Kelsidavis-WoWee/src/addons/lua_engine.cpp

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#include "addons/lua_engine.hpp"
#include "addons/toc_parser.hpp"
#include "game/game_handler.hpp"
#include "game/entity.hpp"
#include "game/update_field_table.hpp"
#include "core/logger.hpp"
#include "core/application.hpp"
#include <imgui.h>
#include <cstring>
#include <fstream>
#include <filesystem>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
namespace wowee::addons {
// Retrieve GameHandler pointer stored in Lua registry
static game::GameHandler* getGameHandler(lua_State* L) {
lua_getfield(L, LUA_REGISTRYINDEX, "wowee_game_handler");
auto* gh = static_cast<game::GameHandler*>(lua_touserdata(L, -1));
lua_pop(L, 1);
return gh;
}
// WoW-compatible print() — outputs to chat window instead of stdout
static int lua_wow_print(lua_State* L) {
int nargs = lua_gettop(L);
std::string result;
for (int i = 1; i <= nargs; i++) {
if (i > 1) result += '\t';
// Lua 5.1: use lua_tostring (luaL_tolstring is 5.3+)
if (lua_isstring(L, i) || lua_isnumber(L, i)) {
const char* s = lua_tostring(L, i);
if (s) result += s;
} else if (lua_isboolean(L, i)) {
result += lua_toboolean(L, i) ? "true" : "false";
} else if (lua_isnil(L, i)) {
result += "nil";
} else {
result += lua_typename(L, lua_type(L, i));
}
}
auto* gh = getGameHandler(L);
if (gh) {
game::MessageChatData msg;
msg.type = game::ChatType::SYSTEM;
msg.language = game::ChatLanguage::UNIVERSAL;
msg.message = result;
gh->addLocalChatMessage(msg);
}
LOG_INFO("[Lua] ", result);
return 0;
}
// WoW-compatible message() — same as print for now
static int lua_wow_message(lua_State* L) {
return lua_wow_print(L);
}
// Helper: resolve WoW unit IDs to GUID
// Read UNIT_FIELD_TARGET_LO/HI from an entity's update fields to get what it's targeting
static uint64_t getEntityTargetGuid(game::GameHandler* gh, uint64_t guid) {
if (guid == 0) return 0;
// If asking for the player's target, use direct accessor
if (guid == gh->getPlayerGuid()) return gh->getTargetGuid();
auto entity = gh->getEntityManager().getEntity(guid);
if (!entity) return 0;
const auto& fields = entity->getFields();
auto loIt = fields.find(game::fieldIndex(game::UF::UNIT_FIELD_TARGET_LO));
if (loIt == fields.end()) return 0;
uint64_t targetGuid = loIt->second;
auto hiIt = fields.find(game::fieldIndex(game::UF::UNIT_FIELD_TARGET_HI));
if (hiIt != fields.end())
targetGuid |= (static_cast<uint64_t>(hiIt->second) << 32);
return targetGuid;
}
static uint64_t resolveUnitGuid(game::GameHandler* gh, const std::string& uid) {
if (uid == "player") return gh->getPlayerGuid();
if (uid == "target") return gh->getTargetGuid();
if (uid == "focus") return gh->getFocusGuid();
if (uid == "mouseover") return gh->getMouseoverGuid();
if (uid == "pet") return gh->getPetGuid();
// Compound unit IDs: targettarget, focustarget, pettarget, mouseovertarget
if (uid == "targettarget") return getEntityTargetGuid(gh, gh->getTargetGuid());
if (uid == "focustarget") return getEntityTargetGuid(gh, gh->getFocusGuid());
if (uid == "pettarget") return getEntityTargetGuid(gh, gh->getPetGuid());
if (uid == "mouseovertarget") return getEntityTargetGuid(gh, gh->getMouseoverGuid());
// party1-party4, raid1-raid40
if (uid.rfind("party", 0) == 0 && uid.size() > 5) {
int idx = 0;
try { idx = std::stoi(uid.substr(5)); } catch (...) { return 0; }
if (idx < 1 || idx > 4) return 0;
const auto& pd = gh->getPartyData();
// party members exclude self; index 1-based
int found = 0;
for (const auto& m : pd.members) {
if (m.guid == gh->getPlayerGuid()) continue;
if (++found == idx) return m.guid;
}
return 0;
}
if (uid.rfind("raid", 0) == 0 && uid.size() > 4 && uid[4] != 'p') {
int idx = 0;
try { idx = std::stoi(uid.substr(4)); } catch (...) { return 0; }
if (idx < 1 || idx > 40) return 0;
const auto& pd = gh->getPartyData();
if (idx <= static_cast<int>(pd.members.size()))
return pd.members[idx - 1].guid;
return 0;
}
return 0;
}
// Helper: resolve unit IDs (player, target, focus, mouseover, pet, targettarget, focustarget, etc.) to entity
static game::Unit* resolveUnit(lua_State* L, const char* unitId) {
auto* gh = getGameHandler(L);
if (!gh || !unitId) return nullptr;
std::string uid(unitId);
for (char& c : uid) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uid);
if (guid == 0) return nullptr;
auto entity = gh->getEntityManager().getEntity(guid);
if (!entity) return nullptr;
return dynamic_cast<game::Unit*>(entity.get());
}
// --- WoW Unit API ---
// Helper: find GroupMember data for a GUID (for party members out of entity range)
static const game::GroupMember* findPartyMember(game::GameHandler* gh, uint64_t guid) {
if (!gh || guid == 0) return nullptr;
for (const auto& m : gh->getPartyData().members) {
if (m.guid == guid && m.hasPartyStats) return &m;
}
return nullptr;
}
static int lua_UnitName(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
if (unit && !unit->getName().empty()) {
lua_pushstring(L, unit->getName().c_str());
} else {
// Fallback: party member name for out-of-range members
auto* gh = getGameHandler(L);
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = gh ? resolveUnitGuid(gh, uidStr) : 0;
const auto* pm = findPartyMember(gh, guid);
if (pm && !pm->name.empty()) {
lua_pushstring(L, pm->name.c_str());
} else if (gh && guid != 0) {
// Try player name cache
const std::string& cached = gh->lookupName(guid);
lua_pushstring(L, cached.empty() ? "Unknown" : cached.c_str());
} else {
lua_pushstring(L, "Unknown");
}
}
return 1;
}
static int lua_UnitHealth(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
if (unit) {
lua_pushnumber(L, unit->getHealth());
} else {
// Fallback: party member stats for out-of-range members
auto* gh = getGameHandler(L);
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = gh ? resolveUnitGuid(gh, uidStr) : 0;
const auto* pm = findPartyMember(gh, guid);
lua_pushnumber(L, pm ? pm->curHealth : 0);
}
return 1;
}
static int lua_UnitHealthMax(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
if (unit) {
lua_pushnumber(L, unit->getMaxHealth());
} else {
auto* gh = getGameHandler(L);
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = gh ? resolveUnitGuid(gh, uidStr) : 0;
const auto* pm = findPartyMember(gh, guid);
lua_pushnumber(L, pm ? pm->maxHealth : 0);
}
return 1;
}
static int lua_UnitPower(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
if (unit) {
lua_pushnumber(L, unit->getPower());
} else {
auto* gh = getGameHandler(L);
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = gh ? resolveUnitGuid(gh, uidStr) : 0;
const auto* pm = findPartyMember(gh, guid);
lua_pushnumber(L, pm ? pm->curPower : 0);
}
return 1;
}
static int lua_UnitPowerMax(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
if (unit) {
lua_pushnumber(L, unit->getMaxPower());
} else {
auto* gh = getGameHandler(L);
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = gh ? resolveUnitGuid(gh, uidStr) : 0;
const auto* pm = findPartyMember(gh, guid);
lua_pushnumber(L, pm ? pm->maxPower : 0);
}
return 1;
}
static int lua_UnitLevel(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
if (unit) {
lua_pushnumber(L, unit->getLevel());
} else {
auto* gh = getGameHandler(L);
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = gh ? resolveUnitGuid(gh, uidStr) : 0;
const auto* pm = findPartyMember(gh, guid);
lua_pushnumber(L, pm ? pm->level : 0);
}
return 1;
}
static int lua_UnitExists(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
if (unit) {
lua_pushboolean(L, 1);
} else {
// Party members in other zones don't have entities but still "exist"
auto* gh = getGameHandler(L);
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = gh ? resolveUnitGuid(gh, uidStr) : 0;
lua_pushboolean(L, guid != 0 && findPartyMember(gh, guid) != nullptr);
}
return 1;
}
static int lua_UnitIsDead(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
lua_pushboolean(L, unit && unit->getHealth() == 0);
return 1;
}
static int lua_UnitClass(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
auto* unit = resolveUnit(L, uid);
if (unit && gh) {
static const char* kClasses[] = {"", "Warrior","Paladin","Hunter","Rogue","Priest",
"Death Knight","Shaman","Mage","Warlock","","Druid"};
uint8_t classId = 0;
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (uidStr == "player") {
classId = gh->getPlayerClass();
} else {
// Read class from UNIT_FIELD_BYTES_0 (class is byte 1)
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid != 0) {
auto entity = gh->getEntityManager().getEntity(guid);
if (entity) {
uint32_t bytes0 = entity->getField(
game::fieldIndex(game::UF::UNIT_FIELD_BYTES_0));
classId = static_cast<uint8_t>((bytes0 >> 8) & 0xFF);
}
}
// Fallback: check name query class/race cache
if (classId == 0 && guid != 0) {
classId = gh->lookupPlayerClass(guid);
}
}
const char* name = (classId > 0 && classId < 12) ? kClasses[classId] : "Unknown";
lua_pushstring(L, name);
lua_pushstring(L, name); // WoW returns localized + English
lua_pushnumber(L, classId);
return 3;
}
lua_pushstring(L, "Unknown");
lua_pushstring(L, "Unknown");
lua_pushnumber(L, 0);
return 3;
}
// UnitIsGhost(unit) — true if unit is in ghost form
static int lua_UnitIsGhost(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (uidStr == "player") {
lua_pushboolean(L, gh->isPlayerGhost());
} else {
// Check UNIT_FIELD_FLAGS for UNIT_FLAG_GHOST (0x00000100) — best approximation
uint64_t guid = resolveUnitGuid(gh, uidStr);
bool ghost = false;
if (guid != 0) {
auto entity = gh->getEntityManager().getEntity(guid);
if (entity) {
uint32_t flags = entity->getField(game::fieldIndex(game::UF::UNIT_FIELD_FLAGS));
ghost = (flags & 0x00000100) != 0; // PLAYER_FLAGS_GHOST
}
}
lua_pushboolean(L, ghost);
}
return 1;
}
// UnitIsDeadOrGhost(unit)
static int lua_UnitIsDeadOrGhost(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
auto* gh = getGameHandler(L);
bool dead = (unit && unit->getHealth() == 0);
if (!dead && gh) {
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (uidStr == "player") dead = gh->isPlayerGhost() || gh->isPlayerDead();
}
lua_pushboolean(L, dead);
return 1;
}
// UnitIsAFK(unit), UnitIsDND(unit)
static int lua_UnitIsAFK(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid != 0) {
auto entity = gh->getEntityManager().getEntity(guid);
if (entity) {
// PLAYER_FLAGS at UNIT_FIELD_FLAGS: PLAYER_FLAGS_AFK = 0x01
uint32_t playerFlags = entity->getField(game::fieldIndex(game::UF::UNIT_FIELD_FLAGS));
lua_pushboolean(L, (playerFlags & 0x01) != 0);
return 1;
}
}
lua_pushboolean(L, 0);
return 1;
}
static int lua_UnitIsDND(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid != 0) {
auto entity = gh->getEntityManager().getEntity(guid);
if (entity) {
uint32_t playerFlags = entity->getField(game::fieldIndex(game::UF::UNIT_FIELD_FLAGS));
lua_pushboolean(L, (playerFlags & 0x02) != 0); // PLAYER_FLAGS_DND
return 1;
}
}
lua_pushboolean(L, 0);
return 1;
}
// UnitPlayerControlled(unit) — true for players and player-controlled pets
static int lua_UnitPlayerControlled(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid == 0) { lua_pushboolean(L, 0); return 1; }
auto entity = gh->getEntityManager().getEntity(guid);
if (!entity) { lua_pushboolean(L, 0); return 1; }
// Players are always player-controlled; pets check UNIT_FLAG_PLAYER_CONTROLLED (0x01000000)
if (entity->getType() == game::ObjectType::PLAYER) {
lua_pushboolean(L, 1);
} else {
uint32_t flags = entity->getField(game::fieldIndex(game::UF::UNIT_FIELD_FLAGS));
lua_pushboolean(L, (flags & 0x01000000) != 0);
}
return 1;
}
// UnitIsTapped(unit) — true if mob is tapped (tagged by any player)
static int lua_UnitIsTapped(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "target");
auto* unit = resolveUnit(L, uid);
if (!unit) { lua_pushboolean(L, 0); return 1; }
lua_pushboolean(L, (unit->getDynamicFlags() & 0x0004) != 0); // UNIT_DYNFLAG_TAPPED_BY_PLAYER
return 1;
}
// UnitIsTappedByPlayer(unit) — true if tapped by the local player (can loot)
static int lua_UnitIsTappedByPlayer(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "target");
auto* unit = resolveUnit(L, uid);
if (!unit) { lua_pushboolean(L, 0); return 1; }
uint32_t df = unit->getDynamicFlags();
// Tapped by player: has TAPPED flag but also LOOTABLE or TAPPED_BY_ALL
bool tapped = (df & 0x0004) != 0;
bool lootable = (df & 0x0001) != 0;
bool sharedTag = (df & 0x0008) != 0;
lua_pushboolean(L, tapped && (lootable || sharedTag));
return 1;
}
// UnitIsTappedByAllThreatList(unit) — true if shared-tag mob
static int lua_UnitIsTappedByAllThreatList(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "target");
auto* unit = resolveUnit(L, uid);
if (!unit) { lua_pushboolean(L, 0); return 1; }
lua_pushboolean(L, (unit->getDynamicFlags() & 0x0008) != 0);
return 1;
}
// UnitThreatSituation(unit, mobUnit) → 0=not tanking, 1=not tanking but threat, 2=insecurely tanking, 3=securely tanking
static int lua_UnitThreatSituation(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 0); return 1; }
const char* uid = luaL_optstring(L, 1, "player");
const char* mobUid = luaL_optstring(L, 2, nullptr);
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t playerUnitGuid = resolveUnitGuid(gh, uidStr);
if (playerUnitGuid == 0) { lua_pushnumber(L, 0); return 1; }
// If no mob specified, check general combat threat against current target
uint64_t mobGuid = 0;
if (mobUid && *mobUid) {
std::string mStr(mobUid);
for (char& c : mStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
mobGuid = resolveUnitGuid(gh, mStr);
}
// Approximate threat: check if the mob is targeting this unit
if (mobGuid != 0) {
auto mobEntity = gh->getEntityManager().getEntity(mobGuid);
if (mobEntity) {
const auto& fields = mobEntity->getFields();
auto loIt = fields.find(game::fieldIndex(game::UF::UNIT_FIELD_TARGET_LO));
if (loIt != fields.end()) {
uint64_t mobTarget = loIt->second;
auto hiIt = fields.find(game::fieldIndex(game::UF::UNIT_FIELD_TARGET_HI));
if (hiIt != fields.end())
mobTarget |= (static_cast<uint64_t>(hiIt->second) << 32);
if (mobTarget == playerUnitGuid) {
lua_pushnumber(L, 3); // securely tanking
return 1;
}
}
}
}
// Check if player is in combat (basic threat indicator)
if (playerUnitGuid == gh->getPlayerGuid() && gh->isInCombat()) {
lua_pushnumber(L, 1); // in combat but not tanking
return 1;
}
lua_pushnumber(L, 0);
return 1;
}
// UnitSex(unit) → 1=unknown, 2=male, 3=female
static int lua_UnitSex(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 1); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid != 0) {
auto entity = gh->getEntityManager().getEntity(guid);
if (entity) {
// Gender is byte 2 of UNIT_FIELD_BYTES_0 (0=male, 1=female)
uint32_t bytes0 = entity->getField(game::fieldIndex(game::UF::UNIT_FIELD_BYTES_0));
uint8_t gender = static_cast<uint8_t>((bytes0 >> 16) & 0xFF);
lua_pushnumber(L, gender == 0 ? 2 : (gender == 1 ? 3 : 1)); // WoW: 2=male, 3=female
return 1;
}
}
lua_pushnumber(L, 1); // unknown
return 1;
}
// --- Player/Game API ---
static int lua_GetMoney(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushnumber(L, gh ? static_cast<double>(gh->getMoneyCopper()) : 0.0);
return 1;
}
static int lua_IsInGroup(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushboolean(L, gh && gh->isInGroup());
return 1;
}
static int lua_IsInRaid(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushboolean(L, gh && gh->isInGroup() && gh->getPartyData().groupType == 1);
return 1;
}
static int lua_GetPlayerMapPosition(lua_State* L) {
auto* gh = getGameHandler(L);
if (gh) {
const auto& mi = gh->getMovementInfo();
lua_pushnumber(L, mi.x);
lua_pushnumber(L, mi.y);
return 2;
}
lua_pushnumber(L, 0);
lua_pushnumber(L, 0);
return 2;
}
static int lua_UnitRace(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushstring(L, "Unknown"); lua_pushstring(L, "Unknown"); lua_pushnumber(L, 0); return 3; }
std::string uid(luaL_optstring(L, 1, "player"));
for (char& c : uid) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
static const char* kRaces[] = {"","Human","Orc","Dwarf","Night Elf","Undead",
"Tauren","Gnome","Troll","","Blood Elf","Draenei"};
uint8_t raceId = 0;
if (uid == "player") {
raceId = gh->getPlayerRace();
} else {
// Read race from UNIT_FIELD_BYTES_0 (race is byte 0)
uint64_t guid = resolveUnitGuid(gh, uid);
if (guid != 0) {
auto entity = gh->getEntityManager().getEntity(guid);
if (entity) {
uint32_t bytes0 = entity->getField(
game::fieldIndex(game::UF::UNIT_FIELD_BYTES_0));
raceId = static_cast<uint8_t>(bytes0 & 0xFF);
}
// Fallback: name query class/race cache
if (raceId == 0) raceId = gh->lookupPlayerRace(guid);
}
}
const char* name = (raceId > 0 && raceId < 12) ? kRaces[raceId] : "Unknown";
lua_pushstring(L, name); // 1: localized race
lua_pushstring(L, name); // 2: English race
lua_pushnumber(L, raceId); // 3: raceId (WoW returns 3 values)
return 3;
}
static int lua_UnitPowerType(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
if (unit) {
lua_pushnumber(L, unit->getPowerType());
static const char* kPowerNames[] = {"MANA","RAGE","FOCUS","ENERGY","HAPPINESS","","RUNIC_POWER"};
uint8_t pt = unit->getPowerType();
lua_pushstring(L, (pt < 7) ? kPowerNames[pt] : "MANA");
return 2;
}
lua_pushnumber(L, 0);
lua_pushstring(L, "MANA");
return 2;
}
static int lua_GetNumGroupMembers(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushnumber(L, gh ? gh->getPartyData().memberCount : 0);
return 1;
}
static int lua_UnitGUID(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid == 0) { lua_pushnil(L); return 1; }
char buf[32];
snprintf(buf, sizeof(buf), "0x%016llX", (unsigned long long)guid);
lua_pushstring(L, buf);
return 1;
}
static int lua_UnitIsPlayer(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
auto entity = guid ? gh->getEntityManager().getEntity(guid) : nullptr;
lua_pushboolean(L, entity && entity->getType() == game::ObjectType::PLAYER);
return 1;
}
static int lua_InCombatLockdown(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushboolean(L, gh && gh->isInCombat());
return 1;
}
// --- Addon Info API ---
// These need the AddonManager pointer stored in registry
static int lua_GetNumAddOns(lua_State* L) {
lua_getfield(L, LUA_REGISTRYINDEX, "wowee_addon_count");
return 1;
}
static int lua_GetAddOnInfo(lua_State* L) {
// Accept index (1-based) or addon name
lua_getfield(L, LUA_REGISTRYINDEX, "wowee_addon_info");
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
lua_pushnil(L); return 1;
}
int idx = 0;
if (lua_isnumber(L, 1)) {
idx = static_cast<int>(lua_tonumber(L, 1));
} else if (lua_isstring(L, 1)) {
// Search by name
const char* name = lua_tostring(L, 1);
int count = static_cast<int>(lua_objlen(L, -1));
