Novel replacement for the GuildBankTabard / TabardConfig
blob that vanilla WoW stores per-guild in guild_member
SQL. Each entry is one tabard design: triplet of
(background pattern + color, border pattern + color,
emblem glyph + color), plus optional guild and creator
attribution and a server-approval flag for tabard-
moderation policies.
Five background patterns (Solid / Gradient / Chevron /
Quartered / Starburst), four border patterns (None /
Thin / Thick / Decorative), and 1024 possible emblem
glyph IDs. Three preset emitters demonstrate the
convention: makeAllianceClassic (4 Alliance-themed
system tabards: Lion, DwarvenHammer, KulTirasAnchor,
HighlordSword), makeHordeClassic (4 Horde: Wolfhead,
CrossedAxes, Skull, Pyramid), makeFactionVendor (6
faction-rep tabards spanning Argent Crusade, Ebon
Blade, Sons of Hodir, Wyrmrest Accord, Kalu'ak,
Frenzyheart Tribe).
Validator's most novel check is a color-similarity
heuristic — squared RGB distance between background and
emblem colors. If under 1500 (empirically derived
threshold for visual readability), warns the operator
that the emblem won't be readable against its
background. Also catches alpha=0 on any color layer
(would render fully transparent), pattern enum out-of-
range, and emblemId>1023 (beyond canonical glyph
range).
Also added per-magic explicit primary-key override to
--catalog-pluck and --catalog-find so they pick the
right field for catalogs where the heuristic fails.
WTBD has creatorPlayerId/emblemId/guildId all
alphabetically before tabardId, and guildId can't be
filtered globally because WGLD uses it as a primary
key. The override table is small (1 entry currently —
WTBD->tabardId) and grows only when a new format
catches the same conflict.
Format count 102 -> 103. CLI flag count 1141 -> 1146.
Novel replacement for the implicit rank-chain
relationships that vanilla WoW encoded by burying
nextRank/prevRank pointers inside Spell.dbc with no
explicit graph structure. Each WBAB entry is one long-
duration class buff at one specific rank, with explicit
edges to adjacent ranks via previousRankId and
nextRankId fields. The graph-shaped data is novel among
the 100+ catalog set: most catalogs have flat rows; WBAB
is genuinely a graph where rows are nodes and the rank
fields are edges.
Both directions are stored explicitly so the spellbook
UI's "upgrade to next rank" button can traverse without
scanning the full table. Helper methods walkChainBack-
ToRoot() returns the full chain root->tip for the rank-
picker widget; findChainTip() returns the highest rank
for auto-cast logic.
Three preset emitters demonstrating the pattern:
makeMage (Arcane Intellect ranks 1-4 with chain edges),
makeDruid (Mark of the Wild ranks 1-5 with chain edges),
makeRaidMax (6 max-rank standalone raid buffs — one per
buffing class — with no chain edges to show the
standalone case).
Validator catches several rank-chain-specific bugs:
self-referencing edges (entry.next == entry.id would
create a 1-element cycle), missing referenced entries
(next/prev pointing to non-existent ids), and most
importantly back-edge symmetry — if A.nextRankId=B then
B.previousRankId MUST equal A.buffId or the spellbook
upgrade traversal will derail. Symmetric back-edge check
is unique to graph-shaped catalogs.
Also fixed a crash in --catalog-find where the recursive
directory iterator threw on permission-denied subdirs
(common when walking /tmp). Now uses the
skip_permission_denied directory_options + per-step
error_code clearing for defensive resumption.
Format count 101 -> 102. CLI flag count 1134 -> 1139.
Novel replacement for the EmotesText.dbc + EmotesTextSound
+ EmotesTextData trio that maps /slash-emote commands
(/dance, /wave, /laugh, etc.) to their visible chat text,
animation ID, and per-race voice clip. Each entry binds
one slashCommand to an animationId (refs WANI), soundId
(refs WSND), targetMessage / noTargetMessage formats,
emote kind (Social / Combat / RolePlay / System), sex
filter (Both / Male / Female), required race bit, and a
TTS hint (Talk / Whisper / Yell / Silent) for accessibility
text-to-speech engines.
Three preset emitters covering the canonical emote
buckets: makeBasic (8 universal social emotes — wave /
bow / laugh / cheer / cry / sleep / kneel / applaud),
makeCombat (5 combat-themed — roar / threaten / charge /
victory / surrender), makeRolePlay (6 RP-focused — bonk
/ ponder / soothe / plead / shoo / scoff). Animation IDs
match AnimationData.dbc convention so existing WoW client
mods continue to play the right anims.
Validator catches authoring bugs unique to slash-command
parsing: leading '/' on slashCommand (chat parser strips
it before lookup so the entry would be doubly-prefixed),
uppercase letters (parser case-folds before lookup so the
entry is unreachable), duplicate slash commands (parser
dispatches by exact match — ambiguity would crash the
chat input handler), %s token counts that don't match
target/no-target distinction.
Also expanded --catalog-pluck's foreign-key filter to
include animationId / soundId / particleId / ribbonId /
vehicleId / seatId / currencyId / trainerId / vendorId /
mailTemplateId — caught during smoke-test where pluck
mis-identified WEMO entries by animationId instead of
emoteId. Same class of bug as the WHRT areaId fix.
Format count 100 -> 101. CLI flag count 1126 -> 1131.
Novel replacement for the hardcoded realmlist that the
WoW client receives via SMSG_REALM_LIST during login.
Each entry is one selectable realm: name, network address
(host:port), realm type (Normal/PvP/RP/RPPvP/Test), realm
category (Public/Private/Beta/Dev), expansion gating
(Vanilla 1.12.1 / TBC 2.4.3 / WotLK 3.3.5a / Cata 4.3.4),
population indicator (Low/Medium/High/Full/Locked), char-
acter cap, GM-only flag, timezone hint, and per-realm
version+build numbers.
100th open format — milestone marker for the catalog
ecosystem. WMSP is a TOP-LEVEL bootstrap catalog (read by
the login server before any character is loaded), so it
deliberately has no cross-references to other catalogs;
all other social/world/spell catalogs depend on a player
session that doesn't exist until WMSP has been consulted.
Three preset emitters covering common deployment shapes:
makeSingleRealm (1 default WoweeMain WotLK Public),
makePvPCluster (3 realms — PvE/PvP/RP — sharing one login
address so players pick rule-set without changing servers),
makeMultiExpansion (4 progression realms across all
expansion gates with their canonical build numbers from
the matching client).
Validator catches several real misconfigurations: empty
address (login server cannot route session), realmType
out of {0,1,4,6,8} (the WoW client's RealmType enum is
non-contiguous — 2/3/5/7 are unused values that crash the
picker), characterCap=0 (players can't make characters),
duplicate realm names (picker requires unique display
names), missing port in address.
Format count 99 -> 100. CLI flag count 1119 -> 1124.
Novel replacement for the hardcoded class-mutex tables
the WoW client uses to grey out incompatible action-bar
buttons. Each entry is one mutually-exclusive spell
group: Warrior stances (Battle/Defensive/Berserker),
Druid shapeshift forms (Bear/Cat/Travel/Tree/Moonkin),
Hunter aspects (Hawk/Cheetah/Pack/Viper/Dragonhawk/Beast/
Wild), DK presences (Frost/Unholy/Blood). The action-bar
update path uses the catalog to know which spells share
a mutex bucket and clear "currently active" outlines
when a sibling is cast.
Six categoryKind enum values (Stance / Form / Aspect /
Presence / Posture / Sigil) and variable-length members[]
array of spell IDs (refs WSPL). Three presets:
makeWarrior (Warrior 3-stance), makeDruid (5 shapeshift
+ 2 flight, separate buckets so flying isn't broken by
Cat Form), makeAllMutex (cross-class catalog with one
representative group per mutex-having class).
Validator catches several authoring bugs: empty members[]
(group has nothing to switch between), spellId 0,
duplicate spellId within a group, and — most usefully —
the same spellId appearing in two different exclusive
groups (which would make the action-bar mutex
undecidable: which group's outline does the bar use?).
Warns on single-member groups (mutex with one element
has no exclusion to enforce).
Format count 98 -> 99 (one short of triple-digit
milestone). CLI flag count 1112 -> 1117.
Novel replacement for the hardcoded login-MOTD chain,
restart-warning announcements, and rotating /help-channel
tips. Each entry is one scheduled or event-triggered
broadcast with channelKind (Login / SystemChannel /
RaidWarning / MOTD / HelpTip), faction filter,
level-range gating, and optional periodic interval for
ticker-driven channels.
Three preset emitters covering the canonical operational
broadcast patterns: makeMotd (4 login MOTDs — welcome
banner, patch summary, Discord, forum), makeMaintenance
(3 RaidWarning entries firing at 15min/5min/60s before
restart, intervalSeconds=0 since they're triggered by
the cron scheduler, not a self-timer), makeHelpTips (6
rotating /help-channel tips on a 600s cycle covering
talents/mounts/auction/professions/dungeon-finder/
hearthstone with appropriate level gates).
Validator catches several real misconfigurations: empty
messageText (no payload), interval>0 with login/MOTD
channel (timer ignored — those fire on session enter),
intervalSeconds<10 (player-spam error), <60 (warning),
text>255 chars (server truncation), level-range
inversions, factionFilter=0 (no audience).
Format count 97 -> 98. CLI flag count 1104 -> 1109.
Novel replacement for the hardcoded SMSG_BINDPOINTUPDATE
bind list. Each entry is one valid hearthstone bind
location: a tavern innkeeper, a capital-hall bind clerk,
a quest-given bind reward (Theramore, Wyrmrest), a guild-
hall bind clerk, or a special raid port (Karazhan,
Sunwell). Cross-references WMS for mapId/areaId, WCRT
for the innkeeper NPC, and WCHC for faction-mask bits.
Six bindKind enum values (Inn / Capital / Quest / Guild /
SpecialPort / Faction) and a 3-value factionMask
(AllianceOnly / HordeOnly / Both). Three preset emitters:
makeStarterCities (4 city innkeepers), makeCapitals (6
capital-hall bind clerks), makeStarterInns (8 starter-zone
inns spanning all races).
Validator checks id+name required, factionMask 1..3,
bindKind 0..5, no duplicate ids; warns on (0,0,0)
position (likely forgotten SetPosition; bind would
teleport player to world origin), Inn-kind with no
innkeeper NPC, Quest-kind with no level gate.
Format count 96 -> 97. CLI flag count 1097 -> 1102.
Novel replacement for the hardcoded LFG / Dungeon Finder
group-composition rules. Defines per-instance role
quotas (tanks / healers / dps), party-size bounds, and
spec-gating. Cross-references WMS for mapId, WCDF for
difficulty.
