MA/Asst badges to party frames (matching raid frame treatment)
- Clear learnedTalents_ on SMSG_TALENTS_INVOLUNTARILY_RESET so the
talent screen stays accurate after a server-side talent wipe
Render "MT" (orange), "MA" (blue), and "A" (light blue) in the
bottom-left of each raid cell using member flags from SMSG_GROUP_LIST
and SMSG_REAL_GROUP_UPDATE (bits 0x02/0x04/0x01). Complements the
existing LFG role badges at bottom-right.
Parse group type, member flags, and leader GUID instead of silently
discarding the packet. Updates partyData so group frames reflect
role changes and leadership transitions in real time.
Prevents unbounded GPU memory growth in long play sessions where the player
visits many zones. Tiles are inserted into a FIFO deque; when the count of
successfully-loaded tiles exceeds MAX_TILE_CACHE (128), the oldest entry is
destroyed and removed from both the cache map and the deque.
At 256×256×4 bytes per tile this caps minimap GPU usage at ~32 MB.
Add buildItemLink() helper that formats |cff...|Hitem:...|h[Name]|h|r links so
the chat renderer draws item names in their quality colour (grey/white/green/
blue/purple/orange) with a small icon and tooltip on hover.
Applied to: loot received (SMSG_ITEM_PUSH_RESULT), looted from corpse
(handleLootRemoved), quest item count updates, and all three auction
house notifications (sold, outbid, expired).
Wire up remaining UISoundManager calls for milestone and notification events:
- playLevelUp() on SMSG_LEVELUP_INFO
- playAchievementAlert() on SMSG_ACHIEVEMENT_EARNED (self only)
- playTargetSelect() on duel request and group invite
- playError() on inventory change failure
Wire up UISoundManager calls that were loaded but never invoked:
- playQuestActivate() on quest accept
- playQuestComplete() on server-confirmed quest completion
- playError() on trainer buy failure, vendor buy failure, and sell failure
The XP bar tooltip now displays current progress as a percentage
(e.g., "Current: 45000 / 100000 XP (45.0%)"), making it easier to
gauge leveling progress at a glance.
The ItemQueryResponseData tooltip overload had this hint but the
primary ItemDef overload did not. Players hovering gear in their
inventory now see the comparison prompt when an equipped equivalent
exists.
Area discovery XP was only shown in the system chat log. Now it also
appears as a floating "+XP" number like kill XP, giving immediate
visual feedback when discovering new zones.
WotLK and Classic parsers return true on success regardless of mail
count, but TBC returned !inbox.empty() which falsely signals parse
failure on an empty mailbox, potentially causing callers to skip
valid empty-mailbox state.
The shift-hover gear comparison was missing secondary stat types
(Defense, Dodge, Parry, Block Rating, Hit/Crit/Haste variants,
Healing, Spell Damage, Spell Pen) — only 10 of 22 stat types had
labels. Also adds full extra stats and DPS comparison to the
ItemQueryResponseData tooltip overload (loot window) which had none.
TBC 2.4.3 SMSG_MESSAGECHAT has no senderGuid(u64) or unknown(u32)
prefix before type-specific data. The WotLK base parser reads these
12 bytes unconditionally, causing complete misalignment of all chat
message fields — every chat message on a TBC server would parse
garbage for sender, channel, and message content.
TBC 2.4.3 SMSG_GAMEOBJECT_QUERY_RESPONSE has 2 extra strings after
name[4] (iconName + castBarCaption). WotLK has 3 (adds unk1). Without
this override, the WotLK parser's third readString() consumed bytes
from the data[24] fields, corrupting game object type-specific data
and breaking interactions with doors, chests, mailboxes, and
transports on TBC servers.
TBC 2.4.3 sends quest giver status as uint32 (like Classic), not uint8
(WotLK). Without this override, reading uint8 consumed only 1 of 4
bytes, misaligning all subsequent packet data and breaking quest
markers on NPCs.
TBC channel join/leave packets use Classic format (name+password only).
The WotLK base prepends channelId/hasVoice/joinedByZone, causing
servers to reject the malformed packets and breaking channel features.
TBC 2.4.3 SMSG_GUILD_ROSTER has the same rank structure as WotLK
(variable rankCount + goldLimit + bank tab permissions), but does NOT
include a gender byte per member (WotLK added it). Without this
override, TBC fell through to the WotLK parser which read a spurious
gender byte, causing every subsequent field in each member entry to
misalign.
Combat log now shows specific power type names (Mana, Rage, Energy,
Focus, Happiness, Runic Power) instead of generic "power" for ENERGIZE
and POWER_DRAIN events. Uses the powerType field added to CombatLogEntry
in the previous commit.