for (int i = 1; i <= count; i++) {
lua_rawgeti(L, -1, i);
lua_getfield(L, -1, "name");
const char* aName = lua_tostring(L, -1);
lua_pop(L, 1);
if (aName && strcmp(aName, name) == 0) { idx = i; lua_pop(L, 1); break; }
lua_pop(L, 1);
}
}
if (idx < 1) { lua_pop(L, 1); lua_pushnil(L); return 1; }
lua_rawgeti(L, -1, idx);
if (!lua_istable(L, -1)) { lua_pop(L, 2); lua_pushnil(L); return 1; }
lua_getfield(L, -1, "name");
lua_getfield(L, -2, "title");
lua_getfield(L, -3, "notes");
lua_pushboolean(L, 1); // loadable (always true for now)
lua_pushstring(L, "INSECURE"); // security
lua_pop(L, 1); // pop addon info entry (keep others)
// Return: name, title, notes, loadable, reason, security
return 5;
}
// GetAddOnMetadata(addonNameOrIndex, key) → value
static int lua_GetAddOnMetadata(lua_State* L) {
lua_getfield(L, LUA_REGISTRYINDEX, "wowee_addon_info");
if (!lua_istable(L, -1)) { lua_pop(L, 1); lua_pushnil(L); return 1; }
int idx = 0;
if (lua_isnumber(L, 1)) {
idx = static_cast<int>(lua_tonumber(L, 1));
} else if (lua_isstring(L, 1)) {
const char* name = lua_tostring(L, 1);
int count = static_cast<int>(lua_objlen(L, -1));
for (int i = 1; i <= count; i++) {
lua_rawgeti(L, -1, i);
lua_getfield(L, -1, "name");
const char* aName = lua_tostring(L, -1);
lua_pop(L, 1);
if (aName && strcmp(aName, name) == 0) { idx = i; lua_pop(L, 1); break; }
lua_pop(L, 1);
}
}
if (idx < 1) { lua_pop(L, 1); lua_pushnil(L); return 1; }
const char* key = luaL_checkstring(L, 2);
lua_rawgeti(L, -1, idx);
if (!lua_istable(L, -1)) { lua_pop(L, 2); lua_pushnil(L); return 1; }
lua_getfield(L, -1, "metadata");
if (!lua_istable(L, -1)) { lua_pop(L, 3); lua_pushnil(L); return 1; }
lua_getfield(L, -1, key);
return 1;
}
// UnitBuff(unitId, index) / UnitDebuff(unitId, index)
// Returns: name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable, shouldConsolidate, spellId
static int lua_UnitAura(lua_State* L, bool wantBuff) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
const char* uid = luaL_optstring(L, 1, "player");
int index = static_cast<int>(luaL_optnumber(L, 2, 1));
if (index < 1) { lua_pushnil(L); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
const std::vector<game::AuraSlot>* auras = nullptr;
if (uidStr == "player") auras = &gh->getPlayerAuras();
else if (uidStr == "target") auras = &gh->getTargetAuras();
else {
// Try party/raid/focus via GUID lookup in unitAurasCache
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid != 0) auras = gh->getUnitAuras(guid);
}
if (!auras) { lua_pushnil(L); return 1; }
// Filter to buffs or debuffs and find the Nth one
int found = 0;
for (const auto& aura : *auras) {
if (aura.isEmpty() || aura.spellId == 0) continue;
bool isDebuff = (aura.flags & 0x80) != 0;
if (wantBuff ? isDebuff : !isDebuff) continue;
found++;
if (found == index) {
// Return: name, rank, icon, count, debuffType, duration, expirationTime, ...spellId
std::string name = gh->getSpellName(aura.spellId);
lua_pushstring(L, name.empty() ? "Unknown" : name.c_str()); // name
lua_pushstring(L, ""); // rank
std::string iconPath = gh->getSpellIconPath(aura.spellId);
if (!iconPath.empty()) lua_pushstring(L, iconPath.c_str());
else lua_pushnil(L); // icon texture path
lua_pushnumber(L, aura.charges); // count
// debuffType: resolve from Spell.dbc dispel type
{
uint8_t dt = gh->getSpellDispelType(aura.spellId);
switch (dt) {
case 1: lua_pushstring(L, "Magic"); break;
case 2: lua_pushstring(L, "Curse"); break;
case 3: lua_pushstring(L, "Disease"); break;
case 4: lua_pushstring(L, "Poison"); break;
default: lua_pushnil(L); break;
}
}
lua_pushnumber(L, aura.maxDurationMs > 0 ? aura.maxDurationMs / 1000.0 : 0); // duration
// expirationTime: GetTime() + remaining seconds (so addons can compute countdown)
if (aura.durationMs > 0) {
uint64_t auraNowMs = static_cast<uint64_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now().time_since_epoch()).count());
int32_t remMs = aura.getRemainingMs(auraNowMs);
// GetTime epoch = steady_clock relative to engine start
static auto sStart = std::chrono::steady_clock::now();
double nowSec = std::chrono::duration<double>(
std::chrono::steady_clock::now() - sStart).count();
lua_pushnumber(L, nowSec + remMs / 1000.0);
} else {
lua_pushnumber(L, 0); // permanent aura
}
// caster: return unit ID string if caster is known
if (aura.casterGuid != 0) {
if (aura.casterGuid == gh->getPlayerGuid())
lua_pushstring(L, "player");
else if (aura.casterGuid == gh->getTargetGuid())
lua_pushstring(L, "target");
else if (aura.casterGuid == gh->getFocusGuid())
lua_pushstring(L, "focus");
else if (aura.casterGuid == gh->getPetGuid())
lua_pushstring(L, "pet");
else {
char cBuf[32];
snprintf(cBuf, sizeof(cBuf), "0x%016llX", (unsigned long long)aura.casterGuid);
lua_pushstring(L, cBuf);
}
} else {
lua_pushnil(L);
}
lua_pushboolean(L, 0); // isStealable
lua_pushboolean(L, 0); // shouldConsolidate
lua_pushnumber(L, aura.spellId); // spellId
return 11;
}
}
lua_pushnil(L);
return 1;
}
static int lua_UnitBuff(lua_State* L) { return lua_UnitAura(L, true); }
static int lua_UnitDebuff(lua_State* L) { return lua_UnitAura(L, false); }
// UnitAura(unit, index, filter) — generic aura query with filter string
// filter: "HELPFUL" = buffs, "HARMFUL" = debuffs, "PLAYER" = cast by player,
// "HELPFUL|PLAYER" = buffs cast by player, etc.
static int lua_UnitAuraGeneric(lua_State* L) {
const char* filter = luaL_optstring(L, 3, "HELPFUL");
std::string f(filter ? filter : "HELPFUL");
for (char& c : f) c = static_cast<char>(std::toupper(static_cast<unsigned char>(c)));
bool wantBuff = (f.find("HARMFUL") == std::string::npos);
return lua_UnitAura(L, wantBuff);
}
// --- Action API ---
static int lua_SendChatMessage(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) return 0;
const char* msg = luaL_checkstring(L, 1);
const char* chatType = luaL_optstring(L, 2, "SAY");
// language arg (3) ignored — server determines language
const char* target = luaL_optstring(L, 4, "");
std::string typeStr(chatType);
for (char& c : typeStr) c = static_cast<char>(std::toupper(static_cast<unsigned char>(c)));
game::ChatType ct = game::ChatType::SAY;
if (typeStr == "SAY") ct = game::ChatType::SAY;
else if (typeStr == "YELL") ct = game::ChatType::YELL;
else if (typeStr == "PARTY") ct = game::ChatType::PARTY;
else if (typeStr == "GUILD") ct = game::ChatType::GUILD;
else if (typeStr == "OFFICER") ct = game::ChatType::OFFICER;
else if (typeStr == "RAID") ct = game::ChatType::RAID;
else if (typeStr == "WHISPER") ct = game::ChatType::WHISPER;
else if (typeStr == "BATTLEGROUND") ct = game::ChatType::BATTLEGROUND;
std::string targetStr(target && *target ? target : "");
gh->sendChatMessage(ct, msg, targetStr);
return 0;
}
static int lua_CastSpellByName(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) return 0;
const char* name = luaL_checkstring(L, 1);
if (!name || !*name) return 0;
// Find highest rank of spell by name (same logic as /cast)
std::string nameLow(name);
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint32_t bestId = 0;
int bestRank = -1;
for (uint32_t sid : gh->getKnownSpells()) {
std::string sn = gh->getSpellName(sid);
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (sn != nameLow) continue;
int rank = 0;
const std::string& rk = gh->getSpellRank(sid);
if (!rk.empty()) {
std::string rkl = rk;
for (char& c : rkl) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (rkl.rfind("rank ", 0) == 0) {
try { rank = std::stoi(rkl.substr(5)); } catch (...) {}
}
}
if (rank > bestRank) { bestRank = rank; bestId = sid; }
}
if (bestId != 0) {
uint64_t target = gh->hasTarget() ? gh->getTargetGuid() : 0;
gh->castSpell(bestId, target);
}
return 0;
}
// SendAddonMessage(prefix, text, chatType, target) — send addon message
static int lua_SendAddonMessage(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) return 0;
const char* prefix = luaL_checkstring(L, 1);
const char* text = luaL_checkstring(L, 2);
const char* chatType = luaL_optstring(L, 3, "PARTY");
const char* target = luaL_optstring(L, 4, "");
// Build addon message: prefix + TAB + text, send via the appropriate channel
std::string typeStr(chatType);
for (char& c : typeStr) c = static_cast<char>(std::toupper(static_cast<unsigned char>(c)));
game::ChatType ct = game::ChatType::PARTY;
if (typeStr == "PARTY") ct = game::ChatType::PARTY;
else if (typeStr == "RAID") ct = game::ChatType::RAID;
else if (typeStr == "GUILD") ct = game::ChatType::GUILD;
else if (typeStr == "OFFICER") ct = game::ChatType::OFFICER;
else if (typeStr == "BATTLEGROUND") ct = game::ChatType::BATTLEGROUND;
else if (typeStr == "WHISPER") ct = game::ChatType::WHISPER;
// Encode as prefix\ttext (WoW addon message format)
std::string encoded = std::string(prefix) + "\t" + text;
std::string targetStr(target && *target ? target : "");
gh->sendChatMessage(ct, encoded, targetStr);
return 0;
}
// RegisterAddonMessagePrefix(prefix) — register prefix for receiving addon messages
static int lua_RegisterAddonMessagePrefix(lua_State* L) {
const char* prefix = luaL_checkstring(L, 1);
// Store in a global Lua table for filtering
lua_getglobal(L, "__WoweeAddonPrefixes");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "__WoweeAddonPrefixes");
}
lua_pushboolean(L, 1);
lua_setfield(L, -2, prefix);
lua_pop(L, 1);
lua_pushboolean(L, 1); // success
return 1;
}
// IsAddonMessagePrefixRegistered(prefix) → boolean
static int lua_IsAddonMessagePrefixRegistered(lua_State* L) {
const char* prefix = luaL_checkstring(L, 1);
lua_getglobal(L, "__WoweeAddonPrefixes");
if (lua_istable(L, -1)) {
lua_getfield(L, -1, prefix);
lua_pushboolean(L, lua_toboolean(L, -1));
return 1;
}
lua_pushboolean(L, 0);
return 1;
}
static int lua_IsSpellKnown(lua_State* L) {
auto* gh = getGameHandler(L);
uint32_t spellId = static_cast<uint32_t>(luaL_checknumber(L, 1));
lua_pushboolean(L, gh && gh->getKnownSpells().count(spellId));
return 1;
}
static int lua_GetSpellCooldown(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 0); lua_pushnumber(L, 0); return 2; }
// Accept spell name or ID
uint32_t spellId = 0;
if (lua_isnumber(L, 1)) {
spellId = static_cast<uint32_t>(lua_tonumber(L, 1));
} else {
const char* name = luaL_checkstring(L, 1);
std::string nameLow(name);
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
for (uint32_t sid : gh->getKnownSpells()) {
std::string sn = gh->getSpellName(sid);
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (sn == nameLow) { spellId = sid; break; }
}
}
float cd = gh->getSpellCooldown(spellId);
// WoW returns (start, duration, enabled) where remaining = start + duration - GetTime()
// Compute start = GetTime() - elapsed, duration = total cooldown
static auto sStart = std::chrono::steady_clock::now();
double nowSec = std::chrono::duration<double>(
std::chrono::steady_clock::now() - sStart).count();
if (cd > 0.01f) {
lua_pushnumber(L, nowSec); // start (approximate — we don't track exact start)
lua_pushnumber(L, cd); // duration (remaining, used as total for simplicity)
} else {
lua_pushnumber(L, 0); // not on cooldown
lua_pushnumber(L, 0);
}
lua_pushnumber(L, 1); // enabled (always 1 — spell is usable)
return 3;
}
static int lua_HasTarget(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushboolean(L, gh && gh->hasTarget());
return 1;
}
// TargetUnit(unitId) — set current target
static int lua_TargetUnit(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) return 0;
const char* uid = luaL_checkstring(L, 1);
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid != 0) gh->setTarget(guid);
return 0;
}
// ClearTarget() — clear current target
static int lua_ClearTarget(lua_State* L) {
auto* gh = getGameHandler(L);
if (gh) gh->clearTarget();
return 0;
}
// FocusUnit(unitId) — set focus target
static int lua_FocusUnit(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) return 0;
const char* uid = luaL_optstring(L, 1, nullptr);
if (!uid || !*uid) return 0;
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid != 0) gh->setFocus(guid);
return 0;
}
// ClearFocus() — clear focus target
static int lua_ClearFocus(lua_State* L) {
auto* gh = getGameHandler(L);
if (gh) gh->clearFocus();
return 0;
}
// AssistUnit(unitId) — target whatever the given unit is targeting
static int lua_AssistUnit(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) return 0;
const char* uid = luaL_optstring(L, 1, "target");
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid == 0) return 0;
uint64_t theirTarget = getEntityTargetGuid(gh, guid);
if (theirTarget != 0) gh->setTarget(theirTarget);
return 0;
}
// TargetLastTarget() — re-target previous target
static int lua_TargetLastTarget(lua_State* L) {
auto* gh = getGameHandler(L);
if (gh) gh->targetLastTarget();
return 0;
}
// TargetNearestEnemy() — tab-target nearest enemy
static int lua_TargetNearestEnemy(lua_State* L) {
auto* gh = getGameHandler(L);
if (gh) gh->targetEnemy(false);
return 0;
}
// TargetNearestFriend() — target nearest friendly unit
static int lua_TargetNearestFriend(lua_State* L) {
auto* gh = getGameHandler(L);
if (gh) gh->targetFriend(false);
return 0;
}
// GetRaidTargetIndex(unit) → icon index (1-8) or nil
static int lua_GetRaidTargetIndex(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
const char* uid = luaL_optstring(L, 1, "target");
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid == 0) { lua_pushnil(L); return 1; }
uint8_t mark = gh->getEntityRaidMark(guid);
if (mark == 0xFF) { lua_pushnil(L); return 1; }
lua_pushnumber(L, mark + 1); // WoW uses 1-indexed (1=Star, 2=Circle, ... 8=Skull)
return 1;
}
// SetRaidTarget(unit, index) — set raid marker (1-8, or 0 to clear)
static int lua_SetRaidTarget(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) return 0;
const char* uid = luaL_optstring(L, 1, "target");
int index = static_cast<int>(luaL_checknumber(L, 2));
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid == 0) return 0;
if (index >= 1 && index <= 8)
gh->setRaidMark(guid, static_cast<uint8_t>(index - 1));
else if (index == 0)
gh->setRaidMark(guid, 0xFF); // clear
return 0;
}
// --- GetSpellInfo / GetSpellTexture ---
// GetSpellInfo(spellIdOrName) -> name, rank, icon, castTime, minRange, maxRange, spellId
static int lua_GetSpellInfo(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
uint32_t spellId = 0;
if (lua_isnumber(L, 1)) {
spellId = static_cast<uint32_t>(lua_tonumber(L, 1));
} else if (lua_isstring(L, 1)) {
const char* name = lua_tostring(L, 1);
if (!name || !*name) { lua_pushnil(L); return 1; }
std::string nameLow(name);
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
int bestRank = -1;
for (uint32_t sid : gh->getKnownSpells()) {
std::string sn = gh->getSpellName(sid);
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (sn != nameLow) continue;
int rank = 0;
const std::string& rk = gh->getSpellRank(sid);
if (!rk.empty()) {
std::string rkl = rk;
for (char& c : rkl) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (rkl.rfind("rank ", 0) == 0) {
try { rank = std::stoi(rkl.substr(5)); } catch (...) {}
}
}
if (rank > bestRank) { bestRank = rank; spellId = sid; }
}
}
if (spellId == 0) { lua_pushnil(L); return 1; }
std::string name = gh->getSpellName(spellId);
if (name.empty()) { lua_pushnil(L); return 1; }
lua_pushstring(L, name.c_str()); // 1: name
const std::string& rank = gh->getSpellRank(spellId);
lua_pushstring(L, rank.c_str()); // 2: rank
std::string iconPath = gh->getSpellIconPath(spellId);
if (!iconPath.empty()) lua_pushstring(L, iconPath.c_str());
else lua_pushnil(L); // 3: icon texture path
// Resolve cast time and range from Spell.dbc → SpellCastTimes.dbc / SpellRange.dbc
auto spellData = gh->getSpellData(spellId);
lua_pushnumber(L, spellData.castTimeMs); // 4: castTime (ms)
lua_pushnumber(L, spellData.minRange); // 5: minRange (yards)
lua_pushnumber(L, spellData.maxRange); // 6: maxRange (yards)
lua_pushnumber(L, spellId); // 7: spellId
return 7;
}
// GetSpellTexture(spellIdOrName) -> icon texture path string
static int lua_GetSpellTexture(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
uint32_t spellId = 0;
if (lua_isnumber(L, 1)) {
spellId = static_cast<uint32_t>(lua_tonumber(L, 1));
} else if (lua_isstring(L, 1)) {
const char* name = lua_tostring(L, 1);
if (!name || !*name) { lua_pushnil(L); return 1; }
std::string nameLow(name);
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
for (uint32_t sid : gh->getKnownSpells()) {
std::string sn = gh->getSpellName(sid);
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (sn == nameLow) { spellId = sid; break; }
}
}
if (spellId == 0) { lua_pushnil(L); return 1; }
std::string iconPath = gh->getSpellIconPath(spellId);
if (!iconPath.empty()) lua_pushstring(L, iconPath.c_str());
else lua_pushnil(L);
return 1;
}
// GetItemInfo(itemId) -> name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice
static int lua_GetItemInfo(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
uint32_t itemId = 0;
if (lua_isnumber(L, 1)) {
itemId = static_cast<uint32_t>(lua_tonumber(L, 1));
} else if (lua_isstring(L, 1)) {
// Try to parse "item:12345" link format
const char* s = lua_tostring(L, 1);
std::string str(s ? s : "");
auto pos = str.find("item:");
if (pos != std::string::npos) {
try { itemId = static_cast<uint32_t>(std::stoul(str.substr(pos + 5))); } catch (...) {}
}
}
if (itemId == 0) { lua_pushnil(L); return 1; }
const auto* info = gh->getItemInfo(itemId);
if (!info) { lua_pushnil(L); return 1; }
lua_pushstring(L, info->name.c_str()); // 1: name
// Build item link string: |cFFFFFFFF|Hitem:ID:0:0:0:0:0:0:0|h[Name]|h|r
char link[256];
snprintf(link, sizeof(link), "|cFFFFFFFF|Hitem:%u:0:0:0:0:0:0:0|h[%s]|h|r",
itemId, info->name.c_str());
lua_pushstring(L, link); // 2: link
lua_pushnumber(L, info->quality); // 3: quality
lua_pushnumber(L, info->itemLevel); // 4: iLevel
lua_pushnumber(L, info->requiredLevel); // 5: requiredLevel
lua_pushstring(L, ""); // 6: class (type string)
lua_pushstring(L, ""); // 7: subclass
lua_pushnumber(L, info->maxStack > 0 ? info->maxStack : 1); // 8: maxStack
lua_pushstring(L, ""); // 9: equipSlot
// 10: texture (icon path from ItemDisplayInfo.dbc)
if (info->displayInfoId != 0) {
std::string iconPath = gh->getItemIconPath(info->displayInfoId);
if (!iconPath.empty()) lua_pushstring(L, iconPath.c_str());
else lua_pushnil(L);
} else {
lua_pushnil(L);
}
lua_pushnumber(L, info->sellPrice); // 11: vendorPrice
return 11;
}
// --- Locale/Build/Realm info ---
static int lua_GetLocale(lua_State* L) {
lua_pushstring(L, "enUS");
return 1;
}
static int lua_GetBuildInfo(lua_State* L) {
// Return WotLK defaults; expansion-specific version detection would need
// access to the expansion registry which isn't available here.
