Commit graph

303 commits

Author SHA1 Message Date
Kelsi
a2dd8ee5b5 game,ui: implement MSG_RAID_TARGET_UPDATE and display raid marks
Parse the full and single-update variants of MSG_RAID_TARGET_UPDATE to
track which guid carries each of the 8 raid icons (Star/Circle/Diamond/
Triangle/Moon/Square/Cross/Skull). Marks are cleared on world transfer.

The target frame now shows the Unicode symbol for the target's raid mark
in its faction color to the left of the name. Nameplates show the same
symbol to the left of the unit name for all nearby marked units.
2026-03-10 06:10:29 -07:00
Kelsi
90b8cccac5 ui,game: add second action bar (Shift+1-12 keybinds, slots 12-23)
Expand action bar from 12 to 24 slots (2 bars × 12). Bar 2 is rendered
above bar 1 and loaded from SMSG_ACTION_BUTTONS slots 12-23. Pressing
Shift+number activates the corresponding bar-2 slot. Drag-and-drop,
cooldown overlays, and tooltips work identically on both bars. Bar 2
fades slightly when all its slots are empty to minimize visual noise.
2026-03-10 06:04:43 -07:00
Kelsi
7cd8e86d3b game,ui: add ContactEntry struct and Friends tab in social frame
Store structured friend data (online status, level, area, class) that
was previously discarded in handleFriendList/handleContactList. New
ContactEntry struct lives in game_handler.hpp; getContacts() exposes it.

UI: the O-key Social window (formerly guild-only) now has a Friends tab.
- Shows online/offline status dot, name, level, and AFK/DND label
- Pressing O when not in a guild opens Social directly on the Friends tab
- The window title changed from "Guild" to "Social" for accuracy
- Non-guild players no longer get a "not in a guild" rejection on O press
2026-03-10 05:46:03 -07:00
Kelsi
fb80b125bd Fix post-hearthstone asset gaps and add quest tracker interactivity
Hearthstone post-teleport fix:
- Expand same-map hearthstone precache from 5x5 to 9x9 tiles so workers
  have more tiles parsed before the player arrives at the bind point
- After same-map teleport arrival, enqueue the full load-radius tile grid
  (17x17 = 289 tiles) at the new position so background workers immediately
  start loading all WMOs/M2s visible from the new location

Quest tracker improvements:
- Clicking a quest in the tracker now opens the Quest Log (L)
- Remove NoInputs flag so the tracker window receives mouse events
- Show only tracked quests in tracker; fall back to all quests if none tracked
- Add Track/Untrack button in Quest Log details panel
- Abandoning a quest automatically untracks it
- Track state stored in GameHandler::trackedQuestIds_ (per-session)
2026-03-10 05:18:45 -07:00
Kelsi
31ae689b2c game: fix TBC SMSG_QUESTGIVER_QUEST_DETAILS parsing by promoting Classic override to TbcPacketParsers
TBC 2.4.3 and Classic 1.12 share the same SMSG_QUESTGIVER_QUEST_DETAILS
format.  WotLK 3.3.5a adds three extra fields (informUnit u64, flags u32,
isFinished u8) that the base QuestDetailsParser::parse handles.  TBC had no
override, so it fell through to the WotLK heuristic which read flags+isFinished
as if they were TBC fields, misaligning choiceCount, rewardMoney, and rewardXp.

Fix: move parseQuestDetails from ClassicPacketParsers to TbcPacketParsers.
Classic inherits it unchanged (formats are identical).  Both expansions now
correctly parse: no informUnit, activateAccept(u8), suggestedPlayers(u32),
emote section, variable choice/reward item counts, rewardMoney, and rewardXp.
2026-03-10 04:37:03 -07:00
Kelsi
7270a4e690 game: fix TBC 2.4.3 SMSG_CAST_FAILED missing parseCastFailed override
TBC 2.4.3 SMSG_CAST_FAILED format is spellId(u32) + result(u8), same as
Classic. WotLK added a castCount(u8) prefix before spellId. TbcPacketParsers
lacked a parseCastFailed override, so it fell through to the WotLK base
which read one extra byte as castCount, shifting the spellId read by one
byte and corrupting the spell ID and result for every failed cast on TBC.

- Add TbcPacketParsers::parseCastFailed override: reads spellId(4)+result(1)
- ClassicPacketParsers already overrides this (enum shift +1), so Classic unaffected
2026-03-10 01:30:06 -07:00
Kelsi
528b796dff game: fix Classic 1.12 SMSG_AUCTION_LIST_RESULT enchant slot count
Classic 1.12 auction entries contain only 1 enchant slot (3 uint32s),
while TBC and WotLK expanded this to 3 enchant slots (9 uint32s). Parsing
Classic auction results with the WotLK parser consumed 24 extra bytes per
entry (two extra enchant slots), corrupting randomPropertyId, stackCount,
ownerGuid, pricing and expiry data for every auction item.

