Kelsidavis-WoWee/tools/editor/main.cpp

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feat(editor): add standalone world editor (rough/WIP) Standalone wowee_editor tool for creating custom WoW zones. This is a rough initial implementation — many features work but M2/WMO rendering still has issues (frame sync, texture layout transitions) and needs further polish. Terrain: - Create new blank terrain with 10 biome types (Grassland, Forest, Jungle, Desert, Barrens, Snow, Swamp, Rocky, Beach, Volcanic) - Load existing ADT tiles from extracted game data - Sculpt brushes: Raise, Lower, Smooth, Flatten, Level - Chunk edge stitching prevents seams between tiles - Undo/redo (100-deep stack, Ctrl+Z/Ctrl+Shift+Z) - Save to WoW ADT/WDT format Texture Painting: - Paint/Erase/Replace Base modes - Full tileset texture browser (1285 textures from manifest) - Per-zone directory filtering and search - Alpha map editing with 4-layer limit (auto-replaces weakest) Object Placement: - M2 and WMO model placement with full manifest browser (11k M2s, 2k WMOs) - M2Renderer + WMORenderer integrated (loads .skin files for WotLK) - Ghost preview follows cursor before placing - Ctrl+click selection, right-click context menu - Transform gizmo (Move/Rotate/Scale with axis constraints) - Position/rotation/scale editing in properties panel NPC/Monster System: - 631 creature presets scanned from manifest, categorized (Critters, Beasts, Humanoids, Undead, Demons, etc.) - Stats editor: level, health, mana, damage, armor, faction - Behavior: Stationary, Patrol, Wander, Scripted - Aggro/leash radius, respawn time, flags (hostile/vendor/etc.) - Save creature spawns to JSON Water: - Place water at configurable height per chunk - Liquid types: Water, Ocean, Magma, Slime - Rendered as translucent colored quads - Saved in ADT MH2O format Infrastructure: - Free-fly camera (WASD/QE, right-drag look, scroll speed) - 5-mode toolbar: Sculpt | Paint | Objects | Water | NPCs - Asset browser indexes full manifest on startup - Editor water/marker shaders (pos+color vertex format) - forceNoCull added to M2Renderer for editor use - AssetManifest::getEntries() and AssetManager::getManifest() exposed Known issues: - M2/WMO rendering may not display on first placement (frame index sync between update/render was misaligned — now fixed but untested end-to-end) - Validation layer errors on shutdown (resource cleanup ordering) - Object placement on steep terrain can miss raycast - No undo for texture painting or object placement yet
2026-05-05 03:47:03 -07:00
#include "editor_app.hpp"
#include "cli_gen_audio.hpp"
#include "cli_zone_packs.hpp"
#include "cli_audits.hpp"
#include "cli_readmes.hpp"
#include "cli_zone_inventory.hpp"
#include "cli_project_inventory.hpp"
#include "cli_help.hpp"
#include "cli_gen_texture.hpp"
#include "cli_gen_mesh.hpp"
#include "cli_mesh_io.hpp"
#include "cli_mesh_edit.hpp"
#include "cli_wom_info.hpp"
#include "cli_format_validate.hpp"
#include "cli_convert.hpp"
#include "cli_format_info.hpp"
#include "cli_pack.hpp"
#include "cli_content_info.hpp"
#include "cli_zone_info.hpp"
#include "cli_data_tree.hpp"
#include "cli_diff.hpp"
#include "cli_spawn_audit.hpp"
#include "cli_items.hpp"
#include "cli_extract_info.hpp"
#include "cli_export.hpp"
#include "cli_bake.hpp"
#include "cli_migrate.hpp"
#include "content_pack.hpp"
#include "npc_spawner.hpp"
#include "object_placer.hpp"
#include "quest_editor.hpp"
#include "wowee_terrain.hpp"
#include "zone_manifest.hpp"
#include "terrain_editor.hpp"
#include "terrain_biomes.hpp"
#include <filesystem>
#include <fstream>
#include <iomanip>
#include <sstream>
#include "pipeline/wowee_model.hpp"
#include "pipeline/wowee_building.hpp"
#include "pipeline/wowee_collision.hpp"
#include "pipeline/wowee_terrain_loader.hpp"
#include "pipeline/wmo_loader.hpp"
#include "pipeline/m2_loader.hpp"
#include "pipeline/adt_loader.hpp"
#include "pipeline/asset_manager.hpp"
#include "pipeline/custom_zone_discovery.hpp"
feat(editor): add standalone world editor (rough/WIP) Standalone wowee_editor tool for creating custom WoW zones. This is a rough initial implementation — many features work but M2/WMO rendering still has issues (frame sync, texture layout transitions) and needs further polish. Terrain: - Create new blank terrain with 10 biome types (Grassland, Forest, Jungle, Desert, Barrens, Snow, Swamp, Rocky, Beach, Volcanic) - Load existing ADT tiles from extracted game data - Sculpt brushes: Raise, Lower, Smooth, Flatten, Level - Chunk edge stitching prevents seams between tiles - Undo/redo (100-deep stack, Ctrl+Z/Ctrl+Shift+Z) - Save to WoW ADT/WDT format Texture Painting: - Paint/Erase/Replace Base modes - Full tileset texture browser (1285 textures from manifest) - Per-zone directory filtering and search - Alpha map editing with 4-layer limit (auto-replaces weakest) Object Placement: - M2 and WMO model placement with full manifest browser (11k M2s, 2k WMOs) - M2Renderer + WMORenderer integrated (loads .skin files for WotLK) - Ghost preview follows cursor before placing - Ctrl+click selection, right-click context menu - Transform gizmo (Move/Rotate/Scale with axis constraints) - Position/rotation/scale editing in properties panel NPC/Monster System: - 631 creature presets scanned from manifest, categorized (Critters, Beasts, Humanoids, Undead, Demons, etc.) - Stats editor: level, health, mana, damage, armor, faction - Behavior: Stationary, Patrol, Wander, Scripted - Aggro/leash radius, respawn time, flags (hostile/vendor/etc.) - Save creature spawns to JSON Water: - Place water at configurable height per chunk - Liquid types: Water, Ocean, Magma, Slime - Rendered as translucent colored quads - Saved in ADT MH2O format Infrastructure: - Free-fly camera (WASD/QE, right-drag look, scroll speed) - 5-mode toolbar: Sculpt | Paint | Objects | Water | NPCs - Asset browser indexes full manifest on startup - Editor water/marker shaders (pos+color vertex format) - forceNoCull added to M2Renderer for editor use - AssetManifest::getEntries() and AssetManager::getManifest() exposed Known issues: - M2/WMO rendering may not display on first placement (frame index sync between update/render was misaligned — now fixed but untested end-to-end) - Validation layer errors on shutdown (resource cleanup ordering) - Object placement on steep terrain can miss raycast - No undo for texture painting or object placement yet
2026-05-05 03:47:03 -07:00
#include "core/logger.hpp"
#include <string>
#include <cstdio>
feat(editor): add standalone world editor (rough/WIP) Standalone wowee_editor tool for creating custom WoW zones. This is a rough initial implementation — many features work but M2/WMO rendering still has issues (frame sync, texture layout transitions) and needs further polish. Terrain: - Create new blank terrain with 10 biome types (Grassland, Forest, Jungle, Desert, Barrens, Snow, Swamp, Rocky, Beach, Volcanic) - Load existing ADT tiles from extracted game data - Sculpt brushes: Raise, Lower, Smooth, Flatten, Level - Chunk edge stitching prevents seams between tiles - Undo/redo (100-deep stack, Ctrl+Z/Ctrl+Shift+Z) - Save to WoW ADT/WDT format Texture Painting: - Paint/Erase/Replace Base modes - Full tileset texture browser (1285 textures from manifest) - Per-zone directory filtering and search - Alpha map editing with 4-layer limit (auto-replaces weakest) Object Placement: - M2 and WMO model placement with full manifest browser (11k M2s, 2k WMOs) - M2Renderer + WMORenderer integrated (loads .skin files for WotLK) - Ghost preview follows cursor before placing - Ctrl+click selection, right-click context menu - Transform gizmo (Move/Rotate/Scale with axis constraints) - Position/rotation/scale editing in properties panel NPC/Monster System: - 631 creature presets scanned from manifest, categorized (Critters, Beasts, Humanoids, Undead, Demons, etc.) - Stats editor: level, health, mana, damage, armor, faction - Behavior: Stationary, Patrol, Wander, Scripted - Aggro/leash radius, respawn time, flags (hostile/vendor/etc.) - Save creature spawns to JSON Water: - Place water at configurable height per chunk - Liquid types: Water, Ocean, Magma, Slime - Rendered as translucent colored quads - Saved in ADT MH2O format Infrastructure: - Free-fly camera (WASD/QE, right-drag look, scroll speed) - 5-mode toolbar: Sculpt | Paint | Objects | Water | NPCs - Asset browser indexes full manifest on startup - Editor water/marker shaders (pos+color vertex format) - forceNoCull added to M2Renderer for editor use - AssetManifest::getEntries() and AssetManager::getManifest() exposed Known issues: - M2/WMO rendering may not display on first placement (frame index sync between update/render was misaligned — now fixed but untested end-to-end) - Validation layer errors on shutdown (resource cleanup ordering) - Object placement on steep terrain can miss raycast - No undo for texture painting or object placement yet
2026-05-05 03:47:03 -07:00
#include <cstring>
#include <unordered_map>
#include <unordered_set>
#include <map>
#include <set>
#include <cctype>
#include <cstdio>
#include <chrono>
#include <functional>
#include <memory>
#include <algorithm>
#include <nlohmann/json.hpp>
#include "stb_image_write.h"
#include "stb_image.h" // implementation in stb_image_impl.cpp
feat(editor): add standalone world editor (rough/WIP) Standalone wowee_editor tool for creating custom WoW zones. This is a rough initial implementation — many features work but M2/WMO rendering still has issues (frame sync, texture layout transitions) and needs further polish. Terrain: - Create new blank terrain with 10 biome types (Grassland, Forest, Jungle, Desert, Barrens, Snow, Swamp, Rocky, Beach, Volcanic) - Load existing ADT tiles from extracted game data - Sculpt brushes: Raise, Lower, Smooth, Flatten, Level - Chunk edge stitching prevents seams between tiles - Undo/redo (100-deep stack, Ctrl+Z/Ctrl+Shift+Z) - Save to WoW ADT/WDT format Texture Painting: - Paint/Erase/Replace Base modes - Full tileset texture browser (1285 textures from manifest) - Per-zone directory filtering and search - Alpha map editing with 4-layer limit (auto-replaces weakest) Object Placement: - M2 and WMO model placement with full manifest browser (11k M2s, 2k WMOs) - M2Renderer + WMORenderer integrated (loads .skin files for WotLK) - Ghost preview follows cursor before placing - Ctrl+click selection, right-click context menu - Transform gizmo (Move/Rotate/Scale with axis constraints) - Position/rotation/scale editing in properties panel NPC/Monster System: - 631 creature presets scanned from manifest, categorized (Critters, Beasts, Humanoids, Undead, Demons, etc.) - Stats editor: level, health, mana, damage, armor, faction - Behavior: Stationary, Patrol, Wander, Scripted - Aggro/leash radius, respawn time, flags (hostile/vendor/etc.) - Save creature spawns to JSON Water: - Place water at configurable height per chunk - Liquid types: Water, Ocean, Magma, Slime - Rendered as translucent colored quads - Saved in ADT MH2O format Infrastructure: - Free-fly camera (WASD/QE, right-drag look, scroll speed) - 5-mode toolbar: Sculpt | Paint | Objects | Water | NPCs - Asset browser indexes full manifest on startup - Editor water/marker shaders (pos+color vertex format) - forceNoCull added to M2Renderer for editor use - AssetManifest::getEntries() and AssetManager::getManifest() exposed Known issues: - M2/WMO rendering may not display on first placement (frame index sync between update/render was misaligned — now fixed but untested end-to-end) - Validation layer errors on shutdown (resource cleanup ordering) - Object placement on steep terrain can miss raycast - No undo for texture painting or object placement yet
2026-05-05 03:47:03 -07:00
// ─── Open-format consistency checks ─────────────────────────────
// Both validators are called from the per-file CLI commands AND
// from --validate-all which walks a zone dir. Returning a vector
// of error strings (empty == passed) keeps callers simple.
