..
adt_writer.cpp
fix(adt): scrub NaN/inf floats at write time
2026-05-06 06:49:51 -07:00
adt_writer.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
asset_browser.cpp
feat(editor): Find Valid Tile button, improved ADT loading workflow
2026-05-05 06:35:37 -07:00
asset_browser.hpp
feat(editor): Find Valid Tile button, improved ADT loading workflow
2026-05-05 06:35:37 -07:00
content_pack.cpp
fix(content-pack): packZone truncates path length + skips files >4GB
2026-05-06 06:27:04 -07:00
content_pack.hpp
feat: WOC collision mesh format — 7th novel open format
2026-05-05 15:23:58 -07:00
dbc_exporter.cpp
feat(editor): export creature/faction/item DBCs alongside zone DBCs
2026-05-06 01:41:53 -07:00
dbc_exporter.hpp
feat(editor): DBC→JSON export for open format zone data tables
2026-05-05 10:21:14 -07:00
editor_app.cpp
feat(editor): surface quest-chain validation issues to user via toast
2026-05-06 04:54:51 -07:00
editor_app.hpp
feat(editor): status bar asterisk also reflects unsaved object/NPC/quest changes
2026-05-06 03:01:09 -07:00
editor_brush.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_brush.hpp
feat(editor): erosion brush, NPC load, auto-save
2026-05-05 04:44:54 -07:00
editor_camera.cpp
feat(editor): middle mouse orbit camera around terrain point
2026-05-05 06:48:05 -07:00
editor_camera.hpp
feat(editor): middle mouse orbit camera around terrain point
2026-05-05 06:48:05 -07:00
editor_history.cpp
fix(editor): undo now covers texture painting, fix stale buffer bug
2026-05-05 12:58:11 -07:00
editor_history.hpp
fix(editor): undo now covers texture painting, fix stale buffer bug
2026-05-05 12:58:11 -07:00
editor_markers.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_markers.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_project.cpp
fix(editor): clamp project mapId and zone tile coords on load
2026-05-06 06:45:09 -07:00
editor_project.hpp
feat(editor): git integration for collaborative expansion development
2026-05-05 09:45:00 -07:00
editor_ui.cpp
feat(editor): preset selection auto-fills sensible AzerothCore faction
2026-05-06 04:48:30 -07:00
editor_ui.hpp
feat(editor): path preview line, transform undo, complete undo coverage
2026-05-05 13:33:28 -07:00
editor_viewport.cpp
feat(editor): viewport WOM/WOB lookups also probe per-zone roots
2026-05-06 04:13:03 -07:00
editor_viewport.hpp
feat(editor): viewport WOM/WOB lookups also probe per-zone roots
2026-05-06 04:13:03 -07:00
editor_water.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_water.hpp
feat(editor): brush radius circle indicator on terrain
2026-05-05 04:10:46 -07:00
FORMAT_SPEC.md
docs(format-spec): add quick-reference table mapping formats to replaced Blizzard formats
2026-05-06 04:44:24 -07:00
main.cpp
feat(editor): add --info-wot CLI for inspecting terrain metadata
2026-05-06 06:58:34 -07:00
npc_presets.cpp
fix(editor): filter bad M2 models, toast on tile not found, robustness
2026-05-05 07:10:29 -07:00
npc_presets.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
npc_spawner.cpp
fix(npc): guard NpcSpawner::scatter against zero radius and bad inputs
2026-05-06 06:54:48 -07:00
npc_spawner.hpp
fix(editor): NPC default scale 1.0 (was 3.0) to match AzerothCore defaults
2026-05-06 04:27:22 -07:00
object_placer.cpp
fix(objects): bound populateBiome density and asset scale ranges
2026-05-06 06:56:32 -07:00
object_placer.hpp
feat(editor): biome vegetation auto-population system
2026-05-05 16:42:41 -07:00
quest_editor.cpp
fix(quest): truncate over-long title/desc/completion to SQL limits
2026-05-06 07:01:00 -07:00
quest_editor.hpp
fix(editor): harden JSON handling, quest loading, and content validation
2026-05-05 12:48:50 -07:00
server_module_gen.cpp
fix(editor): slugify mapName for module dir + conf keys
2026-05-06 06:47:43 -07:00
server_module_gen.hpp
feat(editor): AzerothCore server module generator
2026-05-05 16:31:13 -07:00
sql_exporter.cpp
fix(sql): substitute generic displayId for NPCs with displayId=0
2026-05-06 06:53:47 -07:00
sql_exporter.hpp
fix(editor): escape user strings in server module map/zone/tele SQL
2026-05-06 06:46:58 -07:00
stb_image_impl.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
terrain_biomes.hpp
feat(editor): biome vegetation auto-population system
2026-05-05 16:42:41 -07:00
terrain_editor.cpp
fix(editor): cap stamp vertex count and skip NaN samples on load
2026-05-06 06:45:41 -07:00
terrain_editor.hpp
feat(editor): PNG/JPG/BMP heightmap image import, undo for all imports
2026-05-05 15:42:35 -07:00
texture_exporter.cpp
fix(editor): texture exporter validates BLP image before passing to stbi
2026-05-06 06:29:26 -07:00
texture_exporter.hpp
feat(editor): export WMO textures with the zone
2026-05-06 01:40:05 -07:00
texture_painter.cpp
feat(editor): texture eyedropper, WOT/WHM preference loading
2026-05-05 13:39:53 -07:00
texture_painter.hpp
feat(editor): texture eyedropper, WOT/WHM preference loading
2026-05-05 13:39:53 -07:00
transform_gizmo.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
transform_gizmo.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
wowee_terrain.cpp
fix(whm): exportOpen sanitizes heights + caps alphaSize at 64KB on save
2026-05-06 06:32:24 -07:00
wowee_terrain.hpp
feat(editor): zone map image export (colored top-down PNG)
2026-05-05 16:01:29 -07:00
zone_manifest.cpp
fix(zone): drop out-of-range tile coords on manifest load
2026-05-06 06:48:28 -07:00
zone_manifest.hpp
feat(editor): zone metadata panel with mapId, displayName, gameplay flags
2026-05-05 15:52:59 -07:00