Shows a confirmation dialog before buying items costing 1 gold or more,
preventing accidental purchases. Displays item name, quantity, and
total cost in gold/silver/copper.
Implements CMSG_SPLIT_ITEM (0x10E) with a slider popup for choosing
split count. Auto-finds empty destination slot across backpack and bags.
Shift+right-click on stackable items (count > 1) opens split dialog;
non-stackable items still get the destroy confirmation.
Captures the Vulkan swapchain image to PNG via stb_image_write.
Screenshots saved to ~/.wowee/screenshots/ with timestamped filenames.
Cross-platform: BGRA→RGBA swizzle, localtime_r/localtime_s.
The VK_ERROR_DEVICE_LOST crash on AMD/Mali GPUs (barrier srcAccessMask)
was fixed in 2026-03-18. Enable refraction for new sessions so players
get the improved water visuals without needing to touch Settings.
Existing saved configs that explicitly disabled it are preserved.
Add SpellCastFailedCallback to GameHandler, fired from SMSG_CAST_RESULT
when result != 0. GameScreen registers the callback and records each failed
spellId in actionFlashEndTimes_ (keyed by spell ID, value = expiry time).
During action bar rendering, if a slot's spell has an active flash entry,
an AddRectFilled overlay is drawn over the button with alpha proportional
to remaining time (1.0→0.0 over 0.5 s), giving the same error-red flash
visual feedback as the original WoW client.
- /stopmacro [conditions] halts remaining macro commands; supports all existing
macro conditionals ([combat], [nocombat], [mod:shift], etc.) via the sentinel
action trick on evaluateMacroConditionals
- macroStopped_ flag in GameScreen; executeMacroText resets and checks it after
each command so /stopmacro mid-macro skips all subsequent lines
- Emit a "X is about to break!" UI error + system chat when an equipped item's
durability drops below 20% via SMSG_UPDATE_OBJECT field delta; warning fires
once per threshold crossing (prevDur >= maxDur/5, newDur < maxDur/5)
Tracks ITEM_ENCHANTMENT_SLOT 0 (permanent) and 1 (temporary) from item update
fields in OnlineItemInfo, then looks up names from SpellItemEnchantment.dbc and
renders them in both ItemDef and ItemQueryResponseData tooltip variants.
- Macro text is now escaped (\\n, \\\\) on save and unescaped on load,
fixing multiline macros silently truncating after the first line in
the character config file.
- executeMacroText() runs every non-comment line of a macro body in
sequence (WoW behaviour), replacing the firstMacroCommand() approach
that only fired the first actionable line. The server still enforces
one spell-cast per click; non-cast commands (target, equip, pet, etc.)
now all execute correctly in the same macro activation.
Macros in WoW are client-side — the server sends only a macro index via
SMSG_ACTION_BUTTONS, never the text. This commit adds local storage and
a UI so macro slots are actually usable.
- GameHandler: getMacroText/setMacroText accessors backed by macros_ map;
text is persisted to the character .cfg file as macro_N_text= entries
- Action bar left-click: MACRO slot executes first line of macro text as
a chat/slash command (same path as /cast, /use, etc.)
- Context menu: "Execute" and "Edit" items for MACRO slots; "Edit" opens
a multiline modal editor (320×80 px, up to 255 chars) with Save/Cancel
- Tooltip: shows macro text body below the index; hints "right-click to
Edit" when no text is set yet
Previously initializeModule() read the 4 WardenFuncList function addresses
from emulated memory, logged them, then discarded them — funcList_ was never
populated, so tick(), generateRC4Keys(), and processCheckRequest() were
permanently no-ops even when the Unicorn emulator successfully ran the module.
