Previously all player spell casts played ARCANE school sounds regardless
of the actual spell school. Now loadSpellNameCache() reads SchoolMask
(bitmask, TBC/WotLK) or SchoolEnum (Vanilla/Classic) from Spell.dbc and
stores it in SpellNameEntry. handleSpellStart/handleSpellGo look up the
spell's school and select the correct MagicSchool for cast sounds.
DBC field indices: WotLK SchoolMask=225 (verified), TBC=215, Classic/Turtle
SchoolEnum=1 (Vanilla enum 0-6 converted to bitmask).
Parse SMSG_RESYNC_RUNES, SMSG_ADD_RUNE_POWER, and SMSG_CONVERT_RUNE to
track the state of all 6 DK runes (Blood/Unholy/Frost/Death type,
ready flag, and cooldown fraction). Render a six-square rune bar below
the Runic Power bar when the player is class 6, with per-type colors
(Blood=red, Unholy=green, Frost=blue, Death=purple) and client-side
fill animation so runes visibly refill over the 10s cooldown.
XP gain was previously shown as a HEAL entry (green +N) which conflates
it with actual healing. New XP_GAIN type renders as purple '+N XP' in the
outgoing column, matching WoW's floating XP style.
Parse SPELLENERGIZELOG (victim/caster packed GUIDs + spellId + powerType +
amount) and emit ENERGIZE combat text for mana/energy gains. Add ENERGIZE
to CombatTextEntry::Type enum (blue +N text).
Also add explicit renderCombatText cases for BLOCK, PERIODIC_DAMAGE,
PERIODIC_HEAL, and ENVIRONMENTAL — previously all fell through to the
colourless default handler.
Add PlayPositionalSoundCallback that carries both soundId and sourceGuid.
In Application, look up the source entity position and play via
AudioEngine::playSound3D(); fall back to playSound2D() when the entity
is unknown. Also read the 8-byte sourceGuid field from the packet
(previously the full 12-byte payload was ignored).
Add PlaySoundCallback to GameHandler (same pattern as PlayMusicCallback).
When SMSG_PLAY_SOUND arrives, resolve the soundId through SoundEntries.dbc
(fields 3-12 = files, field 23 = DirectoryBase) and play the first found
file as a 2-D sound effect via AudioEngine::playSound2D(). Previously the
opcode was parsed and dropped.
Add ZoneManager::enrichFromDBC() which walks AreaTable.dbc (field 8 = ZoneMusicId)
→ ZoneMusic.dbc (fields 6/7 = day/night SoundEntryIds) → SoundEntries.dbc
(fields 3-12 = files, field 23 = DirectoryBase) and appends MPQ music paths for
all zones in the DBC, covering ~2300+ areas vs the previous ~15 hardcoded entries.
Existing hardcoded paths are preserved as the primary pool; DBC paths are added
only if not already present. Called from Renderer::init() after initialize().
Add PlayMusicCallback to GameHandler so SMSG_PLAY_MUSIC (and the
vanilla 0x0103 alias) dispatch a soundId to the registered handler
instead of being silently consumed. Application.cpp registers the
callback, loads SoundEntries.dbc, resolves the first non-empty
Name+DirectoryBase into an MPQ path, and passes it to MusicManager
for non-looping playback. Resolves the TODO in the SMSG_PLAY_MUSIC
handler.
