Commit graph

571 commits

Author SHA1 Message Date
Kelsi
40289c5f8e Add wrapper capability query and runtime capability gating 2026-03-09 02:19:11 -07:00
Kelsi
45c2ed7a64 Expose wrapper backend mode in runtime diagnostics 2026-03-09 02:15:55 -07:00
Kelsi
ea2d452f4b Validate wrapper dispatch sizes and formats early 2026-03-09 02:13:16 -07:00
Kelsi
a0749df85e Make wrapper framegen transfer function HDR-aware 2026-03-09 02:10:55 -07:00
Kelsi
76728612ff Fix wrapper init error-path use-after-free 2026-03-09 02:10:01 -07:00
Kelsi
3e5f6d0084 Auto-fallback wrapper backend to DX12 bridge on Windows 2026-03-09 02:08:26 -07:00
Kelsi
1bcc2c6b85 Use monotonic interop fence values for FSR3 bridge dispatch 2026-03-09 02:03:03 -07:00
Kelsi
1c7908f02d Add ABI v3 fence-value sync for DX12 bridge dispatch 2026-03-09 01:58:45 -07:00
Kelsi
2bd9575419 Harden DX12 bridge dispatch cleanup and execution error handling 2026-03-09 01:54:57 -07:00
Kelsi
94a441e234 Advance DX12 bridge dispatch path and guard Win32 Vulkan handle exports 2026-03-09 01:49:18 -07:00
Kelsi
b65f3e0aa3 Import all DX12 bridge shared handles and expose wrapper last-error symbol 2026-03-09 01:42:41 -07:00
Kelsi
53a692b9ef Add wrapper last-error API and DX12 handle-import probe 2026-03-09 01:36:26 -07:00
Kelsi
d06d1df873 Wire Win32 semaphore handles into FSR3 wrapper bridge payload 2026-03-09 01:33:39 -07:00
Kelsi
61cb2df400 Add ABI v2 external-handle plumbing for FSR3 bridge dispatch 2026-03-09 01:31:01 -07:00
Kelsi
e25253a6e8 Enable dx12_bridge init path and runtime export compatibility scan 2026-03-09 01:23:04 -07:00
Kelsi
f08b6fd4c2 Expose FSR3 dispatch failure reasons in runtime and HUD 2026-03-09 01:15:49 -07:00
Kelsi
32eb9e3bcb Default wrapper backend to Vulkan runtime across platforms 2026-03-09 01:12:44 -07:00
Kelsi
8b1fc42b7a Fix AMD CI SDK layout check and tighten DX12 interop preflight 2026-03-09 01:03:07 -07:00
Kelsi
19bc52f54e Check Vulkan Win32 interop extensions in DX12 bridge preflight 2026-03-09 00:58:43 -07:00
Kelsi
fd2ca42f28 Add DX12 factory/device preflight for bridge mode 2026-03-09 00:54:36 -07:00
Kelsi
127c8cccc3 Validate Vulkan Win32 interop and AMD API exports in DX12 bridge preflight 2026-03-09 00:52:33 -07:00
Kelsi
45feb51e84 Add DX12 bridge preflight checks and runtime override env 2026-03-09 00:50:09 -07:00
Kelsi
5030f5435f Add wrapper backend mode switch and explicit DX12 bridge runtime errors 2026-03-09 00:45:39 -07:00
Kelsi
036e102fa0 Add in-tree FSR3 wrapper target and forkable FidelityFX SDK source overrides 2026-03-09 00:36:53 -07:00
Kelsi
73055c507f Fix non-framegen build by always including platform loader headers 2026-03-09 00:09:15 -07:00
Kelsi
a1c4244a27 Implement clean Path-B FSR3 wrapper ABI for framegen 2026-03-09 00:08:22 -07:00
Kelsi
93850ac6dc Add Path A/B/C FSR3 runtime detection with clear FG fallback status 2026-03-09 00:01:45 -07:00
Kelsi
5ad4b9be2d Add FSR3 frame generation runtime stats to performance HUD 2026-03-08 23:35:39 -07:00
Kelsi
e600f003ca Fix FG disable state reset and FSR3 context compatibility for SDK variants 2026-03-08 23:32:02 -07:00
Kelsi
aa43aa6fc8 Bridge FSR3 Vulkan framegen dispatch and route sharpen to interpolated output 2026-03-08 23:20:50 -07:00
Kelsi
538a1db866 Fix FSR3 runtime wrapper for local SDK API and real Vulkan resource dispatch 2026-03-08 23:13:08 -07:00
Kelsi
f1099f5940 Add FSR3 runtime library probing and readiness status 2026-03-08 23:03:45 -07:00
Kelsi
e1c93c47be Stage FSR3 framegen dispatch hook in frame pipeline 2026-03-08 22:57:35 -07:00
Kelsi
bdfec103ac Add persisted AMD FSR3 framegen runtime toggle plumbing 2026-03-08 22:53:21 -07:00
Kelsi
a49decd9a6 Add AMD FSR3 framegen interface probe and CI validation 2026-03-08 22:47:46 -07:00
Kelsi
f6fce0f19a Fix FSR2 jitter mismatch between projection and dispatch 2026-03-08 21:10:36 -07:00
Kelsi
eccbfb6a5f Tune FSR2 defaults and simplify jitter controls 2026-03-08 21:08:17 -07:00
Kelsi
2e71c768db Add live FSR2 motion/jitter tuning controls and HUD readout 2026-03-08 20:56:22 -07:00
Kelsi
96f7728227 Add AMD FSR2 CI build job and adjust jitter offset sign 2026-03-08 20:27:39 -07:00
Kelsi
a12126cc7e Persist upscaling mode and refine FSR2 jitter behavior 2026-03-08 20:22:11 -07:00
Kelsi
6fd1c94d99 Tune AMD FSR2 motion vectors to reduce residual jitter 2026-03-08 20:15:54 -07:00
Kelsi
0a88406a3d Reduce FSR2 jitter by preserving temporal history 2026-03-08 20:07:01 -07:00
Kelsi
51a8cf565f Integrate AMD FSR2 backend and document SDK bootstrap 2026-03-08 19:56:52 -07:00
Kelsi
a24ff375fb Add AMD FSR2 SDK detection and backend integration scaffolding 2026-03-08 19:33:07 -07:00
Kelsi
e2a2316038 Stabilize FSR2 path and refine temporal pipeline groundwork 2026-03-08 18:52:04 -07:00
Kelsi
c3047c33ba FSR2: fix motion vector jitter, add bicubic anti-ringing, depth-dilated MVs
- Motion shader: unjitter NDC before reprojection (ndc+jitter, not ndc-jitter),
  compute motion against unjittered UV so static scenes produce zero motion
- Pass jitter offset to motion shader (push constant 80→96 bytes)
- Accumulate shader: restore Catmull-Rom bicubic with anti-ringing clamp to
  prevent negative-lobe halos at edges while maintaining sharpness
- Add depth-dilated motion vectors (3x3 nearest-to-camera) to prevent
  background MVs bleeding over foreground edges
- Widen neighborhood clamp gamma to 3.0, uniform 5% blend with
  disocclusion/velocity reactive boosting
2026-03-08 14:18:00 -07:00
Kelsi
e94eb7f2d1 FSR2 temporal upscaling fixes: unjittered reprojection, sharpen Y-flip, MSAA guard, descriptor double-buffering
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- Motion vectors: single unjittered reprojection matrix (80 bytes) instead of
  two jittered matrices (160 bytes), eliminating numerical instability from
  jitter amplification through large world coordinates
- Sharpen pass: fix Y-flip for correct UV sampling, double-buffer descriptor
  sets to avoid race with in-flight command buffers
- MSAA: auto-disable when FSR2 enabled, grey out AA setting in UI
- Accumulation: variance-based neighborhood clamping in YCoCg space,
  correct history layout transitions
- Frame index: wrap at 256 for stable Halton sequence
2026-03-08 01:22:15 -08:00
Kelsi
52317d1edd Implement FSR 2.2 temporal upscaling
Full FSR 2.2 pipeline with depth-based motion vector reprojection,
temporal accumulation with YCoCg neighborhood clamping, and RCAS
contrast-adaptive sharpening.