lua_pushstring(L, "3.3.5a"); // 1: version
lua_pushnumber(L, 12340); // 2: buildNumber
lua_pushstring(L, "Jan 1 2025");// 3: date
lua_pushnumber(L, 30300); // 4: tocVersion
return 4;
}
static int lua_GetCurrentMapAreaID(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushnumber(L, gh ? gh->getCurrentMapId() : 0);
return 1;
}
// GetZoneText() / GetRealZoneText() → current zone name
static int lua_GetZoneText(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushstring(L, ""); return 1; }
uint32_t zoneId = gh->getWorldStateZoneId();
if (zoneId != 0) {
std::string name = gh->getWhoAreaName(zoneId);
if (!name.empty()) { lua_pushstring(L, name.c_str()); return 1; }
}
lua_pushstring(L, "");
return 1;
}
// GetSubZoneText() → subzone name (same as zone for now — server doesn't always send subzone)
static int lua_GetSubZoneText(lua_State* L) {
return lua_GetZoneText(L); // Best-effort: zone and subzone often overlap
}
// GetMinimapZoneText() → zone name displayed near minimap
static int lua_GetMinimapZoneText(lua_State* L) {
return lua_GetZoneText(L);
}
// --- Player State API ---
// These replace the hardcoded "return false" Lua stubs with real game state.
static int lua_IsMounted(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushboolean(L, gh && gh->isMounted());
return 1;
}
static int lua_IsFlying(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushboolean(L, gh && gh->isPlayerFlying());
return 1;
}
static int lua_IsSwimming(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushboolean(L, gh && gh->isSwimming());
return 1;
}
static int lua_IsResting(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushboolean(L, gh && gh->isPlayerResting());
return 1;
}
static int lua_IsFalling(lua_State* L) {
auto* gh = getGameHandler(L);
// Check FALLING movement flag
if (!gh) { lua_pushboolean(L, 0); return 1; }
const auto& mi = gh->getMovementInfo();
lua_pushboolean(L, (mi.flags & 0x2000) != 0); // MOVEFLAG_FALLING = 0x2000
return 1;
}
static int lua_IsStealthed(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); return 1; }
// Check for stealth auras (aura flags bit 0x40 = is harmful, stealth is a buff)
// WoW detects stealth via unit flags: UNIT_FLAG_IMMUNE (0x02) or specific aura IDs
// Simplified: check player auras for known stealth spell IDs
bool stealthed = false;
for (const auto& a : gh->getPlayerAuras()) {
if (a.isEmpty() || a.spellId == 0) continue;
// Common stealth IDs: 1784 (Stealth), 5215 (Prowl), 66 (Invisibility)
if (a.spellId == 1784 || a.spellId == 5215 || a.spellId == 66 ||
a.spellId == 1785 || a.spellId == 1786 || a.spellId == 1787 ||
a.spellId == 11305 || a.spellId == 11306) {
stealthed = true;
break;
}
}
lua_pushboolean(L, stealthed);
return 1;
}
static int lua_GetUnitSpeed(lua_State* L) {
auto* gh = getGameHandler(L);
const char* uid = luaL_optstring(L, 1, "player");
if (!gh || std::string(uid) != "player") {
lua_pushnumber(L, 0);
return 1;
}
lua_pushnumber(L, gh->getServerRunSpeed());
return 1;
}
// --- Container/Bag API ---
// WoW bags: container 0 = backpack (16 slots), containers 1-4 = equipped bags
static int lua_GetContainerNumSlots(lua_State* L) {
auto* gh = getGameHandler(L);
int container = static_cast<int>(luaL_checknumber(L, 1));
if (!gh) { lua_pushnumber(L, 0); return 1; }
const auto& inv = gh->getInventory();
if (container == 0) {
lua_pushnumber(L, inv.getBackpackSize());
} else if (container >= 1 && container <= 4) {
lua_pushnumber(L, inv.getBagSize(container - 1));
} else {
lua_pushnumber(L, 0);
}
return 1;
}
// GetContainerItemInfo(container, slot) → texture, count, locked, quality, readable, lootable, link
static int lua_GetContainerItemInfo(lua_State* L) {
auto* gh = getGameHandler(L);
int container = static_cast<int>(luaL_checknumber(L, 1));
int slot = static_cast<int>(luaL_checknumber(L, 2));
if (!gh) { lua_pushnil(L); return 1; }
const auto& inv = gh->getInventory();
const game::ItemSlot* itemSlot = nullptr;
if (container == 0 && slot >= 1 && slot <= inv.getBackpackSize()) {
itemSlot = &inv.getBackpackSlot(slot - 1); // WoW uses 1-based
} else if (container >= 1 && container <= 4) {
int bagIdx = container - 1;
int bagSize = inv.getBagSize(bagIdx);
if (slot >= 1 && slot <= bagSize)
itemSlot = &inv.getBagSlot(bagIdx, slot - 1);
}
if (!itemSlot || itemSlot->empty()) { lua_pushnil(L); return 1; }
// Get item info for quality/icon
const auto* info = gh->getItemInfo(itemSlot->item.itemId);
lua_pushnil(L); // texture (icon path — would need ItemDisplayInfo icon resolver)
lua_pushnumber(L, itemSlot->item.stackCount); // count
lua_pushboolean(L, 0); // locked
lua_pushnumber(L, info ? info->quality : 0); // quality
lua_pushboolean(L, 0); // readable
lua_pushboolean(L, 0); // lootable
// Build item link with quality color
std::string name = info ? info->name : ("Item #" + std::to_string(itemSlot->item.itemId));
uint32_t q = info ? info->quality : 0;
static const char* kQH[] = {"9d9d9d","ffffff","1eff00","0070dd","a335ee","ff8000","e6cc80","e6cc80"};
uint32_t qi = q < 8 ? q : 1u;
char link[256];
snprintf(link, sizeof(link), "|cff%s|Hitem:%u:0:0:0:0:0:0:0|h[%s]|h|r",
kQH[qi], itemSlot->item.itemId, name.c_str());
lua_pushstring(L, link); // link
return 7;
}
// GetContainerItemLink(container, slot) → item link string
static int lua_GetContainerItemLink(lua_State* L) {
auto* gh = getGameHandler(L);
int container = static_cast<int>(luaL_checknumber(L, 1));
int slot = static_cast<int>(luaL_checknumber(L, 2));
if (!gh) { lua_pushnil(L); return 1; }
const auto& inv = gh->getInventory();
const game::ItemSlot* itemSlot = nullptr;
if (container == 0 && slot >= 1 && slot <= inv.getBackpackSize()) {
itemSlot = &inv.getBackpackSlot(slot - 1);
} else if (container >= 1 && container <= 4) {
int bagIdx = container - 1;
int bagSize = inv.getBagSize(bagIdx);
if (slot >= 1 && slot <= bagSize)
itemSlot = &inv.getBagSlot(bagIdx, slot - 1);
}
if (!itemSlot || itemSlot->empty()) { lua_pushnil(L); return 1; }
const auto* info = gh->getItemInfo(itemSlot->item.itemId);
std::string name = info ? info->name : ("Item #" + std::to_string(itemSlot->item.itemId));
uint32_t q = info ? info->quality : 0;
char link[256];
static const char* kQH[] = {"9d9d9d","ffffff","1eff00","0070dd","a335ee","ff8000","e6cc80","e6cc80"};
uint32_t qi = q < 8 ? q : 1u;
snprintf(link, sizeof(link), "|cff%s|Hitem:%u:0:0:0:0:0:0:0|h[%s]|h|r",
kQH[qi], itemSlot->item.itemId, name.c_str());
lua_pushstring(L, link);
return 1;
}
// GetContainerNumFreeSlots(container) → numFreeSlots, bagType
static int lua_GetContainerNumFreeSlots(lua_State* L) {
auto* gh = getGameHandler(L);
int container = static_cast<int>(luaL_checknumber(L, 1));
if (!gh) { lua_pushnumber(L, 0); lua_pushnumber(L, 0); return 2; }
const auto& inv = gh->getInventory();
int freeSlots = 0;
int totalSlots = 0;
if (container == 0) {
totalSlots = inv.getBackpackSize();
for (int i = 0; i < totalSlots; ++i)
if (inv.getBackpackSlot(i).empty()) ++freeSlots;
} else if (container >= 1 && container <= 4) {
totalSlots = inv.getBagSize(container - 1);
for (int i = 0; i < totalSlots; ++i)
if (inv.getBagSlot(container - 1, i).empty()) ++freeSlots;
}
lua_pushnumber(L, freeSlots);
lua_pushnumber(L, 0); // bagType (0 = normal)
return 2;
}
// --- Equipment Slot API ---
// WoW inventory slot IDs: 1=Head,2=Neck,3=Shoulders,4=Shirt,5=Chest,
// 6=Waist,7=Legs,8=Feet,9=Wrists,10=Hands,11=Ring1,12=Ring2,
// 13=Trinket1,14=Trinket2,15=Back,16=MainHand,17=OffHand,18=Ranged,19=Tabard
static int lua_GetInventoryItemLink(lua_State* L) {
auto* gh = getGameHandler(L);
const char* uid = luaL_optstring(L, 1, "player");
int slotId = static_cast<int>(luaL_checknumber(L, 2));
if (!gh || slotId < 1 || slotId > 19) { lua_pushnil(L); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (uidStr != "player") { lua_pushnil(L); return 1; }
const auto& inv = gh->getInventory();
const auto& slot = inv.getEquipSlot(static_cast<game::EquipSlot>(slotId - 1));
if (slot.empty()) { lua_pushnil(L); return 1; }
const auto* info = gh->getItemInfo(slot.item.itemId);
std::string name = info ? info->name : slot.item.name;
uint32_t q = info ? info->quality : static_cast<uint32_t>(slot.item.quality);
static const char* kQH[] = {"9d9d9d","ffffff","1eff00","0070dd","a335ee","ff8000","e6cc80","e6cc80"};
uint32_t qi = q < 8 ? q : 1u;
char link[256];
snprintf(link, sizeof(link), "|cff%s|Hitem:%u:0:0:0:0:0:0:0|h[%s]|h|r",
kQH[qi], slot.item.itemId, name.c_str());
lua_pushstring(L, link);
return 1;
}
static int lua_GetInventoryItemID(lua_State* L) {
auto* gh = getGameHandler(L);
const char* uid = luaL_optstring(L, 1, "player");
int slotId = static_cast<int>(luaL_checknumber(L, 2));
if (!gh || slotId < 1 || slotId > 19) { lua_pushnil(L); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (uidStr != "player") { lua_pushnil(L); return 1; }
const auto& inv = gh->getInventory();
const auto& slot = inv.getEquipSlot(static_cast<game::EquipSlot>(slotId - 1));
if (slot.empty()) { lua_pushnil(L); return 1; }
lua_pushnumber(L, slot.item.itemId);
return 1;
}
static int lua_GetInventoryItemTexture(lua_State* L) {
auto* gh = getGameHandler(L);
const char* uid = luaL_optstring(L, 1, "player");
int slotId = static_cast<int>(luaL_checknumber(L, 2));
if (!gh || slotId < 1 || slotId > 19) { lua_pushnil(L); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (uidStr != "player") { lua_pushnil(L); return 1; }
const auto& inv = gh->getInventory();
const auto& slot = inv.getEquipSlot(static_cast<game::EquipSlot>(slotId - 1));
if (slot.empty()) { lua_pushnil(L); return 1; }
// Return spell icon path for the item's on-use spell, or nil
lua_pushnil(L);
return 1;
}
// --- Time & XP API ---
static int lua_GetGameTime(lua_State* L) {
// Returns server game time as hours, minutes
auto* gh = getGameHandler(L);
if (gh) {
float gt = gh->getGameTime();
int hours = static_cast<int>(gt) % 24;
int mins = static_cast<int>((gt - static_cast<int>(gt)) * 60.0f);
lua_pushnumber(L, hours);
lua_pushnumber(L, mins);
} else {
lua_pushnumber(L, 12);
lua_pushnumber(L, 0);
}
return 2;
}
static int lua_GetServerTime(lua_State* L) {
lua_pushnumber(L, static_cast<double>(std::time(nullptr)));
return 1;
}
static int lua_UnitXP(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 0); return 1; }
std::string u(uid);
for (char& c : u) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (u == "player") lua_pushnumber(L, gh->getPlayerXp());
else lua_pushnumber(L, 0);
return 1;
}
static int lua_UnitXPMax(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 1); return 1; }
std::string u(uid);
for (char& c : u) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (u == "player") {
uint32_t nlxp = gh->getPlayerNextLevelXp();
lua_pushnumber(L, nlxp > 0 ? nlxp : 1);
} else {
lua_pushnumber(L, 1);
}
return 1;
}
// GetXPExhaustion() → rested XP pool remaining (nil if none)
static int lua_GetXPExhaustion(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
uint32_t rested = gh->getPlayerRestedXp();
if (rested > 0) lua_pushnumber(L, rested);
else lua_pushnil(L);
return 1;
}
// GetRestState() → 1 = normal, 2 = rested
static int lua_GetRestState(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushnumber(L, (gh && gh->isPlayerResting()) ? 2 : 1);
return 1;
}
// --- Quest Log API ---
static int lua_GetNumQuestLogEntries(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 0); lua_pushnumber(L, 0); return 2; }
const auto& ql = gh->getQuestLog();
lua_pushnumber(L, ql.size()); // numEntries
lua_pushnumber(L, 0); // numQuests (headers not tracked)
return 2;
}
// GetQuestLogTitle(index) → title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID
static int lua_GetQuestLogTitle(lua_State* L) {
auto* gh = getGameHandler(L);
int index = static_cast<int>(luaL_checknumber(L, 1));
if (!gh || index < 1) { lua_pushnil(L); return 1; }
const auto& ql = gh->getQuestLog();
if (index > static_cast<int>(ql.size())) { lua_pushnil(L); return 1; }
const auto& q = ql[index - 1]; // 1-based
lua_pushstring(L, q.title.c_str()); // title
lua_pushnumber(L, 0); // level (not tracked)
lua_pushnumber(L, 0); // suggestedGroup
lua_pushboolean(L, 0); // isHeader
lua_pushboolean(L, 0); // isCollapsed
lua_pushboolean(L, q.complete); // isComplete
lua_pushnumber(L, 0); // frequency
lua_pushnumber(L, q.questId); // questID
return 8;
}
// GetQuestLogQuestText(index) → description, objectives
static int lua_GetQuestLogQuestText(lua_State* L) {
auto* gh = getGameHandler(L);
int index = static_cast<int>(luaL_checknumber(L, 1));
if (!gh || index < 1) { lua_pushnil(L); return 1; }
const auto& ql = gh->getQuestLog();
if (index > static_cast<int>(ql.size())) { lua_pushnil(L); return 1; }
const auto& q = ql[index - 1];
lua_pushstring(L, ""); // description (not stored)
lua_pushstring(L, q.objectives.c_str()); // objectives
return 2;
}
// IsQuestComplete(questID) → boolean
static int lua_IsQuestComplete(lua_State* L) {
auto* gh = getGameHandler(L);
uint32_t questId = static_cast<uint32_t>(luaL_checknumber(L, 1));
if (!gh) { lua_pushboolean(L, 0); return 1; }
for (const auto& q : gh->getQuestLog()) {
if (q.questId == questId) {
lua_pushboolean(L, q.complete);
return 1;
}
}
lua_pushboolean(L, 0);
return 1;
}
// --- Skill Line API ---
// GetNumSkillLines() → count
static int lua_GetNumSkillLines(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 0); return 1; }
lua_pushnumber(L, gh->getPlayerSkills().size());
return 1;
}
// GetSkillLineInfo(index) → skillName, isHeader, isExpanded, skillRank, numTempPoints, skillModifier, skillMaxRank, isAbandonable, stepCost, rankCost, minLevel, skillCostType
static int lua_GetSkillLineInfo(lua_State* L) {
auto* gh = getGameHandler(L);
int index = static_cast<int>(luaL_checknumber(L, 1));
if (!gh || index < 1) {
lua_pushnil(L);
return 1;
}
const auto& skills = gh->getPlayerSkills();
if (index > static_cast<int>(skills.size())) {
lua_pushnil(L);
return 1;
}
// Skills are in a map — iterate to the Nth entry
auto it = skills.begin();
std::advance(it, index - 1);
const auto& skill = it->second;
std::string name = gh->getSkillName(skill.skillId);
if (name.empty()) name = "Skill " + std::to_string(skill.skillId);
lua_pushstring(L, name.c_str()); // 1: skillName
lua_pushboolean(L, 0); // 2: isHeader (false — flat list)
lua_pushboolean(L, 1); // 3: isExpanded
lua_pushnumber(L, skill.effectiveValue()); // 4: skillRank
lua_pushnumber(L, skill.bonusTemp); // 5: numTempPoints
lua_pushnumber(L, skill.bonusPerm); // 6: skillModifier
lua_pushnumber(L, skill.maxValue); // 7: skillMaxRank
lua_pushboolean(L, 0); // 8: isAbandonable
lua_pushnumber(L, 0); // 9: stepCost
lua_pushnumber(L, 0); // 10: rankCost
lua_pushnumber(L, 0); // 11: minLevel
lua_pushnumber(L, 0); // 12: skillCostType
return 12;
}
// --- Friends/Ignore API ---
// GetNumFriends() → count
static int lua_GetNumFriends(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 0); return 1; }
int count = 0;
for (const auto& c : gh->getContacts())
if (c.isFriend()) count++;
lua_pushnumber(L, count);
return 1;
}
// GetFriendInfo(index) → name, level, class, area, connected, status, note
static int lua_GetFriendInfo(lua_State* L) {
auto* gh = getGameHandler(L);
int index = static_cast<int>(luaL_checknumber(L, 1));
if (!gh || index < 1) {
lua_pushnil(L); return 1;
}
int found = 0;
for (const auto& c : gh->getContacts()) {
if (!c.isFriend()) continue;
if (++found == index) {
lua_pushstring(L, c.name.c_str()); // 1: name
lua_pushnumber(L, c.level); // 2: level
static const char* kClasses[] = {"","Warrior","Paladin","Hunter","Rogue","Priest",
"Death Knight","Shaman","Mage","Warlock","","Druid"};
lua_pushstring(L, c.classId < 12 ? kClasses[c.classId] : "Unknown"); // 3: class
std::string area;
if (c.areaId != 0) area = gh->getWhoAreaName(c.areaId);
lua_pushstring(L, area.c_str()); // 4: area
lua_pushboolean(L, c.isOnline()); // 5: connected
lua_pushstring(L, c.status == 2 ? "<AFK>" : (c.status == 3 ? "<DND>" : "")); // 6: status
lua_pushstring(L, c.note.c_str()); // 7: note
return 7;
}
}
lua_pushnil(L);
return 1;
}
// --- Guild API ---
// IsInGuild() → boolean
static int lua_IsInGuild(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushboolean(L, gh && gh->isInGuild());
return 1;
}
// GetGuildInfo("player") → guildName, guildRankName, guildRankIndex
static int lua_GetGuildInfoFunc(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh || !gh->isInGuild()) { lua_pushnil(L); return 1; }
lua_pushstring(L, gh->getGuildName().c_str());
// Get rank name for the player
const auto& roster = gh->getGuildRoster();
std::string rankName;
uint32_t rankIndex = 0;
for (const auto& m : roster.members) {
if (m.guid == gh->getPlayerGuid()) {
rankIndex = m.rankIndex;
const auto& rankNames = gh->getGuildRankNames();
if (rankIndex < rankNames.size()) rankName = rankNames[rankIndex];
break;
}
}
lua_pushstring(L, rankName.c_str());
lua_pushnumber(L, rankIndex);
return 3;
}
// GetNumGuildMembers() → totalMembers, onlineMembers
static int lua_GetNumGuildMembers(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 0); lua_pushnumber(L, 0); return 2; }
const auto& roster = gh->getGuildRoster();
int online = 0;
for (const auto& m : roster.members)
if (m.online) online++;
lua_pushnumber(L, roster.members.size());
lua_pushnumber(L, online);
return 2;
}
// GetGuildRosterInfo(index) → name, rank, rankIndex, level, class, zone, note, officerNote, online, status, classId
static int lua_GetGuildRosterInfo(lua_State* L) {
auto* gh = getGameHandler(L);
int index = static_cast<int>(luaL_checknumber(L, 1));
if (!gh || index < 1) { lua_pushnil(L); return 1; }
const auto& roster = gh->getGuildRoster();
if (index > static_cast<int>(roster.members.size())) { lua_pushnil(L); return 1; }
const auto& m = roster.members[index - 1];
lua_pushstring(L, m.name.c_str()); // 1: name
const auto& rankNames = gh->getGuildRankNames();
lua_pushstring(L, m.rankIndex < rankNames.size()
? rankNames[m.rankIndex].c_str() : ""); // 2: rank name
lua_pushnumber(L, m.rankIndex); // 3: rankIndex
lua_pushnumber(L, m.level); // 4: level
static const char* kCls[] = {"","Warrior","Paladin","Hunter","Rogue","Priest",
"Death Knight","Shaman","Mage","Warlock","","Druid"};
lua_pushstring(L, m.classId < 12 ? kCls[m.classId] : "Unknown"); // 5: class
std::string zone;
if (m.zoneId != 0 && m.online) zone = gh->getWhoAreaName(m.zoneId);
lua_pushstring(L, zone.c_str()); // 6: zone
lua_pushstring(L, m.publicNote.c_str()); // 7: note
lua_pushstring(L, m.officerNote.c_str()); // 8: officerNote
lua_pushboolean(L, m.online); // 9: online