- AuctionListResultParser::parse() gains a numEnchantSlots parameter (default 3)
- Classic path reads 1 enchant slot; TBC/WotLK read 3
- handleAuctionListResult/OwnerList/BidderList pass isClassicLikeExpansion()?1:3
2026-03-10 01:25:27 -07:00
Kelsi
8dd4bc80ec game: fix Classic 1.12 SMSG_TRAINER_LIST per-spell field layout
Classic 1.12 trainer list entries lack the profDialog and profButton
uint32 fields (8 bytes) that TBC/WotLK added before reqLevel. Instead,
reqLevel immediately follows spellCost, and a trailing unk uint32 appears
at the end of each entry. Parsing the WotLK format for Classic caused
misalignment from the third field onward, corrupting state, cost, level,
skill, and chain data for all trainer spells.

- TrainerListParser::parse() gains a isClassic bool parameter (default false)
- Classic path: cost(4) → reqLevel(1) → reqSkill... → chainNode3 → unk(4)
- WotLK/TBC path: cost(4) → profDialog(4) → profButton(4) → reqLevel(1) → reqSkill...
- handleTrainerList() passes isClassicLikeExpansion() as the flag
2026-03-10 01:20:41 -07:00
Kelsi
23878e530f game: implement Classic SMSG_FRIEND_LIST and full SMSG_CONTACT_LIST parsing
Classic 1.12 and TBC use SMSG_FRIEND_LIST (not SMSG_CONTACT_LIST) to send
the initial friend list at login. Previously this packet was silently dropped,
leaving friendsCache empty and breaking /friend remove and note operations
for Classic players.

- Add handleFriendList(): parses Classic format (u8 count, then per-entry:
  u64 guid + u8 status + optional area/level/class if online)
- Add handleContactList(): fully parses WotLK SMSG_CONTACT_LIST entries
  (previously only read mask+count header and dropped all entries)
- Both handlers populate friendGuids_ and call queryPlayerName() for unknown
  GUIDs; handleNameQueryResponse() now backfills friendsCache when a name
  resolves for a known friend GUID
- Clear friendGuids_ on disconnect alongside playerNameCache
2026-03-10 01:15:51 -07:00
Kelsi
c19edd407a game: fix Classic/TBC SMSG_TEXT_EMOTE field order
Classic 1.12 and TBC 2.4.3 send SMSG_TEXT_EMOTE with the field order:
  textEmoteId(u32) + emoteNum(u32) + senderGuid(u64) + nameLen(u32) + name

WotLK 3.3.5a swapped senderGuid to the front:
  senderGuid(u64) + textEmoteId(u32) + emoteNum(u32) + nameLen(u32) + name

The previous TextEmoteParser always used the WotLK order, causing senderGuid
to be read as a mashup of textEmoteId+emoteNum for Classic/TBC. Emote
animations and chat entries were associated with wrong GUIDs.

TextEmoteParser::parse now takes a legacyFormat parameter; handleTextEmote
passes it based on expansion detection.
2026-03-10 01:05:23 -07:00
Kelsi
a0979b9cd8 game: fix Classic/TBC SMSG_GROUP_LIST parsing - missing roles byte
WotLK 3.3.5a added a group-level and per-member roles byte (tank/healer/dps)
for the Dungeon Finder system. Classic 1.12 and TBC 2.4.3 do not send this byte.

The previous GroupListParser always read the roles byte, causing a one-byte
misalignment in Classic/TBC group lists that corrupted member GUID reads and
all subsequent fields (loot method, leader GUID, etc.).

GroupListParser::parse now takes a hasRoles parameter (default true for
backward compatibility). handleGroupList passes hasRoles=isActiveExpansion("wotlk").
Also adds range-checking throughout to prevent out-of-bounds reads on
malformed or unexpectedly short group list packets.
2026-03-10 00:58:56 -07:00
Kelsi
04f22376ce game: fix Classic 1.12 SMSG_NAME_QUERY_RESPONSE race/gender/class parsing
Classic 1.12 servers (vmangos/cmangos-classic) send:
  uint64 guid + CString name + CString realmName + uint32 race + uint32 gender + uint32 class

TBC's Variant A (which Classic inherited) skipped the realmName CString,
causing the null terminator of the empty realmName to be absorbed into the
low byte of the uint32 race read, producing race=0 and shifted gender/class.

Adds a ClassicPacketParsers::parseNameQueryResponse override that correctly
reads the realmName CString before the race/gender/class uint32 fields.
2026-03-10 00:53:03 -07:00
Kelsi
cb0dfddf59 game: add Classic 1.12 parseAuraUpdate override to restore aura tracking
Classic 1.12 sends SMSG_AURA_UPDATE/SMSG_AURA_UPDATE_ALL, but ClassicPacketParsers
inherited TBC's override which returns false (TBC uses a different aura system
and doesn't send SMSG_AURA_UPDATE at all).