// Minimal SHA-256 implementation (FIPS 180-4) used by --export-zone-checksum
// to produce hashes that interoperate with `sha256sum -c`. Not exposed beyond
// this file — about 90 LoC, no external deps. See RFC 6234 for the algorithm.
feat(editor): add standalone world editor (rough/WIP) Standalone wowee_editor tool for creating custom WoW zones. This is a rough initial implementation — many features work but M2/WMO rendering still has issues (frame sync, texture layout transitions) and needs further polish. Terrain: - Create new blank terrain with 10 biome types (Grassland, Forest, Jungle, Desert, Barrens, Snow, Swamp, Rocky, Beach, Volcanic) - Load existing ADT tiles from extracted game data - Sculpt brushes: Raise, Lower, Smooth, Flatten, Level - Chunk edge stitching prevents seams between tiles - Undo/redo (100-deep stack, Ctrl+Z/Ctrl+Shift+Z) - Save to WoW ADT/WDT format Texture Painting: - Paint/Erase/Replace Base modes - Full tileset texture browser (1285 textures from manifest) - Per-zone directory filtering and search - Alpha map editing with 4-layer limit (auto-replaces weakest) Object Placement: - M2 and WMO model placement with full manifest browser (11k M2s, 2k WMOs) - M2Renderer + WMORenderer integrated (loads .skin files for WotLK) - Ghost preview follows cursor before placing - Ctrl+click selection, right-click context menu - Transform gizmo (Move/Rotate/Scale with axis constraints) - Position/rotation/scale editing in properties panel NPC/Monster System: - 631 creature presets scanned from manifest, categorized (Critters, Beasts, Humanoids, Undead, Demons, etc.) - Stats editor: level, health, mana, damage, armor, faction - Behavior: Stationary, Patrol, Wander, Scripted - Aggro/leash radius, respawn time, flags (hostile/vendor/etc.) - Save creature spawns to JSON Water: - Place water at configurable height per chunk - Liquid types: Water, Ocean, Magma, Slime - Rendered as translucent colored quads - Saved in ADT MH2O format Infrastructure: - Free-fly camera (WASD/QE, right-drag look, scroll speed) - 5-mode toolbar: Sculpt | Paint | Objects | Water | NPCs - Asset browser indexes full manifest on startup - Editor water/marker shaders (pos+color vertex format) - forceNoCull added to M2Renderer for editor use - AssetManifest::getEntries() and AssetManager::getManifest() exposed Known issues: - M2/WMO rendering may not display on first placement (frame index sync between update/render was misaligned — now fixed but untested end-to-end) - Validation layer errors on shutdown (resource cleanup ordering) - Object placement on steep terrain can miss raycast - No undo for texture painting or object placement yet
2026-05-05 03:47:03 -07:00
int main(int argc, char* argv[]) {
std::string dataPath;
std::string adtMap;
int adtX = -1, adtY = -1;
// Detect non-GUI options that are missing their argument and bail out
// with a helpful message instead of silently dropping into the GUI.
static const char* kArgRequired[] = {
"--data", "--info", "--info-batches", "--info-textures", "--info-doodads",
"--info-attachments", "--info-particles", "--info-sequences",
"--info-bones", "--export-bones-dot",
"--list-zone-meshes", "--list-zone-audio", "--list-zone-textures",
"--list-project-meshes", "--list-project-audio",
"--list-project-textures",
"--info-zone-models-total", "--info-project-models-total",
"--list-zone-meshes-detail", "--list-project-meshes-detail", "--info-mesh",
"--info-mesh-storage-budget",
"--info-wob", "--info-woc", "--info-wot",
"--info-creatures", "--info-objects", "--info-quests",
"--info-extract", "--info-extract-tree", "--info-extract-budget",
"--list-missing-sidecars",
"--info-png", "--info-jsondbc", "--info-blp", "--info-pack-budget",
"--info-pack-tree",
"--info-m2", "--info-wmo", "--info-adt",
"--info-zone", "--info-zone-overview", "--info-project-overview",
"--copy-project", "--info-wcp", "--list-wcp",
"--list-creatures", "--list-objects", "--list-quests",
"--list-quest-objectives", "--list-quest-rewards",
"--info-creature", "--info-quest", "--info-object",
"--info-quest-graph-stats",
2026-05-06 17:13:44 -07:00
"--info-creatures-by-faction", "--info-creatures-by-level",
"--info-objects-by-path", "--info-objects-by-type",
feat(editor): add --info-quests-by-level + --info-quests-by-xp analytics Quest-side analytics paralleling --info-creatures-by-faction/-level. Two distribution views for difficulty-curve and reward-pacing analysis: wowee_editor --info-quests-by-level $Z/quests.json Quests by required level: ... (47 total) range : 1 to 60 (avg 22.4) level count bar 1 8 ████████████████████████████████████████ 5 6 ██████████████████████████████ ... 60 1 █████ wowee_editor --info-quests-by-xp $Z/quests.json Quests by XP reward: ... (47 total) range : 100 to 5000 (avg 1462, 0 with 0 XP) bucket (≥XP) count bar 0 8 ████████████████████████████████████████ 250 6 ██████████████████████████████ 500 4 ████████████████████ 5000 1 █████ (bucket size: 250 XP) --by-level: catches difficulty-curve gaps (every quest level 1 → no mid-game; cluster at 60 → no early game) and outliers (level-30 quest dropped into a starter zone). --by-xp: bucket size auto-grows with the max XP value so the histogram stays readable for both starter zones (10-100 XP per bin) and endgame (5000+ XP per bin). Surfaces no-reward quests explicitly so designers spot ones they forgot to fill in. JSON modes emit per-bucket records for dashboards. Verified on a 4-quest seed (xp 100/250/500/5000): bucket-size correctly auto- selected as 250 XP, range and avg match.
2026-05-06 18:20:37 -07:00
"--info-quests-by-level", "--info-quests-by-xp",
"--unpack-wcp", "--pack-wcp",
"--validate", "--validate-wom", "--validate-wob", "--validate-woc",
"--validate-whm", "--validate-all", "--validate-project",
"--validate-project-open-only", "--audit-project", "--bench-audit-project",
"--bench-validate-project", "--bench-bake-project",
"--bench-migrate-data-tree", "--list-data-tree-largest",
"--export-data-tree-md", "--gen-texture", "--gen-mesh", "--gen-mesh-textured",
"--add-texture-to-mesh", "--add-texture-to-zone",
"--gen-mesh-stairs", "--gen-mesh-grid", "--gen-mesh-disc",
"--gen-mesh-tube", "--gen-mesh-capsule", "--gen-mesh-arch",
"--gen-mesh-pyramid", "--gen-mesh-fence", "--gen-mesh-tree",
"--gen-mesh-rock", "--gen-mesh-pillar", "--gen-mesh-bridge",
"--gen-mesh-tower", "--gen-mesh-house", "--gen-mesh-fountain",
"--gen-mesh-statue", "--gen-mesh-altar", "--gen-mesh-portal",
"--gen-mesh-archway", "--gen-mesh-barrel", "--gen-mesh-chest",
"--gen-mesh-anvil", "--gen-mesh-mushroom", "--gen-mesh-cart",
"--gen-mesh-banner", "--gen-mesh-grave", "--gen-mesh-bench",
"--gen-mesh-shrine", "--gen-mesh-totem", "--gen-mesh-cage",
"--gen-mesh-throne", "--gen-mesh-coffin",
"--gen-texture-gradient",
"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
"--displace-mesh",
"--scale-mesh", "--translate-mesh", "--strip-mesh",
"--gen-texture-noise", "--gen-texture-noise-color", "--rotate-mesh",
"--center-mesh", "--flip-mesh-normals", "--mirror-mesh",
"--smooth-mesh-normals",
"--merge-meshes",
"--gen-texture-radial", "--gen-texture-stripes", "--gen-texture-dots",
"--gen-texture-rings", "--gen-texture-checker", "--gen-texture-brick",
"--gen-texture-wood", "--gen-texture-grass", "--gen-texture-fabric",
"--gen-texture-cobble", "--gen-texture-marble", "--gen-texture-metal",
"--gen-texture-leather", "--gen-texture-sand", "--gen-texture-snow",
"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
"--gen-texture-clouds", "--gen-texture-stars", "--gen-texture-vines",
"--gen-texture-mosaic", "--gen-texture-rust", "--gen-texture-circuit",
"--gen-texture-coral", "--gen-texture-flame", "--gen-texture-tartan",
"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
"--validate-png", "--validate-blp",
"--zone-summary", "--info-zone-tree", "--info-project-tree",
"--info-zone-bytes", "--info-project-bytes",
"--info-zone-extents", "--info-project-extents",
"--info-zone-water", "--info-project-water",
"--info-zone-density", "--info-project-density",
"--export-zone-summary-md", "--export-quest-graph",
"--export-zone-csv", "--export-zone-html", "--export-project-html",
"--export-project-md", "--export-zone-checksum", "--export-project-checksum",
"--validate-project-checksum",
"--scaffold-zone", "--mvp-zone", "--add-tile", "--remove-tile", "--list-tiles",
"--for-each-zone", "--for-each-tile", "--zone-stats", "--info-tilemap",
"--list-zone-deps", "--list-project-orphans", "--remove-project-orphans",
"--check-zone-refs", "--check-zone-content",
"--check-project-content", "--check-project-refs",
"--export-zone-deps-md", "--export-zone-spawn-png",
"--add-creature", "--add-object", "--add-quest", "--add-item",
"--random-populate-zone", "--random-populate-items",
"--info-zone-audio", "--snap-zone-to-ground", "--audit-zone-spawns",
"--info-project-audio", "--snap-project-to-ground",
"--audit-project-spawns", "--list-zone-spawns", "--list-project-spawns",
"--gen-random-zone", "--gen-random-project", "--gen-zone-texture-pack",
"--gen-zone-mesh-pack", "--gen-zone-starter-pack",
"--gen-project-starter-pack", "--gen-audio-tone",
"--gen-audio-noise", "--gen-audio-sweep", "--gen-zone-audio-pack",
"--info-zone-summary", "--info-project-summary",
"--info-zone-deps", "--info-project-deps",
"--gen-zone-readme", "--gen-project-readme",
"--validate-zone-pack", "--validate-project-packs", "--info-spawn",
"--diff-zone-spawns",
"--list-items", "--info-item", "--set-item", "--export-zone-items-md",
"--export-project-items-md", "--export-project-items-csv",
"--add-quest-objective", "--add-quest-reward-item", "--set-quest-reward",
"--remove-quest-objective", "--clone-quest", "--clone-creature",
"--clone-item", "--validate-items", "--validate-project-items",