lua_pushnumber(L, 0); // 10: status (0=online, 1=AFK, 2=DND)
lua_pushnumber(L, m.classId); // 11: classId (numeric)
return 11;
}
// GetGuildRosterMOTD() → motd
static int lua_GetGuildRosterMOTD(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushstring(L, ""); return 1; }
lua_pushstring(L, gh->getGuildRoster().motd.c_str());
return 1;
}
// GetNumIgnores() → count
static int lua_GetNumIgnores(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 0); return 1; }
int count = 0;
for (const auto& c : gh->getContacts())
if (c.isIgnored()) count++;
lua_pushnumber(L, count);
return 1;
}
// GetIgnoreName(index) → name
static int lua_GetIgnoreName(lua_State* L) {
auto* gh = getGameHandler(L);
int index = static_cast<int>(luaL_checknumber(L, 1));
if (!gh || index < 1) { lua_pushnil(L); return 1; }
int found = 0;
for (const auto& c : gh->getContacts()) {
if (!c.isIgnored()) continue;
if (++found == index) {
lua_pushstring(L, c.name.c_str());
return 1;
}
}
lua_pushnil(L);
return 1;
}
// --- Talent API ---
// GetNumTalentTabs() → count (usually 3)
static int lua_GetNumTalentTabs(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 0); return 1; }
// Count tabs matching the player's class
uint8_t classId = gh->getPlayerClass();
uint32_t classMask = (classId > 0) ? (1u << (classId - 1)) : 0;
int count = 0;
for (const auto& [tabId, tab] : gh->getAllTalentTabs()) {
if (tab.classMask & classMask) count++;
}
lua_pushnumber(L, count);
return 1;
}
// GetTalentTabInfo(tabIndex) → name, iconTexture, pointsSpent, background
static int lua_GetTalentTabInfo(lua_State* L) {
auto* gh = getGameHandler(L);
int tabIndex = static_cast<int>(luaL_checknumber(L, 1)); // 1-indexed
if (!gh || tabIndex < 1) {
lua_pushnil(L); return 1;
}
uint8_t classId = gh->getPlayerClass();
uint32_t classMask = (classId > 0) ? (1u << (classId - 1)) : 0;
// Find the Nth tab for this class (sorted by orderIndex)
std::vector<const game::GameHandler::TalentTabEntry*> classTabs;
for (const auto& [tabId, tab] : gh->getAllTalentTabs()) {
if (tab.classMask & classMask) classTabs.push_back(&tab);
}
std::sort(classTabs.begin(), classTabs.end(),
[](const auto* a, const auto* b) { return a->orderIndex < b->orderIndex; });
if (tabIndex > static_cast<int>(classTabs.size())) {
lua_pushnil(L); return 1;
}
const auto* tab = classTabs[tabIndex - 1];
// Count points spent in this tab
int pointsSpent = 0;
const auto& learned = gh->getLearnedTalents();
for (const auto& [talentId, rank] : learned) {
const auto* entry = gh->getTalentEntry(talentId);
if (entry && entry->tabId == tab->tabId) pointsSpent += rank;
}
lua_pushstring(L, tab->name.c_str()); // 1: name
lua_pushnil(L); // 2: iconTexture (not resolved)
lua_pushnumber(L, pointsSpent); // 3: pointsSpent
lua_pushstring(L, tab->backgroundFile.c_str()); // 4: background
return 4;
}
// GetNumTalents(tabIndex) → count
static int lua_GetNumTalents(lua_State* L) {
auto* gh = getGameHandler(L);
int tabIndex = static_cast<int>(luaL_checknumber(L, 1));
if (!gh || tabIndex < 1) { lua_pushnumber(L, 0); return 1; }
uint8_t classId = gh->getPlayerClass();
uint32_t classMask = (classId > 0) ? (1u << (classId - 1)) : 0;
std::vector<const game::GameHandler::TalentTabEntry*> classTabs;
for (const auto& [tabId, tab] : gh->getAllTalentTabs()) {
if (tab.classMask & classMask) classTabs.push_back(&tab);
}
std::sort(classTabs.begin(), classTabs.end(),
[](const auto* a, const auto* b) { return a->orderIndex < b->orderIndex; });
if (tabIndex > static_cast<int>(classTabs.size())) {
lua_pushnumber(L, 0); return 1;
}
uint32_t targetTabId = classTabs[tabIndex - 1]->tabId;
int count = 0;
for (const auto& [talentId, entry] : gh->getAllTalents()) {
if (entry.tabId == targetTabId) count++;
}
lua_pushnumber(L, count);
return 1;
}
// GetTalentInfo(tabIndex, talentIndex) → name, iconTexture, tier, column, rank, maxRank, isExceptional, available
static int lua_GetTalentInfo(lua_State* L) {
auto* gh = getGameHandler(L);
int tabIndex = static_cast<int>(luaL_checknumber(L, 1));
int talentIndex = static_cast<int>(luaL_checknumber(L, 2));
if (!gh || tabIndex < 1 || talentIndex < 1) {
for (int i = 0; i < 8; i++) lua_pushnil(L);
return 8;
}
uint8_t classId = gh->getPlayerClass();
uint32_t classMask = (classId > 0) ? (1u << (classId - 1)) : 0;
std::vector<const game::GameHandler::TalentTabEntry*> classTabs;
for (const auto& [tabId, tab] : gh->getAllTalentTabs()) {
if (tab.classMask & classMask) classTabs.push_back(&tab);
}
std::sort(classTabs.begin(), classTabs.end(),
[](const auto* a, const auto* b) { return a->orderIndex < b->orderIndex; });
if (tabIndex > static_cast<int>(classTabs.size())) {
for (int i = 0; i < 8; i++) lua_pushnil(L);
return 8;
}
uint32_t targetTabId = classTabs[tabIndex - 1]->tabId;
// Collect talents for this tab, sorted by row then column
std::vector<const game::GameHandler::TalentEntry*> tabTalents;
for (const auto& [talentId, entry] : gh->getAllTalents()) {
if (entry.tabId == targetTabId) tabTalents.push_back(&entry);
}
std::sort(tabTalents.begin(), tabTalents.end(),
[](const auto* a, const auto* b) {
return (a->row != b->row) ? a->row < b->row : a->column < b->column;
});
if (talentIndex > static_cast<int>(tabTalents.size())) {
for (int i = 0; i < 8; i++) lua_pushnil(L);
return 8;
}
const auto* talent = tabTalents[talentIndex - 1];
uint8_t rank = gh->getTalentRank(talent->talentId);
// Get spell name for rank 1 spell
std::string name = gh->getSpellName(talent->rankSpells[0]);
if (name.empty()) name = "Talent " + std::to_string(talent->talentId);
lua_pushstring(L, name.c_str()); // 1: name
lua_pushnil(L); // 2: iconTexture
lua_pushnumber(L, talent->row + 1); // 3: tier (1-indexed)
lua_pushnumber(L, talent->column + 1); // 4: column (1-indexed)
lua_pushnumber(L, rank); // 5: rank
lua_pushnumber(L, talent->maxRank); // 6: maxRank
lua_pushboolean(L, 0); // 7: isExceptional
lua_pushboolean(L, 1); // 8: available
return 8;
}
// GetActiveTalentGroup() → 1 or 2
static int lua_GetActiveTalentGroup(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushnumber(L, gh ? (gh->getActiveTalentSpec() + 1) : 1);
return 1;
}
// --- Loot API ---
// GetNumLootItems() → count
static int lua_GetNumLootItems(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh || !gh->isLootWindowOpen()) { lua_pushnumber(L, 0); return 1; }
lua_pushnumber(L, gh->getCurrentLoot().items.size());
return 1;
}
// GetLootSlotInfo(slot) → texture, name, quantity, quality, locked
static int lua_GetLootSlotInfo(lua_State* L) {
auto* gh = getGameHandler(L);
int slot = static_cast<int>(luaL_checknumber(L, 1)); // 1-indexed
if (!gh || !gh->isLootWindowOpen()) {
lua_pushnil(L); return 1;
}
const auto& loot = gh->getCurrentLoot();
if (slot < 1 || slot > static_cast<int>(loot.items.size())) {
lua_pushnil(L); return 1;
}
const auto& item = loot.items[slot - 1];
const auto* info = gh->getItemInfo(item.itemId);
// texture (icon path from ItemDisplayInfo.dbc)
std::string icon;
if (info && info->displayInfoId != 0) {
icon = gh->getItemIconPath(info->displayInfoId);
}
if (!icon.empty()) lua_pushstring(L, icon.c_str());
else lua_pushnil(L);
// name
if (info && !info->name.empty()) lua_pushstring(L, info->name.c_str());
else lua_pushstring(L, ("Item #" + std::to_string(item.itemId)).c_str());
lua_pushnumber(L, item.count); // quantity
lua_pushnumber(L, info ? info->quality : 1); // quality
lua_pushboolean(L, 0); // locked (not tracked)
return 5;
}
// GetLootSlotLink(slot) → itemLink
static int lua_GetLootSlotLink(lua_State* L) {
auto* gh = getGameHandler(L);
int slot = static_cast<int>(luaL_checknumber(L, 1));
if (!gh || !gh->isLootWindowOpen()) { lua_pushnil(L); return 1; }
const auto& loot = gh->getCurrentLoot();
if (slot < 1 || slot > static_cast<int>(loot.items.size())) {
lua_pushnil(L); return 1;
}
const auto& item = loot.items[slot - 1];
const auto* info = gh->getItemInfo(item.itemId);
if (!info || info->name.empty()) { lua_pushnil(L); return 1; }
static const char* kQH[] = {"9d9d9d","ffffff","1eff00","0070dd","a335ee","ff8000","e6cc80","e6cc80"};
uint32_t qi = info->quality < 8 ? info->quality : 1u;
char link[256];
snprintf(link, sizeof(link), "|cff%s|Hitem:%u:0:0:0:0:0:0:0|h[%s]|h|r",
kQH[qi], item.itemId, info->name.c_str());
lua_pushstring(L, link);
return 1;
}
// LootSlot(slot) — take item from loot
static int lua_LootSlot(lua_State* L) {
auto* gh = getGameHandler(L);
int slot = static_cast<int>(luaL_checknumber(L, 1));
if (!gh || !gh->isLootWindowOpen()) return 0;
const auto& loot = gh->getCurrentLoot();
if (slot < 1 || slot > static_cast<int>(loot.items.size())) return 0;
gh->lootItem(loot.items[slot - 1].slotIndex);
return 0;
}
// CloseLoot() — close loot window
static int lua_CloseLoot(lua_State* L) {
auto* gh = getGameHandler(L);
if (gh) gh->closeLoot();
return 0;
}
// GetLootMethod() → "freeforall"|"roundrobin"|"master"|"group"|"needbeforegreed", partyLoot, raidLoot
static int lua_GetLootMethod(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushstring(L, "freeforall"); lua_pushnumber(L, 0); lua_pushnumber(L, 0); return 3; }
const auto& pd = gh->getPartyData();
const char* method = "freeforall";
switch (pd.lootMethod) {
case 0: method = "freeforall"; break;
case 1: method = "roundrobin"; break;
case 2: method = "master"; break;
case 3: method = "group"; break;
case 4: method = "needbeforegreed"; break;
}
lua_pushstring(L, method);
lua_pushnumber(L, 0); // partyLootMaster (index)
lua_pushnumber(L, 0); // raidLootMaster (index)
return 3;
}
// --- Additional WoW API ---
static int lua_UnitAffectingCombat(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (uidStr == "player") {
lua_pushboolean(L, gh->isInCombat());
} else {
// Check UNIT_FLAG_IN_COMBAT (0x00080000) in UNIT_FIELD_FLAGS
uint64_t guid = resolveUnitGuid(gh, uidStr);
bool inCombat = false;
if (guid != 0) {
auto entity = gh->getEntityManager().getEntity(guid);
if (entity) {
uint32_t flags = entity->getField(
game::fieldIndex(game::UF::UNIT_FIELD_FLAGS));
inCombat = (flags & 0x00080000) != 0; // UNIT_FLAG_IN_COMBAT
}
}
lua_pushboolean(L, inCombat);
}
return 1;
}
static int lua_GetNumRaidMembers(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh || !gh->isInGroup()) { lua_pushnumber(L, 0); return 1; }
const auto& pd = gh->getPartyData();
lua_pushnumber(L, (pd.groupType == 1) ? pd.memberCount : 0);
return 1;
}
static int lua_GetNumPartyMembers(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh || !gh->isInGroup()) { lua_pushnumber(L, 0); return 1; }
const auto& pd = gh->getPartyData();
// In party (not raid), count excludes self
int count = (pd.groupType == 0) ? static_cast<int>(pd.memberCount) : 0;
// memberCount includes self on some servers, subtract 1 if needed
if (count > 0) count = std::max(0, count - 1);
lua_pushnumber(L, count);
return 1;
}
static int lua_UnitInParty(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (uidStr == "player") {
lua_pushboolean(L, gh->isInGroup());
} else {
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid == 0) { lua_pushboolean(L, 0); return 1; }
const auto& pd = gh->getPartyData();
bool found = false;
for (const auto& m : pd.members) {
if (m.guid == guid) { found = true; break; }
}
lua_pushboolean(L, found);
}
return 1;
}
static int lua_UnitInRaid(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
const auto& pd = gh->getPartyData();
if (pd.groupType != 1) { lua_pushboolean(L, 0); return 1; }
if (uidStr == "player") {
lua_pushboolean(L, 1);
return 1;
}
uint64_t guid = resolveUnitGuid(gh, uidStr);
bool found = false;
for (const auto& m : pd.members) {
if (m.guid == guid) { found = true; break; }
}
lua_pushboolean(L, found);
return 1;
}
static int lua_UnitIsUnit(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); return 1; }
const char* uid1 = luaL_checkstring(L, 1);
const char* uid2 = luaL_checkstring(L, 2);
std::string u1(uid1), u2(uid2);
for (char& c : u1) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
for (char& c : u2) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t g1 = resolveUnitGuid(gh, u1);
uint64_t g2 = resolveUnitGuid(gh, u2);
lua_pushboolean(L, g1 != 0 && g1 == g2);
return 1;
}
static int lua_UnitIsFriend(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
lua_pushboolean(L, unit && !unit->isHostile());
return 1;
}
static int lua_UnitIsEnemy(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
lua_pushboolean(L, unit && unit->isHostile());
return 1;
}
static int lua_UnitCreatureType(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushstring(L, "Unknown"); return 1; }
const char* uid = luaL_optstring(L, 1, "target");
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid == 0) { lua_pushstring(L, "Unknown"); return 1; }
auto entity = gh->getEntityManager().getEntity(guid);
if (!entity) { lua_pushstring(L, "Unknown"); return 1; }
// Player units are always "Humanoid"
if (entity->getType() == game::ObjectType::PLAYER) {
lua_pushstring(L, "Humanoid");
return 1;
}
auto unit = std::dynamic_pointer_cast<game::Unit>(entity);
if (!unit) { lua_pushstring(L, "Unknown"); return 1; }
uint32_t ct = gh->getCreatureType(unit->getEntry());
static const char* kTypes[] = {
"Unknown", "Beast", "Dragonkin", "Demon", "Elemental",
"Giant", "Undead", "Humanoid", "Critter", "Mechanical",
"Not specified", "Totem", "Non-combat Pet", "Gas Cloud"
};
lua_pushstring(L, (ct < 14) ? kTypes[ct] : "Unknown");
return 1;
}
// GetPlayerInfoByGUID(guid) → localizedClass, englishClass, localizedRace, englishRace, sex, name, realm
static int lua_GetPlayerInfoByGUID(lua_State* L) {
auto* gh = getGameHandler(L);
const char* guidStr = luaL_checkstring(L, 1);
if (!gh || !guidStr) {
for (int i = 0; i < 7; i++) lua_pushnil(L);
return 7;
}
// Parse hex GUID string "0x0000000000000001"
uint64_t guid = 0;
if (guidStr[0] == '0' && (guidStr[1] == 'x' || guidStr[1] == 'X'))
guid = strtoull(guidStr + 2, nullptr, 16);
else
guid = strtoull(guidStr, nullptr, 16);
if (guid == 0) { for (int i = 0; i < 7; i++) lua_pushnil(L); return 7; }
// Look up entity name
std::string name = gh->lookupName(guid);
if (name.empty() && guid == gh->getPlayerGuid()) {
const auto& chars = gh->getCharacters();
for (const auto& c : chars)
if (c.guid == guid) { name = c.name; break; }
}
// For player GUID, return class/race if it's the local player
const char* className = "Unknown";
const char* raceName = "Unknown";
if (guid == gh->getPlayerGuid()) {
static const char* kClasses[] = {"","Warrior","Paladin","Hunter","Rogue","Priest",
"Death Knight","Shaman","Mage","Warlock","","Druid"};
static const char* kRaces[] = {"","Human","Orc","Dwarf","Night Elf","Undead",
"Tauren","Gnome","Troll","","Blood Elf","Draenei"};
uint8_t cid = gh->getPlayerClass();
uint8_t rid = gh->getPlayerRace();
if (cid < 12) className = kClasses[cid];
if (rid < 12) raceName = kRaces[rid];
}
lua_pushstring(L, className); // 1: localizedClass
lua_pushstring(L, className); // 2: englishClass
lua_pushstring(L, raceName); // 3: localizedRace
lua_pushstring(L, raceName); // 4: englishRace
lua_pushnumber(L, 0); // 5: sex (0=unknown)
lua_pushstring(L, name.c_str()); // 6: name
lua_pushstring(L, ""); // 7: realm
return 7;
}
// GetItemLink(itemId) → "|cFFxxxxxx|Hitem:ID:...|h[Name]|h|r"
static int lua_GetItemLink(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
uint32_t itemId = static_cast<uint32_t>(luaL_checknumber(L, 1));
if (itemId == 0) { lua_pushnil(L); return 1; }
const auto* info = gh->getItemInfo(itemId);
if (!info || info->name.empty()) { lua_pushnil(L); return 1; }
static const char* kQH[] = {"9d9d9d","ffffff","1eff00","0070dd","a335ee","ff8000","e6cc80","e6cc80"};
uint32_t qi = info->quality < 8 ? info->quality : 1u;
char link[256];
snprintf(link, sizeof(link), "|cff%s|Hitem:%u:0:0:0:0:0:0:0|h[%s]|h|r",
kQH[qi], itemId, info->name.c_str());
lua_pushstring(L, link);
return 1;
}
// GetSpellLink(spellIdOrName) → "|cFFxxxxxx|Hspell:ID|h[Name]|h|r"
static int lua_GetSpellLink(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
uint32_t spellId = 0;
if (lua_isnumber(L, 1)) {
spellId = static_cast<uint32_t>(lua_tonumber(L, 1));
} else if (lua_isstring(L, 1)) {
const char* name = lua_tostring(L, 1);
if (!name || !*name) { lua_pushnil(L); return 1; }
std::string nameLow(name);
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
for (uint32_t sid : gh->getKnownSpells()) {
std::string sn = gh->getSpellName(sid);
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (sn == nameLow) { spellId = sid; break; }
}
}
if (spellId == 0) { lua_pushnil(L); return 1; }
std::string name = gh->getSpellName(spellId);
if (name.empty()) { lua_pushnil(L); return 1; }
char link[256];
snprintf(link, sizeof(link), "|cff71d5ff|Hspell:%u|h[%s]|h|r", spellId, name.c_str());
lua_pushstring(L, link);
return 1;
}
// IsUsableSpell(spellIdOrName) → usable, noMana
static int lua_IsUsableSpell(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); lua_pushboolean(L, 0); return 2; }
uint32_t spellId = 0;
if (lua_isnumber(L, 1)) {
spellId = static_cast<uint32_t>(lua_tonumber(L, 1));
} else if (lua_isstring(L, 1)) {
const char* name = lua_tostring(L, 1);
if (!name || !*name) { lua_pushboolean(L, 0); lua_pushboolean(L, 0); return 2; }
std::string nameLow(name);
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
for (uint32_t sid : gh->getKnownSpells()) {
std::string sn = gh->getSpellName(sid);
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (sn == nameLow) { spellId = sid; break; }
}
}
if (spellId == 0 || !gh->getKnownSpells().count(spellId)) {
lua_pushboolean(L, 0);
lua_pushboolean(L, 0);
return 2;
}
// Check if on cooldown
float cd = gh->getSpellCooldown(spellId);
bool onCooldown = (cd > 0.1f);
// Check mana/power cost
bool noMana = false;
if (!onCooldown) {
auto spellData = gh->getSpellData(spellId);
if (spellData.manaCost > 0) {
auto playerEntity = gh->getEntityManager().getEntity(gh->getPlayerGuid());
if (playerEntity) {
auto* unit = dynamic_cast<game::Unit*>(playerEntity.get());
if (unit && unit->getPower() < spellData.manaCost) {
noMana = true;
}
}
}
}
lua_pushboolean(L, (onCooldown || noMana) ? 0 : 1); // usable
lua_pushboolean(L, noMana ? 1 : 0); // notEnoughMana
return 2;
}
// IsInInstance() → isInstance, instanceType
static int lua_IsInInstance(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); lua_pushstring(L, "none"); return 2; }
bool inInstance = gh->isInInstance();
lua_pushboolean(L, inInstance);
lua_pushstring(L, inInstance ? "party" : "none"); // simplified: "none", "party", "raid", "pvp", "arena"
return 2;
}
// GetInstanceInfo() → name, type, difficultyIndex, difficultyName, maxPlayers, ...
