Commit graph

309 commits

Author SHA1 Message Date
Kelsi
d2b46d410a Add original music to login rotation and zone playlists
11 original tracks in assets/Original Music/ now play on the login
screen and in thematically matched zones across Eastern Kingdoms and
Kalimdor. Added crossfadeToFile to MusicManager for local file
playback during zone transitions. New zones: Tirisfal, Undercity,
Barrens, STV, Duskwood, Burning Steppes, Searing Gorge, Ironforge,
Loch Modan, Orgrimmar, Durotar, Mulgore, Thunder Bluff, Darkshore,
Teldrassil, Darnassus.
2026-02-15 05:53:27 -08:00
Kelsi
d7e2b26af7 Unify asset system: one asset set, always high-res
Remove HDPackManager, expansion overlay manifests, and BLP size-comparison
logic. Assets now resolve through a single manifest with a simple override
directory (Data/override/) for future HD upgrades.
2026-02-15 04:18:34 -08:00
Kelsi
630019aea9 Fix particle glow transparency for textures without alpha 2026-02-14 22:32:12 -08:00
Kelsi
09de52f310 Fix UI window hotkey toggles and silent mount sound fallback 2026-02-14 21:56:38 -08:00
Kelsi
0d4eff65d0 Fix vanilla spell cast and use-item packet formats for Turtle/Classic
SpellCastTargets target mask is uint16 in vanilla 1.12.x, not uint32
like WotLK. The 2 extra bytes corrupted every spell packet. Also add
classic CMSG_USE_ITEM builder (bag+slot+spellIndex+targets only, no
spellId/itemGuid/glyphIndex/castFlags fields that WotLK added).
2026-02-14 21:29:44 -08:00
Kelsi
d27387d744 Fix mount sounds, grey WMO meshes, taxi landing, tree animations, and classic dismount
- Per-family mount sounds (kodo, tallstrider, mechanostrider, etc.) detected from M2 model path
- Skip WMO groups with SHOW_SKYBOX flag or all-untextured batches (grey mesh in Orgrimmar)
- Freeze physics during taxi landing until terrain loads to prevent falling through void
- Disable bone animations on tropical vegetation (palm, bamboo, banana, etc.) to fix wiggling
- Snap player to final taxi waypoint on flight completion
- Extract mount aura spell ID from classic UNIT_FIELD_AURAS for CMSG_CANCEL_AURA dismount
- Increase /unstuck forward nudge to 5 units
2026-02-14 21:04:20 -08:00
Kelsi
bf31da8c13 Add MCLQ water, TaxiPathNode transports, and vanilla M2 particles
- Parse MCLQ sub-chunks in vanilla ADTs for water rendering (WotLK uses MH2O)
- Load TaxiPathNode.dbc for MO_TRANSPORT world-coordinate paths (vanilla boats)
- Parse data[] from SMSG_GAMEOBJECT_QUERY_RESPONSE (taxiPathId for transports)
- Support vanilla M2 particle emitters (504-byte struct, different from WotLK 476)
- Add character preview texture diagnostic logging
- Fix disconnect handling on character screen (show error only when no chars)
2026-02-14 20:20:43 -08:00
Kelsi
cbb3035313 Fix gossip message parsing for Vanilla/Turtle (flight master hang)
Classic gossip packets lack the menuId field and quest items don't have
questFlags/isRepeatable, causing the WotLK parser to read garbage counts
(541M quests) and hang. Added ClassicPacketParsers::parseGossipMessage
override with the correct vanilla format.
2026-02-14 19:38:11 -08:00
Kelsi
a96dc4ebcc Clear game handler DBC caches on expansion switch
Add resetDbcCaches() to GameHandler to clear stale spell name, skill,
taxi, and talent caches when switching expansions. Called from
reloadExpansionData() so switching servers (e.g. WotLK to Turtle)
reloads DBC data instead of using stale entries from the previous
expansion.
2026-02-14 19:27:35 -08:00
Kelsi
7f9439d774 Reset realm and character lists when switching servers
Add reset() to RealmScreen and CharacterScreen to clear stale selection
state. Clear auth handler realm list on reconnect. Reset both screens
when going back to login or back to realm selection, so switching
servers shows fresh data instead of stale lists from the previous
connection.
2026-02-14 19:24:31 -08:00
Kelsi
388db59463 Fix Warden module loading pipeline and HASH_REQUEST response
Fix critical skip/copy parsing bug where source pointer advanced for
both skip and copy sections (skip has no source data). Implement real
relocations using delta-encoded offsets. Strip RSA signature before
zlib decompression. Load module when download completes and cache to
disk. Add empirical hash testing against CR entries and compute
SHA1(moduleImage) response with SHA1Randx key derivation for any seed.
2026-02-14 19:20:32 -08:00
Kelsi
c2467cf2fc Add chat channels, chat settings, and fix missing chat text
Fix WotLK chat parser not stripping null terminators from messages,
fix channel message local echo missing channelName, expand default
channels to General/Trade/LocalDefense/LookingForGroup with
configurable auto-join, add Classic packet format for join/leave
channel, display channel index prefix in chat, and add Chat settings
tab with timestamps, font size, and auto-join toggles.
2026-02-14 18:27:59 -08:00
Kelsi
139a2f39fe Fix Classic/Turtle spell casting, cast fail parsing, and empty chat
Three Classic packet format fixes:

