Replace minimal name-only item tooltips with proper WoW-style display:
- Quality-colored item name header
- Item level line for equipment (gold text)
- Equip slot and weapon/armor type on a double line
(e.g., "Head" / "Plate" or "One-Hand" / "Sword")
- Item class for non-equipment items
Shared _WoweePopulateItemTooltip() helper used by both
SetInventoryItem and SetBagItem for consistent tooltip formatting.
Maps INVTYPE_* strings to display names (Head, Chest, Two-Hand, etc.).
GetItemInfo returned empty strings for item class (field 6), subclass
(field 7), and equip slot (field 9). Now returns:
- Class: mapped from itemClass enum (Consumable, Weapon, Armor, etc.)
- Subclass: from parsed subclassName (Sword, Mace, Shield, etc.)
- EquipSlot: mapped from inventoryType to INVTYPE_ strings
(INVTYPE_HEAD, INVTYPE_CHEST, INVTYPE_WEAPON, etc.)
These fields are used by equipment comparison addons, character sheet
displays, and bag sorting addons to categorize and filter items.
Four independent static local steady_clock start times were used as
time origins in GetTime(), GetSpellCooldown(), UnitBuff expiration,
and UnitCastingInfo — each initializing on first call at slightly
different times. This created systematic timestamp mismatches.
When addons compute (start + duration - GetTime()), the start value
from GetSpellCooldown and the GetTime() return used different epochs,
causing cooldown sweeps and buff timers to appear offset.
Replace all four independent statics with a single file-scope
kLuaTimeEpoch constant and luaGetTimeNow() helper, ensuring all
time-returning Lua functions share exactly the same origin.
Implement GetBindingKey(command) and GetBindingAction(key) with
default action button mappings (ACTIONBUTTON1-12 → "1"-"9","0","-","=").
Action bar addons display bound keys on button tooltips via
GetBindingKey("ACTIONBUTTON"..slot).
Also add stubs for GetNumBindings, GetBinding, SetBinding, SaveBindings,
SetOverrideBindingClick, and ClearOverrideBindings to prevent nil-call
errors in FrameXML keybinding UI code (37 call sites).
setActionBarSlot (called from PickupAction/PlaceAction drag-drop and
from server-driven action button updates) updated the slot data and
notified the server, but never fired the Lua addon event. Action bar
addons (Bartender4, Dominos) register for ACTIONBAR_SLOT_CHANGED to
refresh button textures, tooltips, and cooldown state when slots change.
Also fires ACTIONBAR_UPDATE_STATE for general action bar refresh.
PLAYER_DEAD only fired from SMSG_FORCED_DEATH_UPDATE (GM kill) — the
normal death path (health dropping to 0 via VALUES update) never fired
it. Death-related addons and the default release spirit dialog depend
on this event.
Also add PLAYER_ALIVE (fires when resurrected without having been a
ghost) and PLAYER_UNGHOST (fires when player rezzes from ghost form)
at the health-restored-from-zero VALUES path. These events control
the transition from ghost form back to alive, letting addons restore
normal UI state after death.
handleTextEmote pushed emote messages directly to chatHistory
instead of using addLocalChatMessage, so Lua chat addons never
received CHAT_MSG_TEXT_EMOTE events for /wave, /dance, /bow, etc.
from other players. Use addLocalChatMessage which fires the event
and also notifies the C++ display callback.
GetSpellCooldown only returned per-spell cooldowns from the
spellCooldowns map, ignoring the Global Cooldown. Addons like OmniCC
and action bar addons rely on GetSpellCooldown returning GCD timing
when no individual spell cooldown is active — this is what drives the
cooldown sweep animation on action bar buttons after casting.
Now falls back to GCD timing (from getGCDRemaining/getGCDTotal) when
the spell has no individual cooldown but the GCD is active. Returns
proper (start, duration) values so addons can compute elapsed/remaining.
Same fix applied to GetActionCooldown for spell-type action bar slots.