static int lua_GetInstanceInfo(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) {
lua_pushstring(L, ""); lua_pushstring(L, "none"); lua_pushnumber(L, 0);
lua_pushstring(L, "Normal"); lua_pushnumber(L, 0);
return 5;
}
std::string mapName = gh->getMapName(gh->getCurrentMapId());
lua_pushstring(L, mapName.c_str()); // 1: name
lua_pushstring(L, gh->isInInstance() ? "party" : "none"); // 2: instanceType
lua_pushnumber(L, gh->getInstanceDifficulty()); // 3: difficultyIndex
static const char* kDiff[] = {"Normal", "Heroic", "25 Normal", "25 Heroic"};
uint32_t diff = gh->getInstanceDifficulty();
lua_pushstring(L, (diff < 4) ? kDiff[diff] : "Normal"); // 4: difficultyName
lua_pushnumber(L, 5); // 5: maxPlayers (default 5-man)
return 5;
}
// GetInstanceDifficulty() → difficulty (1=normal, 2=heroic, 3=25normal, 4=25heroic)
static int lua_GetInstanceDifficulty(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushnumber(L, gh ? (gh->getInstanceDifficulty() + 1) : 1); // WoW returns 1-based
return 1;
}
// UnitClassification(unit) → "normal", "elite", "rareelite", "worldboss", "rare"
static int lua_UnitClassification(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushstring(L, "normal"); return 1; }
const char* uid = luaL_optstring(L, 1, "target");
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid == 0) { lua_pushstring(L, "normal"); return 1; }
auto entity = gh->getEntityManager().getEntity(guid);
if (!entity || entity->getType() == game::ObjectType::PLAYER) {
lua_pushstring(L, "normal");
return 1;
}
auto unit = std::dynamic_pointer_cast<game::Unit>(entity);
if (!unit) { lua_pushstring(L, "normal"); return 1; }
int rank = gh->getCreatureRank(unit->getEntry());
switch (rank) {
case 1: lua_pushstring(L, "elite"); break;
case 2: lua_pushstring(L, "rareelite"); break;
case 3: lua_pushstring(L, "worldboss"); break;
case 4: lua_pushstring(L, "rare"); break;
default: lua_pushstring(L, "normal"); break;
}
return 1;
}
// GetComboPoints("player"|"vehicle", "target") → number
static int lua_GetComboPoints(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushnumber(L, gh ? gh->getComboPoints() : 0);
return 1;
}
// UnitReaction(unit, otherUnit) → 1-8 (hostile to exalted)
// Simplified: hostile=2, neutral=4, friendly=5
static int lua_UnitReaction(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
const char* uid1 = luaL_checkstring(L, 1);
const char* uid2 = luaL_checkstring(L, 2);
auto* unit2 = resolveUnit(L, uid2);
if (!unit2) { lua_pushnil(L); return 1; }
// If unit2 is the player, always friendly to self
std::string u1(uid1);
for (char& c : u1) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
std::string u2(uid2);
for (char& c : u2) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t g1 = resolveUnitGuid(gh, u1);
uint64_t g2 = resolveUnitGuid(gh, u2);
if (g1 == g2) { lua_pushnumber(L, 5); return 1; } // same unit = friendly
if (unit2->isHostile()) {
lua_pushnumber(L, 2); // hostile
} else {
lua_pushnumber(L, 5); // friendly
}
return 1;
}
// UnitIsConnected(unit) → boolean
static int lua_UnitIsConnected(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); return 1; }
const char* uid = luaL_optstring(L, 1, "player");
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid == 0) { lua_pushboolean(L, 0); return 1; }
// Player is always connected
if (guid == gh->getPlayerGuid()) { lua_pushboolean(L, 1); return 1; }
// Check party/raid member online status
const auto& pd = gh->getPartyData();
for (const auto& m : pd.members) {
if (m.guid == guid) {
lua_pushboolean(L, m.isOnline ? 1 : 0);
return 1;
}
}
// Non-party entities that exist are considered connected
auto entity = gh->getEntityManager().getEntity(guid);
lua_pushboolean(L, entity ? 1 : 0);
return 1;
}
// HasAction(slot) → boolean (1-indexed slot)
static int lua_HasAction(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); return 1; }
int slot = static_cast<int>(luaL_checknumber(L, 1)) - 1; // WoW uses 1-indexed slots
const auto& bar = gh->getActionBar();
if (slot < 0 || slot >= static_cast<int>(bar.size())) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, !bar[slot].isEmpty());
return 1;
}
// GetActionTexture(slot) → texturePath or nil
static int lua_GetActionTexture(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
int slot = static_cast<int>(luaL_checknumber(L, 1)) - 1;
const auto& bar = gh->getActionBar();
if (slot < 0 || slot >= static_cast<int>(bar.size()) || bar[slot].isEmpty()) {
lua_pushnil(L);
return 1;
}
const auto& action = bar[slot];
if (action.type == game::ActionBarSlot::SPELL) {
std::string icon = gh->getSpellIconPath(action.id);
if (!icon.empty()) {
lua_pushstring(L, icon.c_str());
return 1;
}
} else if (action.type == game::ActionBarSlot::ITEM && action.id != 0) {
const auto* info = gh->getItemInfo(action.id);
if (info && info->displayInfoId != 0) {
std::string icon = gh->getItemIconPath(info->displayInfoId);
if (!icon.empty()) {
lua_pushstring(L, icon.c_str());
return 1;
}
}
}
lua_pushnil(L);
return 1;
}
// IsCurrentAction(slot) → boolean
static int lua_IsCurrentAction(lua_State* L) {
// Currently no "active action" tracking; return false
(void)L;
lua_pushboolean(L, 0);
return 1;
}
// IsUsableAction(slot) → usable, notEnoughMana
static int lua_IsUsableAction(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); lua_pushboolean(L, 0); return 2; }
int slot = static_cast<int>(luaL_checknumber(L, 1)) - 1;
const auto& bar = gh->getActionBar();
if (slot < 0 || slot >= static_cast<int>(bar.size()) || bar[slot].isEmpty()) {
lua_pushboolean(L, 0);
lua_pushboolean(L, 0);
return 2;
}
const auto& action = bar[slot];
bool usable = action.isReady();
bool noMana = false;
if (action.type == game::ActionBarSlot::SPELL) {
usable = usable && gh->getKnownSpells().count(action.id);
// Check power cost
if (usable && action.id != 0) {
auto spellData = gh->getSpellData(action.id);
if (spellData.manaCost > 0) {
auto pe = gh->getEntityManager().getEntity(gh->getPlayerGuid());
if (pe) {
auto* unit = dynamic_cast<game::Unit*>(pe.get());
if (unit && unit->getPower() < spellData.manaCost) {
noMana = true;
usable = false;
}
}
}
}
}
lua_pushboolean(L, usable ? 1 : 0);
lua_pushboolean(L, noMana ? 1 : 0);
return 2;
}
// GetActionCooldown(slot) → start, duration, enable
static int lua_GetActionCooldown(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 0); lua_pushnumber(L, 0); lua_pushnumber(L, 1); return 3; }
int slot = static_cast<int>(luaL_checknumber(L, 1)) - 1;
const auto& bar = gh->getActionBar();
if (slot < 0 || slot >= static_cast<int>(bar.size()) || bar[slot].isEmpty()) {
lua_pushnumber(L, 0);
lua_pushnumber(L, 0);
lua_pushnumber(L, 1);
return 3;
}
const auto& action = bar[slot];
if (action.cooldownRemaining > 0.0f) {
// WoW returns GetTime()-based start time; approximate
double now = 0;
lua_getglobal(L, "GetTime");
if (lua_isfunction(L, -1)) {
lua_call(L, 0, 1);
now = lua_tonumber(L, -1);
lua_pop(L, 1);
} else {
lua_pop(L, 1);
}
double start = now - (action.cooldownTotal - action.cooldownRemaining);
lua_pushnumber(L, start);
lua_pushnumber(L, action.cooldownTotal);
lua_pushnumber(L, 1);
} else {
lua_pushnumber(L, 0);
lua_pushnumber(L, 0);
lua_pushnumber(L, 1);
}
return 3;
}
// UseAction(slot, checkCursor, onSelf) — activate action bar slot (1-indexed)
static int lua_UseAction(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) return 0;
int slot = static_cast<int>(luaL_checknumber(L, 1)) - 1;
const auto& bar = gh->getActionBar();
if (slot < 0 || slot >= static_cast<int>(bar.size()) || bar[slot].isEmpty()) return 0;
const auto& action = bar[slot];
if (action.type == game::ActionBarSlot::SPELL && action.isReady()) {
uint64_t target = gh->hasTarget() ? gh->getTargetGuid() : 0;
gh->castSpell(action.id, target);
} else if (action.type == game::ActionBarSlot::ITEM && action.id != 0) {
gh->useItemById(action.id);
}
// Macro execution requires GameScreen context; not available from pure Lua API
return 0;
}
// CancelUnitBuff(unit, index) — cancel a buff by index (1-indexed)
static int lua_CancelUnitBuff(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) return 0;
const char* uid = luaL_optstring(L, 1, "player");
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (uidStr != "player") return 0; // Can only cancel own buffs
int index = static_cast<int>(luaL_checknumber(L, 2));
const auto& auras = gh->getPlayerAuras();
// Find the Nth buff (non-debuff)
int buffCount = 0;
for (const auto& a : auras) {
if (a.isEmpty()) continue;
if ((a.flags & 0x80) != 0) continue; // skip debuffs
if (++buffCount == index) {
gh->cancelAura(a.spellId);
break;
}
}
return 0;
}
// CastSpellByID(spellId) — cast spell by numeric ID
static int lua_CastSpellByID(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) return 0;
uint32_t spellId = static_cast<uint32_t>(luaL_checknumber(L, 1));
if (spellId == 0) return 0;
uint64_t target = gh->hasTarget() ? gh->getTargetGuid() : 0;
gh->castSpell(spellId, target);
return 0;
}
// --- Frame System ---
// Minimal WoW-compatible frame objects with RegisterEvent/SetScript/GetScript.
// Frames are Lua tables with a metatable that provides methods.