1. CMSG_CAST_SPELL: target flags are uint32 (not uint16). The wrong
   size caused the server to misparse the packet as an item enchant
   operation, returning "item already enchanted".

2. SMSG_CAST_FAILED: Classic has no castCount byte prefix (added in
   TBC). Added parseCastFailed override to ClassicPacketParsers.
   Without this, the parser read the wrong bytes and produced
   "Spell cast failed (error 0)" for every failure.

3. SMSG_MESSAGECHAT: Removed spurious receiverGuid read for SAY/YELL
   types. Classic chat format has no second GUID before the message
   body — the extra 8-byte read consumed messageLen + message data,
   producing empty chat messages.
2026-02-14 16:54:43 -08:00
Kelsi
f6a0be6a08 Fix empty chat messages and /dismount on Classic/Turtle
Chat: renderTextWithLinks now properly handles |cAARRGGBB color codes
that aren't item links (e.g. colored player names), rendering the text
in the specified color instead of discarding it.

Dismount: Classic/Vanilla lacks CMSG_CANCEL_MOUNT_AURA (TBC+ opcode).
Track mount aura spell ID when mountDisplayId changes, then use
CMSG_CANCEL_AURA as fallback on expansions without the dedicated opcode.
2026-02-14 16:42:47 -08:00
Kelsi
8282583b9a Fix equipment textures: correct DBC field indices and stop texture cycling
Binary ItemDisplayInfo.dbc has 23 fields with texture components at
14-21, not 15-22. The previous "fix" shifted all fields by +1 which
read wrong columns and broke both player and NPC equipment rendering.

Also fix local player texture cycling: rebuildOnlineInventory() was
called on every item query response (including for other players),
unconditionally setting onlineEquipDirty_ which triggered redundant
texture recompositing. Now tracks previous equipment displayInfoIds
and only sets dirty when they actually change.

