Commit graph

161 commits

Author SHA1 Message Date
Kelsi
bd70ca17ca Fix auto-attack stalling after SMSG_ATTACKSTOP and remove stale comments
Re-send CMSG_ATTACKSWING every second while auto-attacking so combat
resumes automatically when the server pauses the attack loop (out of
range, etc). Previously the client kept autoAttacking=true but never
re-engaged, requiring the player to manually right-click again.

Also remove leftover single-player/offline references from comments.
2026-02-17 15:37:02 -08:00
Kelsi
827679579f Fix WAV decode cache and spell lookup performance
- audio_engine.cpp: cache key was based on vector pointer address, not
  content — cache never hit since each asset load produces a new
  allocation. Replace with FNV-1a over head+tail bytes + size, giving
  correct content-based identity at O(1) cost. Add 256-entry cap with
  eviction to prevent unbounded growth over long sessions.

- game_handler.hpp/cpp, spellbook_screen, game_screen: knownSpells was
  a std::vector with O(n) std::find lookups scattered across packet
  handlers and UI code. Switch to std::unordered_set for O(1) insert,
  erase, and membership checks. Update all push_back/erase-remove/find
  call sites to use set operations.
2026-02-17 15:13:54 -08:00
Kelsi
7cf060a9f6 Handle SMSG_CHARACTER_LOGIN_FAILED (0x041) for AzerothCore/Playerbot compatibility
Previously this opcode was unrecognised and silently dropped, leaving the
client stuck in ENTERING_WORLD with no feedback when the server rejected a
login (duplicate session, world down, disabled race/class, etc.). Now we
decode the LoginFailureReason byte, reset state to CHAR_LIST_RECEIVED so
the player can retry, and surface a red error message on the character screen
via the new CharLoginFailCallback. Also adds isError colour support to
CharacterScreen::setStatus so failures show in red and successes in green.
2026-02-17 13:59:29 -08:00
Kelsi
36fc1df706 Fix Turtle WoW compatibility: NPC spawning, quests, spells, realm display, and music
- Add TurtlePacketParsers with dedicated movement block parser (Classic format + transport timestamp)
- Fix quest giver status: read uint32 and translate vanilla enum values for Classic/Turtle
- Fix quest accept packet: remove trailing uint32 that vanilla servers reject
- Fix quest details parser: auto-detect vanilla vs WotLK format (informUnit field)
- Fix spellbook and action bar icons: fallback to WotLK DBC field indices when expansion layout fails
- Fix spell cast failure messages: translate vanilla SpellCastResult codes (+1 offset)
- Fix realm list: correct type values (6=RP, 8=RP-PvP) and population thresholds
- Fix music: disable looping for zone music, auto-advance to next random track when finished
- Add music anti-repeat: avoid playing the same track back-to-back
- Make TBC update block parsing resilient (keep parsed blocks on failure instead of aborting)
- Add right-click attack on hostile mobs
- Add name query diagnostic logging
2026-02-17 05:27:03 -08:00
Kelsi
67fdd7809a Fix Classic item query packet format for auction house item names
Vanilla CMSG_ITEM_QUERY_SINGLE has no GUID field (just uint32 entry),
causing servers to reject the oversized WotLK-format packets. Also fix
response parser: remove nonexistent statsCount field and use 5 damage
types instead of 2 to match Vanilla protocol.
2026-02-17 01:05:15 -08:00
Kelsi
a1457ee801 Fix NPC textures, bag item interactions, and Classic item query parsing
Rebuild creature display lookups after expansion-specific DBC layout loads
(was using WotLK defaults before turtle layout was available). Add full
drag-and-drop support for bag items with server-side CMSG_SWAP_ITEM packets.
Add Classic-specific SMSG_ITEM_QUERY_SINGLE_RESPONSE parser for Vanilla
format differences (fewer damage types, no scaling stats, no Flags2).
2026-02-17 01:00:04 -08:00
Kelsi
44d1431b60 Suppress login bind point message and auto-join Local channel
Only show "Your home has been set" when the player actively changes their
bind point (via innkeeper), not on the initial login sync from the server.
Add "Local" to the auto-join channel list for Turtle WoW compatibility,
with a settings checkbox and persistence.
2026-02-16 21:16:25 -08:00
Kelsi
381d896348 Implement bank, guild bank, and auction house systems
Add 27 new opcodes, packet builders/parsers, handler methods, inventory
extension with 28 bank slots + 7 bank bags, and UI windows for personal
bank, guild bank (6 tabs x 98 slots), and auction house (browse/sell/bid).
Fix Classic gossip parser to omit boxMoney/boxText fields not present in
Vanilla protocol, fix gossip icon labels with text-based NPC type detection,
and add Turtle WoW opcode mappings for bank and auction interactions.
2026-02-16 21:11:18 -08:00
Kelsi
0d4a9c38f7 Add guild features, fix channel joining, and improve whisper reply
Guild: add disband, leader transfer, public/officer note commands with
roster context menu showing rank names and officer notes column. Auto-refresh
roster after guild events.

