Commit graph

1070 commits

Author SHA1 Message Date
Kelsi
d1c99b1c0e fix: add bounds checks to WotLK movement block parser
Complete the parser hardening across all expansions. Check remaining
bytes before every conditional read in the WotLK base
UpdateObjectParser::parseMovementBlock: LIVING entry (66-byte minimum),
transport, pitch, fall time, jumping, spline elevation, speeds,
POSITION, STATIONARY, and all tail flags (HAS_TARGET, TRANSPORT,
VEHICLE, ROTATION, LOWGUID, HIGHGUID). Prevents silent garbage reads
when Packet::readUInt8/readFloat return 0 past EOF.
2026-03-18 08:04:00 -07:00
Kelsi
e802decc84 fix: add bounds checks to TBC movement block parser
Same hardening as the Classic and Turtle parsers: check remaining bytes
before every conditional read in TbcPacketParsers::parseMovementBlock.
Change spline pointCount > 256 to return false instead of capping to
zero (which silently consumed wrong bytes for the endPoint).
2026-03-18 08:01:39 -07:00
Kelsi
14cd6c82b2 fix: add bounds checks to Classic movement block parser
Mirror the Turtle parser hardening: check remaining bytes before every
conditional read in ClassicPacketParsers::parseMovementBlock. Prevents
silent garbage reads (readUInt8 returns 0 past EOF) that corrupt
subsequent update fields and lose NPC data in multi-block packets.
2026-03-18 07:47:46 -07:00
Kelsi
0a04a00234 fix: harden Turtle movement block parser with bounds checks
The Turtle parseMovementBlock had no bounds checking on any reads.
Since Packet::readUInt8() returns 0 past the end without failing, the
parser could "succeed" with all-zero garbage data, then subsequent
parseUpdateFields would read from wrong positions, producing
"truncated field value" and "truncated update mask" errors.

Added bounds checks before every conditional read section (transport,
swimming pitch, fall time, jumping, spline elevation, speeds, spline
data, tail flags). Also removed the WotLK movement block fallback from
the Turtle parser chain — WotLK format is fundamentally incompatible
(uint16 flags, 9 speeds) and false-positive parses corrupt NPC data.
Also changed spline pointCount > 256 from cap-to-zero to return false
so the parser correctly fails instead of silently dropping waypoints.
2026-03-18 07:39:40 -07:00
Kelsi
ce3caf0438 fix: auto-detect Classic vs WotLK spline format in UPDATE_OBJECT
The spline parser assumed WotLK format (durationMod, durationModNext,
conditional PARABOLIC fields) for all expansions. Classic/Turtle has a
simpler layout: timePassed+duration+splineId+pointCount directly.
Reading WotLK-specific fields from Classic data consumed wrong bytes,
causing pointCount to read garbage and the entire update block to fail
— losing dozens of NPC spawns in multi-block packets.