"--info-project-items",
"--clone-object",
"--remove-creature", "--remove-object", "--remove-quest", "--remove-item",
"--copy-zone-items",
"--copy-zone", "--rename-zone", "--remove-zone",
"--clear-zone-content", "--strip-zone", "--strip-project",
"--repair-zone", "--repair-project",
"--gen-makefile", "--gen-project-makefile",
"--build-woc", "--regen-collision", "--fix-zone",
"--export-png", "--export-obj", "--import-obj",
"--export-wob-obj", "--import-wob-obj",
"--export-woc-obj", "--export-whm-obj",
"--export-glb", "--export-wob-glb", "--export-whm-glb",
"--export-stl", "--import-stl",
"--bake-zone-glb", "--bake-zone-stl", "--bake-zone-obj",
feat(editor): add --bake-project-stl + --bake-project-glb completing the project trio Three project-bake formats now match the three zone-bake formats — full project terrain reachable from every universal-3D ecosystem: wowee_editor --bake-project-obj custom_zones # DCC tools wowee_editor --bake-project-stl custom_zones # 3D printing wowee_editor --bake-project-glb custom_zones # web viewers Shared per-zone walking pass collects vertex+index pools per zone, then the format-specific tail emits: STL → per-triangle 'facet normal'+'outer loop'+vertex×3 GLB → packed BIN chunk + JSON describing per-zone meshes GLB output gives one mesh+node per zone (named 'zone_NAME') so viewers can toggle zones independently — same pattern as --bake-zone-glb but at project scope. STL is single-solid since slicers don't have a useful concept of multi-part STL. Coords align across all three exporters and across zone vs project scope, so: - A zone .obj overlaid with its containing project .obj lines up - A project .glb opened in three.js shows zones at the same coords the renderer uses Verified on a 2-zone project (Forest + Desert): - project.stl: 2 zones, 2 tiles, 65536 facets - project.glb: 2 zones, 2 tiles, 41472 verts, 65536 tris, 1.78MB BIN - --validate-glb on project.glb: PASSED Bake granularity matrix complete: OBJ STL GLB single model --export-obj --export-stl --export-glb single zone --bake-zone-obj --bake-zone-stl --bake-zone-glb whole project --bake-project-obj --bake-project-stl --bake-project-glb
2026-05-06 16:08:44 -07:00
"--bake-project-obj", "--bake-project-stl", "--bake-project-glb",
"--convert-m2", "--convert-m2-batch",
"--convert-wmo", "--convert-wmo-batch",
"--convert-dbc-json", "--convert-dbc-batch", "--convert-json-dbc",
"--convert-blp-png", "--convert-blp-batch",
"--migrate-wom", "--migrate-zone", "--migrate-project",
"--migrate-data-tree", "--info-data-tree", "--strip-data-tree",
"--audit-data-tree",
"--migrate-jsondbc",
};
for (int i = 1; i < argc; i++) {
for (const char* opt : kArgRequired) {
if (std::strcmp(argv[i], opt) == 0 && i + 1 >= argc) {
std::fprintf(stderr, "%s requires an argument\n", opt);
return 1;
}
}
if (std::strcmp(argv[i], "--adt") == 0 && i + 3 >= argc) {
std::fprintf(stderr, "--adt requires <map> <x> <y>\n");
return 1;
}
if (std::strcmp(argv[i], "--diff-zone") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--diff-zone requires <zoneA> <zoneB>\n");
return 1;
}
if (std::strcmp(argv[i], "--diff-glb") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--diff-glb requires <a.glb> <b.glb>\n");
return 1;
}
if (std::strcmp(argv[i], "--diff-wom") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--diff-wom requires <a-base> <b-base>\n");
return 1;
}
if (std::strcmp(argv[i], "--diff-wob") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--diff-wob requires <a-base> <b-base>\n");
return 1;
}
if (std::strcmp(argv[i], "--diff-whm") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--diff-whm requires <a-base> <b-base>\n");
return 1;
}
if (std::strcmp(argv[i], "--diff-woc") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--diff-woc requires <a.woc> <b.woc>\n");
return 1;
}
if (std::strcmp(argv[i], "--diff-jsondbc") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--diff-jsondbc requires <a.json> <b.json>\n");
return 1;
}
if (std::strcmp(argv[i], "--diff-extract") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--diff-extract requires <dirA> <dirB>\n");
return 1;
}
if (std::strcmp(argv[i], "--diff-checksum") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--diff-checksum requires <a.sha256> <b.sha256>\n");
return 1;
}
if (std::strcmp(argv[i], "--diff-wcp") == 0 && i + 2 >= argc) {
std::fprintf(stderr, "--diff-wcp requires two paths\n");
return 1;
}
if (std::strcmp(argv[i], "--add-creature") == 0 && i + 5 >= argc) {
std::fprintf(stderr,
"--add-creature requires <zoneDir> <name> <x> <y> <z>\n");
return 1;
}
if (std::strcmp(argv[i], "--add-object") == 0 && i + 6 >= argc) {
std::fprintf(stderr,
"--add-object requires <zoneDir> <m2|wmo> <gamePath> <x> <y> <z>\n");
return 1;
}
if (std::strcmp(argv[i], "--add-quest") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--add-quest requires <zoneDir> <title>\n");
return 1;
}
if (std::strcmp(argv[i], "--add-quest-objective") == 0 && i + 4 >= argc) {
std::fprintf(stderr,
"--add-quest-objective requires <zoneDir> <questIdx> <type> <targetName>\n");
return 1;
}
if (std::strcmp(argv[i], "--remove-quest-objective") == 0 && i + 3 >= argc) {
std::fprintf(stderr,
"--remove-quest-objective requires <zoneDir> <questIdx> <objIdx>\n");
return 1;
}
if (std::strcmp(argv[i], "--clone-quest") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--clone-quest requires <zoneDir> <questIdx>\n");
return 1;
}
if (std::strcmp(argv[i], "--clone-creature") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--clone-creature requires <zoneDir> <idx>\n");
return 1;
}
if (std::strcmp(argv[i], "--clone-object") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--clone-object requires <zoneDir> <idx>\n");
return 1;
}
if (std::strcmp(argv[i], "--add-quest-reward-item") == 0 && i + 3 >= argc) {
std::fprintf(stderr,
"--add-quest-reward-item requires <zoneDir> <questIdx> <itemPath>\n");
return 1;
}
if (std::strcmp(argv[i], "--set-quest-reward") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--set-quest-reward requires <zoneDir> <questIdx> [--xp N] [--gold N] [--silver N] [--copper N]\n");
return 1;
}
if (std::strcmp(argv[i], "--add-tile") == 0 && i + 3 >= argc) {
std::fprintf(stderr,
"--add-tile requires <zoneDir> <tx> <ty>\n");
return 1;
}
if (std::strcmp(argv[i], "--remove-tile") == 0 && i + 3 >= argc) {
std::fprintf(stderr,
"--remove-tile requires <zoneDir> <tx> <ty>\n");
return 1;
}
if (std::strcmp(argv[i], "--copy-zone") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--copy-zone requires <srcDir> <newName>\n");
return 1;
}
if (std::strcmp(argv[i], "--rename-zone") == 0 && i + 2 >= argc) {
std::fprintf(stderr,
"--rename-zone requires <srcDir> <newName>\n");
return 1;
}
for (const char* opt : {"--remove-creature", "--remove-object",
"--remove-quest"}) {
if (std::strcmp(argv[i], opt) == 0 && i + 2 >= argc) {
std::fprintf(stderr, "%s requires <zoneDir> <index>\n", opt);
return 1;
}
}
}
feat(editor): add standalone world editor (rough/WIP) Standalone wowee_editor tool for creating custom WoW zones. This is a rough initial implementation — many features work but M2/WMO rendering still has issues (frame sync, texture layout transitions) and needs further polish. Terrain: - Create new blank terrain with 10 biome types (Grassland, Forest, Jungle, Desert, Barrens, Snow, Swamp, Rocky, Beach, Volcanic) - Load existing ADT tiles from extracted game data - Sculpt brushes: Raise, Lower, Smooth, Flatten, Level - Chunk edge stitching prevents seams between tiles - Undo/redo (100-deep stack, Ctrl+Z/Ctrl+Shift+Z) - Save to WoW ADT/WDT format Texture Painting: - Paint/Erase/Replace Base modes - Full tileset texture browser (1285 textures from manifest) - Per-zone directory filtering and search - Alpha map editing with 4-layer limit (auto-replaces weakest) Object Placement: - M2 and WMO model placement with full manifest browser (11k M2s, 2k WMOs) - M2Renderer + WMORenderer integrated (loads .skin files for WotLK) - Ghost preview follows cursor before placing - Ctrl+click selection, right-click context menu - Transform gizmo (Move/Rotate/Scale with axis constraints) - Position/rotation/scale editing in properties panel NPC/Monster System: - 631 creature presets scanned from manifest, categorized (Critters, Beasts, Humanoids, Undead, Demons, etc.) - Stats editor: level, health, mana, damage, armor, faction - Behavior: Stationary, Patrol, Wander, Scripted - Aggro/leash radius, respawn time, flags (hostile/vendor/etc.) - Save creature spawns to JSON Water: - Place water at configurable height per chunk - Liquid types: Water, Ocean, Magma, Slime - Rendered as translucent colored quads - Saved in ADT MH2O format Infrastructure: - Free-fly camera (WASD/QE, right-drag look, scroll speed) - 5-mode toolbar: Sculpt | Paint | Objects | Water | NPCs - Asset browser indexes full manifest on startup - Editor water/marker shaders (pos+color vertex format) - forceNoCull added to M2Renderer for editor use - AssetManifest::getEntries() and AssetManager::getManifest() exposed Known issues: - M2/WMO rendering may not display on first placement (frame index sync between update/render was misaligned — now fixed but untested end-to-end) - Validation layer errors on shutdown (resource cleanup ordering) - Object placement on steep terrain can miss raycast - No undo for texture painting or object placement yet
2026-05-05 03:47:03 -07:00
for (int i = 1; i < argc; i++) {
// Modular handler families: extracted from the in-line if/else
// chain below to keep main.cpp from sprawling further. Each
// family lives in its own .cpp; if it matches argv[i] it
// sets outRc and we exit. Otherwise fall through to the
// legacy in-line dispatch.