Channels: fix city/region channels not working by accepting SMSG_CHANNEL_NOTIFY
during ENTERING_WORLD state (server auto-joins before VERIFY_WORLD) and handling
PLAYER_ALREADY_MEMBER notification.

Whisper: /r now switches to whisper tab and sets target to last sender,
matching WoW behavior.

Camera: extend WMO collision raycasting to work outside WMOs too.
2026-02-16 20:16:14 -08:00
Kelsi
1cfe186c62 Implement mailbox interaction and expansion-aware mail system
Fix mailbox right-click (transposed CMSG_GAMEOBJECT_USE opcode, missing
mail opcodes in Turtle WoW JSON, decorative GO type filtering). Add
expansion-aware mail packet handling via PacketParsers: Classic format
(single item, no msgSize prefix, Vanilla field order) vs WotLK format
(attachment arrays, enchant slots). Fix CMSG_MAIL_TAKE_ITEM and
CMSG_MAIL_DELETE for Vanilla (no trailing fields). Add pulsing "New
Mail" indicator below minimap, SMSG_RECEIVED_MAIL and
MSG_QUERY_NEXT_MAIL_TIME handlers, and async sender name backfill.
2026-02-16 18:46:44 -08:00
Kelsi
8a468e9533 Add mailbox system and fix logging performance stutter
Implement full mail send/receive: SMSG_SHOW_MAILBOX, CMSG_GET_MAIL_LIST,
SMSG_MAIL_LIST_RESULT, CMSG_SEND_MAIL, SMSG_SEND_MAIL_RESULT, mail take
money/item/delete/mark-as-read, and inbox/compose UI windows.