Now tries Classic format first (pointCount at offset 12), then WotLK
(offset 20+), then compact fallback. Also fixes WotLK SMSG_SPELL_GO
hit/miss targets to use full uint64 GUIDs instead of PackedGuid, which
was the root cause of garbage missCount values (46, 64, 241).
2026-03-18 07:23:51 -07:00
Kelsi
6484dfc32d fix: gate spline verticalAccel/effectStartTime on PARABOLIC flag
The legacy UPDATE_OBJECT spline path was reading verticalAccel (float)
and effectStartTime (uint32) unconditionally, but these 8 bytes are
only present when SPLINEFLAG_PARABOLIC (0x00000800) is set. Without
the flag, the extra reads shifted the stream by 8 bytes, causing
pointCount to read garbage (e.g. 3323328650) and failing the entire
update block parse.
2026-03-18 07:05:17 -07:00
Kelsi
3c60ef8464 fix: add hex dump diagnostics to spell-go missCount parsing
When SMSG_SPELL_GO reads a suspiciously high missCount (>20), log
the surrounding packet bytes, castFlags, and position for debugging
the persistent offset error causing garbage miss counts (46, 48, 241).
2026-03-18 06:57:15 -07:00
Kelsi
c8922e4826 fix: stop player movement before game object interaction
Servers may reject CMSG_GAMEOBJ_USE or cancel the resulting pickup
spell cast if movement flags are still active. Now sends MSG_MOVE_STOP
to clear directional movement before the interaction packet. Also adds
diagnostic logging for GO interactions to help trace collection issues.
2026-03-18 06:49:43 -07:00
Kelsi
e0346c85df fix: salvage spell-go hit data when miss targets are truncated
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SMSG_SPELL_GO packets with unreasonably high miss counts (48, 118, 241)
were causing the entire packet to be discarded, losing all combat hit
data. Now salvage the successfully-parsed hit targets (needed for combat
text, health bars, animations) instead of discarding everything. Also
add spellId/hitCount to truncation warnings for easier diagnosis.
2026-03-18 06:23:03 -07:00
Kelsi
702155ff4f fix: correct SMSG_SPELL_GO REFLECT miss payload size (WotLK/TBC)
WotLK and TBC parsers were reading uint32+uint8 (5 bytes) for
SPELL_MISS_REFLECT entries, but the server only sends uint8
reflectResult (1 byte). This caused a 4-byte misalignment after every
reflected spell, corrupting subsequent miss entries and SpellCastTargets
parsing. Classic parser was already correct.
2026-03-18 06:20:18 -07:00
Kelsi
25138b5648 fix: use CMSG_OPEN_ITEM for locked containers (lockboxes)
Right-clicking a locked container (e.g. Dead-Tooth's Strong Box) was
sending CMSG_USE_ITEM with spellId=0, which the server rejects. Locked
containers (itemClass==1, inventoryType==0) now send CMSG_OPEN_ITEM
instead, letting the server auto-check the keyring for the required key.
2026-03-18 06:06:29 -07:00
Kelsi
90843ea989 fix: don't set releasedSpirit_ optimistically in releaseSpirit()
Setting releasedSpirit_=true immediately on CMSG_REPOP_REQUEST raced
with PLAYER_FLAGS field updates that arrive from the server before it
processes the repop: the PLAYER_FLAGS handler saw wasGhost=true /
nowGhost=false and fired the 'ghost cleared' path, wiping corpseMapId_
and corpseGuid_ — so the minimap skull marker and the Resurrect from
Corpse dialog never appeared.

Ghost state is now driven entirely by the server-confirmed PLAYER_FLAGS
GHOST bit (and the login-as-ghost path), eliminating the race.
2026-03-18 05:35:23 -07:00
Kelsi
e7fe35c1f9 feat: add right-click pet spell autocast toggle via CMSG_PET_SPELL_AUTOCAST
Right-clicking a castable pet ability (actionId > 6) in the pet action
bar now sends CMSG_PET_SPELL_AUTOCAST to toggle the spell's autocast
state. The local petAutocastSpells_ set is updated optimistically and
the tooltip shows the current state with a right-click hint.
2026-03-18 05:08:10 -07:00
Kelsi
277a26b351 feat: flash action bar button red when spell cast fails
Add SpellCastFailedCallback to GameHandler, fired from SMSG_CAST_RESULT
when result != 0. GameScreen registers the callback and records each failed
spellId in actionFlashEndTimes_ (keyed by spell ID, value = expiry time).

During action bar rendering, if a slot's spell has an active flash entry,
an AddRectFilled overlay is drawn over the button with alpha proportional
to remaining time (1.0→0.0 over 0.5 s), giving the same error-red flash
visual feedback as the original WoW client.
2026-03-18 04:30:33 -07:00
Kelsi
c1765b6b39 fix: defer loot item notification until item name is known from server query
When SMSG_ITEM_PUSH_RESULT arrives for an item not yet in the cache, store
a PendingItemPushNotif and fire the 'Received: [item]' chat message only
after SMSG_ITEM_QUERY_SINGLE_RESPONSE resolves the name and quality, so the
notification always shows a proper item link instead of 'item #12345'.

