Foundation for WoW-compatible addon support:
- Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5)
- TocParser: parses .toc files (## directives + file lists)
- LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug),
WoW-compatible print() that outputs to chat, GetTime() stub
- AddonManager: scans Data/interface/AddOns/ for .toc files,
loads .lua files on world entry, skips LoadOnDemand addons
- /run <code> slash command for inline Lua execution
- HelloWorld test addon that prints to chat on load
Integration: AddonManager initialized after asset manager, addons
loaded once on first world entry, reset on logout. XML frame
parsing is deferred to a future step.
When hovering a /use macro whose item's on-use spell isn't in the DBC
(no rich spell tooltip available), the tooltip fell back to showing raw
macro text. Now searches the item info cache and shows the full item
tooltip (stats, quality, binding, description) as a more useful
fallback for /use macros.
Macros with /use ItemName tried to find the item as a spell name for
icon resolution, which fails for items without a matching spell (e.g.
engineering trinkets, quest items). Now falls back to searching the
item info cache by name and showing the item's display icon when no
spell name matches.
Add [target=mouseover] and the @ shorthand syntax (@focus, @pet,
@mouseover, @player, @target) to the /macrohelp output. These are
commonly used for mouseover healing macros and were already supported
but not documented in the in-game help.
The /help text was missing several commonly-used commands: /castsequence,
/use, /threat, /combatlog, /mark, /raidinfo, /assist, /inspect,
/chathelp. Reorganized categories for clarity and added all missing
entries to match the expanded auto-complete list.
Macros with /use ItemName (e.g. /use Healthstone, /use Engineering
trinket) had no icon, cooldown, or tooltip on the action bar because
only /cast and /castsequence were recognized. Now the spell resolution
also handles /use by looking up the item name in the item info cache
and finding its on-use spell ID. Added getItemInfoCache() accessor.
The macro primary spell cache stored 0 (no spell found) when a macro
referenced a spell the player hadn't learned yet. After learning the
spell from a trainer or leveling up, the cache was never refreshed,
so the macro button stayed broken. Now tracks the known spell count
and clears the cache when it changes, ensuring newly learned spells
are resolved on the next frame.
Macros with /castsequence were treated as having no primary spell, so
they showed no icon, cooldown, range, power, or tooltip on the action
bar. Now both resolveMacroPrimarySpellId() and the icon derivation
code recognize /castsequence commands, strip the reset= spec, and
use comma-separation to find the first spell in the sequence. This
gives /castsequence macros the same visual indicators as /cast macros.
The error-flash overlay (red fade on spell cast failure) only applied to
SPELL-type slots. Macro buttons never flashed red when their primary
spell failed to cast. Now resolves the macro's primary spell and checks
the actionFlashEndTimes_ map for a matching flash, completing macro
action bar parity with spell buttons across all 6 visual indicators.
The insufficient-power indicator only applied to SPELL-type slots.
Macro buttons like /cast Fireball never showed the power tint when the
player was out of mana. Now resolves the macro's primary spell and
checks its power cost against the player's current power, giving the
same visual feedback as regular spell buttons.
The out-of-range indicator (red tint) only applied to SPELL-type action
bar slots. Macro buttons like /cast Frostbolt never turned red even when
the target was out of range. Now resolves the macro's primary spell via
the cached lookup and checks its max range against the target distance,
giving the same visual feedback as regular spell buttons.
Hovering a macro button on the action bar previously showed "Macro #N"
with raw macro text. Now resolves the macro's primary spell via the
cached lookup and shows its full rich tooltip (name, school, cost, cast
time, range, description) — same as hovering a regular spell button.
Falls back to the raw text display if no primary spell is found.
Also shows the cooldown remaining in red when the spell is on cooldown.
The macro primary spell cache was keyed by action bar slot index, so
switching characters or rearranging macros could return stale spell IDs
from the previous character's macro in that slot. Now keyed by macro ID,
which is stable per-macro regardless of which slot it occupies.
The macro cooldown display from the previous commit iterated all known
spells (400+) every frame for each macro on the action bar, doing
lowercase string comparisons. Moved the spell name resolution into a
cached lookup (macroPrimarySpellCache_) that only runs once per macro
and is invalidated when macro text is edited. The per-frame path now
just does a single hash map lookup + spellCooldowns check.
Macro buttons on the action bar never showed cooldowns — a /cast
Fireball macro would display no cooldown sweep or timer even when
Fireball was on cooldown. Now resolves the macro's primary spell (from
the first /cast command, stripping conditionals and alternatives) and
checks its cooldown via spellCooldowns. The cooldown sweep overlay and
countdown text display using the resolved spell's remaining time.
FSR2/FSR3 upscaling mode was forcibly reverted to FSR1 on every startup
unless the WOWEE_ALLOW_STARTUP_FSR2 environment variable was set. This
meant users had to re-select FSR 3.x and re-enable frame generation on
every launch. Removed the env var requirement since the deferred
activation (wait until IN_WORLD state) already provides sufficient
startup safety by preventing FSR init during login/character screens.
Chat tabs with unread messages now pulse yellow to attract attention.
The existing unread count "(N)" suffix was text-only and easy to miss,
especially for whisper and guild tabs. The pulsing color clears when
the tab is clicked, matching standard WoW chat tab behavior.
Add commonly-used WoW macro conditionals:
- [raid]/[noraid] — checks if the player is in a raid group (groupType
== 1) vs a regular party. Used for conditional healing/targeting in
raid content.
