Novel format covering what vanilla WoW had as a hard-coded LUA
tipbox sequence (TutorialFrame.xml + Tutorial.lua client-side
with no data-driven extension point). Each WTUR entry binds
one tutorial step to a trigger event (Login / ZoneEnter /
LevelUp / ItemPickup / SkillTrain), an ordered stepIndex within
that trigger group, a title + body for the popup, optional UI-
element name to highlight, and a hide-after auto-dismiss timer.
Three presets covering the most common tutorial scenarios:
--gen-tut-newbie 5 first-login steps (Welcome / Camera /
Interact NPCs / OpenQuestLog / OpenBags)
with 30s auto-dismiss and UI-element
highlight names ("MovementHint",
"QuestLogButton", "BagButton")
--gen-tut-levelup 3 LevelUp-trigger steps gated on
specific level milestones (level 2
spellbook hint / level 5 trainer visit /
level 10 talent unlock)
--gen-tut-bg 3 ZoneEnter-trigger steps gated to BG
mapIds (AV=30 explains 40v40 / WSG=489
explains capture-flag / AB=529 explains
control-point) — explains each ruleset
on first BG entry
Validator catches: id+name+title+body required, triggerEvent
0..4, stepIndex > 0 (sequence starts at 1), no duplicate
tutIds, no duplicate (event,value,step) triples (sequence
ordering ambiguity). CRITICAL: hideAfterSec MUST be 0 (no
auto-dismiss) OR >= 5s — else popup vanishes before player
can read it. Warns on Login event with non-zero triggerValue
(dead data, Login is unconditional), non-Login event with
triggerValue=0 (would fire for ALL events of that kind), and
body length < 10 chars (likely placeholder text).
Format count 141 -> 142. CLI flag count 1472 -> 1479.
Novel format covering a need vanilla WoW lacked entirely:
priority-based sound substitution. Blizzard had no formal
mechanism for swapping a stock SoundEntry for a custom
replacement conditionally on zone/class/race/gender; the
closest equivalents were patch-level SoundEntries.dbc edits
with no condition support. Each WSWP entry binds one
(originalSoundId, condition) trigger to a replacementSoundId,
a priority index for tie-breaking (higher wins), and an
optional gain adjustment in 0.1 dB units (range ±30 dB
practical mixer limit).
Three presets covering common substitution scenarios:
--gen-swp-bosses 3 raid-boss zone-only swaps (Onyxia roar
in Onyxia's Lair / Ragnaros emerge in
Molten Core +2dB / Nefarian shout in BWL).
Priority 100 — beats global rules
--gen-swp-race 3 race-conditional voice swaps (BloodElf
priest / Tauren shaman / Undead warlock
cast voices). Priority 50
--gen-swp-ui 3 always-on UI sound swaps (level-up /
quest-complete / mount-up) at priority
10 with +3dB gain (boss/race overrides
win the priority fight)
Validator catches: id+name+original+replacement required,
conditionKind 0..4, no duplicate ruleIds, no self-replacement
(orig==repl is a no-op slot), non-Always kinds require non-
zero conditionValue (kind without target = matches everything,
duplicating Always semantics). CRITICAL: no duplicate
(originalSoundId, conditionKind, conditionValue) trigger
triple — runtime would have two rules for the same trigger
without a tie-breaker. Warns on priorityIndex=0 (rule never
wins), |gainAdjustDb_x10| > 300 (clip risk), Always condition
with non-zero conditionValue (dead data ignored at runtime),
and same-priority within same originalSoundId (tie-break
undefined when both rules' conditions match simultaneously).
Format count 140 -> 141. CLI flag count 1463 -> 1470.
Novel replacement for the per-BG per-bracket reward
configuration vanilla WoW carried in BattlemasterList.dbc +
the hard-coded honor table in the server's BattlegroundMgr
(the "Mark of Honor" item granted on win/loss was hard-coded
per-BG type with no formal data-driven scaling). Each WBRD
entry binds one (battlegroundId, levelBracket) pair to its
win/loss honor amounts, win/loss marks, the mark itemId, an
optional weekly-bonus item, and a minimum-players-to-start
gate.
Three presets covering canonical vanilla BGs:
--gen-brd-av Alterac Valley reward ladder for brackets
5-6 (51-69 only — AV was endgame). 20
players/side, Mark of AV item 17502
--gen-brd-wsg Warsong Gulch ladder for all 6 brackets
(10-69), 10 players/side, Mark of WSG item
20558, monotonically scaling honor
(50/100/200/350/500/750)
--gen-brd-ab Arathi Basin ladder for brackets 2-6
(20-69), 15 players/side, Mark of AB item
20559, includes weekly bonus quest token
(placeholder itemId 20560)
Validator catches: id+battlegroundId required, bracketIndex
1..6 (vanilla), no duplicate rewardIds, no duplicate
(bgId,bracket) pairs (runtime reward-lookup tie),
bonusItemCount > 0 requires non-zero bonusItemId, minPlayers
ToStart > 0 (else BG queue would never start a match).
CRITICAL: lossHonor <= winHonor (else losing rewards more
than winning, no incentive to play to win — would degenerate
into AFK farming). Warns on winMarks=0 with markItemId set
(vanilla wins always granted at least 1 mark).
Format count 139 -> 140. CLI flag count 1454 -> 1461.
Novel replacement for the implicit per-faction auction-house
policy vanilla WoW carried in AuctionHouse.dbc + the hard-
coded deposit/cut rate constants in the server's AuctionMgr
(the 5% Alliance/Horde rate vs 15% neutral Booty Bay rate
was hard-coded on AH faction id). Each WAUH entry binds one
auction house instance to its faction-access rules,
deposit-rate (% of vendor sell price held as deposit), AH cut
(% taken from final sale price before crediting seller),
allowed listing durations (min/max hours), per-slot copper
fee, and the auctioneer NPC binding.
Three presets capturing canonical vanilla AH instances:
--gen-auh-stormwind Alliance Stormwind Trade District AH
with 5%/5% deposit/cut rates, 12-48hr
listing tiers, NPC Auctioneer Tricket
(creatureId 8666)
--gen-auh-orgrimmar Horde Orgrimmar Valley of Strength AH
with same vanilla rates as Stormwind,
NPC Auctioneer Tahesh (9856)
--gen-auh-bootybay Neutral Booty Bay AH with the famous
15%/15% penalty rates, NPC Auctioneer
Beardo (9858)
Validator catches: id+name required, factionAccess 0..3,
depositRatePct + cutPct each in 0..10000 (basis points), no
duplicate ahIds, no duplicate (faction,name) pairs (UI tab
dispatch tie), no duplicate npcAuctioneerId (gossip dispatch
tie), maxListingDurationHours > 0 and minListing <= maxListing.
CRITICAL: combined depositRatePct + cutPct < 10000 (else
seller would lose money on every successful sale — economic
trap). Warns on combined > 50% (sellers may abandon AH;
verify intentional like neutral AH penalty).
Format count 138 -> 139. CLI flag count 1445 -> 1452.
Novel replacement for the random-suffix enchant pool that
vanilla WoW carried in ItemRandomProperties.dbc +
ItemRandomSuffix.dbc (TBC+) + the per-item RandomProperty
rolls baked into the LootMgr. Each WIRC entry binds one
random-property pool to a name suffix ("of the Bear", "of the
Eagle"), a weighted enchant table (variable-length array of
{enchantId, weight}), and the equipment slots + class
restrictions where the suffix can roll.
At loot time, each green+ item rolls one pool based on its
slot, then picks one enchant from that pool weighted by
enchant.weight / totalWeight. The denormalized totalWeight
field is precomputed for the loot generator's hot-path roll.
Three presets covering the canonical vanilla suffix archetypes:
--gen-irc-bear STA-focused for plate slots (Helm/Chest/
Leg/Boot) with 4 weighted +Sta enchants
(3/5/7/10 — middle tier most common at
weight 50/100). Warrior+Paladin+DK class
mask
--gen-irc-eagle INT+STA caster pool for cloth slots with
5 weighted +Int+Sta enchants (3/5/7/10/12).
Mage+Priest+Warlock class mask
--gen-irc-tiger STR+AGI hybrid for leather slots with 5
weighted enchants. Rogue+Hunter+Druid class
mask
Validator catches: id+name required, allowedSlotsMask != 0
(else pool is unreachable — no slot would ever roll it),
non-empty enchant array, no zero-id enchants, no duplicate
enchantIds within same pool (should be merged with summed
weight). CRITICAL: totalWeight MUST equal sum of enchant
weights (else the loot generator's denormalized roll
mis-picks the distribution — players would see wrong rates of
each enchant tier). Warns on enchant weight=0 (never picked,
dead entry to remove or assign weight).
Format count 136 -> 137. CLI flag count 1427 -> 1434.
Novel replacement for the implicit creature-behavior rules
vanilla WoW carried in creature_template.AIName + per-creature
C++ scripts in the server's ScriptMgr (most rare-elites and
bosses had hand-coded class-derived behaviors). Each WBHV entry
binds one combat behavior archetype to its creature kind (Melee
/ Caster / Tank / Healer / Pet / Beast), aggro / leash radii,
evade-on-leash policy (ResetToSpawn / HealAtPath / FleeToSpawn
/ NoEvade for raid bosses), corpse persistence duration,
default rotation spell, and a variable-length list of special
abilities (spellId + cooldown + use-chance triplets in basis
points).