{
int outRc = 0;
if (wowee::editor::cli::handleGenAudio(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleZonePacks(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleAudits(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleReadmes(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleZoneInventory(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleProjectInventory(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleGenTexture(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleGenMesh(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleMeshIO(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleMeshEdit(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleWomInfo(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleFormatValidate(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleConvert(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleFormatInfo(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handlePack(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleContentInfo(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleZoneInfo(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleDataTree(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleDiff(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleSpawnAudit(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleItems(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleExtractInfo(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleExport(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleBake(i, argc, argv, outRc)) {
return outRc;
}
if (wowee::editor::cli::handleMigrate(i, argc, argv, outRc)) {
return outRc;
}
}
feat(editor): add standalone world editor (rough/WIP) Standalone wowee_editor tool for creating custom WoW zones. This is a rough initial implementation — many features work but M2/WMO rendering still has issues (frame sync, texture layout transitions) and needs further polish. Terrain: - Create new blank terrain with 10 biome types (Grassland, Forest, Jungle, Desert, Barrens, Snow, Swamp, Rocky, Beach, Volcanic) - Load existing ADT tiles from extracted game data - Sculpt brushes: Raise, Lower, Smooth, Flatten, Level - Chunk edge stitching prevents seams between tiles - Undo/redo (100-deep stack, Ctrl+Z/Ctrl+Shift+Z) - Save to WoW ADT/WDT format Texture Painting: - Paint/Erase/Replace Base modes - Full tileset texture browser (1285 textures from manifest) - Per-zone directory filtering and search - Alpha map editing with 4-layer limit (auto-replaces weakest) Object Placement: - M2 and WMO model placement with full manifest browser (11k M2s, 2k WMOs) - M2Renderer + WMORenderer integrated (loads .skin files for WotLK) - Ghost preview follows cursor before placing - Ctrl+click selection, right-click context menu - Transform gizmo (Move/Rotate/Scale with axis constraints) - Position/rotation/scale editing in properties panel NPC/Monster System: - 631 creature presets scanned from manifest, categorized (Critters, Beasts, Humanoids, Undead, Demons, etc.) - Stats editor: level, health, mana, damage, armor, faction - Behavior: Stationary, Patrol, Wander, Scripted - Aggro/leash radius, respawn time, flags (hostile/vendor/etc.) - Save creature spawns to JSON Water: - Place water at configurable height per chunk - Liquid types: Water, Ocean, Magma, Slime - Rendered as translucent colored quads - Saved in ADT MH2O format Infrastructure: - Free-fly camera (WASD/QE, right-drag look, scroll speed) - 5-mode toolbar: Sculpt | Paint | Objects | Water | NPCs - Asset browser indexes full manifest on startup - Editor water/marker shaders (pos+color vertex format) - forceNoCull added to M2Renderer for editor use - AssetManifest::getEntries() and AssetManager::getManifest() exposed Known issues: - M2/WMO rendering may not display on first placement (frame index sync between update/render was misaligned — now fixed but untested end-to-end) - Validation layer errors on shutdown (resource cleanup ordering) - Object placement on steep terrain can miss raycast - No undo for texture painting or object placement yet
2026-05-05 03:47:03 -07:00
if (std::strcmp(argv[i], "--data") == 0 && i + 1 < argc) {
dataPath = argv[++i];
} else if (std::strcmp(argv[i], "--adt") == 0 && i + 3 < argc) {
adtMap = argv[++i];
adtX = std::atoi(argv[++i]);
adtY = std::atoi(argv[++i]);
} else if (std::strcmp(argv[i], "--info-zone-models-total") == 0 && i + 1 < argc) {
// Aggregate WOM/WOB stats across every model in a zone.
// Useful for capacity planning ('how many bones across all
// my creatures?') and perf budgeting ('total triangles
// per frame if all loaded?').
std::string zoneDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(zoneDir)) {
std::fprintf(stderr,
"info-zone-models-total: %s does not exist\n", zoneDir.c_str());
return 1;
}
int womCount = 0, wobCount = 0;
uint64_t womVerts = 0, womIndices = 0;
uint64_t womBones = 0, womAnims = 0, womBatches = 0;
uint64_t wobGroups = 0, wobVerts = 0, wobIndices = 0;
uint64_t wobDoodads = 0, wobPortals = 0;
std::error_code ec;
for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
std::string ext = e.path().extension().string();
std::string base = e.path().string();
if (base.size() > ext.size())
base = base.substr(0, base.size() - ext.size());
if (ext == ".wom") {
womCount++;
auto wom = wowee::pipeline::WoweeModelLoader::load(base);
womVerts += wom.vertices.size();
womIndices += wom.indices.size();
womBones += wom.bones.size();
womAnims += wom.animations.size();
womBatches += wom.batches.size();
} else if (ext == ".wob") {
wobCount++;
auto wob = wowee::pipeline::WoweeBuildingLoader::load(base);
wobGroups += wob.groups.size();
for (const auto& g : wob.groups) {
wobVerts += g.vertices.size();
wobIndices += g.indices.size();
}
wobDoodads += wob.doodads.size();
wobPortals += wob.portals.size();
}
}
if (jsonOut) {
nlohmann::json j;
j["zone"] = zoneDir;
j["wom"] = {{"count", womCount},
{"vertices", womVerts},
{"indices", womIndices},
{"triangles", womIndices / 3},
{"bones", womBones},
{"animations", womAnims},
{"batches", womBatches}};
j["wob"] = {{"count", wobCount},
{"groups", wobGroups},
{"vertices", wobVerts},
{"indices", wobIndices},
{"triangles", wobIndices / 3},
{"doodads", wobDoodads},
{"portals", wobPortals}};
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Zone models total: %s\n", zoneDir.c_str());
std::printf("\n WOM (open M2):\n");
std::printf(" files : %d\n", womCount);
std::printf(" vertices : %llu\n", static_cast<unsigned long long>(womVerts));
std::printf(" triangles : %llu\n", static_cast<unsigned long long>(womIndices / 3));
std::printf(" bones : %llu\n", static_cast<unsigned long long>(womBones));
std::printf(" anims : %llu\n", static_cast<unsigned long long>(womAnims));
std::printf(" batches : %llu\n", static_cast<unsigned long long>(womBatches));
std::printf("\n WOB (open WMO):\n");
std::printf(" files : %d\n", wobCount);
std::printf(" groups : %llu\n", static_cast<unsigned long long>(wobGroups));
std::printf(" vertices : %llu\n", static_cast<unsigned long long>(wobVerts));
std::printf(" triangles : %llu\n", static_cast<unsigned long long>(wobIndices / 3));
std::printf(" doodads : %llu\n", static_cast<unsigned long long>(wobDoodads));
std::printf(" portals : %llu\n", static_cast<unsigned long long>(wobPortals));
std::printf("\n Combined :\n");
std::printf(" vertices : %llu\n", static_cast<unsigned long long>(womVerts + wobVerts));
std::printf(" triangles : %llu\n", static_cast<unsigned long long>((womIndices + wobIndices) / 3));
return 0;
} else if (std::strcmp(argv[i], "--list-zone-meshes-detail") == 0 && i + 1 < argc) {
// Per-mesh breakdown of every .wom file in <zoneDir>,
// sorted by triangle count descending so the heaviest
// meshes float to the top. Complements
// --list-zone-meshes (per-zone summary) by surfacing
// individual mesh metrics — useful for spotting
// outliers ("which mesh is using 80% of my triangle
// budget?") and for content audits.
std::string zoneDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(zoneDir)) {
std::fprintf(stderr,
"list-zone-meshes-detail: %s does not exist\n", zoneDir.c_str());
return 1;
}
struct Row {
std::string path;
size_t verts;
size_t tris;
size_t bones;
size_t batches;
size_t textures;
uint64_t bytes;
uint32_t version;
};
std::vector<Row> rows;
std::error_code ec;
for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
if (e.path().extension() != ".wom") continue;
std::string base = e.path().string();
if (base.size() >= 4) base = base.substr(0, base.size() - 4);
auto wom = wowee::pipeline::WoweeModelLoader::load(base);
Row r;
r.path = fs::relative(e.path(), zoneDir, ec).string();
if (ec) r.path = e.path().filename().string();
r.verts = wom.vertices.size();
r.tris = wom.indices.size() / 3;
r.bones = wom.bones.size();
r.batches = wom.batches.size();
r.textures = wom.texturePaths.size();
r.bytes = e.file_size(ec);
if (ec) r.bytes = 0;
r.version = wom.version;
rows.push_back(r);
}
std::sort(rows.begin(), rows.end(),
[](const Row& a, const Row& b) { return a.tris > b.tris; });
uint64_t totVerts = 0, totTris = 0, totBones = 0, totBytes = 0;
for (const auto& r : rows) {
totVerts += r.verts; totTris += r.tris;
totBones += r.bones; totBytes += r.bytes;
}
if (jsonOut) {
nlohmann::json j;
j["zone"] = zoneDir;
j["meshCount"] = rows.size();
j["totals"] = {{"vertices", totVerts},
{"triangles", totTris},
{"bones", totBones},
{"bytes", totBytes}};
nlohmann::json arr = nlohmann::json::array();
for (const auto& r : rows) {
arr.push_back({{"path", r.path},
{"version", r.version},
{"vertices", r.verts},
{"triangles", r.tris},
{"bones", r.bones},
{"batches", r.batches},
{"textures", r.textures},
{"bytes", r.bytes}});
}
j["meshes"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Zone meshes: %s\n", zoneDir.c_str());
std::printf(" meshes : %zu\n", rows.size());
std::printf(" totals : %llu verts, %llu tris, %llu bones, %.1f KB\n",
static_cast<unsigned long long>(totVerts),
static_cast<unsigned long long>(totTris),
static_cast<unsigned long long>(totBones),
totBytes / 1024.0);
if (rows.empty()) {
std::printf("\n *no .wom files in this zone*\n");
return 0;
}
std::printf("\n v verts tris bones batch tex bytes path\n");
for (const auto& r : rows) {
std::printf(" v%u %6zu %6zu %5zu %5zu %3zu %7llu %s\n",
r.version, r.verts, r.tris, r.bones,
r.batches, r.textures,
static_cast<unsigned long long>(r.bytes),
r.path.c_str());
}
return 0;
} else if (std::strcmp(argv[i], "--info-mesh") == 0 && i + 1 < argc) {
// Single-mesh detail view aggregating bounds, version,
// batches, bones, animations, and texture slots into one
// report. Composite of what --info-batches / --info-bones
// / --info-batches show separately. Useful authoring
// command: pass a WOM and see everything about it without
// running three sub-commands.
