Commit graph

65 commits

Author SHA1 Message Date
Kelsi
52ac3bcba3 Opcode tables: sync Classic/WotLK to canonical headers and expand logical mapping coverage
Classic: synchronized Data/expansions/classic/opcodes.json to /home/k/Desktop/classicopcodes.h with exact symbol/value parity (0 missing, 0 mismatches).

WotLK: synchronized Data/expansions/wotlk/opcodes.json to /home/k/Desktop/azerothcoreOpcodes.h and aligned symbol names to AzerothCore naming.

Logical opcode layer: expanded include/game/opcode_table.hpp and src/game/opcode_table.cpp to include missing canonical opcode symbols required by synced tables, and removed legacy alias fallback block so canonical names are used directly.

Gameplay/handler updates included from ongoing fixes: duel/taxi stale opcode cleanup, level-up/sound handling adjustments, and related parser/packet references updated to match canonical opcode identifiers.

Validated by successful full build: cmake --build build -j32.
2026-02-20 02:50:59 -08:00
Kelsi
d8ab69f9c3 Fix stale opcode mappings and handler wiring across expansions 2026-02-20 01:13:01 -08:00
Kelsi
c69457ae3b apply pending protocol, ui, audio, and CodeQL fixes 2026-02-19 16:17:06 -08:00
Kelsi
19525067cf Fix quest reward selection index mapping for choose-reward 2026-02-19 03:12:57 -08:00
Kelsi
8efc21115f Fix quest turn-in flow and WoW quest text placeholders 2026-02-19 01:12:14 -08:00
Kelsi
c0c0210b66 Fix Windows build errors in warden and CharCreateResult
warden_emulator.cpp: guard unicorn include + entire implementation with
HAVE_UNICORN; provide stub implementations for platforms without Unicorn
(Windows ARM64 which has no unicorn MSYS2 package)

warden_module.cpp: include <windows.h> for VirtualAlloc/HMODULE/etc on
Windows; always include warden_emulator.hpp so unique_ptr destructor compiles
regardless of HAVE_UNICORN

world_packets.hpp + game_handler.cpp: rename CharCreateResult::ERROR to
CharCreateResult::CHAR_ERROR to avoid wingdi.h #define ERROR 0 collision
2026-02-18 18:39:07 -08:00
Kelsi
f67a6f1692 Fix three Windows-specific compile errors
- logger.cpp: use localtime_s on Windows (reversed arg order vs localtime_r)
- process.hpp: drop constexpr on INVALID_PROCESS (INVALID_HANDLE_VALUE is a
  reinterpret_cast, not valid in constexpr context)
- world_packets.hpp: push/pop ERROR macro around CharCreateResult enum to avoid
  clash with wingdi.h #define ERROR 0
2026-02-18 17:52:28 -08:00
Kelsi
98212a3f91 Fix quest item loot parsing and quest item progress tracking
- add SMSG_QUESTUPDATE_ADD_ITEM logical opcode mapping (0x197)
- handle quest item progress updates in GameHandler
- parse quest-item section in SMSG_LOOT_RESPONSE (regular + quest items)
- add quest item progress storage in quest log entries
- show tracked kill/item progress in Quest Log UI
2026-02-18 04:06:14 -08:00
Kelsi
1de2f4c8a0 Show weapon damage/speed in item tooltips
- parse and cache item class/subclass, damage range, and attack delay from item query responses
- render weapon damage, speed, and DPS in the shared item-link tooltip
- render weapon damage, speed, and DPS in vendor hover tooltips
- keep armor and primary stat lines intact
2026-02-18 03:46:03 -08:00
Kelsi
a100baff39 Fix vendor buy packet count and stale list parsing
- send CMSG_BUY_ITEM as vendorGuid + itemId + count (drop extra slot/bag fields)
- reset vendor list state before parsing SMSG_LIST_INVENTORY to prevent stale items carrying over
- add packet length guards for list-inventory header and per-item rows
- keep optional extended-cost parsing for cross-core compatibility
2026-02-18 03:40:59 -08:00
Kelsi
bd0ce17794 Update opcode data and movement integration docs/code 2026-02-18 03:18:22 -08:00
Kelsi
381d896348 Implement bank, guild bank, and auction house systems
Add 27 new opcodes, packet builders/parsers, handler methods, inventory
extension with 28 bank slots + 7 bank bags, and UI windows for personal
bank, guild bank (6 tabs x 98 slots), and auction house (browse/sell/bid).
Fix Classic gossip parser to omit boxMoney/boxText fields not present in
Vanilla protocol, fix gossip icon labels with text-based NPC type detection,
and add Turtle WoW opcode mappings for bank and auction interactions.
2026-02-16 21:11:18 -08:00
Kelsi
0d4a9c38f7 Add guild features, fix channel joining, and improve whisper reply
Guild: add disband, leader transfer, public/officer note commands with
roster context menu showing rank names and officer notes column. Auto-refresh
roster after guild events.