Classic aura format differs from WotLK in two key ways:
- DURATION flag bit is 0x10 in Vanilla, not 0x20 as in WotLK; reading with the
  WotLK parser would incorrectly gate duration reads and misparse aura fields
- No caster GUID field in Classic; WotLK parser tries to read one (gated by 0x08)
  which would consume spell ID or flag bytes from the next aura slot

With this override, player/target aura bars and buff tracking work correctly
on Classic 1.12 connections for the first time.
2026-03-10 00:30:28 -07:00
Kelsi
b15a21a957 game: add Classic 1.12 overrides for melee/spell damage log packets
Vanilla 1.12 SMSG_ATTACKERSTATEUPDATE, SMSG_SPELLNONMELEEDAMAGELOG, and
SMSG_SPELLHEALLOG use PackedGuid for all entity GUIDs, not full uint64
as TBC and WotLK do.

Without these overrides Classic inherited TBC's implementations, which
over-read PackedGuid fields as fixed 8-byte GUIDs, misaligning all
subsequent damage/heal fields and making combat parsing unusable on
Classic servers.

The Classic override logic is identical to TBC except for the GUID
reads, so combat text, damage numbers, and kill tracking now work
correctly on Vanilla 1.12 connections.
2026-03-10 00:27:08 -07:00
Kelsi
5f06c18a54 game: add Classic 1.12 overrides for parseSpellStart and parseSpellGo
Vanilla 1.12 SMSG_SPELL_START and SMSG_SPELL_GO use:
- PackedGuid (variable-length) for caster and target GUIDs, not full uint64
- uint16 castFlags, not uint32 as in TBC/WotLK
- uint16 targetFlags in SpellCastTargets, not uint32

Without these overrides Classic inherited TBC's implementations which
read 8 bytes for each GUID (over-reading the PackedGuid) and then 4
bytes for castFlags instead of 2, misaligning all subsequent fields
and producing garbage spell IDs, cast times, and target GUIDs.

Hit and miss target GUIDs in SMSG_SPELL_GO are also PackedGuid in
Vanilla (vs full uint64 in TBC), handled by the new parseSpellGo.
2026-03-10 00:24:16 -07:00
Kelsi
07d0485a31 game/ui: generalize cast tracking to per-GUID map; add boss cast bars
Previously the target cast bar tracked a single target using 4 private
fields. This replaces that with unitCastStates_ (unordered_map<uint64_t,
UnitCastState>), tracking cast state for every non-player unit whose
SMSG_SPELL_START we receive.

Changes:
- GameHandler::UnitCastState struct: casting, spellId, timeRemaining,
  timeTotal
- getUnitCastState(guid) → returns cast state for any tracked unit
- isTargetCasting(), getTargetCastSpellId(), getTargetCastProgress(),
  getTargetCastTimeRemaining() now delegate to getUnitCastState(targetGuid)
- handleSpellStart: tracks all non-player casters (not just the target)
- handleSpellGo: erases caster from map when spell lands
- update loop: ticks down all unit cast states, erasing expired entries
- unitCastStates_ cleared on world reset
- renderBossFrames: shows red cast progress bar per boss slot with
  spell name + remaining seconds — critical for instance interrupt play
2026-03-09 23:13:30 -07:00
Kelsi
4d39736d29 game/ui: add target cast bar to target frame (SMSG_SPELL_START tracking)
SMSG_SPELL_START fires for all units, not just the player. Previously only
the player's own cast was tracked; now we also track when the current
target is casting, enabling interrupt decisions.

- GameHandler: track targetCasting_/targetCastSpellId_/targetCastTimeTotal_
  /targetCastTimeRemaining_ — updated by SMSG_SPELL_START for the current
  target and ticked down in the update loop each frame
- Target cast cleared when: target changes (setTarget), target's spell
  lands (SMSG_SPELL_GO), or cast timer expires naturally
- game_screen: renderTargetFrame shows a red cast progress bar between
  the power bar and distance line when the target is casting, with
  spell name + remaining seconds
- Public accessors: isTargetCasting(), getTargetCastSpellId(),
  getTargetCastProgress(), getTargetCastTimeRemaining()
2026-03-09 23:06:40 -07:00
Kelsi
6951b7803d game: fix SMSG_SPELL_GO miss-entry consumption in WotLK and TBC parsers
Both SpellGoParser::parse (WotLK) and TbcPacketParsers::parseSpellGo
(TBC) read missCount but did not consume the per-miss (guid + missType)
entries that follow, leaving unread bytes in the packet and silently
corrupting any subsequent parsing of cast-flags–gated spell data.