Three preset emitters covering the canonical raid sizes:
makeFiveMan (Classic 1T/1H/3D, Heavy-Heal trash 1T/2H/2D,
Roleless 5D speedrun), makeRaid10 (Standard 2T/3H/5D,
HealingHeavy 2T/4H/4D, MeleeStack 1T/2H/7D for cleave
fights), makeRaid25 (Standard 2T/6H/17D, HealingHeavy
1T/8H/16D, ZergDPS 0T/4H/21D for tank-immune fights).
Validator rejects role-sums that exceed maxPartySize
(unfulfillable comp), enforces min<=max, no duplicate
ids; warns on non-standard sizes (5/10/25/40 only) and
zero-tank comps so authors confirm intent. Caught one
real bug during smoke-test where a 25-player Wintergrasp
preset was mis-bound to a 10-man maxPartySize.
Format count 95 -> 96. CLI flag count 1090 -> 1095.
Open replacement for the hardcoded per-class default action bar
bindings. Defines which abilities auto-populate which action
button slots when a new character is created or a class is
reset. A Warrior's button 1 binds Heroic Strike, button 2
Charge, button 3 Rend, etc. — new characters of that class get
those buttons pre-populated so the action bar isn't empty on
first login.
Distinct from WKBD (Keybindings) which maps physical keys to
action button slots — WACT maps action button slots to
abilities. The two together complete the default-control
configuration: Key 1 -> Action Slot 1 (WKBD) -> Heroic Strike
(WACT).
Seven barMode values cover the major action bar contexts:
- Main (slots 0-11, standard 12-button bar)
- Pet (hunter/warlock pet action bar)
- Vehicle (mounted/vehicle action bar)
- Stance1/2/3 (warrior battle/defensive/berserker; druid
bear/cat/tree)
- Custom (server-custom bar overlay)
Cross-references back to WCHC (classMask layout), WSPL (spellId
for the bound ability), and WIT (itemId for item-macro bindings
like Hearthstone in slot 12). findByClass(classBit, barMode)
returns the bindings sorted by buttonSlot — used directly by
character creation to populate action bars.
Three preset emitters: --gen-act (10 Warrior starter bindings on
Main bar with canonical 3.3.5a abilities), --gen-act-mage (10
Mage starter bindings including Counterspell + Polymorph),
--gen-act-pet (10 Hunter pet-bar bindings using barMode=Pet for
Attack/Stance/Bite/Claw/Dismiss).
Validation enforces id+name+classMask presence, barMode 0..6,
no duplicate ids; warns on:
- buttonSlot > 143 (max is 12 bars × 12 slots = 144)
- both spellId and itemId set (engine prefers spellId, item
is silently ignored)
- both spellId=0 AND itemId=0 (button will render empty)
- (classMask + barMode + buttonSlot) collisions for
overlapping classes — multiple bindings fighting for the
same physical slot
Wired through the cross-format table; WACT appears in all 18
cross-format utilities. Format count 94 -> 95; CLI flag count
1083 -> 1088.
Open replacement for the gtChanceTo*.dbc / gtRegen*.dbc /
gtCombatRatings.dbc family of "1D level-keyed curve" tables.
Each entry defines a single linear curve mapping character level
to a stat value: melee crit chance per level, mana regen per
spirit per level, base armor per level, etc.
Curves are linear: value(level) = baseValue + perLevelDelta *
(level - 1), with the result optionally scaled by a global
multiplier and clamped to a level range. Most stock WoW curves
fit this shape — the few that don't (cubic Combat Ratings) live
in the dedicated WCRR catalog with spline support.
Distinct from WCRR (Combat Rating conversion, integer ratings ->
percentages) and WSPC (Spell Power Cost buckets, per-spell
costs). WSTM is for the generic engine-side stat curves that
aren't per-spell or per-rating.
Seven curveKind values classify the major stat families (Crit /
Hit / Power / Regen / Resist / Mitigation / Misc), and each
curve carries its own [minLevel, maxLevel] applicability range
plus a multiplier for global scaling without retuning each
curve's slope.
Three preset emitters: --gen-stm (5 crit-related curves with
canonical 3.3.5a base+per-level scaling — MeleeCrit 5%+0.05/lvl
resolves to 8.95% at lvl 80), --gen-stm-regen (4 regen curves
including ManaPerSpirit and the Vanilla-era 3 rage/sec OOC
decay), --gen-stm-armor (3 armor/mitigation/resistance curves).
The info renderer demos resolveAtLevel(curveId, 80) inline as
the @lvl80 column — server admins can sanity-check what each
curve resolves to at character cap without writing test code.
Validation enforces id+name presence, curveKind 0..6,
minLevel<=maxLevel, no duplicate ids; warns on:
- maxLevel > 80 (unreachable at WotLK cap)
- multiplier=0 (curve always evaluates to 0)
- multiplier<0 (inverts the curve — possibly intentional)
- perLevelDelta<0 (curve shrinks with level — unusual)
Wired through the cross-format table; WSTM appears in all 18
cross-format utilities. Format count 93 -> 94; CLI flag count
1076 -> 1081.
Open replacement for the hardcoded hunter pet stable slot
progression. Defines each stable slot's display order in the
stable UI, the character level at which the slot becomes
available, the gold cost to unlock, and whether it's a premium
/ donator-only slot.
In WoW 3.3.5a hunters get 5 stable slots total: the active pet
plus 4 stabled (slots 1-4 unlocking at hunter levels 10/20/30/40
with escalating gold costs 0/10s/50s/2g/10g). Cataclysm raised
the cap to 5 stabled slots, and server-custom expansions go
higher with donator-only "premium" slots that bypass the level
gate. This catalog parameterizes the entire progression instead
of editing engine source.
Consumed directly by the StableMaster service in WBKD entries.
unlockedSlotCount(characterLevel) is the engine helper used by
the stable master frame to decide how many slot tabs to render.
Three preset emitters: --gen-stc (5 canonical slots matching
WoW 3.3.5a), --gen-stc-cata (6 Cata-style slots with slot 5
unlocking at lvl 60 for 25g), --gen-stc-premium (4 server-custom
donator slots with no level/gold gate).
The info renderer pretty-prints copperCost as "free" / "10s 0c" /
"2g 0s 0c" — matches how server admins think about pricing.
Validation enforces id+name presence, no duplicate ids; warns
on:
- minLevelToUnlock > 80 (unreachable at WotLK cap)
- Premium slot with non-zero copperCost (donor slots are
typically free; the gate is donor status, not gold)
- duplicate displayOrder (stable UI position collision —
only the first slot would render)
Wired through the cross-format table; WSTC appears in all 18
cross-format utilities. Format count 92 -> 93; CLI flag count
1069 -> 1074.
Open replacement for the engine-side instance reset timer logic
plus the per-map InstanceTemplate.dbc reset fields. Defines how
often each (map × difficulty) combination resets its lockout,
how many boss kills each character can claim per lockout window,
and the number of bonus rolls available (Cataclysm+ stub for
forward compatibility).
One entry per (map × difficulty × group size). Icecrown Citadel
10-Normal weekly, ICC 25-Normal weekly, ICC 10-Heroic weekly,
and ICC 25-Heroic weekly are four separate entries with the same
mapId but different difficultyId and resetIntervalMs.
Cross-references back to WMS (mapId), WCDF (difficultyId), and
forward to WBOS — the encounters bound to one lockout are the
WBOS entries whose (mapId, difficultyId) pair matches.
Four lockout kinds capture the canonical reset cadences:
- Daily (24h, 86400000ms) — heroic dungeons, daily quests
- Weekly (7d, 604800000ms) — raid lockouts
- SemiWeekly (3.5d, 302400000ms) — Cata+ split lockouts
- Custom (arbitrary intervalMs) — Wintergrasp 2.5h, holiday
events with non-standard cadence
nextResetMs(lockoutId, currentMs) is the engine helper that
returns the next reset wall-clock millis after a given current
time, rounded up to the nearest interval boundary. The engine
overrides the epoch with its configured server reset time
(typically Tuesday 8:00am server-local), but the catalog
provides the interval shape.
The info renderer pretty-prints intervals: 86400000ms reads as
"1d", 9000000ms as "150m", which matches how server admins
think about reset cadences.
Three preset emitters: --gen-hld (4 ICC raid weekly lockouts),
--gen-hld-dungeon (4 5-man heroic daily lockouts),
--gen-hld-event (3 world-event lockouts including Wintergrasp's
canonical Custom 2.5h interval).
Validation enforces id+name+kind+resetIntervalMs presence, no
duplicate ids; warns on non-standard raidGroupSize, kind/interval
mismatches (Daily kind without 24h interval, Weekly kind without
7d interval), and 0 boss kill cap (instance grants no
lockout-bound progress, every visit is fresh).
Wired through the cross-format table; WHLD appears in all 18
cross-format utilities. Format count 91 -> 92; CLI flag count
1062 -> 1067.
Open replacement for AzerothCore's instance_encounter SQL table
plus the per-boss script bindings. Defines raid boss encounter
metadata: which creature is the boss, which map and difficulty
variant it lives in, how many phases the encounter has, the
soft-enrage timer and berserk spell, recommended group size, and
item level.
One entry per (boss × difficulty) combination. Lord Marrowgar in
10-Normal ICC is one entry; Lord Marrowgar in 25-Heroic ICC is a
separate entry with a higher recommendedItemLevel and a different
difficultyId pointing into WCDF.
This format ties together five other catalogs into a coherent
encounter description:
- WCRT for the boss creature template
- WMS for the instance map
- WCDF for difficulty routing (10/25/H10/H25 variants)
- WSPL for the berserk spell that fires at enrage
- WACR for achievement criteria like "kill The Lich King in
25-Heroic" that point back via KillCreature targetId
findByMap(mapId) returns all encounters in one raid instance,
sorted by their catalog order — used by the Encounter Journal
UI and instance lockout logic. findByBossCreature(bossId)
returns all difficulty variants of one boss.
Three preset emitters: --gen-bos (3 5-man dungeon bosses with
no soft-enrage), --gen-bos-raid10 (4 ICC 10-Normal bosses
including 5-phase Lich King with 15min hard enrage via Fury of
Frostmourne 72546), --gen-bos-world (2 outdoor world bosses
with 25-player size + no difficulty).
Validation enforces id+name+boss+map+phases+size presence, no
duplicate ids; warns on:
- non-standard requiredPartySize (canonical sizes are
5/10/25/40)
- berserkSpellId set without enrageTimerMs (spell never fires)
- enrageTimerMs > 30 minutes (sanity check)
Wired through the cross-format table; WBOS appears in all 18
cross-format utilities. Format count 90 -> 91; CLI flag count
1055 -> 1060.
Open replacement for AzerothCore's creature_movement / waypoints
SQL tables plus the per-spawn waypoint arrays. Defines named
waypoint paths that creatures patrol along: Stormwind guards
walking the city perimeter, AQ40 trash rotating through the
chamber, ICC patrols circling the spire.