Notifications that are already cached emit immediately as before; multiple
pending notifs for the same item are all flushed on the single response.
2026-03-18 04:25:37 -07:00
Kelsi
09b0bea981 feat: add /stopmacro support and low durability warning for equipped items
- /stopmacro [conditions] halts remaining macro commands; supports all existing
  macro conditionals ([combat], [nocombat], [mod:shift], etc.) via the sentinel
  action trick on evaluateMacroConditionals
- macroStopped_ flag in GameScreen; executeMacroText resets and checks it after
  each command so /stopmacro mid-macro skips all subsequent lines
- Emit a "X is about to break!" UI error + system chat when an equipped item's
  durability drops below 20% via SMSG_UPDATE_OBJECT field delta; warning fires
  once per threshold crossing (prevDur >= maxDur/5, newDur < maxDur/5)
2026-03-18 04:14:44 -07:00
Kelsi
d7c377292e feat: show socket gems and consolidate enchant name DBC cache in item tooltips
Extends OnlineItemInfo to track gem enchant IDs (socket slots 2-4) from item
update fields; socket display now shows inserted gem name inline (e.g.
"Red Socket: Bold Scarlet Ruby"). Consolidates redundant SpellItemEnchantment
DBC loads into one shared static per tooltip variant.
2026-03-18 04:04:23 -07:00
Kelsi
1fd3d5fdc8 feat: display permanent and temporary enchants in item tooltips for equipped items
Tracks ITEM_ENCHANTMENT_SLOT 0 (permanent) and 1 (temporary) from item update
fields in OnlineItemInfo, then looks up names from SpellItemEnchantment.dbc and
renders them in both ItemDef and ItemQueryResponseData tooltip variants.
2026-03-18 03:50:24 -07:00
Kelsi
ed3bca3d17 fix: escape newlines in macro cfg persistence; execute all macro lines
- Macro text is now escaped (\\n, \\\\) on save and unescaped on load,
  fixing multiline macros silently truncating after the first line in
  the character config file.
- executeMacroText() runs every non-comment line of a macro body in
  sequence (WoW behaviour), replacing the firstMacroCommand() approach
  that only fired the first actionable line. The server still enforces
  one spell-cast per click; non-cast commands (target, equip, pet, etc.)
  now all execute correctly in the same macro activation.
2026-03-18 02:44:28 -07:00
Kelsi
2c86fb4fa6 feat: implement client-side macro text storage and execution
Macros in WoW are client-side — the server sends only a macro index via
SMSG_ACTION_BUTTONS, never the text. This commit adds local storage and
a UI so macro slots are actually usable.

- GameHandler: getMacroText/setMacroText accessors backed by macros_ map;
  text is persisted to the character .cfg file as macro_N_text= entries
- Action bar left-click: MACRO slot executes first line of macro text as
  a chat/slash command (same path as /cast, /use, etc.)
- Context menu: "Execute" and "Edit" items for MACRO slots; "Edit" opens
  a multiline modal editor (320×80 px, up to 255 chars) with Save/Cancel
- Tooltip: shows macro text body below the index; hints "right-click to
  Edit" when no text is set yet
2026-03-18 02:07:59 -07:00
Kelsi
1588c1029a fix: add user feedback for ATTACKSWING_NOTSTANDING and CANT_ATTACK
Both handlers silently cleared state with no visible message, leaving the
player unsure why their attack failed.  Split the shared case block:

- NOTSTANDING: show "You need to stand up to fight." (rate-limited to 1.25s
  via the existing autoAttackRangeWarnCooldown_ guard), keep auto-attack
  active so it fires once the player stands.