- Add SpellGoMissEntry{targetGuid, missType} and missTargets vector
  to SpellGoData
- WotLK parser now reads packed GUIDs + missType per miss entry
- TBC parser now reads full uint64 GUIDs + missType per miss entry
  (9 bytes per entry, bounds-checked)
- handleSpellGo now shows MISS/DODGE/PARRY/BLOCK combat text
  for each missed target when the local player cast the spell,
  complementing the existing SMSG_SPELLLOGMISS path
- Remove unused foliageLikeModel variable in m2_renderer pass-2 loop
  (fix unused-variable warning)
- Update smoke model comment in m2_renderer to reflect current state
2026-03-09 23:00:21 -07:00
Kelsi
06a628dae2 game: implement SMSG_PET_SPELLS/MODE/BROKEN and pet action plumbing
SMSG_PET_SPELLS: Parse full packet — pet GUID, react/command state,
10 action bar slots, per-spell entries with autocast flags.  Previously
only read the GUID.

SMSG_PET_MODE: Parse petGuid + mode uint32 (command low byte, react
high byte) to keep stance state in sync after server updates.

SMSG_PET_BROKEN: Clear pet state and show "Your pet has died." chat
message.

SMSG_PET_LEARNED_SPELL / SMSG_PET_UNLEARNED_SPELL: Maintain pet spell
list incrementally.

SMSG_PET_CAST_FAILED: Parse and log cast count + spell + reason.

New state accessors: getPetActionSlot(), getPetCommand(), getPetReact(),
getPetSpells(), isPetSpellAutocast().

CMSG_PET_ACTION: Add targetGuid (uint64) field — the wire format
requires petGuid(8)+action(4)+targetGuid(8).  Was sending an 12-byte
packet instead of the required 20 bytes.

sendPetAction(): New method that builds and sends CMSG_PET_ACTION with
the correct target guid.
2026-03-09 22:53:09 -07:00
Kelsi
52c1fed6ab game: implement dual-spec switch via CMSG_SET_ACTIVE_TALENT_GROUP (0x4C3)
switchTalentSpec() was only updating local state without notifying the
server, leaving the server out of sync with the client's active talent
group. Now sends CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE (WotLK wire
opcode 0x4C3) with the target group index (0=primary, 1=secondary),
prompting the server to apply the spec swap and respond with a fresh
SMSG_TALENTS_INFO for the newly active group.

Also adds ActivateTalentGroupPacket::build() to world_packets for the
packet construction.
2026-03-09 22:49:23 -07:00
Kelsi
c44477fbee Implement corpse reclaim: store death position and show Resurrect button
When a player releases spirit, the server sends SMSG_DEATH_RELEASE_LOC
with the corpse map and position. Store this so the ghost can reclaim.

New flow:
- SMSG_DEATH_RELEASE_LOC now stores corpseMapId_/corpseX_/Y_/Z_ instead
  of logging and discarding
- canReclaimCorpse(): true when ghost is on same map within 40 yards of
  stored corpse position
- reclaimCorpse(): sends CMSG_RECLAIM_CORPSE (no payload)
- renderReclaimCorpseButton(): shows "Resurrect from Corpse" button at
  bottom-center when canReclaimCorpse() is true
2026-03-09 22:31:56 -07:00
Kelsi
c6e39707de Fix resurrect: correct packet routing and show caster name in dialog
Two bugs fixed:

1. acceptResurrect() was always sending CMSG_SPIRIT_HEALER_ACTIVATE even
   for player-cast resurrections (Priest/Paladin/Druid). That opcode is
   only the correct response to SMSG_SPIRIT_HEALER_CONFIRM. For
   SMSG_RESURRECT_REQUEST the server expects CMSG_RESURRECT_RESPONSE
   with accept=1. Added resurrectIsSpiritHealer_ to track which path
   triggered the dialog and send the right packet per type.

2. The resurrect dialog showed a generic "Return to life?" string
   regardless of who cast the resurrection. Parse the optional CString
   name from SMSG_RESURRECT_REQUEST (or fall back to playerNameCache)
   and display "X wishes to resurrect you." when the caster is known.
2026-03-09 22:27:24 -07:00
Kelsi
d5de031c23 tbc: fix quest log stride and CMSG_QUESTGIVER_QUERY_QUEST format
TBC 2.4.3 quest log update fields use 4 fields per slot
(questId, state, counts, timer) vs WotLK's 5 (extra counts field).
The wrong stride (5) caused all quest log reads to use wrong indices
beyond the first slot, breaking quest tracking on TBC servers.

TBC 2.4.3 CMSG_QUESTGIVER_QUERY_QUEST is guid(8) + questId(4) = 12
bytes. WotLK added a trailing isDialogContinued(u8) byte that TBC
servers don't expect; sending it caused quest details to not be sent
back on some emulators.
2026-03-09 22:04:18 -07:00
Kelsi
8f0d2cc4ab terrain: pre-load bind point tiles during Hearthstone cast
When the player starts casting Hearthstone (spell IDs 6948/8690),
trigger background terrain loading at the bind point so tiles are
ready when the teleport fires.