Three presets covering common archetypes:
--gen-bhv-melee 3 entry-tier melee creatures (Kobold Worker
+ Timber Wolf + Stranglethorn Raptor) with
1 special ability each
--gen-bhv-caster 3 caster patterns (Defias Wizard with
Polymorph + Frost Nova / Murloc Coastrunner
with Frost Bolt + Lesser Heal / Voidwalker
Pet Pattern with Taunt + Sacrifice +
Suffering — Sacrifice intentionally has
useChancePct=0 as owner-triggered, exercising
the validator owner-triggered warning)
--gen-bhv-boss 1 Onyxia-pattern dragon (Tank kind,
NoEvade leash, 600s corpse for 40-man loot
distribution, 4 abilities including 90s-CD
Deep Breath)
Validator catches: id+name required, creatureKind 0..5,
evadeBehavior 0..3, aggroRadius > 0, no duplicate behaviorIds,
no zero-spellId specials, no duplicate spellId within same
behavior. CRITICAL invariant: leashRadius >= aggroRadius (else
creature evades back to spawn before reaching its target —
permanently un-killable from outside the leash radius). Warns
on corpseDuration < 60s (looting may fail in busy zones), and
useChancePct=0 on a special ability (correctly flagged on the
Voidwalker Sacrifice spec — verified live in smoke-test).
Format count 135 -> 136. CLI flag count 1418 -> 1425.
Novel replacement for the implicit item-binding policy vanilla
WoW carried in ItemTemplate.bondingType + per-item special-case
rules in the server's LootMgr (the 2-hour raid-loot trade
window was hard-coded; the account-bound-shared-across-faction
rule for heirlooms was a TBC+ addition with no formal data-
driven format). Each WBND entry binds one soulbind rule to its
bind kind (BoP / BoE / BoU / BoA / Soulbound / NoBind),
itemQualityFloor predicate (rule applies to items of this
quality and above unless overridden by a stricter rule),
tradable-window duration, raid-trade allowance, BoE-becomes-
BoP trigger, and cross-faction sharing flag.
Three presets capturing actual expansion-era policy evolution:
--gen-bnd-vanilla 4 rules — Poor=NoBind, Common=BoE,
Uncommon+=BoP no-window, Epic+=Soulbound.
NO raid-trade window — the 1.12 master-
loot drama era
--gen-bnd-tbc 5 rules adding the iconic 2-hour raid-
trade window for BoP items (Uncommon and
Rare quality)
--gen-bnd-wotlk 6 rules adding Heirloom = BindOnAccount
+ cross-faction (Alliance<->Horde via
account-mail) for the WotLK level-1-to-80
twink path
Validator catches: id+name required, bindKind 0..5,
itemQualityFloor 0..7, no duplicate ruleIds, no duplicate
(bindKind,qualityFloor) pairs (resolveForQuality lookup tie).
Hard error: tradableForRaidGroup=true with window=0 (window
expires instantly = no window at all). Warns on contradictions:
tradableForRaidGroup with non-BoP kind, window > 0 without
raid-trade flag, boeBecomesBoP without BoE kind,
accountBoundCrossFaction without BoA kind (all flag-ignored at
runtime).
Format count 134 -> 135. CLI flag count 1409 -> 1416.
Novel unified replacement for the half-dozen proprietary
location tables vanilla WoW scattered across AreaPOI.dbc
(zone-discovery landmarks), gameobject_template.spawn rows
(herb/mineral/fishing nodes), creature_template rare-spawn
entries, and AreaTrigger.dbc (zone boundary teleports). Each
WLOC entry binds one world coord (mapId, x, y, z) to its kind
(POI / RareSpawn / HerbNode / MineralVein / FishingSpot /
AreaTrigger / PortalLanding), respawn timer, gathering-skill
gate, and on-discovery XP.
Three presets covering the major location flavors:
--gen-loc-poi 4 Alliance POIs (Stormwind/Ironforge/
Goldshire/Sentinel Hill) with discoverable
XP (50..100) and POI-kind iconry
--gen-loc-herb 5 Elwynn/Westfall herb nodes (Peacebloom
skill 1 to Stranglekelp skill 85) with 600s
respawn and Herbalism (skillId 182) gating
--gen-loc-rare 4 vanilla rare-elites with realistic
respawn timers (Mor'Ladim 1hr, Princess
Tempestria 2hr, Foreman Rigger 30min, Lord
Sakrasis 1hr)
Validator catches: id+name required, locKind 0..6,
factionAccess 0..3, no duplicate locationIds, spawnable kinds
(Rare/Herb/Mineral/Fishing) MUST have respawnSec > 0 (else
entity spawns once and never returns — common typo when
adding new spawns). Warns on discoverableXp set with non-POI
kind (XP would never award), requiredSkillId set with non-
gather kind (skill check would never fire), and gather kind
with skill > 0 but level = 0 (every player satisfies — almost
certainly a typo).
Format count 133 -> 134. CLI flag count 1400 -> 1407.
Novel replacement for the implicit recipe expansion vanilla WoW
carried in SpellReagents.dbc + Spell.dbc effect-24 (CREATE_ITEM)
+ per-trade-skill SkillLineAbility rows. Each WCRA entry binds
one trade-skill recipe spell to its variable-length reagent
list (itemId+count pairs, vanilla cap 8, format cap 32),
produced-item id + count, the trade skill it belongs to, the
minimum skill level to cast, and the source item that teaches
the recipe.
Three presets seeded with canonical vanilla item/spell IDs:
--gen-cra-alchemy 4 potions (Minor/Lesser Healing+Mana,
Greater Healing, Major Mana) using
herb itemIds 2447/765/2450/3357/etc
and Empty Vial / Crystal Vial
--gen-cra-engineering 3 recipes including Target Dummy with
5 reagents (variable reagent count
demonstration); learnedFromItemId
references the recipe blueprint
--gen-cra-blacksmithing 3 recipes covering low/mid/high tiers
(skill 1 / 50 / 235) including Heavy
Mithril Helm with 4 different bar/ore
reagents
Validator catches: id+name+spellId+tradeSkillId+producedItemId+
producedCount required, no duplicate recipeIds, no duplicate
spellIds (cast-handler conflict — two recipes responding to the
same cast), no zero-itemId/zero-count reagents, no duplicate
reagent itemIds within a single recipe (should be merged into
single entry with summed count), no self-reagent (recipe
consuming its own produced item is a perpetual-motion bug).
Warns on requiredSkillLevel > 450 (above WotLK cap) and empty
reagent list (free-to-craft is unusual but allowed for some
alchemy transmutes).
Format count 132 -> 133. CLI flag count 1391 -> 1398.
Novel representation of quest-chain dependencies that vanilla
WoW carried implicitly in QuestRelations.dbc (the prequest
column) + per-quest server scripts. Each WQGR entry binds one
quest to its display name, level/class/race gating,
prerequisite quest list (must be completed first), follow-up
quest hints (next-quest suggestions for the journal UI), and
quest type flags (Normal / Daily / Repeatable / Group / Raid).
Three presets:
--gen-qgr-starter 5-quest linear chain (Northshire human-
starter Q100..Q104, levels 1..8) with
chainHeadHint=1 on Q100
--gen-qgr-branched 4-quest converging DAG (Q200 unlocks
both Q201 + Q202, both required for Q203)
— demonstrates true DAG semantics, not
just linear lists
--gen-qgr-dailies 3 standalone daily quests (Daily type,
no prereqs, no followups)
Validator catches: id+name required, questType 0..4,
factionAccess 0..3, maxLevel >= minLevel, no self-prereq
(catch-22), no missing prereq questId, full DFS cycle detection
on prevQuestIds (progression deadlock — quests would be
unreachable). Reuses the proven cycle-extraction pattern from
WMOD addon manifest (extracts back-edge path so the editor sees
the loop). Warns on followup hint to self/missing-id (advisory
only — followups are hints not contracts) and on
chainHeadHint=1 with non-empty prereqs (contradicts chain-head
semantics).
Format count 131 -> 132. CLI flag count 1382 -> 1389.
Novel format providing what vanilla WoW lacked entirely: a
guild-level shared storage facility (Blizzard added guild banks
in TBC, but the Wowee project provides this format from day one
for the Classic-1.12 server flavor as well as later expansions).
Each WGBK entry binds one guild bank tab to its display label,
slot count (1..98 vanilla cap), deposit-only flag, icon, and a
fixed-size per-guild-rank withdrawal limit array (slots/day cap
per rank 0..7, where rank 0 is GuildMaster, kUnlimited =
0xFFFFFFFF).
Three presets:
--gen-gbk Standard 4-tab bank (General/Materials/
Consumables/Officer) for guildId 1 with
progressive per-rank caps
--gen-gbk-raid 5-tab raid guild (Tier1_BWL/Tier2_AQ40/
Tier3_Naxx + Consumables + Officer) — tier
tabs strictly officer-only with 4-slot/day
cap on rank 1
--gen-gbk-small 2-tab small guild (General + Officer) with
tight 5-slot/day caps below officer rank
Validator catches: id+guildId+tabName required, slotCount 1..98
(vanilla cap), GM withdrawal limit > 0 (rank 0 cannot be locked
out — almost certainly a typo), per-rank monotonicity (lower
rank cannot exceed higher rank's cap — kUnlimited treated as
infinity for compare), no duplicate tabIds, no duplicate
(guildId,tabName) pairs (UI dispatch tie). Warns on depositOnly
flag set with non-zero rank-0 limit (self-contradiction — flag
overrides at runtime but data is contradictory).
Format count 130 -> 131. CLI flag count 1373 -> 1380.
Novel replacement for the per-class per-level base-stat scaling
table that vanilla WoW scattered across CharBaseInfo.dbc +
CharStartOutfit.dbc + GtChanceTo*.dbc + the hard-coded HP/mana-
per-level constants in the server's StatSystem. Each WCST entry
binds one (classId, level) pair to base health, mana, armor, and
the five primary stats (Str/Agi/Sta/Int/Spi).
Sparse design: presets emit ~6 sample levels per class with the
runtime stat-interpolator computing intermediate levels.