Changes:
- initializeModule() now wraps each non-null emulated function address in a
std::function lambda that marshals args to/from emulated memory via
emulator_->writeData/callFunction/freeMemory
- generateRC4Keys: copies 4-byte seed to emulated space, calls function
- unload: calls function with NULL (module saves own RC4 state)
- tick: direct uint32_t(deltaMs) dispatch, returns emulated EAX
- packetHandler: 2-arg variant for generic callers
- Stores emulatedPacketHandlerAddr_ for full 4-arg call in processCheckRequest
- processCheckRequest() now calls the emulated PacketHandler with the proper
4-argument stdcall convention: (data, size, responseOut, responseSizeOut),
reads back the response size and bytes, returns them in responseOut
- unload() resets emulatedPacketHandlerAddr_ to 0 for clean re-initialization
- Remove dead no-op renderObjectiveTracker() (no call sites, superseded)
Parses the pet talent wipe confirm packet (petGuid + cost), shows a
confirmation dialog matching the player talent reset UX, and sends
CMSG_PET_UNLEARN_TALENTS on confirmation. Completes the pet talent
respec flow for Hunters/Warlocks on WotLK servers.
Implements renderSkillsWindow() showing all player skills grouped by
DBC category (Professions, Secondary Skills, Class Skills, Weapon Skills,
Armor, Languages) with value/max progress bars and a bonus breakdown tooltip.
Hooked up to the TOGGLE_SKILLS keybinding (K by default).
When 'Auto Repair' is enabled in Settings > Gameplay, all damaged
equipment is automatically repaired when opening any armorer vendor
(canRepair=true). The repair is skipped when no items are actually
damaged to avoid a pointless server round-trip. A system chat message
confirms the repair. Setting persists to ~/.wowee/settings.cfg as
auto_repair.
When 'Auto Sell Greys' is enabled in Settings > Gameplay, all grey
(ItemQuality::POOR) items in the backpack and extra bags are sold
automatically when opening a vendor window. Items with no sell price
are skipped. A system chat message reports the number of items sold
and total gold received. The setting persists to ~/.wowee/settings.cfg
under the key auto_sell_grey.
Previously the "Entering: [Zone]" overlay only triggered when the terrain
renderer loaded a new map. Now it also fires whenever worldStateZoneId_
changes (sent by the server via SMSG_INIT_WORLD_STATES on each zone
crossing), giving correct "Entering: Ironforge", "Entering: Wailing
Caverns" etc. display for sub-zones and dungeon entries without requiring
a full map reload.
- Added lastKnownWorldStateZoneId_ to track server-reported zone changes
- renderZoneText() now takes GameHandler& to access getWorldStateZoneId()
and getWhoAreaName() for name lookup via WorldMapArea.dbc cache
- Renderer zone name still checked as a fallback for map-level transitions
- Both sources de-duplicate to avoid triggering the same text twice
Weather type and intensity are already tracked from SMSG_WEATHER, but
only an icon was shown next to the zone name. This adds a fullscreen
ImDrawList overlay that renders:
- Rain (type 1): diagonal rain streaks proportional to intensity
- Snow (type 2): gently swaying snowflakes with two-tone highlight
- Storm (type 3): heavy rain + dark fog-vignette on screen edges
Particles wrap at screen boundaries and are re-seeded on type or
resolution change. Delta time is capped at 50 ms to prevent teleporting
after focus loss. No heap allocations at runtime (static local arrays).
Renders a stance bar to the left of the main action bar showing the
player's known stance spells filtered to only those they have learned:
- Warrior: Battle Stance, Defensive Stance, Berserker Stance
- Death Knight: Blood Presence, Frost Presence, Unholy Presence
- Druid: Bear/Dire Bear, Cat, Travel, Aquatic, Moonkin, Tree, Flight forms
- Rogue: Stealth
- Priest: Shadowform
Active form detected from permanent player auras (maxDurationMs == -1).
Clicking an inactive stance casts the corresponding spell. Active stance
shown with green border/tint; inactive stances are slightly dimmed.
Spell name tooltips shown on hover using existing SpellbookScreen lookup.
Remove stray X-flip in minimap display shader that mirrored the map
horizontally (West on right instead of East). Fix arrow rotation
fallback path (missing negation) and add character-facing-relative
arrow in rotateWithCamera mode.