Each entry binds a creatureGuid to a sequence of (x, y, z,
delayMs) waypoints. The pathKind controls cycling behavior
(Loop / OneShot / Reverse / Random) and moveType controls the
locomotion kind (Walk / Run / Fly / Swim) — a flying patrol
ignores ground geometry, a swimming patrol stays underwater.
This is the first open format with truly variable-length
per-entry payload. Earlier formats with multi-slot fields
(WSPR's 8-reagent slots, WPSP's 4-item arrays) used fixed-size
caps padded with zeros. WCMR instead uses an inline
length-prefixed waypoint array — entries can be 4 waypoints or
4000, with the loader advancing through the file by reading the
count first then count*16 bytes of waypoint data. Cap of 64K
waypoints per path keeps a corrupted file from allocating
gigabytes.
pathLengthYards(pathId) is the engine helper that sums segment
distances between consecutive waypoints (closing the loop for
Loop kind). Tested across 12-point and 16-point circular paths
that geometrically resolve to the expected ~25y radius and
~60y radius totals.
Cross-references back to WCRT — creatureGuid points at the
spawned creature instance whose behavior mode follows this
patrol.
Three preset emitters: --gen-cmr (3 small paths showing each
pathKind variant), --gen-cmr-city (4 capital-city guard 6-point
loops with 2.0-2.5s waypoint dwell), --gen-cmr-boss (3 long
raid-zone patrols up to 16 waypoints, demonstrating that
variable-length payloads scale).
Validation enforces id+name+creatureGuid+waypoints presence,
pathKind 0..3, moveType 0..3, no duplicate ids; warns on
1-waypoint paths (creature would idle in place) and Loop with
fewer than 3 waypoints (degenerate — indistinguishable from
Reverse).
This is the 90th open format milestone. Wired through the
cross-format table; WCMR appears in all 18 cross-format
utilities. Format count 89 -> 90; CLI flag count 1048 -> 1053.
Open replacement for AzerothCore's spell_proc_event SQL table
plus the per-spell proc fields embedded in Spell.dbc. Defines
when a "trigger" spell fires in response to other spell/combat
events: Windfury Weapon procs on melee attack, Clearcasting on
damaging cast, Judgement of Wisdom on melee hit, etc.
Each entry says "when an event matching procFlags fires from a
spell matching procFromSpellId (0 = any), at procChance
probability with at most one trigger per internalCooldownMs
window, fire triggerSpellId". The procPpm field provides an
alternative procs-per-minute formula (when non-zero, supersedes
procChance and scales with weapon speed for melee procs — the
canonical WoW behavior for weapon imbues).
13-bit procFlags bitfield covers the standard event taxonomy:
DealtMeleeAutoAttack / DealtMeleeSpell / TakenMeleeAutoAttack /
TakenMeleeSpell / DealtRangedAutoAttack / DealtRangedSpell /
DealtSpell / DealtSpellHeal / TakenSpell / OnKill / OnDeath /
OnCastFinished / Critical (the last is a modifier — fires only
on crit-tagged events).
Cross-references back to WSPL (triggerSpellId references the
spell that fires; procFromSpellId optionally restricts to a
specific source spell).
Three preset emitters: --gen-sps (4 weapon-imbue procs with
canonical PPM rates and ICDs), --gen-sps-aura (4 aura-tied
procs across multiple proc-flag combinations), --gen-sps-talent
(4 talent procs including charge-consuming Clearcasting and
Nightfall variants).
Validation enforces id+name+triggerSpellId+procFlags presence,
no duplicate ids; warns on:
- procChance outside [0..1] (engine clamps)
- procPpm < 0 (invalid PPM rate)
- both procChance > 0 AND procPpm > 0 set (engine prefers PPM
so procChance is silently ignored)
- both procChance=0 AND procPpm=0 (proc never fires)
Wired through the cross-format table; WSPS appears automatically
in all 18 cross-format utilities. Format count 88 -> 89; CLI
flag count 1041 -> 1046.
Open replacement for AzerothCore's currency_token_reward SQL
table plus the per-vendor token redemption rows in npc_vendor.
Each entry says "spend N copies of token X to receive reward Y",
with reward type polymorphism: Y can be an item, a spell (taught
to the character), a title, a mount, a companion pet, a currency
conversion, an heirloom unlock, or a cosmetic (tabard / pennant /
fluff). The rewardId field's interpretation depends on the
rewardKind enum.
Distinct from WTKN (Token catalog) which defines the token
currency items themselves. WTKN says "the Champion's Seal exists
as item 44990"; WTBR says "spend 25 Champion's Seals at Argent
Tournament for the Squire's Belt (item 45517)".
Eight rewardKind values cover the full reward space (Item / Spell
/ Title / Mount / Pet / Currency / Heirloom / Cosmetic), and an
8-tier requiredFactionStanding gates by reputation
(Hated / Hostile / Unfriendly / Neutral / Friendly / Honored /
Revered / Exalted) when paired with a non-zero requiredFactionId.
Cross-references back to WTKN (spentTokenItemId), WIT (Item
rewards), WSPL (Spell rewards), WTIT (Title rewards), WMOU
(Mount rewards), WCMP (Pet rewards), WCTR (Currency conversion
rewards), and WFAC (faction-rep gating). findByToken(itemId)
is the engine helper used by vendor frames to populate the
"what can I buy with these?" list.
Three preset emitters: --gen-tbr (5 raid tier-token redemptions
consuming Trophy of the Crusade and Emblem of Frost),
--gen-tbr-pvp (5 PvP rewards spanning honor / arena / conquest
plus title and tabard kinds), --gen-tbr-faction (5 faction-
gated rewards demonstrating each standing tier from Honored
through Exalted).
Validation enforces id+name+spentTokenItemId+spentTokenCount
presence, rewardKind 0..7, requiredFactionStanding 0..7, no
duplicate ids; warns on:
- rewardId=0 (no actual reward, vendor offers entry but
grants nothing)
- requiredFactionStanding > Neutral with requiredFactionId=0
(rep gate has no faction to check)
- Currency conversion item -> itself (typo / config bug)
Wired through the cross-format table; WTBR appears automatically
in all 18 cross-format utilities. Format count 87 -> 88; CLI
flag count 1034 -> 1039.
Open replacement for AzerothCore's npc_vendor / npc_trainer /
npc_gossip / npc_options SQL tables plus the engine's hard-coded
service-type dispatch. Defines the kinds of services NPCs can
offer (Banker / Mailbox / Auctioneer / StableMaster /
FlightMaster / Trainer / Innkeeper / Battlemaster / GuildBanker
/ ReagentVendor / TabardVendor / Misc) and the per-service
metadata (gold cost, faction gating, gossip text id).
When a player right-clicks an NPC, the engine looks at the
NPC's serviceId list (from WCRT.npcFlags or equivalent) and
dispatches to the appropriate service-frame handler — Banker
opens the inventory expansion frame, Auctioneer opens the
auction house, StableMaster opens the pet stable. This catalog
defines what each service actually does and what preconditions
it requires.
Cross-references back to WCRT (creature.npcFlags decodes into a
list of service ids defined here), WFAC (factionRequiredId
references factionId for rep-gated services like Argent
Tournament), and WGSP (gossipTextId references menuId for the
"How can I help you?" dialogue line).
Three preset emitters: --gen-bkd (5 city services typical of a
capital city), --gen-bkd-battle (3 battlemaster services for
each Vanilla BG queue), --gen-bkd-profession (4 profession
services). findByKind(kind) is the engine helper used by NPC
spawning to find e.g. all FlightMaster services configured for
a server.
Validation enforces id+name presence, serviceKind 0..11, no
duplicate ids; warns on:
- Mailbox kind with non-zero gossipTextId (mailboxes are
gameobject services with no NPC dialogue; gossip won't show)
- Innkeeper kind with gossipTextId=0 (no welcome/bind dialog;
will silently bind the hearthstone)
- Battlemaster kind with non-zero requiresGold (battle queue
services are typically free)
Wired through the cross-format table; WBKD appears automatically
in all 16 cross-format utilities. Format count 86 -> 87; CLI
flag count 1025 -> 1030.
Open replacement for the bit-flag meanings used in Item.dbc /
item_template.Flags. Documents every individual bit of the
32-bit item flags field with a human-readable name, description,
kind classification, and is-positive hint.
WoW's Item.dbc Flags field packs ~25 bits of metadata like
Heroic, Lootable, NoLoot, Conjured, BindOnPickup, BindOnEquip —
each controlling a specific gameplay behavior. The hardcoded
client knows what each bit means via a switch statement; this
catalog exposes that table to data-driven editors so:
- server admins can document custom flag bits
- tooltip generators can decode "why is this item soulbound?"
via flag-name lookup (decode(0x40240000) returns
["Heroic", "BindOnPickup", "Unique"])
- validators can warn about contradictory flag combinations
Seven flagKind values classify the bit families (Quality / Drop
/ Trade / Magic / Account / Server / Misc), and an isPositive
hint tells UIs whether the flag enhances the item (green) or
restricts it (red).
Cross-references back to WIT (decodes WIT.flags into the
matching named flag list) and WIQR (validators can pair Heroic
flag with WIQR Epic+ quality requirement).
Three preset emitters: --gen-ifs (8 canonical Item.dbc bits
matching the standard 3.3.5a constants), --gen-ifs-binding (5
binding-related flags BindOnPickup / BindOnEquip / etc — all
restrictive so isPositive=0), --gen-ifs-server (5 server-custom
bits in the upper range demonstrating how to overlay extra
metadata without colliding with Blizzard's bits).
Validation enforces id+name+bitMask presence, flagKind 0..6, no
duplicate ids, no duplicate bitMasks (collision means engine
would only honor first matching name when decoding); warns on
multi-bit masks (unusual — usually want individual bits).
decode(flagsValue) is the engine helper that expands a raw
flags integer into its named flag list — used directly by the
tooltip generator and item info renderers. Wired through the
cross-format table; WIFS appears automatically in all 16
cross-format utilities. Format count 85 -> 86; CLI flag count
1018 -> 1023.
Open replacement for Blizzard's SkillCostsData.dbc plus the
per-rank training cost tables. Defines the tiered progression of
trainable skills: each rank unlocks a skill range, requires a
minimum character level, and costs a fixed amount of gold to
learn.
The canonical 6-tier profession progression captured by the
default preset:
Apprentice skill 0-75 lvl 5 1s
Journeyman skill 50-150 lvl 10 5s
Expert skill 125-225 lvl 20 1g
Artisan skill 200-300 lvl 35 5g
Master skill 275-375 lvl 50 10g
Grand Master skill 350-450 lvl 65 25g
Same shape applies to weapon skills (free, level-gated, capped at
5x char level) and riding skills (canonical Vanilla / TBC / WotLK
gold costs from 90g Apprentice through 5000g Artisan flying down
to 1000g Cold Weather Flying).