- CANT_ATTACK: call stopAutoAttack() to end the attack loop (target is a
  critter, civilian, or already dead — no point retrying), then show "You
  can't attack that." with the same rate limiter.
2026-03-18 01:46:19 -07:00
Kelsi
7a0c7241ba fix: parse macro action bar slots from SMSG_ACTION_BUTTONS
Macro slots (type 0x40 / 64) were silently dropped by the default branch
of the SMSG_ACTION_BUTTONS type switch, leaving the bar empty for any slot
a player had set to a macro.  ActionBarSlot::MACRO already existed and the
UI already rendered it; only the parser was missing the case.  Add
case 0x40 to map to ActionBarSlot::MACRO for Classic (type=64), TBC, and
WotLK formats, which all share the same 0x40 encoding for macros.
2026-03-18 01:35:39 -07:00
Kelsi
5801af41bc fix: correct Turtle WoW SMSG_INIT_WORLD_STATES format and remove dead minRepeatMs branch
Turtle WoW is Classic 1.12-based and uses the Classic packet format for
SMSG_INIT_WORLD_STATES (no areaId uint32 field before count), not WotLK
format.  Including it in the WotLK branch caused the parser to consume 4
bytes of the count+first-key as a phantom areaId, misaligning all world
state key/value pairs (BG scores, zone events, flag states).

Also remove the dead `turtleMode ? 150 : 150` branch in
performGameObjectInteractionNow — both arms were identical so the ternary
had no effect; replace with a constexpr constant.
2026-03-18 01:30:20 -07:00
Kelsi
57b44d2347 fix: clear craft queue on spell failure and all cast reset paths
craftQueueSpellId_ and craftQueueRemaining_ were already cleared in
cancelCast(), stopCasting(), and SMSG_CAST_RESULT failure, but were
missing from five other cast-abort paths:

- SMSG_SPELL_FAILURE (mid-cast interrupt): queue persisted after
  combat interruption, risking a ghost re-cast on the next SMSG_SPELL_GO
- handleCastFailed() (SMSG_CAST_FAILED): queue persisted if the server
  rejected a craft before it started
- Player login state reset: leftover queue from prior session survived
  into the new world session
- Same-map resurrection (SMSG_NEW_WORLD): queue persisted through
  spirit-healer resurrection teleport
- Regular world transfer (SMSG_NEW_WORLD): queue persisted across zone
  changes and dungeon portals
2026-03-18 01:15:04 -07:00
Kelsi
6be695078b fix: clear spell queue in stopCasting; fix SMSG_SPELL_DELAYED castTimeTotal; clear cast on same-map res
- stopCasting() (invoked by /stopcasting) now clears queuedSpellId_/
  queuedSpellTarget_ and craftQueueSpellId_/craftQueueRemaining_ so a
  queued spell cannot fire silently after the player explicitly cancels.
- SMSG_SPELL_DELAYED now extends castTimeTotal alongside castTimeRemaining
  for the local player, matching the existing other-unit handling and
  keeping the cast bar progress percentage accurate after server-imposed
  cast delays.
- Same-map resurrection path (SMSG_NEW_WORLD same-map) now resets casting,
  castIsChannel, currentCastSpellId, castTimeRemaining, and the spell queue
  as a defensive measure (player is dead and cannot be casting, but this
  ensures state is clean on respawn).
2026-03-18 00:59:15 -07:00
Kelsi
60d5edf97f fix: cancel timed cast immediately on movement start
When the player starts moving (forward/backward/strafe/jump) while a
timed non-channeled cast is in progress, call cancelCast() before
sending the movement packet.  Previously the cast bar kept counting
down until the server sent SMSG_SPELL_FAILED, causing a visible lag.

Channeled spells are excluded (server ends those via MSG_CHANNEL_UPDATE).
Turning opcodes are excluded (turning while casting is allowed in WoW).
2026-03-18 00:25:04 -07:00
Kelsi
4907f4124b feat: implement spell queue window (400ms pre-cast)
When castSpell() is called while a timed cast is in progress and
castTimeRemaining <= 0.4s, store the spell in queuedSpellId_ instead
of silently dropping it.  handleSpellGo() fires the queued spell
immediately after clearing the cast state, matching the ~400ms spell
queue window in Blizzlike WoW clients.