std::string base = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wom") {
base = base.substr(0, base.size() - 4);
}
if (!wowee::pipeline::WoweeModelLoader::exists(base)) {
std::fprintf(stderr,
"info-mesh: %s.wom does not exist\n", base.c_str());
return 1;
}
auto wom = wowee::pipeline::WoweeModelLoader::load(base);
if (!wom.isValid()) {
std::fprintf(stderr,
"info-mesh: failed to load %s.wom\n", base.c_str());
return 1;
}
// Per-batch material summary.
static const char* blendNames[] = {
"opaque", "alpha-test", "alpha", "additive", "?", "?", "?", "?"
};
if (jsonOut) {
nlohmann::json j;
j["base"] = base;
j["name"] = wom.name;
j["version"] = wom.version;
j["bounds"] = {{"min", {wom.boundMin.x, wom.boundMin.y, wom.boundMin.z}},
{"max", {wom.boundMax.x, wom.boundMax.y, wom.boundMax.z}},
{"radius", wom.boundRadius}};
j["counts"] = {{"vertices", wom.vertices.size()},
{"indices", wom.indices.size()},
{"triangles", wom.indices.size() / 3},
{"bones", wom.bones.size()},
{"animations", wom.animations.size()},
{"batches", wom.batches.size()},
{"textures", wom.texturePaths.size()}};
nlohmann::json bs = nlohmann::json::array();
for (const auto& b : wom.batches) {
std::string tex;
if (b.textureIndex < wom.texturePaths.size())
tex = wom.texturePaths[b.textureIndex];
bs.push_back({{"indexStart", b.indexStart},
{"indexCount", b.indexCount},
{"triangles", b.indexCount / 3},
{"textureIndex", b.textureIndex},
{"texture", tex},
{"blendMode", b.blendMode},
{"flags", b.flags}});
}
j["batchDetail"] = bs;
j["texturePaths"] = wom.texturePaths;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Mesh: %s.wom\n", base.c_str());
std::printf(" name : %s\n", wom.name.c_str());
std::printf(" version : v%u\n", wom.version);
std::printf("\n Counts:\n");
std::printf(" vertices : %zu\n", wom.vertices.size());
std::printf(" triangles : %zu\n", wom.indices.size() / 3);
std::printf(" bones : %zu\n", wom.bones.size());
std::printf(" anims : %zu\n", wom.animations.size());
std::printf(" batches : %zu\n", wom.batches.size());
std::printf(" textures : %zu\n", wom.texturePaths.size());
std::printf("\n Bounds:\n");
std::printf(" min : (%.3f, %.3f, %.3f)\n",
wom.boundMin.x, wom.boundMin.y, wom.boundMin.z);
std::printf(" max : (%.3f, %.3f, %.3f)\n",
wom.boundMax.x, wom.boundMax.y, wom.boundMax.z);
std::printf(" radius : %.3f\n", wom.boundRadius);
if (!wom.batches.empty()) {
std::printf("\n Batches:\n");
std::printf(" idx iStart iCount tris blend texture\n");
for (size_t k = 0; k < wom.batches.size(); ++k) {
const auto& b = wom.batches[k];
std::string tex = "<oob>";
if (b.textureIndex < wom.texturePaths.size())
tex = wom.texturePaths[b.textureIndex];
if (tex.empty()) tex = "(empty)";
int blend = b.blendMode < 8 ? b.blendMode : 0;
std::printf(" %3zu %6u %6u %4u %-10s %s\n",
k, b.indexStart, b.indexCount,
b.indexCount / 3, blendNames[blend],
tex.c_str());
}
}
if (!wom.texturePaths.empty()) {
std::printf("\n Texture slots:\n");
for (size_t k = 0; k < wom.texturePaths.size(); ++k) {
std::printf(" [%zu] %s\n", k,
wom.texturePaths[k].empty()
? "(empty placeholder)"
: wom.texturePaths[k].c_str());
}
}
return 0;
} else if (std::strcmp(argv[i], "--info-mesh-storage-budget") == 0 && i + 1 < argc) {
// Estimated bytes-per-category breakdown for a WOM.
// Numbers are based on the in-memory struct sizes, not
// the actual on-disk encoding (which has framing
// overhead) — but the relative shares are accurate and
// help users decide where shrinking efforts pay off.
//
// For example: a heightmap mesh's bytes are dominated by
// vertices, so reducing vertex count is the lever to
// pull. A skeletal mesh's animation keyframes can dwarf
// the geometry itself — surfacing that lets the user
// know to consider --strip-mesh --anims.
std::string base = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wom") {
base = base.substr(0, base.size() - 4);
}
if (!wowee::pipeline::WoweeModelLoader::exists(base)) {
std::fprintf(stderr,
"info-mesh-storage-budget: %s.wom does not exist\n",
base.c_str());
return 1;
}
auto wom = wowee::pipeline::WoweeModelLoader::load(base);
if (!wom.isValid()) {
std::fprintf(stderr,
"info-mesh-storage-budget: failed to load %s.wom\n",
base.c_str());
return 1;
}
// Per-category byte estimates. Vertex is 12+12+8+4+4=40
// bytes (pos/normal/uv/4 weights/4 indices). Index is
// 4 bytes. Bone is 4+2+12+4=22 bytes. Batch is 4+4+4+2+
// 2=16. Animation keyframe is 4+12+16+12=44 bytes.
// Texture path is summed length plus a small per-string
// overhead.
uint64_t vertBytes = wom.vertices.size() * 40;
uint64_t idxBytes = wom.indices.size() * 4;
uint64_t boneBytes = wom.bones.size() * 22;
uint64_t batchBytes = wom.batches.size() * 16;
uint64_t animBytes = 0;
size_t totalKeyframes = 0;
for (const auto& a : wom.animations) {
animBytes += 12; // id + duration + movingSpeed
for (const auto& bone : a.boneKeyframes) {
animBytes += bone.size() * 44;
totalKeyframes += bone.size();
}
}
uint64_t texBytes = 0;
for (const auto& t : wom.texturePaths) texBytes += t.size() + 8;
namespace fs = std::filesystem;
uint64_t actualBytes = fs::file_size(base + ".wom");
uint64_t estBytes = vertBytes + idxBytes + boneBytes +
batchBytes + animBytes + texBytes;
struct Row { const char* name; uint64_t bytes; };
std::vector<Row> rows = {
{"vertices ", vertBytes},
{"indices ", idxBytes},
{"bones ", boneBytes},
{"animations", animBytes},
{"batches ", batchBytes},
{"textures ", texBytes},
};
if (jsonOut) {
nlohmann::json j;
j["base"] = base;
j["fileBytes"] = actualBytes;
j["estimatedBytes"] = estBytes;
j["categories"] = nlohmann::json::object();
for (const auto& r : rows) {
double share = estBytes > 0
? 100.0 * r.bytes / estBytes : 0.0;
j["categories"][r.name] = {{"bytes", r.bytes},
{"share", share}};
}
j["counts"] = {{"vertices", wom.vertices.size()},
{"indices", wom.indices.size()},
{"bones", wom.bones.size()},
{"animations", wom.animations.size()},
{"keyframes", totalKeyframes},
{"batches", wom.batches.size()},
{"textures", wom.texturePaths.size()}};
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Mesh storage budget: %s.wom\n", base.c_str());
std::printf(" on-disk : %llu bytes (%.1f KB)\n",
static_cast<unsigned long long>(actualBytes),
actualBytes / 1024.0);
std::printf(" estimated : %llu bytes (sum of in-memory parts)\n",
static_cast<unsigned long long>(estBytes));
std::printf("\n Per-category (estimated):\n");
for (const auto& r : rows) {
if (r.bytes == 0) continue;
double share = estBytes > 0
? 100.0 * r.bytes / estBytes : 0.0;
std::printf(" %s : %10llu bytes (%5.1f%%)\n",
r.name,
static_cast<unsigned long long>(r.bytes),
share);
}
std::printf("\n Tips:\n");
if (animBytes > vertBytes && wom.animations.size() > 0) {
std::printf(" - animations dominate; --strip-mesh "
"--anims would save %.1f KB\n",
animBytes / 1024.0);
}
if (boneBytes > vertBytes / 2 && wom.bones.size() > 0) {
std::printf(" - bones non-trivial; consider "
"--strip-mesh --bones for static placement\n");
}
if (vertBytes > estBytes / 2) {
std::printf(" - vertices dominate; check if a "
"lower-poly variant works for placement\n");
}
return 0;
} else if (std::strcmp(argv[i], "--info-project-models-total") == 0 && i + 1 < argc) {
// Multi-zone aggregate. Walks every zone in <projectDir>,
// sums the same WOM/WOB metrics --info-zone-models-total
// emits, and prints a per-zone breakdown table followed
// by project-wide totals. Useful for capacity planning
// across an entire content project.