Compact key ring: 24px slots in 8-column grid, only show rows with
items, hide when empty. Add Show Key Ring toggle in Settings with
persistence.
Adds update field tracking for WotLK secondary combat statistics:
- UNIT_FIELD_ATTACK_POWER / RANGED_ATTACK_POWER (fields 123, 126)
- PLAYER_DODGE/PARRY/BLOCK/CRIT_PERCENTAGE (fields 1025-1029)
- PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1 (1030, 1032)
- PLAYER_FIELD_COMBAT_RATING_1 (25 slots at 1231, hit/expertise/haste/etc.)
Both CREATE_OBJECT and VALUES update paths now populate these fields.
The Character screen Stats tab shows them when received from the server,
with graceful fallback when not available (Classic/TBC expansions).
Field indices verified against AzerothCore 3.3.5a UpdateFields.h.
- Remove NoDecoration flag to allow ImGui drag/resize
- Store questTrackerRightOffset_ instead of absolute X so tracker
stays pinned to the right edge when the window is resized
- Persist position (right offset + Y) and size in settings.cfg
- Clamp to screen bounds after drag
Previously SMSG_GMTICKET_GETTICKET and SMSG_GMTICKET_SYSTEMSTATUS were
silently consumed. Now both are fully parsed:
- SMSG_GMTICKET_GETTICKET decodes all four status codes (no ticket,
open ticket, closed, suspended), extracts ticket text, age and
server-estimated wait time, and stores them on GameHandler.
- SMSG_GMTICKET_SYSTEMSTATUS shows a chat message when GM support
goes offline/online.
- Added requestGmTicket() (sends CMSG_GMTICKET_GETTICKET) called
automatically when the GM Ticket UI window is opened, so the player
sees their existing open ticket text and wait time on first open.
- GM Ticket UI window now shows current-ticket status bar, estimated
wait time, and hides the Delete button when no ticket is active.
Also implements SMSG_SPELLINSTAKILLLOG (previously silently consumed):
parses caster/victim/spellId for all expansions and emits combat text
when the local player is involved in an instant-kill spell event (e.g.
Execute, Obliterate).
Previously SMSG_OPEN_LFG_DUNGEON_FINDER was consumed silently with no UI
response. Now it fires an OpenLfgCallback wired to openDungeonFinder() on
the GameScreen, so the dungeon finder window opens as the server requests.
Lists all saved equipment sets from SMSG_EQUIPMENT_SET_LIST with
icon placeholder and an Equip button per set. Clicking either the
icon or the Equip button sends CMSG_EQUIPMENT_SET_USE to swap the
player's gear to that set. Window toggled with the ` (backtick) key.
Track player titles from SMSG_TITLE_EARNED into knownTitleBits_ set,
read active title from PLAYER_CHOSEN_TITLE update field (WotLK index
1349), expose via getFormattedTitle()/sendSetTitle() on GameHandler.
Add SetTitlePacket builder (CMSG_SET_TITLE: int32 titleBit, -1=clear).
Titles window (H key) lists all earned titles from CharTitles.dbc,
highlights the active one in gold, and lets the player click to equip
or unequip a title with a single server round-trip.
- Parse MSG_LIST_STABLED_PETS (SMSG): populate StabledPet list with
petNumber, entry, level, name, displayId, and active status
- Detect stable master via gossip option text/keyword matching and
auto-send MSG_LIST_STABLED_PETS request to open the stable UI
- Refresh list automatically after SMSG_STABLE_RESULT to reflect state
- New packet builders: ListStabledPetsPacket, StablePetPacket, UnstablePetPacket
- New public API: requestStabledPetList(), stablePet(slot), unstablePet(petNumber)
- Stable window UI: shows active/stabled pets with store/retrieve buttons,
slot count, refresh, and close; opens when server sends pet list
- Clear stable state on world logout/disconnect
handlePageTextQueryResponse() now collects pages into bookPages_ vector
instead of dumping lines to system chat. Multi-page items (nextPageId != 0)
are automatically chained by requesting subsequent pages. The book window
opens automatically when pages arrive, shows formatted text in a parchment-
styled ImGui window with Prev/Next page navigation and a Close button.