Channels: fix city/region channels not working by accepting SMSG_CHANNEL_NOTIFY
during ENTERING_WORLD state (server auto-joins before VERIFY_WORLD) and handling
PLAYER_ALREADY_MEMBER notification.

Whisper: /r now switches to whisper tab and sets target to last sender,
matching WoW behavior.

Camera: extend WMO collision raycasting to work outside WMOs too.
2026-02-16 20:16:14 -08:00
Kelsi
8a468e9533 Add mailbox system and fix logging performance stutter
Implement full mail send/receive: SMSG_SHOW_MAILBOX, CMSG_GET_MAIL_LIST,
SMSG_MAIL_LIST_RESULT, CMSG_SEND_MAIL, SMSG_SEND_MAIL_RESULT, mail take
money/item/delete/mark-as-read, and inbox/compose UI windows.

Fix periodic stuttering in Stormwind caused by synchronous per-line disk
flushes in the logger — remove fileStream.flush() and std::endl, downgrade
high-volume per-packet/per-model/per-texture LOG_INFO to LOG_DEBUG.
2026-02-15 14:00:41 -08:00
Kelsi
bf31da8c13 Add MCLQ water, TaxiPathNode transports, and vanilla M2 particles
- Parse MCLQ sub-chunks in vanilla ADTs for water rendering (WotLK uses MH2O)
- Load TaxiPathNode.dbc for MO_TRANSPORT world-coordinate paths (vanilla boats)
- Parse data[] from SMSG_GAMEOBJECT_QUERY_RESPONSE (taxiPathId for transports)
- Support vanilla M2 particle emitters (504-byte struct, different from WotLK 476)
- Add character preview texture diagnostic logging
- Fix disconnect handling on character screen (show error only when no chars)
2026-02-14 20:20:43 -08:00
Kelsi
c2467cf2fc Add chat channels, chat settings, and fix missing chat text
Fix WotLK chat parser not stripping null terminators from messages,
fix channel message local echo missing channelName, expand default
channels to General/Trade/LocalDefense/LookingForGroup with
configurable auto-join, add Classic packet format for join/leave
channel, display channel index prefix in chat, and add Chat settings
tab with timestamps, font size, and auto-join toggles.
2026-02-14 18:27:59 -08:00
Kelsi
a90c130d6e Fix guild roster, /who, /inspect, and character preview bugs
Guild O tab: fallback to character guildId when guildName_ not yet
queried, re-query guild info on roster open. /who: add missing
stringCount field and fix maxLevel default (0→100). /inspect: add
SMSG_INSPECT_TALENT opcode (0x3F4) and rewrite parser for WotLK
PackedGUID+talent format. Character preview: reset all tracking
variables in setAssetManager() to force model reload on login.
2026-02-14 15:05:18 -08:00
Kelsi
9bcead6a0f Add chat tabs, networked text emotes, channel system, and chat bubbles
Chat tabs filter messages into General/Combat/Whispers/Trade tabs. Text
emotes now send CMSG_TEXT_EMOTE to server and display incoming emotes
from other players. Channel system auto-joins General/Trade on login with
/join, /leave, and /1-/9 shortcuts. Chat bubbles render as ImGui overlays
above entities for SAY/YELL messages with fade-out animation.
2026-02-14 14:30:09 -08:00
Kelsi
22728b461f Fix vanilla M2 animations, movement packets, and DBC locale
- Parse vanilla M2 animation tracks (flat arrays with M2Range indices)
  instead of skipping them, fixing T-pose on all vanilla models
- Use C4Quaternion (float[4]) for vanilla bone rotations instead of
  CompressedQuat (int16[4]) which produced garbage transforms
- Fix vanilla M2 attachment struct size (48 bytes, not 40) so weapons
  attach to correct bones instead of model origin
- Route movement packets through expansion-specific packet parsers
  instead of hardcoded WotLK format, fixing server-side position sync
- Fix Spell.dbc field indices for classic/turtle (Name=120, Rank=129,
  IconID=117) - were pointing to Portuguese locale column (+7 offset)
- Change guild roster keybind from J to O (WoW default)
- Add guild opcodes for all expansions
2026-02-13 21:39:48 -08:00
Kelsi
430c2bdcfa Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks
- Version-aware bone parsing (vanilla vs WotLK format detection)
- Fix CharSections.dbc field layout for vanilla (variation/color at 4-5)
- Remove broken CharSections.csv files (all fields marked as strings)
- Expansion data reload on profile switch (DBC cache clear, layout reload)
- Vanilla packet encryption (VanillaCrypt XOR-based header crypt)
- Extended character preview geoset range (0-99) for vanilla models
- DBC cache clear support in AssetManager
2026-02-13 16:53:28 -08:00
Kelsi
7092844b5e Add multi-expansion support with data-driven protocol layer
Replace hardcoded WotLK protocol constants with a data-driven architecture
supporting Classic 1.12.1, TBC 2.4.3, and WotLK 3.3.5a. Each expansion
has JSON profiles for opcodes, update fields, and DBC layouts, plus C++
polymorphic packet parsers for binary format differences (movement flags,
speed fields, transport data, spline format, char enum layout).