Apply a cold blue-grey fullscreen overlay when the player is in ghost
form, creating a desaturated, muted appearance that clearly signals the
death state. Uses the existing overlay pipeline infrastructure. Applied
in both parallel and non-parallel rendering paths, after underwater tint
but before brightness adjustment so UI elements remain unaffected.
Fall, lava, drowning, fatigue, slime, and fire damage now display their
specific type instead of generic "Environmental damage" in both floating
combat text and the combat log window. The envType byte from
SMSG_ENVIRONMENTAL_DAMAGE_LOG is propagated via the powerType field to
the display layer. Added powerType to CombatLogEntry for consistent
access in the persistent combat log.
Other players on transports (boats, zeppelins, trams) were not properly
tracked because handleOtherPlayerMovement() did not read transport data
from MSG_MOVE_* packets. This caused entities to slide off transports
between movement updates since no transport attachment was established.
Now reads the transport GUID and local offset from the packet using
expansion-aware wire flags (0x200 for WotLK/TBC, 0x02000000 for
Classic/Turtle), registers a transport attachment so the entity follows
the transport smoothly via updateAttachedTransportChildren(), and clears
the attachment when the player disembarks.
- Load SkillLine.dbc and SkillLineAbility.dbc during SMSG_INITIAL_SPELLS
so isProfessionSpell() works immediately without visiting a trainer
- Implement SMSG_LOOT_SLOT_CHANGED handler to remove items taken by
other players in group loot, keeping the loot window in sync
SMSG_LOOT_RESPONSE items include randomSuffix and randomPropertyId
fields across all expansions, not just WotLK. Using 14-byte size for
Classic/TBC caused item data to be read at wrong offsets.
Remove stray X-flip in minimap display shader that mirrored the map
horizontally (West on right instead of East). Fix arrow rotation
fallback path (missing negation) and add character-facing-relative
arrow in rotateWithCamera mode.
Compact key ring: 24px slots in 8-column grid, only show rows with
items, hide when empty. Add Show Key Ring toggle in Settings with
persistence.
When Classic is active, loadDBC("Spell.dbc") finds the WotLK base DBC
(234 fields) since no binary Classic DBC exists. The Classic layout says
IconID is at field 117, but in the WotLK DBC that field contains
unrelated data (mostly zeros). This caused all spell icon lookups to
fail silently.
Now detects the DBC/layout field count mismatch and falls back to the
WotLK field index 133, which is correct for the base DBC. Classic spell
IDs are a subset of WotLK, so the icon mapping works correctly.
The sync path's MODULE handler was returning 0x01 (module found) for
unwanted cheat DLLs (WPESPY, TAMIA, PRXDRVPE, etc.) instead of 0x00
(not found). Since VMaNGOS compares the result as a boolean, returning
any non-zero value for a cheat module tells the server "this cheat DLL
is loaded," triggering Warden penalties that accumulate into a kick
after ~3-5 minutes.
Also adds ±4KB hint window search to searchCodePattern for faster
PAGE_A resolution without full brute-force, and restores the turtle
PAGE_A fallback (confirmed patterns are runtime-patched offsets not
present in the on-disk PE).
Multiple fields were at wrong offsets causing MEM_CHECK comparison
failures against expected Windows 7 SP1 values. Key fixes:
- LargePageMinimum: 0x248→0x244
- NtProductType at 0x264 was 0, now 1 (VER_NT_WORKSTATION)
- ProductTypeIsValid at 0x268 was missing
- ProcessorFeatures at 0x274 was clobbered by misplaced NtProductType
- NumberOfPhysicalPages: 0x300→0x2E8
- ActiveConsoleId at 0x2D8 was 4, now 1
- Added SuiteMask, NXSupportPolicy, and other missing fields
Terrain pool 16384→65536, WMO pool 8192→32768. The previous sizes
were too small for the load/unload radii, causing pool exhaustion
and a hard crash when streaming terrain on large maps.
Sending a wrong hash to AzerothCore/WotLK servers triggers an
account ban. When no pre-computed challenge-response entry matches
the server seed, skip the response entirely so the server times out
with a kick (recoverable) instead of verifying a bad hash and
banning (unrecoverable). Turtle/Classic servers remain unchanged
as they only log Warden failures.
Also adds RX silence detection and fixes Turtle isTurtle flag
propagation in MEM_CHECK path.
Move 5-second brute-force HMAC-SHA1 code pattern searches to a
background thread via std::async. The main loop now detects PAGE_A/B
checks, launches the response builder async, and drains the result
in update() — encrypting and sending on the main thread to keep
wardenCrypto_ RC4 state thread-safe.
Also adds Turtle WoW PE binary support (isTurtle flag, dedicated exe
search, runtime patches), searchCodePattern with result caching,
writeLE32 public API, and Warden scan entry verification.