Five costKind values cover the full training-skill space
(Profession / WeaponSkill / RidingSkill / ClassSkill / Misc).
Each entry's copperCost stores the cost in copper (1g = 10000c)
which the info renderer pretty-prints as "25g 0s 0c".
Cross-references back to WSKL — skill entries reference costId
here for the tiered training schedule. nextTrainable(currentSkill,
characterLevel) is the engine helper that returns the lowest-rank
tier a character qualifies for and hasn't capped yet — used by
trainer NPCs to populate their offered-skill list.
Three preset emitters: --gen-scs (6 profession tiers), --gen-scs-
weapon (5 weapon skill tiers), --gen-scs-riding (5 riding tiers
with canonical gold costs).
Validation enforces id+name presence, costKind 0..4, no duplicate
ids, min<max range; warns on:
- requiredLevel > 80 (unreachable at WotLK cap)
- RidingSkill with requiredLevel < 20 (Apprentice canonically
unlocks at 20)
- Profession kind with copperCost=0 (every standard tier costs
at least a copper — usually a config bug)
Wired through the cross-format table; WSCS appears automatically
in all 15 cross-format utilities. Format count 84 -> 85; CLI
flag count 1010 -> 1015.
Open replacement for the hardcoded item quality tiers in the
WoW client (Poor / Common / Uncommon / Rare / Epic / Legendary
/ Artifact / Heirloom). Defines each tier's tooltip text color,
inventory slot border color, vendor price multiplier, drop-level
gating, and disenchant eligibility.
The hardcoded client uses a fixed color table (gray/white/green/
blue/purple/orange/red/gold). This catalog lets server admins:
- retune the colors (rename "Epic" to "Tier 1" with custom hex)
- add server-custom tiers above Heirloom
- change vendor markup per tier (legendary 50x base price)
- gate quality drops by character level (Heirlooms unlock 80)
The standard preset reproduces the canonical 8-tier scale with
exact hex values from the live client (#9d9d9d through #00ccff)
and standard disenchant rules (Common+ disenchantable, Legendary
and Artifact aren't). The server-custom preset shows 4 tiers
above the standard range with non-standard pricing (Junk 0.1x,
QuestLocked 0.0x unsellable). The raid preset gates 4
progression tiers behind minLevelToDrop=60 with escalating
vendor multipliers up to 50x for Legendary.
Cross-references back to WIT — item entries reference qualityId
here for tooltip color and sort order. canDropAtLevel(id, lvl)
is the engine helper used by loot generation.
Validation enforces name presence, no duplicate ids,
vendorPriceMultiplier >= 0, minLevelToDrop <= maxLevelToDrop;
warns on:
- minLevelToDrop > 80 (unreachable at WotLK cap)
- vendorPriceMultiplier > 100x (sanity check the economy)
- nameColorRGBA with alpha=0 (text would be invisible in
tooltips — common bug when copy-pasting RGB hex without
alpha byte)
Wired through the cross-format table; WIQR appears automatically
in all 15 cross-format utilities. Format count 83 -> 84; CLI
flag count 1003 -> 1008.
Open replacement for the SpellEffect.EffectAuraType field
meanings used when SpellEffect.Effect=APPLY_AURA. Defines what
each aura-type integer value actually does once an aura is
attached to a unit — PERIODIC_DAMAGE ticks damage every N
seconds, MOD_STAT adds a stat bonus, MOD_INCREASE_SPEED scales
movement, MOD_DAMAGE_PERCENT_DONE scales spell power, etc.
Companion to WSEF — together they cover the full spell-effect
classification space:
WSEF: outer effect ID — what does the effect DO?
(APPLY_AURA, SCHOOL_DAMAGE, HEAL, etc)
WAUR: inner aura type — when WSEF=APPLY_AURA, what KIND
of aura is applied? (PERIODIC_DAMAGE, MOD_STAT,
STUN, ROOT, etc)
Nine auraKind values (Periodic / StatMod / DamageMod /
Movement / Visual / Trigger / Resource / Control / Misc)
classify the major behavior families. Periodic auras carry an
updateFrequencyMs (canonical 3s for DoT/HoT, 2s for energize,
1s for fast triggers). Stackable auras carry a maxStackCount.
Cross-references back to WSEF (this catalog is the secondary
classification that WSEF entry id 6 (APPLY_AURA) dispatches
into) and forward to WSPL (spell entries with effect=APPLY_AURA
reference an auraTypeId here).
Three preset emitters: --gen-aur (5 periodic auras with
canonical tick intervals), --gen-aur-stats (5 stat-modifier
auras instantly applied on attach), --gen-aur-movement (4
movement-impairing CC auras typical of crowd-control spells).
Validation enforces name presence, auraKind 0..8, targetingHint
0..3, no duplicate ids; errors on Periodic kind without
updateFrequencyMs (would never tick); warns on:
- non-Periodic/Trigger kinds with updateFrequencyMs > 0
(engine ignores tick interval)
- maxStackCount > 0 with isStackable=false (cap unreachable)
Wired through the cross-format table; WAUR appears automatically
in all 15 cross-format utilities. Format count 82 -> 83;
CLI flag count 996 -> 1001 — broke the 1000-flag mark.
Open replacement for the SpellEffect.Effect field meanings in
Spell.dbc plus the engine's hard-coded effect dispatch table.
Defines what each spell-effect integer value actually does —
SCHOOL_DAMAGE=2 deals magical damage, DUMMY=3 is a script hook,
HEAL=10 restores health, ENERGIZE=30 restores power,
APPLY_AURA=6 attaches a buff/debuff, etc.
WotLK's Spell.dbc has 192+ effect type integers, each with its
own resolver in the spell engine. This catalog lets the engine
look up "given effect=10, what resolution behavior do I run?"
via a single table lookup instead of a hard-coded switch
statement, and lets server-custom spells reference new effect
IDs without touching engine code.
Ten effectKind values capture the major behavior families
(Damage / Heal / Aura / Energize / Trigger / Movement / Summon /
Dispel / Dummy / Misc), and a 6-bit behaviorFlags field
captures targeting/gating semantics:
- RequiresTarget — must have a target
- RequiresLineOfSight — LoS check on target
- IsHostileEffect — hostile only (PvP gating)
- IsBeneficialEffect — friendly only
- IgnoresImmunities — bypasses Bubble / IBF / etc
- TriggersGCD — counts toward GCD
Distinct from WAUR (Spell Aura Type, future format) which is the
secondary classification used when effectType is APPLY_AURA. The
two together cover the full spell-effect classification space.
Three preset emitters: --gen-sef (5 damage effects covering
typical Spell.dbc damage IDs), --gen-sef-healing (4 heal
effects all flagged IsBeneficialEffect), --gen-sef-aura (5
aura-application effects covering single-target / pet /
party-wide / area variants).
Validation enforces name presence, effectKind 0..9, no duplicate
ids; warns on:
- both Hostile and Beneficial flags set (engine picks Hostile,
contradiction suggests config bug)
- Damage kind without TriggersGCD (most damage should be on GCD
— env damage is the canonical exception)
- Heal kind without IsBeneficialEffect (engine treats heal as
ungated, may damage enemies)
Wired through the cross-format table; WSEF appears automatically
in all 15 cross-format utilities. Format count 81 -> 82; CLI flag
count 989 -> 994.
Open replacement for Blizzard's Achievement_Criteria.dbc. Defines
the individual progression criteria that a character must
complete to earn an achievement.
Each WACH achievement has a tree of WACR criteria — "Kill 100
boars" is one criteria entry with criteriaType=KillCreature,
targetId=boarCreatureId, requiredCount=100. Multi-criteria
achievements (e.g. "Visit all 3 capital cities") have one entry
per sub-objective, all referencing the same achievementId, with
progressOrder determining their display sequence in the
achievement UI.
Thirteen criteriaType values cover the full progression variety:
KillCreature / ReachLevel / CompleteQuest / EarnGold /
GainHonor / EarnReputation / ExploreZone / LootItem /
UseItem / CastSpell / PvPKill / DungeonRun / Misc
The targetId field is type-polymorphic — for KillCreature it
references WCRT.creatureId, for CompleteQuest it references
WQT.questId, for ExploreZone it's a WMS.zoneId, etc. The engine
interprets it based on criteriaType.
Cross-references back to WACH (achievementId), WCRT
(KillCreature.targetId), WQT (CompleteQuest.targetId), WIT
(LootItem/UseItem.targetId), WMS (ExploreZone.targetId), WSPL
(CastSpell.targetId). findByAchievement(achId) returns all
criteria for an achievement sorted by progressOrder — used
directly by the achievement UI to render the progress checklist.
Three preset emitters: --gen-acr (5 kill criteria under one
composite achievement showing different creature targets),
--gen-acr-quest (4-step quest progression), --gen-acr-mixed
(5 cross-type criteria demonstrating the full CriteriaType
variety).
Validation enforces id+name+achievementId presence,
criteriaType 0..12, no duplicate ids; warns on:
- missing targetId for type-specific kinds (KillCreature,
CompleteQuest, etc. — engine cannot track without it)
- ReachLevel with requiredCount > 80 (above WotLK cap)
- timeLimitMs set on non-time-sensitive types (engine
ignores it for ReachLevel / EarnGold)
- requiredCount=0 (criteria completes instantly on first
progress event — usually a misconfig)
Wired through the cross-format table; WACR appears automatically
in all 14 cross-format utilities. Format count 80 -> 81; CLI flag
count 981 -> 986.
Open replacement for the per-spell reagent fields in Spell.dbc
(Reagent[8] + ReagentCount[8]). Defines the item reagents that a
spell consumes from the caster's inventory each time it's cast —
Mage Portal needs a Rune of Portals, Resurrection needs a Holy
Candle (focused, not consumed), Warlock summons consume Soul
Shards.
One entry per reagent-using spell — most spells have no reagents
and are absent from this catalog. Each entry can list up to 8
(itemId, count) pairs which all must be present for the spell
to cast. Five reagentKind values capture the variety of reagent
semantics:
- Standard — ordinary consumed reagent
- SoulShard — warlock-specific shard tracking
- FocusedItem — required to cast but NOT consumed
(Symbol of Divinity for Resurrection)
- Catalyst — enables a stronger version of the spell
- Tradeable — crafting reagent for trade-skill recipes
Cross-references back to WSPL (every entry references a spellId)
and WIT (every reagent itemId references an item entry).
findBySpell(spellId) is the primary engine lookup.
Three preset emitters: --gen-spr (4 mage portal/teleport
reagents using Rune of Teleportation 17031), --gen-spr-warlock
(4 demon summons each consuming 1 Soul Shard 6265),
--gen-spr-rez (3 resurrection variants demonstrating each
ReagentKind including a no-reagent Druid Rebirth and a
focused-item Priest Resurrection).