Three presets:
--gen-cst-warrior Warrior (classId=1) sparse sample at L1/
10/20/30/40/60. baseMana=0 across all
entries (Warrior uses Rage)
--gen-cst-mage Mage (classId=8) same 6 levels with mana
growth tracking Intellect
--gen-cst-starting All 9 vanilla classes at level 1 — shows
per-class flat starting differences
(Warrior/Paladin high Str; Hunter/Rogue
high Agi; Mage/Priest/Warlock high Int;
Shaman/Druid balanced)
Validator catches: id+classId+level required, classId 1..11,
level 1..60, zero baseHealth (player would die instantly),
duplicate statIds, duplicate (classId,level) pairs (runtime
stat-lookup tie). Warns on classId 6/10 (DK/Monk gap unused
in vanilla), Warrior/Rogue baseMana > 0 (these classes use
Rage/Energy not mana), and per-class monotonicity violations
across all 8 stats — sorts by level, walks adjacent pairs,
flags any stat that regresses as level increases (typo guard).
Format count 129 -> 130. CLI flag count 1364 -> 1371.
Novel replacement for the implicit taxi/zeppelin/boat scheduling
that vanilla WoW drove from a tangle of TaxiNodes.dbc +
TaxiPath.dbc + per-zeppelin GameObject scripts + hard-coded
transport interval timers in the server's MapManager. Each WTSC
entry binds one scheduled passenger route to its origin /
destination coords, vehicle type (Taxi/Zeppelin/Boat/Mount),
departure interval, in-flight duration, capacity, and faction-
access gate.
Initially designed with magic 'WTRN' but discovered collision
with existing trainers catalog (also WTRN) — renamed to 'WTSC'
(Transit SChedule) and updated all CLI flags.
Three presets:
--gen-trn-zeppelins 3 vanilla Horde zeppelin routes
(OG<->UC 240s interval, OG<->Grom'Gol,
UC<->Grom'Gol)
--gen-trn-boats 3 vanilla boat routes (Auberdine<->
Stormwind Alliance, Menethil<->Theramore
Alliance, BootyBay<->Ratchet Neutral
cross-faction)
--gen-trn-taxis 3 taxi gryphon/wyvern routes — capacity=0
indicates solo gryphon ride
CRITICAL scheduling invariant validator catches: when capacity > 0
the departureInterval MUST be >= travelDuration. A zeppelin with
interval=60s + travel=90s with capacity=40 would overflow the
vehicle pool — next zeppelin departs before prior arrives. Solo
gryphon (capacity=0) is exempt because each ride is independent.
Validator also catches: id+name+origin+destination required,
vehicleType/factionAccess range, zero intervals/travel, duplicate
routeIds, duplicate route names. Warns on same-map routes
(originMapId == destinationMapId) — preset taxi route Crossroads
to Razor Hill triggered this warning in smoke-test (both in
Kalimdor mapId=1, intentional).
Format count 127 -> 128. CLI flag count 1346 -> 1353.
Novel replacement for the implicit movementState->animation
binding that vanilla WoW baked into per-race M2 model files.
Each WPHM entry binds one (raceId, genderId, movementState)
tuple to a base M2 animation sequence id, an optional variant
sequence (drunk-walk, wounded-run), and a blend transition
duration in milliseconds.
8-state machine: Idle / Walk / Run / Swim / Fly / Sit / Mount /
Death. Three presets each emit the full 16 bindings (M+F):
--gen-phm-human 16 bindings with drunk-walk variant on Walk
--gen-phm-orc 16 bindings with AttackRun variant on Run
for war-stance flavor
--gen-phm-undead 16 bindings with canonical shambling variant
(anim 38) on Run for low-health renderer
override + slower swim transition (undead are
awkward in water)
Validator catches: id required, raceId 1..10, genderId 0..1,
movementState 0..7, no duplicate mapIds, no duplicate
(race,gender,state) triples (renderer dispatch ambiguity),
baseAnimId=0 forbidden on non-Idle states (model would freeze
when entering that state). Warns on variantAnimId==baseAnimId
(no-op overhead) and transitionMs > 2000 (would feel like
animation hang).
Format count 126 -> 127. CLI flag count 1337 -> 1344.
Novel replacement for the implicit per-class spellbook layout
that vanilla WoW derived from SkillLineAbility.dbc + the hard-
coded per-spec tab order baked into the client UI. Each WSPK
entry binds one (classId, tabIndex) pair to an ordered list of
spellIds shown in that spellbook tab.
Three presets seeded with canonical vanilla low-rank spellIds:
--gen-spk-warrior 4 tabs (General + Arms/Fury/Protection)
including Charge, Mortal Strike,
Bloodthirst, Shield Block
--gen-spk-mage 4 tabs (General + Arcane/Fire/Frost)
including Frostbolt rank 1 (spellId 116)
— the canonical "every mage starts here"
--gen-spk-rogue 4 tabs (General + Assassination/Combat/
Subtlety) with poison + lethality picks
Validator catches: packId+tabName required, classId in 1..11,
tabIndex in 0..3, no duplicate packIds, no duplicate
(classId,tabIndex) pairs (spellbook UI dispatch tie), no zero
spellIds, no duplicate spellIds within any single tab (would
render twice in spellbook). Warns on classId 6 and 10 (vanilla
PlayerClass DBC gaps) and on empty tabs (player would see a
blank spellbook tab).
Format count 125 -> 126. CLI flag count 1328 -> 1335.
Novel replacement for vanilla ChatChannels.dbc + the per-server
zone-default chat-join behavior. Each WGCH entry binds one chat
channel to its access policy: PublicJoin, InviteOnly,
AutoJoinOnZone (with zoneDefaultMapId), or Moderated. Entries
also carry channelKind (Global/RealmZone/Faction/Custom),
passwordRequired, levelMin, maxMembers cap, topic-mod-only flag,
and an icon RGBA color.
Three presets:
--gen-gch 4 standard server channels (LookingForGroup,
World, Trade auto-join Stormwind, General)
--gen-gch-rp 4 RP channels (RP_OOC public, RP_IC moderated
200-cap, RP_Forum invite-only 50-cap, RP_Events
password-protected)
--gen-gch-admin 3 moderator-only channels (GMTraffic, AuditLog,
Backstage — all password-gated)
Validator catches: id+name required, channelKind/accessKind
range, duplicate channelIds, duplicate channel names (which
would route /join ambiguously), AutoJoinOnZone with
zoneDefaultMapId=0 (auto-join trigger would never fire). Warns
on dead zoneDefaultMapId set with non-AutoJoin kind.
Format count 123 -> 124. CLI flag count 1290 -> 1317.
Novel replacement for the per-language overlay tables
vanilla WoW carried as Locale_*.MPQ patches plus the
Spell.dbc / Item.dbc trailing 16-locale string columns.
Each entry binds one (originalKey, languageCode,
namespace) triple to its localized translation,
forming a per-language overlay applied AFTER any
per-format catalog has resolved its primary text.
Eleven languageCode values cover the canonical WoW
locales (enUS / enGB / deDE / esES / frFR / itIT /
koKR / ptBR / ruRU / zhCN / zhTW) plus Unknown=255 as
escape hatch. Eight namespace values segment the
lookup space (UI / Quest / Item / Spell / Creature /
Tooltip / Gossip / System) so a UI button "Cancel"
doesn't collide with an item description containing
the word "Cancel".
UTF-8 multibyte support is the novel demonstration —
the originalKey field is typically ASCII (English
canonical key), but localizedText holds Korean (취소),
Simplified Chinese (取消), or other non-Latin scripts.
The string-length-prefixed binary serialization
preserves byte-identical round-trip regardless of
encoding.
Three preset emitters: makeUIBasics (5 UI translations
of the "Cancel" button across deDE/frFR/esES/koKR/zhCN
including the Korean and Chinese multibyte UTF-8 strings),
makeQuestSample (3 entries — one quest title in
deDE/frFR/koKR illustrating the dotted-key convention
"QUEST.123.title"), makeTooltipSet (4 item-tooltip
strings in deDE+frFR — the high-volume client
localization use case).
Validator's most novel check is per-(originalKey,
languageCode, namespace) triple uniqueness — two
entries with all three matching would tie at runtime
when the locale-aware text layer looks up an override.
Plus the warning on empty localizedText (the override
would render blank — possibly worse than fallback to
the catalog default).
Format count 122 -> 123. CLI flag count 1283 -> 1288.
Novel replacement for the hardcoded 14-rank vanilla WoW
PvP ladder (Private through Grand Marshal Alliance,
Scout through High Warlord Horde). Each entry binds one
(factionFilter, tier) combination to its display name,
weekly RP threshold to maintain rank, lifetime honor
for first-time achievement, title prefix for player-
name display, and tier-set gear reward.
The vanilla rank-ladder system used a weekly RP-decay
mechanic that punished any week without play with rank-
loss; this catalog stores both the weekly threshold
(maintenance) and the lifetime threshold (achievement)
since both are needed for accurate rank-progression
simulation.
Three preset emitters spanning the rank ladder:
makeAllianceRanks (7 lower-tier ranks Private through
Knight-Lieutenant), makeHordeRanks (7 mirrored Horde
titles Scout through Blood Guard with identical honor
thresholds — factionFilter disambiguates the shared
"Sergeant" title), makeHighRanks (8 high-tier ranks
across both factions Knight-Captain through Lt.
Commander, tiers 8-11 with the iconic legendary
battlegear shoulder unlocks).
Tier 14 (Grand Marshal / High Warlord) intentionally
omitted from presets — it's the legendary top-rank
that historically required dedicated 24/7 grinding.
Catalog supports tiers 1..14 in the schema; consumers
extend as needed.
Validator's most novel checks: per-(faction, tier)
tuple uniqueness — two ranks at the same tier for the
same faction would tie at runtime when the rank-
progression UI looks up "what's tier 5 for Alliance?"