Unified all 3 equipment texture code paths (local player, other
players, NPCs) to use the DBC layout system with correct field 14
base index.
2026-02-14 16:33:24 -08:00
Kelsi
e0e927cac1 Add clickable item links in chat with stat tooltips
Parse WoW item link format (|cXXXXXXXX|Hitem:ENTRY:...|h[Name]|h|r)
in chat messages. Item names render in quality color, hover shows
tooltip with slot type, armor, and stats. Shift-click inserts the
item link into the chat input. Automatically queries server for
item info on first encounter.
2026-02-14 15:58:54 -08:00
Kelsi
3675721016 Improve equipment texture performance and accuracy
Cache composite textures by input key so identical NPC equipment
combos share one GPU texture. Use DBC layout system for
ItemDisplayInfo texture component fields instead of hardcoded
indices (cross-expansion support). Selective player equipment
re-emission on item query response instead of broadcasting to
all players.
2026-02-14 15:48:58 -08:00
Kelsi
d4bea91e37 Fix naked players and NPC gear textures
Default PLAYER_VISIBLE_ITEM layout to known WotLK 3.3.5a values
(base=284, stride=2) so equipment reads work immediately without
waiting for heuristic detection. Add equipment texture compositing
for humanoid NPCs over baked body textures using ItemDisplayInfo.dbc
region lookups (texture-only, no geoset changes to avoid invisibility).
2026-02-14 15:43:09 -08:00
Kelsi
3acb42b363 Resolve emote text from DBC for other players' text emotes
Load third-person emote text templates (othersTarget/othersNoTarget)
from EmotesText.dbc fields 3 and 7 alongside existing sender text.
Build reverse lookup map from dbcId to EmoteInfo for incoming
SMSG_TEXT_EMOTE resolution. Other players now show proper emote
descriptions like "Player dances with Target" instead of generic
"Player performs an emote" text.
2026-02-14 15:11:43 -08:00
Kelsi
a90c130d6e Fix guild roster, /who, /inspect, and character preview bugs
Guild O tab: fallback to character guildId when guildName_ not yet
queried, re-query guild info on roster open. /who: add missing
stringCount field and fix maxLevel default (0→100). /inspect: add
SMSG_INSPECT_TALENT opcode (0x3F4) and rewrite parser for WotLK
PackedGUID+talent format. Character preview: reset all tracking
variables in setAssetManager() to force model reload on login.
2026-02-14 15:05:18 -08:00
Kelsi
9bcead6a0f Add chat tabs, networked text emotes, channel system, and chat bubbles
Chat tabs filter messages into General/Combat/Whispers/Trade tabs. Text
emotes now send CMSG_TEXT_EMOTE to server and display incoming emotes
from other players. Channel system auto-joins General/Trade on login with
/join, /leave, and /1-/9 shortcuts. Chat bubbles render as ImGui overlays
above entities for SAY/YELL messages with fade-out animation.
2026-02-14 14:30:09 -08:00
Kelsi
5e8384f34e Load WoW.exe PE image for Warden MEM_CHECK responses
Parse PE sections from WoW.exe into a flat virtual memory image so
MEM_CHECK returns real binary contents instead of zeros. Also mocks
KUSER_SHARED_DATA (0x7FFE026C) with Windows 7 version info.
2026-02-14 02:00:15 -08:00
Kelsi
5b08e47941 Fix character creation for expansion-filtered servers (Turtle WoW)
Filter races/classes in character creation screen by expansion profile
constraints, add 10s server response timeout, and reset Warden crypto
state on disconnect so reconnections use the correct session key.
2026-02-14 00:57:33 -08:00
Kelsi
886f4daf2e Add per-expansion asset overlay system and fix CharSections DBC layout
Expansion overlays allow each expansion to supplement the base asset data
via an assetManifest field in expansion.json, loaded at priority 50 (below
HD packs). The asset extractor gains --reference-manifest for delta-only
extraction. Also fixes CharSections field indices (VariationIndex=4,
ColorIndex=5, Texture1=6) across all DBC layout references.
2026-02-14 00:00:26 -08:00
Kelsi
85864ab05b Add separate draggable bag windows, fix dismount and player equipment
Bags are now individual draggable ImGui windows (backpack + each equipped
bag) with per-bag toggle from the bag bar. B key opens/closes all. A
settings toggle under Gameplay lets users switch back to the original
aggregate single-window mode. Window width adapts to bag item name length.

Fix dismount by clearing local mount state immediately (optimistic) instead
of waiting for server confirmation, and allow buff bar right-click dismount
regardless of the aura's buff flag.