- Add HearthstonePreloadCallback to GameHandler, called from
  handleSpellStart when a Hearthstone cast begins.
- Application callback enqueues a 5×5 tile grid around the bind
  point via precacheTiles() (same-map) or starts a file-cache warm
  via startWorldPreload() (cross-map) during the ~10 s cast time.
- On same-map teleport arrival, call processAllReadyTiles() to
  GPU-upload any tiles that finished parsing during the cast before
  the first frame at the new position.

Fixes: player landing in unloaded terrain and falling after Hearthstone.
2026-03-09 21:57:42 -07:00
Kelsi
0a6f88e8ad tbc: fix SMSG_SPELL_START and SMSG_SPELL_GO for TBC 2.4.3
TBC 2.4.3 SMSG_SPELL_START and SMSG_SPELL_GO send full uint64 GUIDs for
casterGuid/casterUnit and hit targets.  WotLK uses packed (variable-length)
GUIDs.  Using readPackedGuid() on a full uint64 reads the first byte as the
bitmask, consuming 1-8 wrong bytes, which shifts all subsequent fields
(spellId, castFlags, castTime) and causes:
  - Cast bar to never show for the player's own spells
  - Sound effects to use the wrong spell ID
  - Hit/miss target tracking to be completely wrong

Additionally, TBC SMSG_SPELL_GO lacks the WotLK timestamp field after
castFlags.

Add TbcPacketParsers::parseSpellStart and ::parseSpellGo using full GUIDs,
add virtual base methods, and route both handlers through virtual dispatch.
2026-03-09 21:48:41 -07:00
Kelsi
921c83df2e tbc: fix SMSG_CAST_RESULT — no castCount prefix in TBC 2.4.3
TBC 2.4.3 SMSG_CAST_RESULT sends spellId(u32) + result(u8) = 5 bytes.
WotLK 3.3.5a added a castCount(u8) prefix making it 6 bytes.  Without
this fix the WotLK parser was reading spellId[0] as castCount, then the
remaining 3 spellId bytes plus result byte as spellId (wrong), and then
whatever follows as result — producing incorrect failure messages and
potentially not clearing the cast bar on TBC.

Add TbcPacketParsers::parseCastResult override and a virtual base method,
then route SMSG_CAST_RESULT through virtual dispatch in the game handler.
2026-03-09 21:46:18 -07:00
Kelsi
1b2c7f595e classic: fix SMSG_CREATURE_QUERY_RESPONSE — no iconName field in 1.12
Classic 1.12 SMSG_CREATURE_QUERY_RESPONSE has no iconName CString between
subName and typeFlags.  The TBC/WotLK parser was reading the typeFlags
uint32 bytes as the iconName string, then reading the remaining bytes as
typeFlags — producing garbage creature type/family/rank values and
corrupting target frame display for all creatures on Classic servers.

Add ClassicPacketParsers::parseCreatureQueryResponse without the iconName
read, and route the game handler through virtual dispatch so the override
is called.
2026-03-09 21:44:07 -07:00
Kelsi
63d8200303 tbc: fix heal log GUID parsing and route combat through virtual dispatch
Add TbcPacketParsers::parseSpellHealLog override using full uint64 GUIDs
(TBC) instead of packed GUIDs (WotLK).  Route handleAttackerStateUpdate,
handleSpellDamageLog, and handleSpellHealLog through the virtual
packetParsers_ interface so expansion-specific overrides are actually
called.  Previously the game handler bypassed virtual dispatch with
direct static parser calls, making all three TBC overrides dead code.
2026-03-09 21:36:12 -07:00
Kelsi
b4f744d000 tbc: fix combat damage parsing for TBC 2.4.3
TBC 2.4.3 SMSG_ATTACKERSTATEUPDATE and SMSG_SPELLNONMELEEDAMAGELOG send
full uint64 GUIDs for attacker/target, while WotLK 3.3.5a uses packed
(variable-length) GUIDs.  Using the WotLK reader on TBC packets consumes
1-8 bytes where a fixed 8 are expected, shifting all subsequent reads
and producing completely wrong damage/absorbed/resisted values.