- Send CMSG_QUERY_QUESTS_COMPLETED on initial world entry so
completedQuests_ is populated from the server response
- Clear completedQuests_ on world entry to avoid stale data across sessions
- Add isQuestCompleted(questId) and getCompletedQuests() public accessors
to allow UI layers to filter NPC quest offers by completion state
- SMSG_BUY_ITEM: log successful purchase and clear pending buy state
- SMSG_CRITERIA_UPDATE: log achievement criteria progress (no UI yet)
- SMSG_BARBER_SHOP_RESULT: show success/failure message in chat
- SMSG_OVERRIDE_LIGHT: store zone light override id + transition time, expose via getOverrideLightId()/getOverrideLightTransMs()
- Add Reputation tab in character screen tab bar (Equipment/Stats/Reputation/Skills)
- Implement renderReputationPanel() showing all tracked factions sorted alphabetically
- Progress bars colored per WoW reputation tier: Hated/Hostile/Unfriendly/Neutral/Friendly/Honored/Revered/Exalted
- Add public getFactionNamePublic() backed by DBC name cache with lazy load
- Implement renderReadyCheckPopup() showing initiator name with Ready/Not Ready buttons
- Fix MSG_RAID_READY_CHECK fallback: use partyData.leaderGuid instead of non-existent isLeader field
- Add faction standing handler with loadFactionNameCache() (Faction.dbc field 22)
- Add gossip POI handler writing canonical WoW coords to gossipPois_ for minimap rendering
- SMSG_GOSSIP_POI: parse map POI markers (x/y/icon/name) from quest NPCs, render as
cyan diamonds on the minimap with hover tooltips for quest navigation
- SMSG_ATTACKSWING_DEADTARGET: clear auto-attack when target dies mid-swing
- SMSG_CANCEL_COMBAT: server-side combat reset (clears autoAttacking + target)
- SMSG_BREAK_TARGET / SMSG_CLEAR_TARGET: server-side targeting clears
- SMSG_DISMOUNT: server-forced dismount triggers mountCallback(0)
- SMSG_MOUNTRESULT / SMSG_DISMOUNTRESULT: mount feedback in system chat
- SMSG_LOOT_ALL_PASSED: "Everyone passed on [Item]" system message, clears loot roll
- SMSG_LOOT_ITEM_NOTIFY / SMSG_LOOT_SLOT_CHANGED: consumed
- SMSG_SPELLLOGMISS: decode miss/dodge/parry/block from spell casts into combat text
- SMSG_ENVIRONMENTALDAMAGELOG: environmental damage (drowning/lava/fall) in combat text
- GossipPoi struct + gossipPois_ vector in GameHandler with public getters/clearers
- SMSG_HEALTH_UPDATE / SMSG_POWER_UPDATE: update entity HP/power via entityManager
- SMSG_UPDATE_WORLD_STATE: single world state variable update (companion to INIT)
- SMSG_UPDATE_COMBO_POINTS: store comboPoints_/comboTarget_ in GameHandler
- SMSG_START_MIRROR_TIMER / SMSG_STOP_MIRROR_TIMER / SMSG_PAUSE_MIRROR_TIMER: breath/fatigue/feign timer state
- MirrorTimer struct + getMirrorTimer() public getter; renderMirrorTimers() draws colored breath/fatigue bars above cast bar
- SMSG_CAST_RESULT: WotLK extended cast result; clear cast bar and show reason on failure (result != 0)
- SMSG_SPELL_FAILED_OTHER / SMSG_PROCRESIST: consume silently
- SMSG_LOOT_START_ROLL: correct trigger for Need/Greed popup (replaces rollType=128 heuristic)
- SMSG_STABLE_RESULT: show pet stable feedback in system chat (store/retrieve/buy slot/error)
- SMSG_TITLE_EARNED: system chat notification for title earned/removed
- SMSG_PLAYERBOUND / SMSG_BINDER_CONFIRM: hearthstone binding notification
- SMSG_SET_PHASE_SHIFT: consume (WotLK phasing, no client action needed)
- SMSG_TOGGLE_XP_GAIN: system chat notification
- Parse SMSG_ITEM_TEXT_QUERY_RESPONSE (guid + isEmpty + string text),
store in itemText_ and open book window when non-empty
- queryItemText(guid) sends CMSG_ITEM_TEXT_QUERY for readable items
- renderItemTextWindow(): scrollable book window with parchment-toned
text, "Close" button; opens via isItemTextOpen() flag
- Parse SMSG_QUEST_CONFIRM_ACCEPT (questId + title + sharerGuid),
show chat notification with quest title and sharer name
