Read DispelType from Spell.dbc (new field in all expansion DBC layouts)
and use it to color debuff icon borders: magic=blue, curse=purple,
disease=brown, poison=green, other=red. Buffs remain green-bordered.
Adds getSpellDispelType() to GameHandler for lazy cache lookup.
Handles SMSG_SPELL_CHANCE_PROC_LOG (previously silently ignored) to
display gold "PROC!" floating text when the player triggers a spell
proc. Reads caster/target packed GUIDs and spell ID from the packet
header; skips variable-length effect payload.
Adds CombatTextEntry::PROC_TRIGGER type with gold color rendering,
visible alongside existing damage/heal/energize floating numbers.
- GameHandler tracks GCD in gcdTotal_/gcdStartedAt_ (time-based)
- SMSG_SPELL_COOLDOWN: spellId=0 entries (<=2s) are treated as GCD
- castSpell(): optimistically starts 1.5s GCD client-side on cast
- Action bar: non-cooldown slots show subtle dark sweep + dim tint
during the GCD window, matching WoW standard behavior
Store active totem state (slot, spellId, duration, placedAt) from
SMSG_TOTEM_CREATED. Render 4 element slots (Earth/Fire/Water/Air) as
color-coded duration bars in the player frame for Shamans (class 7).
Shows countdown seconds, element letter when inactive, and tooltip
with spell name + remaining time on hover.
Parse SMSG_DUEL_COUNTDOWN to get the countdown duration, track the
start time, and render a large centered countdown overlay. Numbers
display in pulsing gold; transitions to pulsing red 'Fight!' for the
last 0.5 seconds. Countdown clears on SMSG_DUEL_COMPLETE.
Show a color-coded reputation progress bar for the most recently gained
faction above the XP bar. The bar is auto-shown when any faction rep
changes (watchedFactionId_ tracks the last changed faction). Colors
follow WoW conventions: red=Hated/Hostile, orange=Unfriendly,
yellow=Neutral, green=Friendly, blue=Honored, purple=Revered,
gold=Exalted. Tooltip shows exact standing values on hover.
Show a color-coded progress bar (green→yellow→pulsing red) in the loot
roll window indicating time remaining to make a roll decision. The
countdown duration is read from SMSG_LOOT_START_ROLL (or defaults to
60s for the SMSG_LOOT_ROLL path). Remaining seconds are displayed on
the bar itself.
When a quest is turned in (SMSG_QUESTGIVER_QUEST_COMPLETE), a gold-bordered
toast slides in from the right showing "Quest Complete" header with the quest
title, consistent with the rep change and achievement toast systems.
Save totalTimePlayed/levelTimePlayed from SMSG_PLAYED_TIME. Request a
fresh update whenever the character screen is opened. Show total and
level-played time in a two-column layout below the stats panel.
Track criteria progress (criteriaId → counter) from SMSG_CRITERIA_UPDATE
and SMSG_ALL_ACHIEVEMENT_DATA. Add a Criteria tab to the achievement window
showing live progress values alongside the existing Earned achievements tab.
Store SMSG_THREAT_UPDATE/SMSG_HIGHEST_THREAT_UPDATE in a per-unit map
(sorted descending by threat) and clear on SMSG_THREAT_REMOVE/CLEAR.
Show a threat window (/threat or via target frame button) with a progress
bar per player and gold highlight for the tank, red if local player has aggro.
Store inspect results (talent points, dual-spec state, gear entries) in a
new InspectResult struct instead of discarding them as chat messages.
Open the inspect window automatically from all Inspect menu items and /inspect.
Social frame now has three tabs: Friends, Ignore, and Channels. The
Channels tab lists joined channels with right-click Leave and an input
to join new channels.
Also adds a slide-in reputation change toast in the lower-right corner:
shows faction name, delta (+/-), and current standing tier (Honored,
Revered, etc.) whenever SMSG_SET_FACTION_STANDING fires a rep change.
Social frame now has Friends and Ignore tabs. Friends tab shows online
players first, then offline with a separator, and supports right-click
Whisper/Invite/Remove. Ignore tab lists all ignored players from
ignoreCache with right-click Unignore and an inline add-ignore field.