Add TbcPacketParsers overrides that read plain uint64 GUIDs.  Also note
that TBC SMSG_SPELLNONMELEEDAMAGELOG lacks the WotLK overkill field.
2026-03-09 21:34:02 -07:00
Kelsi
1c967e9628 tbc: fix SMSG_MAIL_LIST_RESULT parsing for TBC 2.4.3
TBC 2.4.3 differs from WotLK in four ways:
- Header: uint8 count only (WotLK: uint32 totalCount + uint8 shownCount),
  so the WotLK parser was reading 4 garbage bytes before the count
- No extra unknown uint32 between itemTextId and stationery in each entry
- Attachment item GUID: full uint64 (WotLK uses uint32 low GUID)
- Attachment enchants: 7 × uint32 id only (WotLK: 7 × {id+duration+charges})

The resulting mis-parse would scramble subject/money/cod/flags for every
mail entry and corrupt all attachment reads.  Add TbcPacketParsers::parseMailList
with the correct TBC 2.4.3 format.
2026-03-09 21:30:45 -07:00
Kelsi
8561d5c58c tbc: fix gossip message quest parsing for TBC 2.4.3
SMSG_GOSSIP_MESSAGE quest entries in TBC 2.4.3 do not include
questFlags(u32) or isRepeatable(u8) that WotLK 3.3.5a added.
The WotLK default parser reads these 5 bytes, causing all quest titles
in gossip dialogs to be shifted/corrupted on TBC servers.

Add TbcPacketParsers::parseGossipMessage() which parses quest entries
without those fields, fixing NPC quest list display.
2026-03-09 21:20:37 -07:00
Kelsi
38333df260 tbc: fix spell cast format and NPC movement parsing for TBC 2.4.3
CMSG_CAST_SPELL: WotLK adds a castFlags(u8) byte after spellId that TBC
2.4.3 does not have. Add TbcPacketParsers::buildCastSpell() to omit it,
preventing every spell cast from being rejected by TBC servers.

CMSG_USE_ITEM: WotLK adds a glyphIndex(u32) field between itemGuid and
castFlags that TBC 2.4.3 does not have. Add buildUseItem() override.

SMSG_MONSTER_MOVE: WotLK adds a uint8 unk byte after the packed GUID
(MOVEMENTFLAG2_UNK7 toggle) that TBC 2.4.3 does not have. Add
parseMonsterMove() override to fix NPC movement parsing — without this,
all NPC positions, durations, and waypoints parse from the wrong byte
offset, making all NPC movement appear broken on TBC servers.
2026-03-09 21:14:06 -07:00
Kelsi
3f64f81ec0 Implement MSG_RAID_READY_CHECK_CONFIRM and MSG_RAID_READY_CHECK_FINISHED
Track individual member ready/not-ready responses in chat and summarize
results when all members have responded to the ready check.
2026-03-09 20:38:44 -07:00
Kelsi
95e8fcb88e Implement minimap ping: parse MSG_MINIMAP_PING and render animated ping circles
Parse party member minimap pings (packed GUID + posX + posY), store with
5s lifetime, and render as expanding concentric circles on the minimap.
2026-03-09 20:36:20 -07:00
Kelsi
5024e8cb32 Implement SMSG_SET_PROFICIENCY: track weapon/armor proficiency bitmasks
- Parse uint8 itemClass + uint32 subClassMask from SMSG_SET_PROFICIENCY
- Store weaponProficiency_ (itemClass=2) and armorProficiency_ (itemClass=4)
- Expose getWeaponProficiency(), getArmorProficiency(), canUseWeaponSubclass(n),
  canUseArmorSubclass(n) on GameHandler for use by equipment UI
- Enables future equipment slot validation (grey out non-proficient items)
2026-03-09 20:23:38 -07:00
Kelsi
151303a20a Implement SMSG_SPELLDAMAGESHIELD, SMSG_SPELLORDAMAGE_IMMUNE; route MSG_MOVE in SMSG_MULTIPLE_MOVES
- SMSG_SPELLDAMAGESHIELD: parse victim/caster/damage fields and show SPELL_DAMAGE
  combat text for player-relevant events (damage shields like Thorns)
- SMSG_SPELLORDAMAGE_IMMUNE: parse packed caster/victim guids and show new
  IMMUNE combat text type when player is involved in an immunity event
- Add CombatTextEntry::IMMUNE type to spell_defines.hpp and render it as
  white "Immune!" in the combat text overlay
- handleCompressedMoves: add MSG_MOVE_* routing so SMSG_MULTIPLE_MOVES
  sub-packets (player movement batches) are dispatched to handleOtherPlayerMovement
  instead of logged as unhandled; fix runtime-opcode lookup (non-static array)
2026-03-09 20:15:34 -07:00
Kelsi
1c1cdf0f23 Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames
Socket fixes (fixes Windows-only connection failure):
- WorldSocket::connect() now waits for non-blocking connect to complete with
  select() before returning, preventing WSAENOTCONN on the first recv() call
  on Windows (Linux handles this implicitly but Windows requires writability
  poll after non-blocking connect)
- Add net::isConnectionClosed() helper: treats WSAENOTCONN/WSAECONNRESET/
  WSAESHUTDOWN/WSAECONNABORTED as graceful peer-close rather than recv errors
- Apply isConnectionClosed() in both WorldSocket and TCPSocket recv loops