Plus per-faction honor-threshold monotonicity — a
higher tier requiring less honor than a lower tier
would let players "downrank" by gaining honor, which
is a content authoring bug.
Format count 121 -> 122. CLI flag count 1276 -> 1281.
Novel replacement for the implicit recurring-event
scheduler vanilla WoW encoded across the GameEvent SQL
table + per-holiday script hooks. Each entry binds one
calendar-driven recurring event (yearly holiday like
Hallow's End, monthly tribute day, weekly Double XP
Weekend, anniversary celebration) to its scheduling
rule and its payload (a spell buff applied to all
online players, a gift item granted on first event-
window login).
Eight eventKind values (Holiday / Anniversary /
DoubleXP / DoubleHonor / PetBattleWeekend /
BattlegroundBonus / SeasonalQuest / Misc) and four
recurrenceKind values (Yearly / Monthly / Weekly /
OneOff). The startDay field is polymorphic per
recurrenceKind: Yearly/Monthly/OneOff use it as
1..31 day-of-month, Weekly uses it as 0..6 weekday
(Sun..Sat) — the validator enforces both ranges per
kind.
Three preset emitters: makeStandardHolidays (5 yearly
holidays with realistic spell+item payload bindings —
Hallow's End spell 24710, Winter Veil 26157, Brewfest
42500, etc.), makeBonusEvents (4 weekly recurring
bonuses — Friday triple-day weekends and Saturday-
Sunday double-day pet-battle bonus), makeAnniversary
(3 game-launch anniversaries — WoW Nov 23 / TBC Jan 16
/ WotLK Nov 13 with overlapping celebration windows).
Validator's most novel checks combine calendar +
recurrence semantics: per-kind schedule validity (Weekly
startDay 0..6 weekday, durationDays <= 7 to prevent
self-overlap; Yearly/Monthly/OneOff startMonth 1..12,
startDay 1..31 with calendar sanity — Feb cap at 29,
Apr/Jun/Sep/Nov cap at 30 for "no Feb 30" / "no Apr 31"
errors).
Format count 120 -> 121. CLI flag count 1269 -> 1274.
Novel replacement for the worldserver.conf / mangosd.conf
flat-text configuration files vanilla server forks
shipped. Each entry binds one configId to its
polymorphic value via the valueKind enum (Float / Int /
Bool / String) — only the matching value field is
authoritative per entry.
The polymorphic value is the novel data shape: each
entry stores ALL three value carriers on disk
(floatValue float / intValue int64 / strValue string),
and valueKind picks which is meaningful at runtime. Bool
folds into intValue with strict 0/1 semantics. JSON
export reflects this: an activeValue derived field
renders the right form per kind so operators editing
JSON see only the relevant value.
Nine configKind values cover the full server-tunable
surface: XPRate / DropRate / HonorRate / RestedXP /
RealmType / WorldFlag / Performance / Security / Misc.
Each kind groups settings the server iterates by kind
at startup (all XPRate entries seed the per-class
experience matrix; all Security entries configure the
anti-cheat thresholds).
Three preset emitters: makeRates (4 vanilla baseline
rate multipliers with valueKind=Float), makePerformance
(4 server tuning configs mixing Int and Float kinds —
max creatures per cell, view distance yards, GC
interval seconds, etc.), makeSecurity (4 anti-cheat
configs FIRST format using valueKind=String for the
cheat-detection sensitivity preset name).
Validator's most novel checks are per-valueKind cross-
field consistency: Bool requires intValue strictly 0/1
(error), and warns on cross-field bleed (Float kind
with non-zero intValue means the int is silently
ignored at runtime but persists on disk). Plus name
uniqueness — server name-based config lookups would
be ambiguous otherwise.
Format count 119 -> 120 (multiple-of-10 milestone).
CLI flag count 1262 -> 1267.
Novel replacement for the LightParams.dbc + Light.dbc
pair vanilla WoW used to drive the per-zone diurnal sky
cycle. Each entry binds one (mapId, areaId,
timeOfDayHour) triplet to its sky-rendering parameters:
sky-dome zenith and horizon colors, sun angle and color,
fog start/end distances, cloud-layer opacity, and cloud
drift speed in tenths-mph.
The renderer interpolates between adjacent keyframes
when the in-game clock crosses an hour boundary, so a
4-keyframe set (Dawn/Noon/Dusk/Midnight) produces the
full diurnal cycle through linear interpolation. Servers
can author finer-grained keyframes (e.g. every 3 hours)
for smoother transitions.
Three preset emitters demonstrating the catalog's range:
makeStormwindDay (4 standard temperate keyframes from
lavender dawn through bright noon to deep blue-black
midnight), makeNorthrendArctic (4 cold steel-blue
keyframes with high-density ice fog peaking at the
midnight blizzard whiteout — minimum 30yd visibility),
makeOutlandHellfire (3 keyframes — no midnight, since
Outland's permanent gravitational anomaly from the
Twisting Nether keeps the sky lit; iconic crimson +
orange palette throughout).
Validator's most novel checks: per-(mapId, areaId,
timeOfDayHour) triple uniqueness — two keyframes at the
same hour for the same area would render in unstable
order during diurnal interpolation. Plus
fogStartYards >= fogEndYards (inverted falloff) error,
sunAngleDeg outside [0,360] warning (renderer wraps
modulo but suggests authoring confusion).
Format count 118 -> 119. CLI flag count 1255 -> 1260.
Novel replacement for the implicit loot-distribution
rules vanilla WoW encoded across the GroupLoot system
(CMSG_LOOT_METHOD), the per-quality thresholds for
Need-roll triggering, and the master-looter permission
gates. Each entry binds one group-loot policy mode to
its kind (FFA / RoundRobin / MasterLoot / Need-Before-
Greed / Personal / Disenchant) plus quality threshold,
master-looter requirement, idle-skip seconds, and
disconnect-fallback policy.
Six modeKind values cover the full loot-distribution
surface. The thresholdQuality field uses the WIQR
quality tier convention (0=Poor through 7=Heirloom)
to gate Need-roll triggering — anything below threshold
auto-distributes via FFA-equivalent semantics.
The disconnect-fallback (timeoutFallbackKind) field is
unique to MasterLoot policies — if the master looter
disconnects mid-distribution, the policy auto-promotes
to the fallback mode for democratic recovery. Common
fallbacks: Need-Before-Greed (full roll system),
FreeForAll (fastest unblock).
Three preset emitters: makeStandard (4 5-man / casual
modes covering FFA farming, RoundRobin trash, NBG
Uncommon, MasterLoot Rare), makeRaidPolicies (3 raid
loot policies including MasterLoot Epic with NBG
fallback, Personal Loot, NBG Rare), makeAFKPrevention
(3 AFK-mitigating modes with idleSkipSec gates).
Validator's most novel check is per-kind consistency:
MasterLoot kind REQUIRES masterLooterRequired=1 (else
the policy contradicts itself — "Master Loot mode
without requiring a master looter"). Personal kind
warns if masterLooterRequired=1 (no-op flag). Tightened
fallback-to-self warning to fire ONLY for MasterLoot
where the field is meaningful — original version fired
falsely for FFA/Personal/RoundRobin where the leader-
disconnect scenario doesn't apply (caught + tightened
during smoke-test).
Format count 117 -> 118. CLI flag count 1248 -> 1253.
Novel replacement for the hardcoded 8-marker raid set
vanilla WoW shipped (Star/Circle/Diamond/Triangle/Moon/
Square/Cross/Skull) plus world-map pin markers and
5-man party role markers. Each entry binds one marker
slot to its icon resource, single-character chat-overlay
glyph (for "{star}" chat-style links), and priority for
sort order in the marker-picker UI.
Four markerKind values (RaidTarget / WorldMap / Party /
Custom) cover the full marker-system surface. The chat-
overlay displayChar field enables the WoW-canonical
chat shortcuts: "{star}" gets rendered as a star icon
inline in chat, with "*" as the fallback glyph for
non-rich-text contexts (clipboard, log files, mod-
script handlers).
Three preset emitters: makeRaidTargets (8 canonical
raid markers in /raidicon priority order 0..7 with
their iconic colors and glyph mnemonics), makeWorldMap-
Pins (5 world-map pin markers — Pin/Flag/Crosshair/
Question/Compass), makeParty (4 role markers for group-
finder filtering — Tank/Healer/DPS/Caster).
Validator's most novel checks: per-(markerKind,
priority) tuple uniqueness — two markers at same kind+
priority would render in unstable picker UI order. Plus
RaidTarget priority > 7 warns (exceeds canonical 8-slot
/raidicon dispatch range; client keybind macros may not
reach the slot).
Format count 116 -> 117. CLI flag count 1241 -> 1246.
Novel replacement for the implicit chat-moderation
patterns vanilla WoW carried in the bad-word checker
(the hardcoded substring list the CMSG_MESSAGECHAT
handler walked before broadcasting). Each entry defines
one pattern the chat preprocessor matches against
outbound messages, the replacement to apply (or
"drop"/"warn"/"mute" the sender), and a kind tag for
analytics.
Seven filterKind values (Spam / GoldSeller / AllCaps /
RepeatChar / URL / AdvertReward / Misc) and four
severity levels (Warn — log only, Replace — substitute
matched span, Drop — silently discard, Mute — drop AND
mute sender). Per-filter caseSensitive flag for context-
specific rules (uppercase shouting detection vs
lowercase RMT keyword detection).
Intentionally non-profanity focused — the ecosystem
distributes through CI / public PRs where embedded
profanity creates reviewer-experience and licensing
concerns. The presets cover the moderation surfaces
server admins actually need: makeSpamRMT (5 RMT
patterns: wts/wtb gold drops, g0ld typo-substitution
replace, 1000g-for bulk-offer drop, free-gold mute),
makeAllCaps (3 shouting patterns), makeURLDetect (3
URL-leakage patterns: http://, https://, www.).
