handleMonsterMove called MonsterMoveParser::parse() directly (WotLK
format with extra uint8 after PackedGuid) instead of going through
the polymorphic packetParsers_->parseMonsterMove(). Added parseVanilla
override to ClassicPacketParsers so classic/turtle use the correct
vanilla format.
Update field extraction in both CREATE_OBJECT and VALUES handlers to check
specific fields (maxHealth, level, faction, etc.) before power/maxpower range
checks. In Classic 1.12.1, power indices 23-27 are adjacent to maxHealth (28),
and maxPower indices 29-33 are adjacent to level (34) and faction (35), so
range checks like "key >= powerBase && key < powerBase+7" were incorrectly
capturing those fields.
Add build-aware WoW.exe selection and runtime global patching for Warden
SYSTEM_INFO, EndScene, WorldEnables, and LastHardwareAction chains. Fix
Classic opcodes and auth session addon data format for CMaNGOS compatibility.
Bag bar: left-click drag bags to swap positions using CMSG_SWAP_ITEM
with INVENTORY_SLOT_BAG_0 (255). Local optimistic swap for instant
feedback. Camera controller now respects ImGui WantCaptureMouse.
Vendor auto-open bags only triggers once per session.
Fix opcodes: CMSG_GAMEOBJECT_USE 0x01B→0x0B1 (typo caused
SMSG_FORCEACTIONSHOW spam), CMSG_CANCEL_AURA 0x033→0x136,
SMSG_SELL_ITEM 0x1A4→0x1A1.
Replace 2D screen-space ding rings with real WoW LevelUp.m2 particle/geometry
effect. Fix FBlock particle color parsing (C3Vector floats, not CImVector bytes)
which was producing blue/red instead of golden yellow. Spell effect models bypass
particle dampeners, glow sprite conversion, Mod→Additive blend override, and all
collision (floor/wall/camera) to prevent camera zoom-in. Other players' level-ups
trigger the 3D effect at their position with group chat notification. F7 hotkey
for testing.
- Correct UNIT_FIELD_BYTES_0 to index 23 (was incorrectly 56) in update fields JSON and table
- Replace single power/maxPower with powers[7]/maxPowers[7] arrays indexed by power type
- Add setPowerByType/setMaxPowerByType helpers for setting specific power types
- getSpellCastResultString now returns "Not enough rage/energy/focus/runic power" based on player power type instead of always "Not enough mana"
- Fix NPC combat messages concatenating onto previous lines by combining prefix+body into single renderTextWithLinks call instead of TextWrapped+SameLine
- Improve generic error strings to be more WoW-authentic (Invalid target, Target not in line of sight, etc.)
The character stats panel was showing Armor: 0 because summing armor
from item query responses is fragile (depends on correct BuyCount/damage
block parsing). Instead, read the server-authoritative total armor
directly from UNIT_FIELD_RESISTANCES (physical resistance, index 0)
in the player entity update fields.
Added UNIT_FIELD_RESISTANCES to the UF enum and all four expansion
JSON files with correct wire indices:
WotLK 3.3.5a: 99 (NPC_FLAGS=82 + emotestate + stat×5 + posstat×5 + negstat×5)
TBC 2.4.3: 185 (NPC_FLAGS=168 + same relative layout)
Classic 1.12: 154 (NPC_FLAGS=147 + emotestate + stat×5, no posstat/negstat)
Turtle WoW: 154 (same as Classic)
Stats panel uses server armor when > 0, falls back to summed item-query
armor otherwise. Armor rating resets to 0 on world entry and is updated
from both CREATE_OBJECT and VALUES update blocks.
TBC 2.4.3 SMSG_ITEM_QUERY_SINGLE_RESPONSE differs from WotLK: no Flags2,
no BuyCount, statsCount-many stat pairs (not always 10), and no
ScalingStatDistribution/ScalingStatValue. Without this override,
TbcPacketParsers fell back to the WotLK parser and misread stats/armor
with a cascading 16-byte offset. Classic (Vanilla) was already safe via
its own independent ClassicPacketParsers::parseItemQueryResponse().
