..
adt_writer.cpp
fix(adt): scrub NaN/inf floats at write time
2026-05-06 06:49:51 -07:00
adt_writer.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
asset_browser.cpp
feat(editor): Find Valid Tile button, improved ADT loading workflow
2026-05-05 06:35:37 -07:00
asset_browser.hpp
feat(editor): Find Valid Tile button, improved ADT loading workflow
2026-05-05 06:35:37 -07:00
content_pack.cpp
fix(wcp): cap readInfo file-list parse at 1M entries
2026-05-06 09:57:37 -07:00
content_pack.hpp
feat(validate): report file counts and per-format invalid totals
2026-05-06 07:12:04 -07:00
dbc_exporter.cpp
feat(editor): export creature/faction/item DBCs alongside zone DBCs
2026-05-06 01:41:53 -07:00
dbc_exporter.hpp
feat(editor): DBC→JSON export for open format zone data tables
2026-05-05 10:21:14 -07:00
editor_app.cpp
fix(editor): NaN-safe baseHeight propagation in addAdjacentTile
2026-05-06 08:37:19 -07:00
editor_app.hpp
feat(editor): status bar asterisk also reflects unsaved object/NPC/quest changes
2026-05-06 03:01:09 -07:00
editor_brush.cpp
fix(brush): defensive guards in EditorBrush::getInfluence
2026-05-06 07:38:50 -07:00
editor_brush.hpp
feat(editor): erosion brush, NPC load, auto-save
2026-05-05 04:44:54 -07:00
editor_camera.cpp
fix(camera): NaN guards on pivot orbit, setPosition, setYawPitch
2026-05-06 08:03:57 -07:00
editor_camera.hpp
feat(editor): middle mouse orbit camera around terrain point
2026-05-05 06:48:05 -07:00
editor_history.cpp
fix(editor): undo now covers texture painting, fix stale buffer bug
2026-05-05 12:58:11 -07:00
editor_history.hpp
fix(editor): undo now covers texture painting, fix stale buffer bug
2026-05-05 12:58:11 -07:00
editor_markers.cpp
fix(markers): skip objects with NaN position/scale on update
2026-05-06 07:56:26 -07:00
editor_markers.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_project.cpp
fix(project): cap zones at 1024 on project load
2026-05-06 10:01:36 -07:00
editor_project.hpp
feat(editor): git integration for collaborative expansion development
2026-05-05 09:45:00 -07:00
editor_ui.cpp
feat(editor): preset selection auto-fills sensible AzerothCore faction
2026-05-06 04:48:30 -07:00
editor_ui.hpp
feat(editor): path preview line, transform undo, complete undo coverage
2026-05-05 13:33:28 -07:00
editor_viewport.cpp
fix(viewport): clear ghost preview on NaN/non-positive inputs
2026-05-06 08:24:51 -07:00
editor_viewport.hpp
feat(editor): viewport WOM/WOB lookups also probe per-zone roots
2026-05-06 04:13:03 -07:00
editor_water.cpp
fix(water): skip chunks with NaN water height in mesh build
2026-05-06 08:04:44 -07:00
editor_water.hpp
feat(editor): brush radius circle indicator on terrain
2026-05-05 04:10:46 -07:00
FORMAT_SPEC.md
docs(formats): document the complete headless CLI surface
2026-05-06 08:53:45 -07:00
main.cpp
feat(editor): add --info-zone CLI for printing zone.json fields
2026-05-06 09:43:13 -07:00
npc_presets.cpp
fix(editor): filter bad M2 models, toast on tile not found, robustness
2026-05-05 07:10:29 -07:00
npc_presets.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
npc_spawner.cpp
fix(npc): cap spawn count at 50k on load
2026-05-06 09:56:55 -07:00
npc_spawner.hpp
fix(editor): NPC default scale 1.0 (was 3.0) to match AzerothCore defaults
2026-05-06 04:27:22 -07:00
object_placer.cpp
fix(editor): cap quest count at 4096 and object count at 100k on load
2026-05-06 09:56:03 -07:00
object_placer.hpp
feat(editor): biome vegetation auto-population system
2026-05-05 16:42:41 -07:00
quest_editor.cpp
fix(editor): cap quest count at 4096 and object count at 100k on load
2026-05-06 09:56:03 -07:00
quest_editor.hpp
fix(editor): harden JSON handling, quest loading, and content validation
2026-05-05 12:48:50 -07:00
server_module_gen.cpp
fix(editor): slugify mapName for module dir + conf keys
2026-05-06 06:47:43 -07:00
server_module_gen.hpp
feat(editor): AzerothCore server module generator
2026-05-05 16:31:13 -07:00
sql_exporter.cpp
fix(sql): downgrade Wander to stationary when wanderRadius == 0
2026-05-06 09:53:07 -07:00
sql_exporter.hpp
fix(editor): escape user strings in server module map/zone/tele SQL
2026-05-06 06:46:58 -07:00
stb_image_impl.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
terrain_biomes.hpp
feat(editor): biome vegetation auto-population system
2026-05-05 16:42:41 -07:00
terrain_editor.cpp
fix(terrain): reject NaN rays in raycastTerrain
2026-05-06 07:58:56 -07:00
terrain_editor.hpp
feat(editor): PNG/JPG/BMP heightmap image import, undo for all imports
2026-05-05 15:42:35 -07:00
texture_exporter.cpp
fix(editor): texture exporter validates BLP image before passing to stbi
2026-05-06 06:29:26 -07:00
texture_exporter.hpp
feat(editor): export WMO textures with the zone
2026-05-06 01:40:05 -07:00
texture_painter.cpp
fix(painter): reject NaN endpoints and zero-length lines in paintAlongPath
2026-05-06 07:41:58 -07:00
texture_painter.hpp
feat(editor): texture eyedropper, WOT/WHM preference loading
2026-05-05 13:39:53 -07:00
transform_gizmo.cpp
fix(gizmo): hide on NaN target instead of building NaN geometry
2026-05-06 08:01:23 -07:00
transform_gizmo.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
wowee_terrain.cpp
fix(wot): scrub NaN/inf in doodad/WMO placements at save time
2026-05-06 07:03:02 -07:00
wowee_terrain.hpp
feat(editor): zone map image export (colored top-down PNG)
2026-05-05 16:01:29 -07:00
zone_manifest.cpp
fix(zone): scrub NaN/inf manifest floats at save time
2026-05-06 07:05:13 -07:00
zone_manifest.hpp
feat(editor): zone metadata panel with mapId, displayName, gameplay flags
2026-05-05 15:52:59 -07:00