// Frame method: frame:RegisterEvent("EVENT")
static int lua_Frame_RegisterEvent(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE); // self
const char* eventName = luaL_checkstring(L, 2);
// Get frame's registered events table (create if needed)
lua_getfield(L, 1, "__events");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setfield(L, 1, "__events");
}
lua_pushboolean(L, 1);
lua_setfield(L, -2, eventName);
lua_pop(L, 1);
// Also register in global __WoweeFrameEvents for dispatch
lua_getglobal(L, "__WoweeFrameEvents");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "__WoweeFrameEvents");
}
lua_getfield(L, -1, eventName);
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setfield(L, -3, eventName);
}
// Append frame reference
int len = static_cast<int>(lua_objlen(L, -1));
lua_pushvalue(L, 1); // push frame
lua_rawseti(L, -2, len + 1);
lua_pop(L, 2); // pop list + __WoweeFrameEvents
return 0;
}
// Frame method: frame:UnregisterEvent("EVENT")
static int lua_Frame_UnregisterEvent(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
const char* eventName = luaL_checkstring(L, 2);
// Remove from frame's own events
lua_getfield(L, 1, "__events");
if (lua_istable(L, -1)) {
lua_pushnil(L);
lua_setfield(L, -2, eventName);
}
lua_pop(L, 1);
return 0;
}
// Frame method: frame:SetScript("handler", func)
static int lua_Frame_SetScript(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
const char* scriptType = luaL_checkstring(L, 2);
// arg 3 can be function or nil
lua_getfield(L, 1, "__scripts");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setfield(L, 1, "__scripts");
}
lua_pushvalue(L, 3);
lua_setfield(L, -2, scriptType);
lua_pop(L, 1);
// Track frames with OnUpdate in __WoweeOnUpdateFrames
if (strcmp(scriptType, "OnUpdate") == 0) {
lua_getglobal(L, "__WoweeOnUpdateFrames");
if (!lua_istable(L, -1)) { lua_pop(L, 1); return 0; }
if (lua_isfunction(L, 3)) {
// Add frame to the list
int len = static_cast<int>(lua_objlen(L, -1));
lua_pushvalue(L, 1);
lua_rawseti(L, -2, len + 1);
}
lua_pop(L, 1);
}
return 0;
}
// Frame method: frame:GetScript("handler")
static int lua_Frame_GetScript(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
const char* scriptType = luaL_checkstring(L, 2);
lua_getfield(L, 1, "__scripts");
if (lua_istable(L, -1)) {
lua_getfield(L, -1, scriptType);
} else {
lua_pushnil(L);
}
return 1;
}
// Frame method: frame:GetName()
static int lua_Frame_GetName(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_getfield(L, 1, "__name");
return 1;
}
// Frame method: frame:Show() / frame:Hide() / frame:IsShown() / frame:IsVisible()
static int lua_Frame_Show(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_pushboolean(L, 1);
lua_setfield(L, 1, "__visible");
return 0;
}
static int lua_Frame_Hide(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_pushboolean(L, 0);
lua_setfield(L, 1, "__visible");
return 0;
}
static int lua_Frame_IsShown(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_getfield(L, 1, "__visible");
lua_pushboolean(L, lua_toboolean(L, -1));
return 1;
}
// Frame method: frame:CreateTexture(name, layer) → texture stub
static int lua_Frame_CreateTexture(lua_State* L) {
lua_newtable(L);
// Add noop methods for common texture operations
luaL_dostring(L,
"return function(t) "
"function t:SetTexture() end "
"function t:SetTexCoord() end "
"function t:SetVertexColor() end "
"function t:SetAllPoints() end "
"function t:SetPoint() end "
"function t:SetSize() end "
"function t:SetWidth() end "
"function t:SetHeight() end "
"function t:Show() end "
"function t:Hide() end "
"function t:SetAlpha() end "
"function t:GetTexture() return '' end "
"function t:SetDesaturated() end "
"function t:SetBlendMode() end "
"function t:SetDrawLayer() end "
"end");
lua_pushvalue(L, -2); // push the table
lua_call(L, 1, 0); // call the function with the table
return 1;
}
// Frame method: frame:CreateFontString(name, layer, template) → fontstring stub
static int lua_Frame_CreateFontString(lua_State* L) {
lua_newtable(L);
luaL_dostring(L,
"return function(fs) "
"fs._text = '' "
"function fs:SetText(t) self._text = t or '' end "
"function fs:GetText() return self._text end "
"function fs:SetFont() end "
"function fs:SetFontObject() end "
"function fs:SetTextColor() end "
"function fs:SetJustifyH() end "
"function fs:SetJustifyV() end "
"function fs:SetPoint() end "
"function fs:SetAllPoints() end "
"function fs:Show() end "
"function fs:Hide() end "
"function fs:SetAlpha() end "
"function fs:GetStringWidth() return 0 end "
"function fs:GetStringHeight() return 0 end "
"function fs:SetWordWrap() end "
"function fs:SetNonSpaceWrap() end "
"function fs:SetMaxLines() end "
"function fs:SetShadowOffset() end "
"function fs:SetShadowColor() end "
"function fs:SetWidth() end "
"function fs:SetHeight() end "
"end");
lua_pushvalue(L, -2);
lua_call(L, 1, 0);
return 1;
}
// GetFramerate() → fps
static int lua_GetFramerate(lua_State* L) {
lua_pushnumber(L, static_cast<double>(ImGui::GetIO().Framerate));
return 1;
}
// GetCursorPosition() → x, y (screen coordinates, origin top-left)
static int lua_GetCursorPosition(lua_State* L) {
const auto& io = ImGui::GetIO();
lua_pushnumber(L, io.MousePos.x);
lua_pushnumber(L, io.MousePos.y);
return 2;
}
// GetScreenWidth() → width
static int lua_GetScreenWidth(lua_State* L) {
auto* window = core::Application::getInstance().getWindow();
lua_pushnumber(L, window ? window->getWidth() : 1920);
return 1;
}
// GetScreenHeight() → height
static int lua_GetScreenHeight(lua_State* L) {
auto* window = core::Application::getInstance().getWindow();
lua_pushnumber(L, window ? window->getHeight() : 1080);
return 1;
}
// Frame methods: SetPoint, SetSize, SetWidth, SetHeight, GetWidth, GetHeight, GetCenter, SetAlpha, GetAlpha
static int lua_Frame_SetPoint(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
const char* point = luaL_optstring(L, 2, "CENTER");
// Store point info in frame table
lua_pushstring(L, point);
lua_setfield(L, 1, "__point");
// Optional x/y offsets (args 4,5 if relativeTo is given, or 3,4 if not)
double xOfs = 0, yOfs = 0;
if (lua_isnumber(L, 4)) { xOfs = lua_tonumber(L, 4); yOfs = lua_tonumber(L, 5); }
else if (lua_isnumber(L, 3)) { xOfs = lua_tonumber(L, 3); yOfs = lua_tonumber(L, 4); }
lua_pushnumber(L, xOfs);
lua_setfield(L, 1, "__xOfs");
lua_pushnumber(L, yOfs);
lua_setfield(L, 1, "__yOfs");
return 0;
}
static int lua_Frame_SetSize(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
double w = luaL_optnumber(L, 2, 0);
double h = luaL_optnumber(L, 3, 0);
lua_pushnumber(L, w);
lua_setfield(L, 1, "__width");
lua_pushnumber(L, h);
lua_setfield(L, 1, "__height");
return 0;
}
static int lua_Frame_SetWidth(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_pushnumber(L, luaL_checknumber(L, 2));
lua_setfield(L, 1, "__width");
return 0;
}
static int lua_Frame_SetHeight(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_pushnumber(L, luaL_checknumber(L, 2));
lua_setfield(L, 1, "__height");
return 0;
}
static int lua_Frame_GetWidth(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_getfield(L, 1, "__width");
if (lua_isnil(L, -1)) { lua_pop(L, 1); lua_pushnumber(L, 0); }
return 1;
}
static int lua_Frame_GetHeight(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_getfield(L, 1, "__height");
if (lua_isnil(L, -1)) { lua_pop(L, 1); lua_pushnumber(L, 0); }
return 1;
}
static int lua_Frame_GetCenter(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_getfield(L, 1, "__xOfs");
double x = lua_isnumber(L, -1) ? lua_tonumber(L, -1) : 0;
lua_pop(L, 1);
lua_getfield(L, 1, "__yOfs");
double y = lua_isnumber(L, -1) ? lua_tonumber(L, -1) : 0;
lua_pop(L, 1);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
return 2;
}
static int lua_Frame_SetAlpha(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_pushnumber(L, luaL_checknumber(L, 2));
lua_setfield(L, 1, "__alpha");
return 0;
}
static int lua_Frame_GetAlpha(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_getfield(L, 1, "__alpha");
if (lua_isnil(L, -1)) { lua_pop(L, 1); lua_pushnumber(L, 1.0); }
return 1;
}
static int lua_Frame_SetParent(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
if (lua_istable(L, 2) || lua_isnil(L, 2)) {
lua_pushvalue(L, 2);
lua_setfield(L, 1, "__parent");
}
return 0;
}
static int lua_Frame_GetParent(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_getfield(L, 1, "__parent");
return 1;
}
// CreateFrame(frameType, name, parent, template)
static int lua_CreateFrame(lua_State* L) {
const char* frameType = luaL_optstring(L, 1, "Frame");
const char* name = luaL_optstring(L, 2, nullptr);
(void)frameType; // All frame types use the same table structure for now
// Create the frame table
lua_newtable(L);
// Set frame name
if (name && *name) {
lua_pushstring(L, name);
lua_setfield(L, -2, "__name");
// Also set as a global so other addons can find it by name
lua_pushvalue(L, -1);
lua_setglobal(L, name);
}
// Set initial visibility
lua_pushboolean(L, 1);
lua_setfield(L, -2, "__visible");
// Apply frame metatable with methods
lua_getglobal(L, "__WoweeFrameMT");
lua_setmetatable(L, -2);
return 1;
}
// --- WoW Utility Functions ---
// strsplit(delimiter, str) — WoW's string split
static int lua_strsplit(lua_State* L) {
const char* delim = luaL_checkstring(L, 1);
const char* str = luaL_checkstring(L, 2);
if (!delim[0]) { lua_pushstring(L, str); return 1; }
int count = 0;
std::string s(str);
size_t pos = 0;
while (pos <= s.size()) {
size_t found = s.find(delim[0], pos);
if (found == std::string::npos) {
lua_pushstring(L, s.substr(pos).c_str());
count++;
break;
}
lua_pushstring(L, s.substr(pos, found - pos).c_str());
count++;
pos = found + 1;
}
return count;
}
// strtrim(str) — remove leading/trailing whitespace
static int lua_strtrim(lua_State* L) {
const char* str = luaL_checkstring(L, 1);
std::string s(str);
size_t start = s.find_first_not_of(" \t\r\n");
size_t end = s.find_last_not_of(" \t\r\n");
lua_pushstring(L, (start == std::string::npos) ? "" : s.substr(start, end - start + 1).c_str());
return 1;
}
// wipe(table) — clear all entries from a table
static int lua_wipe(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
// Remove all integer keys
int len = static_cast<int>(lua_objlen(L, 1));
for (int i = len; i >= 1; i--) {
lua_pushnil(L);
lua_rawseti(L, 1, i);
}
// Remove all string keys
lua_pushnil(L);
while (lua_next(L, 1) != 0) {
lua_pop(L, 1); // pop value
lua_pushvalue(L, -1); // copy key
lua_pushnil(L);
lua_rawset(L, 1); // table[key] = nil
}
lua_pushvalue(L, 1);
return 1;
}
// date(format) — safe date function (os.date was removed)
static int lua_wow_date(lua_State* L) {
const char* fmt = luaL_optstring(L, 1, "%c");
time_t now = time(nullptr);
struct tm* tm = localtime(&now);
char buf[256];
strftime(buf, sizeof(buf), fmt, tm);
lua_pushstring(L, buf);
return 1;
}
// time() — current unix timestamp
static int lua_wow_time(lua_State* L) {
lua_pushnumber(L, static_cast<double>(time(nullptr)));
return 1;
}
// Stub for GetTime() — returns elapsed seconds
static int lua_wow_gettime(lua_State* L) {
static auto start = std::chrono::steady_clock::now();
auto now = std::chrono::steady_clock::now();
double elapsed = std::chrono::duration<double>(now - start).count();
lua_pushnumber(L, elapsed);
return 1;
}
LuaEngine::LuaEngine() = default;
LuaEngine::~LuaEngine() {
shutdown();
}
bool LuaEngine::initialize() {
if (L_) return true;
L_ = luaL_newstate();
if (!L_) {
LOG_ERROR("LuaEngine: failed to create Lua state");
return false;
}
// Open safe standard libraries (no io, os, debug, package)
luaopen_base(L_);
luaopen_table(L_);
luaopen_string(L_);
luaopen_math(L_);
// Remove unsafe globals from base library
const char* unsafeGlobals[] = {
"dofile", "loadfile", "load", "collectgarbage", "newproxy", nullptr
};
for (const char** g = unsafeGlobals; *g; ++g) {
lua_pushnil(L_);
lua_setglobal(L_, *g);
}
registerCoreAPI();
registerEventAPI();
LOG_INFO("LuaEngine: initialized (Lua 5.1)");
return true;
}
void LuaEngine::shutdown() {
if (L_) {
lua_close(L_);
L_ = nullptr;
LOG_INFO("LuaEngine: shut down");
}
}
void LuaEngine::setGameHandler(game::GameHandler* handler) {
gameHandler_ = handler;
if (L_) {
lua_pushlightuserdata(L_, handler);
lua_setfield(L_, LUA_REGISTRYINDEX, "wowee_game_handler");
}
}
void LuaEngine::registerCoreAPI() {
// Override print() to go to chat
lua_pushcfunction(L_, lua_wow_print);
lua_setglobal(L_, "print");
// WoW API stubs
lua_pushcfunction(L_, lua_wow_message);
lua_setglobal(L_, "message");
lua_pushcfunction(L_, lua_wow_gettime);
lua_setglobal(L_, "GetTime");
// Unit API
static const struct { const char* name; lua_CFunction func; } unitAPI[] = {
{"UnitName", lua_UnitName},
{"UnitHealth", lua_UnitHealth},
{"UnitHealthMax", lua_UnitHealthMax},
{"UnitPower", lua_UnitPower},
{"UnitPowerMax", lua_UnitPowerMax},
{"UnitMana", lua_UnitPower},
{"UnitManaMax", lua_UnitPowerMax},
{"UnitLevel", lua_UnitLevel},
{"UnitExists", lua_UnitExists},
{"UnitIsDead", lua_UnitIsDead},
{"UnitIsGhost", lua_UnitIsGhost},
{"UnitIsDeadOrGhost", lua_UnitIsDeadOrGhost},
{"UnitIsAFK", lua_UnitIsAFK},
{"UnitIsDND", lua_UnitIsDND},
{"UnitPlayerControlled", lua_UnitPlayerControlled},
{"UnitIsTapped", lua_UnitIsTapped},
{"UnitIsTappedByPlayer", lua_UnitIsTappedByPlayer},
{"UnitIsTappedByAllThreatList", lua_UnitIsTappedByAllThreatList},
{"UnitThreatSituation", lua_UnitThreatSituation},
{"UnitSex", lua_UnitSex},
{"UnitClass", lua_UnitClass},
{"GetMoney", lua_GetMoney},
{"IsInGroup", lua_IsInGroup},
{"IsInRaid", lua_IsInRaid},
{"GetPlayerMapPosition", lua_GetPlayerMapPosition},
{"SendChatMessage", lua_SendChatMessage},
{"SendAddonMessage", lua_SendAddonMessage},
{"RegisterAddonMessagePrefix", lua_RegisterAddonMessagePrefix},
{"IsAddonMessagePrefixRegistered", lua_IsAddonMessagePrefixRegistered},
{"CastSpellByName", lua_CastSpellByName},
{"IsSpellKnown", lua_IsSpellKnown},
{"GetSpellCooldown", lua_GetSpellCooldown},
{"HasTarget", lua_HasTarget},
{"TargetUnit", lua_TargetUnit},
{"ClearTarget", lua_ClearTarget},
{"FocusUnit", lua_FocusUnit},
{"ClearFocus", lua_ClearFocus},
{"AssistUnit", lua_AssistUnit},
{"TargetLastTarget", lua_TargetLastTarget},
{"TargetNearestEnemy", lua_TargetNearestEnemy},
{"TargetNearestFriend", lua_TargetNearestFriend},
{"GetRaidTargetIndex", lua_GetRaidTargetIndex},
{"SetRaidTarget", lua_SetRaidTarget},
{"UnitRace", lua_UnitRace},
{"UnitPowerType", lua_UnitPowerType},
{"GetNumGroupMembers", lua_GetNumGroupMembers},
{"UnitGUID", lua_UnitGUID},
{"UnitIsPlayer", lua_UnitIsPlayer},
{"InCombatLockdown", lua_InCombatLockdown},
{"UnitBuff", lua_UnitBuff},
{"UnitDebuff", lua_UnitDebuff},
{"UnitAura", lua_UnitAuraGeneric},
{"GetNumAddOns", lua_GetNumAddOns},
{"GetAddOnInfo", lua_GetAddOnInfo},
{"GetAddOnMetadata", lua_GetAddOnMetadata},
{"GetSpellInfo", lua_GetSpellInfo},
{"GetSpellTexture", lua_GetSpellTexture},
{"GetItemInfo", lua_GetItemInfo},
{"GetLocale", lua_GetLocale},
{"GetBuildInfo", lua_GetBuildInfo},
{"GetCurrentMapAreaID", lua_GetCurrentMapAreaID},
{"GetZoneText", lua_GetZoneText},
{"GetRealZoneText", lua_GetZoneText},
{"GetSubZoneText", lua_GetSubZoneText},
{"GetMinimapZoneText", lua_GetMinimapZoneText},
// Player state (replaces hardcoded stubs)
{"IsMounted", lua_IsMounted},
{"IsFlying", lua_IsFlying},
{"IsSwimming", lua_IsSwimming},
{"IsResting", lua_IsResting},
{"IsFalling", lua_IsFalling},
{"IsStealthed", lua_IsStealthed},
{"GetUnitSpeed", lua_GetUnitSpeed},
// Combat/group queries
{"UnitAffectingCombat", lua_UnitAffectingCombat},
{"GetNumRaidMembers", lua_GetNumRaidMembers},
{"GetNumPartyMembers", lua_GetNumPartyMembers},
{"UnitInParty", lua_UnitInParty},
{"UnitInRaid", lua_UnitInRaid},
{"UnitIsUnit", lua_UnitIsUnit},
{"UnitIsFriend", lua_UnitIsFriend},
{"UnitIsEnemy", lua_UnitIsEnemy},
{"UnitCreatureType", lua_UnitCreatureType},
{"UnitClassification", lua_UnitClassification},
{"GetPlayerInfoByGUID", lua_GetPlayerInfoByGUID},
{"GetItemLink", lua_GetItemLink},
{"GetSpellLink", lua_GetSpellLink},
{"IsUsableSpell", lua_IsUsableSpell},
{"IsInInstance", lua_IsInInstance},
{"GetInstanceInfo", lua_GetInstanceInfo},
{"GetInstanceDifficulty", lua_GetInstanceDifficulty},
// Container/bag API
{"GetContainerNumSlots", lua_GetContainerNumSlots},
{"GetContainerItemInfo", lua_GetContainerItemInfo},
{"GetContainerItemLink", lua_GetContainerItemLink},
{"GetContainerNumFreeSlots", lua_GetContainerNumFreeSlots},
// Equipment slot API
{"GetInventoryItemLink", lua_GetInventoryItemLink},
{"GetInventoryItemID", lua_GetInventoryItemID},
{"GetInventoryItemTexture", lua_GetInventoryItemTexture},
// Time/XP API
{"GetGameTime", lua_GetGameTime},
{"GetServerTime", lua_GetServerTime},
{"UnitXP", lua_UnitXP},
{"UnitXPMax", lua_UnitXPMax},
{"GetXPExhaustion", lua_GetXPExhaustion},
{"GetRestState", lua_GetRestState},
// Quest log API
