Kelsidavis-WoWee/include/pipeline
Kelsi ff0aa1a3c8 feat(pipeline): add WLOT (Wowee Loot Table) format
Novel open replacement for AzerothCore-style
creature_loot_template / gameobject_loot_template SQL
tables. The 13th open format added to the editor.

Pairs naturally with the WIT item catalog from the
preceding commit: each loot drop's itemId references an
entry in a WIT file, so a content pack ships both the
item definitions and the loot tables that reference them.
The runtime composes WIT + WLOT + WSPN to drive the full
"creature dies, drops items" flow without any SQL.

Format:
  • magic "WLOT", version 1, little-endian
  • per table: creatureId / flags / dropCount /
    moneyMin..Max / itemDropCount + drops[]
  • per drop: itemId / chancePercent (float, 0..100) /
    minQty / maxQty / drop_flags

Table flags: QuestOnly, GroupOnly, Pickpocket
Drop flags:  QuestRequired, GroupRollOnly, AlwaysDrop

dropCount is the slot budget — how many distinct drops
to roll per kill. Each item drop is rolled independently
against its chancePercent (so dropCount=2 with 4 candidate
drops at varying chances gives the classic "up to 2 distinct
items per kill" behavior). Drops with the AlwaysDrop flag
bypass the slot budget — used for guaranteed quest items.

API: WoweeLootLoader::save / load / exists /
findByCreatureId; presets makeStarter (1 table, 1 drop),
makeBandit (4 candidates, dropCount=2, matches the camp
spawns from WSPN at creatureId=1000), makeBoss (6 candidates
including guaranteed quest item via AlwaysDrop and a
group-only epic at 5%).

CLI added (5 flags, 486 documented total now):
  --gen-loot / --gen-loot-bandit / --gen-loot-boss
  --info-wlot / --validate-wlot

Validator catches: creatureId=0, duplicates, chance not in
0..100, NaN chance, money min > max, minQty > maxQty,
dropCount=0 with non-empty drops list (silent dead config).

All 3 presets save / load / re-validate clean. The bandit
table's creatureId=1000 deliberately matches WSPN's
makeCamp creatureId so the open-format demo content pack
already has working cross-references.
2026-05-09 15:11:08 -07:00
..
adt_loader.hpp feat(adt): preserve MODF nameSet + scale fields across load/save round-trip 2026-05-06 03:37:13 -07:00
asset_manager.hpp feat(runtime): pick up WHM/WOT/WOC sidecars from asset tree 2026-05-06 10:48:40 -07:00
asset_manifest.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
blp_loader.hpp Add attribution and source citations for open source release 2026-02-02 22:09:33 -08:00
custom_zone_discovery.hpp feat: custom zone discovery system for client auto-detection 2026-05-05 10:01:05 -07:00
dbc_layout.hpp fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
dbc_loader.hpp feat: complete client integration for all 6 open formats 2026-05-05 12:41:19 -07:00
loose_file_reader.hpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.hpp feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
terrain_mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wdt_loader.hpp Add instance support: WDT parser, WMO-only map loading, area triggers, BG queue accept 2026-02-26 17:56:11 -08:00
wmo_loader.hpp wmo: apply MOHD ambient color to interior group lighting 2026-03-09 21:27:01 -07:00
wowee_building.hpp feat(wob): tryLoadByGamePath helper, used by editor + terrain_manager 2026-05-06 04:10:12 -07:00
wowee_collision.hpp feat(woc): add WMO collision meshes to exported zone collision 2026-05-06 02:33:22 -07:00
wowee_items.hpp feat(pipeline): add WIT (Wowee Item Template) format 2026-05-09 15:04:48 -07:00
wowee_light.hpp feat(pipeline): add WOL preset variants for cave/dungeon/night 2026-05-09 14:01:26 -07:00
wowee_loot.hpp feat(pipeline): add WLOT (Wowee Loot Table) format 2026-05-09 15:11:08 -07:00
wowee_model.hpp feat(extract): emit WOM and WOB side-files (M2/WMO → open formats) 2026-05-06 10:32:17 -07:00
wowee_sound.hpp feat(pipeline): add WSND (Wowee Sound Catalog) format 2026-05-09 14:47:16 -07:00
wowee_spawns.hpp feat(pipeline): add WSPN (Wowee Spawn Point catalog) format 2026-05-09 14:57:53 -07:00
wowee_terrain_loader.hpp feat: integrate Wowee Open Terrain loader into client terrain pipeline 2026-05-05 09:56:24 -07:00
wowee_weather.hpp feat(pipeline): add Wowee Open Weather (.wow) zone schedule 2026-05-09 14:10:13 -07:00
wowee_world_map.hpp feat(pipeline): add WOMX (Wowee World Map index) format 2026-05-09 14:38:05 -07:00