Key components:
- ExpansionRegistry: scans Data/expansions/*/expansion.json at startup
- OpcodeTable: logical enum <-> wire values loaded from JSON
- UpdateFieldTable: field indices loaded from JSON per expansion
- DBCLayout: schema-driven DBC field lookups replacing magic numbers
- PacketParsers: WotLK/TBC/Classic parsers with correct flag positions
- Multi-manifest AssetManager: layered manifests with priority ordering
- HDPackManager: overlay texture packs with expansion compatibility
- Auth screen expansion picker replacing hardcoded version dropdown
2026-02-12 22:56:36 -08:00
Kelsi
275914b4db Fix character appearance, previews, mount seat, and online unequip 2026-02-12 14:55:27 -08:00
Kelsi
40b50454ce Stabilize taxi/state sync and creature spawn handling 2026-02-11 21:14:35 -08:00
Kelsi
c20d5441d0 Fix transport update handling, add desktop/icon resources, and clean repo artifacts 2026-02-11 15:24:05 -08:00
Kelsi
55a40fc3aa Add transport registration to movement packets (WIP - awaiting server MOVEMENT updates)
- Added transport fields to MovementInfo struct (transportGuid, transportX/Y/Z/O, transportTime)
- Updated MovementPacket::build() to serialize transport data when ONTRANSPORT flag set
- Modified GameHandler::sendMovement() to include transport info when player on transport
- Fixed coordinate conversion for transport offsets (server↔canonical)
- Added transport tracking in both CREATE_OBJECT and MOVEMENT update handlers
- Connected M2Renderer to WMORenderer for hierarchical doodad transforms
- Server-authoritative transport movement (no client-side animation)

Issue: Server not sending MOVEMENT updates for transports, so they remain stationary.
Transports register successfully but don't animate without server position updates.
2026-02-11 02:23:37 -08:00
Kelsi
3c13cf4b12 Fix talent system packet parsing and rank logic
- Parse SMSG_TALENTS_INFO with correct byte-for-byte structure:
  * Header: uint8 spec, uint8 unspent, be32 talentCount, be16 entryCount
  * Entries: entryCount × (le32 id + uint8 rank)
  * Glyphs: uint8 glyphSlots + glyphSlots × le16 glyphId
- Fix rank storage: store all talents from packet (rank 0 = first point)
- Fix UI rank logic: send rank 0 for new, rank+1 for upgrades
- Fix rank display: show (rank+1) for learned talents
- Add sanity checks: entryCount max 64, glyphSlots max 12
- Add network boundary logging for packet debugging
2026-02-10 13:16:38 -08:00
Kelsi
e7556605d7 Implement complete talent system with dual spec support
Network Protocol:
- Add SMSG_TALENTS_INFO (0x4C0) packet parsing for talent data
- Add CMSG_LEARN_TALENT (0x251) to request learning talents
- Add MSG_TALENT_WIPE_CONFIRM (0x2AB) opcode for spec switching
- Parse talent spec, unspent points, and learned talent ranks

