Move socket update, packet processing, Warden async drain, RX silence
detection, disconnect handling, and Warden gate logging into a separate
updateNetworking() method. Reduces update() from ~704 to ~591 lines.
Add registerWorldHandler() that wraps handler calls with an IN_WORLD
state check. Replaces 8 state-guarded lambda dispatch entries with
concise one-line registrations.
Add registerHandler() using member function pointers, replacing 120
single-line lambda dispatch entries of the form
[this](Packet& p) { handleFoo(p); } with concise
registerHandler(Opcode::X, &GameHandler::handleFoo) calls.
Replace all remaining inline skipAll dispatch lambdas with
registerSkipHandler() calls, including 2 standalone entries and
3 for-loop groups covering ~96 opcodes total.
Add helpers for common dispatch table patterns: registerSkipHandler()
for opcodes that just discard data (14 sites), registerErrorHandler()
for opcodes that show an error message (3 sites). Reduces boilerplate
in registerOpcodeHandlers().
Extract isPreWotlk() = isClassicLikeExpansion() || isActiveExpansion("tbc")
to replace 24 instances of the repeated compound check across packet
handlers. Clarifies intent: these code paths handle pre-WotLK packet
format differences.
Add writePackedGuid() to Packet class for read/write symmetry. Remove
now-redundant UpdateObjectParser::readPackedGuid and
MovementPacket::writePackedGuid static methods. Replace 6 internal
readPackedGuid calls, 9 writePackedGuid calls, and 1 inline 14-line
transport GUID write with Packet method calls.
Move packed GUID reading into Packet class alongside readUInt8/readFloat.
Replace 121 UpdateObjectParser::readPackedGuid(packet) calls with
packet.readPackedGuid() across 4 files, reducing coupling between
Packet and UpdateObjectParser.
Replace 15 additional 3-line renderer acquisition + sound manager
null-check blocks with single-line withSoundManager() calls. Total
22 sites now use the helper; 11 remaining have complex multi-line
bodies or non-sound renderer usage.
Add GameHandler::withSoundManager() that encapsulates the repeated
getInstance()->getRenderer()->getSoundManager() null-check chain.
Replace 6 call sites, with helper available for future consolidation
of remaining 25 sites.
Replace 26 direct playerNameCache lookups with the existing lookupName()
helper, which also provides entity-name fallback. Eliminates duplicate
cache+entity lookup patterns in chat, social, loot, and combat handlers.
Simplifies getCachedPlayerName() to delegate to lookupName().
Mark spellNameCache_, titleNameCache_, factionNameCache_, areaNameCache_,
mapNameCache_, lfgDungeonNameCache_ and their loaded flags as mutable.
Update 6 lazy-load methods to const. Removes all 13 const_cast<GameHandler*>
calls, allowing const getters to lazily populate caches without UB.
Add GameHandler::getUnitByGuid() that combines entityManager.getEntity()
with dynamic_cast<Unit*>. Replaces 10 two-line lookup+cast blocks with
single-line calls.
Replace 8 direct spellNameCache_.find() patterns with existing helper
methods: getSpellName() for name lookups, getSpellSchoolMask() for
school mask checks. Eliminates redundant loadSpellNameCache() calls
and 3-line cache lookup boilerplate at each site.
Add Packet::hasFullPackedGuid() method and remove identical standalone
definitions from game_handler.cpp and packet_parsers_classic.cpp.
Replace 53 free-function calls with method calls.
Add getRemainingSize() one-liner to Packet class and replace all 656
instances of getSize()-getReadPos() across game_handler, world_packets,
and both packet parser files.
Fix toLowerInPlace() which was accidentally self-recursive (would stack
overflow on any Lua string lowering). Remove 30 redundant
if(addonEventCallback_) wrappers around pure fireAddonEvent blocks.
Extract color constants in performance_hud.cpp (24 inline literals).
Add inline fireAddonEvent() that wraps the addonEventCallback_ null
check. Replace ~120 direct addonEventCallback_ calls with fireAddonEvent,
eliminating redundant null checks at each callsite and reducing
boilerplate by ~30 lines.
- Extract guidToUnitId(), getQuestTitle(), findQuestLogEntry() helpers
to replace 14 duplicated GUID-to-unitId patterns and 7 quest log
search patterns in game_handler.cpp
- Remove duplicate #include in renderer.cpp
- Remove commented-out model cleanup code in terrain_manager.cpp
- Replace C-style casts with static_cast in auth and transport code
Remove duplicate opcode registrations introduced during the switch-to-dispatch-table
refactor (PR #22), keeping the better-commented second copies. Fix 4 instances where
addonEventCallback_("UNIT_QUEST_LOG_CHANGED") was either called unconditionally
(missing braces) or had incorrect indentation inside braces.
