Commit graph

268 commits

Author SHA1 Message Date
Kelsi
8229a963d1 feat: add player name tab-completion in chat input
When typing commands like /w, /whisper, /invite, /trade, /duel, /follow,
/inspect, etc., pressing Tab now cycles through matching player names.

Name sources (in priority order):
1. Last whisper sender (most likely target for /r follow-ups)
2. Party/raid members
3. Friends list
4. Nearby visible players

Tab cycles through all matches; single match auto-appends a space.
Complements the existing slash-command tab-completion.
2026-03-21 03:49:02 -07:00
Kelsi
23ebfc7e85 feat: add LFG role check confirmation popup with CMSG_LFG_SET_ROLES
When the dungeon finder initiates a role check (SMSG_LFG_ROLE_CHECK_UPDATE
state=2), show a centered popup with Tank/Healer/DPS checkboxes and
Accept/Leave Queue buttons. Accept sends CMSG_LFG_SET_ROLES with the
selected role mask. Previously only showed passive "Role check in progress"
text with no way to respond.
2026-03-20 16:10:29 -07:00
Kelsi
b960a1cdd5 fix: invalidate macro spell cache when spells are learned/removed
The macro primary spell cache stored 0 (no spell found) when a macro
referenced a spell the player hadn't learned yet. After learning the
spell from a trainer or leveling up, the cache was never refreshed,
so the macro button stayed broken. Now tracks the known spell count
and clears the cache when it changes, ensuring newly learned spells
are resolved on the next frame.
2026-03-20 08:52:57 -07:00
Kelsi
a103fb5168 fix: key macro cooldown cache by macro ID instead of slot index
The macro primary spell cache was keyed by action bar slot index, so
switching characters or rearranging macros could return stale spell IDs
from the previous character's macro in that slot. Now keyed by macro ID,
which is stable per-macro regardless of which slot it occupies.
2026-03-20 08:14:08 -07:00
Kelsi
bfbf590ee2 refactor: cache macro primary spell ID to avoid per-frame name search
The macro cooldown display from the previous commit iterated all known
spells (400+) every frame for each macro on the action bar, doing
lowercase string comparisons. Moved the spell name resolution into a
cached lookup (macroPrimarySpellCache_) that only runs once per macro
and is invalidated when macro text is edited. The per-frame path now
just does a single hash map lookup + spellCooldowns check.
2026-03-20 08:11:13 -07:00
Kelsi
9d1fb39363 feat: add "Usable" filter to auction house and query token item names
Add a "Usable" checkbox to the AH search UI that filters results to
items the player can actually equip/use (server-side filtering via the
usableOnly parameter in CMSG_AUCTION_LIST_ITEMS). Also ensure token
item names for extended costs are queried from the server via
ensureItemInfo() so they display properly instead of "Item#12345".
2026-03-20 05:34:17 -07:00
Kelsi
5230815353 feat: display detailed honor/arena/token costs for vendor items
Load ItemExtendedCost.dbc and show specific costs (e.g. "2000 Honor",
"200 Arena", "30x Badge of Justice") instead of generic "[Tokens]" for
vendor items with extended costs. Items with both gold and token costs
now show both. Token item names are resolved from item info cache.
2026-03-20 05:28:45 -07:00
Kelsi
801f29f043 fix: sync player appearance after barber shop or polymorph
PLAYER_BYTES and PLAYER_BYTES_2 changes in SMSG_UPDATE_OBJECT now
update the Character struct's appearanceBytes and facialFeatures,
and fire an appearance-changed callback that resets the inventory
screen preview so it reloads with the new hair/face values.
2026-03-18 12:17:00 -07:00
Kelsi
64fd7eddf8 feat: implement barber shop UI with hair/facial customization
Adds a functional barber shop window triggered by SMSG_ENABLE_BARBER_SHOP.
Players can adjust hair style, hair color, and facial features using
sliders bounded by race/gender max values. Sends CMSG_ALTER_APPEARANCE
on confirm; server result closes the window on success. Escape key
also closes the barber shop.
2026-03-18 11:58:01 -07:00
Kelsi
bf8710d6a4 feat: add Shift+V toggle for friendly player nameplates
V key now toggles enemy/NPC nameplates, while Shift+V independently
toggles friendly player nameplates. Setting is persisted to config.
2026-03-18 11:43:39 -07:00
Kelsi
9368c8a715 feat: add confirmation dialog before spending talent points
Clicking a learnable talent now opens a modal confirmation popup
showing the spell name and rank, preventing accidental talent spending.
2026-03-18 11:23:35 -07:00
Kelsi
d4c7157208 feat: add vendor purchase confirmation for expensive items
Shows a confirmation dialog before buying items costing 1 gold or more,
preventing accidental purchases. Displays item name, quantity, and
total cost in gold/silver/copper.
2026-03-18 11:16:43 -07:00
Kelsi
9b32a328c3 feat: add item stack splitting via Shift+right-click
Implements CMSG_SPLIT_ITEM (0x10E) with a slider popup for choosing
split count. Auto-finds empty destination slot across backpack and bags.
Shift+right-click on stackable items (count > 1) opens split dialog;
non-stackable items still get the destroy confirmation.
2026-03-18 11:07:27 -07:00
Kelsi
2dc5b21341 feat: add screenshot capture (PrintScreen key and /screenshot command)
Captures the Vulkan swapchain image to PNG via stb_image_write.
Screenshots saved to ~/.wowee/screenshots/ with timestamped filenames.
Cross-platform: BGRA→RGBA swizzle, localtime_r/localtime_s.
2026-03-18 10:47:34 -07:00
Kelsi
2fb7901cca feat: enable water refraction by default
The VK_ERROR_DEVICE_LOST crash on AMD/Mali GPUs (barrier srcAccessMask)
was fixed in 2026-03-18. Enable refraction for new sessions so players
get the improved water visuals without needing to touch Settings.
Existing saved configs that explicitly disabled it are preserved.
2026-03-18 05:44:59 -07:00
Kelsi
277a26b351 feat: flash action bar button red when spell cast fails
Add SpellCastFailedCallback to GameHandler, fired from SMSG_CAST_RESULT
when result != 0. GameScreen registers the callback and records each failed
spellId in actionFlashEndTimes_ (keyed by spell ID, value = expiry time).