- acceptSharedQuest() sends CMSG_QUEST_CONFIRM_ACCEPT with questId
- renderSharedQuestPopup(): shows sharer name, gold quest title,
Accept/Decline buttons (stacked below other social popups)
- Parse SMSG_LOOT_ROLL: if rollType==128 and it's our player, store
pending roll (itemId, slot, name from itemInfoCache_) and show popup;
otherwise show chat notification of another player's roll result
- Parse SMSG_LOOT_ROLL_WON: show winner announcement in chat with item
name and roll type/value
- sendLootRoll() sends CMSG_LOOT_ROLL (objectGuid+slot+rollType) and
clears pending roll state
- SMSG_LOOT_MASTER_LIST consumed silently (no UI yet)
- renderLootRollPopup(): ImGui window with Need/Greed/Disenchant/Pass
buttons; item name colored by quality (poor/common/uncommon/rare/epic/
legendary color scale)
- Parse SMSG_DUEL_REQUESTED: store challenger guid/name, set
pendingDuelRequest_ flag, show chat notification
- Parse SMSG_DUEL_COMPLETE: clear pending flag, notify on cancel
- Parse SMSG_DUEL_WINNER: show "X defeated Y in a duel!" chat message
- Handle SMSG_DUEL_OUTOFBOUNDS with warning message
- Add acceptDuel() method sending CMSG_DUEL_ACCEPTED (new builder)
- Wire forfeitDuel() to clear pendingDuelRequest_ on decline
- Add renderDuelRequestPopup() ImGui window (Accept/Decline buttons)
positioned near group invite popup; shown when challenge is pending
- Add DuelAcceptPacket builder to world_packets.hpp/cpp
- Parse SMSG_ACHIEVEMENT_EARNED (guid + achievementId + PackedTime date)
and fire AchievementEarnedCallback for self, chat notify for others
- Add renderAchievementToast() to GameScreen: slides in from right,
gold-bordered panel with "Achievement Earned!" title + ID, 5s duration
with 0.4s slide-in/out animation and fade at end
- Add triggerAchievementToast(uint32_t) public method on GameScreen
- Wire AchievementEarnedCallback in application.cpp
- Add playAchievementAlert() to UiSoundManager, loads
Sound\Interface\AchievementSound.wav with level-up fallback
- SMSG_ALL_ACHIEVEMENT_DATA silently consumed (no tracker UI yet)
- Add renderDungeonFinderWindow() with status display (not queued /
role check / queued+wait time / proposal / in dungeon / finished)
- Role checkboxes (Tank/Healer/DPS) and dungeon combo (25 entries
covering Vanilla, TBC, and WotLK including Random/Heroic)
- Accept/Decline buttons during Proposal state, Teleport button
while InDungeon, Leave Queue button while Queued/RoleCheck
- Store lfgProposalId_ on GameHandler so UI can pass it to
lfgAcceptProposal(); expose getLfgProposalId() and
getLfgTimeInQueueMs() getters
- Toggle window with I key (when chat input is not active)
Parse and store dungeon/raid lockout data sent on login:
- mapId, difficulty, resetTime (Unix timestamp), locked, extended flags
- Stored in instanceLockouts_ vector for UI / LFG / dungeon state queries
- Public InstanceLockout struct + getInstanceLockouts() accessor
Add full client-side handling for the Looking For Dungeon system:
- SMSG_LFG_JOIN_RESULT: parse join success/failure, surface error message
- SMSG_LFG_QUEUE_STATUS: track dungeon ID, avg wait time, time in queue
- SMSG_LFG_PROPOSAL_UPDATE: detect proposal state (active/passed/failed)
- SMSG_LFG_ROLE_CHECK_UPDATE: surface role check progress/failure
- SMSG_LFG_UPDATE_PLAYER/PARTY: track queue state transitions
- SMSG_LFG_PLAYER_REWARD: show dungeon completion reward in chat
- SMSG_LFG_BOOT_PROPOSAL_UPDATE: show vote-kick status in chat
- SMSG_LFG_TELEPORT_DENIED: surface reason for teleport failure
- SMSG_LFG_DISABLED/OFFER_CONTINUE and informational packets consumed
Outgoing: lfgJoin(), lfgLeave(), lfgAcceptProposal(), lfgTeleport()
State: LfgState enum + lfgState_/lfgDungeonId_/lfgAvgWaitSec_ members
SMSG_STANDSTATE_UPDATE:
- Parse uint8 stand state from server confirmation packet
- Store in standState_ member (0=stand, 7=dead, 8=kneel, etc.)
