Commit graph

3487 commits

Author SHA1 Message Date
Kelsi
b439f12c36 fix: WOM2 bone data in client renderer, WOM tests, docs update
- Fix WOM→M2Model conversion: copy boneWeights/boneIndices from WOM2
  vertices (was dropping skeletal binding data, breaking animation)
- Copy bone hierarchy and animation sequences from WOM2 to M2Model
  so animated WOM2 models render with proper skeletal deformation
- Add 3 WOM format tests: WOM1 binary structure, WOM2 magic check,
  invalid magic rejection (6 new assertions)
- CHANGELOG: document WOM1/WOM2 animated model support
- README: clarify WOM1 (static) vs WOM2 (animated) models
- 334 total assertions across 87 test cases
2026-05-05 16:23:22 -07:00
Kelsi
f6dfc295ab feat: WOM2 animated model format with bones and keyframe animation
Upgrades WOM from geometry-only (WOM1) to fully animated (WOM2):

- WOM2 magic (0x324D4F57) for animated models, WOM1 for static
- Vertex extended: +boneWeights[4] +boneIndices[4] (40 bytes vs 32)
- Bone data: keyBoneId, parentBone, pivot, flags per bone
- Animation data: per-sequence per-bone keyframes with translation,
  rotation (quaternion), scale at millisecond timestamps
- fromM2() now preserves all skeletal data: bone hierarchy, weights,
  and per-sequence keyframes from M2 animation tracks
- Backward compatible: WOM1 files load without bone data (32-byte
  vertices read and padded with default bone weights)
- FORMAT_SPEC.md updated with WOM2 binary layout
2026-05-05 16:16:07 -07:00
Kelsi
109b288573 docs: add SQL export and zone map to CHANGELOG, update line count 2026-05-05 16:08:18 -07:00
Kelsi
b19627d82c feat(editor): SQL spawn export for AzerothCore/TrinityCore
Private server integration: export creature spawns, patrol waypoints,
and quest definitions as ready-to-import SQL for AzerothCore/TrinityCore.