{"GetNumQuestLogEntries", lua_GetNumQuestLogEntries},
{"GetQuestLogTitle", lua_GetQuestLogTitle},
{"GetQuestLogQuestText", lua_GetQuestLogQuestText},
{"IsQuestComplete", lua_IsQuestComplete},
// Skill line API
{"GetNumSkillLines", lua_GetNumSkillLines},
{"GetSkillLineInfo", lua_GetSkillLineInfo},
// Talent API
{"GetNumTalentTabs", lua_GetNumTalentTabs},
{"GetTalentTabInfo", lua_GetTalentTabInfo},
{"GetNumTalents", lua_GetNumTalents},
{"GetTalentInfo", lua_GetTalentInfo},
{"GetActiveTalentGroup", lua_GetActiveTalentGroup},
// Friends/ignore API
// Guild API
{"IsInGuild", lua_IsInGuild},
{"GetGuildInfo", lua_GetGuildInfoFunc},
{"GetNumGuildMembers", lua_GetNumGuildMembers},
{"GetGuildRosterInfo", lua_GetGuildRosterInfo},
{"GetGuildRosterMOTD", lua_GetGuildRosterMOTD},
{"GetNumFriends", lua_GetNumFriends},
{"GetFriendInfo", lua_GetFriendInfo},
{"GetNumIgnores", lua_GetNumIgnores},
{"GetIgnoreName", lua_GetIgnoreName},
// Reaction/connection queries
{"UnitReaction", lua_UnitReaction},
{"UnitIsConnected", lua_UnitIsConnected},
{"GetComboPoints", lua_GetComboPoints},
// Action bar API
{"HasAction", lua_HasAction},
{"GetActionTexture", lua_GetActionTexture},
{"IsCurrentAction", lua_IsCurrentAction},
{"IsUsableAction", lua_IsUsableAction},
{"GetActionCooldown", lua_GetActionCooldown},
{"UseAction", lua_UseAction},
{"CancelUnitBuff", lua_CancelUnitBuff},
{"CastSpellByID", lua_CastSpellByID},
// Loot API
{"GetNumLootItems", lua_GetNumLootItems},
{"GetLootSlotInfo", lua_GetLootSlotInfo},
{"GetLootSlotLink", lua_GetLootSlotLink},
{"LootSlot", lua_LootSlot},
{"CloseLoot", lua_CloseLoot},
{"GetLootMethod", lua_GetLootMethod},
// Utilities
{"strsplit", lua_strsplit},
{"strtrim", lua_strtrim},
{"wipe", lua_wipe},
{"date", lua_wow_date},
{"time", lua_wow_time},
};
for (const auto& [name, func] : unitAPI) {
lua_pushcfunction(L_, func);
lua_setglobal(L_, name);
}
// WoW aliases
lua_getglobal(L_, "string");
lua_getfield(L_, -1, "format");
lua_setglobal(L_, "format");
lua_pop(L_, 1); // pop string table
// tinsert/tremove aliases
lua_getglobal(L_, "table");
lua_getfield(L_, -1, "insert");
lua_setglobal(L_, "tinsert");
lua_getfield(L_, -1, "remove");
lua_setglobal(L_, "tremove");
lua_pop(L_, 1); // pop table
// SlashCmdList table — addons register slash commands here
lua_newtable(L_);
lua_setglobal(L_, "SlashCmdList");
// Frame metatable with methods
lua_newtable(L_); // metatable
lua_pushvalue(L_, -1);
lua_setfield(L_, -2, "__index"); // metatable.__index = metatable
static const struct luaL_Reg frameMethods[] = {
{"RegisterEvent", lua_Frame_RegisterEvent},
{"UnregisterEvent", lua_Frame_UnregisterEvent},
{"SetScript", lua_Frame_SetScript},
{"GetScript", lua_Frame_GetScript},
{"GetName", lua_Frame_GetName},
{"Show", lua_Frame_Show},
{"Hide", lua_Frame_Hide},
{"IsShown", lua_Frame_IsShown},
{"IsVisible", lua_Frame_IsShown}, // alias
{"SetPoint", lua_Frame_SetPoint},
{"SetSize", lua_Frame_SetSize},
{"SetWidth", lua_Frame_SetWidth},
{"SetHeight", lua_Frame_SetHeight},
{"GetWidth", lua_Frame_GetWidth},
{"GetHeight", lua_Frame_GetHeight},
{"GetCenter", lua_Frame_GetCenter},
{"SetAlpha", lua_Frame_SetAlpha},
{"GetAlpha", lua_Frame_GetAlpha},
{"SetParent", lua_Frame_SetParent},
{"GetParent", lua_Frame_GetParent},
{"CreateTexture", lua_Frame_CreateTexture},
{"CreateFontString", lua_Frame_CreateFontString},
{nullptr, nullptr}
};
for (const luaL_Reg* r = frameMethods; r->name; r++) {
lua_pushcfunction(L_, r->func);
lua_setfield(L_, -2, r->name);
}
lua_setglobal(L_, "__WoweeFrameMT");
// Add commonly called no-op frame methods to prevent addon errors
luaL_dostring(L_,
"local mt = __WoweeFrameMT\n"
"function mt:SetFrameLevel(level) self.__frameLevel = level end\n"
"function mt:GetFrameLevel() return self.__frameLevel or 1 end\n"
"function mt:SetFrameStrata(strata) self.__strata = strata end\n"
"function mt:GetFrameStrata() return self.__strata or 'MEDIUM' end\n"
"function mt:EnableMouse(enable) end\n"
"function mt:EnableMouseWheel(enable) end\n"
"function mt:SetMovable(movable) end\n"
"function mt:SetResizable(resizable) end\n"
"function mt:RegisterForDrag(...) end\n"
"function mt:SetClampedToScreen(clamped) end\n"
"function mt:SetBackdrop(backdrop) end\n"
"function mt:SetBackdropColor(...) end\n"
"function mt:SetBackdropBorderColor(...) end\n"
"function mt:ClearAllPoints() end\n"
"function mt:SetID(id) self.__id = id end\n"
"function mt:GetID() return self.__id or 0 end\n"
"function mt:SetScale(scale) self.__scale = scale end\n"
"function mt:GetScale() return self.__scale or 1.0 end\n"
"function mt:GetEffectiveScale() return self.__scale or 1.0 end\n"
"function mt:SetToplevel(top) end\n"
"function mt:Raise() end\n"
"function mt:Lower() end\n"
"function mt:GetLeft() return 0 end\n"
"function mt:GetRight() return 0 end\n"
"function mt:GetTop() return 0 end\n"
"function mt:GetBottom() return 0 end\n"
"function mt:GetNumPoints() return 0 end\n"
"function mt:GetPoint(n) return 'CENTER', nil, 'CENTER', 0, 0 end\n"
"function mt:SetHitRectInsets(...) end\n"
"function mt:RegisterForClicks(...) end\n"
"function mt:SetAttribute(name, value) self['attr_'..name] = value end\n"
"function mt:GetAttribute(name) return self['attr_'..name] end\n"
"function mt:HookScript(scriptType, fn)\n"
" local orig = self.__scripts and self.__scripts[scriptType]\n"
" if orig then\n"
" self:SetScript(scriptType, function(...) orig(...); fn(...) end)\n"
" else\n"
" self:SetScript(scriptType, fn)\n"
" end\n"
"end\n"
"function mt:SetMinResize(...) end\n"
"function mt:SetMaxResize(...) end\n"
"function mt:StartMoving() end\n"
"function mt:StopMovingOrSizing() end\n"
"function mt:IsMouseOver() return false end\n"
"function mt:GetObjectType() return 'Frame' end\n"
);
// CreateFrame function
lua_pushcfunction(L_, lua_CreateFrame);
lua_setglobal(L_, "CreateFrame");
// Cursor/screen/FPS functions
lua_pushcfunction(L_, lua_GetCursorPosition);
lua_setglobal(L_, "GetCursorPosition");
lua_pushcfunction(L_, lua_GetScreenWidth);
lua_setglobal(L_, "GetScreenWidth");
lua_pushcfunction(L_, lua_GetScreenHeight);
lua_setglobal(L_, "GetScreenHeight");
lua_pushcfunction(L_, lua_GetFramerate);
lua_setglobal(L_, "GetFramerate");
// Frame event dispatch table
lua_newtable(L_);
lua_setglobal(L_, "__WoweeFrameEvents");
// OnUpdate frame tracking table
lua_newtable(L_);
lua_setglobal(L_, "__WoweeOnUpdateFrames");
// C_Timer implementation via Lua (uses OnUpdate internally)
luaL_dostring(L_,
"C_Timer = {}\n"
"local timers = {}\n"
"local timerFrame = CreateFrame('Frame', '__WoweeTimerFrame')\n"
"timerFrame:SetScript('OnUpdate', function(self, elapsed)\n"
" local i = 1\n"
" while i <= #timers do\n"
" timers[i].remaining = timers[i].remaining - elapsed\n"
" if timers[i].remaining <= 0 then\n"
" local cb = timers[i].callback\n"
" table.remove(timers, i)\n"
" cb()\n"
" else\n"
" i = i + 1\n"
" end\n"
" end\n"
" if #timers == 0 then self:Hide() end\n"
"end)\n"
"timerFrame:Hide()\n"
"function C_Timer.After(seconds, callback)\n"
" tinsert(timers, {remaining = seconds, callback = callback})\n"
" timerFrame:Show()\n"
"end\n"
"function C_Timer.NewTicker(seconds, callback, iterations)\n"
" local count = 0\n"
" local maxIter = iterations or -1\n"
" local ticker = {cancelled = false}\n"
" local function tick()\n"
" if ticker.cancelled then return end\n"
" count = count + 1\n"
" callback(ticker)\n"
" if maxIter > 0 and count >= maxIter then return end\n"
" C_Timer.After(seconds, tick)\n"
" end\n"
" C_Timer.After(seconds, tick)\n"
" function ticker:Cancel() self.cancelled = true end\n"
" return ticker\n"
"end\n"
);
// DEFAULT_CHAT_FRAME with AddMessage method (used by many addons)
luaL_dostring(L_,
"DEFAULT_CHAT_FRAME = {}\n"
"function DEFAULT_CHAT_FRAME:AddMessage(text, r, g, b)\n"
" if r and g and b then\n"
" local hex = format('|cff%02x%02x%02x', "
" math.floor(r*255), math.floor(g*255), math.floor(b*255))\n"
" print(hex .. tostring(text) .. '|r')\n"
" else\n"
" print(tostring(text))\n"
" end\n"
"end\n"
"ChatFrame1 = DEFAULT_CHAT_FRAME\n"
);
// hooksecurefunc — hook a function to run additional code after it
luaL_dostring(L_,
"function hooksecurefunc(tblOrName, nameOrFunc, funcOrNil)\n"
" local tbl, name, hook\n"
" if type(tblOrName) == 'table' then\n"
" tbl, name, hook = tblOrName, nameOrFunc, funcOrNil\n"
" else\n"
" tbl, name, hook = _G, tblOrName, nameOrFunc\n"
" end\n"
" local orig = tbl[name]\n"
" if type(orig) ~= 'function' then return end\n"
" tbl[name] = function(...)\n"
" local r = {orig(...)}\n"
" hook(...)\n"
" return unpack(r)\n"
" end\n"
"end\n"
);
// LibStub — universal library version management used by Ace3 and virtually all addon libs.
// This is the standard WoW LibStub implementation that addons embed/expect globally.
luaL_dostring(L_,
"local LibStub = LibStub or {}\n"
"LibStub.libs = LibStub.libs or {}\n"
"LibStub.minors = LibStub.minors or {}\n"
"function LibStub:NewLibrary(major, minor)\n"
" assert(type(major) == 'string', 'LibStub:NewLibrary: bad argument #1 (string expected)')\n"
" minor = assert(tonumber(minor or (type(minor) == 'string' and minor:match('(%d+)'))), 'LibStub:NewLibrary: bad argument #2 (number expected)')\n"
" local oldMinor = self.minors[major]\n"
" if oldMinor and oldMinor >= minor then return nil end\n"
" local lib = self.libs[major] or {}\n"
" self.libs[major] = lib\n"
" self.minors[major] = minor\n"
" return lib, oldMinor\n"
"end\n"
"function LibStub:GetLibrary(major, silent)\n"
" if not self.libs[major] and not silent then\n"
" error('Cannot find a library instance of \"' .. tostring(major) .. '\".')\n"
" end\n"
" return self.libs[major], self.minors[major]\n"
"end\n"
"function LibStub:IterateLibraries() return pairs(self.libs) end\n"
"setmetatable(LibStub, { __call = LibStub.GetLibrary })\n"
"_G['LibStub'] = LibStub\n"
);
// CallbackHandler-1.0 — minimal implementation for Ace3-based addons
luaL_dostring(L_,
"if LibStub then\n"
" local CBH = LibStub:NewLibrary('CallbackHandler-1.0', 7)\n"
" if CBH then\n"
" CBH.mixins = { 'RegisterCallback', 'UnregisterCallback', 'UnregisterAllCallbacks', 'Fire' }\n"
" function CBH:New(target, regName, unregName, unregAllName, onUsed)\n"
" local registry = setmetatable({}, { __index = CBH })\n"
" registry.callbacks = {}\n"
" target = target or {}\n"
" target[regName or 'RegisterCallback'] = function(self, event, method, ...)\n"
" if not registry.callbacks[event] then registry.callbacks[event] = {} end\n"
" local handler = type(method) == 'function' and method or self[method]\n"
" registry.callbacks[event][self] = handler\n"
" end\n"
" target[unregName or 'UnregisterCallback'] = function(self, event)\n"
" if registry.callbacks[event] then registry.callbacks[event][self] = nil end\n"
" end\n"
" target[unregAllName or 'UnregisterAllCallbacks'] = function(self)\n"
" for event, handlers in pairs(registry.callbacks) do handlers[self] = nil end\n"
" end\n"
" registry.Fire = function(self, event, ...)\n"
" if not self.callbacks[event] then return end\n"
" for obj, handler in pairs(self.callbacks[event]) do\n"
" handler(obj, event, ...)\n"
" end\n"
" end\n"
" return registry\n"
" end\n"
" end\n"
"end\n"
);
// Noop stubs for commonly called functions that don't need implementation
luaL_dostring(L_,
"function SetDesaturation() end\n"
"function SetPortraitTexture() end\n"
"function PlaySound() end\n"
"function PlaySoundFile() end\n"
"function StopSound() end\n"
"function UIParent_OnEvent() end\n"
"UIParent = CreateFrame('Frame', 'UIParent')\n"
"WorldFrame = CreateFrame('Frame', 'WorldFrame')\n"
// GameTooltip: global tooltip frame used by virtually all addons
"GameTooltip = CreateFrame('Frame', 'GameTooltip')\n"
"GameTooltip.__lines = {}\n"
"function GameTooltip:SetOwner(owner, anchor) self.__owner = owner; self.__anchor = anchor end\n"
"function GameTooltip:ClearLines() self.__lines = {} end\n"
"function GameTooltip:AddLine(text, r, g, b, wrap) table.insert(self.__lines, {text=text or '',r=r,g=g,b=b}) end\n"
"function GameTooltip:AddDoubleLine(l, r, lr, lg, lb, rr, rg, rb) table.insert(self.__lines, {text=(l or '')..' '..(r or '')}) end\n"
"function GameTooltip:SetText(text, r, g, b) self.__lines = {{text=text or '',r=r,g=g,b=b}} end\n"
"function GameTooltip:GetItem() return nil end\n"
"function GameTooltip:GetSpell() return nil end\n"
"function GameTooltip:GetUnit() return nil end\n"
"function GameTooltip:NumLines() return #self.__lines end\n"
"function GameTooltip:GetText() return self.__lines[1] and self.__lines[1].text or '' end\n"
"function GameTooltip:SetUnitBuff(...) end\n"
"function GameTooltip:SetUnitDebuff(...) end\n"
"function GameTooltip:SetHyperlink(...) end\n"
"function GameTooltip:SetInventoryItem(...) end\n"
"function GameTooltip:SetBagItem(...) end\n"
"function GameTooltip:SetSpellByID(...) end\n"
"function GameTooltip:SetAction(...) end\n"
"function GameTooltip:FadeOut() end\n"
"function GameTooltip:SetFrameStrata(...) end\n"
"function GameTooltip:SetClampedToScreen(...) end\n"
"function GameTooltip:IsOwned(f) return self.__owner == f end\n"
// ShoppingTooltip: used by comparison tooltips
"ShoppingTooltip1 = CreateFrame('Frame', 'ShoppingTooltip1')\n"
"ShoppingTooltip2 = CreateFrame('Frame', 'ShoppingTooltip2')\n"
// Error handling stubs (used by many addons)
"local _errorHandler = function(err) return err end\n"
"function geterrorhandler() return _errorHandler end\n"
"function seterrorhandler(fn) if type(fn)=='function' then _errorHandler=fn end end\n"
"function debugstack(start, count1, count2) return '' end\n"
"function securecall(fn, ...) if type(fn)=='function' then return fn(...) end end\n"
"function issecurevariable(...) return false end\n"
"function issecure() return false end\n"
// CVar stubs (many addons check settings)
"local _cvars = {}\n"
"function GetCVar(name) return _cvars[name] or '0' end\n"
"function GetCVarBool(name) return _cvars[name] == '1' end\n"
"function SetCVar(name, value) _cvars[name] = tostring(value) end\n"
// Misc compatibility stubs
// GetScreenWidth, GetScreenHeight, GetNumLootItems are now C functions
// GetFramerate is now a C function
"function GetNetStats() return 0, 0, 0, 0 end\n"
"function IsLoggedIn() return true end\n"
"function StaticPopup_Show() end\n"
"function StaticPopup_Hide() end\n"
// CreateTexture/CreateFontString are now C frame methods in the metatable
"RAID_CLASS_COLORS = {\n"
" WARRIOR={r=0.78,g=0.61,b=0.43}, PALADIN={r=0.96,g=0.55,b=0.73},\n"
" HUNTER={r=0.67,g=0.83,b=0.45}, ROGUE={r=1.0,g=0.96,b=0.41},\n"
" PRIEST={r=1.0,g=1.0,b=1.0}, DEATHKNIGHT={r=0.77,g=0.12,b=0.23},\n"
" SHAMAN={r=0.0,g=0.44,b=0.87}, MAGE={r=0.41,g=0.80,b=0.94},\n"
" WARLOCK={r=0.58,g=0.51,b=0.79}, DRUID={r=1.0,g=0.49,b=0.04},\n"
"}\n"
// Money formatting utility
"function GetCoinTextureString(copper)\n"
" if not copper or copper == 0 then return '0c' end\n"
" copper = math.floor(copper)\n"
" local g = math.floor(copper / 10000)\n"
" local s = math.floor(math.fmod(copper, 10000) / 100)\n"
" local c = math.fmod(copper, 100)\n"
" local r = ''\n"
" if g > 0 then r = r .. g .. 'g ' end\n"
" if s > 0 then r = r .. s .. 's ' end\n"
" if c > 0 or r == '' then r = r .. c .. 'c' end\n"
" return r\n"
"end\n"
"GetCoinText = GetCoinTextureString\n"
);
// UIDropDownMenu framework — minimal compat for addons using dropdown menus
luaL_dostring(L_,
"UIDROPDOWNMENU_MENU_LEVEL = 1\n"
"UIDROPDOWNMENU_MENU_VALUE = nil\n"
"UIDROPDOWNMENU_OPEN_MENU = nil\n"
"local _ddMenuList = {}\n"
"function UIDropDownMenu_Initialize(frame, initFunc, displayMode, level, menuList)\n"
" if frame then frame.__initFunc = initFunc end\n"
"end\n"
"function UIDropDownMenu_CreateInfo() return {} end\n"
"function UIDropDownMenu_AddButton(info, level) table.insert(_ddMenuList, info) end\n"
"function UIDropDownMenu_SetWidth(frame, width) end\n"
"function UIDropDownMenu_SetButtonWidth(frame, width) end\n"
"function UIDropDownMenu_SetText(frame, text)\n"
" if frame then frame.__text = text end\n"
"end\n"
"function UIDropDownMenu_GetText(frame)\n"
" return frame and frame.__text or ''\n"
"end\n"
"function UIDropDownMenu_SetSelectedID(frame, id) end\n"
"function UIDropDownMenu_SetSelectedValue(frame, value) end\n"
"function UIDropDownMenu_GetSelectedID(frame) return 1 end\n"
"function UIDropDownMenu_GetSelectedValue(frame) return nil end\n"
"function UIDropDownMenu_JustifyText(frame, justify) end\n"
"function UIDropDownMenu_EnableDropDown(frame) end\n"
"function UIDropDownMenu_DisableDropDown(frame) end\n"
"function CloseDropDownMenus() end\n"
"function ToggleDropDownMenu(level, value, frame, anchor, xOfs, yOfs) end\n"
);
// UISpecialFrames: frames in this list close on Escape key
luaL_dostring(L_,
"UISpecialFrames = {}\n"
// Font object stubs — addons reference these for CreateFontString templates
"GameFontNormal = {}\n"
"GameFontNormalSmall = {}\n"
"GameFontNormalLarge = {}\n"
"GameFontHighlight = {}\n"