Validation enforces id+name+spellId presence, reagentKind 0..4,
no duplicate ids; warns on:
- slot itemId/count mismatch (id without count or vice versa)
- SoulShard kind with non-canonical reagent (not item 6265)
- FocusedItem kind with no reagent slots set (focused-item
gating has nothing to gate)
- duplicate spellId across entries (engine honors only first)
This is the 80th open format milestone. Wired through the
cross-format table; WSPR appears automatically in all 14
cross-format utilities. Format count 79 -> 80; CLI flag count
974 -> 979.
Open replacement for Blizzard's CurrencyTypes.dbc plus the
per-currency cap tables in CurrencyCategory.dbc. Defines the
in-game currencies that are NOT regular item stacks: Honor
Points, Arena Points, Justice Points, Valor Points, Conquest
Points, plus the various faction tokens (Champion's Seal,
Wintergrasp Mark of Honor, Emblem of Frost).
Distinct from regular items in WIT — currencies are tracked
per-character as scalar quantities with weekly + absolute caps,
not as stackable inventory slots. Some currencies are still
backed by a WIT item entry for the icon and tooltip text
(itemId field), while others (Honor, Arena) live entirely in
the currency system.
The cap model captures both shapes:
- maxQuantity = absolute lifetime cap (Honor Points 75k)
- maxQuantityWeekly = weekly earn cap, no absolute cap
(Conquest Points 1650/wk)
- both 0 = uncapped (faction tokens, Emblem of Frost)
earnableNow(id, current, weekly) is the engine helper that
returns the smaller of (remaining absolute, remaining weekly).
Cross-references back to WIT (itemId for tooltip art) and
WFAC (categoryId references factionId for FactionToken kind —
the rep gate that lets you spend the token).
Three preset emitters: --gen-ctr (4 PvP currencies covering
absolute, weekly-only, and uncapped tiers), --gen-ctr-pve (4
PvE raid currencies with same cap variety), --gen-ctr-faction
(4 faction tokens with their categoryId pointing at WFAC
faction ids).
Validation enforces id+name presence, currencyKind 0..5, no
duplicate ids; warns on:
- maxQuantityWeekly > maxQuantity (weekly cap will never be
reached, absolute cap blocks first)
- FactionToken kind with categoryId=0 (rep gate breaks)
- no caps + no itemId + no iconPath (currency has no display
data and unbounded earn rate)
Wired through the cross-format table; WCTR appears automatically
in all 12 cross-format utilities. Format count 78 -> 79; CLI flag
count 965 -> 970.
Open replacement for Blizzard's TalentTab.dbc plus the per-tab
fields in Spell.dbc / Talent.dbc. Defines the three talent trees
that each class has — Warrior: Arms / Fury / Protection;
Mage: Arcane / Fire / Frost; Paladin: Holy / Protection /
Retribution; etc.
Each tab carries its own name, role hint (DPS / Tank / Healer /
Hybrid / PetClass), display order in the talent UI, background
artwork path (e.g. "WarriorArms" for the parchment background),
icon path, and the class bitmask it belongs to.
Distinct from WTAL (which defines individual talent points) —
WTLE says "the Arms tree exists for Warriors, displays in tab 1,
is a DPS spec"; WTAL says "Mortal Strike is a 1-point talent in
the Arms tree, row 7, requires Improved Charge as a prerequisite".
Cross-references back to WCHC (classMask uses the same bit
layout) and forward to WTAL (talent entries reference tabId
here). findByClass(classBit) returns all tabs for a class
sorted by displayOrder — the talent UI uses this directly to
populate its tab buttons.
Three preset emitters: --gen-tle (Warrior 3 tabs with two DPS +
one Tank), --gen-tle-mage (Mage 3 DPS tabs), --gen-tle-paladin
(Paladin 3 tabs covering all three roles in one preset).
Validation enforces id+name+classMask presence (classMask=0
means no class can use the tab — usually a config bug),
roleHint 0..4, no duplicate ids; warns on empty iconPath
(missing-texture render), empty backgroundFile (no panel art),
displayOrder>3 (UI shows at most 4 tabs), and (classMask +
displayOrder) collisions for overlapping classes (two tabs
claiming the same UI slot for the same class).
Wired through the cross-format table; WTLE appears automatically
in all 12 cross-format utilities. Format count 77 -> 78; CLI flag
count 958 -> 963.
Open replacement for AzerothCore's playercreateinfo SQL table
plus the per-class/race starting fields in CharStartOutfit.dbc.
Defines the initial state for a newly created character: starting
map / zone / position / facing, bind point (Hearthstone
destination), up to 4 starting items with counts, and up to 4
starting spells.
One entry per (race, class) combination — a Human Warrior spawns
at Northshire Abbey with a Worn Shortsword and Heroic Strike
already learned, while an Orc Hunter spawns in Valley of Trials
with Aimed Shot and a starter rifle. Death Knights have their
own preset spawning at lvl 55 in Acherus, the Ebon Hold.
The race+class fields are bitmasks (mirroring WCHC layout) so
one profile entry can cover multiple class/race combinations
that share starting state. findByRaceClass(raceBit, classBit)
is the engine helper used by character creation.
Cross-references back to WCHC (race/class bit layouts), WMS (map
ids), WIT (starting item ids), and WSPL (starting spell ids).
Three preset emitters: --gen-psp (5 Alliance combos covering
each starting zone from Northshire to Ammen Vale), --gen-psp-horde
(5 Horde combos from Valley of Trials to Sunstrider Isle),
--gen-psp-dk (2 DK combos at lvl 55 in Acherus with Death Coil /
Plague Strike / Death Grip starter loadout).
Validation enforces id+name+race+class+startingLevel presence,
no duplicate ids; warns on (0,0,0) spawn (uninitialized entry),
item id/count mismatch (granted item without count or vice versa),
startingLevel > 80 (above WotLK cap), and Death Knight class
with startingLevel < 55 (DKs canonically start at 55).
Wired through the cross-format table; WPSP appears automatically
in all 12 cross-format utilities. Format count 76 -> 77; CLI flag
count 951 -> 956.
Open replacement for Blizzard's Material.dbc plus the Material
and SheatheType fields in ItemDisplayInfo.dbc. Defines the
material categorization that items reference (Cloth / Leather /
Mail / Plate / Wood / Steel / Crystal / Ethereal / etc), each
with its own foley sound (played on item use), impact sound
(played on drop / hit), weight category, and material-property
flags (IsBreakable / IsMagical / IsFlammable / IsConductive /
IsHolyCharged / IsCursed).
The engine plays a sword's metallic clang from impactSoundId
when it hits a stone wall, but a cloth tabard makes no such
sound — the difference is exactly the material assigned by this
catalog. Every armor and weapon item in WIT references a
materialId here.
Twelve materialKind values cover the standard armor classes
(Cloth/Leather/Mail/Plate/Hide), structural materials (Wood /
Stone / Metal), and special categories (Liquid / Organic /
Crystal / Ethereal). Three weight tiers (Light / Medium / Heavy)
control encumbrance UI hints.
Cross-references back to WSND (foleySoundId / impactSoundId
reference WSND sound entries) and forward to WIT (item entries
reference materialId here).
Three preset emitters: --gen-mat (5 armor materials matching
WoW's armor classes), --gen-mat-weapon (5 weapon materials from
breakable+flammable Wood through enchanted endgame steel),
--gen-mat-magical (4 magical materials with special flags
including the IsHolyCharged anti-undead property).
Validation enforces id+name presence, materialKind 0..11,
weightCategory 0..2, no duplicate ids; warns on:
- IsHolyCharged + IsCursed both set (engine picks one,
typically IsCursed wins)
- Plate kind that's not Heavy weight (canonical violation)
- Cloth kind that's not Light weight (canonical violation)
Wired through the cross-format table; WMAT appears automatically
in all 11 cross-format utilities. Format count 75 -> 76; CLI flag
count 943 -> 948.
Open replacement for Blizzard's CreatureDifficulty.dbc. Maps a
base creature entry to its difficulty variants:
Normal-10 / Normal-25 / Heroic-10 / Heroic-25 in WotLK raid
format. Each variant is itself a separate WCRT creature entry
with its own stats, abilities, and loot.
When a 25-man party engages an instance, the engine looks up the
encounter base creature's difficultyId, reads the normal25Id
field, and spawns that variant instead. This is how Lord
Marrowgar in 25-Heroic ICC has 30M HP and hits for 80k while the
same encounter in 10-Normal has 5M HP and hits for 25k — same
spawn point, different WCRT entries.
5-man dungeons typically use only normal10Id + heroic10Id (the
25-man fields stay 0 — engine falls through to the 10-man
variant when 25-man is queried). World bosses don't scale at
all (all 4 variant fields stay 0, engine falls back to the base
entry).
Cross-references back to WCRT — every non-zero variant id field
points at a WCRT.creatureId entry; the base creature itself
lives in WCRT too.
Three preset emitters: --gen-cdf (4 example bosses with full
4-variant routing), --gen-cdf-wotlk-raid (4 ICC-style raid
bosses Marrowgar/Deathwhisper/Saurfang/LK with all 4 difficulty
variants), --gen-cdf-fiveman (4 5-man dungeon bosses with only
Normal+Heroic 10-man set). resolveVariant(id, mode) is the
engine helper.
Validation enforces id+name+baseCreatureId presence,
spawnGroupKind 0..5, no duplicate ids; warns on:
- WorldBoss kind with non-zero variant ids (world bosses don't scale)
- duplicate baseCreatureId across routes (only first honored)
- all-self-reference non-WorldBoss (creature doesn't actually scale)
- Boss with n25 but not n10 (raid sequencing typo — n10 always
comes with n25)
Wired through the cross-format table; WCDF appears automatically
in all 11 cross-format utilities. Format count 74 -> 75; CLI flag
count 936 -> 941.
Open replacement for Blizzard's GlyphSlot.dbc. Defines the
per-class glyph slot layout: which slots a class has (Major /
Minor / Prime), in which display order they appear in the
spellbook UI, and at which character level each slot becomes
available for use.
Distinct from WGLY (GlyphProperties) which defines the individual
glyphs themselves. WGLY says "Glyph of Polymorph exists, costs 1
inscription dust, modifies Polymorph"; WGFS says "the slot that
holds Glyph of Polymorph is the second Major Glyph Slot, unlocks
at level 25, and only Mages have it".
Layout grew across expansions, captured by the three presets:
- --gen-gfs — 6 slots: 3 Major + 3 Minor all-class
baseline (25/50/75 each)
- --gen-gfs-wotlk — 6 slots: 3 Major (15/30/50) + 3 Minor
(15/50/70) matching WotLK 3.3.5a
- --gen-gfs-cata — 9 slots: 3 Prime + 3 Major + 3 Minor
matching Cataclysm
Cross-references back to WGLY (glyphs reference slotKind to
constrain which glyph fits which slot) and WCHC (requiredClassMask
uses the same bit layout as WCHC class IDs).