UI:
- Add renderBossFrames(): displays boss unit health bars in top-right corner
  when SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT has active slots; supports
  click-to-target and color-coded health bars (red→orange→yellow as HP drops)
2026-03-09 20:05:09 -07:00
Kelsi
b6dfa8b747 Implement SMSG_RESUME_CAST_BAR, SMSG_THREAT_UPDATE, SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT
- SMSG_RESUME_CAST_BAR: parse packed_guid caster/target + spellId + remainingMs +
  totalMs; restores cast bar state when server re-syncs a cast in progress
- SMSG_THREAT_UPDATE: properly consume packed_guid host/target + threat entries
  to suppress unhandled packet warnings
- SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT: track up to 5 boss encounter unit guids
  per slot; expose via getEncounterUnitGuid(slot); clear on world transfer
  These guids identify active boss units for raid/boss frame display.
2026-03-09 19:54:32 -07:00
Kelsi
63c8dfa304 Show achievement names from Achievement.dbc in chat notifications
Previously "Achievement earned! (ID 1234)" was the only message. Now
loadAchievementNameCache() lazily loads Achievement.dbc (field 4 = Title,
verified against WotLK 3.3.5a binary) on first earned event and shows
"Achievement earned: Level 10" or "Player has earned the achievement: ..."
Falls back to ID if DBC is unavailable or entry is missing.
2026-03-09 19:34:33 -07:00
Kelsi
e12e399c0a Implement SMSG_TAXINODE_STATUS parsing and NPC route status cache
Parse the flight-master POI status packet (guid + uint8 status) and cache
it per-NPC in taxiNpcHasRoutes_. Exposes taxiNpcHasRoutes(guid) accessor
for future nameplate/interaction indicators. Previously this packet was
silently consumed without any state tracking.
2026-03-09 19:30:18 -07:00
Kelsi
d4ea416dd6 Fix spell cast audio to use correct magic school from Spell.dbc
Previously all player spell casts played ARCANE school sounds regardless
of the actual spell school. Now loadSpellNameCache() reads SchoolMask
(bitmask, TBC/WotLK) or SchoolEnum (Vanilla/Classic) from Spell.dbc and
stores it in SpellNameEntry. handleSpellStart/handleSpellGo look up the
spell's school and select the correct MagicSchool for cast sounds.

DBC field indices: WotLK SchoolMask=225 (verified), TBC=215, Classic/Turtle
SchoolEnum=1 (Vanilla enum 0-6 converted to bitmask).
2026-03-09 19:24:09 -07:00
Kelsi
c887a460ea Implement Death Knight rune tracking and rune bar UI
Parse SMSG_RESYNC_RUNES, SMSG_ADD_RUNE_POWER, and SMSG_CONVERT_RUNE to
track the state of all 6 DK runes (Blood/Unholy/Frost/Death type,
ready flag, and cooldown fraction). Render a six-square rune bar below
the Runic Power bar when the player is class 6, with per-type colors
(Blood=red, Unholy=green, Frost=blue, Death=purple) and client-side
fill animation so runes visibly refill over the 10s cooldown.
2026-03-09 18:28:03 -07:00
Kelsi
18a3a0fd01 Add XP_GAIN combat text type; show '+N XP' in purple on kills
XP gain was previously shown as a HEAL entry (green +N) which conflates
it with actual healing.  New XP_GAIN type renders as purple '+N XP' in the
outgoing column, matching WoW's floating XP style.
2026-03-09 17:13:31 -07:00
Kelsi
f1d31643fc Implement SMSG_SPELLENERGIZELOG and fix missing combat text cases
Parse SPELLENERGIZELOG (victim/caster packed GUIDs + spellId + powerType +
amount) and emit ENERGIZE combat text for mana/energy gains.  Add ENERGIZE
to CombatTextEntry::Type enum (blue +N text).

Also add explicit renderCombatText cases for BLOCK, PERIODIC_DAMAGE,
PERIODIC_HEAL, and ENVIRONMENTAL — previously all fell through to the
colourless default handler.
2026-03-09 16:55:23 -07:00
Kelsi
97192ab2a4 Upgrade SMSG_PLAY_OBJECT_SOUND/SPELL_IMPACT to 3D positional audio
Add PlayPositionalSoundCallback that carries both soundId and sourceGuid.
In Application, look up the source entity position and play via
AudioEngine::playSound3D(); fall back to playSound2D() when the entity
is unknown. Also read the 8-byte sourceGuid field from the packet
(previously the full 12-byte payload was ignored).
2026-03-09 16:16:39 -07:00
Kelsi
a2c2675039 Wire SMSG_PLAY_SOUND to AudioEngine via SoundEntries.dbc lookup
Add PlaySoundCallback to GameHandler (same pattern as PlayMusicCallback).
When SMSG_PLAY_SOUND arrives, resolve the soundId through SoundEntries.dbc
(fields 3-12 = files, field 23 = DirectoryBase) and play the first found
file as a 2-D sound effect via AudioEngine::playSound2D(). Previously the
opcode was parsed and dropped.
2026-03-09 16:11:19 -07:00
Kelsi
43b9ecd857 Enrich zone music from AreaTable/ZoneMusic/SoundEntries DBC chain
Add ZoneManager::enrichFromDBC() which walks AreaTable.dbc (field 8 = ZoneMusicId)
→ ZoneMusic.dbc (fields 6/7 = day/night SoundEntryIds) → SoundEntries.dbc
(fields 3-12 = files, field 23 = DirectoryBase) and appends MPQ music paths for
all zones in the DBC, covering ~2300+ areas vs the previous ~15 hardcoded entries.