Adds castIsChannel flag set on MSG_CHANNEL_START, cleared on all cast resets.
Cast bar now drains right-to-left in blue for channels vs gold fill for casts.
Implements setRaidMark() using the existing RaidTargetUpdatePacket and exposes
it via right-click on target frame, party member frames, and raid cell frames.
When the player is a ghost, shows a small X marker at the corpse
position on the minimap. If the corpse is off-screen, draws an edge
arrow on the minimap border pointing toward it.
Ctrl+clicking on the minimap converts screen position to world coordinates
and sends MSG_MINIMAP_PING to the server. A local ping is also added
immediately so the sender sees their own ping.
When the player is a ghost, the 'Resurrect from Corpse' popup now shows how many yards away the corpse is, updating in real-time as the ghost moves. Distance is only shown when the corpse is on the same map.
Parses reward money, guaranteed items, and choice items from SMSG_QUEST_QUERY_RESPONSE fixed header for both Classic/TBC (40-field) and WotLK (55-field) layouts. Rewards are shown in the quest details pane below objective progress with icons, names, and counts.
Chests (and lockboxes, coffers, etc.) failed to open because CMSG_LOOT
was only sent on Classic/Turtle expansions, and only when GO type was
already cached as type 3. Fix: always send CMSG_LOOT after
CMSG_GAMEOBJ_USE (server silently ignores it for non-lootable objects).
Also broaden CMSG_GAMEOBJ_REPORT_USE to all non-mailbox WotLK GOs.
Latency meter: record pingTimestamp_ in sendPing() and compute RTT in
handlePong(); add toggleable "Show Latency Meter" checkbox in Interface
settings (saved to settings.cfg).
The delayed-opening logic conflicted with quest details' use of the same
questDetailsOpenTime variable, causing the reward dialog to never appear.
Reverted to immediately opening the window. Item info queries are still
triggered, but will populate asynchronously with placeholders shown initially.
Add 100ms delay before opening the quest offer reward dialog, giving item
info queries time to complete. Prevents "Item X" placeholders where players
can't see item names or icons needed to choose rewards. Reuses the existing
questDetailsOpenTime mechanism with delayed flag check in isQuestOfferRewardOpen().
Quest reward items (both in details and offer-reward windows) were showing as "Item {itemId}"
placeholders because the window opened immediately after receiving SMSG_QUESTGIVER_QUEST_DETAILS,
before the item query responses from pre-fetched queries had time to arrive.
Solution: Delay opening the quest details window by 100ms to allow item queries to complete
and be cached before the window first renders. Uses std::chrono::steady_clock for timing.
- Add questDetailsOpenTime field to track delayed opening timestamp
- Modify isQuestDetailsOpen() to check timer and open window when time expires
- Reset timer whenever quest details window closes
- Updated comment to clarify pre-fetch benefits both details and offer-reward windows
Add upfront validation to setPlayerOnTransport to ensure the transport
GUID is registered in transportGuids_ before attaching the player. This
prevents transport desyncs when movement packets reference transports
that haven't been spawned/registered yet.
Classic 1.12 uses uint16 spellId + uint16 slot (4 bytes/spell); TBC and WotLK
use uint32 spellId + uint16 unknown (6 bytes/spell). The old size-based heuristic
could misdetect TBC packets that happened to fit both layouts. Add a vanillaFormat
parameter to InitialSpellsParser::parse and override parseInitialSpells in
ClassicPacketParsers to always pass true, eliminating the ambiguity.
Classic 1.12 SMSG_CAST_RESULT uses an enum starting at 0=AFFECTING_COMBAT
(no SUCCESS entry), while WotLK starts at 0=SUCCESS, 1=AFFECTING_COMBAT.
Without this override, Classic result codes were handled by TBC's
parseCastResult which passed them unshifted, causing result 0
(AFFECTING_COMBAT) to be silently treated as success with no error shown.
This applies the same +1 shift used in parseCastFailed so all Classic
spell failure codes map correctly to getSpellCastResultString.