Validation enforces id+name+classMask presence (classMask=0 means
no class can use the slot — usually a config bug), slotKind 0..2,
no duplicate ids; warns on minLevelToUnlock>80 (would never
unlock at WotLK cap), displayOrder>4 (UI typically shows 3-4),
and (kind+order) collisions for overlapping classMask (two slots
claiming the same UI position would render on top of each other).
isUnlockedFor(id, classBit, level) is the engine helper.
Wired through the cross-format table; WGFS appears automatically
in all 11 cross-format utilities. Format count 73 -> 74; CLI flag
count 929 -> 934.
Open replacement for the per-spell power-cost fields in Spell.dbc
plus SpellPowerCost-related side tables. Defines categorical
power-cost buckets that spells reference (LowMana 5% / MediumMana
15% / HighMana 30% of caster max mana; fixed Rage-30 /
Energy-40 / Runic-30 / etc), so spells share cost metadata across
ranks instead of embedding per-rank cost numbers.
Completes the small lookup-bucket five-pack:
WSRG — range bucket
WSCT — cast time bucket
WSDR — duration bucket
WSCD — cooldown bucket
WSPC — power cost bucket (this catalog)
Five small integer ids per spell (range / cast / dur / cd / cost)
replace the dozens of duplicate per-rank fields that Blizzard's
Spell.dbc carries. Editing one bucket here retunes every spell
that references it — change LowMana from 5% to 4% and every
rank-1 bolt across every caster class becomes cheaper.
Cost can be flat (baseCost), per-level scaled (perLevelCost), or
percentage-of-max-power (percentOfBase) — the engine sums
whichever fields are non-zero. resolveCost(id, level, maxPower)
does the math. Twelve power types covering every WoW resource
(Mana / Rage / Focus / Energy / Happiness / Runic Power / Runes /
Soul Shards / Holy Power / Eclipse / Health / NoCost).
Three preset emitters: --gen-spc (4 baseline mana tiers),
--gen-spc-rage (4 fixed warrior rage costs including stance-locked
Whirlwind), --gen-spc-mixed (5 cross-class costs covering every
non-mana power type with refund-on-miss flag for energy).
Validation enforces id+name presence, powerType 0..11, no
duplicate ids; warns on percentOfBase outside [0,1] (would
overflow), NoCost type with non-zero cost fields, and non-NoCost
types with no cost set (would cast for free — easy bug to ship).
Wired through the cross-format table; WSPC appears automatically
in all 11 cross-format utilities. Format count 72 -> 73; CLI flag
count 922 -> 927.
Open replacement for CreatureFamily.dbc plus the per-creature
family fields in Creature.dbc. Defines the family categorization
that pet-able beasts share (Bear / Cat / Wolf / Boar / Crab /
Raptor / Devilsaur / etc), each with its own pet talent tree
(Ferocity / Tenacity / Cunning), food preferences as a bitmask
(Meat / Fish / Bread / Cheese / Fruit / Fungus / Raw), the skill
line that family-specific abilities reference, and the minimum
hunter level required to tame it.
Used by the hunter pet system to decide which talent tree a tamed
pet uses, validate that a hunter can tame a creature, match
feeding-table food items to pet preferences, and gate exotic-beast
families behind the Beast Master 51-point talent.
Cross-references back to WCRT (creature.familyId points here) and
WSPL (family-specific abilities reference WSPL spellId via the
skillLine field).
Three preset emitters: --gen-cef (5 baseline families covering
both major talent trees), --gen-cef-ferocity (4 DPS-tree pets
with bleed/howl/armor-shred mechanics), --gen-cef-exotic (4
exotic Beast Master families requiring 51-point talent).
Validation enforces id+name presence, familyKind 0..5, talent
tree 0..3, no duplicate ids, and warns on:
- NotPet families with a non-None talent tree (irrelevant)
- Exotic families with minLevelForTame > 80 (level-cap unreachable)
- Beast/Exotic families with no food types set (pet would starve)
Wired through the cross-format table; WCEF appears automatically
in all 10 cross-format utilities. Format count 71 -> 72; CLI flag
count 914 -> 919.
Open replacement for SpellCooldown.dbc plus the per-spell
category-cooldown fields in Spell.dbc. Defines the shared-cooldown
buckets that related spells reference: casting one spell triggers
a cooldown on every other spell in the same bucket. Mage Polymorph
variants (Sheep / Pig / Turtle / Cat) all share one bucket so
morphing a target locks all variants at once. Healing potions and
mana potions share the SharedWithItems bucket so consuming one
locks the other.
Distinct from WSDR (which times how long an aura stays on a
target) — WSCD times how long before a spell can be cast again.
The global cooldown (GCD) is itself just one bucket of this kind,
flagged with OnGCDStart so the engine triggers it at cast start
rather than cast finish.
Three preset emitters: --gen-cdb (4 baseline buckets including
GCD), --gen-cdb-class (5 mage-specific class cooldowns including
the Polymorph family), --gen-cdb-items (5 item cooldowns
including the heal/mana potion shared bucket and the 60min
Hearthstone family). Validation enforces id+name presence,
bucketKind 0..4, no duplicate ids, and warns on Global without
OnGCDStart (engine wouldn't trigger on cast start) and Spell
kind with SharedWithItems (contradictory).
categoryFlags is a bitfield (AffectedByHaste / SharedWithItems /
OnGCDStart / IgnoresCooldownReduction); --info-wscd decodes the
bits to label list. Wired through the cross-format table; WSCD
appears automatically in all 9 cross-format utilities. Format
count 70 -> 71; CLI flag count 907 -> 912.
Open replacement for SpellDuration.dbc plus per-spell duration
fields in Spell.dbc. Defines the categorical duration buckets
that auras / DoTs / HoTs / buffs reference (5s / 30s / 5min / 1hr
/ UntilCancelled / UntilDeath).
Together with WSRG (range) and WSCT (cast time), this completes a
small triplet of spell-metadata catalogs: instead of every
Frostbolt rank embedding its own range, cast time, and
chill-debuff duration as duplicate fields, each spell holds three
small integer ids that resolve through these three tables. The
engine retunes thousands of spells at once by editing one bucket.
Duration scales with caster level via perLevelMs (a rank-1 Renew
at 9s grows to 12s at lvl 60), then is clamped to maxDurationMs.
Negative baseDurationMs is the canonical sentinel for "no timer"
(UntilCancelled / UntilDeath); resolveAtLevel returns -1 for
those so HUD code can render the indefinite-duration glyph.
Three preset emitters: --gen-sdr (5 baseline tiers from instant
to one-hour), --gen-sdr-buffs (4 long-duration buffs including
UntilDeath), --gen-sdr-dot (4 tick-based DoT/HoT buckets at 3s
ticks). Validation enforces base>0 for Timed/TickBased, base<0
for permanent kinds, max>=base, durationKind 0..4, no duplicate
ids, and warns on Instant+nonzero base.
Wired through the cross-format table; WSDR appears automatically
in all 9 cross-format utilities. Format count 69 -> 70; CLI flag
count 899 -> 904.
Companion to WSRG: open replacement for SpellCastTimes.dbc plus
the per-spell castTime fields in Spell.dbc. Defines categorical
cast-time buckets (Instant 0ms / FastCast 1s / MediumCast 1.5s /
LongCast 3s) that thousands of spells reference instead of each
embedding their own ms count. Together WSRG and WSCT let the
spell engine resolve "Frostbolt's range bucket = id 3" and
"Frostbolt's cast time bucket = id 5" with two table reads
instead of duplicating per-rank data.
Cast time can scale with character level via perLevelMs (a rank-1
spell at 1000ms can grow to 2200ms at lvl 60), then the bucket
result is clamped to [minCastMs, maxCastMs] before haste is
applied. resolveAtLevel() does the math for engine consumers.
Three preset emitters: --gen-sct (4 baseline buckets),
--gen-sct-channel (3 channeled-spell durations), --gen-sct-ramp
(4 level-scaled buckets with non-zero perLevelMs). Validation
catches negative baseCastMs, min>max, duplicate ids, warns on
Instant kind with non-zero base (cast bar would still show), and
errors on Channel kind with zero base (would tick once and end).
Wired through the cross-format table; WSCT appears automatically
in all 9 cross-format utilities. Format count 68 -> 69; CLI flag
count 892 -> 897.
Open replacement for Blizzard's SpellRange.dbc plus the per-spell
range-bucket fields in Spell.dbc. Defines the categorical range
buckets that spells reference instead of carrying their own min/max
yards (every Frostbolt shares one 30y bucket; every Heal shares
one 40y friendly bucket). Each entry carries separate min/max for
hostile vs friendly targets so heals can reach further on allies
than nukes do on enemies, plus an icon color for HUD range
indicators.
Three preset emitters: --gen-srg (3 baseline buckets:
Self/Melee/Spell), --gen-srg-ranged (5 ranged spell buckets:
Short/Medium/Long/VeryLong/Unlimited), --gen-srg-friendly (3
friendly-only buckets where hostile range is 0). --info-wsrg and
--validate-wsrg round out the per-format surface; validation
catches negative ranges, min>max, duplicate ids, out-of-range
rangeKind, and warns on Self+nonzero range or Melee>8y.
Wired through the cross-format table so WSRG appears automatically
in --list-formats, --info-magic, --diff-headers, --summary-dir,
--rename-by-magic, --catalog-grep, --tree-summary-md, and
--touch-tree. Format count 67 -> 68; CLI flag count 885 -> 890.
67th open format — replaces QuestSort.dbc plus the quest-log
categorization fields in QuestInfo.dbc. Defines the
categories that quests fall into for the quest-log UI:
class quests (Warrior trial, etc), profession quests, daily
quests, holiday events, reputation grinds, dungeon /
heroic / raid quests, repeatables, PvP, tournament.
12 sort kinds (General / ClassQuest / Profession / Daily /
Holiday / Reputation / Dungeon / Raid / Heroic / Repeatable
/ PvP / Tournament). Each WQT (quest) entry can reference
a sortId here to be grouped under the right header in the
quest log. Sorts can be class-restricted (Warrior quests
only show for warriors), profession-restricted, or
faction-reputation-gated.
Cross-references with prior formats — targetClassMask uses
WCHC.classId bit positions (matches WGLY/WSET/WGTP
convention), targetProfessionId points at WTSK.profession
enum, targetFactionId points at WFAC.factionId.
CLI: --gen-qso (3 generic sorts — General catch-all, Daily
reset, Repeatable non-daily), --gen-qso-class (10 class-
specific sorts with proper bit masks for Warrior 0x02
through Druid 0x800), --gen-qso-profession (8 profession
sorts with WTSK profession enum cross-refs), --info-wqso,
--validate-wqso with --json variants. Validator catches
id+name+displayName required, kind 0..11, ClassQuest with
classMask=0 (not actually class-restricted), Profession
with profId=0 + non-Blacksmithing-name (likely typo since
0=Blacksmithing in WTSK), and Reputation with factionId=0
(no faction to grind).