std::string projectDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"info-project-models-total: %s is not a directory\n",
projectDir.c_str());
return 1;
}
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
struct ZRow {
std::string name;
int womCount = 0, wobCount = 0;
uint64_t womVerts = 0, womIndices = 0, womBones = 0;
uint64_t womAnims = 0, womBatches = 0;
uint64_t wobGroups = 0, wobVerts = 0, wobIndices = 0;
uint64_t wobDoodads = 0, wobPortals = 0;
};
std::vector<ZRow> rows;
ZRow tot;
tot.name = "TOTAL";
for (const auto& zoneDir : zones) {
ZRow r;
r.name = fs::path(zoneDir).filename().string();
std::error_code ec;
for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
std::string ext = e.path().extension().string();
std::string base = e.path().string();
if (base.size() > ext.size())
base = base.substr(0, base.size() - ext.size());
if (ext == ".wom") {
r.womCount++;
auto wom = wowee::pipeline::WoweeModelLoader::load(base);
r.womVerts += wom.vertices.size();
r.womIndices += wom.indices.size();
r.womBones += wom.bones.size();
r.womAnims += wom.animations.size();
r.womBatches += wom.batches.size();
} else if (ext == ".wob") {
r.wobCount++;
auto wob = wowee::pipeline::WoweeBuildingLoader::load(base);
r.wobGroups += wob.groups.size();
for (const auto& g : wob.groups) {
r.wobVerts += g.vertices.size();
r.wobIndices += g.indices.size();
}
r.wobDoodads += wob.doodads.size();
r.wobPortals += wob.portals.size();
}
}
tot.womCount += r.womCount;
tot.wobCount += r.wobCount;
tot.womVerts += r.womVerts;
tot.womIndices += r.womIndices;
tot.womBones += r.womBones;
tot.womAnims += r.womAnims;
tot.womBatches += r.womBatches;
tot.wobGroups += r.wobGroups;
tot.wobVerts += r.wobVerts;
tot.wobIndices += r.wobIndices;
tot.wobDoodads += r.wobDoodads;
tot.wobPortals += r.wobPortals;
rows.push_back(r);
}
if (jsonOut) {
nlohmann::json j;
j["project"] = projectDir;
j["zones"] = nlohmann::json::array();
auto rowJson = [](const ZRow& r) {
nlohmann::json z;
z["name"] = r.name;
z["wom"] = {{"count", r.womCount},
{"vertices", r.womVerts},
{"indices", r.womIndices},
{"triangles", r.womIndices / 3},
{"bones", r.womBones},
{"animations", r.womAnims},
{"batches", r.womBatches}};
z["wob"] = {{"count", r.wobCount},
{"groups", r.wobGroups},
{"vertices", r.wobVerts},
{"indices", r.wobIndices},
{"triangles", r.wobIndices / 3},
{"doodads", r.wobDoodads},
{"portals", r.wobPortals}};
return z;
};
for (const auto& r : rows) j["zones"].push_back(rowJson(r));
j["total"] = rowJson(tot);
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Project models total: %s\n", projectDir.c_str());
std::printf(" zones : %zu\n\n", zones.size());
std::printf(" zone WOMs WOMtri bones WOBs WOBtri doodads\n");
for (const auto& r : rows) {
std::printf(" %-20s %5d %7llu %6llu %5d %7llu %8llu\n",
r.name.substr(0, 20).c_str(),
r.womCount,
static_cast<unsigned long long>(r.womIndices / 3),
static_cast<unsigned long long>(r.womBones),
r.wobCount,
static_cast<unsigned long long>(r.wobIndices / 3),
static_cast<unsigned long long>(r.wobDoodads));
}
std::printf(" %-20s %5d %7llu %6llu %5d %7llu %8llu\n",
tot.name.c_str(),
tot.womCount,
static_cast<unsigned long long>(tot.womIndices / 3),
static_cast<unsigned long long>(tot.womBones),
tot.wobCount,
static_cast<unsigned long long>(tot.wobIndices / 3),
static_cast<unsigned long long>(tot.wobDoodads));
std::printf("\n Combined verts/tris (WOM+WOB): %llu / %llu\n",
static_cast<unsigned long long>(tot.womVerts + tot.wobVerts),
static_cast<unsigned long long>((tot.womIndices + tot.wobIndices) / 3));
return 0;
} else if (std::strcmp(argv[i], "--info-wob") == 0 && i + 1 < argc) {
std::string base = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wob")
base = base.substr(0, base.size() - 4);
if (!wowee::pipeline::WoweeBuildingLoader::exists(base)) {
std::fprintf(stderr, "WOB not found: %s.wob\n", base.c_str());
return 1;
}
auto bld = wowee::pipeline::WoweeBuildingLoader::load(base);
size_t totalVerts = 0, totalIdx = 0, totalMats = 0;
for (const auto& g : bld.groups) {
totalVerts += g.vertices.size();
totalIdx += g.indices.size();
totalMats += g.materials.size();
}
if (jsonOut) {
nlohmann::json j;
j["wob"] = base + ".wob";
j["name"] = bld.name;
j["groups"] = bld.groups.size();
j["portals"] = bld.portals.size();
j["doodads"] = bld.doodads.size();
j["boundRadius"] = bld.boundRadius;
j["totalVerts"] = totalVerts;
j["totalTris"] = totalIdx / 3;
j["totalMats"] = totalMats;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("WOB: %s.wob\n", base.c_str());
std::printf(" name : %s\n", bld.name.c_str());
std::printf(" groups : %zu\n", bld.groups.size());
std::printf(" portals : %zu\n", bld.portals.size());
std::printf(" doodads : %zu\n", bld.doodads.size());
std::printf(" boundRadius : %.2f\n", bld.boundRadius);
std::printf(" total verts : %zu\n", totalVerts);
std::printf(" total tris : %zu\n", totalIdx / 3);
std::printf(" total mats : %zu (across all groups)\n", totalMats);
return 0;
} else if (std::strcmp(argv[i], "--copy-project") == 0 && i + 2 < argc) {
// Recursively copy an entire project tree. Refuses to
// overwrite an existing destination so a typo doesn't
// silently merge into the wrong project.
std::string fromDir = argv[++i];
std::string toDir = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(fromDir) || !fs::is_directory(fromDir)) {
std::fprintf(stderr,
"copy-project: %s is not a directory\n", fromDir.c_str());
return 1;
}
if (fs::exists(toDir)) {
std::fprintf(stderr,
"copy-project: destination %s already exists "
"(delete it first if intentional)\n", toDir.c_str());
return 1;
}
std::error_code ec;
fs::copy(fromDir, toDir,
fs::copy_options::recursive | fs::copy_options::copy_symlinks,
ec);
if (ec) {
std::fprintf(stderr,
"copy-project: copy failed (%s)\n", ec.message().c_str());
return 1;
}
// Count what was copied for the report.
int zoneCount = 0, fileCount = 0;
uint64_t totalBytes = 0;
for (const auto& entry : fs::directory_iterator(toDir, ec)) {
if (entry.is_directory() &&
fs::exists(entry.path() / "zone.json")) zoneCount++;
}
for (const auto& e : fs::recursive_directory_iterator(toDir, ec)) {
if (e.is_regular_file()) {
fileCount++;
totalBytes += e.file_size(ec);
}
}
std::printf("Copied %s -> %s\n", fromDir.c_str(), toDir.c_str());
std::printf(" zones : %d\n", zoneCount);
std::printf(" files : %d\n", fileCount);
std::printf(" total bytes : %llu (%.1f MB)\n",
static_cast<unsigned long long>(totalBytes),
totalBytes / (1024.0 * 1024.0));
return 0;
} else if (std::strcmp(argv[i], "--info-wot") == 0 && i + 1 < argc) {
std::string base = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
// Accept "/path/file.wot", "/path/file.whm", or "/path/file"; the
// loader pairs both extensions from the same base path.
for (const char* ext : {".wot", ".whm"}) {
if (base.size() >= 4 && base.substr(base.size() - 4) == ext) {
base = base.substr(0, base.size() - 4);
break;
}
}
if (!wowee::pipeline::WoweeTerrainLoader::exists(base)) {
std::fprintf(stderr, "WOT/WHM not found at base: %s\n", base.c_str());
return 1;
}
wowee::pipeline::ADTTerrain terrain;
if (!wowee::pipeline::WoweeTerrainLoader::load(base, terrain)) {
std::fprintf(stderr, "Failed to load WOT/WHM: %s\n", base.c_str());
return 1;
}
int chunksWithHeights = 0, chunksWithLayers = 0, chunksWithWater = 0;
float minH = 1e30f, maxH = -1e30f;
for (int ci = 0; ci < 256; ci++) {
const auto& c = terrain.chunks[ci];
if (c.hasHeightMap()) {
chunksWithHeights++;
for (float h : c.heightMap.heights) {
float total = c.position[2] + h;
if (total < minH) minH = total;
if (total > maxH) maxH = total;
}
}
if (!c.layers.empty()) chunksWithLayers++;
if (terrain.waterData[ci].hasWater()) chunksWithWater++;
}
if (jsonOut) {
nlohmann::json j;
j["base"] = base;
j["tileX"] = terrain.coord.x;
j["tileY"] = terrain.coord.y;
j["chunks"] = {{"withHeightmap", chunksWithHeights},
{"withLayers", chunksWithLayers},
{"withWater", chunksWithWater}};
j["textures"] = terrain.textures.size();
j["doodads"] = terrain.doodadPlacements.size();
j["wmos"] = terrain.wmoPlacements.size();
if (chunksWithHeights > 0) {
j["heightMin"] = minH;
j["heightMax"] = maxH;
}
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("WOT/WHM: %s\n", base.c_str());
std::printf(" tile : (%d, %d)\n", terrain.coord.x, terrain.coord.y);
std::printf(" chunks : %d/256 with heightmap\n", chunksWithHeights);
std::printf(" layers : %d/256 chunks with texture layers\n", chunksWithLayers);
std::printf(" water : %d/256 chunks with water\n", chunksWithWater);
std::printf(" textures : %zu\n", terrain.textures.size());
std::printf(" doodads : %zu\n", terrain.doodadPlacements.size());
std::printf(" WMOs : %zu\n", terrain.wmoPlacements.size());
if (chunksWithHeights > 0) {
std::printf(" height range : [%.2f, %.2f]\n", minH, maxH);
}
return 0;
} else if (std::strcmp(argv[i], "--info-woc") == 0 && i + 1 < argc) {
std::string path = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
if (path.size() < 4 || path.substr(path.size() - 4) != ".woc")
path += ".woc";
auto col = wowee::pipeline::WoweeCollisionBuilder::load(path);
if (!col.isValid()) {
std::fprintf(stderr, "WOC not found or invalid: %s\n", path.c_str());
return 1;
}
if (jsonOut) {
nlohmann::json j;
j["woc"] = path;
j["tileX"] = col.tileX;
j["tileY"] = col.tileY;
j["triangles"] = col.triangles.size();
j["walkable"] = col.walkableCount();
j["steep"] = col.steepCount();
j["boundsMin"] = {col.bounds.min.x, col.bounds.min.y, col.bounds.min.z};
j["boundsMax"] = {col.bounds.max.x, col.bounds.max.y, col.bounds.max.z};
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("WOC: %s\n", path.c_str());
std::printf(" tile : (%u, %u)\n", col.tileX, col.tileY);
std::printf(" triangles : %zu\n", col.triangles.size());
std::printf(" walkable : %zu\n", col.walkableCount());
std::printf(" steep : %zu\n", col.steepCount());
std::printf(" bounds.min : (%.1f, %.1f, %.1f)\n",
col.bounds.min.x, col.bounds.min.y, col.bounds.min.z);
std::printf(" bounds.max : (%.1f, %.1f, %.1f)\n",
col.bounds.max.x, col.bounds.max.y, col.bounds.max.z);
return 0;
} else if (std::strcmp(argv[i], "--zone-summary") == 0 && i + 1 < argc) {
// One-shot zone overview: validate + creature/object/quest counts.