Crafting spells (bandages, smelting, etc.) were playing magic precast/
cast-complete audio and triggering melee weapon swing animations because
they have physical school mask (1). Re-add isProfessionSpell check to
skip spell sounds and melee animation for tradeskill spells. The
character still plays the generic cast animation via spellCastAnimCallback.
Remove the isProfessionSpell sound suppression so crafting spells play
precast and cast-complete audio like combat spells. Crafting was
previously silent by design but users expect audio feedback.
Add "Create All" button to the tradeskill UI that queues 999 crafts.
The server automatically stops the queue when materials run out
(SPELL_FAILED_REAGENTS cancels the craft queue). This matches the
real WoW client's behavior for batch crafting.
Chest-type GOs now send CMSG_GAMEOBJ_USE immediately followed by
CMSG_LOOT in the same frame. The USE handler opens the chest, then the
LOOT handler reads the contents — both processed sequentially by the
server. Previously only CMSG_LOOT was sent (no USE), which failed on
AzerothCore because the chest wasn't activated first.
Reset the Bags window position to bottom-right if the saved position
is outside the current screen resolution (e.g. after a resolution
change or moving between monitors).
Chest-type game objects (quest pickups, treasure chests) now send
CMSG_LOOT directly with the GO GUID instead of CMSG_GAMEOBJ_USE +
delayed CMSG_LOOT. The server's loot handler activates the GO and
sends SMSG_LOOT_RESPONSE in one step. The old approach failed because
CMSG_GAMEOBJ_USE opened+despawned the GO before CMSG_LOOT arrived.
Double M2 bone and material descriptor pool sizes (8192 → 16384) to
handle the increased NPC count from the spline parsing fix — patrolling
NPCs that were previously invisible now spawn correctly, exhausting
the old pool limits.
AzerothCore handles loot automatically in the CMSG_GAMEOBJ_USE handler
(calls SendLoot internally). Sending a redundant CMSG_LOOT 200ms later
triggers DoLootRelease() on the server, which closes the loot the server
just opened — before SMSG_LOOT_RESPONSE ever reaches the client. This
broke quest GO interactions (Bundle of Wood, etc.) because the loot
window never appeared and quest items were never granted.
Also remove temporary diagnostic logging from GO interaction path.
Spell descriptions now substitute \$d with actual duration values:
Before: "X damage over X sec"
After: "30 damage over 18 sec"
Implementation:
- DurationIndex field (40) added to all expansion Spell.dbc layouts
- SpellDuration.dbc loaded during cache build: maps index → base ms
- cleanSpellDescription substitutes \$d with resolved seconds/minutes
- getSpellDuration() accessor on GameHandler
Combined with \$s1/\$s2/\$s3 from the previous commit, most common
spell description templates are now fully resolved with real values.
Spell descriptions now substitute \$s1/\$s2/\$s3 template variables
with actual effect base points from Spell.dbc (field 80/81/82).
For example: "causes \$s1 Fire Damage" → "causes 562 Fire Damage".
Implementation:
- Added EffectBasePoints0/1/2 to all 4 expansion DBC layouts
- SpellNameEntry now stores effectBasePoints[3]
- loadSpellNameCache reads base points during DBC iteration
- cleanSpellDescription substitutes \$s1→abs(base)+1 when available
- getSpellEffectBasePoints() accessor on GameHandler
Values are DBC base points (before spell power scaling). Still uses
"X" placeholder for unresolved variables (\$d, \$o1, etc.).
Fire WEATHER_CHANGED(weatherType, intensity) when the server sends
SMSG_WEATHER with a new weather state. Enables weather-aware addons
to react to rain/snow/storm transitions.
GetWeatherInfo() returns current weatherType (0=clear, 1=rain, 2=snow,
3=storm) and intensity (0.0-1.0). Weather data is already tracked by
game_handler and used by the renderer for particle effects and fog.
Add UNIT_FIELD_BYTES_1 to all expansion update field tables (Classic=133,
TBC/WotLK=137). Byte 3 of this field contains the shapeshift form ID
(Bear=1, Cat=3, Travel=4, Moonkin=31, Tree=36, Battle Stance=17, etc.).
Track form changes in the VALUES update handler and fire
UPDATE_SHAPESHIFT_FORM + UPDATE_SHAPESHIFT_FORMS events when the
form changes. This enables stance bar addons and druid form tracking.
New Lua functions:
- GetShapeshiftForm() — returns current form ID (0 = no form)
- GetNumShapeshiftForms() — returns form count by class (Warrior=3,
Druid=6, DK=3, Rogue=1, Priest=1, Paladin=3)
GetEnchantInfo(enchantId) looks up the enchantment name from
SpellItemEnchantment.dbc (field 14). Returns the display name
like "Crusader", "+22 Intellect", or "Mongoose" for a given
enchant ID.