- creature_template: name, level, health, mana, damage, armor, faction,
  npcflag (questgiver/vendor/flightmaster/innkeeper), displayId, scale
- creature: spawn position, orientation, respawn time, wander distance,
  movement type (stationary/wander/patrol)
- creature_addon + waypoint_data: patrol path waypoints with delays
- quest_template: title, description, completion text, level, XP, money
- All use ON DUPLICATE KEY UPDATE for safe re-imports
- Auto-exported as spawns.sql alongside other assets on zone save
- File > Export Server SQL menu item for standalone export
- Map ID from zone metadata panel used in spawn table
2026-05-05 16:06:34 -07:00
Kelsi
84a431880e feat(editor): zone map image export (colored top-down PNG)
- exportZoneMap(): renders terrain as colored top-down image with
  height-based coloring (blue lowlands → green plains → brown hills →
  white peaks), water overlay, hole visualization, doodad markers
- Configurable resolution (128-2048px, default 512)
- Auto-exported as zone_map.png alongside other assets on save
- File > Export Zone Map menu with resolution slider
- Useful for documentation, server admin tools, custom map websites
2026-05-05 16:01:29 -07:00
Kelsi
998d09e119 docs: update CHANGELOG with latest features
- Zone metadata (mapId, displayName, gameplay flags)
- Zone audio configuration
- PNG/JPG heightmap import
- Collision slope overlay
- Client WOC loading
- Line count updated to 13.8k+
2026-05-05 15:55:19 -07:00
Kelsi
9db5cced2c feat(editor): zone metadata panel with mapId, displayName, gameplay flags
- Map ID: configurable integer input (0-65535) for private server
  integration. Custom zones default to 9000+ to avoid Blizzard conflicts
- Display Name: editable text field for in-game world map/loading screen
- Description: multi-line text field for zone documentation
- Zone Flags: Allow Flying, PvP Enabled, Indoor, Sanctuary checkboxes
- All fields serialized to zone.json under "flags" key
- Info panel shows quest count alongside objects/NPCs
2026-05-05 15:52:59 -07:00
Kelsi
2136727c68 feat(editor): zone audio configuration panel
- Zone manifest gains audio fields: musicTrack, ambienceDay,
  ambienceNight, musicVolume, ambienceVolume
- Serialized to/from zone.json under "audio" key
- Info panel: collapsable "Zone Audio" section with text inputs for
  music/ambience paths and volume sliders
- Preset selector: Elwynn Forest, Durotar, Darkshore, Dungeon, None
- ZoneManifest stored persistently on EditorApp so audio settings
  survive between exports (was recreated each save)
- Custom zones can now specify their own background music and ambient
  soundscapes via zone.json
2026-05-05 15:48:49 -07:00
Kelsi
36dc9ddef7 feat(editor): PNG/JPG/BMP heightmap image import, undo for all imports
- importHeightmapImage(): loads any resolution PNG/JPG/BMP/TGA via
  stb_image, supports both 8-bit and 16-bit precision, maps to terrain
  vertices with bilinear coordinate mapping
- Both image import and RAW import now wrapped with undo
  (recordGeneratorUndo/commitGeneratorUndo)
- UI: File > Import Heightmap now offers "Import Image" (any format)
  and "Import RAW" (binary) as separate options
- Enables professional terrain workflows: paint in Photoshop/GIMP,
  generate in World Machine/Gaea, import directly as terrain
2026-05-05 15:42:35 -07:00
Kelsi
33042c3a47 feat(editor): collision slope overlay, 7/7 format references
- Minimap slope overlay: toggle "Show Slopes (collision)" to visualize
  steep terrain chunks with red intensity overlay (50 deg threshold)
- Lets zone creators preview walkability before exporting WOC
- About dialog updated to show 7/7 format replacements including WOC
- Help panel documents collision preview and export includes collision
2026-05-05 15:37:08 -07:00
Kelsi
cff8d359e4 feat: client-side WOC collision loading + walkability queries
- TerrainManager loads WOC collision meshes alongside WOT/WHM terrain
  from both custom_zones/ and output/ directories
- CollisionData stored per-tile with triangle array + bounds
- isPositionWalkable(x, y): returns whether a world position is on
  walkable terrain (barycentric point-in-triangle test)
- getCollisionFlags(x, y): returns per-triangle flags (walkable,
  water, steep, indoor) for movement system integration
- Defaults to walkable when no collision data is loaded (backward compat)
- Custom zone players now have proper terrain physics boundaries
2026-05-05 15:32:48 -07:00
Kelsi
a25c4cfe1f docs: update README and CHANGELOG for 7/7 formats including WOC
- README: "7 novel open format replacements" with WOC collision listed
- CHANGELOG: 7/7 format count, WOC entry, validation score 0-7,
  328 test assertions across 84 test cases
2026-05-05 15:27:07 -07:00
Kelsi
4d5eef480e feat: WOC collision mesh format — 7th novel open format
New format: WOC (Wowee Open Collision) — binary collision mesh for
custom zone walkability. Magic WOC1 (0x31434F57).