Architecture (designed for FSR 3.x frame generation readiness):
- Camera: Halton(2,3) sub-pixel jitter with unjittered projection
  stored separately for motion vector computation
- Motion vectors: compute shader reconstructs world position from
  depth + inverse VP, reprojects with previous frame's VP
- Temporal accumulation: compute shader blends 5-10% current frame
  with 90-95% clamped history, adaptive blend for disocclusion
- History: ping-pong R16G16B16A16 buffers at display resolution
- Sharpening: RCAS fragment pass with contrast-adaptive weights

Integration:
- FSR2 replaces both FSR1 and MSAA when enabled
- Scene renders to internal resolution framebuffer (no MSAA)
- Compute passes run between scene and swapchain render passes
- Camera cut detection resets history on teleport
- Quality presets shared with FSR1 (0.50-0.77 scale factors)
- UI: "Upscaling" combo with Off/FSR 1.0/FSR 2.2 options
2026-03-07 23:13:01 -08:00
Kelsi
0ffeabd4ed Revert "Further reduce tile streaming aggressiveness"
This reverts commit f681a8b361.
2026-03-07 23:02:25 -08:00
Kelsi
f681a8b361 Further reduce tile streaming aggressiveness
- Load radius: 4→3 (normal), 6→5 (taxi)
- Terrain chunks per step: 16→8
- M2 models per step: 6→2 (removed idle boost)
- WMO models per step: 2→1 (removed idle boost)
- WMO doodads per step: 4→2
- All budgets now constant (no idle-vs-busy branching)
2026-03-07 22:55:02 -08:00