DBC Parsing:
- Load Talent.dbc: talent grid positions, ranks, prerequisites, spell IDs
- Load TalentTab.dbc: talent tree definitions with correct field indices
- Fix localized string field handling (17 fields per string)
- Load Spell.dbc and SpellIcon.dbc for talent icons and tooltips
- Class mask filtering using bitwise operations (1 << (class - 1))

UI Implementation:
- Complete talent tree UI with tabbed interface for specs
- Display talent icons from spell data with proper tinting/borders
- Enhanced tooltips: spell name, rank, current/next descriptions, prereqs
- Visual states: green (maxed), yellow (partial), white (available), gray (locked)
- Tier unlock system (5 points per tier requirement)
- Rank overlay on icons with shadow text
- Click to learn talents with validation

Dual Spec Support:
- Store unspent points and learned talents per spec (0 and 1)
- Track active spec and display its talents
- Spec switching UI with buttons for Spec 1/Spec 2
- Handle both SMSG_TALENTS_INFO packets from server at login
- Display unspent points for both specs in header
- Independent talent trees for each specialization
2026-02-10 02:00:13 -08:00
Kelsi
a764eea2ec Fix trainer system and add critical spell/quest opcodes
Trainer System Fixes:
- Fix CMSG_TRAINER_BUY_SPELL packet: remove incorrect trainerType field (12 bytes not 16)
- Correct spell state interpretation: 0=available, 1=unavailable, 2=known
- Add dynamic prerequisite re-evaluation in real-time as spells are learned
- Immediately update knownSpells on SMSG_TRAINER_BUY_SUCCEEDED
- Add "Show unavailable spells" checkbox filter to trainer window
- Override server state when prerequisites become met client-side

New Spell Opcodes:
- SMSG_SUPERCEDED_SPELL (0x12C): handle spell rank upgrades
- SMSG_SEND_UNLEARN_SPELLS (0x41F): handle bulk unlearning (respec/dual-spec)
- CMSG_TRAINER_LIST (0x1B0): trainer request opcode

Quest System:
- SMSG_QUESTUPDATE_COMPLETE (0x195): mark quests complete when objectives done
- Show "Quest Complete" message and enable turn-in UI

Detailed logging:
- SMSG_INITIAL_SPELLS now logs packet size and first 10 spell IDs
- Money values logged during trainer purchases
- Trainer spell states and prerequisites logged for debugging

This enables proper spell progression chains, spec changes, and quest completion
notifications matching retail WoW 3.3.5a behavior.
2026-02-10 01:24:37 -08:00
Kelsi
463ee4a311 Fix misleading comment in TrainerSpell state field
The comment incorrectly stated state values as:
  0=known(green), 1=available, 2=unavailable(red)

Actual correct values are:
  0=unavailable(grey), 1=available(green), 2=known(green)