During action bar rendering, if a slot's spell has an active flash entry,
an AddRectFilled overlay is drawn over the button with alpha proportional
to remaining time (1.0→0.0 over 0.5 s), giving the same error-red flash
visual feedback as the original WoW client.
2026-03-18 04:30:33 -07:00
Kelsi
09b0bea981 feat: add /stopmacro support and low durability warning for equipped items
- /stopmacro [conditions] halts remaining macro commands; supports all existing
  macro conditionals ([combat], [nocombat], [mod:shift], etc.) via the sentinel
  action trick on evaluateMacroConditionals
- macroStopped_ flag in GameScreen; executeMacroText resets and checks it after
  each command so /stopmacro mid-macro skips all subsequent lines
- Emit a "X is about to break!" UI error + system chat when an equipped item's
  durability drops below 20% via SMSG_UPDATE_OBJECT field delta; warning fires
  once per threshold crossing (prevDur >= maxDur/5, newDur < maxDur/5)
2026-03-18 04:14:44 -07:00
Kelsi
1fd3d5fdc8 feat: display permanent and temporary enchants in item tooltips for equipped items
Tracks ITEM_ENCHANTMENT_SLOT 0 (permanent) and 1 (temporary) from item update
fields in OnlineItemInfo, then looks up names from SpellItemEnchantment.dbc and
renders them in both ItemDef and ItemQueryResponseData tooltip variants.
2026-03-18 03:50:24 -07:00
Kelsi
ed3bca3d17 fix: escape newlines in macro cfg persistence; execute all macro lines
- Macro text is now escaped (\\n, \\\\) on save and unescaped on load,
  fixing multiline macros silently truncating after the first line in
  the character config file.
- executeMacroText() runs every non-comment line of a macro body in
  sequence (WoW behaviour), replacing the firstMacroCommand() approach
  that only fired the first actionable line. The server still enforces
  one spell-cast per click; non-cast commands (target, equip, pet, etc.)
  now all execute correctly in the same macro activation.
2026-03-18 02:44:28 -07:00
Kelsi
2c86fb4fa6 feat: implement client-side macro text storage and execution
Macros in WoW are client-side — the server sends only a macro index via
SMSG_ACTION_BUTTONS, never the text. This commit adds local storage and
a UI so macro slots are actually usable.

