Kelsidavis-WoWee/tools/editor/cli_arg_required.cpp

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#include "cli_arg_required.hpp"
namespace wowee {
namespace editor {
namespace cli {
const char* const kArgRequired[] = {
"--data", "--info", "--info-batches", "--info-textures", "--info-doodads",
"--info-attachments", "--info-particles", "--info-sequences",
"--info-bones", "--export-bones-dot",
"--list-zone-meshes", "--list-zone-audio", "--list-zone-textures",
"--list-project-meshes", "--list-project-audio",
"--list-project-textures",
"--info-zone-models-total", "--info-project-models-total",
"--list-zone-meshes-detail", "--list-project-meshes-detail", "--info-mesh",
"--info-mesh-storage-budget", "--info-mesh-stats",
"--info-wob", "--info-wob-stats", "--info-woc", "--info-wot",
"--info-wol", "--info-wol-at", "--validate-wol", "--gen-light",
"--gen-light-cave", "--gen-light-dungeon", "--gen-light-night",
"--export-wol-json", "--import-wol-json",
"--export-wow-json", "--import-wow-json",
"--info-wow", "--validate-wow",
"--validate-wom",
"--gen-world-map", "--gen-world-map-instance",
"--gen-world-map-arena",
"--info-womx", "--validate-womx",
"--export-womx-json", "--import-womx-json",
"--gen-sound-catalog", "--gen-sound-catalog-ambient",
"--gen-sound-catalog-tavern",
"--info-wsnd", "--validate-wsnd",
"--export-wsnd-json", "--import-wsnd-json",
feat(pipeline): add WSPN (Wowee Spawn Point catalog) format Novel open replacement for AzerothCore-style scattered creature_template / gameobject SQL spawn tables PLUS the ADT MDDF / MODF doodad-placement chunks. The 11th open format, and the first that covers the live world-content side (atmosphere + sounds + spawns now form the runtime "what fills this zone" picture). A WSPN file holds all spawn points for a zone in a single table, with kind discriminating creature vs game object vs static doodad. The same format powers: • server runtime — knows what NPCs / objects to spawn • editor — draws spawn markers • renderer — reads the doodad subset directly to draw static props without going through a server roundtrip Format: • magic "WSPN", version 1, little-endian • per entry: kind / entryId / position(3f) / rotation(3f) / scale / flags / respawnSec / factionId / questIdRequired / wanderRadius / label Flags packed: disabled (0x01), event-only (0x02), quest-phased (0x04). Reserved bits for future per-entry encoding extensions. API: WoweeSpawnsLoader::save / load / exists; presets makeStarter (1 each kind), makeCamp (4-bandit ring + chest + 2 tents), makeVillage (6 NPCs + 2 signs + 4 corner trees). CLI added (5 flags, 473 documented total now): --gen-spawns / --gen-spawns-camp / --gen-spawns-village --info-wspn / --validate-wspn Validator catches: out-of-range kind, NaN/inf coords, non-positive scale, doodad with non-zero respawn (static prop misuse), creature with respawn=0 (won't respawn after kill), entryId=0 (orphan reference). All 3 presets save / load / re-validate clean. Doodad and game-object entries explicitly set wanderRadius=0 so the generated catalogs are noise-free.
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"--gen-spawns", "--gen-spawns-camp", "--gen-spawns-village",
"--info-wspn", "--validate-wspn",
"--export-wspn-json", "--import-wspn-json",
feat(pipeline): add WIT (Wowee Item Template) format Novel open replacement for Blizzard's Item.dbc + ItemDisplayInfo.dbc + the SQL item_template tables that AzerothCore-style servers store item definitions in. The 12th open format added to the editor. A WIT file holds the catalog of all items in a content pack: weapons, armor, consumables, quest items, trade goods. Each entry pairs gameplay metadata (stats, level reqs, flags, weapon damage / speed) with display metadata (displayId for icon / model, quality color), so the runtime can render inventory tooltips and equip slots from a single load. Format: • magic "WITM", version 1, little-endian • per item: itemId / displayId / quality / itemClass / itemSubClass / inventoryType / flags / requiredLevel / itemLevel / sellPrice / buyPrice / maxStack / durability / damageMin / damageMax / attackSpeedMs / statCount + stats[] / name / description Enums: • Quality: Poor..Heirloom (8 levels) • Class: Consumable, Weapon, Armor, Quest, ... (13) • InventoryType: Head..Cloak..Weapon2H (18 slots) • Flags: Unique, BoP, BoE, QuestItem, Conjured, ... • StatType: Stamina, Strength, Intellect, Defense, ... API: WoweeItemLoader::save / load / exists / findById; presets makeStarter (4-item demo), makeWeapons (5 items common -> legendary), makeArmor (6-piece mail set with BoE flag). CLI added (5 flags, 480 documented total now): --gen-items / --gen-items-weapons / --gen-items-armor --info-wit / --validate-wit Validator catches: itemId=0, duplicate itemIds, weapons with 0 damage or attackSpeed, weapons with non-weapon slot, equippables with durability=0 or maxStack>1, sell price >= buy price (vendor would lose money), out-of-range quality. All 3 presets save / load / re-validate clean. Info-table output includes a gold/silver/copper price formatter for hand-readability.