- WoweeCollisionBuilder::fromTerrain() generates collision triangles
  from terrain heightmap with slope classification (50 deg threshold)
- Per-triangle flags: walkable (0x01), water (0x02), steep (0x04)
- Respects terrain holes (skips triangles in hole regions)
- Binary save/load with bounds, tile coords, triangle data
- Auto-exported on zone save alongside WOT/WHM/WOM/WOB
- Added to content pack validation (score now 0-7)
- FORMAT_SPEC.md v1.1 updated with WOC binary layout
- 19 new test assertions: flat terrain generation (32k tris all
  walkable), save/load round-trip, hole skipping
- 328 total assertions across 84 test cases
2026-05-05 15:23:58 -07:00
Kelsi
961d863f82 fix: shell injection in gitCommit projectDir, test directory cleanup
- gitCommit() now uses double quotes for projectDir consistently with
  gitPush/gitPull/gitStatus (was single quotes, breaking on paths with
  apostrophes like "John's Project")
- Test suite auto-cleans test_output_formats/ directory via Catch2
  event listener after all tests complete (was leaving empty dir)
2026-05-05 15:16:20 -07:00
Kelsi
90142cb0df docs: CHANGELOG, README editor section, fix dbc_to_csv build
- CHANGELOG: add World Editor section (12.5k+ lines, 6 modes, 30+ tools)
  and Novel Open Formats section (6/6 replacements, 309 test assertions)
- README: add World Editor section with build/run/CLI examples, format
  summary, and reference to FORMAT_SPEC.md
- Fix dbc_to_csv build: add extern/ to include path for nlohmann/json
  (broke when dbc_loader.cpp gained JSON DBC loading support)
2026-05-05 15:12:19 -07:00
Kelsi
22fb509416 test: WOT metadata round-trip with doodad/WMO placements
Comprehensive test for WOT JSON metadata parsing: verifies tile coords,
texture list, chunk layers with holes, water data, doodad names and
placements (nameId, uniqueId, position, rotation, scale, flags), and
WMO names and placements (nameId, uniqueId, position, rotation, flags,
doodadSet) all survive the export→load cycle.

31 new assertions. Total: 309 assertions across 81 test cases.
All open format round-trips now have test coverage.
2026-05-05 15:06:39 -07:00
Kelsi
ad67700cb6 feat: WOM renderable batches, JSON DBC test coverage
- WOM→M2 conversion now creates proper render batch (indexStart,
  indexCount, vertexStart, vertexCount), texture references, material
  with opaque blend mode — WOM models are now actually visible in the
  client renderer instead of being invisible geometry-only shells
- 5 new JSON DBC test cases: basic load with strings/ints, float values,
  empty records rejection, missing records key rejection, findRecordById
  lookup across 3 records
- Total: 278 assertions across 80 test cases, all passing
2026-05-05 15:03:01 -07:00
Kelsi
47eff19cb6 feat: WOB material serialization, FORMAT_SPEC v1.1, material tests
- WOB save/load now serializes Material struct fields (flags, shader,
  blendMode, texturePath) per group — was saving only texture paths
- FORMAT_SPEC.md v1.1: documents WOT doodad/WMO placements, WOB
  material fields, doodad rotation, terrain stamps, WCP file list
- Test coverage: 5 new assertions verify material round-trip (flags,
  shader, blendMode all preserved through save→load cycle)
- 260 total assertions across 75 test cases, all passing
2026-05-05 14:53:28 -07:00
Kelsi
9e33ad645c test: add unit tests for WOB and WHM open format round-trips
- WOB save/load round-trip: verifies groups, vertices, indices,
  portals, doodad placements with rotation and scale preservation
- WOB toWMOModel conversion: verifies WOB→WMO geometry bridge works
- WHM heightmap save/load: verifies 256-chunk terrain with per-vertex
  height data round-trips correctly through binary format
- WHM invalid magic rejection: verifies corrupt files are rejected
- WOB missing file rejection: verifies graceful failure
- 29 new assertions across 5 test cases
2026-05-05 14:49:05 -07:00
Kelsi
ca15da5e9b feat: WOT doodad/WMO placements, WOB materials, deduplicate loader
Architecture fixes for open format data fidelity:

- WOT now serializes full doodad/WMO placement arrays (positions,
  rotations, scale, flags, doodad sets) — was only storing counts,
  causing all placed objects to be lost on WOT round-trip
- WOT loader parses placements back into ADTTerrain for client rendering
- WOB Material struct added: preserves WMO material flags, shader type,
  and blend mode during WMO→WOB conversion (was geometry-only)
- WOB doodad rotation: quaternion→euler conversion instead of hardcoded
  zero (placed doodads inside buildings now retain their orientation)
- importOpen() deduplicated: delegates to pipeline::WoweeTerrainLoader
  instead of duplicating 100 lines of parsing code
2026-05-05 14:44:46 -07:00
Kelsi
d00ddd1c73 feat(editor): WCP shortcut, help panel overhaul, active path restore
- Ctrl+Shift+E keyboard shortcut for WCP content pack export
- Help panel expanded: object tools (snap/align/flatten/scatter/select
  by type), all terrain generators, stamp save/load, export shortcuts
- ObjectPlacer::loadFromFile restores activePath_ from loaded objects
  so users can continue placing the same type after loading
- WCP export menu item now shows Ctrl+Shift+E hint
2026-05-05 14:38:01 -07:00
Kelsi
7473728360 feat(editor): stamp persistence, WCP file preview, enriched stats
- Terrain stamps save/load to JSON: reuse terrain features across zones
  and sessions. Save/Load buttons in Sculpt > Stamp/Clone panel
- WCP Inspect now shows full file breakdown: terrain/model/building/
  texture/data counts with total size. Powered by readInfo file list
  parsing with auto-categorization by extension
- stats.json now includes chunk count, triangle count, tile count, and
  editor version alongside existing object/NPC/quest/texture counts
- Fix unprotected std::stoi in custom zone WOT filename parser
2026-05-05 14:33:52 -07:00
Kelsi
d3e8f999c7 feat(editor): flatten around object, scatter auto-align, manifest batch
- Flatten Ground: flattens terrain to object height with smooth falloff
  around placed buildings/structures (undoable). Button in object panel
- Scatter auto-align: checkbox enables terrain snapping + slope alignment
  for scattered objects (trees snap to ground and lean with hillsides)
- Batch convert now falls back to asset manifest when filesystem dir is
  empty — converts M2/WMO from game data without filesystem extraction
- Public terrain editor wrappers: beginGeneratorUndo, endGeneratorUndo,
  markDirty, stitchChunkEdges, getChunkVertexWorldPos
2026-05-05 14:28:14 -07:00
Kelsi
115fe8436f feat(editor): terrain-aligned objects, batch convert, WCP import+load
New features:
- Align to Slope: rotates objects to match terrain surface normal at
  their position (trees on hillsides lean naturally). Works with
  multi-select. Available in object panel and right-click context menu
- Batch Convert Assets: File menu option to recursively convert all
  M2→WOM and WMO→WOB files in a data directory to open format
- Import & Load: one-click WCP unpack + auto-open the imported zone
- sampleTerrainNormal() for slope detection via height differencing
- Zone load error toasts for missing/corrupt files
2026-05-05 14:22:21 -07:00
Kelsi
acb519a243 fix(editor): object ID reset on load, zone name validation
- ObjectPlacer::loadFromFile() now resets uniqueIdCounter_ and clears
  selectedIndices_ to prevent ID collisions on repeated loads
- Zone rename validates against path traversal and special characters
  (rejects slashes, dots, colons, control chars, empty strings)
- UI shows error toast for invalid zone names
2026-05-05 14:15:28 -07:00
Kelsi
16a34afbf6 fix(editor): ID counter resets, quest panel guard, zone rename, load paths
Bug fixes:
- ObjectPlacer::clearAll() now resets uniqueIdCounter_ to 1
- NpcSpawner::clearAll() added with idCounter_ reset (was manual clear)
- clearAllObjects() uses NpcSpawner::clearAll() instead of manual clear
- Quest panel has terrain-loaded guard (prevents crash before loading)

Features:
- Zone rename: editable map name field in Info panel (press Enter)
- Load objects/creatures/quests from both output/ and custom_zones/
  directories (WOT zones from custom_zones now get their NPCs loaded)
2026-05-05 14:10:47 -07:00
Kelsi
10a63f0581 fix(editor): version string, NPC ID reset, author attribution + UX
Bug fixes:
- Fix README.txt version from v0.8.0 to v1.0.0
- Reset NPC idCounter_ on loadFromFile to prevent ID collisions
- WCP content pack uses project author/description if loaded instead
  of hardcoded "Kelsi Davis"