- GameHandler: getMacroText/setMacroText accessors backed by macros_ map;
  text is persisted to the character .cfg file as macro_N_text= entries
- Action bar left-click: MACRO slot executes first line of macro text as
  a chat/slash command (same path as /cast, /use, etc.)
- Context menu: "Execute" and "Edit" items for MACRO slots; "Edit" opens
  a multiline modal editor (320×80 px, up to 255 chars) with Save/Cancel
- Tooltip: shows macro text body below the index; hints "right-click to
  Edit" when no text is set yet
2026-03-18 02:07:59 -07:00
Kelsi
c70740fcdf feat: wire Warden funcList_ dispatchers and implement PacketHandler call
Previously initializeModule() read the 4 WardenFuncList function addresses
from emulated memory, logged them, then discarded them — funcList_ was never
populated, so tick(), generateRC4Keys(), and processCheckRequest() were
permanently no-ops even when the Unicorn emulator successfully ran the module.

Changes:
- initializeModule() now wraps each non-null emulated function address in a
  std::function lambda that marshals args to/from emulated memory via
  emulator_->writeData/callFunction/freeMemory
- generateRC4Keys: copies 4-byte seed to emulated space, calls function
- unload: calls function with NULL (module saves own RC4 state)
- tick: direct uint32_t(deltaMs) dispatch, returns emulated EAX
- packetHandler: 2-arg variant for generic callers
- Stores emulatedPacketHandlerAddr_ for full 4-arg call in processCheckRequest
- processCheckRequest() now calls the emulated PacketHandler with the proper
  4-argument stdcall convention: (data, size, responseOut, responseSizeOut),
  reads back the response size and bytes, returns them in responseOut
- unload() resets emulatedPacketHandlerAddr_ to 0 for clean re-initialization
- Remove dead no-op renderObjectiveTracker() (no call sites, superseded)
2026-03-17 21:29:09 -07:00
Kelsi
49ba89dfc3 feat: handle SMSG_PET_UNLEARN_CONFIRM with pet talent respec dialog
Parses the pet talent wipe confirm packet (petGuid + cost), shows a
confirmation dialog matching the player talent reset UX, and sends
CMSG_PET_UNLEARN_TALENTS on confirmation. Completes the pet talent
respec flow for Hunters/Warlocks on WotLK servers.
2026-03-17 21:13:27 -07:00
Kelsi
67c8101f67 fix: add missing TOGGLE_SKILLS to keybinding_manager (fixes CI build failure) 2026-03-17 21:08:02 -07:00
Kelsi
48cb7df4b4 feat: add Skills/Professions window (K key) with per-category progress bars
Implements renderSkillsWindow() showing all player skills grouped by
DBC category (Professions, Secondary Skills, Class Skills, Weapon Skills,
Armor, Languages) with value/max progress bars and a bonus breakdown tooltip.
Hooked up to the TOGGLE_SKILLS keybinding (K by default).
2026-03-17 20:46:41 -07:00
Kelsi
d44d462686 feat: add auto-repair at vendor open
When 'Auto Repair' is enabled in Settings > Gameplay, all damaged
equipment is automatically repaired when opening any armorer vendor
(canRepair=true). The repair is skipped when no items are actually
damaged to avoid a pointless server round-trip. A system chat message
confirms the repair. Setting persists to ~/.wowee/settings.cfg as
auto_repair.
2026-03-17 20:27:45 -07:00
Kelsi
072f256af6 feat: add auto-sell grey items on vendor open
When 'Auto Sell Greys' is enabled in Settings > Gameplay, all grey
(ItemQuality::POOR) items in the backpack and extra bags are sold
automatically when opening a vendor window. Items with no sell price
are skipped. A system chat message reports the number of items sold
and total gold received. The setting persists to ~/.wowee/settings.cfg
under the key auto_sell_grey.
2026-03-17 20:21:06 -07:00
Kelsi
f9947300da feat: show zone entry text on every zone crossing via SMSG_INIT_WORLD_STATES
Previously the "Entering: [Zone]" overlay only triggered when the terrain
renderer loaded a new map. Now it also fires whenever worldStateZoneId_
changes (sent by the server via SMSG_INIT_WORLD_STATES on each zone
crossing), giving correct "Entering: Ironforge", "Entering: Wailing
Caverns" etc. display for sub-zones and dungeon entries without requiring
a full map reload.

