Commit graph

26 commits

Author SHA1 Message Date
Pavel Okhlopkov
4b9b3026f4 feat(rendering): add HiZ occlusion culling & fix WMO interior shadows
Implement GPU-driven Hierarchical-Z occlusion culling for M2 doodads
using a depth pyramid built from the previous frame's depth buffer.
The cull shader projects bounding spheres via prevViewProj (temporal
reprojection) and samples the HiZ pyramid to reject hidden objects
before the main render pass.

Key implementation details:
- Separate early compute submission (beginSingleTimeCommands + fence
  wait) eliminates 2-frame visibility staleness
- Conservative safeguards prevent false culls: screen-edge guard,
  full VP row-vector AABB projection (Cauchy-Schwarz), 50% sphere
  inflation, depth bias, mip+1, min screen size threshold, camera
  motion dampening (auto-disable on fast rotations), and per-instance
  previouslyVisible flag tracking
- Graceful fallback to frustum-only culling if HiZ init fails

Fix dark WMO interiors by gating shadow map sampling on isInterior==0
in the WMO fragment shader. Interior groups (flag 0x2000) now rely
solely on pre-baked MOCV vertex-color lighting + MOHD ambient color.
Disable interiorDarken globally (was incorrectly darkening outdoor M2s
when camera was inside a WMO). Use isInsideInteriorWMO() instead of
isInsideWMO() for correct indoor detection.

New files:
- hiz_system.hpp/cpp: pyramid image management, compute pipeline,
  descriptors, mip-chain build dispatch, resize handling
- hiz_build.comp.glsl: MAX-depth 2x2 reduction compute shader
- m2_cull_hiz.comp.glsl: frustum + HiZ occlusion cull compute shader
- test_indoor_shadows.cpp: 14 unit tests for shadow/interior contracts

Modified:
- CullUniformsGPU expanded 128->272 bytes (HiZ params, viewProj,
  prevViewProj)
- Depth buffer images gain VK_IMAGE_USAGE_SAMPLED_BIT for HiZ reads
- wmo.frag.glsl: interior branch before unlit, shadow skip for 0x2000
- Render graph: hiz_build + compute_cull disabled (run in early compute)
- .gitignore: ignore compiled .spv binaries
- MEGA_BONE_MAX_INSTANCES: 2048 -> 4096

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
2026-04-06 16:40:59 +03:00
sschepens
a381598bf8
fix gitignore 2026-04-04 15:29:50 -03:00
Kelsi
44df2a1e28 chore: track FidelityFX-SDK and FidelityFX-FSR2 as submodules
Both repos were previously untracked clones under extern/ that users had
to fetch manually. Adding them as submodules ensures git pull --recurse
fetches the correct commits with our format-matching patches.

- FidelityFX-FSR2: standalone FSR2 v2.2.1 upscaler (Kelsidavis fork)
- FidelityFX-SDK: full SDK with FSR3 frame generation (Kelsidavis fork)
2026-04-03 21:45:42 -07:00
Paul
bb2bf38921 chore: add catch2 amalgamated files to git tracking
extern/catch2 was covered by the extern/* gitignore pattern without
an exception, causing CI to fail with a missing source file error.
Added !extern/catch2 exception and committed the amalgamated files.
2026-04-03 18:46:15 +03:00
Paul
2cb47bf126 chore(testing): add unit tests and update core render/network pipelines
- add new tests:
  - test_blp_loader.cpp
  - test_dbc_loader.cpp
  - test_entity.cpp
  - test_frustum.cpp
  - test_m2_structs.cpp
  - test_opcode_table.cpp
  - test_packet.cpp
  - test_srp.cpp
  - CMakeLists.txt
- add docs and progress tracking:
  - TESTING.md
  - perf_baseline.md
- update project config/build:
  - .gitignore
  - CMakeLists.txt
  - test.sh
- core engine updates:
  - application.cpp
  - game_handler.cpp
  - world_socket.cpp
  - adt_loader.cpp
  - asset_manager.cpp
  - m2_renderer.cpp
  - post_process_pipeline.cpp
  - renderer.cpp
  - terrain_manager.cpp
  - game_screen.cpp
- add profiler header:
  - profiler.hpp
2026-04-03 09:41:34 +03:00
Kelsi
529985a961 chore: add vendored library version tracking
Add extern/VERSIONS.md documenting pinned versions of all vendored
third-party libraries: Dear ImGui 1.92.6, VMA 3.4.0, miniaudio 0.11.24,
stb_image 2.30, stb_image_write 1.16, Lua 5.1.5.