- [spec:1]/[spec:2] — checks the active talent spec (1-based index).
Used for dual-spec macros that swap gear sets or use different
rotations per spec.
Updated /macrohelp to list the new conditionals.
The /macrohelp listed [target=pet] as supported but the conditional
evaluator didn't handle the "pet" specifier for target= or @ syntax.
Now resolves to the player's active pet GUID (or skips the alternative
if no pet is active). Essential for hunter/warlock macros like:
/cast [target=pet] Mend Pet
/cast [@pet,dead] Revive Pet
Add indoor/outdoor state macro conditionals using the renderer's WMO
interior detection. Essential for mount macros that need to select
ground mounts indoors vs flying mounts outdoors. The Renderer now
caches the insideWmo state in playerIndoors_ and exposes it via
isPlayerIndoors(). Updated /macrohelp to list the new conditionals.
Add frequently-used macro conditionals for pet and group state:
- [pet]/[nopet] — checks if the player has an active pet (hunters,
warlocks, DKs). Essential for pet management macros.
- [group]/[nogroup]/[party] — checks if the player is in a party or
raid. Used for conditional targeting and ability usage.
Updated /macrohelp output to list the new conditionals.
Players can now type /macrohelp to see all supported macro conditionals
grouped by category (state, target, form, keys, aura). Also added to
the /help output and chat auto-complete list. This helps users discover
the macro system without external documentation.
Add commonly-used WoW macro conditionals that were missing:
- [mounted]/[nomounted] — checks isMounted() state
- [swimming]/[noswimming] — checks SWIMMING movement flag
- [flying]/[noflying] — checks CAN_FLY + FLYING movement flags
- [stealthed]/[nostealthed] — checks UNIT_FLAG_SNEAKING (0x02000000)
- [channeling]/[nochanneling] — checks if currently channeling a spell
These are essential for common macros like mount/dismount toggles,
rogue opener macros, and conditional cast sequences.
Add a "Usable" checkbox to the AH search UI that filters results to
items the player can actually equip/use (server-side filtering via the
usableOnly parameter in CMSG_AUCTION_LIST_ITEMS). Also ensure token
item names for extended costs are queried from the server via
ensureItemInfo() so they display properly instead of "Item#12345".
Load ItemExtendedCost.dbc and show specific costs (e.g. "2000 Honor",
"200 Arena", "30x Badge of Justice") instead of generic "[Tokens]" for
vendor items with extended costs. Items with both gold and token costs
now show both. Token item names are resolved from item info cache.
Parse SMSG_PETITION_QUERY_RESPONSE, SMSG_PETITION_SHOW_SIGNATURES,
and SMSG_PETITION_SIGN_RESULTS. Add UI to view signatures, sign
petitions, and turn in completed charters. Send CMSG_PETITION_SIGN
and CMSG_TURN_IN_PETITION packets.
Store team name and type (2v2/3v3/5v5) from SMSG_ARENA_TEAM_QUERY_RESPONSE.
Display proper team labels instead of raw IDs. Add Load/Refresh roster
buttons and CMSG_ARENA_TEAM_ROSTER request support.
PLAYER_BYTES and PLAYER_BYTES_2 changes in SMSG_UPDATE_OBJECT now
update the Character struct's appearanceBytes and facialFeatures,
and fire an appearance-changed callback that resets the inventory
screen preview so it reloads with the new hair/face values.
Eye of the Storm uses bgTypeId 7 (from BattlemasterList.dbc), not 6.
BG invite popup now uses the stored bgName from the queue slot instead
of re-deriving the name with a duplicate switch statement.
Adds a functional barber shop window triggered by SMSG_ENABLE_BARBER_SHOP.
Players can adjust hair style, hair color, and facial features using
sliders bounded by race/gender max values. Sends CMSG_ALTER_APPEARANCE
on confirm; server result closes the window on success. Escape key
also closes the barber shop.
Right-clicking the target or focus frame name now opens a context
menu with Set Focus/Target, Clear Focus, Whisper, Invite, Trade,
Duel, Inspect, Add Friend, and Ignore options (player-specific
options only shown for player targets).
Escape now closes UI windows in priority order (vendor, bank, trainer,
who, combat log, social, talents, spellbook, quest log, character,
inventory, world map) before falling through to the escape menu, matching
standard WoW behavior.
Nameplate debuff indicators now show: clock-sweep overlay for elapsed
duration, countdown text below each dot (color-coded red < 5s, yellow
< 15s), stack count badge, and duration in hover tooltip.
Shows a confirmation dialog before buying items costing 1 gold or more,
preventing accidental purchases. Displays item name, quantity, and
total cost in gold/silver/copper.
Hand cursor now shows when hovering over any interactive entity in the
3D world (NPCs, players, game objects), not just game objects. Helps
identify clickable targets at a glance.
Captures the Vulkan swapchain image to PNG via stb_image_write.
Screenshots saved to ~/.wowee/screenshots/ with timestamped filenames.
Cross-platform: BGRA→RGBA swizzle, localtime_r/localtime_s.
Type /loc, /coords, or /whereami in chat to display current position
(X, Y, Z) and zone name as a system message. Useful for sharing
locations or debugging position issues.
Show creature type (Beast, Humanoid, etc.) on the focus frame next to
the rank badge, matching the target frame. Also display player guild
names on focus frame for player targets.