Implement keyboard modifier queries using ImGui IO:
- IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
- IsModifiedClick(action) — CHATLINK=Shift, DRESSUP=Ctrl, SELFCAST=Alt
- GetModifiedClick/SetModifiedClick for keybind configuration
Fire UPDATE_EXHAUSTION and PLAYER_UPDATE_RESTING events when rest state
changes (entering/leaving inns and cities) and when rested XP updates.
XP bar addons use UPDATE_EXHAUSTION to show the rested bonus indicator.
Implement keyboard modifier state queries using ImGui IO state:
- IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown — direct key queries
- IsModifiedClick(action) — checks if the modifier matching a named
action is held (CHATLINK/SPLITSTACK=Shift, DRESSUP=Ctrl, SELFCAST=Alt)
- GetModifiedClick(action) — returns the assigned key name for an action
- SetModifiedClick — no-op stub for compatibility
These are fundamental input functions used by virtually all interactive
addons: shift-click to link items in chat, ctrl-click for dressup,
alt-click for self-cast, shift-click to split stacks, etc.
GetItemInfo returned item links with hardcoded white color (|cFFFFFFFF)
regardless of quality. Now uses quality-appropriate colors: gray for
Poor, white for Common, green for Uncommon, blue for Rare, purple for
Epic, orange for Legendary, gold for Artifact, cyan for Heirloom.
Also fix GameTooltip:GetItem() to use the quality-colored link from
GetItemInfo instead of hardcoded white.
GetRaidRosterInfo(index) returns name, rank, subgroup, level, class,
fileName, zone, online, isDead, role, isML — the core function raid
frame addons (Grid, Healbot, VuhDo) use to populate unit frame data.
Resolves class from UNIT_FIELD_BYTES_0 when entity is available.
GetThreatStatusColor(status) returns RGB for threat indicator coloring
(gray/yellow/orange/red). Used by unit frames and threat meters.
GetReadyCheckStatus(unit) stub returns nil (no check in progress).
RegisterUnitWatch/UnregisterUnitWatch stubs for secure frame compat.
GetItemQualityColor(quality) returns r, g, b, hexString for item
quality coloring (Poor=gray through Heirloom=cyan). Used by bag
addons, tooltips, and item frames to color item names/borders.
GetItemCount(itemId) counts total stacks across backpack + bags.
Used by addons to check material availability, quest item counts,
and consumable tracking.
UseContainerItem(bag, slot) uses/equips an item from a container
slot, delegating to useItemById for the actual equip/use action.
Fire UI_ERROR_MESSAGE from addUIError() so Lua addons can react to
error messages like "Not enough mana" or "Target is too far away".
Previously only the C++ overlay callback was notified. Also add
addUIInfoMessage() helper for informational system messages.
Fire QUEST_REMOVED and QUEST_LOG_UPDATE when quests are removed from
the quest log — both via server-driven removal (SMSG_QUEST_UPDATE_FAILED
etc.) and player-initiated abandon (CMSG_QUESTLOG_REMOVE_QUEST). Quest
tracking addons like Questie register for these events to update their
map markers and objective displays.
Classic and Turtle WoW don't use SMSG_AURA_UPDATE packets — they
pack aura data into UNIT_FIELD_AURAS update fields. The code correctly
rebuilds playerAuras from these fields in both CREATE_OBJECT and VALUES
update paths, but never fired the UNIT_AURA("player") addon event.
Buff frame addons (Buffalo, ElkBuffBars, etc.) register for UNIT_AURA
to refresh their display. Without this event, buff frames on Classic
and Turtle never update when buffs are gained or lost.
addLocalChatMessage only pushed to chatHistory and called the C++
display callback — it never fired Lua addon events. This meant the
player's own sent messages (local echoes from sendChatMessage) and
system messages (loot, XP gains, errors) were invisible to Lua chat
frame addons.
Now fires CHAT_MSG_{type} with the full 12-arg WoW signature from
addLocalChatMessage, matching the incoming message path. Uses the
active character name as sender for player-originated messages.
The SMSG_MESSAGECHAT handler stored messages in chatHistory and
triggered chat bubbles, but never fired Lua addon events. Chat frame
addons (Prat, Chatter, WIM) and the default ChatFrame all register for
CHAT_MSG_SAY, CHAT_MSG_WHISPER, CHAT_MSG_PARTY, CHAT_MSG_GUILD, etc.
to display incoming messages.