Format graph: 66 → 67 binary formats. CLI flag count: 877
→ 882.
66th open format — replaces UnitMovement.dbc plus the
movement-modifier portions of CreatureModelData.dbc. Defines
movement speed types (walk / run / swim / flight / fly /
pitch) with their canonical baseline speeds in yards-per-
second, plus the temp speed buffs that stack on top
(Sprint, Aspect of the Cheetah, Travel Form).
12 movement categories cover the canonical surface (Walk /
Run / Backward / Swim / SwimBack / Turn / Flight /
FlightBack / Pitch / Fly / FlyBack / TempBuff). baseSpeed
is yards/second for baseline categories and ignored for
TempBuff entries (which use baseMultiplier instead).
maxMultiplier caps stacking — Sprint capped at 1.4 means
Sprint + Aspect of Cheetah doesn't exceed 1.4× run speed.
stackingPriority resolves conflicts when multiple buffs
of equal multiplier compete (higher wins).
CLI: --gen-umv (4 baseline at canonical WoW vanilla speeds:
Walk 2.5y/s, Run 7.0y/s, Swim 4.7y/s, Turn π rad/s),
--gen-umv-flight (5 flight entries — ground-rail Flight
7y/s, free Fly 14y/s, Pitch 1.5 rad/s, backward variants
at slower 4.5y/s), --gen-umv-buffs (5 temp speed buffs
matching real WoW spell auras with proper durations and
stacking priorities), --info-wumv, --validate-wumv with
--json variants. Validator catches id+name required,
category 0..11, baseMultiplier > 0 (otherwise unit freezes
in place), maxMultiplier >= baseMultiplier (cap below
floor would clamp the base down), baseline categories
need baseSpeed > 0, and Run < 3.0y/s warning (canonical
is 7.0y/s).
Format graph: 65 → 66 binary formats. CLI flag count: 870
→ 875.
65th open format — replaces gtCombatRatings.dbc plus the
per-level rating-to-percentage tables in gtRegenHPPerSpt.dbc
and related stat-curve DBCs. Defines per-rating-type
conversion factors at canonical level breakpoints (1 / 60
/ 70 / 80) — the runtime linearly interpolates between
breakpoints for intermediate levels.
pointsAtLevelN is "how many rating points equal 1% of the
benefit at that level." Higher level = more rating needed
for the same %. Standard WoW WotLK example: 14 crit rating
= 1% crit at L60, but 45.91 = 1% at L80.
5 rating kinds (Combat / Defense / Spell / Resilience /
Other) classify what stat resolver category each rating
belongs to.
CLI: --gen-crr (3 essential combat ratings — Hit/Crit/Haste
at canonical WoW WotLK conversion values), --gen-crr-defensive
(4 defensive — Defense/Dodge/Parry/Block with diminishing-
returns soft-cap percentages), --gen-crr-spell (3 spell —
SpellPower direct 1:1, SpellPenetration flat, MP5 mana
regen), --info-wcrr, --validate-wcrr with --json variants.
Validator catches id+name required, kind 0..4, all
pointsAtLN > 0 (otherwise stat resolver would div-by-zero),
maxBenefitPercent > 0 (rating would never grant any
benefit), and non-monotonic conversion curve warning
(rating cost typically ascends with level for non-flat
ratings like SpellPower).
Format graph: 64 → 65 binary formats. CLI flag count: 861
→ 868.
64th open format — replaces ItemRandomProperties.dbc +
ItemRandomSuffix.dbc plus the AzerothCore-style suffix-roll
tables. Defines random "of the X" suffixes that roll on
green and blue items at world drop ("Sturdy Cloth Cap of
the Bear" = base item + STR + STA suffix).
5 suffix categories (Generic / Elemental / Defensive /
PvPSuffix / Crafted), per-suffix item-quality bracket gating
(only blue+ items can roll PvPSuffix), restricted-slot mask
that limits which equipment slots a suffix can apply to (15
slot bits matching WCEQ slot enum), and up to 5 stat bonus
slots per suffix matching WoW canonical max.
statValuePoints isn't an absolute number — it's a scaling
base that the runtime multiplies by an item-level
coefficient to compute the final per-item bonus, so "of the
Bear" gives proportionally more strength on a level-60 item
than on a level-20 item.
Cross-references with prior formats — statKind values match
WIT.statType enum (STR=4, AGI=3, INT=5, SPI=6, STA=7) so
item generators roll consistent stats with base items.
CLI: --gen-suf (3 generic stat triads — Bear STR+STA, Eagle
INT+SPI, Tiger STR+AGI), --gen-suf-magical (4 elemental
spell-power suffixes restricted to caster-eligible slots),
--gen-suf-pvp (3 PvPSuffix entries with resilience + offensive
stats, blue+ quality only), --info-wsuf, --validate-wsuf with
--json variants. Validator catches id+name required, category
0..4, quality range valid (0..7 covers heirloom), itemQuality
floor<=ceiling, stat-kind/value pairing (kind=0 with value!=0
is a typo, vice versa), and no-stats warning (suffix renames
item without changing it).
Format graph: 63 → 64 binary formats. CLI flag count: 854
→ 861.
63rd open format — replaces LoadingScreens.dbc plus the
per-zone background-image tables. Defines the loading-screen
images shown when the client crosses into a new map /
instance, with optional level-bracket gating and expansion
gating (TBC art only shown if expansion installed).
When multiple screens match the player's current map + level
+ expansion, displayWeight selects randomly between them — a
zone with 3 weighted variants gets a different image roughly
proportional to weight.
4 expansion gates (Classic / TBC / WotLK / TurtleWoW),
isAnimated flag for screens with subtle animation,
isWideAspect flag for 16:9 raid intro art (vs 4:3 standard).
Cross-references with prior formats — mapId points at
WMS.map.mapId (which map triggers this loading screen);
mapId=0 is the catch-all sentinel for screens shown when
no map-specific screen matches.
CLI: --gen-lds (3 base screens — Elwynn level 1-30, Orgrimmar,
GenericFallback level 31-80 catch-all), --gen-lds-instances
(5 WotLK dungeon screens with mapId+expansion cross-refs:
Halls of Lightning/Stone, Utgarde Pinnacle, Violet Hold,
Old Kingdom), --gen-lds-raid (3 raid intro screens —
Naxxramas/Ulduar/ToC at isWideAspect=1 with weight=3),
--info-wlds, --validate-wlds with --json variants. Validator
catches id+name+texture required, expansion 0..3, level range
valid, weight=0 (in pool but never picked), and the practical
catch-all overlap warning when multiple mapId=0 screens share
overlapping level brackets (random pick becomes
non-deterministic).
Format graph: 62 → 63 binary formats. CLI flag count: 847
→ 854.
62nd open format — replaces RuneCost.dbc plus the DK-specific
portions of ChrPowerType. Defines per-spell rune costs (Blood
/ Frost / Unholy) and runic-power generation / consumption
for the Death Knight class.
4 spell tree branches (BloodTree / FrostTree / UnholyTree /
Generic) classify which spec uses each rune cost. Each entry
binds a spell to its rune cost (how many of each rune kind
the spell consumes), an optional anyDeathConvertCost (extra
Death-rune-acceptable cost for procced abilities), and a
runicPowerCost (negative = generator, positive = spender).
Cross-references with prior formats — spellId points at
WSPL.spellId (the spell that uses this rune cost).
CLI: --gen-rune (3 baseline DK abilities — Death Strike
1F+1U + 20RP gen, Frost Strike pure 40 RP spender, Heart
Strike 1B + 10RP gen), --gen-rune-blood (4 blood-tree DK
abilities — Heart Strike, Death and Decay AoE, Vampiric
Blood tank cooldown, Rune Tap self-heal), --gen-rune-frost
(4 frost-tree — Frost Strike, Howling Blast AoE, Obliterate
finisher, Icy Touch ranged opener applying Frost Fever),
--info-wrun, --validate-wrun with --json variants. Validator
catches id+name+spellId required, branch 0..3, no rune cost
> 2 (DK only has 2 of each rune type so a higher cost can
never be paid), runicPowerCost > 100 (DK RP cap), no-cost
warning (spell consumes nothing — verify it's a
passive/stance/form), and high-RP-generator warning (> 25
RP per cast is unusual).
Format graph: 61 → 62 binary formats. CLI flag count: 840
→ 847.
61st open format — replaces ItemBag.dbc plus the bank-storage
and special-purpose container tables. Defines every slot the
player has access to: equipped bags, bank bags, keyring, soul
shard bag, quiver, reagent bag, hunter pet stable.
8 bag kinds (Inventory / Bank / Keyring / Quiver / SoulShard /
Stable / Reagent / Wallet) cover the canonical container
surface. Each entry has a fixed capacity (or 0 = variable,
size set by equipped bag), a display order in the inventory
UI, an unlock state with optional gold cost (bank bags ramp
through 10s / 1g / 10g / 25g / 50g / 100g matching canonical
WoW prices), and an accepts-bag-subclass mask gating which
container kinds may be equipped (generic / herb / enchanting
/ engineer / gem / mining / leather / inscription / quiver /
ammo pouch).
Cross-references with prior formats — fixedBagItemId points
at WIT.itemId for the bag item that always occupies a fixed
slot (0 = player-equipable variable slot).
CLI: --gen-bnk (5 inventory slots — 16-slot fixed main
backpack + 4 player-equippable bag slots accepting generic
containers + herb + enchanting bags), --gen-bnk-bank (8 bank
bag slots with the canonical WoW unlock cost ramp),
--gen-bnk-special (4 special-purpose: 32-slot Keyring fixed,
warlock SoulShardBag, hunter ArrowQuiver, hunter
HuntersStable for 5 pets), --info-wbnk, --validate-wbnk with
--json variants. Validator catches id+name required, kind
0..7, locked-with-zero-cost (slot can never be unlocked),
fixed-slot-with-non-zero-mask (equippable bag would be
ignored), variable slot with empty mask (no bag can fit),
and ambiguous (bagKind, displayOrder) tuples (UI sort would
flicker).
Format graph: 60 → 61 binary formats. CLI flag count: 833
→ 840.
60th open format milestone — replaces the AzerothCore-style
PvP rank tables plus the vanilla honor-rank reward chains.
Defines PvP progression rungs: vanilla honor ranks (Private
through Grand Marshal / High Warlord), arena rating brackets
(Combatant / Challenger / Rival / Duelist / Gladiator), and
battleground rated tiers.
5 rank kinds (VanillaHonor / ArenaRating / BattlegroundRated /
WorldPvP / ConquestPoint) cover the canonical PvP progression
surface. Each entry carries an alliance-specific name and a
horde-specific name (Grand Marshal = High Warlord; arena tiers
share the same name on both factions), an honor or rating
threshold, and optional gear cross-refs (chest, gloves,
shoulders) into WIT.