// Collapses the most common multi-step inspection into a single
// command; useful for CI reports and quick sanity checks.
std::string zoneDir = argv[++i];
// Optional --json after the dir for machine-readable output.
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(zoneDir)) {
std::fprintf(stderr, "zone-summary: %s does not exist\n", zoneDir.c_str());
return 1;
}
auto v = wowee::editor::ContentPacker::validateZone(zoneDir);
// Read creature/object/quest data once so both human and JSON
// outputs share the same numbers.
int creatureTotal = 0, hostile = 0, qg = 0, vendor = 0;
int objectTotal = 0, m2Count = 0, wmoCount = 0;
int questTotal = 0, chainWarnings = 0;
std::string creaturesPath = zoneDir + "/creatures.json";
if (fs::exists(creaturesPath)) {
wowee::editor::NpcSpawner sp;
if (sp.loadFromFile(creaturesPath)) {
creatureTotal = static_cast<int>(sp.getSpawns().size());
for (const auto& s : sp.getSpawns()) {
if (s.hostile) hostile++;
if (s.questgiver) qg++;
if (s.vendor) vendor++;
}
}
}
std::string objectsPath = zoneDir + "/objects.json";
if (fs::exists(objectsPath)) {
wowee::editor::ObjectPlacer op;
if (op.loadFromFile(objectsPath)) {
objectTotal = static_cast<int>(op.getObjects().size());
for (const auto& o : op.getObjects()) {
if (o.type == wowee::editor::PlaceableType::M2) m2Count++;
else wmoCount++;
}
}
}
std::string questsPath = zoneDir + "/quests.json";
if (fs::exists(questsPath)) {
wowee::editor::QuestEditor qe;
if (qe.loadFromFile(questsPath)) {
questTotal = static_cast<int>(qe.getQuests().size());
std::vector<std::string> errors;
qe.validateChains(errors);
chainWarnings = static_cast<int>(errors.size());
}
}
if (jsonOut) {
nlohmann::json j;
j["zone"] = zoneDir;
j["score"] = v.openFormatScore();
j["maxScore"] = 7;
j["formats"] = v.summary();
j["counts"] = {
{"wot", v.wotCount}, {"whm", v.whmCount},
{"wom", v.womCount}, {"wob", v.wobCount},
{"woc", v.wocCount}, {"png", v.pngCount},
};
j["creatures"] = {
{"total", creatureTotal},
{"hostile", hostile},
{"questgiver", qg},
{"vendor", vendor},
};
j["objects"] = {
{"total", objectTotal},
{"m2", m2Count},
{"wmo", wmoCount},
};
j["quests"] = {
{"total", questTotal},
{"chainWarnings", chainWarnings},
};
std::printf("%s\n", j.dump(2).c_str());
return v.openFormatScore() == 7 ? 0 : 1;
}
std::printf("Zone: %s\n", zoneDir.c_str());
std::printf(" open formats : %d/7 (%s)\n",
v.openFormatScore(), v.summary().c_str());
std::printf(" WOT/WHM : %d/%d WOM: %d WOB: %d WOC: %d PNG: %d\n",
v.wotCount, v.whmCount, v.womCount, v.wobCount,
v.wocCount, v.pngCount);
if (creatureTotal > 0) {
std::printf(" creatures : %d (%d hostile, %d quest, %d vendor)\n",
creatureTotal, hostile, qg, vendor);
}
if (objectTotal > 0) {
std::printf(" objects : %d (%d M2, %d WMO)\n",
objectTotal, m2Count, wmoCount);
}
if (questTotal > 0) {
std::printf(" quests : %d (%d chain warnings)\n",
questTotal, chainWarnings);
}
return v.openFormatScore() == 7 ? 0 : 1;
} else if (std::strcmp(argv[i], "--info-zone-tree") == 0 && i + 1 < argc) {
// Pretty `tree`-style hierarchical view of a zone's contents.
// Designed for at-a-glance comprehension — what creatures,
// what objects, what quests, what tiles, what files. No
// --json flag because the structured equivalent is just
// running --info-* per category and concatenating.
std::string zoneDir = argv[++i];
namespace fs = std::filesystem;
std::string manifestPath = zoneDir + "/zone.json";
if (!fs::exists(manifestPath)) {
std::fprintf(stderr,
"info-zone-tree: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
if (!zm.load(manifestPath)) {
std::fprintf(stderr, "info-zone-tree: parse failed\n");
return 1;
}
wowee::editor::NpcSpawner sp;
sp.loadFromFile(zoneDir + "/creatures.json");
wowee::editor::ObjectPlacer op;
op.loadFromFile(zoneDir + "/objects.json");
wowee::editor::QuestEditor qe;
qe.loadFromFile(zoneDir + "/quests.json");
// Walk on-disk files for the 'Files' branch.
std::vector<std::string> diskFiles;
std::error_code ec;
for (const auto& e : fs::directory_iterator(zoneDir, ec)) {
if (e.is_regular_file()) {
diskFiles.push_back(e.path().filename().string());
}
}
std::sort(diskFiles.begin(), diskFiles.end());
// Tree-drawing helpers — Unix box characters since most
// terminals support UTF-8 by default. Pre-compute prefix
// strings so leaf vs branch alignment looks right.
auto branch = [](bool last) { return last ? "└─ " : "├─ "; };
auto cont = [](bool last) { return last ? " " : ""; };
std::printf("%s/\n",
zm.displayName.empty() ? zm.mapName.c_str()
: zm.displayName.c_str());
// Manifest section
std::printf("├─ Manifest\n");
std::printf("│ ├─ mapName : %s\n", zm.mapName.c_str());
std::printf("│ ├─ mapId : %u\n", zm.mapId);
std::printf("│ ├─ baseHeight : %.1f\n", zm.baseHeight);
std::printf("│ ├─ biome : %s\n",
zm.biome.empty() ? "(unset)" : zm.biome.c_str());
std::printf("│ └─ flags : %s%s%s%s\n",
zm.allowFlying ? "fly " : "",
zm.pvpEnabled ? "pvp " : "",
zm.isIndoor ? "indoor " : "",
zm.isSanctuary ? "sanctuary " : "");
// Tiles
std::printf("├─ Tiles (%zu)\n", zm.tiles.size());
for (size_t k = 0; k < zm.tiles.size(); ++k) {
bool last = (k == zm.tiles.size() - 1);
std::printf("│ %s(%d, %d)\n", branch(last),
zm.tiles[k].first, zm.tiles[k].second);
}
// Creatures
std::printf("├─ Creatures (%zu)\n", sp.spawnCount());
for (size_t k = 0; k < sp.spawnCount(); ++k) {
bool last = (k == sp.spawnCount() - 1);
const auto& s = sp.getSpawns()[k];
std::printf("│ %slvl %u %s%s\n",
branch(last), s.level, s.name.c_str(),
s.hostile ? " [hostile]" : "");
}
// Objects
std::printf("├─ Objects (%zu)\n", op.getObjects().size());
for (size_t k = 0; k < op.getObjects().size(); ++k) {
bool last = (k == op.getObjects().size() - 1);
const auto& o = op.getObjects()[k];
std::printf("│ %s%s %s\n", branch(last),
o.type == wowee::editor::PlaceableType::M2 ? "m2 " : "wmo",
o.path.c_str());
}
// Quests with sub-tree of objectives
std::printf("├─ Quests (%zu)\n", qe.questCount());
using OT = wowee::editor::QuestObjectiveType;
auto typeName = [](OT t) {
switch (t) {
case OT::KillCreature: return "kill";
case OT::CollectItem: return "collect";
case OT::TalkToNPC: return "talk";
case OT::ExploreArea: return "explore";
case OT::EscortNPC: return "escort";
case OT::UseObject: return "use";
}
return "?";
};
for (size_t k = 0; k < qe.questCount(); ++k) {
bool lastQ = (k == qe.questCount() - 1);
const auto& q = qe.getQuests()[k];
std::printf("│ %s[%u] %s (lvl %u, %u XP)\n",
branch(lastQ), q.id, q.title.c_str(),
q.requiredLevel, q.reward.xp);
// Objectives indented under the quest. Use 'cont' for
// the prior column so vertical bars align.
for (size_t o = 0; o < q.objectives.size(); ++o) {
bool lastO = (o == q.objectives.size() - 1 &&
q.reward.itemRewards.empty());
const auto& obj = q.objectives[o];
std::printf("│ %s%s%s ×%u %s\n",
cont(lastQ), branch(lastO),
typeName(obj.type), obj.targetCount,
obj.targetName.c_str());
}
for (size_t r = 0; r < q.reward.itemRewards.size(); ++r) {
bool lastR = (r == q.reward.itemRewards.size() - 1);
std::printf("│ %s%sreward: %s\n",
cont(lastQ), branch(lastR),
q.reward.itemRewards[r].c_str());
}
}
// Files (last top-level branch — uses └─)
std::printf("└─ Files (%zu)\n", diskFiles.size());
for (size_t k = 0; k < diskFiles.size(); ++k) {
bool last = (k == diskFiles.size() - 1);
std::printf(" %s%s\n", branch(last), diskFiles[k].c_str());
}
return 0;
} else if (std::strcmp(argv[i], "--info-project-tree") == 0 && i + 1 < argc) {
// Project-level tree view: every zone with quick counts +
// bake/viewer status. --info-zone-tree drills into one zone;
// this gives the bird's-eye view across the whole project.