Profanity-list integration is left to deployment-time
configuration where local laws and community standards
apply.
Validator's most novel check is per-pattern uniqueness
— two filters with the same pattern would dispatch
ambiguously through the chat preprocessor. Also warns
on Replace severity with empty replacement (would
silently lose match — use Drop explicitly if intended).
Format count 115 -> 116. CLI flag count 1234 -> 1239.
Novel replacement for the implicit player-to-player
trade policy rules vanilla WoW hardcoded across the
trade-window message handlers (CMSG_INITIATE_TRADE,
CMSG_SET_TRADE_ITEM, CMSG_SET_TRADE_GOLD), the
soulbound-item check, the cross-faction-trade
rejection, and the GM-trade audit hooks. Each entry is
one trade-policy rule the trade-window state machine
consults at every state transition.
Seven ruleKind values (Allowed / Forbidden /
SoulboundException / CrossFactionAllowed / LevelGated /
GoldEscrowMax / AuditLogged) and five targetingFilter
values (AnyPlayer / SameRealmOnly / SameFactionOnly /
SameAccountOnly / GMOnly) cover the full trade-policy
surface. Priority field resolves rule conflicts —
higher priority wins (Allowed at 100 overrides
Forbidden at 10).
Three preset emitters cover real-world deployment
patterns: makeStandard (4 baseline rules — Soulbound
Forbidden globally, Quest items Forbidden, 2hr Soul-
boundException for raid trade-back, SameFactionOnly),
makeServerAdmin (3 server-custom overrides — GM-only
escrow at priority 100, AccountBound own-character
transfer, CrossFactionAllowed at level 80 for RP
servers), makeRMTPrevent (4 anti-RMT rules — 10g cap
for low-level trades, 500g cap for accounts < 30 days,
audit log for trades > 1000g, 24hr first-trade delay).
Validator's most novel check is the GoldEscrowMax /
goldEscrowMaxCopper consistency rule: a GoldEscrowMax-
kind rule MUST specify a non-zero gold cap (zero would
mean unlimited which contradicts the rule's purpose).
Also warns on GMOnly targeting with priority < 50 (GM-
mediated rules typically need high priority to override
player-initiated rules) and levelRequirement > 80
(exceeds current cap, rule never applies).
Format count 114 -> 115. CLI flag count 1227 -> 1232.
Novel replacement for the implicit per-NPC voice dialog
system vanilla WoW encoded across CreatureTextSounds
(server-side aggro/death barks), npc_text (gossip audio
cross-references), and per-quest dialog blobs. Each
entry binds one NPC to one voice clip for one
triggering event with metadata covering audio path,
duration, volume, gender hint for randomized casts,
variant index for multiple lines per event, and a
transcript field for accessibility (TTS engines + chat-
bubble subtitles).
Nine eventKind values cover the full NPC dialog
surface: Greeting / Aggro / Death / QuestStart /
QuestProgress / QuestComplete / Goodbye / Special /
Phase. The Phase kind specifically supports boss-fight
percentage milestones (75%/50%/25% transitions) where
multiple Phase entries with distinct variantIndex
disambiguate the boss-encounter scripting.
Three preset emitters: makeQuestgiver (5-clip canonical
quest dialog flow), makeBoss (6-clip Lich King fight
with phase milestones at 75/50/25%, special mechanic
call at +5dB for raid audibility, death line),
makeVendor (4-clip vendor interaction).
Validator's most novel check is per-(npcId, eventKind,
variantIndex) triple uniqueness — two clips with all
three matching would be ambiguous when the trigger
handler picks one randomly. The vendor preset
originally bound both Buy and Sell to (Special, 0)
which the validator caught and flagged before commit;
fix uses variantIndex 0 for Buy and 1 for Sell so the
trigger handler can distinguish.
Validator also warns on durationMs=0 with non-empty
audioPath (subtitle sync impossible), volumeDb outside
[-20,+6] (clip risk), and empty transcript (TTS +
chat-bubble subtitle would be blank).
Format count 113 -> 114. CLI flag count 1220 -> 1225.
Novel replacement for the implicit context-conditional
spell substitution rules vanilla WoW encoded across
SpellSpecificType, SpellEffect.EffectMechanic override
fields, and the proc-modified spell tables in
SpellProcEvent. Each entry binds one base spell to a
variant spell that activates when a runtime condition
is met (player in a specific stance, talent talented,
racial buff active, weapon equipped, aura present).
Six conditionKind values cover the full substitution
surface: Stance / Form / Talent / Race / EquippedWeapon
/ AuraActive. The conditionValue field is polymorphic —
its semantics depend on conditionKind (a stance spellId,
a talentId, a race bit, etc.). The spell-cast pipeline
iterates findByBaseSpell at cast time and picks the
highest-priority variant whose condition is satisfied,
falling through to the base spell if none matches.
Three preset emitters demonstrating the pattern:
makeWarriorStance (4 stance-conditional Warrior
variants — Heroic Strike Berserker damage bonus,
Battle baseline, Mocking Blow Defensive AoE taunt,
Pummel Berserker-only gate), makeTalentMod (4 talent-
modified variants — Frostbolt + Brain Freeze instant,
Lava Burst + Flame Shock auto-crit, Earth Shield +
Improved bonus heal, Ferocious Bite + Berserk),
makeRacial (4 race-gated racials — Stoneform Dwarf,
War Stomp Tauren, Berserking Troll, Will of the
Forsaken).
Validator's most novel check is the (baseSpell,
conditionKind, conditionValue, priority) 4-tuple
uniqueness — two variants with all four matching
would tie at runtime and resolve non-deterministically
(the spell-cast pipeline's std::sort by priority is
stable but the underlying iteration order is undefined
when priorities tie). Packs the tuple into 64 bits
(base 32 | value 16 | kind 8 | prio 8) for set lookup.
Format count 112 -> 113. CLI flag count 1213 -> 1218.
Novel replacement for the embedded credit-roll text
vanilla WoW carried inside the cinematic-renderer blob
(the post-cinematic credits that scroll up the screen
after each expansion intro). Each entry binds one
credits category (Production / Music / Voice Acting /
etc.) for one cinematic to its ordered list of credit
lines.
First catalog with a variable-length STRING array
payload — previous variable-length formats used int
arrays (WCMR waypoints / WCMG mutex spells / WPTT
rank-spells / WBAB rank chains / WRPR unlocked items +
recipes). The lines[] field serializes as count +
(length + bytes)* per line, mirroring how strings work
elsewhere in the catalog set just lifted into a per-
entry array.
Seven category enum values cover the full credit
taxonomy: Production / Music / Audio / Engineering /
Art / Voice / Special. Three preset emitters:
makeWotLKIntro (5 blocks for the WotLK Arthas/Terenas
cinematic with the actual canonical music credits —
Brower/Duke/Stafford/Hayes), makeQuestCinema (3-block
template for per-quest cinematics), makeStarterRoll
(4-block generic template).
orderHint sorts blocks within a single cinematic so
the renderer can render Production -> Direction ->
Music -> Voice -> Special Thanks in canonical order
without depending on entry order in the binary.
Validator's most novel checks combine string + grouping
constraints unique to credit rolls: per-cinematic
orderHint slot uniqueness — two blocks at the same
(cinematicId, orderHint) would render in non-
deterministic order due to the std::sort being stable
but content-order undefined. Per-line: empty lines
warn (would render as blank, intentional spacers
should use a placeholder character), lines >80 chars
warn (text-buffer wrap at the canonical 80-char
credit-renderer width).
Format count 111 -> 112. CLI flag count 1206 -> 1211.
Novel replacement for the implicit pet-management action
rules vanilla WoW scattered across spell_template
(Revive Pet / Mend Pet / Feed Pet / Dismiss Pet
definitions), npc_text (stable master gossip), and
per-class trainer SQL. Each entry binds one pet
management action to its dispatching spell, gold cost,
reagent requirement, cast time, cooldown, and pet/NPC
pre-conditions.
Eleven actionKind enum values cover the full pet
management surface: Revive / Mend / Feed / Dismiss /
Tame / BeastLore / Stable / Untrain / Rename / Abandon
(Hunter), plus Summon (Warlock minion conjures). The
classFilter field uses WCHC class-bit conventions
(4=Hunter, 256=Warlock) so a single WPCR catalog can
cover both class systems.
Three preset emitters: makeHunterCare (5 Hunter pet
care actions), makeStableActions (4 stable-master
gold-cost actions), makeWarlockMinions (4 Warlock minion
summons with shared 10s cooldown + Soul Shard reagent).
Validator's most novel checks are PER-KIND constraints:
Tame and Summon require requiresPet=0 (you can't tame
or summon while another pet is active) — these are
ERRORS, not warnings, since the action would simply
fail at runtime. Stable kind without requiresStableNPC
warns (stable-slot purchases are normally gated to
stable-master conversation). Tame kind without cooldown
warns (canonical 15s anti-macro-spam cooldown). The
TameBeast preset originally omitted this cooldown — the
validator caught and flagged it during smoke-test, fix
applied before commit.
Format count 110 -> 111. CLI flag count 1199 -> 1204.
Novel replacement for the WorldMapTransforms.dbc +
WorldMapOverlay.dbc pair vanilla used to describe zones
with multiple vertical layers visible on the minimap
(Stormwind has Old Town / Cathedral / Keep at three
altitudes; Dalaran has Sewers / Street / Above Street /
Floating; Undercity has 5 distinct levels Sewer to
Throne Room). Each entry binds one (mapId, areaId,
levelIndex) triplet to a Z-range, minimap layer texture,
and display label.