- Expose getStandState(), isSitting(), isDead(), isKneeling() accessors
SMSG_ITEM_PUSH_RESULT:
- Parse full WotLK 3.3.5a payload: guid, received, created, showInChat,
bagSlot, itemSlot, itemId, suffixFactor, randomPropertyId, count, totalCount
- Show "Received: <name> x<count>" chat notification when showInChat=1
- Queue item info lookup via queryItemInfo so name resolves asap
- Fix NULL renderer pointers by moving TransportManager connection after
initializeRenderers for WMO-only maps
- Fix tram direction by negating DBC TransportAnimation X/Y local offsets
before serverToCanonical conversion
- Implement client-side M2 transport boarding via proximity detection
(server doesn't send transport attachment for trams)
- Use position-delta approach: player keeps normal movement while
transport's frame-to-frame motion is applied on top
- Prevent server movement packets from clearing client-side M2 transport
state (isClientM2Transport guard)
- Fix getPlayerWorldPosition for M2 transports: simple canonical addition
instead of render-space matrix multiplication
- Fix Stormwind barracks floor: interior WMO groups named "facade" were
incorrectly marked as LOD shells and hidden when close. Add !isIndoor
guard to all LOD detection conditions so interior groups always render.
- Fix water exit stair clipping: anchor lastGroundZ to current position
on swim exit, set grounded=true for full step-up budget, add upward
velocity boost to clear stair lip geometry.
- Re-enable NPC humanoid equipment geosets (kEnableNpcHumanoidOverrides)
so guards render with proper armor instead of underwear.
- Keep instance portal GameObjects animated (spinning/glowing) instead
of freezing all GO animations indiscriminately.
- Fix equipment disappearing after instance round-trip by resetting
dirty tracking on world reload.
- Fix multi-doodad-set loading: load both set 0 (global) and placement-
specific doodad set, with dedup to avoid double-loading.
- Clear placedWmoIds in softReset/unloadAll to prevent stale dedup.
- Apply MODF rotation to instance WMOs, snap player to WMO floor.
- Re-enable rebuildSpatialIndex in setInstanceTransform.
- Store precomputeFloorCache results in precomputed grid.
- Add F8 debug key for WMO floor diagnostics at player position.
- Expand mapIdToName with all Classic/TBC/WotLK instance map IDs.
Two bugs in SMSG_MESSAGECHAT parser for MONSTER_SAY/YELL/EMOTE:
1. Sender name included trailing null byte from server (nameLen includes
null terminator). The embedded null in std::string caused ImGui to
truncate the concatenated display string at the NPC name, hiding
" says: <message>" entirely.
2. Missing NamedGuid receiver name for non-player/non-pet targets. When
the receiver GUID is a creature, the server writes an additional
SizedCString (target name) that we weren't reading, shifting all
subsequent field reads.
Also adds MONSTER_WHISPER, MONSTER_PARTY, RAID_BOSS_EMOTE, RAID_BOSS_WHISPER
chat types with proper parsing and display formatting (says/yells/whispers).
- Fix WDT chunk magic constants to big-endian ASCII (matching ADTLoader)
- Add minimum effective size for box area triggers (90 units, like sphere 45-unit radius)
- Add areaTriggerSuppressFirst_ flag to prevent portal ping-pong on map transfer
- Add WMORenderer::clearAll() to clear models/textures on map change (prevents GPU crash)
- Increase WMO texture cache default to 8GB
- Fix setMapName called after loadTestTerrain so WMO renderer exists
- Save/restore player position around CMSG_AREATRIGGER to prevent bad DB persistence
- Fix shutdown hang: skip vmaDestroyAllocator (walked thousands of allocations),
replace unsafe pthread_timedjoin_np with plain join + early-exit checks in workers
- Bank window: full icon rendering, click-and-hold pickup (0.10s), drag-drop for
all bank slots including bank bag equip slots, same-slot drop detection
- Loading screen: process one tile per frame for live progress updates
- Camera reset: trust server position in online mode to avoid spawning under WMOs
- Fix PLAYER_BYTES/PLAYER_BYTES_2 field indices, preserve purchasedBankBagSlots
across inventory rebuilds, fix bank slot purchase result codes
Parse SMSG_PARTY_MEMBER_STATS and SMSG_PARTY_MEMBER_STATS_FULL packets
so party frames display health, power, level, and online status even
when group members are not nearby. Expansion-aware field sizes: uint16
health for Classic/TBC, uint32 for WotLK, plus per-expansion aura and
vehicle seat handling.
Implement generic handlers for force speed changes (walk, run back,
swim, swim back, flight, flight back, turn rate, pitch rate),
movement flag toggles (CAN_FLY, HOVER, feather fall, water walk),
and knockback ACKs. Fix SMSG_TIME_SYNC_REQ to respond with
CMSG_TIME_SYNC_RESP instead of silently dropping.