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"--gen-items", "--gen-items-weapons", "--gen-items-armor",
"--info-wit", "--validate-wit",
"--export-wit-json", "--import-wit-json",
feat(pipeline): add WLOT (Wowee Loot Table) format Novel open replacement for AzerothCore-style creature_loot_template / gameobject_loot_template SQL tables. The 13th open format added to the editor. Pairs naturally with the WIT item catalog from the preceding commit: each loot drop's itemId references an entry in a WIT file, so a content pack ships both the item definitions and the loot tables that reference them. The runtime composes WIT + WLOT + WSPN to drive the full "creature dies, drops items" flow without any SQL. Format: • magic "WLOT", version 1, little-endian • per table: creatureId / flags / dropCount / moneyMin..Max / itemDropCount + drops[] • per drop: itemId / chancePercent (float, 0..100) / minQty / maxQty / drop_flags Table flags: QuestOnly, GroupOnly, Pickpocket Drop flags: QuestRequired, GroupRollOnly, AlwaysDrop dropCount is the slot budget — how many distinct drops to roll per kill. Each item drop is rolled independently against its chancePercent (so dropCount=2 with 4 candidate drops at varying chances gives the classic "up to 2 distinct items per kill" behavior). Drops with the AlwaysDrop flag bypass the slot budget — used for guaranteed quest items. API: WoweeLootLoader::save / load / exists / findByCreatureId; presets makeStarter (1 table, 1 drop), makeBandit (4 candidates, dropCount=2, matches the camp spawns from WSPN at creatureId=1000), makeBoss (6 candidates including guaranteed quest item via AlwaysDrop and a group-only epic at 5%). CLI added (5 flags, 486 documented total now): --gen-loot / --gen-loot-bandit / --gen-loot-boss --info-wlot / --validate-wlot Validator catches: creatureId=0, duplicates, chance not in 0..100, NaN chance, money min > max, minQty > maxQty, dropCount=0 with non-empty drops list (silent dead config). All 3 presets save / load / re-validate clean. The bandit table's creatureId=1000 deliberately matches WSPN's makeCamp creatureId so the open-format demo content pack already has working cross-references.
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"--gen-loot", "--gen-loot-bandit", "--gen-loot-boss",
"--info-wlot", "--validate-wlot",
"--export-wlot-json", "--import-wlot-json",
feat(pipeline): add WCRT (Wowee Creature Template) format Novel open replacement for the AzerothCore-style creature_template SQL table PLUS the Blizzard CreatureTemplate / CreatureFamily / CreatureType.dbc trio. The 14th open format added to the editor. This is the canonical metadata side of creatures shared across every spawn instance: HP, level range, faction, behavior flags, NPC role bits (vendor / trainer / quest-giver / innkeeper), base damage, equipped gear references. Cross-references with the previously-added formats: WSPN.entry.entryId -> WCRT.entry.creatureId WLOT.entry.creatureId -> WCRT.entry.creatureId WCRT.entry.equipped* -> WIT.entry.itemId The 4-format set (WIT + WLOT + WSPN + WCRT) now lets a content pack define a complete RPG zone's creature ecosystem: what creatures are, where they spawn, what they drop, and what gear they carry — entirely in open formats with no SQL dependencies. Format: • magic "WCRT", version 1, little-endian • per entry: creatureId / displayId / name / subname / minLevel..maxLevel / baseHealth + healthPerLevel / baseMana + manaPerLevel / factionId / npcFlags / typeId / familyId / damageMin..Max / attackSpeedMs / baseArmor / walkSpeed + runSpeed / gossipId / equippedMain + equippedOffhand + equippedRanged / aiFlags Enums: • TypeId: Beast / Dragon / Demon / Elemental / Giant / Undead / Humanoid / Critter / Mechanical • FamilyId: Wolf / Cat / Bear / Boar / Raptor / Hyena / Spider / Gorilla / Crab (for Beast types) • NpcFlags: Vendor / QuestGiver / Trainer / Banker / Innkeeper / FlightMaster / Auctioneer / Repair / Stable • Behavior: Passive / Aggressive / FleeLowHp / CallHelp / NoLeash API: WoweeCreatureLoader::save / load / exists / findById; presets makeStarter (1 innkeeper), makeBandit (creatureId=1000 matches WSPN/WLOT bandit references, equips WIT itemId=1001 sword), makeMerchants (creatureIds 4001/4002/4003 match WSPN village labels). CLI added (5 flags, 493 documented total): --gen-creatures / --gen-creatures-bandit / --gen-creatures-merchants --info-wcrt / --validate-wcrt Validator catches: creatureId=0, duplicates, level=0, minLevel>maxLevel, baseHealth=0, damageMin>damageMax, attackSpeed=0, non-positive walk/runSpeed, behavior flag contradictions (passive+aggressive), vendor with aggressive behavior (player can't trade).
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"--gen-creatures", "--gen-creatures-bandit", "--gen-creatures-merchants",
"--info-wcrt", "--validate-wcrt",
"--gen-weather-temperate", "--gen-weather-arctic",
"--gen-weather-desert", "--gen-weather-stormy",
"--gen-zone-atmosphere",
"--info-creatures", "--info-objects", "--info-quests",
"--info-extract", "--info-extract-tree", "--info-extract-budget",
"--list-missing-sidecars",
"--info-png", "--info-jsondbc", "--info-blp", "--info-pack-budget",
"--info-pack-tree",
"--info-m2", "--info-wmo", "--info-adt",
"--info-zone", "--info-zone-overview", "--info-project-overview",
"--copy-project", "--info-wcp", "--list-wcp",
"--list-creatures", "--list-objects", "--list-quests",
"--list-quest-objectives", "--list-quest-rewards",
"--info-creature", "--info-quest", "--info-object",
"--info-quest-graph-stats",
"--info-creatures-by-faction", "--info-creatures-by-level",
"--info-objects-by-path", "--info-objects-by-type",
"--info-quests-by-level", "--info-quests-by-xp",
"--unpack-wcp", "--pack-wcp",
"--validate", "--validate-wom", "--validate-wob", "--validate-woc",
"--validate-whm", "--validate-all", "--validate-project",
"--validate-project-open-only", "--audit-project", "--bench-audit-project",
"--bench-validate-project", "--bench-bake-project",
"--bench-migrate-data-tree", "--list-data-tree-largest",
"--export-data-tree-md", "--gen-texture", "--gen-mesh", "--gen-mesh-textured",
"--add-texture-to-mesh", "--add-texture-to-zone",
"--gen-mesh-stairs", "--gen-mesh-grid", "--gen-mesh-disc",
"--gen-mesh-tube", "--gen-mesh-capsule", "--gen-mesh-arch",
"--gen-mesh-pyramid", "--gen-mesh-fence", "--gen-mesh-tree",
"--gen-mesh-rock", "--gen-mesh-pillar", "--gen-mesh-bridge",
"--gen-mesh-tower", "--gen-mesh-house", "--gen-mesh-fountain",
"--gen-mesh-statue", "--gen-mesh-altar", "--gen-mesh-portal",
"--gen-mesh-archway", "--gen-mesh-barrel", "--gen-mesh-chest",
"--gen-mesh-anvil", "--gen-mesh-mushroom", "--gen-mesh-cart",
"--gen-mesh-banner", "--gen-mesh-grave", "--gen-mesh-bench",
"--gen-mesh-shrine", "--gen-mesh-totem", "--gen-mesh-cage",
"--gen-mesh-throne", "--gen-mesh-coffin", "--gen-mesh-bookshelf",
"--gen-mesh-tent", "--gen-mesh-firepit", "--gen-mesh-woodpile",
"--gen-mesh-canopy", "--gen-mesh-haystack", "--gen-mesh-dock",
"--gen-mesh-pergola", "--gen-mesh-chimney", "--gen-mesh-bedroll",