Fix other players appearing naked by queuing them for auto-inspect when
the visible item field layout hasn't been detected yet.
2026-02-13 22:51:49 -08:00
Kelsi
89ccb0720a Fix vanilla spell casting and bag contents
Vanilla CMSG_CAST_SPELL target mask is uint16 (not uint32 like WotLK),
the extra 2 bytes were corrupting packets. Also implement full bag
content tracking: extract container slot GUIDs from CONTAINER update
objects, set proper bag sizes, and populate bag items in inventory
rebuild.
2026-02-13 22:14:34 -08:00
Kelsi
22728b461f Fix vanilla M2 animations, movement packets, and DBC locale
- Parse vanilla M2 animation tracks (flat arrays with M2Range indices)
  instead of skipping them, fixing T-pose on all vanilla models
- Use C4Quaternion (float[4]) for vanilla bone rotations instead of
  CompressedQuat (int16[4]) which produced garbage transforms
- Fix vanilla M2 attachment struct size (48 bytes, not 40) so weapons
  attach to correct bones instead of model origin
- Route movement packets through expansion-specific packet parsers
  instead of hardcoded WotLK format, fixing server-side position sync
- Fix Spell.dbc field indices for classic/turtle (Name=120, Rank=129,
  IconID=117) - were pointing to Portuguese locale column (+7 offset)
- Change guild roster keybind from J to O (WoW default)
- Add guild opcodes for all expansions
2026-02-13 21:39:48 -08:00
Kelsi
60c93fa1e3 Fix weapon attachments and inspect fallback 2026-02-13 20:26:55 -08:00
Kelsi
2774b47867 Fix movement animations and NPC baked textures 2026-02-13 20:19:33 -08:00
Kelsi
d3211f5493 Show online player equipment 2026-02-13 20:10:19 -08:00
Kelsi
6af9d6ba2d Fix name query parsing for Classic/TBC 2026-02-13 19:52:49 -08:00
Kelsi
bf39c0b900 Auto-detect coinage and inventory fields 2026-02-13 19:47:49 -08:00
Kelsi
5afd1b65a8 Fix Turtle/Classic parsing and online player textures 2026-02-13 19:40:54 -08:00
Kelsi
d2ff21a95f add guild related opcodes 2026-02-13 19:17:24 -08:00
Kelsi
fb0ae26fe6 Vanilla/Turtle WoW compatibility: fix UPDATE_OBJECT, chat, equipment, creatures
- Route SMSG_UPDATE_OBJECT through polymorphic parsers for correct
  vanilla format (uint8 updateFlags, 6 speeds vs WotLK uint16/9)
- Fix SMSG_DESTROY_OBJECT for vanilla (8 bytes, no isDeath field)
- Add MSG_MOVE_* handlers for other player movement relay
- Add ClassicPacketParsers::parseMessageChat with targetGuid read
  and monster-type name handling
- Resolve chat sender names from player name cache before display
- Fix CSV DBC field 0 always treated as numeric ID (fixes 16+ garbled
  Turtle CSVs including Map, AreaTable, Spell, CreatureDisplayInfo)
- Add CSV DBC validation: reject garbled CSVs (>80% zero IDs) and
  fall back to binary DBC files
- Fix ItemDisplayInfo texture component field index (14+ not 15+)
  for binary DBC with gender-aware suffix resolution
- Spawn other players as visible M2 models via creature callback
- Map name cache dedup prevents overwrites from duplicate CSV records
2026-02-13 18:59:09 -08:00
Kelsi
430c2bdcfa Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks
- Version-aware bone parsing (vanilla vs WotLK format detection)
- Fix CharSections.dbc field layout for vanilla (variation/color at 4-5)
- Remove broken CharSections.csv files (all fields marked as strings)
- Expansion data reload on profile switch (DBC cache clear, layout reload)
- Vanilla packet encryption (VanillaCrypt XOR-based header crypt)
- Extended character preview geoset range (0-99) for vanilla models
- DBC cache clear support in AssetManager
2026-02-13 16:53:28 -08:00
Kelsi
81e082dc46 World auth: include realmId in AUTH_SESSION 2026-02-13 01:51:49 -08:00
Kelsi
492703be36 Auth: include CRC in legacy proof; extend Turtle integrity set 2026-02-13 01:41:59 -08:00
Kelsi
5435796a98 Add integrity hash support and SRP tuning options 2026-02-13 01:32:15 -08:00
Kelsi
280c6ffa1d Use legacy LOGON_PROOF format for auth protocol < 8 2026-02-13 01:10:02 -08:00
Kelsi
6a44f02e0c Add authenticator opcode support + auth_probe tool 2026-02-13 00:55:36 -08:00
Kelsi
fd468ce793 Allow per-expansion login header fields + fix challenge FourCC encoding 2026-02-13 00:48:56 -08:00
Kelsi
2082ef1422 Improve 2FA/PIN flow: prefill + clearer failure 2026-02-13 00:33:03 -08:00
Kelsi
62a49644a5 Support PIN-required auth servers 2026-02-13 00:22:01 -08:00
Kelsi
f247d53309 Add expansion DBC CSVs, Turtle support, and server-specific login 2026-02-13 00:10:01 -08:00
Kelsi
7092844b5e Add multi-expansion support with data-driven protocol layer
Replace hardcoded WotLK protocol constants with a data-driven architecture
supporting Classic 1.12.1, TBC 2.4.3, and WotLK 3.3.5a. Each expansion
has JSON profiles for opcodes, update fields, and DBC layouts, plus C++
polymorphic packet parsers for binary format differences (movement flags,
speed fields, transport data, spline format, char enum layout).

Key components:
- ExpansionRegistry: scans Data/expansions/*/expansion.json at startup
- OpcodeTable: logical enum <-> wire values loaded from JSON
- UpdateFieldTable: field indices loaded from JSON per expansion
- DBCLayout: schema-driven DBC field lookups replacing magic numbers
- PacketParsers: WotLK/TBC/Classic parsers with correct flag positions
- Multi-manifest AssetManager: layered manifests with priority ordering
- HDPackManager: overlay texture packs with expansion compatibility
- Auth screen expansion picker replacing hardcoded version dropdown
2026-02-12 22:56:36 -08:00
Kelsi
aa16a687c2 Replace MPQ runtime with loose file asset system
Extract assets from MPQ archives into organized loose files indexed by
manifest.json, enabling fully parallel reads without StormLib serialization.
Add asset_extract and blp_convert tools, PNG texture override support.
2026-02-12 20:32:14 -08:00
Kelsi
5fda1a3157 Bound MPQ archive lookup cache; remove always-on composite dumps; track texture cache entries 2026-02-12 16:29:36 -08:00
Kelsi
f5f757332a Cache MPQ file->archive lookups to prevent character select stalls 2026-02-12 15:51:17 -08:00
Kelsi
76edd3260f Infer and animate elevator transport paths 2026-02-12 15:38:39 -08:00