Fix periodic stuttering in Stormwind caused by synchronous per-line disk
flushes in the logger — remove fileStream.flush() and std::endl, downgrade
high-volume per-packet/per-model/per-texture LOG_INFO to LOG_DEBUG.
2026-02-15 14:00:41 -08:00
Kelsi
d7e2b26af7 Unify asset system: one asset set, always high-res
Remove HDPackManager, expansion overlay manifests, and BLP size-comparison
logic. Assets now resolve through a single manifest with a simple override
directory (Data/override/) for future HD upgrades.
2026-02-15 04:18:34 -08:00
Kelsi
0d4eff65d0 Fix vanilla spell cast and use-item packet formats for Turtle/Classic
SpellCastTargets target mask is uint16 in vanilla 1.12.x, not uint32
like WotLK. The 2 extra bytes corrupted every spell packet. Also add
classic CMSG_USE_ITEM builder (bag+slot+spellIndex+targets only, no
spellId/itemGuid/glyphIndex/castFlags fields that WotLK added).
2026-02-14 21:29:44 -08:00
Kelsi
d27387d744 Fix mount sounds, grey WMO meshes, taxi landing, tree animations, and classic dismount
- Per-family mount sounds (kodo, tallstrider, mechanostrider, etc.) detected from M2 model path
- Skip WMO groups with SHOW_SKYBOX flag or all-untextured batches (grey mesh in Orgrimmar)
- Freeze physics during taxi landing until terrain loads to prevent falling through void
- Disable bone animations on tropical vegetation (palm, bamboo, banana, etc.) to fix wiggling
- Snap player to final taxi waypoint on flight completion
- Extract mount aura spell ID from classic UNIT_FIELD_AURAS for CMSG_CANCEL_AURA dismount
- Increase /unstuck forward nudge to 5 units
2026-02-14 21:04:20 -08:00
Kelsi
bf31da8c13 Add MCLQ water, TaxiPathNode transports, and vanilla M2 particles
- Parse MCLQ sub-chunks in vanilla ADTs for water rendering (WotLK uses MH2O)
- Load TaxiPathNode.dbc for MO_TRANSPORT world-coordinate paths (vanilla boats)
- Parse data[] from SMSG_GAMEOBJECT_QUERY_RESPONSE (taxiPathId for transports)
- Support vanilla M2 particle emitters (504-byte struct, different from WotLK 476)
- Add character preview texture diagnostic logging
- Fix disconnect handling on character screen (show error only when no chars)
2026-02-14 20:20:43 -08:00
Kelsi
cbb3035313 Fix gossip message parsing for Vanilla/Turtle (flight master hang)
Classic gossip packets lack the menuId field and quest items don't have
questFlags/isRepeatable, causing the WotLK parser to read garbage counts
(541M quests) and hang. Added ClassicPacketParsers::parseGossipMessage
override with the correct vanilla format.
2026-02-14 19:38:11 -08:00
Kelsi
a96dc4ebcc Clear game handler DBC caches on expansion switch
Add resetDbcCaches() to GameHandler to clear stale spell name, skill,
taxi, and talent caches when switching expansions. Called from
reloadExpansionData() so switching servers (e.g. WotLK to Turtle)
reloads DBC data instead of using stale entries from the previous
expansion.
2026-02-14 19:27:35 -08:00
Kelsi
388db59463 Fix Warden module loading pipeline and HASH_REQUEST response
Fix critical skip/copy parsing bug where source pointer advanced for
both skip and copy sections (skip has no source data). Implement real
relocations using delta-encoded offsets. Strip RSA signature before
zlib decompression. Load module when download completes and cache to
disk. Add empirical hash testing against CR entries and compute
SHA1(moduleImage) response with SHA1Randx key derivation for any seed.
2026-02-14 19:20:32 -08:00
Kelsi
c2467cf2fc Add chat channels, chat settings, and fix missing chat text
Fix WotLK chat parser not stripping null terminators from messages,
fix channel message local echo missing channelName, expand default
channels to General/Trade/LocalDefense/LookingForGroup with
configurable auto-join, add Classic packet format for join/leave
channel, display channel index prefix in chat, and add Chat settings
tab with timestamps, font size, and auto-join toggles.
2026-02-14 18:27:59 -08:00
Kelsi
139a2f39fe Fix Classic/Turtle spell casting, cast fail parsing, and empty chat
Three Classic packet format fixes:

1. CMSG_CAST_SPELL: target flags are uint32 (not uint16). The wrong
   size caused the server to misparse the packet as an item enchant
   operation, returning "item already enchanted".

2. SMSG_CAST_FAILED: Classic has no castCount byte prefix (added in
   TBC). Added parseCastFailed override to ClassicPacketParsers.
   Without this, the parser read the wrong bytes and produced
   "Spell cast failed (error 0)" for every failure.