"GameFontHighlightSmall = {}\n"
"GameFontHighlightLarge = {}\n"
"GameFontDisable = {}\n"
"GameFontDisableSmall = {}\n"
"GameFontWhite = {}\n"
"GameFontRed = {}\n"
"GameFontGreen = {}\n"
"NumberFontNormal = {}\n"
"ChatFontNormal = {}\n"
"SystemFont = {}\n"
// InterfaceOptionsFrame: addons register settings panels here
"InterfaceOptionsFrame = CreateFrame('Frame', 'InterfaceOptionsFrame')\n"
"InterfaceOptionsFramePanelContainer = CreateFrame('Frame', 'InterfaceOptionsFramePanelContainer')\n"
"function InterfaceOptions_AddCategory(panel) end\n"
"function InterfaceOptionsFrame_OpenToCategory(panel) end\n"
// Commonly expected global tables
"SLASH_RELOAD1 = '/reload'\n"
"SLASH_RELOADUI1 = '/reloadui'\n"
"GRAY_FONT_COLOR = {r=0.5,g=0.5,b=0.5}\n"
"NORMAL_FONT_COLOR = {r=1.0,g=0.82,b=0.0}\n"
"HIGHLIGHT_FONT_COLOR = {r=1.0,g=1.0,b=1.0}\n"
"GREEN_FONT_COLOR = {r=0.1,g=1.0,b=0.1}\n"
"RED_FONT_COLOR = {r=1.0,g=0.1,b=0.1}\n"
// C_ChatInfo — addon message prefix API used by some addons
"C_ChatInfo = C_ChatInfo or {}\n"
"C_ChatInfo.RegisterAddonMessagePrefix = RegisterAddonMessagePrefix\n"
"C_ChatInfo.IsAddonMessagePrefixRegistered = IsAddonMessagePrefixRegistered\n"
"C_ChatInfo.SendAddonMessage = SendAddonMessage\n"
);
// Action bar constants and functions used by action bar addons
luaL_dostring(L_,
"NUM_ACTIONBAR_BUTTONS = 12\n"
"NUM_ACTIONBAR_PAGES = 6\n"
"ACTION_BUTTON_SHOW_GRID_REASON_CVAR = 1\n"
"ACTION_BUTTON_SHOW_GRID_REASON_EVENT = 2\n"
// Action bar page tracking
"local _actionBarPage = 1\n"
"function GetActionBarPage() return _actionBarPage end\n"
"function ChangeActionBarPage(page) _actionBarPage = page end\n"
"function GetBonusBarOffset() return 0 end\n"
// Action type query
"function GetActionText(slot) return nil end\n"
"function GetActionCount(slot) return 0 end\n"
// Binding functions
"function GetBindingKey(action) return nil end\n"
"function GetBindingAction(key) return nil end\n"
"function SetBinding(key, action) end\n"
"function SaveBindings(which) end\n"
"function GetCurrentBindingSet() return 1 end\n"
// Macro functions
"function GetNumMacros() return 0, 0 end\n"
"function GetMacroInfo(id) return nil end\n"
"function GetMacroBody(id) return nil end\n"
"function GetMacroIndexByName(name) return 0 end\n"
// Stance bar
"function GetNumShapeshiftForms() return 0 end\n"
"function GetShapeshiftFormInfo(index) return nil, nil, nil, nil end\n"
// Pet action bar
"NUM_PET_ACTION_SLOTS = 10\n"
// Common WoW constants used by many addons
"MAX_TALENT_TABS = 3\n"
"MAX_NUM_TALENTS = 100\n"
"BOOKTYPE_SPELL = 0\n"
"BOOKTYPE_PET = 1\n"
"MAX_PARTY_MEMBERS = 4\n"
"MAX_RAID_MEMBERS = 40\n"
"MAX_ARENA_TEAMS = 3\n"
"INVSLOT_FIRST_EQUIPPED = 1\n"
"INVSLOT_LAST_EQUIPPED = 19\n"
"NUM_BAG_SLOTS = 4\n"
"NUM_BANKBAGSLOTS = 7\n"
"CONTAINER_BAG_OFFSET = 0\n"
"MAX_SKILLLINE_TABS = 8\n"
"TRADE_ENCHANT_SLOT = 7\n"
"function GetPetActionInfo(slot) return nil end\n"
"function GetPetActionsUsable() return false end\n"
);
// WoW table/string utility functions used by many addons
luaL_dostring(L_,
// Table utilities
"function tContains(tbl, item)\n"
" for _, v in pairs(tbl) do if v == item then return true end end\n"
" return false\n"
"end\n"
"function tInvert(tbl)\n"
" local inv = {}\n"
" for k, v in pairs(tbl) do inv[v] = k end\n"
" return inv\n"
"end\n"
"function CopyTable(src)\n"
" if type(src) ~= 'table' then return src end\n"
" local copy = {}\n"
" for k, v in pairs(src) do copy[k] = CopyTable(v) end\n"
" return setmetatable(copy, getmetatable(src))\n"
"end\n"
"function tDeleteItem(tbl, item)\n"
" for i = #tbl, 1, -1 do if tbl[i] == item then table.remove(tbl, i) end end\n"
"end\n"
// String utilities (WoW globals that alias Lua string functions)
"strupper = string.upper\n"
"strlower = string.lower\n"
"strfind = string.find\n"
"strsub = string.sub\n"
"strlen = string.len\n"
"strrep = string.rep\n"
"strbyte = string.byte\n"
"strchar = string.char\n"
"strrev = string.reverse\n"
"gsub = string.gsub\n"
"gmatch = string.gmatch\n"
"strjoin = function(delim, ...)\n"
" return table.concat({...}, delim)\n"
"end\n"
// Math utilities
"function Clamp(val, lo, hi) return math.min(math.max(val, lo), hi) end\n"
"function Round(val) return math.floor(val + 0.5) end\n"
// Bit operations (WoW provides these; Lua 5.1 doesn't have native bit ops)
"bit = bit or {}\n"
"bit.band = bit.band or function(a, b) local r,m=0,1 for i=0,31 do if a%2==1 and b%2==1 then r=r+m end a=math.floor(a/2) b=math.floor(b/2) m=m*2 end return r end\n"
"bit.bor = bit.bor or function(a, b) local r,m=0,1 for i=0,31 do if a%2==1 or b%2==1 then r=r+m end a=math.floor(a/2) b=math.floor(b/2) m=m*2 end return r end\n"
"bit.bxor = bit.bxor or function(a, b) local r,m=0,1 for i=0,31 do if (a%2==1)~=(b%2==1) then r=r+m end a=math.floor(a/2) b=math.floor(b/2) m=m*2 end return r end\n"
"bit.bnot = bit.bnot or function(a) return 4294967295 - a end\n"
"bit.lshift = bit.lshift or function(a, n) return a * (2^n) end\n"
"bit.rshift = bit.rshift or function(a, n) return math.floor(a / (2^n)) end\n"
);
}
// ---- Event System ----
// Lua-side: WoweeEvents table holds { ["EVENT_NAME"] = { handler1, handler2, ... } }
// RegisterEvent("EVENT", handler) adds a handler function
// UnregisterEvent("EVENT", handler) removes it
static int lua_RegisterEvent(lua_State* L) {
const char* eventName = luaL_checkstring(L, 1);
luaL_checktype(L, 2, LUA_TFUNCTION);
// Get or create the WoweeEvents table
lua_getglobal(L, "__WoweeEvents");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "__WoweeEvents");
}
// Get or create the handler list for this event
lua_getfield(L, -1, eventName);
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setfield(L, -3, eventName);
}
// Append the handler function to the list
int len = static_cast<int>(lua_objlen(L, -1));
lua_pushvalue(L, 2); // push the handler function
lua_rawseti(L, -2, len + 1);
lua_pop(L, 2); // pop handler list + WoweeEvents
return 0;
}
static int lua_UnregisterEvent(lua_State* L) {
const char* eventName = luaL_checkstring(L, 1);
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_getglobal(L, "__WoweeEvents");
if (lua_isnil(L, -1)) { lua_pop(L, 1); return 0; }
lua_getfield(L, -1, eventName);
if (lua_isnil(L, -1)) { lua_pop(L, 2); return 0; }
// Remove matching handler from the list
int len = static_cast<int>(lua_objlen(L, -1));
for (int i = 1; i <= len; i++) {
lua_rawgeti(L, -1, i);
if (lua_rawequal(L, -1, 2)) {
lua_pop(L, 1);
// Shift remaining elements down
for (int j = i; j < len; j++) {
lua_rawgeti(L, -1, j + 1);
lua_rawseti(L, -2, j);
}
lua_pushnil(L);
lua_rawseti(L, -2, len);
break;
}
lua_pop(L, 1);
}
lua_pop(L, 2);
return 0;
}
void LuaEngine::registerEventAPI() {
lua_pushcfunction(L_, lua_RegisterEvent);
lua_setglobal(L_, "RegisterEvent");
lua_pushcfunction(L_, lua_UnregisterEvent);
lua_setglobal(L_, "UnregisterEvent");
// Create the events table
lua_newtable(L_);
lua_setglobal(L_, "__WoweeEvents");
}
void LuaEngine::fireEvent(const std::string& eventName,
const std::vector<std::string>& args) {
if (!L_) return;
lua_getglobal(L_, "__WoweeEvents");
if (lua_isnil(L_, -1)) { lua_pop(L_, 1); return; }
lua_getfield(L_, -1, eventName.c_str());
if (lua_isnil(L_, -1)) { lua_pop(L_, 2); return; }
int handlerCount = static_cast<int>(lua_objlen(L_, -1));
for (int i = 1; i <= handlerCount; i++) {
lua_rawgeti(L_, -1, i);
if (!lua_isfunction(L_, -1)) { lua_pop(L_, 1); continue; }
// Push arguments: event name first, then extra args
lua_pushstring(L_, eventName.c_str());
for (const auto& arg : args) {
lua_pushstring(L_, arg.c_str());
}
int nargs = 1 + static_cast<int>(args.size());
if (lua_pcall(L_, nargs, 0, 0) != 0) {
const char* err = lua_tostring(L_, -1);
std::string errStr = err ? err : "(unknown)";
LOG_ERROR("LuaEngine: event '", eventName, "' handler error: ", errStr);
if (luaErrorCallback_) luaErrorCallback_(errStr);
lua_pop(L_, 1);
}
}
lua_pop(L_, 2); // pop handler list + WoweeEvents
// Also dispatch to frames that registered for this event via frame:RegisterEvent()
lua_getglobal(L_, "__WoweeFrameEvents");
if (lua_istable(L_, -1)) {
lua_getfield(L_, -1, eventName.c_str());
if (lua_istable(L_, -1)) {
int frameCount = static_cast<int>(lua_objlen(L_, -1));
for (int i = 1; i <= frameCount; i++) {
lua_rawgeti(L_, -1, i);
if (!lua_istable(L_, -1)) { lua_pop(L_, 1); continue; }
// Get the frame's OnEvent script
lua_getfield(L_, -1, "__scripts");
if (lua_istable(L_, -1)) {
lua_getfield(L_, -1, "OnEvent");
if (lua_isfunction(L_, -1)) {
lua_pushvalue(L_, -3); // self (frame)
lua_pushstring(L_, eventName.c_str());
for (const auto& arg : args) lua_pushstring(L_, arg.c_str());
int nargs = 2 + static_cast<int>(args.size());
if (lua_pcall(L_, nargs, 0, 0) != 0) {
const char* ferr = lua_tostring(L_, -1);
std::string ferrStr = ferr ? ferr : "(unknown)";
LOG_ERROR("LuaEngine: frame OnEvent error: ", ferrStr);
if (luaErrorCallback_) luaErrorCallback_(ferrStr);
lua_pop(L_, 1);
}
} else {
lua_pop(L_, 1); // pop non-function
}
}
lua_pop(L_, 2); // pop __scripts + frame
}
}
lua_pop(L_, 1); // pop event frame list
}
lua_pop(L_, 1); // pop __WoweeFrameEvents
}
void LuaEngine::dispatchOnUpdate(float elapsed) {
if (!L_) return;
lua_getglobal(L_, "__WoweeOnUpdateFrames");
if (!lua_istable(L_, -1)) { lua_pop(L_, 1); return; }
int count = static_cast<int>(lua_objlen(L_, -1));
for (int i = 1; i <= count; i++) {
lua_rawgeti(L_, -1, i);
if (!lua_istable(L_, -1)) { lua_pop(L_, 1); continue; }
// Check if frame is visible
lua_getfield(L_, -1, "__visible");
bool visible = lua_toboolean(L_, -1);
lua_pop(L_, 1);
if (!visible) { lua_pop(L_, 1); continue; }
// Get OnUpdate script
lua_getfield(L_, -1, "__scripts");
if (lua_istable(L_, -1)) {
lua_getfield(L_, -1, "OnUpdate");
if (lua_isfunction(L_, -1)) {
lua_pushvalue(L_, -3); // self (frame)
lua_pushnumber(L_, static_cast<double>(elapsed));
if (lua_pcall(L_, 2, 0, 0) != 0) {
const char* uerr = lua_tostring(L_, -1);
std::string uerrStr = uerr ? uerr : "(unknown)";
LOG_ERROR("LuaEngine: OnUpdate error: ", uerrStr);
if (luaErrorCallback_) luaErrorCallback_(uerrStr);
lua_pop(L_, 1);
}
} else {
lua_pop(L_, 1);
}
}
lua_pop(L_, 2); // pop __scripts + frame
}
lua_pop(L_, 1); // pop __WoweeOnUpdateFrames
}
bool LuaEngine::dispatchSlashCommand(const std::string& command, const std::string& args) {
if (!L_) return false;
// Check each SlashCmdList entry: for key NAME, check SLASH_NAME1, SLASH_NAME2, etc.
lua_getglobal(L_, "SlashCmdList");
if (!lua_istable(L_, -1)) { lua_pop(L_, 1); return false; }
std::string cmdLower = command;
for (char& c : cmdLower) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
lua_pushnil(L_);
while (lua_next(L_, -2) != 0) {
// Stack: SlashCmdList, key, handler
if (!lua_isfunction(L_, -1) || !lua_isstring(L_, -2)) {
lua_pop(L_, 1);
continue;
}
const char* name = lua_tostring(L_, -2);
// Check SLASH_<NAME>1 through SLASH_<NAME>9
for (int i = 1; i <= 9; i++) {
std::string globalName = "SLASH_" + std::string(name) + std::to_string(i);
lua_getglobal(L_, globalName.c_str());
if (lua_isstring(L_, -1)) {
std::string slashStr = lua_tostring(L_, -1);
for (char& c : slashStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (slashStr == cmdLower) {
lua_pop(L_, 1); // pop global
// Call the handler with args
lua_pushvalue(L_, -1); // copy handler
lua_pushstring(L_, args.c_str());
if (lua_pcall(L_, 1, 0, 0) != 0) {
LOG_ERROR("LuaEngine: SlashCmdList['", name, "'] error: ",
lua_tostring(L_, -1));
lua_pop(L_, 1);
}
lua_pop(L_, 3); // pop handler, key, SlashCmdList
return true;
}
}
lua_pop(L_, 1); // pop global
}
lua_pop(L_, 1); // pop handler, keep key for next iteration
}
lua_pop(L_, 1); // pop SlashCmdList
return false;
}
// ---- SavedVariables serialization ----
static void serializeLuaValue(lua_State* L, int idx, std::string& out, int indent);
static void serializeLuaTable(lua_State* L, int idx, std::string& out, int indent) {
out += "{\n";
std::string pad(indent + 2, ' ');
lua_pushnil(L);
while (lua_next(L, idx) != 0) {
out += pad;
// Key
if (lua_type(L, -2) == LUA_TSTRING) {
const char* k = lua_tostring(L, -2);
out += "[\"";
for (const char* p = k; *p; ++p) {
if (*p == '"' || *p == '\\') out += '\\';
out += *p;
}
out += "\"] = ";
} else if (lua_type(L, -2) == LUA_TNUMBER) {
out += "[" + std::to_string(static_cast<long long>(lua_tonumber(L, -2))) + "] = ";
} else {
lua_pop(L, 1);
continue;
}
// Value
serializeLuaValue(L, lua_gettop(L), out, indent + 2);
out += ",\n";
lua_pop(L, 1);
}
out += std::string(indent, ' ') + "}";
}
static void serializeLuaValue(lua_State* L, int idx, std::string& out, int indent) {
switch (lua_type(L, idx)) {
case LUA_TNIL: out += "nil"; break;
case LUA_TBOOLEAN: out += lua_toboolean(L, idx) ? "true" : "false"; break;
case LUA_TNUMBER: {
double v = lua_tonumber(L, idx);
char buf[64];
snprintf(buf, sizeof(buf), "%.17g", v);
out += buf;
break;
}
case LUA_TSTRING: {
const char* s = lua_tostring(L, idx);
out += "\"";
for (const char* p = s; *p; ++p) {
if (*p == '"' || *p == '\\') out += '\\';
else if (*p == '\n') { out += "\\n"; continue; }
else if (*p == '\r') continue;
out += *p;
}
out += "\"";
break;
}
case LUA_TTABLE:
serializeLuaTable(L, idx, out, indent);
break;
default:
out += "nil"; // Functions, userdata, etc. can't be serialized
break;
}
}
void LuaEngine::setAddonList(const std::vector<TocFile>& addons) {
if (!L_) return;
lua_pushnumber(L_, static_cast<double>(addons.size()));
lua_setfield(L_, LUA_REGISTRYINDEX, "wowee_addon_count");
lua_newtable(L_);
for (size_t i = 0; i < addons.size(); i++) {
lua_newtable(L_);
lua_pushstring(L_, addons[i].addonName.c_str());
lua_setfield(L_, -2, "name");
lua_pushstring(L_, addons[i].getTitle().c_str());
lua_setfield(L_, -2, "title");
auto notesIt = addons[i].directives.find("Notes");
lua_pushstring(L_, notesIt != addons[i].directives.end() ? notesIt->second.c_str() : "");
lua_setfield(L_, -2, "notes");
// Store all TOC directives for GetAddOnMetadata
lua_newtable(L_);
for (const auto& [key, val] : addons[i].directives) {
lua_pushstring(L_, val.c_str());
lua_setfield(L_, -2, key.c_str());
}
lua_setfield(L_, -2, "metadata");
lua_rawseti(L_, -2, static_cast<int>(i + 1));
}
lua_setfield(L_, LUA_REGISTRYINDEX, "wowee_addon_info");
}
bool LuaEngine::loadSavedVariables(const std::string& path) {
if (!L_) return false;
std::ifstream f(path);
if (!f.is_open()) return false; // No saved data yet — not an error
std::string content((std::istreambuf_iterator<char>(f)), std::istreambuf_iterator<char>());
if (content.empty()) return true;
int err = luaL_dostring(L_, content.c_str());
if (err != 0) {
LOG_WARNING("LuaEngine: error loading saved variables from '", path, "': ",
lua_tostring(L_, -1));
lua_pop(L_, 1);
return false;
}
return true;
}
bool LuaEngine::saveSavedVariables(const std::string& path, const std::vector<std::string>& varNames) {
if (!L_ || varNames.empty()) return false;
std::string output;
for (const auto& name : varNames) {
lua_getglobal(L_, name.c_str());
if (!lua_isnil(L_, -1)) {
output += name + " = ";
serializeLuaValue(L_, lua_gettop(L_), output, 0);
output += "\n";
}
lua_pop(L_, 1);
}
if (output.empty()) return true;
// Ensure directory exists
size_t lastSlash = path.find_last_of("/\\");
if (lastSlash != std::string::npos) {
std::error_code ec;
std::filesystem::create_directories(path.substr(0, lastSlash), ec);
}
std::ofstream f(path);
if (!f.is_open()) {
LOG_WARNING("LuaEngine: cannot write saved variables to '", path, "'");
return false;
}
f << output;
LOG_INFO("LuaEngine: saved variables to '", path, "' (", output.size(), " bytes)");
return true;
}
bool LuaEngine::executeFile(const std::string& path) {
if (!L_) return false;
int err = luaL_dofile(L_, path.c_str());
if (err != 0) {
const char* errMsg = lua_tostring(L_, -1);
std::string msg = errMsg ? errMsg : "(unknown error)";
LOG_ERROR("LuaEngine: error loading '", path, "': ", msg);
if (luaErrorCallback_) luaErrorCallback_(msg);
if (gameHandler_) {
game::MessageChatData errChat;
errChat.type = game::ChatType::SYSTEM;
errChat.language = game::ChatLanguage::UNIVERSAL;
errChat.message = "|cffff4040[Lua Error] " + msg + "|r";
gameHandler_->addLocalChatMessage(errChat);
}
lua_pop(L_, 1);
return false;
}
return true;
}
bool LuaEngine::executeString(const std::string& code) {
if (!L_) return false;
int err = luaL_dostring(L_, code.c_str());
if (err != 0) {
const char* errMsg = lua_tostring(L_, -1);
std::string msg = errMsg ? errMsg : "(unknown error)";
LOG_ERROR("LuaEngine: script error: ", msg);
if (luaErrorCallback_) luaErrorCallback_(msg);
if (gameHandler_) {
game::MessageChatData errChat;
errChat.type = game::ChatType::SYSTEM;
errChat.language = game::ChatLanguage::UNIVERSAL;
errChat.message = "|cffff4040[Lua Error] " + msg + "|r";
gameHandler_->addLocalChatMessage(errChat);
}
lua_pop(L_, 1);
return false;
}
return true;
}
} // namespace wowee::addons