- Fix SMSG_ITEM_QUERY_SINGLE_RESPONSE parsing: read statsCount stat
pairs instead of always 10, use 2 damage entries (MAX_ITEM_PROTO_DAMAGES),
and parse item spell data (spellId + spellTrigger per slot)
- Pass item spell ID in CMSG_USE_ITEM packet so server processes item
use requests (spellId=0 caused silent server rejection)
- Add spellId parameter to buildUseItem interface across all expansions
- Fix spellbook mount tab to use SkillLine 777 (Mounts) instead of 762
(Riding), so known mount summon spells appear correctly
- Fix inventory right-click: use IsItemHovered+IsMouseClicked instead
of IsItemClicked for InvisibleButton (which only tracks left-clicks)
- Fix SlotKind enum declaration order in inventory_screen.hpp
- Add item class/subclass category filters (Weapon, Armor, etc.) with correct WoW 3.3.5a IDs
- Add sell item picker dropdown with icons and Create Auction button
- Add pagination (Prev/Next) for browse results with filter preservation
- Add Buy/Bid action buttons to Bids tab
- Add item icons and stat tooltips on hover across all three tabs
- Add Enter-to-search from name field and search delay countdown
- Parse SMSG_AUCTION_OWNER/BIDDER_NOTIFICATION into chat messages
- Auto-refresh browse results after bid/buyout using saved search params
- Clamp level range inputs to 0-80
- CMSG_SEND_MAIL now includes item GUIDs (up to 12 per WotLK)
- Right-click items in bags to attach when mail compose is open
- Compose window shows 12-slot attachment grid with item icons
- Click attached items to remove them
- Classic/Vanilla falls back to single item GUID format
- Add aura icons below target frame with buff/debuff color coding
- Show spell icons with hover tooltips and duration countdowns
- Change SPELL_FAILED_ONLY_SHAPESHIFT message to cover warrior stances
Add page-text support for sign-like gameobject interactions by handling SMSG_GAMEOBJECT_PAGETEXT and SMSG_PAGE_TEXT_QUERY_RESPONSE, and issuing CMSG_PAGE_TEXT_QUERY when page IDs are available from cached GO template data.
Normalize received page text tokens before chat display and add a fallback for basic signpost GO type clicks to print sign names when no page data is present.
Correct M2 gameobject yaw alignment for signposts/arrows by applying render-space -90deg offset consistently across spawn, position update, and move-callback transforms; keep WMO orientation path unchanged.
Normalize WoW quest text tokens during parsing so quest titles/details no longer leak raw markup like and |n into UI. Apply to WotLK and Classic parser paths, including quest list parsing in GameHandler.
Harden quest state handling by mapping abandon requests to authoritative server quest-log slots (PLAYER_QUEST_LOG_START) instead of local vector order, with a guarded fallback when update fields are unavailable.
Improve accept de-duplication by trusting server slot state over stale local cache; allow re-accept when local/server state diverges and trigger resync semantics.
Add expansion-aware CMSG_QUESTGIVER_ACCEPT_QUEST builders: WotLK sends guid+questId+unk1(uint32), while TBC/Classic/Turtle send guid+questId only. Wire GameHandler through PacketParsers for compatibility across expansions and cores.
- Keep WotLK chest flow stock-like by relying on GAMEOBJ_USE/REPORT_USE instead of forcing eager CMSG_LOOT.
- Preserve fallback eager-loot behavior for Classic/Turtle paths with bounded retries.
- Improve GO targeting usability by allowing gameobject pick/retarget in world click logic.
- Remove temporary loot/chest diagnostic LOG_INFO traces added during chest-open debugging.
Declare autoAttackOutOfRangeTime_ and autoAttackRangeWarnCooldown_ in GameHandler to match existing combat logic in game_handler.cpp and keep header/source state in sync.
- add idempotent pending-accept tracking with timeout and per-quest cleanup hooks
- stop optimistic local quest insertion on accept; rely on server-authoritative updates
- handle QUEST_INVALID already-on/completed as reconciliation paths for pending accepts
- trigger quest metadata + status resync when accept state drifts
- add login-time quest log rebuild from PLAYER_QUEST_LOG server slots
- query quest metadata for server-slot quests to hydrate titles/objectives
- clear stale pending quest accept/query state on fresh world entry
- improve gossip quest selection fallback by trusting server quest slots when local cache is missing
This reduces duplicate accept/state mismatch loops (notably reason=13) and stabilizes WotLK quest behavior after relogs.