3. SMSG_MESSAGECHAT: Removed spurious receiverGuid read for SAY/YELL
   types. Classic chat format has no second GUID before the message
   body — the extra 8-byte read consumed messageLen + message data,
   producing empty chat messages.
2026-02-14 16:54:43 -08:00
Kelsi
f6a0be6a08 Fix empty chat messages and /dismount on Classic/Turtle
Chat: renderTextWithLinks now properly handles |cAARRGGBB color codes
that aren't item links (e.g. colored player names), rendering the text
in the specified color instead of discarding it.

Dismount: Classic/Vanilla lacks CMSG_CANCEL_MOUNT_AURA (TBC+ opcode).
Track mount aura spell ID when mountDisplayId changes, then use
CMSG_CANCEL_AURA as fallback on expansions without the dedicated opcode.
2026-02-14 16:42:47 -08:00
Kelsi
8282583b9a Fix equipment textures: correct DBC field indices and stop texture cycling
Binary ItemDisplayInfo.dbc has 23 fields with texture components at
14-21, not 15-22. The previous "fix" shifted all fields by +1 which
read wrong columns and broke both player and NPC equipment rendering.

Also fix local player texture cycling: rebuildOnlineInventory() was
called on every item query response (including for other players),
unconditionally setting onlineEquipDirty_ which triggered redundant
texture recompositing. Now tracks previous equipment displayInfoIds
and only sets dirty when they actually change.