This was causing confusion when debugging trainer issues.
2026-02-09 22:19:13 -08:00
Kelsi
1603456120 Add body type selection for nonbinary characters and reduce preview rotation sensitivity
Nonbinary characters can now choose between masculine and feminine body types in character creation, with real-time preview updates and full appearance customization. Body type preference is saved to character config and persists across sessions. Also reduces character preview drag-to-rotate sensitivity from 0.5 to 0.2 for better control.
2026-02-09 17:56:04 -08:00
Kelsi
eb92a71b71 Fix trainer buy packet and grey out unmet prerequisites
CMSG_TRAINER_BUY_SPELL was missing the trainerId field — server expects
guid(8) + trainerId(4) + spellId(4) = 16 bytes, not 12. Spells with
unmet prerequisites (chainNode1/2/3), insufficient level, or already
known are now greyed out with disabled Train buttons. Tooltips show
prerequisite status in green/red.
2026-02-08 15:03:43 -08:00
Kelsi
9a01261401 Add trainer dialog system with spell list UI and buy support 2026-02-08 14:33:39 -08:00
Kelsi
189f4a0a58 Add bindpoint support and WMO snap fix 2026-02-08 03:32:00 -08:00
Kelsi
6736ec328b Fix taxi flights, mounts, and movement recovery 2026-02-08 03:05:38 -08:00
Kelsi
0ce38cfb99 Add transport support, gameobject queries, and fix item use
- Add setInstancePosition() to M2Renderer and WMORenderer for moving
  transport instances at runtime
- Detect UPDATEFLAG_TRANSPORT on gameobjects and track transport GUIDs
- Parse player-on-transport state from movement blocks
- Wire transport move callback in Application to update render positions
- Implement CMSG_GAMEOBJECT_QUERY / SMSG_GAMEOBJECT_QUERY_RESPONSE so
  gameobjects display proper names instead of "Unknown"
- Add name/entry fields to GameObject entity class
- Fix CMSG_USE_ITEM packet: remove extra uint8 that shifted the item
  GUID by one byte, breaking hearthstone and all item usage
- Remove redundant CMSG_LOOT after CMSG_GAMEOBJECT_USE for chests
- Show PvP enabled/disabled state in toggle message
- Relax WMO ramp wall-collision step-up check to allow walking on
  gentle ramps where floor rise per step is under 0.1 units
- Add M2 fallback when WMO group files fail to load for gameobjects
- Handle re-creation of existing gameobject render instances by
  updating position instead of silently ignoring
2026-02-08 00:59:40 -08:00
Kelsi
7cd7ac43a9 Refine resurrection flow 2026-02-07 21:47:14 -08:00
Kelsi
ff6155e2f3 Fix chat focus and spirit healer confirm 2026-02-07 21:12:54 -08:00
Kelsi
9f19d9fa1a Fix movement, mounts, and terrain seams 2026-02-07 20:24:25 -08:00
Kelsi
e5c48dc9b7 Add gameobject interaction and taxi activation 2026-02-07 19:44:03 -08:00
Kelsi
3c2a728ec4 Add taxi system, fix WMO interior lighting, ramp collision, and /unstuck
- Implement flight path system: SMSG_SHOWTAXINODES parser, CMSG_ACTIVATETAXIEXPRESS builder, BFS multi-hop pathfinding through TaxiNodes/TaxiPath DBC, taxi destination UI, movement blocking during flight
- Fix WMO interiors too dark by boosting vertex color lighting multiplier
- Dim M2 objects inside WMO interiors (rugs, furniture) via per-instance interior detection
- Fix ramp/stair clipping by lowering wall collision normal threshold from 0.85 to 0.55
- Restore 5-sample cardinal footprint for ground detection to fix rug slipping
- Fix /unstuck command to reset player Z to WMO/terrain floor height
- Handle MSG_MOVE_TELEPORT_ACK and SMSG_TRANSFER_PENDING for hearthstone teleports
- Fix spawning under Stormwind with online-mode camera controller reset
2026-02-07 16:59:20 -08:00
Kelsi
751e6fdbde Fix vendor buying, improve character select, parallelize WMO culling, and optimize collision
- Fix CMSG_BUY_ITEM count field from uint8 to uint32 (server silently dropped undersized packets)
- Character select screen: remember last selected character, two-column layout with details panel, double-click to enter world, responsive window sizing
- Fix stale character data between logins by replacing static init flag with per-character GUID tracking
- Parallelize WMO visibility culling across worker threads (same pattern as M2 renderer)
- Optimize WMO collision queries with world-space group bounds early rejection in getFloorHeight, checkWallCollision, isInsideWMO, and raycastBoundingBoxes
- Reduce camera ground samples from 5 to 3 movement-aligned probes
- Add WMO interior lighting, unlit materials, vertex color multiply, and alpha blending support
2026-02-07 15:29:19 -08:00
kelsi davis
bca3f64af6 Add Tier 7 commands: combat and trade
Combat Commands:
- /duel - Challenge target to a duel (CMSG_DUEL_PROPOSED 0x166)
- /trade - Open trade window with target (CMSG_INITIATE_TRADE 0x116)
- /startattack - Begin auto-attacking target
- /stopattack - Stop auto-attacking
- /stopcasting - Cancel current spell cast

New opcodes:
- CMSG_DUEL_PROPOSED (0x166) for initiating duels
- CMSG_INITIATE_TRADE (0x116) for starting trades

Packet builders:
- DuelProposedPacket - sends duel challenge to target GUID
- InitiateTradePacket - sends trade request to target GUID
- AttackSwingPacket, AttackStopPacket, CancelCastPacket reused from existing

Game handler methods:
- proposeDuel(targetGuid) - challenge target to duel
- initiateTrade(targetGuid) - open trade with target
- stopCasting() - cancel current spell cast (uses existing casting state)