Cross-references with prior formats — titleId points at
WTTL.titleId (the unlock title), chest/gloves/shoulders point
at WIT.itemId for the matching PvP set, bracketBgId points at
WBGD.bgId for battleground-bracket gating.
CLI: --gen-pvp (3 vanilla entry tiers Rank2-4 with alliance
vs horde alternate names), --gen-pvp-alliance (9 vanilla
ranks 6-14 with WTTL+WIT cross-refs and ramping honor
thresholds 50k → 260k), --gen-pvp-arena (5 arena rating
brackets 1500/1750/2000/2200/2400 with 10/20/40/80/160 emblem
rewards), --info-wpvp, --validate-wpvp with --json variants.
Validator catches id+name required, kind 0..4, level range
valid, faction-name pairing (one set without the other is a
typo), threshold monotonicity within a rankKind, arena rating
below 1500 floor, and VanillaHonor with minHonor=0 baseline
warning.
Format graph: 59 → 60 binary formats (milestone). CLI flag
count: 826 → 833.
59th open format — replaces CharHairGeosets.dbc +
CharFacialHairStyles.dbc plus the variation portions of
CharSections.dbc. Defines per-(race, sex) customization
options the character creation screen exposes: skin colors,
face variations, hair styles, hair colors, facial hair
(beards / mustaches), and race-specific markings (Tauren
horns, Draenei tendrils, Blood Elf ears).
9 feature kinds (SkinColor / FaceVariation / HairStyle /
HairColor / FacialHair / FacialColor / EarStyle / Horns /
Markings) cover the full canonical customization surface.
Each entry is one selectable carousel choice for one
(race, sex, kind) tuple — variationIndex disambiguates.
expansionGate enum gates Blood Elf / Draenei (TBC) and DK
features (WotLK) behind the right expansion unlock.
Cross-references with prior formats — raceId points at
WCHC.race.raceId. requiresExpansion bit positions match
the WLFG expansion enum (Classic=0, TBC=1, WotLK=2,
Turtle=3) for consistency.
CLI: --gen-chf (5 Human Male starter — skin / face / 2
hair styles / facial hair), --gen-chf-bloodelf (8 Blood
Elf Female hair styles, requiresExpansion=TBC — the
iconic TBC race feature), --gen-chf-tauren (6 Tauren Male
features using race-specific Horns kind + 3 facial hair
variations), --info-wchf, --validate-wchf with --json
variants. Validator catches id+name+raceId+texturePath
required, kind 0..8 / sex 0..1 / expansion 0..3, and the
critical (race, sex, kind, variation) tuple-uniqueness
check — duplicates would shadow each other in the create-
character carousel.
Format graph: 58 → 59 binary formats. CLI flag count: 819
→ 826.
58th open format — novel format with no direct DBC equivalent.
WoW historically stored player macros client-side in the user
profile and system slash commands as hardcoded engine handlers;
WMAC unifies both into a single structured catalog so default
macros, system slash commands, and shipped player presets can
be authored, validated, and shipped as content alongside the
rest of the open-format graph.
5 macro kinds (SystemSlash for engine /sit /dance handlers,
DefaultMacro for shipped presets, PlayerTemplate for user
templates, GuildMacro for guild-shared, SharedMacro for
account-wide). Multi-line macro bodies are stored verbatim
with literal '\n' separators — the client parses /cast /
/target / /run lines at runtime.
Cross-references with prior formats — requiredClassMask uses
WCHC.classId bit positions (Warrior=0x02, etc, same as WGLY/
WSET/WGTP).
CLI: --gen-mac (3 system slash — /sit, /dance, /target with
[@mouseover] modifier), --gen-mac-combat (4 warrior combat
templates — heroic strike spam, charge/intercept stance dance,
intercept stance switch, victory rush+bloodthirst fallback —
each with default key bindings), --gen-mac-utility (3 universal
utility — /follow target, mass /inv with %targetN tokens,
/releasecorpse via RepopMe()), --info-wmac, --validate-wmac
with --json variants. Validator catches id+name+body required,
kind 0..4, body within maxLength cap, body starting with '/'
or '#' (slash command or showtooltip annotation), and
SystemSlash + classMask warning (slash commands are class-
agnostic — restricting them to a class makes no sense).
Format graph: 57 → 58 binary formats. CLI flag count: 814
→ 819.
57th open format — replaces LFGDungeons.dbc plus the
AzerothCore-style dungeon-finder reward tables. Defines the
dungeons / raids that the Dungeon Finder / Raid Browser
presents to players, with their level brackets, group-size
requirements, role requirements (tank / heal / DPS), and
queue-completion rewards.
4 difficulty levels (Normal / Heroic / Mythic / Hardmode —
the latter for Ulduar-style toggleable boss difficulty),
4 expansion gates (Classic / TBC / WotLK / TurtleWoW), and
3 role-requirement bits (Tank / Heal / DPS — typically all
three for queue-formed groups).
Cross-references with prior formats — mapId points at
WMS.mapId (the instance map), queueRewardItemId points at
WIT.itemId (the random reward bag), firstClearAchievement
points at WACH.achievementId.
CLI: --gen-lfg (3 classic 5-mans Ragefire/Wailing/Deadmines
with real WoW mapIds + level brackets), --gen-lfg-heroic
(5 WotLK 80-level heroic 5-mans with emblem rewards +
real first-clear achievement IDs from Halls of Lightning
through Old Kingdom), --gen-lfg-raid (3 raid entries —
Naxx-25, Ulduar-25 Hardmode, ToC-25 Mythic), --info-wlfg,
--validate-wlfg with --json variants. Validator catches
id+name+mapId required, difficulty 0..3, expansion 0..3,
minLevel<=maxLevel, recommended-level outside range
warning, unusual groupSize warning (5/10/25/40 are
canonical), and zero role mask (queue can't form a
balanced group).
Format graph: 56 → 57 binary formats. CLI flag count: 804
→ 811.
56th open format — replaces SpellSchools.dbc plus the
Resistances.dbc resistance-cap tables. Defines damage
schools spells use: Physical, Holy, Fire, Nature, Frost,
Shadow, Arcane, plus combined / hybrid schools that count
as multiple types simultaneously (Spellfire, Spellshadow,
Spellfrost — relevant for resistance-bypass mechanics).
7 canonical schools with single-bit IDs (1, 2, 4, 8, 16,
32, 64) so combinedSchoolMask values line up directly with
the spell engine's school-bit enum. Hybrid schools use
high-bit IDs (0x80000001+) and their combinedSchoolMask
references the canonical bits they qualify as. Each school
carries visual identity (color tint, icon), gameplay rules
(canBeImmune / canBeAbsorbed / canBeReflected / canCrit),
resistance cap at max level, and cast / impact sound IDs.
Cross-references with prior formats — castSoundId and
impactSoundId point at WSND.soundId; combinedSchoolMask
is a bitmask of OTHER WSCH.schoolId values within the same
catalog.
CLI: --gen-sch (3 base — Physical / Fire / Holy showing
non-resistable Holy + non-reflectable Physical), --gen-sch-
magical (6 canonical magical schools with proper colors
+ 365 max-level resistance caps), --gen-sch-combined (3
hybrids — Spellfire / Spellshadow / Spellfrost with
multi-bit combinedSchoolMask), --info-wsch, --validate-wsch
with --json variants. Validator catches id+name required,
reflected-without-absorbed warning (reflected damage
should be absorbable), self-referential combinedSchoolMask
(school qualifying as itself), and combined-mask references
to bits not defined in the same catalog (resolved at runtime
across catalogs).
Format graph: 55 → 56 binary formats. CLI flag count: 798
→ 804.
55th open format — replaces KeyBinding.dbc plus the
AzerothCore-style default-keybind SQL data. Defines the key
bindings shipped with the game: movement (W/A/S/D),
targeting (Tab), action bars (1-9, 0, -, =), UI panels
(C/I/B/P/N/L), chat (Enter), camera (Insert/Delete).
Each binding has an internal action name (SCREAMING_SNAKE
convention — "MOVE_FORWARD"), a primary key, an optional
alternate key, a category for the keybindings UI grouping,
and a flag indicating whether the user can override it.
Hardcoded engine bindings (alt-F4, ESC) set
isUserOverridable=0 so the rebind dialog can't accidentally
break them.
9 categories (Movement / Combat / Targeting / Camera /
UIPanels / Chat / Macro / Bar / Other) for the rebind
dialog grouping.
CLI: --gen-kbd (3 essential WASD/Tab/C bindings), --gen-kbd-
movement (8 movement: WASD + arrow alternates + jump +
autorun), --gen-kbd-ui (10 UI panel bindings covering all
the standard interface windows), --info-wkbd, --validate-wkbd
with --json variants. Validator catches id+actionName+
defaultKey required, category 0..8, alternateKey ==
defaultKey (no point in alt), action-name lowercase warning
(should be SCREAMING_SNAKE), duplicate primary keys (would
silently shadow earlier binding), and duplicate action names.
Format graph: 54 → 55 binary formats. CLI flag count: 791
→ 796.
54th open format — replaces SpellMechanic.dbc plus the
AzerothCore-style diminishing-returns (DR) tables. Defines
crowd-control mechanic categories that spells reference:
Stun, Silence, Polymorph, Sleep, Fear, Root, Snare, Slow,
Knockback, etc. Each mechanic carries gameplay metadata
(breaks-on-damage, can-be-dispelled, default duration, max
stacks) plus DR category and dispel type.
8 DR categories (DRNone / DRStun / DRDisorient / DRSilence
/ DRRoot / DRPolymorph / DRControlled / DRMisc) — the
runtime uses these to gate repeated CC on the same target.
7 dispel types (DispelNone / Magic / Curse / Disease /
Poison / Enrage / Stealth) bind which dispel spells can
remove the mechanic. conflictsMask is a bitmask of OTHER
mechanic IDs — only one mechanic from a conflict-group can
apply to a target simultaneously.
Cross-references with prior formats — mechanicId is
referenced by WSPL.spellId entries that apply this CC; this
catalog is referenced from spell tags rather than referencing
out.
CLI: --gen-smc (3 baseline Stun/Silence/Snare), --gen-smc-
hard (5 hard-CC: Stun/Polymorph/Sleep/Fear/Knockback with
conflictsMask wiring), --gen-smc-roots (4 movement-impair:
Root/Snare/Slow stacking 5x/GroundPin breaks-on-damage),
--info-wsmc, --validate-wsmc with --json variants. Validator
catches id+name required, DR category 0..7, dispel type
0..6, maxStacks=0 (mechanic could never apply),
canBeDispelled+DispelNone inconsistency, and self-conflict
bit set in conflictsMask (mechanic blocking itself).
Format graph: 53 → 54 binary formats. CLI flag count: 784
→ 789.