Now fires CHAT_MSG_{type} for every incoming message with the full WoW
event signature: message, senderName, language, channelName, displayName,
specialFlags, zoneChannelID, channelIndex, channelBaseName, unused,
lineID, and senderGUID. Covers all chat types: SAY, YELL, WHISPER,
PARTY, RAID, GUILD, OFFICER, CHANNEL, EMOTE, SYSTEM, MONSTER_SAY, etc.
Add the complete cursor state machine needed for drag-and-drop:
- PickupAction(slot) — pick up or swap action bar slots
- PlaceAction(slot) — place cursor content into action bar
- PickupSpell / PickupSpellBookItem — drag spells from spellbook
- PickupContainerItem(bag, slot) — drag items from bags
- PickupInventoryItem(slot) — drag equipped items
- ClearCursor / DeleteCursorItem — clear cursor state
- GetCursorInfo — returns cursor content type/id
- CursorHasItem / CursorHasSpell — query cursor state
- AutoEquipCursorItem — equip item from cursor
Cursor state tracks type (SPELL/ITEM/ACTION), id, and source slot.
PickupAction on empty slots with a spell cursor auto-assigns spells
to the action bar. Enables spellbook-to-action-bar drag-drop and
inventory management through the WoW UI.
Lava M2 models used independent static-local start times in pass 1
and pass 2 for UV scroll animation. Since static locals initialize
on first call, the two timers started at slightly different times
(microseconds to frames apart), causing a permanent UV offset mismatch
between passes — visible as texture flicker/jumping on lava surfaces.
Replace both function-scoped statics with a single file-scoped
kLavaAnimStart constant, ensuring both passes compute identical UV
offsets from the same epoch.
Implement the core map functions needed by WorldMapFrame.lua:
- SetMapToCurrentZone — sets map view from player's current mapId/zone
- GetCurrentMapContinent — returns continent (1=Kalimdor, 2=EK, etc.)
- GetCurrentMapZone — returns current zone ID
- SetMapZoom(continent, zone) — navigate map view
- GetMapContinents — returns continent name list
- GetMapZones(continent) — returns zone names per continent
- GetNumMapLandmarks — stub (returns 0)
Maps game mapId (0=EK, 1=Kalimdor, 530=Outland, 571=Northrend) to
WoW's continent numbering. Internal state tracks which continent/zone
the map UI is currently viewing.
Replace empty stub GameTooltip methods with working implementations:
- SetInventoryItem(unit, slot): populates tooltip with equipped item
name and quality-colored text via GetInventoryItemLink + GetItemInfo
- SetBagItem(bag, slot): populates from GetContainerItemInfo + GetItemInfo
- SetSpellByID(spellId): populates with spell name/rank from GetSpellInfo
- SetAction(slot): delegates to SetSpellByID or item lookup via GetActionInfo
- SetUnitBuff/SetUnitDebuff: populates from UnitBuff/UnitDebuff data
- SetHyperlink: parses item: and spell: links to populate name
- GetItem/GetSpell: now return real item/spell data when tooltip is populated
Also fix GetCVar/SetCVar conflict — remove Lua-side overrides that
were shadowing the C-side implementations (which return real screen
dimensions and sensible defaults for common CVars).
In the CREATE update block, the ufNpcFlags check at the end of the
else-if chain was unreachable dead code — it was already handled
earlier in the same chain. Remove the duplicate.
In the VALUES update block, mount display changes via field updates
fired mountCallback_ but not the UNIT_MODEL_CHANGED addon event,
unlike the CREATE path which fired both. Add the missing event so
Lua addons are notified when the player mounts/dismounts via VALUES
updates (the common case for aura-based mounting).
Also fire UNIT_MODEL_CHANGED for target/focus/pet display ID changes
in the VALUES displayIdChanged path, matching the CREATE path behavior.
Implement GetNumQuestLeaderBoards and GetQuestLogLeaderBoard — the core
functions WatchFrame.lua and QuestLogFrame.lua use to display objective
progress like "Kobold Vermin slain: 3/8" or "Linen Cloth: 2/6".