The catalog acts as a per-level overlay on top of WMPX
world-map mappings: at every camera tick, the minimap
renderer queries findContainingZ(playerZ) to swap the
overlay layer when the player crosses a floor boundary.
Three preset emitters one per layered city: makeStormwind
(3 levels), makeDalaran (4 levels), makeUndercity (5
levels — deepest stack). Z-ranges abut precisely to
ensure clean transitions: Sewer Z[-110, -85), Canal
Z[-85, -65), Outer Ring Z[-65, -45), Inner Ring Z[-45,
-20), Throne Z[-20, 30) — half-open intervals so the
boundary Z value belongs to the upper level.
Validator's most novel checks combine grouping +
geometric constraints unique to multi-level layouts:
- per-area levelIndex uniqueness (no two levels at the
same index — picker UI would show duplicate slot)
- per-area Z-range non-overlap (overlapping ranges
would cause minimap-flicker as the player crosses
the overlap region; the renderer can't decide which
layer to display)
Plus the standard: id+name+areaId required, minZ<maxZ
(non-empty range), no duplicate levelIds.
Format count 109 -> 110. CLI flag count 1191 -> 1196.
Novel replacement for the implicit reputation-tier rules
vanilla WoW encoded across multiple SQL tables
(npc_vendor with reqstanding columns, item_template
faction gates, quest_template ReqMinRepFaction). Each
WRPR entry binds one (factionId, minStanding) tier to
its rewards: a vendor discount percentage, two variable-
length arrays of unlocked content (item IDs + recipe
IDs), and tabard + mount unlock boolean flags.
First catalog with TWO variable-length payload arrays
per entry (unlockedItemIds + unlockedRecipeIds) —
previous variable-length formats used a single array
(WCMR waypoints, WCMG members, WPTT spellIdsByRank,
WBAB rank-chain pointers). The two-array shape is
serialized as count1 + ids1[] + count2 + ids2[] for
easy reader-side validation.
Three preset emitters: makeArgentCrusade (4 tiers
Friendly/Honored/Revered/Exalted with progressive items
+ recipes plus Argent Charger mount at Exalted),
makeKaluak (4 fishing-themed tiers with cooking recipe
unlocks plus Pygmy Suit cosmetic at Exalted),
makeAccordTabard (3 tiers showcasing both grantsTabard
and grantsMount flags via Wyrmrest Accord's iconic
Reins of the Red Drake mount).
Validator's most novel checks combine relational and
domain logic: (factionId, minStanding) tuple uniqueness
prevents ambiguous active-tier lookup, AND per-faction
monotonic discount progression — sorts each faction's
tiers by standing and verifies discountPct is non-
decreasing. A higher reputation tier giving a worse
vendor discount would be a content authoring bug.
findActiveTierFor() helper picks the highest-standing
tier the player meets — used by the vendor UI to
compute the active discount without scanning the
catalog.
Format count 108 -> 109. CLI flag count 1184 -> 1189.
Novel replacement for the implicit Heroic-mode loot rules
vanilla WoW encoded in dungeon/raid script systems: a
Normal-mode boss drops items from one loot table, the
Heroic-mode version drops the same items at +N item
levels with M× drop chance plus an optional Heroic-only
currency token. Each WHRD entry binds one (mapId,
difficultyId) combination to its scaling rules so the
loot-roll engine can layer the modifiers over the base
WLOT loot table at encounter death.
Six tunable fields per scaling: itemLevelDelta (signed
int16, typically +13 for 5-man Heroic, +13 to +26 for
raid Heroic), bonusQualityChance (basis points 0..10000
for the probability of a +1-quality-tier bonus drop),
dropChanceMultiplier (float, 1.0 = same rate, 1.5 =
+50%), heroicTokenItemId (per-tier currency reward like
Emblem of Frost), bonusEmblemCount (extra emblems on
top of base 1× per boss).
mapId=0 is a wildcard that applies the scaling to ANY
map at the given difficultyId — used by the
ChallengeMode preset to define generic Bronze/Silver/
Gold tier scalings without naming each instance.
Three preset emitters: makeWotLK5manHeroic (5 WotLK
5-man Heroics: Utgarde Keep, Nexus, Azjol-Nerub,
Ahn'kahet, Drak'Tharon — all +13/2× Emblem of Heroism),
makeRaid25Heroic (4 25H raids: Naxx +13, EoE +13,
Ulduar +26, ICC +26 with corresponding Conquest/Triumph/
Frost emblems), makeChallengeMode (3 anachronistic
challenge-mode tiers as a template for custom servers
backporting MoP-era systems).
Validator's most novel checks are bounds-aware:
bonusQualityChance capped at 10000 basis points (above
that would guarantee multiple bonus drops), no negative
itemLevelDelta (Heroic shouldn't be worse than Normal —
warning, not error), no >50 ilvl delta (beyond canonical
range — warning), no zero or excessive dropChance-
Multiplier, AND (mapId, difficultyId) tuple uniqueness
unless mapId=0 wildcard (multiple scalings binding the
same instance+difficulty would make loot-roll lookup
ambiguous).
Format count 107 -> 108. CLI flag count 1175 -> 1180.
Novel replacement for the PetTalent.dbc + PetTalentTab.dbc
pair that defined the Hunter pet talent system added in
WotLK. Each entry is one talent in one of the three pet
trees (Cunning/utility, Ferocity/DPS, Tenacity/tank),
placed at a (tier, column) grid position with a per-rank
spell ID array, an optional prerequisite-talent edge,
and a legacy loyalty-level requirement carried over
from Vanilla pet happiness mechanics.
Combines three patterns previously seen separately into
one format: variable-length payload (spellIdsByRank[]
mirroring WCMR's members[]), graph edge
(prerequisiteTalentId mirroring WBAB's previousRankId),
and grid placement (tier+column — first format with
explicit 2D layout coordinates the renderer can use to
draw the talent tree UI).
Three preset emitters one per tree: makeFerocity (6
talents tiers 0-3 with prereq chain CobraReflexes ->
SpikedCollar -> SpidersBite plus parallel Serpent ->
Boars -> Rabid), makeCunning (5 talents Dash/Owls/
Recovery/Cornered/Phoenix), makeTenacity (5 talents
Charge/Stamina/Stomp/Taunt/LastStand).
Validator's most novel checks combine grid + graph
constraints unique to talent-tree formats:
- (tree, tier, column) cell uniqueness — two talents in
the same cell would render on top of each other
- prereq must resolve to an existing talent IN THE SAME
TREE (cross-tree prereqs are illegal)
- prereq tier must be STRICTLY LESS than this tier
(talents only depend on earlier tiers, no
same-tier or backward dependencies)
- spellIdsByRank.size() must EQUAL maxRank exactly
- no zero spell IDs within the rank array
Plus the standard: id+name required, treeKind 0..2,
tier 0..6 (7 tiers), column 0..2 (3 columns), maxRank
1..5, no duplicate talentIds, no self-referencing
prereqs.
Format count 106 -> 107. CLI flag count 1170 -> 1175.
Novel replacement for the per-creature resistance columns
that vanilla WoW buried inside creature_template
(resistance1..6 fields) plus the SpellSchoolMask immunity
and mechanic_immune_mask columns. Each entry is one
creature's full defensive profile: 6 magic-school resist
values (int16, with 32767 as the full-immunity sentinel),
a physical-resistance percentage (0..75 game-engine cap),
plus three immunity bitmasks (CC kinds, spell mechanics,
magic schools).
The CC-immunity mask uses 14 named bits: ImmuneRoot /
Snare / Stun / Fear / Sleep / Silence / Charm / Disarm /
Polymorph / Banish / Knockback / Interrupt / Taunt /
Bleed. The info display renders the mask as a "+"-joined
token list ("root+stun+fear") for readability; "all" for
0xFFFF (typical raid-boss CC profile) and "none" for 0.
Three preset emitters: makeRaidBosses (5 canonical raid
bosses with iconic single-school immunities — Ragnaros
fire / Vael 50%-all / Hakkar arcane / Kel'Thuzad shadow
/ Onyxia fire+frost partial), makeElites (5 mid-tier
elites with single-school resists), makeImmunities (4
selective CC-immunity test cases — root-immune treant,
stun-immune worg, silence-immune acolyte, fear+charm+
poly-immune undead).
Validator's most novel check is creatureEntry uniqueness
— multiple WCRE entries binding the same creature would
make the damage-calc lookup ambiguous (which profile
applies?). Also catches negative resists < -100 (extreme
>2x damage taken), physicalResistPct > 75 (clamped at
runtime to game-engine armor cap), and reserved bits in
schoolImmunityMask (only bits 0-5 are meaningful).
Format count 105 -> 106. CLI flag count 1162 -> 1167.
Novel replacement for the hardcoded server-side
milestone messages that fire when a player crosses a
progression threshold ("You can now learn Apprentice
Riding" at level 20, "Dual specialization is now
available", "You have unlocked the auction house"). Each
entry binds one trigger condition (LevelReach /
FactionStanding / ItemAcquired / QuestComplete /
SpellLearned / ZoneEntered) to a delivery channel
(RaidWarning banner / SystemMsg / Subtitle / Tutorial
popup / MOTDAppend) and an optional fanfare sound.
The triggerValue field is polymorphic — its semantics
depend on triggerKind. The validator enforces per-kind
ranges: LevelReach 1-80 (current cap), FactionStanding
+/-42000 (Hated to Exalted bounds), ItemAcquired/
QuestComplete/SpellLearned/ZoneEntered must be a
positive id (>0). This is the first format to use
per-trigger discriminated value validation.