"--gen-mesh-workbench", "--gen-mesh-crate-stack",
"--gen-mesh-watchpost", "--gen-mesh-water-trough",
"--gen-mesh-training-dummy", "--gen-mesh-hitching-post",
"--gen-mesh-outhouse", "--gen-mesh-forge",
"--gen-mesh-archery-target", "--gen-mesh-gravel-pile",
"--gen-mesh-stone-bench", "--gen-mesh-mine-cart",
"--gen-mesh-hitching-rail", "--gen-mesh-pillar-row",
"--gen-mesh-statue-base", "--gen-mesh-bird-bath",
"--gen-mesh-planter-box", "--gen-mesh-urn", "--gen-mesh-candle",
"--gen-mesh-lantern", "--gen-mesh-chalice",
"--gen-mesh-standing-torch", "--gen-mesh-scroll-case",
"--gen-mesh-stove", "--gen-mesh-well-pail",
"--gen-mesh-mug", "--gen-mesh-mortar-pestle",
"--gen-camp-pack", "--gen-blacksmith-pack", "--gen-village-pack",
"--gen-temple-pack", "--gen-graveyard-pack",
"--gen-garden-pack", "--gen-dock-pack", "--gen-tavern-pack",
"--gen-mining-pack", "--gen-arena-pack",
"--gen-kitchen-pack",
"--gen-mesh-table", "--gen-mesh-lamppost", "--gen-mesh-bed",
"--gen-mesh-ladder", "--gen-mesh-well", "--gen-mesh-signpost",
"--gen-mesh-mailbox", "--gen-mesh-tombstone", "--gen-mesh-crate",
"--gen-mesh-stool", "--gen-mesh-cauldron", "--gen-mesh-gate",
"--gen-mesh-beehive", "--gen-mesh-weathervane",
"--gen-mesh-scarecrow", "--gen-mesh-sundial",
"--gen-mesh-podium", "--gen-mesh-brazier", "--gen-mesh-archway-double",
"--gen-texture-gradient",
"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
"--displace-mesh",
"--scale-mesh", "--translate-mesh", "--strip-mesh",
"--gen-texture-noise", "--gen-texture-noise-color", "--rotate-mesh",
"--center-mesh", "--flip-mesh-normals", "--mirror-mesh",
"--smooth-mesh-normals",
"--merge-meshes",
"--gen-texture-radial", "--gen-texture-stripes", "--gen-texture-dots",
"--gen-texture-rings", "--gen-texture-checker", "--gen-texture-brick",
"--gen-texture-wood", "--gen-texture-grass", "--gen-texture-fabric",
"--gen-texture-cobble", "--gen-texture-marble", "--gen-texture-metal",
"--gen-texture-leather", "--gen-texture-sand", "--gen-texture-snow",
"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
"--gen-texture-clouds", "--gen-texture-stars", "--gen-texture-vines",
"--gen-texture-mosaic", "--gen-texture-rust", "--gen-texture-circuit",
"--gen-texture-coral", "--gen-texture-flame", "--gen-texture-tartan",
"--gen-texture-argyle", "--gen-texture-herringbone",
"--gen-texture-scales", "--gen-texture-stained-glass",
"--gen-texture-shingles", "--gen-texture-frost",
"--gen-texture-parquet", "--gen-texture-bubbles",
"--gen-texture-spider-web", "--gen-texture-gingham",
"--gen-texture-lattice", "--gen-texture-honeycomb",
"--gen-texture-cracked", "--gen-texture-runes",
"--gen-texture-leopard", "--gen-texture-zebra",
"--gen-texture-knit", "--gen-texture-chainmail",
"--gen-texture-planks", "--gen-texture-corrugated",
"--gen-texture-rope", "--gen-texture-caustics",
"--gen-texture-starburst", "--gen-texture-studs",
"--gen-texture-moss", "--gen-texture-woodgrain",
"--gen-texture-carbon", "--gen-texture-pinstripe",
"--gen-texture-camo", "--gen-texture-snake-skin",
"--gen-texture-mesh-screen", "--gen-texture-bamboo",
"--gen-texture-blueprint", "--gen-texture-rust-streaks",
"--gen-texture-plaid", "--gen-texture-diamond-grid",
"--gen-texture-houndstooth", "--gen-texture-chevron",
"--gen-texture-dunes", "--gen-texture-swirl",
"--gen-texture-ironbark", "--gen-texture-mold",
"--gen-texture-embroidery", "--gen-texture-lightbeam",
"--gen-texture-dewdrops", "--gen-texture-pinwheel",
"--gen-texture-scratched-metal", "--gen-texture-crackle",