All commands include validation for target selection and world state.
Removed duplicate packet class definitions from previous phases.
2026-02-07 13:36:50 -08:00
kelsi davis
d5b734a591 Add Tier 6 commands: party/raid management
- Uninvite/kick: /uninvite, /kick <player name> to remove player from party/raid
- Leave party: /leave, /leaveparty to leave current group
- Main tank: /maintank, /mt to set target as main tank (uses raid marker index 0)
- Main assist: /mainassist, /ma to set target as main assist (uses raid marker index 1)
- Clear markers: /clearmaintank, /clearmainassist to remove designations
- Raid info: /raidinfo to display raid lockouts and saved instances

Added opcodes:
- CMSG_REQUEST_RAID_INFO (0x2CD) for requesting raid lockout info
- SMSG_RAID_INSTANCE_INFO (0x2CC) for receiving raid info response

New packet builders:
- GroupUninvitePacket for removing players from group
- GroupDisbandPacket for leaving party (with logging)
- RaidTargetUpdatePacket for setting raid markers (main tank/assist)
- RequestRaidInfoPacket for querying raid lockouts

All commands include proper validation and user feedback.
2026-02-07 13:28:46 -08:00
kelsi davis
85a7d66c4e Add Tier 3 commands: guild management, PvP, ready check, and duel forfeit
- Guild commands: /ginfo, /groster, /gmotd, /gpromote, /gdemote, /gquit, /ginvite
- PvP toggle: /pvp to toggle PvP flag
- Ready check system: /readycheck, /ready, /notready for group coordination
- Duel forfeit: /yield, /forfeit, /surrender to cancel active duels
2026-02-07 13:09:12 -08:00
kelsi davis
acef7ccbec Add Tier 2 utility commands: helm/cloak toggles, follow, and assist
Display Toggle Commands:
- Add /helm, /helmet, /showhelm to toggle helm visibility
- Add /cloak, /showcloak to toggle cloak visibility
- Track visibility state with helmVisible_ and cloakVisible_ flags
- Show confirmation messages: "Helm/Cloak is now visible/hidden"
- Use CMSG_SHOWING_HELM (0x2B9) and CMSG_SHOWING_CLOAK (0x2BA)

Follow Command:
- Add /follow and /f to follow current target
- Works with both players and NPCs
- Show "Now following [Name]" confirmation message
- Track follow target with followTargetGuid_ for future movement logic

Assist Command:
- Add /assist to target what your current target is targeting
- Read target's target from UNIT_FIELD_TARGET update fields (offset 6-7)
- Reconstruct 64-bit target GUID from two 32-bit field values
- Automatically switch your target to assist target
- Show helpful messages: "[Name] has no target" when appropriate
- Essential for combat coordination in groups

Implementation:
- Add ShowingHelmPacket and ShowingCloakPacket builders
- Add toggleHelm() and toggleCloak() methods with state management
- Add followTarget() for setting follow target
- Add assistTarget() with smart target field reading
- Use Entity::getFields() to access protected update fields
- Handle missing targets and invalid states gracefully
- All commands provide chat feedback
- Support multiple aliases for user convenience
2026-02-07 13:03:21 -08:00
kelsi davis
ec32286b0d Add Tier 1 utility commands: ignore, sit/stand, and logout
Ignore Commands:
- Add /ignore <name> to block messages from players
- Add /unignore <name> to unblock players
- Maintain ignoreCache for name-to-GUID lookups
- Show confirmation and error messages for ignore actions
- Use CMSG_ADD_IGNORE (0x6C) and CMSG_DEL_IGNORE (0x6D)

Sit/Stand/Kneel Commands:
- Add /sit to sit down (stand state 1)
- Add /stand to stand up (stand state 0)
- Add /kneel to kneel (stand state 8)
- Instant visual feedback with CMSG_STAND_STATE_CHANGE (0x101)
- Support for additional stand states (chair, sleep, etc.)