Notes that Lua 5.1.5 is intentionally old (WoW addon API compatibility).
Helps maintainers track dependency drift and plan upgrades.
2026-03-30 18:46:34 -07:00
Kelsi
4ea36250be chore: expand gitignore, document PKGBUILD deps, fix branch ref
- .gitignore: add compile_commands.json, language server caches
  (.ccls-cache, .cache/clangd), and tag files (ctags, cscope)
- PKGBUILD: add per-dependency comments explaining purpose (SRP auth,
  Warden emulation, MPQ extraction, shader compilation, etc.)
- PKGBUILD: fix source branch from main → master (matches remote HEAD)
2026-03-30 18:42:02 -07:00
Kelsi
e2383725f0 security: path traversal rejection, packet length validation; code quality
Security:
- Asset loader rejects paths containing ".." sequences (path traversal)
- Chat message parser validates length against remaining packet bytes
  before resize(), preventing memory exhaustion from malformed packets

Code quality:
- Extract 11 named geoset constants (kGeosetBareForearms, kGeosetWithCape,
  etc.) replacing ~40 magic number sites across 4 code paths
- Add build-debug/ and .claude/ to .gitignore
- Remove .claude/scheduled_tasks.lock from tracking
2026-03-27 18:42:48 -07:00
Kelsi
290e9bfbd8 feat: add Lua 5.1 addon system with .toc loader and /run command
Foundation for WoW-compatible addon support:

- Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5)
- TocParser: parses .toc files (## directives + file lists)
- LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug),
  WoW-compatible print() that outputs to chat, GetTime() stub
- AddonManager: scans Data/interface/AddOns/ for .toc files,
  loads .lua files on world entry, skips LoadOnDemand addons
- /run <code> slash command for inline Lua execution
- HelloWorld test addon that prints to chat on load

Integration: AddonManager initialized after asset manager, addons
loaded once on first world entry, reset on logout. XML frame
parsing is deferred to a future step.
2026-03-20 11:12:07 -07:00
Kelsi
6af9f90f45 ignore 2026-03-13 19:22:55 -07:00
Kelsi
543535a892 Add clean.sh reset utility, exclude CSVs from repo, prefer binary DBCs
- Add clean.sh with granular options (--build, --assets, --cache, --csvs, --user, --all, --dry-run)
- Remove 119 CSV files from git tracking and add to .gitignore
- Flip DBC loading order: try binary from extracted MPQs first, CSV as fallback
- Remove forceBinaryDbc workaround and garbled-CSV validation (no longer needed)
2026-02-28 09:04:43 -08:00
Kelsi
e1614d55a2 chore: ignore and untrack python cache files 2026-02-25 10:42:50 -08:00
Kelsi
f95770720f Fix security, bugs, and UX in asset pipeline GUI
- Fix zip slip vulnerability: validate extracted paths stay within target
- Fix redundant mkdir before rmtree in rebuild_override()
- Add build/asset_extract and Windows .ps1 fallback to extractor search
- Preserve pack list selection across refreshes
- Add Cancel Extraction button with process.terminate()
- Run override rebuild in background thread to avoid UI freeze
- Fix locale combobox state to readonly
- Add asset_pipeline/ to .gitignore
- Make script executable
2026-02-23 20:06:41 -08:00
Kelsi
de6983e385 Track VulkanMemoryAllocator header in extern/
vk_mem_alloc.h was in extern/ but gitignored, causing macOS CI to fail
with 'vk_mem_alloc.h' file not found. Whitelist it alongside the other
vendored headers.
2026-02-23 18:54:00 -08:00
Kelsi
22fa771d00 Fix CI failures: add vk-bootstrap submodule and fix MSYS2 stormlib
- Add vk-bootstrap as a git submodule (was in extern/ but not tracked,
  causing "vk-bootstrap not found" on all CI jobs)
- Whitelist extern/vk-bootstrap in .gitignore
- Move stormlib to a separate optional install step on both Windows CI
  jobs (mingw-w64-x86_64-stormlib doesn't exist in MSYS2 repos)
2026-02-23 18:45:39 -08:00
Kelsi
eb549a9b7a Fix Windows build process and add Windows asset extraction scripts
- Add missing MSYS2 packages to CI: vulkan-loader, vulkan-headers,
  shaderc, stormlib (both x86-64 and arm64), unicorn (arm64)
- Make vulkan-1.dll copy conditional via find_file (fixes MSYS2 builds)
- Use find_library for wininet/bz2 in asset_extract (graceful fallback)
- Add extract_assets.ps1 and extract_assets.bat for Windows users
- Expand BUILD_INSTRUCTIONS.md with MSYS2, vcpkg, and macOS sections
- Update README.md to reference Windows scripts and platforms
2026-02-23 18:32:47 -08:00
Kelsi
b012906887 Add Vulkan Y-flip to projection matrix and ignore node_modules
Negate projection[1][1] to correct for Vulkan's Y-down NDC convention.
Also add node_modules/ to .gitignore to prevent accidental commits.
2026-02-21 22:05:11 -08:00
Kelsi
2bbd0fdc5f Fix movement desync: strafe animation and missing SET_FACING
Two bugs caused the client to look like a bot to server GMs:

1. Strafe animation played during forward+strafe (W+A) instead of the
   walk/run animation. Added pureStrafe guard so strafe animations only
   play when exclusively strafing (no forward key or auto-run active).

2. CMSG_MOVE_SET_FACING was never sent on mouse-look turns. The server
   predicts movement from the last known facing; without SET_FACING the
   heartbeat position appeared to teleport each time the player changed
   direction. Now sent at up to 10 Hz whenever facing changes >3°,
   skipped while keyboard-turning (handled server-side by TURN flags).
2026-02-19 16:40:17 -08:00
Kelsi
37afbf8ba2 Convert imgui to git submodule (shallow) 2026-02-18 19:23:03 -08:00
Kelsi
a67dca5787 Add overlay extraction for multi-expansion asset deduplication
Extracts each expansion's assets as a CRC-compared overlay against a
base manifest, storing only files that differ. Auto-detects overlay mode
when a base manifest already exists. Adds --as-overlay, --full-base
flags and manifest merge for partial extractions.
2026-02-14 03:09:17 -08:00
Kelsi
f247d53309 Add expansion DBC CSVs, Turtle support, and server-specific login 2026-02-13 00:10:01 -08:00
Kelsi
7092844b5e Add multi-expansion support with data-driven protocol layer
Replace hardcoded WotLK protocol constants with a data-driven architecture
supporting Classic 1.12.1, TBC 2.4.3, and WotLK 3.3.5a. Each expansion
has JSON profiles for opcodes, update fields, and DBC layouts, plus C++
polymorphic packet parsers for binary format differences (movement flags,
speed fields, transport data, spline format, char enum layout).

Key components:
- ExpansionRegistry: scans Data/expansions/*/expansion.json at startup
- OpcodeTable: logical enum <-> wire values loaded from JSON
- UpdateFieldTable: field indices loaded from JSON per expansion
- DBCLayout: schema-driven DBC field lookups replacing magic numbers
- PacketParsers: WotLK/TBC/Classic parsers with correct flag positions
- Multi-manifest AssetManager: layered manifests with priority ordering
- HDPackManager: overlay texture packs with expansion compatibility
- Auth screen expansion picker replacing hardcoded version dropdown
2026-02-12 22:56:36 -08:00
Kelsi
c20d5441d0 Fix transport update handling, add desktop/icon resources, and clean repo artifacts 2026-02-11 15:24:05 -08:00
Kelsi
e8b0a0256d Ignore single-player saves 2026-02-05 18:14:54 -08:00
Kelsi
76c4268ed8 Use zone-specific floor cache files
Save/load floor cache per map (e.g., cache/wmo_floor_Azeroth.bin) instead
of a single global file. Saves current zone's cache before teleporting,
loads target zone's cache after terrain streaming completes.
2026-02-05 17:35:17 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00