GetNumQuestLeaderBoards counts kill + item objectives from the parsed
SMSG_QUEST_QUERY_RESPONSE data. GetQuestLogLeaderBoard returns the
formatted progress text, type ("monster"/"item"/"object"), and
completion status for each objective.
Also adds ExpandQuestHeader/CollapseQuestHeader (no-ops for flat quest
list) and GetQuestLogSpecialItemInfo stub.
GetPlayerFacing() returns player orientation in radians, needed by
minimap addons for arrow rotation and facing-dependent mechanics.
GetCVar(name) returns sensible defaults for commonly queried CVars
(uiScale, screen dimensions, nameplate visibility, sound toggles,
autoLoot). SetCVar is a no-op stub for addon compatibility.
PLAYER_ENTERING_WORLD is the single most important WoW addon event —
virtually every addon registers for it to initialize UI, state, and
data structures. It was never fired, causing widespread addon init
failures on login and after teleports.
Now fired from:
- handleLoginVerifyWorld (initial login + same-map teleports)
- handleNewWorld (cross-map teleports, instance transitions)
Also fires:
- PLAYER_LOGIN on initial world entry only
- ZONE_CHANGED_NEW_AREA on all world entries
- UPDATE_WORLD_STATES on initial entry
- SPELLS_CHANGED + LEARNED_SPELL_IN_TAB after SMSG_INITIAL_SPELLS
(so spell book addons can initialize on login)
Implement GetNumSpellTabs, GetSpellTabInfo, GetSpellBookItemInfo, and
GetSpellBookItemName — the core functions SpellBookFrame.lua needs to
organize known spells into class skill line tabs.
Tabs are built lazily from knownSpells grouped by SkillLineAbility.dbc
mappings (category 7 = class). A "General" tab collects spells not in
any class skill line. Tabs auto-rebuild when the spell count changes.
Also adds SpellBookTab struct and getSpellBookTabs() to GameHandler.
Implement the quest tracking functions needed by WatchFrame.lua:
- SelectQuestLogEntry/GetQuestLogSelection — quest log selection state
- GetNumQuestWatches — count of tracked quests
- GetQuestIndexForWatch(watchIdx) — map Nth watched quest to log index
- AddQuestWatch/RemoveQuestWatch — toggle quest tracking by log index
- IsQuestWatched — check if a quest log entry is tracked
- GetQuestLink — generate colored quest link string
Backed by existing trackedQuestIds_ set and questLog_ vector.
Adds selectedQuestLogIndex_ state to GameHandler for quest selection.
Maps WoW equipment slot names (e.g. "HeadSlot", "MainHandSlot") to
inventory slot IDs, empty-slot textures, and relic check flags.
Supports case-insensitive matching with optional "Slot" suffix stripping.
Unblocks PaperDollFrame.lua and BankFrame.lua which call this function
to resolve slot button IDs during UI initialization.
PR #19 (572bb4ef) swapped CharSections.dbc field indices, placing
Texture1-3 at fields 4-6 and VariationIndex/ColorIndex at 8-9. Binary
analysis of the actual DBC files (Classic, TBC, Turtle — all identical
layout, no WotLK-specific override) confirms the correct order is:
Field 4 = VariationIndex
Field 5 = ColorIndex
Field 6 = Texture1 (string)
Field 7 = Texture2 (string)
Field 8 = Texture3 (string)
Field 9 = Flags
With the wrong indices, VariationIndex/ColorIndex reads returned string
offsets (garbage values that never matched), so all CharSections lookups
failed silently — producing white untextured character models at the
login screen and in-world.
Fixes all 4 expansion JSON layouts, hardcoded fallbacks in
character_preview.cpp, application.cpp, and character_create_screen.cpp.
Also handles the single-layer edge case (body skin only, no face/underwear)
by loading the texture directly instead of skipping compositing.
IsActionInRange(slot) checks if the spell on an action bar slot is within
range of the current target, using DBC spell range data and entity positions.
Returns 1/0/nil matching the WoW API contract.