Unified all 3 equipment texture code paths (local player, other
players, NPCs) to use the DBC layout system with correct field 14
base index.
2026-02-14 16:33:24 -08:00
Kelsi
e0e927cac1 Add clickable item links in chat with stat tooltips
Parse WoW item link format (|cXXXXXXXX|Hitem:ENTRY:...|h[Name]|h|r)
in chat messages. Item names render in quality color, hover shows
tooltip with slot type, armor, and stats. Shift-click inserts the
item link into the chat input. Automatically queries server for
item info on first encounter.
2026-02-14 15:58:54 -08:00
Kelsi
d4bea91e37 Fix naked players and NPC gear textures
Default PLAYER_VISIBLE_ITEM layout to known WotLK 3.3.5a values
(base=284, stride=2) so equipment reads work immediately without
waiting for heuristic detection. Add equipment texture compositing
for humanoid NPCs over baked body textures using ItemDisplayInfo.dbc
region lookups (texture-only, no geoset changes to avoid invisibility).
2026-02-14 15:43:09 -08:00
Kelsi
3acb42b363 Resolve emote text from DBC for other players' text emotes
Load third-person emote text templates (othersTarget/othersNoTarget)
from EmotesText.dbc fields 3 and 7 alongside existing sender text.
Build reverse lookup map from dbcId to EmoteInfo for incoming
SMSG_TEXT_EMOTE resolution. Other players now show proper emote
descriptions like "Player dances with Target" instead of generic
"Player performs an emote" text.
2026-02-14 15:11:43 -08:00
Kelsi
a90c130d6e Fix guild roster, /who, /inspect, and character preview bugs
Guild O tab: fallback to character guildId when guildName_ not yet
queried, re-query guild info on roster open. /who: add missing
stringCount field and fix maxLevel default (0→100). /inspect: add
SMSG_INSPECT_TALENT opcode (0x3F4) and rewrite parser for WotLK
PackedGUID+talent format. Character preview: reset all tracking
variables in setAssetManager() to force model reload on login.
2026-02-14 15:05:18 -08:00
Kelsi
9bcead6a0f Add chat tabs, networked text emotes, channel system, and chat bubbles
Chat tabs filter messages into General/Combat/Whispers/Trade tabs. Text
emotes now send CMSG_TEXT_EMOTE to server and display incoming emotes
from other players. Channel system auto-joins General/Trade on login with
/join, /leave, and /1-/9 shortcuts. Chat bubbles render as ImGui overlays
above entities for SAY/YELL messages with fade-out animation.
2026-02-14 14:30:09 -08:00
Kelsi
5e8384f34e Load WoW.exe PE image for Warden MEM_CHECK responses
Parse PE sections from WoW.exe into a flat virtual memory image so
MEM_CHECK returns real binary contents instead of zeros. Also mocks
KUSER_SHARED_DATA (0x7FFE026C) with Windows 7 version info.
2026-02-14 02:00:15 -08:00
Kelsi
886f4daf2e Add per-expansion asset overlay system and fix CharSections DBC layout
Expansion overlays allow each expansion to supplement the base asset data
via an assetManifest field in expansion.json, loaded at priority 50 (below
HD packs). The asset extractor gains --reference-manifest for delta-only
extraction. Also fixes CharSections field indices (VariationIndex=4,
ColorIndex=5, Texture1=6) across all DBC layout references.
2026-02-14 00:00:26 -08:00
Kelsi
89ccb0720a Fix vanilla spell casting and bag contents
Vanilla CMSG_CAST_SPELL target mask is uint16 (not uint32 like WotLK),
the extra 2 bytes were corrupting packets. Also implement full bag
content tracking: extract container slot GUIDs from CONTAINER update
objects, set proper bag sizes, and populate bag items in inventory
rebuild.
2026-02-13 22:14:34 -08:00
Kelsi
22728b461f Fix vanilla M2 animations, movement packets, and DBC locale
- Parse vanilla M2 animation tracks (flat arrays with M2Range indices)
  instead of skipping them, fixing T-pose on all vanilla models
- Use C4Quaternion (float[4]) for vanilla bone rotations instead of
  CompressedQuat (int16[4]) which produced garbage transforms
- Fix vanilla M2 attachment struct size (48 bytes, not 40) so weapons
  attach to correct bones instead of model origin
- Route movement packets through expansion-specific packet parsers
  instead of hardcoded WotLK format, fixing server-side position sync
- Fix Spell.dbc field indices for classic/turtle (Name=120, Rank=129,
  IconID=117) - were pointing to Portuguese locale column (+7 offset)
- Change guild roster keybind from J to O (WoW default)
- Add guild opcodes for all expansions
2026-02-13 21:39:48 -08:00
Kelsi
60c93fa1e3 Fix weapon attachments and inspect fallback 2026-02-13 20:26:55 -08:00
Kelsi
2774b47867 Fix movement animations and NPC baked textures 2026-02-13 20:19:33 -08:00
Kelsi
d3211f5493 Show online player equipment 2026-02-13 20:10:19 -08:00
Kelsi
6af9d6ba2d Fix name query parsing for Classic/TBC 2026-02-13 19:52:49 -08:00
Kelsi
bf39c0b900 Auto-detect coinage and inventory fields 2026-02-13 19:47:49 -08:00
Kelsi
5afd1b65a8 Fix Turtle/Classic parsing and online player textures 2026-02-13 19:40:54 -08:00
Kelsi
d2ff21a95f add guild related opcodes 2026-02-13 19:17:24 -08:00
Kelsi
fb0ae26fe6 Vanilla/Turtle WoW compatibility: fix UPDATE_OBJECT, chat, equipment, creatures
- Route SMSG_UPDATE_OBJECT through polymorphic parsers for correct
  vanilla format (uint8 updateFlags, 6 speeds vs WotLK uint16/9)
- Fix SMSG_DESTROY_OBJECT for vanilla (8 bytes, no isDeath field)
- Add MSG_MOVE_* handlers for other player movement relay
- Add ClassicPacketParsers::parseMessageChat with targetGuid read
  and monster-type name handling
- Resolve chat sender names from player name cache before display
- Fix CSV DBC field 0 always treated as numeric ID (fixes 16+ garbled
  Turtle CSVs including Map, AreaTable, Spell, CreatureDisplayInfo)
- Add CSV DBC validation: reject garbled CSVs (>80% zero IDs) and
  fall back to binary DBC files
- Fix ItemDisplayInfo texture component field index (14+ not 15+)
  for binary DBC with gender-aware suffix resolution
- Spawn other players as visible M2 models via creature callback
- Map name cache dedup prevents overwrites from duplicate CSV records
2026-02-13 18:59:09 -08:00
Kelsi
430c2bdcfa Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks
- Version-aware bone parsing (vanilla vs WotLK format detection)
- Fix CharSections.dbc field layout for vanilla (variation/color at 4-5)
- Remove broken CharSections.csv files (all fields marked as strings)
- Expansion data reload on profile switch (DBC cache clear, layout reload)
- Vanilla packet encryption (VanillaCrypt XOR-based header crypt)
- Extended character preview geoset range (0-99) for vanilla models
- DBC cache clear support in AssetManager
2026-02-13 16:53:28 -08:00
Kelsi
81e082dc46 World auth: include realmId in AUTH_SESSION 2026-02-13 01:51:49 -08:00
Kelsi
fd468ce793 Allow per-expansion login header fields + fix challenge FourCC encoding 2026-02-13 00:48:56 -08:00
Kelsi
f247d53309 Add expansion DBC CSVs, Turtle support, and server-specific login 2026-02-13 00:10:01 -08:00
Kelsi
7092844b5e Add multi-expansion support with data-driven protocol layer
Replace hardcoded WotLK protocol constants with a data-driven architecture
supporting Classic 1.12.1, TBC 2.4.3, and WotLK 3.3.5a. Each expansion
has JSON profiles for opcodes, update fields, and DBC layouts, plus C++
polymorphic packet parsers for binary format differences (movement flags,
speed fields, transport data, spline format, char enum layout).

