- README: update status date to 2026-03-30, version to v1.8.9-preview,
add container builds line, update current focus to code quality
- CHANGELOG: move v1.8.1 entries to their own section, add v1.8.2-v1.8.9
unreleased section covering architecture (GameHandler decomposition,
Docker cross-compilation), bug fixes (7 UB/overflow/safety fixes),
and code quality (30+ constants, 55+ comments, 8 DRY extractions)
- docs/status.md: update last-updated date to 2026-03-30
Inventory sort: clicking "Sort Bags" now generates CMSG_SWAP_ITEM packets
to move items server-side (one swap per frame to avoid race conditions).
Client-side sort runs immediately for visual preview; server swaps follow.
New Inventory::computeSortSwaps() computes minimal swap sequence using
selection-sort permutation on quality→itemId→stackCount comparator.
World map: fix continent bounds derivation that used intersection (max/min)
instead of union (min/max) of child zone bounds, causing continent views
to display zoomed-in/clipped.
Update README.md and docs/status.md with current features, release info,
and known gaps (v1.8.2-preview, 664 opcode handlers, NPC voices, bag
independence, CharSections auto-detect, quest GO server limitation).
TBC 2.4.3: TBC added 7 fields after position 5 vs Classic 1.12, giving
a consistent +7 offset for all fields in the middle/upper range. Derive
CastingTimeIndex (22), PowerType (35), ManaCost (36), and RangeIndex (40)
from the verified Classic positions (15/28/29/33) using this offset.
This enables mana cost, cast time, and range display in the TBC spellbook.
Turtle WoW: Inherits Classic 1.12.1 Spell.dbc field layout. Add
CastingTimeIndex (15), PowerType (28), ManaCost (29), RangeIndex (33),
and SpellRange.MaxRange (2) matching Classic 1.12. Enables spell stat
display for Turtle WoW players.
Also update README: pet action bar (10 slots, icons, autocast tinting).
- AmdFsr3Runtime now probes both the legacy ffxFsr3* API and the newer
generic ffxCreateContext/ffxDispatch API; selects whichever the loaded
runtime library exports (GenericApi takes priority fallback)
- Generic API path implements full upscale + frame-generation context
creation, configure, dispatch, and destroy lifecycle
- dlopen error captured and surfaced in lastError_ on Linux so runtime
initialization failures are actionable
- FSR3 runtime init failure log now includes path kind, error string,
and loaded library path for easier debugging
- tools/generate_ffx_sdk_vk_permutations.sh added: auto-bootstraps
missing VK permutation headers; DXC auto-downloaded on Linux/Windows
MSYS2; macOS reads from PATH (CI installs via brew dxc)
- CMakeLists: add upscalers/include to probe include dirs, invoke
permutation script before SDK build, scope FFX pragma/ODR warning
suppressions to affected TUs, add runtime-copy dependency on wowee
- UI labels updated from "FSR2" → "FSR3" in settings, tuning panel,
performance HUD, and combo boxes
- CI macOS job now installs dxc via Homebrew for permutation codegen
- Add water/lava/lighting rendering features to README
- Add transport riding to movement features
- Update status date and rendering capabilities
- Note interior shadow and lava steam known gaps
- extract_assets.sh: detect Homebrew and pass CMAKE_PREFIX_PATH,
OPENSSL_ROOT_DIR, and PKG_CONFIG_PATH when auto-building on macOS
(bare cmake couldn't find Homebrew deps)
- README.md: fix macOS brew command that had comments after line
continuations (breaks shell execution)
- BUILD_INSTRUCTIONS.md: expand macOS asset extraction section with
auto-build note and expansion targets
- Add missing MSYS2 packages to CI: vulkan-loader, vulkan-headers,
shaderc, stormlib (both x86-64 and arm64), unicorn (arm64)
- Make vulkan-1.dll copy conditional via find_file (fixes MSYS2 builds)
- Use find_library for wininet/bz2 in asset_extract (graceful fallback)
- Add extract_assets.ps1 and extract_assets.bat for Windows users
- Expand BUILD_INSTRUCTIONS.md with MSYS2, vcpkg, and macOS sections
- Update README.md to reference Windows scripts and platforms