GetActionInfo(slot) returns action type ("spell"/"item"/"macro"), id, and
subType for action bar interrogation by bar addons.
GetActionCount(slot) returns item stack count across backpack and bags for
consumable tracking on action bars.
Expose cast/channel state to Lua addons via UnitCastingInfo(unit) and
UnitChannelInfo(unit), matching the WoW API signature (name, text, texture,
startTime, endTime, isTradeSkill, castID, notInterruptible). Works for
player, target, focus, and pet units using existing UnitCastState tracking.
Also fix handleCastFailed (SMSG_CAST_FAILED, Classic/TBC path) to fire
UNIT_SPELLCAST_FAILED and UNIT_SPELLCAST_STOP events — previously only
the WotLK SMSG_CAST_RESULT path fired these, leaving Classic/TBC addons
unaware of cast failures.
Adds isChannel field to UnitCastState and getCastTimeTotal() accessor.
When logging in while already dead (reconnect/crash recovery), send
MSG_CORPSE_QUERY to get the server-authoritative corpse location.
Without this, the minimap corpse marker would be missing or point to
the wrong position after reconnecting as a ghost.
Parse MSG_CORPSE_QUERY server response to get the exact corpse location
and map ID. Also send the query after releasing spirit so the minimap
corpse marker points to the correct position even when the player died
in an instance and releases to an outdoor graveyard.
Previously the corpse position was only set from the entity death
location, which could be wrong for cross-map ghost runs.
Change the bare shin (no boots) default from geoset 502 to 503 across
all four code paths (character creation, character preview, equipment
update, NPC rendering).
Geoset 503 has Y width ~0.44 which better matches the thigh mesh
width (~0.42) than 502's width (~0.39), reducing the visible gap at
the knee joint where lower and upper leg meshes meet.
Returns squared distance between the player and a unit, plus a boolean
indicating whether the calculation was possible. Squared distance
avoids sqrt for efficient range comparisons.
Used by DBM, BigWigs, and proximity warning addons for raid encounter
range checks (e.g., "spread 10 yards" mechanics).
Returns true if the player is within interaction distance of a unit:
- Index 1: Inspect range (28 yards)
- Index 2: Trade range (11 yards)
- Index 3: Duel range (10 yards)
- Index 4: Follow range (28 yards)
Used by trade addons, inspect addons, and proximity detection addons.
Returns 1 if the spell can reach the target, 0 if out of range, nil
if range can't be determined. Compares player-to-target distance against
the spell's maxRange from Spell.dbc via SpellDataResolver.
Used by healing addons (Healbot, VuhDo, Clique) to check if heals can
reach party members, and by action bar addons for range coloring.
Returns true when the unit's entity exists in the entity manager
(within UPDATE_OBJECT range). Unlike UnitExists which falls back to
party member data, UnitIsVisible only returns true for entities that
can actually be rendered on screen.
Used by nameplate addons and proximity addons to check if a unit is
within visual range.
Session 14 commit #100: 95 new API functions, 113 new events.
Fire AUTOFOLLOW_BEGIN when the player starts following another unit
via /follow. Fire AUTOFOLLOW_END when following is cancelled. Used by
movement addons and AFK detection addons.
Fire PLAYER_LOGOUT from SMSG_LOGOUT_RESPONSE when the server confirms
logout. Addons use this to save state and perform cleanup before the
player leaves the world.
Fire QUEST_TURNED_IN with questId from SMSG_QUESTGIVER_QUEST_COMPLETE
when a quest is successfully completed and removed from the quest log.
Used by quest tracking addons (Questie, QuestHelper) and achievement
tracking addons.
Fire CHAT_MSG_COMBAT_XP_GAIN from SMSG_EXPLORATION_EXPERIENCE when the
player discovers a new area and gains exploration XP. Used by XP
tracking addons to count all XP sources including discovery.
Returns "TANK", "HEALER", "DAMAGER", or "NONE" based on the WotLK LFG
roles bitmask from SMSG_GROUP_LIST. Used by raid frame addons (Grid,
VuhDo, Healbot) to display role icons next to player names.