Queue is cleared on all cancel/interrupt paths: cancelCast(),
handleCastFailed(), SMSG_CAST_RESULT failure, SMSG_SPELL_FAILED,
world-teardown, and worldport ACK.  Channeled casts never queue
(cancelling a channel should remain explicit).
2026-03-18 00:21:46 -07:00
Kelsi
0f8852d290 fix: clear selfResAvailable_ when player releases spirit 2026-03-18 00:09:22 -07:00
Kelsi
5a5c2dcda3 feat: implement self-resurrection (Reincarnation/Twisting Nether)
SMSG_PRE_RESURRECT was silently discarded; Shamans with Reincarnation
and Warlocks with Twisting Nether could never see or use the self-res
ability. Now:

- SMSG_PRE_RESURRECT sets selfResAvailable_ flag when addressed to the
  local player
- Death dialog gains a "Use Self-Resurrection" button (blue, shown above
  Release Spirit) when the flag is set
- Clicking it sends CMSG_SELF_RES (empty body) and clears the flag
- selfResAvailable_ is cleared on all resurrection and session-reset
  paths so it never bleeds across deaths or logins
2026-03-18 00:06:39 -07:00
Kelsi
395a8f77c4 fix: clear corpse reclaim delay on world reset and resurrection
Reset corpseReclaimAvailableMs_ to 0 in both world-teardown/re-login
and ghost-flag-cleared paths so the PvP delay countdown never bleeds
into subsequent deaths or sessions.
2026-03-17 23:57:47 -07:00
Kelsi
b0046fa777 feat: track PvP corpse-reclaim delay and show countdown in UI
SMSG_CORPSE_RECLAIM_DELAY is now stored as an absolute expiry timestamp
(steady_clock ms) instead of being discarded after a chat message.

GameHandler::getCorpseReclaimDelaySec() returns remaining seconds (0 when
reclaim is available). The "Resurrect from Corpse" button now:
- Disables and shows the remaining seconds when a PvP delay is active
- Shows the usual "Corpse: N yards" helper text when available
Also resets corpseReclaimAvailableMs_ on world/session teardown.
2026-03-17 23:52:45 -07:00
Kelsi
2acab47eee fix: correct corpse reclaim — SMSG_DEATH_RELEASE_LOC is graveyard, not corpse
Two bugs prevented "Resurrect from Corpse" from working:

1. SMSG_DEATH_RELEASE_LOC was overwriting corpseX_/Y_/Z_/MapId_ with the
   graveyard spawn point (where the ghost appears after releasing spirit),
   not the actual corpse location.  canReclaimCorpse() was therefore comparing
   the ghost's distance to the graveyard instead of the real corpse, so the
   button never appeared when the ghost returned to the death position.
   Fix: read and log the packet but leave corpseX_/Y_/Z_ untouched.

2. reclaimCorpse() fell back to playerGuid when corpseGuid_ == 0.
   CMSG_RECLAIM_CORPSE requires the corpse object's own GUID; the server
   looks it up by GUID and silently rejects an unknown one.
   Fix: gate reclaimCorpse() on corpseGuid_ being known (set when the
   corpse object arrives in SMSG_UPDATE_OBJECT), and add canReclaimCorpse()
   guard for the same.

Corpse position is now sourced only from:
  - Health-drop detection (primary, fires immediately on death)
  - SMSG_UPDATE_OBJECT CORPSE type (updates when object enters view range)
2026-03-17 23:44:55 -07:00
Kelsi
d99fe8de0f feat: add Sort Bags button to backpack window
Adds Inventory::sortBags() which collects all items from the backpack
and equip bags, sorts them client-side by quality descending → item ID
ascending → stack count descending, then writes them back. A "Sort Bags"
SmallButton is rendered in the backpack footer with a tooltip explaining
the sort order.

