..
camera.cpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
camera_controller.cpp
Opcode tables: sync Classic/WotLK to canonical headers and expand logical mapping coverage
2026-02-20 02:50:59 -08:00
celestial.cpp
Stabilize taxi/state sync and creature spawn handling
2026-02-11 21:14:35 -08:00
character_preview.cpp
Clean up bare shin geoset comments
2026-02-15 20:59:29 -08:00
character_renderer.cpp
Improve selected-NPC ring visuals, anchoring, and occlusion behavior
2026-02-20 16:02:34 -08:00
charge_effect.cpp
Add Warrior Charge ability with ribbon trail visual effect
2026-02-19 21:13:13 -08:00
clouds.cpp
Optimize release builds: LTO, -O3, visibility, micro-perf fixes
2026-02-18 20:10:47 -08:00
frustum.cpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
lens_flare.cpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
levelup_effect.cpp
Add 3D level-up effect using LevelUp.m2 spell model
2026-02-19 20:36:25 -08:00
lighting_manager.cpp
Add multi-expansion support with data-driven protocol layer
2026-02-12 22:56:36 -08:00
lightning.cpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
loading_screen.cpp
Add loading screen to online mode, fix ImGui frame conflict, truncate log on start
2026-02-06 14:49:53 -08:00
m2_renderer.cpp
Add 3D level-up effect using LevelUp.m2 spell model
2026-02-19 20:36:25 -08:00
material.cpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
mesh.cpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
minimap.cpp
Replace MPQ runtime with loose file asset system
2026-02-12 20:32:14 -08:00
mount_dust.cpp
Fix mount dust visibility: spawn above ground with stronger upward velocity
2026-02-09 01:32:40 -08:00
performance_hud.cpp
Add 3D level-up effect using LevelUp.m2 spell model
2026-02-19 20:36:25 -08:00
quest_marker_renderer.cpp
Fix quest turn-in by populating quest log from gossip data
2026-02-09 23:53:17 -08:00
renderer.cpp
Fix selection circle occlusion in WMO interiors
2026-02-20 17:52:45 -08:00
scene.cpp
Optimize release builds: LTO, -O3, visibility, micro-perf fixes
2026-02-18 20:10:47 -08:00
shader.cpp
Performance optimizations and collision improvements
2026-02-02 23:03:45 -08:00
sky_system.cpp
docs: update README and guides for multi-expansion direction
2026-02-14 18:05:37 -08:00
skybox.cpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
starfield.cpp
Implement WoW-accurate DBC-driven sky system with lore-faithful celestial bodies
2026-02-10 14:36:17 -08:00
swim_effects.cpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
terrain_manager.cpp
Fix WMO texture loading by always wiring asset manager
2026-02-18 23:08:43 -08:00
terrain_renderer.cpp
Add shadow frustum culling to terrain and M2 depth passes
2026-02-18 21:15:24 -08:00
texture.cpp
Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers
2026-02-04 15:05:46 -08:00
video_player.cpp
Play looping MP4 behind auth screen
2026-02-05 15:34:29 -08:00
water_renderer.cpp
Harden transport updates and fix waterfall particle tint
2026-02-12 00:45:24 -08:00
weather.cpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
wmo_renderer.cpp
Remove temporary WMO texture diagnostics
2026-02-18 23:10:11 -08:00
world_map.cpp
Add multi-expansion support with data-driven protocol layer
2026-02-12 22:56:36 -08:00