Existing hardcoded paths are preserved as the primary pool; DBC paths are added
only if not already present. Called from Renderer::init() after initialize().
2026-03-09 16:04:52 -07:00
Kelsi
4e3d50fc20 Wire SMSG_PLAY_MUSIC to MusicManager via SoundEntries.dbc lookup
Add PlayMusicCallback to GameHandler so SMSG_PLAY_MUSIC (and the
vanilla 0x0103 alias) dispatch a soundId to the registered handler
instead of being silently consumed. Application.cpp registers the
callback, loads SoundEntries.dbc, resolves the first non-empty
Name+DirectoryBase into an MPQ path, and passes it to MusicManager
for non-looping playback. Resolves the TODO in the SMSG_PLAY_MUSIC
handler.
2026-03-09 15:46:19 -07:00
Kelsi
28c755040f Request completed quests on world entry and expose via public API
- Send CMSG_QUERY_QUESTS_COMPLETED on initial world entry so
  completedQuests_ is populated from the server response
- Clear completedQuests_ on world entry to avoid stale data across sessions
- Add isQuestCompleted(questId) and getCompletedQuests() public accessors
  to allow UI layers to filter NPC quest offers by completion state
2026-03-09 15:32:11 -07:00
Kelsi
99f2b30594 Handle 35+ more SMSG opcodes for quests, combat, pet system, and protocol
- SMSG_QUESTGIVER_QUEST_FAILED: show specific failure reason in chat
- SMSG_SUSPEND_COMMS: reply with CMSG_SUSPEND_COMMS_ACK (required by server)
- SMSG_PRE_RESURRECT: consume packed GUID
- SMSG_PLAYERBINDERROR: show bind error message
- SMSG_RAID_GROUP_ONLY: show instance requires raid group message
- SMSG_RAID_READY_CHECK_ERROR: show ready check error message
- SMSG_RESET_FAILED_NOTIFY: show instance reset blocked message
- SMSG_REALM_SPLIT / SMSG_REAL_GROUP_UPDATE: consume
- SMSG_PLAY_MUSIC: consume (hook point for future music integration)
- SMSG_PLAY_OBJECT_SOUND / SMSG_PLAY_SPELL_IMPACT: consume
- SMSG_RESISTLOG: consume
- SMSG_READ_ITEM_OK / SMSG_READ_ITEM_FAILED: show result messages
- SMSG_QUERY_QUESTS_COMPLETED_RESPONSE: parse and cache completed quest IDs
- SMSG_QUESTUPDATE_ADD_PVP_KILL: show PVP kill progress in chat
- SMSG_NPC_WONT_TALK: show "creature can't talk" message
- SMSG_OFFER_PETITION_ERROR: show specific petition error
- SMSG_PETITION_QUERY_RESPONSE / SHOW_SIGNATURES / SIGN_RESULTS: consume
- SMSG_PET_GUIDS / MODE / BROKEN / CAST_FAILED / SOUND / LEARN / UNLEARN / etc: consume
- SMSG_INSPECT: consume (character inspection)
- SMSG_MULTIPLE_MOVES / SMSG_MULTIPLE_PACKETS: consume
- SMSG_SET_PLAYER_DECLINED_NAMES_RESULT / PROPOSE_LEVEL_GRANT: consume
- SMSG_REFER_A_FRIEND_* / REPORT_PVP_AFK_RESULT / REDIRECT_CLIENT: consume
- SMSG_PVP_QUEUE_STATS / NOTIFY_DEST_LOC_SPELL_CAST / RESPOND_INSPECT_ACHIEVEMENTS: consume
- SMSG_PLAYER_SKINNED / QUEST_POI_QUERY_RESPONSE / PLAY_TIME_WARNING: consume
- SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA / RESET_RANGED_COMBAT_TIMER: consume
- SMSG_PROFILEDATA_RESPONSE: consume

Adds completedQuests_ set for tracking server-reported completed quest IDs.
2026-03-09 15:27:20 -07:00