Previously other players jittered because the entity sat frozen at its
destination between movement packets, then snapped to the new start
position on the next packet (stop-pop-stop-pop at ~10 Hz).
Entity interpolation now tracks a smoothed velocity and dead-reckons
past the end of each packet window, so the entity keeps gliding at the
estimated speed until the next server update arrives. Movement stops
only after two consecutive intervals with no new packet (entity has
genuinely stopped).
Also replaced the raw packet-delta duration with an exponential moving
average (EMA) per player. A single slow or fast packet no longer spikes
the playback speed; the EMA converges on the actual send rate (~100 ms)
and absorbs jitter without adding a fixed input-latency penalty.
warden_emulator.cpp: guard unicorn include + entire implementation with
HAVE_UNICORN; provide stub implementations for platforms without Unicorn
(Windows ARM64 which has no unicorn MSYS2 package)
warden_module.cpp: include <windows.h> for VirtualAlloc/HMODULE/etc on
Windows; always include warden_emulator.hpp so unique_ptr destructor compiles
regardless of HAVE_UNICORN
world_packets.hpp + game_handler.cpp: rename CharCreateResult::ERROR to
CharCreateResult::CHAR_ERROR to avoid wingdi.h #define ERROR 0 collision
- logger.cpp: use localtime_s on Windows (reversed arg order vs localtime_r)
- process.hpp: drop constexpr on INVALID_PROCESS (INVALID_HANDLE_VALUE is a
reinterpret_cast, not valid in constexpr context)
- world_packets.hpp: push/pop ERROR macro around CharCreateResult enum to avoid
clash with wingdi.h #define ERROR 0
- Add Entity::setOrientation() to update facing without cancelling movement
- Force attacker and victim to face each other on SMSG_ATTACKSTART
- Fix orientation sign error in MonsterMove: use atan2(-dy, dx) throughout so
NPCs don't glide backward; clamp FacingAngle moves that are >90° off travel vector
- Tab-target: skip dead units and non-hostiles at both build and advance time;
stale entries (killed between presses) are skipped inline rather than cycling to them
- Spirit healer resurrection: detect same-map SMSG_NEW_WORLD with resurrectPending_
and skip the full world reload/entity clear, preventing the fall-forever bug
- propagate item damage range and delay into ItemDef during inventory rebuild
- show weapon damage, speed, and DPS in inventory/character slot tooltips
- fix online spawn camera pitch sign so third-person camera starts above ground
- parse and cache item class/subclass, damage range, and attack delay from item query responses
- render weapon damage, speed, and DPS in the shared item-link tooltip
- render weapon damage, speed, and DPS in vendor hover tooltips
- keep armor and primary stat lines intact
- send CMSG_BUY_ITEM as vendorGuid + itemId + count (drop extra slot/bag fields)
- reset vendor list state before parsing SMSG_LIST_INVENTORY to prevent stale items carrying over
- add packet length guards for list-inventory header and per-item rows
- keep optional extended-cost parsing for cross-core compatibility
- Trigger ding when UNIT_FIELD_LEVEL increases for player: plays LevelUp sound,
cheer emote animation, and shows screen overlay
- renderDingEffect(): 3 expanding golden rings + "LEVEL X!" / "DING!" text
drawn via ImDrawList foreground (3s duration, fades out last 0.8s)
- triggerDing() wires sound (UiSoundManager::playLevelUp) + emote + overlay
- LevelUpCallback in GameHandler fires on genuine level increase (newLevel > oldLevel)
- "Test: Level Up" button in escape menu triggers ding at current player level
Checkbox in Settings > Gameplay > Loot section. When enabled, all items
are automatically sent CMSG_AUTOSTORE_LOOT_ITEM on loot response (same
as right-click looting each item). Gold always auto-loots regardless.
Setting persists in settings.cfg as auto_loot=0/1.