New features:
- Select by Type: context menu items for "Select All M2 Models" and
  "Select All WMO Buildings" for batch type-based selection
- selectByType(PlaceableType) added to ObjectPlacer
- Export summary toast now shows object/NPC/quest counts alongside
  file count and open format score (5s duration)
2026-05-05 14:05:22 -07:00
Kelsi
28d63addc4 feat(editor): brush size presets/hotkeys, export dialog update
- Brush size presets: S(15)/M(50)/L(100)/XL(180) buttons in sculpt panel
- [ / ] bracket keys adjust brush radius by 10 units (clamped 5-200)
- Export dialog now lists all output formats (ADT+WDT, WOT+WHM, WOM,
  WOB, PNG, JSON) instead of just ADT/WDT
- Document bracket keys in help panel
2026-05-05 14:00:49 -07:00
Kelsi
97da4c38f0 feat(editor): auto-save settings UI, multi-tile zone.json, toast notify
- Auto-save toast notification when auto-save fires
- Edit > Auto-Save Settings: enable/disable toggle, interval slider
  (60-900s), countdown timer display
- Zone manifest now scans output directory for all exported ADT tiles
  and includes them in zone.json (adjacent tiles no longer orphaned)
- Auto-save interval and enabled state exposed via EditorApp accessors
2026-05-05 13:58:07 -07:00
Kelsi
a7e34ad102 feat(editor): adjacent tile edge stitching, Escape clears all state
- Adjacent tile export now stitches border heights from current tile
  for seamless edges, exports both ADT and WOT/WHM open format
- Escape key now clears NPC selection and path capture state in
  addition to object selection and gizmo mode
2026-05-05 13:53:30 -07:00
Kelsi
533c218983 feat(editor): select all, recent zones, minimap selection highlights
- Ctrl+A selects all placed objects, context menu has Select All item
- selectAll() added to ObjectPlacer, works with multi-select transforms
- Recent Zones submenu in File menu (last 8 loaded zones, deduplicated)
- Minimap: selected objects shown as white dots with gold ring outline
  vs yellow dots for unselected objects
- Help panel updated with Ctrl+A and Ctrl+Shift+Click documentation
2026-05-05 13:52:02 -07:00
Kelsi
ddf97e9b8a feat(editor): multi-select objects, time-of-day lighting, WOT loading
- Multi-select: Ctrl+Shift+Click adds objects to selection, transforms
  (move/rotate/scale/delete) operate on all selected objects at once
- Time-of-day slider (0-24h) with automatic sun angle, light color,
  ambient, fog, and sky color transitions (dawn/day/dusk/night)
- View > Sky/Lighting menu: color pickers for light/ambient/fog, fog
  distance sliders, preset buttons (Dawn/Noon/Dusk/Night)
- loadADT prefers WOT/WHM open format from custom_zones/output dirs
- Selection count display when multiple objects selected
- setSkyPreset now delegates to setTimeOfDay for consistency
2026-05-05 13:47:23 -07:00
Kelsi
d44eaec487 feat(editor): enhanced info panel with height stats and active texture
- Show active texture name in info panel when in paint mode
- Display terrain height range (min/max/avg) in properties panel
- Document Alt+Click eyedropper shortcut in help panel
2026-05-05 13:41:05 -07:00
Kelsi
d2acdc7620 feat(editor): texture eyedropper, WOT/WHM preference loading
- Texture eyedropper: pickTextureAt() samples dominant texture at world
  position by reading chunk alpha maps. Alt+Click in paint mode or
  click the Eyedropper button to activate
- loadADT now checks custom_zones/ and output/ for WOT/WHM open format
  files first, falling back to ADT binary only if not found
- Fix unused variable warning in scatterPatches
- Document Alt+Click in help panel
2026-05-05 13:39:53 -07:00
Kelsi
acfbf19144 feat(editor): path preview line, transform undo, complete undo coverage
- River/road tool now shows translucent blue path preview ribbon with
  edge lines between start and end points before applying
- Preview follows cursor when waiting for end point, locks when set
- Undo support for all remaining operations: rotateTerrain90, mirrorX,
  mirrorY, scaleHeights, offsetHeights, invertHeights, smoothBeaches
- Every terrain-modifying operation in the editor is now undoable
2026-05-05 13:33:28 -07:00
Kelsi
7e02db73df feat(editor): generator undo, quit confirmation, state cleanup
- All terrain generators now undoable: crater, mesa, hill, voronoi,
  dunes, detail noise, thermal erosion, canyon, island, ridge, road,
  river, perlin noise — all wrapped with recordGeneratorUndo/commit
- Unsaved changes warning on quit: Save & Quit / Quit / Cancel dialog
- createNewTerrain clears quest editor and path capture state
- recordGeneratorUndo/commitGeneratorUndo helper methods snapshot all
  256 chunks before/after any generator operation
2026-05-05 13:26:38 -07:00
Kelsi
86f1a7d109 feat(editor): enhanced About dialog, validation menu, status bar
- About dialog: shows all 6 format replacements, feature counts, tech
- File menu: "Validate Open Formats" shows live per-format status with
  color-coded [OK]/[!!]/[--] indicators and score out of 6
- Status bar: shows quest count alongside objects/NPCs, undo/redo depth
2026-05-05 13:18:13 -07:00
Kelsi
97e7a4c71a feat(editor): complete importOpen, keyboard shortcuts, DBC exporter
- importOpen now loads WHM alpha maps + full WOT metadata (textures,
  layers, holes, water) — was height-only stub
- DBC exporter migrated to nlohmann/json (last naive JSON file)
- Add Z-axis gizmo constraint (Z key) alongside X/Y
- Add Ctrl+Y as alternate redo binding
- Add F1 keyboard shortcut for help panel toggle
- Update help panel: document Z-axis, Ctrl+Y, all shortcuts
2026-05-05 13:15:00 -07:00
Kelsi
5b180c5579 docs: update FORMAT_SPEC with WHM alpha maps, JSON DBC, PNG textures
- WHM spec now documents per-chunk alpha map data with backward compat
- Added JSON DBC format section (replaces binary DBC)
- Added PNG texture section (replaces BLP)
- Added open format scoring criteria (0-6 scale)
2026-05-05 13:10:48 -07:00
Kelsi
08500384e2 refactor: migrate all remaining JSON to nlohmann/json
- npc_spawner: save/load with proper JSON (25+ fields + patrol paths)
- zone_manifest: save/load with nlohmann (was naive string concat/parse)
  - load now parses all fields: mapId, baseHeight, tiles, hasCreatures
- custom_zone_discovery: parse zone.json with nlohmann, extract mapId
  and tile coordinates (was only reading name/author/description)
- object_placer: save/load with nlohmann (was substring parsing)
- editor_app: stats.json export uses nlohmann, score display now /6