Three preset emitters: makeLevelMilestones (5
LevelReach unlocks at canonical thresholds 20/30/40/60/
80), makeAccountUnlocks (4 mixed-kind notifications:
first-mail tutorial gated to <2hr playtime, Stormwind
auction-house location subtitle, dual-spec activation
on spell-learn, transmog vendor unlock on quest-
complete), makeReputation (3 FactionStanding milestones
at Honored/Revered/Exalted standings).
minTotalTimePlayed gates first-time-only tutorials —
the auction-house location subtitle fires only for
characters with <2hr total time so veterans don't get
spammed.
Format count 104 -> 105. CLI flag count 1155 -> 1160.
Novel replacement for the SpellAreaTrigger.dbc +
AreaTriggerCreateProperties pair vanilla used for AoE
ground decals. Each entry binds one spellId to a
ground-tracked decal: texture path, radius (in yards),
duration, damage tick interval, RGBA decal color, edge-
fade rendering mode (Hard / SoftEdge / Pulse), stack
flag, and destroy-on-cancel semantics for channeled
spells.
The catalog covers three distinct gameplay surfaces in
one shape: player-cast AoE (Blizzard, Flamestrike, etc.
that the visual effects pipeline spawns at cast time),
boss-arena hazard zones (Putricide poison pool,
Sindragosa frost tomb, Marrowgar Bone Storm radius
that raid encounters need to render so players know to
move), and persistent environmental effects
(Wintergrasp lightning strike, Silithus sandstorm cone
that the weather system spawns).
Three preset emitters one per surface: makeMageAoE
(Blizzard/Flamestrike/BlastWave/FrostNova), makeRaid-
Hazards (5 ICC encounter zones), makeEnvironment (3
weather/world hazards). Hazard variants set
destroyOnCancel=0 since they persist beyond any caster;
environment variants additionally set stackable=1 since
multiple lightning strikes can overlap.
Validator's most novel check is spellId uniqueness —
multiple WSPM entries binding the same spellId would
make the spell-cast lookup ambiguous (which decal does
the spell spawn?). Also catches empty texture paths
(decal would render solid color), radius<=0 (zero area),
tickIntervalMs<100ms (perf risk for stackable markers),
decalColor alpha=0 (invisible), and edge-fade enum
range.
Format count 103 -> 104. CLI flag count 1148 -> 1153.
Novel replacement for the GuildBankTabard / TabardConfig
blob that vanilla WoW stores per-guild in guild_member
SQL. Each entry is one tabard design: triplet of
(background pattern + color, border pattern + color,
emblem glyph + color), plus optional guild and creator
attribution and a server-approval flag for tabard-
moderation policies.
Five background patterns (Solid / Gradient / Chevron /
Quartered / Starburst), four border patterns (None /
Thin / Thick / Decorative), and 1024 possible emblem
glyph IDs. Three preset emitters demonstrate the
convention: makeAllianceClassic (4 Alliance-themed
system tabards: Lion, DwarvenHammer, KulTirasAnchor,
HighlordSword), makeHordeClassic (4 Horde: Wolfhead,
CrossedAxes, Skull, Pyramid), makeFactionVendor (6
faction-rep tabards spanning Argent Crusade, Ebon
Blade, Sons of Hodir, Wyrmrest Accord, Kalu'ak,
Frenzyheart Tribe).
Validator's most novel check is a color-similarity
heuristic — squared RGB distance between background and
emblem colors. If under 1500 (empirically derived
threshold for visual readability), warns the operator
that the emblem won't be readable against its
background. Also catches alpha=0 on any color layer
(would render fully transparent), pattern enum out-of-
range, and emblemId>1023 (beyond canonical glyph
range).
Also added per-magic explicit primary-key override to
--catalog-pluck and --catalog-find so they pick the
right field for catalogs where the heuristic fails.
WTBD has creatorPlayerId/emblemId/guildId all
alphabetically before tabardId, and guildId can't be
filtered globally because WGLD uses it as a primary
key. The override table is small (1 entry currently —
WTBD->tabardId) and grows only when a new format
catches the same conflict.
Format count 102 -> 103. CLI flag count 1141 -> 1146.
Novel replacement for the implicit rank-chain
relationships that vanilla WoW encoded by burying
nextRank/prevRank pointers inside Spell.dbc with no
explicit graph structure. Each WBAB entry is one long-
duration class buff at one specific rank, with explicit
edges to adjacent ranks via previousRankId and
nextRankId fields. The graph-shaped data is novel among
the 100+ catalog set: most catalogs have flat rows; WBAB
is genuinely a graph where rows are nodes and the rank
fields are edges.
Both directions are stored explicitly so the spellbook
UI's "upgrade to next rank" button can traverse without
scanning the full table. Helper methods walkChainBack-
ToRoot() returns the full chain root->tip for the rank-
picker widget; findChainTip() returns the highest rank
for auto-cast logic.
Three preset emitters demonstrating the pattern:
makeMage (Arcane Intellect ranks 1-4 with chain edges),
makeDruid (Mark of the Wild ranks 1-5 with chain edges),
makeRaidMax (6 max-rank standalone raid buffs — one per
buffing class — with no chain edges to show the
standalone case).
Validator catches several rank-chain-specific bugs:
self-referencing edges (entry.next == entry.id would
create a 1-element cycle), missing referenced entries
(next/prev pointing to non-existent ids), and most
importantly back-edge symmetry — if A.nextRankId=B then
B.previousRankId MUST equal A.buffId or the spellbook
upgrade traversal will derail. Symmetric back-edge check
is unique to graph-shaped catalogs.
Also fixed a crash in --catalog-find where the recursive
directory iterator threw on permission-denied subdirs
(common when walking /tmp). Now uses the
skip_permission_denied directory_options + per-step
error_code clearing for defensive resumption.
Format count 101 -> 102. CLI flag count 1134 -> 1139.
Novel replacement for the EmotesText.dbc + EmotesTextSound
+ EmotesTextData trio that maps /slash-emote commands
(/dance, /wave, /laugh, etc.) to their visible chat text,
animation ID, and per-race voice clip. Each entry binds
one slashCommand to an animationId (refs WANI), soundId
(refs WSND), targetMessage / noTargetMessage formats,
emote kind (Social / Combat / RolePlay / System), sex
filter (Both / Male / Female), required race bit, and a
TTS hint (Talk / Whisper / Yell / Silent) for accessibility
text-to-speech engines.
Three preset emitters covering the canonical emote
buckets: makeBasic (8 universal social emotes — wave /
bow / laugh / cheer / cry / sleep / kneel / applaud),
makeCombat (5 combat-themed — roar / threaten / charge /
victory / surrender), makeRolePlay (6 RP-focused — bonk
/ ponder / soothe / plead / shoo / scoff). Animation IDs
match AnimationData.dbc convention so existing WoW client
mods continue to play the right anims.
Validator catches authoring bugs unique to slash-command
parsing: leading '/' on slashCommand (chat parser strips
it before lookup so the entry would be doubly-prefixed),
uppercase letters (parser case-folds before lookup so the
entry is unreachable), duplicate slash commands (parser
dispatches by exact match — ambiguity would crash the
chat input handler), %s token counts that don't match
target/no-target distinction.
Also expanded --catalog-pluck's foreign-key filter to
include animationId / soundId / particleId / ribbonId /
vehicleId / seatId / currencyId / trainerId / vendorId /
mailTemplateId — caught during smoke-test where pluck
mis-identified WEMO entries by animationId instead of
emoteId. Same class of bug as the WHRT areaId fix.
Format count 100 -> 101. CLI flag count 1126 -> 1131.
Novel replacement for the hardcoded realmlist that the
WoW client receives via SMSG_REALM_LIST during login.
Each entry is one selectable realm: name, network address
(host:port), realm type (Normal/PvP/RP/RPPvP/Test), realm
category (Public/Private/Beta/Dev), expansion gating
(Vanilla 1.12.1 / TBC 2.4.3 / WotLK 3.3.5a / Cata 4.3.4),
population indicator (Low/Medium/High/Full/Locked), char-
acter cap, GM-only flag, timezone hint, and per-realm
version+build numbers.
100th open format — milestone marker for the catalog
ecosystem. WMSP is a TOP-LEVEL bootstrap catalog (read by
the login server before any character is loaded), so it
deliberately has no cross-references to other catalogs;
all other social/world/spell catalogs depend on a player
session that doesn't exist until WMSP has been consulted.
Three preset emitters covering common deployment shapes:
makeSingleRealm (1 default WoweeMain WotLK Public),
makePvPCluster (3 realms — PvE/PvP/RP — sharing one login
address so players pick rule-set without changing servers),
makeMultiExpansion (4 progression realms across all
expansion gates with their canonical build numbers from
the matching client).
Validator catches several real misconfigurations: empty
address (login server cannot route session), realmType
out of {0,1,4,6,8} (the WoW client's RealmType enum is
non-contiguous — 2/3/5/7 are unused values that crash the
picker), characterCap=0 (players can't make characters),
duplicate realm names (picker requires unique display
names), missing port in address.
Format count 99 -> 100. CLI flag count 1119 -> 1124.
Novel replacement for the hardcoded class-mutex tables
the WoW client uses to grey out incompatible action-bar
buttons. Each entry is one mutually-exclusive spell
group: Warrior stances (Battle/Defensive/Berserker),
Druid shapeshift forms (Bear/Cat/Travel/Tree/Moonkin),
Hunter aspects (Hawk/Cheetah/Pack/Viper/Dragonhawk/Beast/
Wild), DK presences (Frost/Unholy/Blood). The action-bar
update path uses the catalog to know which spells share
a mutex bucket and clear "currently active" outlines
when a sibling is cast.
Six categoryKind enum values (Stance / Form / Aspect /
Presence / Posture / Sigil) and variable-length members[]
array of spell IDs (refs WSPL). Three presets:
makeWarrior (Warrior 3-stance), makeDruid (5 shapeshift
+ 2 flight, separate buckets so flying isn't broken by
Cat Form), makeAllMutex (cross-class catalog with one
representative group per mutex-having class).