"--gen-texture-star", "--gen-texture-halftone",
"--gen-texture-bayer", "--gen-texture-moon",
"--gen-texture-damask", "--gen-texture-snowflake",
"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
"--validate-png", "--validate-blp",
"--zone-summary", "--info-zone-tree", "--info-project-tree",
"--info-zone-bytes", "--info-project-bytes",
"--info-zone-extents", "--info-project-extents",
"--info-zone-water", "--info-project-water",
"--info-zone-density", "--info-project-density",
"--export-zone-summary-md", "--export-quest-graph",
"--export-zone-csv", "--export-zone-html", "--export-project-html",
"--export-project-md", "--export-zone-checksum", "--export-project-checksum",
"--validate-project-checksum",
"--scaffold-zone", "--mvp-zone", "--add-tile", "--remove-tile", "--list-tiles",
"--for-each-zone", "--for-each-tile", "--zone-stats", "--info-tilemap",
"--list-zone-deps", "--list-project-orphans", "--remove-project-orphans",
"--check-zone-refs", "--check-zone-content",
"--check-project-content", "--check-project-refs",
"--export-zone-deps-md", "--export-zone-spawn-png",
"--add-creature", "--add-object", "--add-quest", "--add-item",
"--random-populate-zone", "--random-populate-items",
"--info-zone-audio", "--snap-zone-to-ground", "--audit-zone-spawns",
"--info-project-audio", "--snap-project-to-ground",
"--audit-project-spawns", "--list-zone-spawns", "--list-project-spawns",
"--gen-random-zone", "--gen-random-project", "--gen-zone-texture-pack",
"--gen-zone-mesh-pack", "--gen-zone-starter-pack",
"--gen-project-starter-pack", "--gen-audio-tone",
"--gen-audio-noise", "--gen-audio-sweep", "--gen-zone-audio-pack",
"--info-zone-summary", "--info-project-summary",
"--info-zone-deps", "--info-project-deps",
"--gen-zone-readme", "--gen-project-readme",
"--validate-zone-pack", "--validate-project-packs", "--info-spawn",
"--diff-zone-spawns",
"--list-items", "--info-item", "--set-item", "--export-zone-items-md",
"--export-project-items-md", "--export-project-items-csv",
"--add-quest-objective", "--add-quest-reward-item", "--set-quest-reward",
"--remove-quest-objective", "--clone-quest", "--clone-creature",
"--clone-item", "--validate-items", "--validate-project-items",
"--info-project-items",
"--clone-object",
"--remove-creature", "--remove-object", "--remove-quest", "--remove-item",
"--copy-zone-items",
"--copy-zone", "--rename-zone", "--remove-zone",
"--clear-zone-content", "--strip-zone", "--strip-project",
"--repair-zone", "--repair-project",
"--gen-makefile", "--gen-project-makefile",
"--build-woc", "--regen-collision", "--fix-zone",
"--export-png", "--export-obj", "--import-obj",
"--export-wob-obj", "--import-wob-obj",
"--export-woc-obj", "--export-whm-obj",
"--export-glb", "--export-wob-glb", "--export-whm-glb",
"--export-stl", "--import-stl",
"--bake-zone-glb", "--bake-zone-stl", "--bake-zone-obj",
"--bake-project-obj", "--bake-project-stl", "--bake-project-glb",
"--bake-wom-collision", "--bake-wob-collision", "--bake-zone-collision",
"--audit-watertight", "--audit-watertight-wob",
"--convert-m2", "--convert-m2-batch",
"--convert-wmo", "--convert-wmo-batch",
"--convert-dbc-json", "--convert-dbc-batch", "--convert-json-dbc",
"--convert-blp-png", "--convert-blp-batch",
"--migrate-wom", "--migrate-zone", "--migrate-project",
"--migrate-data-tree", "--info-data-tree", "--strip-data-tree",
"--audit-data-tree",
"--migrate-jsondbc",
};
const std::size_t kArgRequiredSize =
sizeof(kArgRequired) / sizeof(kArgRequired[0]);
} // namespace cli
} // namespace editor
} // namespace wowee