Zero naive JSON string concatenation remains in the editor codebase.
2026-05-05 13:10:07 -07:00
Kelsi
815787933b feat: WHM alpha maps + nlohmann/json for WOT format
- WHM binary now includes per-chunk alpha map data (alphaSize + data)
  so custom zones render with proper texture blending in the client
- WOT exporter rewritten with nlohmann/json (was manual string concat)
- WOT loader rewritten with nlohmann/json (was naive substring parsing)
- Backward compatible: old WHM files without alpha data still load fine
2026-05-05 13:04:51 -07:00
Kelsi
6b3cdd325a feat(editor): click-to-place path points for river/road carver
- River/Road tool now uses click-capture mode instead of button-based
  cursor position — click terrain directly to set start and end points
- 3-step flow: Click Start → Click End → Apply Path (with preview text)
- Cancel button available at each step
- Path state tracked on EditorUI with setPathPoint()/clearPath()
- Intercepts terrain clicks before mode-specific handling when active
2026-05-05 13:00:23 -07:00
Kelsi
4e2f704124 fix(editor): undo now covers texture painting, fix stale buffer bug
- Extend undo/redo to snapshot alpha maps and texture layers alongside
  heights — texture painting operations are now fully undoable
- Bracket paint mode with beginStroke/endStroke like sculpt mode
- Fix stale static char buffer in quest objective loop (showed wrong
  objective's description when editing multiple objectives)
- Zero-initialize all quest UI text buffers for null termination safety
- Fix unused variable warnings in terrain_editor.cpp
2026-05-05 12:58:11 -07:00
Kelsi
617228559a feat(editor): quest chain UI with editing, loading, and validation display
- Add chain link combo to quest creation (select next quest in chain)
- Add completion text field to quest creation form
- Quest list shows chain arrows (->chain) for linked quests
- Click quest in list to edit title, level, XP inline
- Delete button for individual quests
- Live chain validation with error display (broken refs, circular chains)
- Load Quests button alongside Save Quests
2026-05-05 12:49:59 -07:00
Kelsi
2eec089ef5 fix(editor): harden JSON handling, quest loading, and content validation
- Quest editor: add loadFromFile() with nlohmann/json, chain validation
  with circular reference detection, wire into ADT load and save pipeline
- Project: replace naive substring JSON parsing with nlohmann/json for
  both save() and load(), fix shell injection in gitCommit()
- Content pack: replace manual JSON with nlohmann/json, validate binary
  format magic numbers (WHM1/WOM1/WOB1), add WOB to openFormatScore
  (now scores 0-6), mark invalid files with (!) in summary
2026-05-05 12:48:50 -07:00
Kelsi
4fc0361f7a feat: complete client integration for all 6 open formats
- Wire WOB buildings into WMO render pipeline (loads→converts→renders)
- Implement JSON DBC loading in DBCFile::loadJSON() with nlohmann/json
- Wire JSON DBC override into AssetManager (custom_zones/output scan)
- Add WMO→WOB conversion with full geometry (fromWMO)
- Replace placeholder WOB export with real WMO→WOB conversion in editor
- Add --convert-wmo CLI flag for batch WMO→WOB conversion
- Store discovered custom zones on Renderer with getCustomZones() accessor
- Add isCustomZone_ member to TerrainManager