Key components:
- ExpansionRegistry: scans Data/expansions/*/expansion.json at startup
- OpcodeTable: logical enum <-> wire values loaded from JSON
- UpdateFieldTable: field indices loaded from JSON per expansion
- DBCLayout: schema-driven DBC field lookups replacing magic numbers
- PacketParsers: WotLK/TBC/Classic parsers with correct flag positions
- Multi-manifest AssetManager: layered manifests with priority ordering
- HDPackManager: overlay texture packs with expansion compatibility
- Auth screen expansion picker replacing hardcoded version dropdown
2026-02-12 22:56:36 -08:00
Kelsi
76edd3260f Infer and animate elevator transport paths 2026-02-12 15:38:39 -08:00
Kelsi
275914b4db Fix character appearance, previews, mount seat, and online unequip 2026-02-12 14:55:27 -08:00
Kelsi
aa4819d1d7 Implement complete module execution via Unicorn emulator
FULL EXECUTION PIPELINE NOW FUNCTIONAL!

Entry Point Calling:
- Allocate ClientCallbacks structure in emulated memory
- Write 7 callback function pointers (sendPacket, allocMemory, etc.)
- Call module entry point: InitModule(ClientCallbacks*)
- Read returned WardenFuncList structure (4 exported functions)
- Store function addresses for PacketHandler, Tick, etc.

Check Request Processing:
- Allocate check data in emulated memory
- Allocate response buffer
- Call module's PacketHandler function
- Read authentic response from emulated memory
- Clean up allocated buffers

Helper Methods:
- writeData(): Allocate + write in one call
- readData(): Read data into vector
- Simplified memory management

Execution Flow:
1. Server sends Warden module →
2. Load pipeline (MD5→RC4→RSA→zlib→parse→load) →
3. Initialize Unicorn emulator →
4. Setup Windows API hooks →
5. Call module entry point with callbacks →
6. Module returns function pointers →
7. Ready to process check requests!

When Check Arrives:
1. Allocate check data in emulated space
2. Call module->PacketHandler(checkData)
3. Module executes x86 code (memory scans, hashes, etc.)
4. Read REAL response from emulated memory
5. Send authentic response to server

Status: COMPLETE INFRASTRUCTURE
-  Full loading pipeline
-  Emulator initialization
-  Entry point calling
-  Check processing framework
-  Needs real Warden module to test

This is production-ready for testing with real modules!
2026-02-12 03:06:35 -08:00
Kelsi
f032ae8455 Integrate Unicorn emulator into WardenModule
Connected cross-platform emulation to module execution pipeline!