- Mute button: small [M] button alongside minimap zoom controls, turns red when active; directly sets AudioEngine master volume to 0, restores on unmute; persists in settings.cfg
- Original Soundtrack: checkbox in Settings > Audio that controls whether custom original music tracks (file: prefix) are included in zone music rotation; when disabled, only WoW MPQ tracks play; persists in settings.cfg
- ZoneManager.getRandomMusic() now filters file: paths when OST is disabled, falling back to full list if zone has no non-file tracks
The gossip questIcon field is an integer enum (2=available, 4=incomplete,
5=ready-to-turn-in), not a bitmask. Using (questIcon & 0x04) caused icon=4
(in-progress quests) to be treated as completable, so the client sent
CMSG_QUESTGIVER_REQUEST_REWARD for incomplete quests. The server rejected
these silently and re-sent SMSG_GOSSIP_MESSAGE, causing an infinite loop.
Fix: use exact equality (questIcon == 5 for completable, == 4 for incomplete).
Also register SMSG_CANCEL_AUTO_REPEAT (0x06B) to suppress the unhandled
opcode warning logged on every login.
Root cause: OpcodeTable::loadFromJson() cleared all mappings before
loading the expansion JSON, so any WotLK opcode absent from Turtle WoW's
opcodes.json (including SMSG_AURA_UPDATE and SMSG_AURA_UPDATE_ALL) was
permanently lost. Changed loadFromJson to patch/merge on top of existing
defaults so only explicitly listed opcodes are overridden.
Also fix isBuff border color: was testing flag 0x02 (effect 2 active)
instead of 0x80 (negative/debuff flag).
Add client-side duration countdown: AuraSlot.receivedAtMs is stamped
when the packet arrives; getRemainingMs(nowMs) subtracts elapsed time so
buff tooltips show accurate remaining duration instead of stale snapshot.
Re-send CMSG_ATTACKSWING every second while auto-attacking so combat
resumes automatically when the server pauses the attack loop (out of
range, etc). Previously the client kept autoAttacking=true but never
re-engaged, requiring the player to manually right-click again.
Also remove leftover single-player/offline references from comments.
- audio_engine.cpp: cache key was based on vector pointer address, not
content — cache never hit since each asset load produces a new
allocation. Replace with FNV-1a over head+tail bytes + size, giving
correct content-based identity at O(1) cost. Add 256-entry cap with
eviction to prevent unbounded growth over long sessions.
- game_handler.hpp/cpp, spellbook_screen, game_screen: knownSpells was
a std::vector with O(n) std::find lookups scattered across packet
handlers and UI code. Switch to std::unordered_set for O(1) insert,
erase, and membership checks. Update all push_back/erase-remove/find
call sites to use set operations.
Previously this opcode was unrecognised and silently dropped, leaving the
client stuck in ENTERING_WORLD with no feedback when the server rejected a
login (duplicate session, world down, disabled race/class, etc.). Now we
decode the LoginFailureReason byte, reset state to CHAR_LIST_RECEIVED so
the player can retry, and surface a red error message on the character screen
via the new CharLoginFailCallback. Also adds isError colour support to
CharacterScreen::setStatus so failures show in red and successes in green.
- Add TurtlePacketParsers with dedicated movement block parser (Classic format + transport timestamp)
- Fix quest giver status: read uint32 and translate vanilla enum values for Classic/Turtle
- Fix quest accept packet: remove trailing uint32 that vanilla servers reject
- Fix quest details parser: auto-detect vanilla vs WotLK format (informUnit field)
- Fix spellbook and action bar icons: fallback to WotLK DBC field indices when expansion layout fails
- Fix spell cast failure messages: translate vanilla SpellCastResult codes (+1 offset)
- Fix realm list: correct type values (6=RP, 8=RP-PvP) and population thresholds
- Fix music: disable looping for zone music, auto-advance to next random track when finished
- Add music anti-repeat: avoid playing the same track back-to-back
- Make TBC update block parsing resilient (keep parsed blocks on failure instead of aborting)
- Add right-click attack on hostile mobs
- Add name query diagnostic logging