Used by equipment comparison addons and tooltip addons to display
enchantment names on equipped gear. The enchant ID comes from the
item's ITEM_FIELD_ENCHANTMENT update field.
Also adds getEnchantName() to GameHandler for C++ access.
CURRENT_SPELL_CAST_CHANGED fires when the player starts a new cast
via handleSpellStart. Some addons register for this as a catch-all
signal that the current spell state changed, complementing the more
specific UNIT_SPELLCAST_START/STOP/FAILED events.
PLAYER_COMBO_POINTS now fires from the existing SMSG_UPDATE_COMBO_POINTS
handler — the handler already updated comboPoints_ but never notified
Lua addons. Rogue/druid combo point displays and DPS rotation addons
register for this event.
LOOT_READY fires alongside LOOT_OPENED when a loot window opens. Some
addons register for this WoW 5.x+ event name instead of LOOT_OPENED.
The tab-based addon message detection was too aggressive — any chat
message containing a tab character was treated as an addon message
and silently dropped from regular chat display. This could suppress
legitimate player messages containing tabs (from copy-paste).
Now only matches as addon message when:
- Chat type is PARTY/RAID/GUILD/WHISPER/etc. (not SAY/YELL/EMOTE)
- Prefix before tab is <=16 chars (WoW addon prefix limit)
- Prefix contains no spaces (addon prefixes are identifiers)
This prevents false positives while still correctly detecting addon
messages formatted as "DBM4\ttimer:start:10".
UNIT_QUEST_LOG_CHANGED("player") now fires at all 6 locations where
QUEST_LOG_UPDATE fires — quest accept, complete, objective update,
abandon, and server-driven quest log changes. Some addons register
for this event instead of QUEST_LOG_UPDATE (4 registrations in
FrameXML). Both events are semantically equivalent for the player.
Detect addon messages in the SMSG_MESSAGECHAT handler by looking for
the 'prefix\ttext' format (tab delimiter). When detected, fire
CHAT_MSG_ADDON with args (prefix, message, channel, sender) instead
of the regular CHAT_MSG_* event, and suppress the raw message from
appearing in chat.
This enables inter-addon communication used by:
- Boss mods (DBM, BigWigs) for timer/alert synchronization
- Raid tools (oRA3) for ready checks and cooldown tracking
- Group coordination addons for pull countdowns and assignments
Works with the existing SendAddonMessage/RegisterAddonMessagePrefix
functions that format outgoing messages as 'prefix\ttext'.
Some addons register for SPELL_UPDATE_USABLE instead of
ACTIONBAR_UPDATE_USABLE to detect when spell usability changes
due to power fluctuations. Fire both events together when the
player's mana/rage/energy changes.
When the player's mana/rage/energy changes, action bar addons need
ACTIONBAR_UPDATE_USABLE to update button dimming (grey out abilities
the player can't afford). Now fires from both the SMSG_POWER_UPDATE
handler and the SMSG_UPDATE_OBJECT VALUES power field change path.
Without this event, action bar buttons showed as usable even when the
player ran out of mana — the usability state only refreshed on spell
cast attempts, not on power changes.
When a unit's power type changes (e.g., druid shifting from mana to
rage in bear form, or warrior switching stances), fire UNIT_DISPLAYPOWER
so unit frame addons can switch the power bar display (mana blue bar →
rage red bar). Detected via UNIT_FIELD_BYTES_0 byte 3 changes in the
VALUES update path.
RAID_ROSTER_UPDATE now fires alongside GROUP_ROSTER_UPDATE when the
group type is raid, matching the event that raid frame addons register
for (6 registrations in FrameXML). Fires from group list updates and
group uninvite handlers.
UNIT_LEVEL fires when any tracked unit (player, target, focus, pet)
changes level via VALUES update fields. Used by unit frame addons to
update level display (5 registrations in FrameXML).
setActionBarSlot (called from PickupAction/PlaceAction drag-drop and
from server-driven action button updates) updated the slot data and
notified the server, but never fired the Lua addon event. Action bar
addons (Bartender4, Dominos) register for ACTIONBAR_SLOT_CHANGED to
refresh button textures, tooltips, and cooldown state when slots change.
Also fires ACTIONBAR_UPDATE_STATE for general action bar refresh.
PLAYER_DEAD only fired from SMSG_FORCED_DEATH_UPDATE (GM kill) — the
normal death path (health dropping to 0 via VALUES update) never fired
it. Death-related addons and the default release spirit dialog depend
on this event.
Also add PLAYER_ALIVE (fires when resurrected without having been a
ghost) and PLAYER_UNGHOST (fires when player rezzes from ghost form)
at the health-restored-from-zero VALUES path. These events control
the transition from ghost form back to alive, letting addons restore
normal UI state after death.