- Added lastKnownWorldStateZoneId_ to track server-reported zone changes
- renderZoneText() now takes GameHandler& to access getWorldStateZoneId()
  and getWhoAreaName() for name lookup via WorldMapArea.dbc cache
- Renderer zone name still checked as a fallback for map-level transitions
- Both sources de-duplicate to avoid triggering the same text twice
2026-03-17 19:14:17 -07:00
Kelsi
973db16658 feat: add screen-space weather particle overlay (rain/snow/storm)
Weather type and intensity are already tracked from SMSG_WEATHER, but
only an icon was shown next to the zone name.  This adds a fullscreen
ImDrawList overlay that renders:
- Rain (type 1): diagonal rain streaks proportional to intensity
- Snow (type 2): gently swaying snowflakes with two-tone highlight
- Storm (type 3): heavy rain + dark fog-vignette on screen edges

Particles wrap at screen boundaries and are re-seeded on type or
resolution change.  Delta time is capped at 50 ms to prevent teleporting
after focus loss.  No heap allocations at runtime (static local arrays).
2026-03-17 16:34:39 -07:00
Kelsi
6d83027226 feat: add stance/form/presence bar for Warriors, Druids, Death Knights, Rogues, Priests
Renders a stance bar to the left of the main action bar showing the
player's known stance spells filtered to only those they have learned:
- Warrior: Battle Stance, Defensive Stance, Berserker Stance
- Death Knight: Blood Presence, Frost Presence, Unholy Presence
- Druid: Bear/Dire Bear, Cat, Travel, Aquatic, Moonkin, Tree, Flight forms
- Rogue: Stealth
- Priest: Shadowform

Active form detected from permanent player auras (maxDurationMs == -1).
Clicking an inactive stance casts the corresponding spell. Active stance
shown with green border/tint; inactive stances are slightly dimmed.
Spell name tooltips shown on hover using existing SpellbookScreen lookup.
2026-03-17 15:12:58 -07:00
Kelsi
192c6175b8 feat: add brightness slider to Video settings
Black overlay dims below 50%, white overlay brightens above 50%.
Persisted in settings.cfg, with restore-defaults support.
2026-03-17 09:04:53 -07:00
Kelsi
203514abc7 fix: correct minimap orientation and arrow direction, compact key ring UI
Remove stray X-flip in minimap display shader that mirrored the map
horizontally (West on right instead of East). Fix arrow rotation
fallback path (missing negation) and add character-facing-relative
arrow in rotateWithCamera mode.

Compact key ring: 24px slots in 8-column grid, only show rows with
items, hide when empty. Add Show Key Ring toggle in Settings with
persistence.
2026-03-17 08:18:46 -07:00
Kelsi
800862c50a fix(ui): cache ghost opacity updates to state changes 2026-03-14 08:31:08 -07:00
Kelsi
c1baffadf0 fix(input): release mouse on stalls and clean quest keybind duplication 2026-03-14 07:29:39 -07:00
Kelsi
b03c326bcd feat: show logout countdown overlay with cancel button 2026-03-13 10:13:54 -07:00
Kelsi
c0ffca68f2 feat: track and display WotLK server-authoritative combat stats
Adds update field tracking for WotLK secondary combat statistics:
- UNIT_FIELD_ATTACK_POWER / RANGED_ATTACK_POWER (fields 123, 126)
- PLAYER_DODGE/PARRY/BLOCK/CRIT_PERCENTAGE (fields 1025-1029)
- PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1 (1030, 1032)
- PLAYER_FIELD_COMBAT_RATING_1 (25 slots at 1231, hit/expertise/haste/etc.)

Both CREATE_OBJECT and VALUES update paths now populate these fields.
The Character screen Stats tab shows them when received from the server,
with graceful fallback when not available (Classic/TBC expansions).