SMSG_READ_ITEM_OK clears bookPages_ so each item read starts fresh;
handleGameObjectPageText() does the same before querying the first page.
Closes the long-standing issue where reading scrolls and tattered notes
spammed many separate chat messages instead of showing a readable UI.
Parse hp/mana/str/agi/sta/int/spi deltas from SMSG_LEVELUP_INFO payload
and display them in green below the "You have reached level X!" banner.
Extends DING_DURATION to 4s to give players time to read the gains.
Store glyph IDs from SMSG_TALENTS_INFO (previously discarded) in
learnedGlyphs_[2][6] per talent spec. Load GlyphProperties.dbc to
map glyphId to spellId and major/minor type. Add a Glyphs tab to
the talent screen showing all 6 slots with spell icons and names.
Also clear vehicleId_ on SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA.
SMSG_ITEM_PUSH_RESULT now fires a new ItemLootCallback that
game_screen.cpp uses to push a compact slide-in toast at the
bottom-left of the screen. Each toast:
- Shows a quality-tinted left accent bar (grey/white/green/blue/
purple/orange matching WoW quality colours)
- Displays "Loot: <item name>" with the name in quality colour
- Appends " x<N>" for stacked pickups
- Coalesces repeated pickups of the same item (adds count, resets timer)
- Stacks up to 5 entries, 3 s lifetime with 0.15 s slide-in and 0.7 s
fade-out
SMSG_PVP_CREDIT previously only wrote a system chat message. Now it
also fires a new PvpHonorCallback, which game_screen.cpp uses to push
a compact dark-red toast at the top-right of the screen showing
"⚔ +N Honor" with a 3.5 s lifetime and smooth fade in/out.
When the server sends a level-up update for a non-self player entity,
fire the existing OtherPlayerLevelUpCallback which was previously
unregistered in the UI layer. GameScreen now:
- Registers the callback once and stores {guid, level} entries
- Lazily resolves the player name from the name cache at render time
- Renders gold-bordered toasts bottom-centre with a ★ icon and fade/slide
animation ("Thrall is now level 60!"), coalescing duplicates
- Prunes entries after 4 s with a 1 s fade-out
Adds a visual progress overlay at bottom-right when quest kill counts
or item collection updates arrive. Each toast shows the quest title,
objective name, a fill-progress bar, and an X/Y count. Toasts coalesce
when the same objective updates multiple times, and auto-dismiss after 4s.
Wires a new QuestProgressCallback through GameHandler to trigger the UI.
Adds a slide-in toast overlay at the bottom-left of the screen whenever
an incoming whisper arrives. Toasts display "Whisper from:", the sender
name in gold, and a truncated message preview. Up to 3 toasts stack with
a 5s lifetime; each fades in over 0.25s and fades out in the final 1s.
A new opt-in panel (Settings > Interface > Show Cooldown Tracker) lists
all spells currently on cooldown, sorted longest-to-shortest, with
spell icons and color-coded remaining time (red>30s, orange>10s,
yellow>5s, green<5s). Adds getSpellCooldowns() accessor to GameHandler.
Setting persists to ~/.wowee/settings.cfg.
- Parse MSG_PVP_LOG_DATA to populate BgScoreboardData (players, KB, deaths,
HKs, honor, BG-specific stats, winner)
- Add /score command to request the scorecard while in a battleground
- Render sortable per-player table with team color-coding and self-highlight
- Refresh button re-requests live data from server
- Fix TBC SMSG_INIT/SET_EXTRA_AURA_INFO_OBSOLETE to populate unitAurasCache_
for all GUIDs (not just player/target), mirroring WotLK aura update behavior
so party frame debuff dots work on TBC servers