The sort is purely local (no server packets) since the WoW protocol has
no sort-bags opcode; it provides an instant, session-persistent visual
reorder.
2026-03-17 23:29:50 -07:00
Kelsi
3e3bbf915e fix: parse SMSG_TRADE_STATUS_EXTENDED correctly for Classic/TBC
WotLK inserts a uint32 tradeId between isSelf and slotCount, and
appends uint32 createPlayedTime at the end of each slot (52-byte
trail vs 48 for Classic/TBC). Without the expansion check, Classic
and TBC parsers consumed tradeId as part of slotCount, resulting in
a bogus slot count and corrupted trade window item display.

Now gates the tradeId read and adjusts SLOT_TRAIL size based on
isActiveExpansion("wotlk").
2026-03-17 22:42:20 -07:00
Kelsi
87cb293297 fix: consume SpellCastTargets bytes after miss list in Classic/TBC SpellGo
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Added skipClassicSpellCastTargets() and skipTbcSpellCastTargets() calls
in parseSpellGo() for both expansions, matching the same fix applied to
WotLK SpellGoParser and both SpellStartParsers. Prevents packet stream
misalignment for ground-targeted and AoE spells (Blizzard, Rain of
Fire, Flamestrike, etc.) where the server appends DEST_LOCATION or
other target fields after the hit/miss lists.
2026-03-17 22:29:02 -07:00
Kelsi
6f936f258f fix: consume all SpellCastTargets bytes in WotLK SpellGoParser
Applied the same SpellCastTargets fix from SpellStartParser (dd64724)
to SpellGoParser: after parsing hit/miss target lists, now reads the
full target section (UNIT/UNIT_MINIPET/CORPSE/GAMEOBJECT packed GUID,
ITEM/TRADE_ITEM packed GUID, SOURCE/DEST PackedGuid+3floats, null-
terminated STRING). Also adds targetGuid field to SpellGoData so
callers can read the primary target. Prevents stream misalignment on
ground-targeted AoE spells (e.g. Blizzard, Rain of Fire).
2026-03-17 22:26:05 -07:00
Kelsi
dd64724dbb fix: consume all SpellCastTargets bytes in WotLK SpellStartParser
Replaced partial UNIT/OBJECT-only flag handling with full WotLK
SpellCastTargets layout: UNIT/UNIT_MINIPET/CORPSE/GAMEOBJECT share
one PackedGuid, ITEM/TRADE_ITEM share one PackedGuid, SOURCE_LOCATION
and DEST_LOCATION are each PackedGuid+3floats (transport-relative),
STRING is null-terminated. Prevents byte-stream corruption on
ground-targeted AoE and similar multi-field target packets.
2026-03-17 22:20:03 -07:00
Kelsi
a4415eb207 fix: clamp pointCount in handleMonsterMoveTransport to prevent DoS
handleMonsterMoveTransport() read a server-supplied pointCount without
any bounds check before iterating. A malformed packet with
pointCount=0xFFFFFFFF would loop billions of times. All other parsers
(MonsterMoveParser::parse, TBC parseMonsterMove) cap at 1000 or 16384.

Added kMaxTransportSplinePoints=1000 cap with a LOG_WARNING, matching
the limit used by MonsterMoveParser::parse() in world_packets.cpp.
2026-03-17 22:08:25 -07:00
Kelsi
c870460dea fix: wire Warden module tick, generateRC4Keys, and unload callbacks
The funcList_ dispatchers were populated by initializeModule() but the
public tick(), generateRC4Keys(), and unload() methods had their actual
call sites commented out as TODOs.

- tick(): now calls funcList_.tick(deltaMs) so the emulated module can
  run its internal periodic scheduler.
- generateRC4Keys(): now calls funcList_.generateRC4Keys(packet) so
  the Warden crypto stream is re-keyed as the module expects.
- unload(): now calls funcList_.unload(nullptr) before freeing module
  memory, allowing the module to clean up its own state.