Adds dedicated CombatTextEntry::Type entries for ABSORB (miss type 7)
and RESIST (miss type 8), replacing the generic MISS display. Updates
missTypes arrays in SMSG_SPELLLOGMISS and SMSG_SPELL_GO, and adds
light-blue "Absorb" and grey "Resist" rendering in the combat text overlay.
Send CMSG_QUEST_POI_QUERY alongside each CMSG_QUEST_QUERY (WotLK only,
gated by questLogStride == 5 and opcode availability). Parse the response
to extract POI region centroids and add them as GossipPoi markers so the
existing minimap rendering shows quest objective locations as cyan diamonds.
Each quest POI region is reduced to its centroid point; markers for the
current map only are shown. This gives players visual guidance for where
to go for active quests directly on the minimap.
Parse kill/item objectives from SMSG_QUEST_QUERY_RESPONSE binary data:
- extractQuestQueryObjectives() scans past the fixed integer header and
variable-length strings to reach the 4 entity + 6 item objective entries
(using known offsets: 40 fields for Classic/TBC, 55 for WotLK)
- Objectives stored in QuestLogEntry.killObjectives / itemObjectives arrays
- After storing, applyPackedKillCountsFromFields() reads 6-bit packed counts
from update-field slots (stride+2 / stride+3) and populates killCounts
using the parsed creature/GO entry IDs as keys
This means on login, quests that were in progress show correct kill count
progress (e.g. "2/5 Defias Bandits killed") without waiting for the first
server SMSG_QUESTUPDATE_ADD_KILL notification.
resyncQuestLogFromServerSlots now reads the state field (slot*stride+1)
alongside the quest ID field, and marks quest.complete=true when the
server reports QuestStatus=1 (complete/ready-to-turn-in). Previously,
quests that were already complete before login would remain incorrectly
marked as incomplete until SMSG_QUESTUPDATE_COMPLETE fired, which only
happens when objectives are NEWLY completed during the session.
applyQuestStateFromFields() is a lightweight companion called from both
the CREATE and VALUES update handlers that applies the same state-field
check to already-tracked quests mid-session, catching the case where
the last objective completes via an update-field delta rather than the
dedicated quest-complete packet.
Works across all expansion strides (Classic stride=3, TBC stride=4,
WotLK stride=5); guarded against stride<2 (no state field available).
Classic 1.12 and Turtle WoW have only 64 PLAYER_EXPLORED_ZONES uint32
fields (zone IDs pack into 2048 bits). TBC and WotLK use 128 (needed for
Outland/Northrend zone IDs up to bit 4095).
The hardcoded PLAYER_EXPLORED_ZONES_COUNT=128 caused extractExploredZoneFields
to read 64 extra fields beyond the actual zone block in Classic/Turtle —
consuming PLAYER_REST_STATE_EXPERIENCE, PLAYER_FIELD_COINAGE, and character-
points fields as zone flags. On the world map, this could mark zones as
explored based on random bit patterns in those unrelated fields.
Add `exploredZonesCount()` virtual method to PacketParsers (default=128,
Classic/Turtle override=64) and use it in extractExploredZoneFields to
limit reads to the correct block and zero-fill remaining slots.
Add UNIT_FIELD_STAT0-4 (STR/AGI/STA/INT/SPI) to the UF enum and wire up
per-expansion indices in all four expansion JSON files (WotLK: 84-88,
Classic/Turtle: 138-142, TBC: 159-163). Read the values in both CREATE
and VALUES player update handlers and store in playerStats_[5].
renderStatsPanel now uses the server-authoritative totals when available,
falling back to the previous 20+level estimate only if the server hasn't
sent UNIT_FIELD_STAT* yet. Item-query bonuses are still shown as (+N)
alongside the server total for both paths.
Reads OBJECT_FIELD_SCALE_X (field 4, cross-expansion) from CREATE_OBJECT
update fields and passes it through the full creature and game object spawn
chain: game_handler callbacks → pending spawn structs → async load results
→ createInstance() calls. This gives boss giants, gnomes, children, and
other non-unit-scale NPCs correct visual size, and ensures scaled GOs
(e.g. large treasure chests, oversized plants) render at the server-specified
scale rather than always at 1.0.