Logout Commands:
- Add /logout and /camp to initiate logout with countdown
- Add /cancellogout to cancel pending logout
- Show "Logging out in 20 seconds..." or "Logout complete" messages
- Track logout state with loggingOut_ flag to prevent duplicate requests
- Handle instant logout (in inn/city) vs countdown logout
- Use opcodes:
  - CMSG_LOGOUT_REQUEST (0x4B)
  - CMSG_LOGOUT_CANCEL (0x4E)
  - SMSG_LOGOUT_RESPONSE (0x4C)
  - SMSG_LOGOUT_COMPLETE (0x4D)

Implementation:
- Add LogoutRequestPacket, LogoutCancelPacket builders
- Add LogoutResponseParser to parse server logout responses
- Add StandStateChangePacket builder for stance changes
- Add AddIgnorePacket and DelIgnorePacket for ignore list management
- Add handleLogoutResponse() and handleLogoutComplete() handlers
- Add ignoreCache map and loggingOut_ state tracking
- All commands display feedback in chat window
2026-02-07 12:58:11 -08:00
kelsi davis
6f45c6ab69 Add /roll and friend management commands
Roll Command:
- Add /roll, /random, /rnd commands for random number generation
- Support multiple formats: /roll, /roll 100, /roll 1-100, /roll 10 50
- Broadcasts rolls to party/raid with "[Name] rolls X (min-max)" format
- Cap max roll at 10,000 to prevent abuse
- Use MSG_RANDOM_ROLL (0x1FB) bidirectional opcode

Friend Commands:
- Add /friend add <name>, /addfriend <name> to add friends
- Add /friend remove <name>, /removefriend <name> to remove friends
- Support aliases: /delfriend, /remfriend
- Maintain local friends cache mapping names to GUIDs for lookups
- Display status messages for all friend actions:
  - Friend added/removed confirmations
  - Friend online/offline notifications
  - Error messages (not found, already friends, list full, ignoring)

Social Opcodes:
- Add CMSG_ADD_FRIEND (0x69) and SMSG_FRIEND_STATUS (0x68)
- Add CMSG_DEL_FRIEND (0x6A) for friend removal
- Add CMSG_SET_CONTACT_NOTES (0x6B) for friend notes (future use)
- Add CMSG_ADD_IGNORE (0x6C) and CMSG_DEL_IGNORE (0x6D) (future use)

Implementation:
- Add RandomRollPacket builder and RandomRollParser for roll data
- Add AddFriendPacket and DelFriendPacket builders
- Add FriendStatusParser to handle server friend status updates
- Add friendsCache map to store friend name-to-GUID mappings
- Add handleRandomRoll() and handleFriendStatus() packet handlers
- Comprehensive slash command parsing with multiple formats and aliases
2026-02-07 12:51:30 -08:00
kelsi davis
f9c4cbddee Add server info commands: /time, /played, and /who
- Add CMSG_QUERY_TIME (0x1CE) and SMSG_QUERY_TIME_RESPONSE (0x1CF) opcodes
- Add CMSG_REQUEST_PLAYED_TIME (0x1CC) and SMSG_PLAYED_TIME (0x1CD) opcodes
- Add CMSG_WHO (0x062) and SMSG_WHO (0x063) opcodes
- Implement /time command to query and display server time
- Implement /played command to show total and level playtime statistics
- Implement /who [name] command to list online players with level and guild
- Add packet builders: QueryTimePacket, RequestPlayedTimePacket, WhoPacket
- Add response parsers for all three server info packet types
- Add handlers that format and display responses in chat as system messages
- Format played time as "X days, Y hours, Z minutes" for readability
- Format server time as "YYYY-MM-DD HH:MM:SS" for readability
2026-02-07 12:43:32 -08:00
kelsi davis
8b8e32e716 Add /inspect command to view player equipment
- Add CMSG_INSPECT (0x114) and SMSG_INSPECT_RESULTS (0x115) opcodes
- Implement InspectPacket builder for sending inspect requests
- Add inspectTarget() method to GameHandler with validation
- Add /inspect slash command in chat system
- Validate target is a player before sending inspect request
- Show helpful error messages for invalid inspect attempts
- Display confirmation message when inspect request is sent
2026-02-07 12:37:13 -08:00
Kelsi
5cc3d9645c Fix vendor buying and add quest turn-in flow
CMSG_BUY_ITEM was missing the trailing uint8 bag field, causing the
server to silently drop undersized packets. Add handlers for
SMSG_QUESTGIVER_REQUEST_ITEMS and SMSG_QUESTGIVER_OFFER_REWARD with
UI windows for quest completion and reward selection.
2026-02-06 21:50:15 -08:00