All three paths already guard on !loaded_ || !funcList_.<fn> so they
are no-ops when the module is not loaded or Unicorn is unavailable.
2026-03-17 22:00:06 -07:00
Kelsi
32497552d1 fix: R key resets camera angles only; consume all SpellCastTargets bytes
- CameraController::resetAngles(): new method that only resets yaw/pitch
  without teleporting the player. R key now calls resetAngles() instead
  of reset() so pressing R no longer moves the character to spawn.
  The full reset() (position + angles) is still used on world-entry and
  respawn via application.cpp.

- packet_parsers_classic: parseSpellStart now calls
  skipClassicSpellCastTargets() to consume all target payload bytes
  (UNIT, ITEM, SOURCE_LOCATION, DEST_LOCATION, etc.) instead of only
  handling UNIT/OBJECT. Prevents packet-read corruption for ground-
  targeted AoE spells.

- packet_parsers_tbc: added skipTbcSpellCastTargets() static helper
  (uint32 targetFlags, full payload coverage including TRADE_ITEM and
  STRING targets). parseSpellStart now uses it.
2026-03-17 21:52:45 -07:00
Kelsi
a731223e47 fix: right-clicking a quest-starting item now opens the quest offer dialog
Items with startQuestId != 0 were calling useItemBySlot()/useItemInBag()
which sends CMSG_USE_ITEM — but quest-starting items have no on-use spell,
so the server silently ignored the packet and no quest dialog appeared.

Fix:
- offerQuestFromItem(itemGuid, questId): sends CMSG_QUESTGIVER_QUERY_QUEST
  with the item's own GUID as the questgiver GUID. The server responds with
  SMSG_QUESTGIVER_QUEST_DETAILS which handleQuestDetails() already picks up
  and opens the Accept/Decline dialog with full rewards/description.
- getBagItemGuid(bagIndex, slotIndex): resolves the per-slot item GUID from
  the bag's containerContents_ map (mirrors the logic inside useItemInBag).
- inventory_screen.cpp right-click handler: checks item.startQuestId != 0
  before the equip/use branch; if set, resolves item GUID and calls
  offerQuestFromItem. Works for both backpack slots and bag slots.
2026-03-17 21:38:08 -07:00
Kelsi
c70740fcdf feat: wire Warden funcList_ dispatchers and implement PacketHandler call
Previously initializeModule() read the 4 WardenFuncList function addresses
from emulated memory, logged them, then discarded them — funcList_ was never
populated, so tick(), generateRC4Keys(), and processCheckRequest() were
permanently no-ops even when the Unicorn emulator successfully ran the module.

Changes:
- initializeModule() now wraps each non-null emulated function address in a
  std::function lambda that marshals args to/from emulated memory via
  emulator_->writeData/callFunction/freeMemory
- generateRC4Keys: copies 4-byte seed to emulated space, calls function
- unload: calls function with NULL (module saves own RC4 state)
- tick: direct uint32_t(deltaMs) dispatch, returns emulated EAX
- packetHandler: 2-arg variant for generic callers
- Stores emulatedPacketHandlerAddr_ for full 4-arg call in processCheckRequest
- processCheckRequest() now calls the emulated PacketHandler with the proper
  4-argument stdcall convention: (data, size, responseOut, responseSizeOut),
  reads back the response size and bytes, returns them in responseOut
- unload() resets emulatedPacketHandlerAddr_ to 0 for clean re-initialization
- Remove dead no-op renderObjectiveTracker() (no call sites, superseded)
2026-03-17 21:29:09 -07:00
Kelsi
005b1fcb54 feat: implement Warden API stub dispatch via Unicorn UC_HOOK_CODE
Previously hookAPI() allocated a stub address and registered a C++ handler
but never stored the handler or wrote any executable code to the stub
region, meaning any Warden module call to a Windows API would execute zeros
and crash or silently return garbage.