Validator catches several authoring bugs: empty members[]
(group has nothing to switch between), spellId 0,
duplicate spellId within a group, and — most usefully —
the same spellId appearing in two different exclusive
groups (which would make the action-bar mutex
undecidable: which group's outline does the bar use?).
Warns on single-member groups (mutex with one element
has no exclusion to enforce).
Format count 98 -> 99 (one short of triple-digit
milestone). CLI flag count 1112 -> 1117.
Novel replacement for the hardcoded login-MOTD chain,
restart-warning announcements, and rotating /help-channel
tips. Each entry is one scheduled or event-triggered
broadcast with channelKind (Login / SystemChannel /
RaidWarning / MOTD / HelpTip), faction filter,
level-range gating, and optional periodic interval for
ticker-driven channels.
Three preset emitters covering the canonical operational
broadcast patterns: makeMotd (4 login MOTDs — welcome
banner, patch summary, Discord, forum), makeMaintenance
(3 RaidWarning entries firing at 15min/5min/60s before
restart, intervalSeconds=0 since they're triggered by
the cron scheduler, not a self-timer), makeHelpTips (6
rotating /help-channel tips on a 600s cycle covering
talents/mounts/auction/professions/dungeon-finder/
hearthstone with appropriate level gates).
Validator catches several real misconfigurations: empty
messageText (no payload), interval>0 with login/MOTD
channel (timer ignored — those fire on session enter),
intervalSeconds<10 (player-spam error), <60 (warning),
text>255 chars (server truncation), level-range
inversions, factionFilter=0 (no audience).
Format count 97 -> 98. CLI flag count 1104 -> 1109.
Novel replacement for the hardcoded SMSG_BINDPOINTUPDATE
bind list. Each entry is one valid hearthstone bind
location: a tavern innkeeper, a capital-hall bind clerk,
a quest-given bind reward (Theramore, Wyrmrest), a guild-
hall bind clerk, or a special raid port (Karazhan,
Sunwell). Cross-references WMS for mapId/areaId, WCRT
for the innkeeper NPC, and WCHC for faction-mask bits.
Six bindKind enum values (Inn / Capital / Quest / Guild /
SpecialPort / Faction) and a 3-value factionMask
(AllianceOnly / HordeOnly / Both). Three preset emitters:
makeStarterCities (4 city innkeepers), makeCapitals (6
capital-hall bind clerks), makeStarterInns (8 starter-zone
inns spanning all races).
Validator checks id+name required, factionMask 1..3,
bindKind 0..5, no duplicate ids; warns on (0,0,0)
position (likely forgotten SetPosition; bind would
teleport player to world origin), Inn-kind with no
innkeeper NPC, Quest-kind with no level gate.
Format count 96 -> 97. CLI flag count 1097 -> 1102.
Novel replacement for the hardcoded LFG / Dungeon Finder
group-composition rules. Defines per-instance role
quotas (tanks / healers / dps), party-size bounds, and
spec-gating. Cross-references WMS for mapId, WCDF for
difficulty.
Three preset emitters covering the canonical raid sizes:
makeFiveMan (Classic 1T/1H/3D, Heavy-Heal trash 1T/2H/2D,
Roleless 5D speedrun), makeRaid10 (Standard 2T/3H/5D,
HealingHeavy 2T/4H/4D, MeleeStack 1T/2H/7D for cleave
fights), makeRaid25 (Standard 2T/6H/17D, HealingHeavy
1T/8H/16D, ZergDPS 0T/4H/21D for tank-immune fights).
Validator rejects role-sums that exceed maxPartySize
(unfulfillable comp), enforces min<=max, no duplicate
ids; warns on non-standard sizes (5/10/25/40 only) and
zero-tank comps so authors confirm intent. Caught one
real bug during smoke-test where a 25-player Wintergrasp
preset was mis-bound to a 10-man maxPartySize.
Format count 95 -> 96. CLI flag count 1090 -> 1095.
Open replacement for the hardcoded per-class default action bar
bindings. Defines which abilities auto-populate which action
button slots when a new character is created or a class is
reset. A Warrior's button 1 binds Heroic Strike, button 2
Charge, button 3 Rend, etc. — new characters of that class get
those buttons pre-populated so the action bar isn't empty on
first login.
Distinct from WKBD (Keybindings) which maps physical keys to
action button slots — WACT maps action button slots to
abilities. The two together complete the default-control
configuration: Key 1 -> Action Slot 1 (WKBD) -> Heroic Strike
(WACT).
Seven barMode values cover the major action bar contexts:
- Main (slots 0-11, standard 12-button bar)
- Pet (hunter/warlock pet action bar)
- Vehicle (mounted/vehicle action bar)
- Stance1/2/3 (warrior battle/defensive/berserker; druid
bear/cat/tree)
- Custom (server-custom bar overlay)
Cross-references back to WCHC (classMask layout), WSPL (spellId
for the bound ability), and WIT (itemId for item-macro bindings
like Hearthstone in slot 12). findByClass(classBit, barMode)
returns the bindings sorted by buttonSlot — used directly by
character creation to populate action bars.
Three preset emitters: --gen-act (10 Warrior starter bindings on
Main bar with canonical 3.3.5a abilities), --gen-act-mage (10
Mage starter bindings including Counterspell + Polymorph),
--gen-act-pet (10 Hunter pet-bar bindings using barMode=Pet for
Attack/Stance/Bite/Claw/Dismiss).
Validation enforces id+name+classMask presence, barMode 0..6,
no duplicate ids; warns on:
- buttonSlot > 143 (max is 12 bars × 12 slots = 144)
- both spellId and itemId set (engine prefers spellId, item
is silently ignored)
- both spellId=0 AND itemId=0 (button will render empty)
- (classMask + barMode + buttonSlot) collisions for
overlapping classes — multiple bindings fighting for the
same physical slot
Wired through the cross-format table; WACT appears in all 18
cross-format utilities. Format count 94 -> 95; CLI flag count
1083 -> 1088.
Open replacement for the gtChanceTo*.dbc / gtRegen*.dbc /
gtCombatRatings.dbc family of "1D level-keyed curve" tables.
Each entry defines a single linear curve mapping character level
to a stat value: melee crit chance per level, mana regen per
spirit per level, base armor per level, etc.
Curves are linear: value(level) = baseValue + perLevelDelta *
(level - 1), with the result optionally scaled by a global
multiplier and clamped to a level range. Most stock WoW curves
fit this shape — the few that don't (cubic Combat Ratings) live
in the dedicated WCRR catalog with spline support.
Distinct from WCRR (Combat Rating conversion, integer ratings ->
percentages) and WSPC (Spell Power Cost buckets, per-spell
costs). WSTM is for the generic engine-side stat curves that
aren't per-spell or per-rating.
Seven curveKind values classify the major stat families (Crit /
Hit / Power / Regen / Resist / Mitigation / Misc), and each
curve carries its own [minLevel, maxLevel] applicability range
plus a multiplier for global scaling without retuning each
curve's slope.
Three preset emitters: --gen-stm (5 crit-related curves with
canonical 3.3.5a base+per-level scaling — MeleeCrit 5%+0.05/lvl
resolves to 8.95% at lvl 80), --gen-stm-regen (4 regen curves
including ManaPerSpirit and the Vanilla-era 3 rage/sec OOC
decay), --gen-stm-armor (3 armor/mitigation/resistance curves).
The info renderer demos resolveAtLevel(curveId, 80) inline as
the @lvl80 column — server admins can sanity-check what each
curve resolves to at character cap without writing test code.
Validation enforces id+name presence, curveKind 0..6,
minLevel<=maxLevel, no duplicate ids; warns on:
- maxLevel > 80 (unreachable at WotLK cap)
- multiplier=0 (curve always evaluates to 0)
- multiplier<0 (inverts the curve — possibly intentional)
- perLevelDelta<0 (curve shrinks with level — unusual)
Wired through the cross-format table; WSTM appears in all 18
cross-format utilities. Format count 93 -> 94; CLI flag count
1076 -> 1081.
Open replacement for the hardcoded hunter pet stable slot
progression. Defines each stable slot's display order in the
stable UI, the character level at which the slot becomes
available, the gold cost to unlock, and whether it's a premium
/ donator-only slot.
In WoW 3.3.5a hunters get 5 stable slots total: the active pet
plus 4 stabled (slots 1-4 unlocking at hunter levels 10/20/30/40
with escalating gold costs 0/10s/50s/2g/10g). Cataclysm raised
the cap to 5 stabled slots, and server-custom expansions go
higher with donator-only "premium" slots that bypass the level
gate. This catalog parameterizes the entire progression instead
of editing engine source.
Consumed directly by the StableMaster service in WBKD entries.
unlockedSlotCount(characterLevel) is the engine helper used by
the stable master frame to decide how many slot tabs to render.
Three preset emitters: --gen-stc (5 canonical slots matching
WoW 3.3.5a), --gen-stc-cata (6 Cata-style slots with slot 5
unlocking at lvl 60 for 25g), --gen-stc-premium (4 server-custom
donator slots with no level/gold gate).
The info renderer pretty-prints copperCost as "free" / "10s 0c" /
"2g 0s 0c" — matches how server admins think about pricing.
Validation enforces id+name presence, no duplicate ids; warns
on:
- minLevelToUnlock > 80 (unreachable at WotLK cap)
- Premium slot with non-zero copperCost (donor slots are
typically free; the gate is donor status, not gold)
- duplicate displayOrder (stable UI position collision —
only the first slot would render)
Wired through the cross-format table; WSTC appears in all 18
cross-format utilities. Format count 92 -> 93; CLI flag count
1069 -> 1074.