Integration Points:
- Added emulator_ member to WardenModule
- Initialize emulator in initializeModule() when HAVE_UNICORN defined
- Setup Windows API hooks automatically
- Ready to call module entry point via emulated execution

Changes:
- WardenModule now has moduleBase_ (0x400000 default)
- Emulator initialized with loaded module code
- Common Windows APIs hooked (VirtualAlloc, GetTickCount, etc.)
- processCheckRequest() prepared for emulated execution

Build Flow:
#ifdef HAVE_UNICORN
  → Use Unicorn emulator (Linux/macOS/ARM)
#elif _WIN32
  → Native Windows execution
#else
  → Platform not supported
#endif

Status:
 Emulator infrastructure integrated
 Module code loaded into emulated environment
 API hooks ready
 Entry point calling (TODO - needs callback struct setup)
 PacketHandler execution (TODO - needs implementation)

Next: Call module entry point with ClientCallbacks structure
2026-02-12 03:04:08 -08:00
Kelsi
ea69cac526 Add cross-platform x86 emulation via Unicorn Engine
Solves Linux execution limitation without Wine!

New Component: WardenEmulator
- Uses Unicorn Engine to emulate x86 CPU on any platform
- Can execute Windows Warden modules on Linux/macOS/ARM
- Provides sandboxed execution environment
- Intercepts Windows API calls with custom implementations

Features:
- CPU: x86 32-bit emulation via Unicorn
- Memory: Emulated address space (1MB stack, 16MB heap)
- API Hooks: VirtualAlloc, GetTickCount, ReadProcessMemory, etc.
- Safety: Module runs in isolated emulated environment
- Cross-platform: Works on Linux/macOS/Windows/ARM hosts

Architecture:
- Module code loaded into emulated memory at 0x400000
- Stack at 0x100000 (1MB)
- Heap at 0x200000 (16MB)
- API stubs at 0x70000000 (high memory)
- Intercept and provide Windows API implementations

Benefits vs Wine:
✓ Lightweight (no full Windows compatibility layer)
✓ Sandboxed (module can't harm host system)
✓ Cross-architecture (works on ARM, RISC-V, etc.)
✓ Full control over execution (can inspect/modify state)
✓ Easier debugging and analysis

Build:
- Added libunicorn-dev dependency
- Conditional compilation (HAVE_UNICORN)
- Falls back gracefully if Unicorn not available

Status: Infrastructure complete, ready for integration
Next: Connect WardenEmulator to WardenModule for real execution

Note: RSA modulus extraction script added but needs refinement
(current candidates are x86 code, not data section)
2026-02-12 03:01:36 -08:00
Kelsi
4b425f1225 Implement Warden module execution foundation (Phase 1 & 2)
Added architecture for loading and executing native x86 Warden modules:

New classes:
- WardenModule: Individual module loader with 8-step pipeline
   MD5 verification (working)
   RC4 decryption (working)
   RSA/zlib/exe-parsing/relocation/API-binding/execution (TODOs)
- WardenModuleManager: Module lifecycle and disk caching
  ~/.local/share/wowee/warden_cache/<MD5>.wdn
- WardenFuncList: Callback structure for module execution

Integration:
- Added wardenModuleManager_ to GameHandler
- Module manager initialized on startup
- Foundation ready for phases 3-7 (validation → execution)

Documentation:
- WARDEN_MODULE_ARCHITECTURE.md (comprehensive 7-phase roadmap)
- Estimated 2-3 months for full native code execution
- Alternative: packet capture approach (1-2 weeks)

Status: Crypto layer complete, execution layer TODO
2026-02-12 02:43:20 -08:00