Changes:
- Store ApiHookEntry {argCount, handler} per stub address in apiHandlers_
- Write RET (0xC3) to stub memory as a safe fallback
- Register UC_HOOK_CODE over the API stub address range during initialize()
- hookCode() now detects stub addresses, reads args from the emulated stack,
  dispatches to the C++ handler, then simulates stdcall epilogue by setting
  EAX/ESP/EIP so Unicorn returns cleanly to the caller
- Convert static-local nextStubAddr to instance member nextApiStubAddr_
  so re-initialization resets the allocator correctly
- Known arg counts for all 7 registered Windows APIs (VirtualAlloc,
  VirtualFree, GetTickCount, Sleep, GetCurrentThreadId,
  GetCurrentProcessId, ReadProcessMemory)
2026-03-17 21:22:41 -07:00
Kelsi
49ba89dfc3 feat: handle SMSG_PET_UNLEARN_CONFIRM with pet talent respec dialog
Parses the pet talent wipe confirm packet (petGuid + cost), shows a
confirmation dialog matching the player talent reset UX, and sends
CMSG_PET_UNLEARN_TALENTS on confirmation. Completes the pet talent
respec flow for Hunters/Warlocks on WotLK servers.
2026-03-17 21:13:27 -07:00
Kelsi
5df5f4d423 feat: handle SMSG_PET_RENAMEABLE to auto-open pet rename dialog on first tame
When the server sends SMSG_PET_RENAMEABLE (after taming a pet for the first
time), the pet rename modal now automatically opens so the player can name
their new pet without needing to right-click the pet frame.
2026-03-17 20:59:29 -07:00
Kelsi
113be66314 feat: parse MSG_BATTLEGROUND_PLAYER_POSITIONS and show flag carriers on minimap
Replaces the silent consume with full packet parsing: reads two lists of
(guid, x, y) positions (typically ally and horde flag carriers) and stores
them in bgPlayerPositions_. Renders each as a colored diamond on the minimap
(blue=group0, red=group1) with a "Flag carrier" tooltip showing the player's
name when available.
2026-03-17 20:54:59 -07:00
Kelsi
d44d462686 feat: add auto-repair at vendor open
When 'Auto Repair' is enabled in Settings > Gameplay, all damaged
equipment is automatically repaired when opening any armorer vendor
(canRepair=true). The repair is skipped when no items are actually
damaged to avoid a pointless server round-trip. A system chat message
confirms the repair. Setting persists to ~/.wowee/settings.cfg as
auto_repair.
2026-03-17 20:27:45 -07:00
Kelsi
072f256af6 feat: add auto-sell grey items on vendor open
When 'Auto Sell Greys' is enabled in Settings > Gameplay, all grey
(ItemQuality::POOR) items in the backpack and extra bags are sold
automatically when opening a vendor window. Items with no sell price
are skipped. A system chat message reports the number of items sold
and total gold received. The setting persists to ~/.wowee/settings.cfg
under the key auto_sell_grey.
2026-03-17 20:21:06 -07:00
Kelsi
4ce6fdb5f3 feat: color player cast bar by spell school from Spell.dbc
The player's own cast bar now uses spell-school-based colors for quick
identification: Fire=orange-red, Frost=icy blue, Shadow=purple,
Arcane=violet, Nature=green, Holy=golden, Physical=gold. Channels
remain blue regardless of school. Adds getSpellSchoolMask() using the
already-loaded Spell.dbc cache (schoolMask field, covering all
expansions including Classic SchoolEnum→bitmask conversion).
2026-03-17 19:56:52 -07:00
Kelsi
1f20f55c62 fix: set interruptible flag on channel start for non-player casters
MSG_CHANNEL_START for NPCs/bosses was leaving UnitCastState::interruptible
at its default (true) instead of checking Spell.dbc AttributesEx.
2026-03-17 19:45:45 -07:00