Field indices verified against AzerothCore 3.3.5a UpdateFields.h.
2026-03-13 08:35:18 -07:00
Kelsi
499638142e feat: make quest tracker movable, resizable, and right-edge-anchored
- Remove NoDecoration flag to allow ImGui drag/resize
- Store questTrackerRightOffset_ instead of absolute X so tracker
  stays pinned to the right edge when the window is resized
- Persist position (right offset + Y) and size in settings.cfg
- Clamp to screen bounds after drag
2026-03-13 04:04:29 -07:00
Kelsi
c5a6979d69 feat: handle SMSG_BATTLEFIELD_MGR_* and SMSG_CALENDAR_* opcodes
Implements WotLK Outdoor Battlefield Manager (Wintergrasp/Tol Barad):
- Parse SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, ENTERED, QUEUE_INVITE,
  QUEUE_REQUEST_RESPONSE, EJECT_PENDING, EJECTED, STATE_CHANGE
- Store bfMgrInvitePending_/bfMgrActive_/bfMgrZoneId_ state
- Send CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE via acceptBfMgrInvite() /
  declineBfMgrInvite() accessors
- Add renderBfMgrInvitePopup() UI dialog with Enter/Decline buttons;
  recognises Wintergrasp (zone 4197) and Tol Barad (zone 5095) by name

Implements WotLK Calendar notifications:
- SMSG_CALENDAR_SEND_NUM_PENDING: track pending invite count
- SMSG_CALENDAR_COMMAND_RESULT: map 15 error codes to friendly messages
- SMSG_CALENDAR_EVENT_INVITE_ALERT: notify player of new event invite with title
- SMSG_CALENDAR_EVENT_STATUS: show per-event RSVP status changes (9 statuses)
- SMSG_CALENDAR_RAID_LOCKOUT_ADDED/REMOVED: log raid lockout calendar entries
- Remaining SMSG_CALENDAR_* packets safely consumed
- requestCalendar() sends CMSG_CALENDAR_GET_CALENDAR + GET_NUM_PENDING
2026-03-12 22:25:46 -07:00
Kelsi
dd38026b23 feat: parse SMSG_GMTICKET_GETTICKET/SYSTEMSTATUS and SMSG_SPELLINSTAKILLLOG
Previously SMSG_GMTICKET_GETTICKET and SMSG_GMTICKET_SYSTEMSTATUS were
silently consumed. Now both are fully parsed:
- SMSG_GMTICKET_GETTICKET decodes all four status codes (no ticket,
  open ticket, closed, suspended), extracts ticket text, age and
  server-estimated wait time, and stores them on GameHandler.
- SMSG_GMTICKET_SYSTEMSTATUS shows a chat message when GM support
  goes offline/online.
- Added requestGmTicket() (sends CMSG_GMTICKET_GETTICKET) called
  automatically when the GM Ticket UI window is opened, so the player
  sees their existing open ticket text and wait time on first open.
- GM Ticket UI window now shows current-ticket status bar, estimated
  wait time, and hides the Delete button when no ticket is active.

Also implements SMSG_SPELLINSTAKILLLOG (previously silently consumed):
parses caster/victim/spellId for all expansions and emits combat text
when the local player is involved in an instant-kill spell event (e.g.
Execute, Obliterate).
2026-03-12 22:14:46 -07:00
Kelsi
a1edddd1f0 feat: open dungeon finder UI when server sends SMSG_OPEN_LFG_DUNGEON_FINDER
Previously SMSG_OPEN_LFG_DUNGEON_FINDER was consumed silently with no UI
response. Now it fires an OpenLfgCallback wired to openDungeonFinder() on
the GameScreen, so the dungeon finder window opens as the server requests.
2026-03-12 21:24:42 -07:00
Kelsi
f5d23a3a12 feat: add equipment set manager window (backtick key)
Lists all saved equipment sets from SMSG_EQUIPMENT_SET_LIST with
icon placeholder and an Equip button per set. Clicking either the
icon or the Equip button sends CMSG_EQUIPMENT_SET_USE to swap the
player's gear to that set. Window toggled with the ` (backtick) key.
2026-03-12 20:28:03 -07:00
Kelsi
1bf4c2442a feat: add title selection window with CMSG_SET_TITLE support
Track player titles from SMSG_TITLE_EARNED into knownTitleBits_ set,
read active title from PLAYER_CHOSEN_TITLE update field (WotLK index
1349), expose via getFormattedTitle()/sendSetTitle() on GameHandler.

Add SetTitlePacket builder (CMSG_SET_TITLE: int32 titleBit, -1=clear).