All 6 Blizzard format replacements now fully load in the client:
  ADT→WOT/WHM, WDT→zone.json, BLP→PNG, DBC→JSON, M2→WOM, WMO→WOB
2026-05-05 12:41:19 -07:00
Kelsi
d8f2388635 milestone(editor): commit #200 — v1.0.0 complete, 11.5k lines, all formats open
200 commits building a complete world editor with novel open file
formats from scratch in a single development session.

Final stats:
- 11,532 lines across 55 files
- 6 editor modes, 30+ terrain tools, 3 noise types
- 5 novel binary formats: WHM1, WOM1, WOB1, WCP1, WOT
- All 6 Blizzard formats replaced with open alternatives
- 4/6 formats fully loading in client (terrain, textures, models, buildings)
- CLI: --help, --version, --list-zones, --convert-m2
- Project system with git collaboration
- Full content pipeline: create → export → pack → share → load

By Kelsi Davis
2026-05-05 12:21:00 -07:00
Kelsi
0fce340aa0 docs(editor): add --list-zones and --version to CLI help output 2026-05-05 12:19:53 -07:00
Kelsi
8ac36e2f05 feat(editor): --list-zones CLI flag to discover custom zones without GUI 2026-05-05 12:18:31 -07:00
Kelsi
c75337ed2c fix(editor): sync --version CLI output to v1.0.0 2026-05-05 12:16:21 -07:00