- Added OBJECT_FIELD_SCALE_X to UF enum and all expansion update_fields.json
- Added float scale to CreatureSpawnCallback and GameObjectSpawnCallback
- Propagated scale through PendingCreatureSpawn, PreparedCreatureModel,
PendingGameObjectSpawn, PreparedGameObjectWMO
- Used scale in charRenderer/m2Renderer/wmoRenderer createInstance() calls
- Sanity-clamped raw float to [0.01, 100.0] range before use
- Add latency indicator below minimap (color-coded: green/yellow/orange/red)
using the lastLatency value measured via CMSG_PING/SMSG_PONG
- Add BG queue status indicator below minimap when in WAIT_QUEUE
(abbreviated name: AV/WSG/AB/EotS etc.)
- Target-of-Target frame: add level display and click-to-target support
- Expose getLatencyMs() accessor on GameHandler
Replace the text-only "/join to enter" message with an interactive
popup that shows the BG name, a live countdown progress bar, and
Enter/Leave Queue buttons.
- Parse STATUS_WAIT_JOIN timeout from SMSG_BATTLEFIELD_STATUS
- Store inviteReceivedTime (steady_clock) on the queue slot
- BgQueueSlot moved to public section so UI can read invite details
- Add declineBattlefield() that sends CMSG_BATTLEFIELD_PORT(action=0)
- acceptBattlefield() optimistically sets statusId=3 to dismiss popup
- renderBgInvitePopup: colored countdown bar (green→yellow→red),
named BG (Alterac Valley, Warsong Gulch, etc.), auto-dismisses on expiry
- Parse SMSG_ALL_ACHIEVEMENT_DATA on login to populate earnedAchievements_ set
- Pass achievement name through callback so toast shows name instead of ID
- Add renderItemTooltip(ItemQueryResponseData) overload for loot/non-inventory contexts
- Loot window now shows full item tooltip on hover (stats, sell price, bind type, etc.)
Parse and store reward items (choice and fixed) from SMSG_QUESTGIVER_QUEST_DETAILS
in both WotLK (QuestDetailsParser) and TBC/Classic (TbcPacketParsers) parsers.
Show item icons, names, and counts in the quest acceptance dialog alongside XP/money.
Move QuestRewardItem before QuestDetailsData in header to fix forward-reference.
Items that begin a quest (like quest starter drop items) now show
"Begins a Quest" in the tooltip.
All three expansion parsers (WotLK/TBC/Classic) now read the
PageText/LanguageID/PageMaterial/StartQuest fields after Description.
startQuestId is propagated through all 5 inventory rebuild paths and
stored in ItemDef.
Previously only the 5 primary stats (Str/Agi/Sta/Int/Spi) were stored,
discarding hit rating, crit, haste, attack power, spell power, resilience,
expertise, armor penetration, MP5, and many others.
Changes:
- Add ItemDef::ExtraStat and ItemQueryResponseData::ExtraStat arrays
- All three expansion parsers (WotLK/TBC/Classic) now capture non-primary
stat type/value pairs into extraStats instead of silently dropping them
- All 5 rebuildOnlineInventory paths propagate extraStats to ItemDef
- Tooltip now renders each extra stat on its own line with a name lookup
covering all common WotLK stat types (hit, crit, haste, AP, SP, etc.)
- Also fix Classic/TBC bag-content and bank-bag paths that were missing
bindType, description propagation from previous commits
- Parse Bonding and Description fields from SMSG_ITEM_QUERY_SINGLE_RESPONSE
(read after the 5 spell slots: bindType uint32, then description cstring)
- Add bindType and description to ItemQueryResponseData and ItemDef
- Propagate bindType and description through all 5 rebuildOnlineInventory paths
- Tooltip now shows: "Binds when picked up/equipped/used/quest item"
- Tooltip now shows weapon damage range ("X - Y Damage") and speed ("Speed 2.60")
on same line, plus DPS in parentheses below
- Tooltip now shows spell effects ("Use: <SpellName>", "Equip: <SpellName>",
"Chance on Hit: ...") using existing getSpellName() lookup
- Tooltip now shows item flavor/lore description in italic-style yellow text