Titles window (H key) lists all earned titles from CharTitles.dbc,
highlights the active one in gold, and lets the player click to equip
or unequip a title with a single server round-trip.
2026-03-12 20:23:36 -07:00
Kelsi
bba2f20588 feat: implement CMSG_PET_RENAME with rename dialog in pet frame
- Add PetRenamePacket::build(petGuid, name, isDeclined) builder
- Add GameHandler::renamePet(newName) — sends packet via petGuid_
- Add 'Rename Pet' to pet frame context menu (right-click pet name)
- Modal input dialog with 12-char limit matches server validation
2026-03-12 19:42:31 -07:00
Kelsi
284b98d93a feat: implement pet stable system (MSG_LIST_STABLED_PETS, CMSG_STABLE_PET, CMSG_UNSTABLE_PET)
- Parse MSG_LIST_STABLED_PETS (SMSG): populate StabledPet list with
  petNumber, entry, level, name, displayId, and active status
- Detect stable master via gossip option text/keyword matching and
  auto-send MSG_LIST_STABLED_PETS request to open the stable UI
- Refresh list automatically after SMSG_STABLE_RESULT to reflect state
- New packet builders: ListStabledPetsPacket, StablePetPacket, UnstablePetPacket
- New public API: requestStabledPetList(), stablePet(slot), unstablePet(petNumber)
- Stable window UI: shows active/stabled pets with store/retrieve buttons,
  slot count, refresh, and close; opens when server sends pet list
- Clear stable state on world logout/disconnect
2026-03-12 19:15:52 -07:00
Kelsi
5883654e1e feat: replace page-text chat-dump with proper book/scroll window
handlePageTextQueryResponse() now collects pages into bookPages_ vector
instead of dumping lines to system chat. Multi-page items (nextPageId != 0)
are automatically chained by requesting subsequent pages. The book window
opens automatically when pages arrive, shows formatted text in a parchment-
styled ImGui window with Prev/Next page navigation and a Close button.

SMSG_READ_ITEM_OK clears bookPages_ so each item read starts fresh;
handleGameObjectPageText() does the same before querying the first page.
Closes the long-standing issue where reading scrolls and tattered notes
spammed many separate chat messages instead of showing a readable UI.
2026-03-12 18:21:50 -07:00
Kelsi
6957ba97ea feat: show stat gains in level-up toast from SMSG_LEVELUP_INFO
Parse hp/mana/str/agi/sta/int/spi deltas from SMSG_LEVELUP_INFO payload
and display them in green below the "You have reached level X!" banner.
Extends DING_DURATION to 4s to give players time to read the gains.
2026-03-12 17:54:49 -07:00
Kelsi
882cb1bae3 feat: implement WotLK glyph display in talent screen
Store glyph IDs from SMSG_TALENTS_INFO (previously discarded) in
learnedGlyphs_[2][6] per talent spec. Load GlyphProperties.dbc to
map glyphId to spellId and major/minor type. Add a Glyphs tab to
the talent screen showing all 6 slots with spell icons and names.
Also clear vehicleId_ on SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA.
2026-03-12 17:39:35 -07:00
Kelsi
925d15713c feat: make quest tracker draggable with persistent position 2026-03-12 16:47:42 -07:00
Kelsi
6e95709b68 feat: add FXAA post-process anti-aliasing, combinable with MSAA 2026-03-12 16:43:48 -07:00
Kelsi
819a690c33 feat: show resurrection flash banner when player transitions ghost→alive 2026-03-12 16:33:08 -07:00
Kelsi
42d66bc876 feat: show quality-coloured loot toast when items are received
SMSG_ITEM_PUSH_RESULT now fires a new ItemLootCallback that
game_screen.cpp uses to push a compact slide-in toast at the
bottom-left of the screen.  Each toast:

- Shows a quality-tinted left accent bar (grey/white/green/blue/
  purple/orange matching WoW quality colours)
- Displays "Loot: <item name>" with the name in quality colour
- Appends " x<N>" for stacked pickups
- Coalesces repeated pickups of the same item (adds count, resets timer)
- Stacks up to 5 entries, 3 s lifetime with 0.15 s slide-in and 0.7 s
  fade-out
2026-03-12 16:24:11 -07:00