std::string projectDir = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"info-project-tree: %s is not a directory\n",
projectDir.c_str());
return 1;
}
struct ZE {
std::string name, dir, mapName;
int tiles = 0, creatures = 0, objects = 0, quests = 0;
bool hasGlb = false, hasObj = false, hasStl = false;
bool hasHtml = false, hasZoneMd = false;
};
std::vector<ZE> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
wowee::editor::ZoneManifest zm;
if (!zm.load((entry.path() / "zone.json").string())) continue;
ZE z;
z.name = zm.displayName.empty() ? zm.mapName : zm.displayName;
z.dir = entry.path().filename().string();
z.mapName = zm.mapName;
z.tiles = static_cast<int>(zm.tiles.size());
wowee::editor::NpcSpawner sp;
if (sp.loadFromFile((entry.path() / "creatures.json").string())) {
z.creatures = static_cast<int>(sp.spawnCount());
}
wowee::editor::ObjectPlacer op;
if (op.loadFromFile((entry.path() / "objects.json").string())) {
z.objects = static_cast<int>(op.getObjects().size());
}
wowee::editor::QuestEditor qe;
if (qe.loadFromFile((entry.path() / "quests.json").string())) {
z.quests = static_cast<int>(qe.questCount());
}
z.hasGlb = fs::exists(entry.path() / (zm.mapName + ".glb"));
z.hasObj = fs::exists(entry.path() / (zm.mapName + ".obj"));
z.hasStl = fs::exists(entry.path() / (zm.mapName + ".stl"));
z.hasHtml = fs::exists(entry.path() / (zm.mapName + ".html"));
z.hasZoneMd = fs::exists(entry.path() / "ZONE.md");
zones.push_back(std::move(z));
}
std::sort(zones.begin(), zones.end(),
[](const ZE& a, const ZE& b) { return a.name < b.name; });
int totalTiles = 0, totalCreat = 0, totalObj = 0, totalQuest = 0;
for (const auto& z : zones) {
totalTiles += z.tiles; totalCreat += z.creatures;
totalObj += z.objects; totalQuest += z.quests;
}
std::printf("%s/ (%zu zones, %d tiles, %d creatures, %d objects, %d quests)\n",
projectDir.c_str(), zones.size(),
totalTiles, totalCreat, totalObj, totalQuest);
for (size_t k = 0; k < zones.size(); ++k) {
bool lastZ = (k == zones.size() - 1);
const auto& z = zones[k];
const char* zBranch = lastZ ? "└─ " : "├─ ";
const char* zCont = lastZ ? " " : "";
std::printf("%s%s/ (tiles=%d, creat=%d, obj=%d, quest=%d)\n",
zBranch, z.dir.c_str(),
z.tiles, z.creatures, z.objects, z.quests);
// Artifact status row — quick visual of what's been baked.
std::printf("%s├─ name : %s\n", zCont, z.name.c_str());
std::printf("%s├─ mapName : %s\n", zCont, z.mapName.c_str());
std::printf("%s├─ artifacts : %s%s%s%s%s%s\n", zCont,
z.hasGlb ? ".glb " : "",
z.hasObj ? ".obj " : "",
z.hasStl ? ".stl " : "",
z.hasHtml ? ".html " : "",
z.hasZoneMd ? "ZONE.md " : "",
(!z.hasGlb && !z.hasObj && !z.hasStl &&
!z.hasHtml && !z.hasZoneMd) ? "(none)" : "");
std::printf("%s└─ status : %s\n", zCont,
(z.creatures || z.objects || z.quests) ?
"populated" : "empty (only terrain)");
}
return 0;
} else if (std::strcmp(argv[i], "--info-zone-bytes") == 0 && i + 1 < argc) {
// Per-file size breakdown grouped by category, sorted by size
// descending. Useful for capacity planning ('which file is
// 80% of my zone?') and pre-strip-zone audits ('how much
// would --strip-zone free?'). --zone-stats aggregates across
// multiple zones; this drills into one zone's contents.
std::string zoneDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(zoneDir)) {
std::fprintf(stderr,
"info-zone-bytes: %s does not exist\n", zoneDir.c_str());
return 1;
}
// Categorize by extension into source vs derived buckets so
// the breakdown surfaces what would be stripped.
struct Entry {
std::string path; // relative to zoneDir
uint64_t bytes;
std::string category;
};
std::vector<Entry> entries;
uint64_t totalBytes = 0;
std::error_code ec;
for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
std::string ext = e.path().extension().string();
std::string name = e.path().filename().string();
std::string rel = fs::relative(e.path(), zoneDir, ec).string();
if (ec) rel = e.path().string();
std::string cat;
if (ext == ".whm" || ext == ".wot" || ext == ".woc") cat = "terrain";
else if (ext == ".wom") cat = "model (open)";
else if (ext == ".wob") cat = "building (open)";
else if (ext == ".m2" || ext == ".skin") cat = "model (proprietary)";
else if (ext == ".wmo") cat = "building (proprietary)";
else if (ext == ".blp") cat = "texture (proprietary)";
else if (ext == ".png") cat = "texture (open/derived)";
else if (ext == ".dbc") cat = "DBC (proprietary)";
else if (ext == ".json") cat = "json (source)";
else if (ext == ".glb" || ext == ".obj" || ext == ".stl") cat = "3D export (derived)";
else if (ext == ".html" || ext == ".dot" || ext == ".csv") cat = "doc (derived)";
else if (name == "ZONE.md" || name == "DEPS.md") cat = "doc (derived)";
else cat = "other";
uint64_t sz = e.file_size(ec);
if (ec) continue;
totalBytes += sz;
entries.push_back({rel, sz, cat});
}
// Sort largest first so the heaviest contributors are at the
// top of the table.
std::sort(entries.begin(), entries.end(),
[](const Entry& a, const Entry& b) { return a.bytes > b.bytes; });
// Aggregate per-category for the summary footer.
std::map<std::string, std::pair<uint64_t, int>> byCategory;
for (const auto& e : entries) {
byCategory[e.category].first += e.bytes;
byCategory[e.category].second++;
}
if (jsonOut) {
nlohmann::json j;
j["zone"] = zoneDir;
j["totalBytes"] = totalBytes;
j["fileCount"] = entries.size();
nlohmann::json arr = nlohmann::json::array();
for (const auto& e : entries) {
arr.push_back({{"path", e.path},
{"bytes", e.bytes},
{"category", e.category}});
}
j["files"] = arr;
nlohmann::json catObj;
for (const auto& [c, p] : byCategory) {
catObj[c] = {{"bytes", p.first}, {"count", p.second}};
}
j["byCategory"] = catObj;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Zone bytes: %s\n", zoneDir.c_str());
std::printf(" total: %llu bytes (%.1f KB) across %zu file(s)\n",
static_cast<unsigned long long>(totalBytes),
totalBytes / 1024.0, entries.size());
std::printf("\n Per-file (largest first):\n");
std::printf(" %-50s %12s category\n", "path", "bytes");
for (const auto& e : entries) {
std::printf(" %-50s %12llu %s\n",
e.path.substr(0, 50).c_str(),
static_cast<unsigned long long>(e.bytes),
e.category.c_str());
}
std::printf("\n Per-category:\n");
for (const auto& [c, p] : byCategory) {
std::printf(" %-26s %4d files %12llu bytes (%5.1f%%)\n",
c.c_str(), p.second,
static_cast<unsigned long long>(p.first),
totalBytes ? (100.0 * p.first / totalBytes) : 0.0);
}
return 0;
} else if (std::strcmp(argv[i], "--info-project-bytes") == 0 && i + 1 < argc) {
// Project-wide byte audit. Walks every zone in projectDir,
// re-uses --info-zone-bytes' categorization, and prints a
// per-zone breakdown table plus aggregated category totals.
// The headline number is the proprietary-vs-open size split
// — surfaces how much disk a project still spends on .m2/
// .wmo/.blp/.dbc payloads vs the open WOM/WOB/PNG/JSON
// replacements.
std::string projectDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"info-project-bytes: %s is not a directory\n",
projectDir.c_str());
return 1;
}
// Same categorizer used by --info-zone-bytes — keep in sync
// if categories evolve there.
auto categorize = [](const fs::path& p) -> std::string {
std::string ext = p.extension().string();
std::string name = p.filename().string();
if (ext == ".whm" || ext == ".wot" || ext == ".woc") return "terrain";
if (ext == ".wom") return "model (open)";
if (ext == ".wob") return "building (open)";
if (ext == ".m2" || ext == ".skin") return "model (proprietary)";
if (ext == ".wmo") return "building (proprietary)";
if (ext == ".blp") return "texture (proprietary)";
if (ext == ".png") return "texture (open/derived)";
if (ext == ".dbc") return "DBC (proprietary)";
if (ext == ".json") return "json (source)";
if (ext == ".glb" || ext == ".obj" || ext == ".stl") return "3D export (derived)";
if (ext == ".html" || ext == ".dot" || ext == ".csv") return "doc (derived)";
if (name == "ZONE.md" || name == "DEPS.md") return "doc (derived)";
return "other";
};
// The proprietary-vs-open split is a key quality metric for
// the open-format migration push. Anything tagged "(open)"
// or "(open/derived)" counts toward open; anything tagged
// "(proprietary)" counts toward proprietary; everything
// else ("terrain" / "json (source)" / derived docs) is
// neutral.
auto isOpen = [](const std::string& cat) {
return cat.find("(open") != std::string::npos;
};
auto isProprietary = [](const std::string& cat) {
return cat.find("(proprietary)") != std::string::npos;
};
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
struct ZRow {
std::string name;
uint64_t totalBytes = 0;
int fileCount = 0;
uint64_t openBytes = 0;
uint64_t propBytes = 0;
};
std::vector<ZRow> rows;
std::map<std::string, std::pair<uint64_t, int>> globalCat;
uint64_t projectBytes = 0;
int projectFiles = 0;
for (const auto& zoneDir : zones) {
ZRow r;
r.name = fs::path(zoneDir).filename().string();
std::error_code ec;
for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
uint64_t sz = e.file_size(ec);
if (ec) continue;
std::string cat = categorize(e.path());
r.totalBytes += sz;
r.fileCount++;
if (isOpen(cat)) r.openBytes += sz;
else if (isProprietary(cat)) r.propBytes += sz;
globalCat[cat].first += sz;
globalCat[cat].second++;
}
projectBytes += r.totalBytes;
projectFiles += r.fileCount;
rows.push_back(r);
}
uint64_t globalOpen = 0, globalProp = 0;
for (const auto& [c, p] : globalCat) {
if (isOpen(c)) globalOpen += p.first;
else if (isProprietary(c)) globalProp += p.first;
}
if (jsonOut) {
nlohmann::json j;
j["project"] = projectDir;
j["totalBytes"] = projectBytes;
j["fileCount"] = projectFiles;
j["openBytes"] = globalOpen;
j["proprietaryBytes"] = globalProp;
nlohmann::json zarr = nlohmann::json::array();
for (const auto& r : rows) {
zarr.push_back({{"name", r.name},
{"totalBytes", r.totalBytes},
{"fileCount", r.fileCount},
{"openBytes", r.openBytes},
{"proprietaryBytes", r.propBytes}});
}
j["zones"] = zarr;
nlohmann::json catObj;
for (const auto& [c, p] : globalCat) {
catObj[c] = {{"bytes", p.first}, {"count", p.second}};
}
j["byCategory"] = catObj;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Project bytes: %s\n", projectDir.c_str());
std::printf(" total : %llu bytes (%.1f KB) across %d file(s) in %zu zone(s)\n",
static_cast<unsigned long long>(projectBytes),
projectBytes / 1024.0, projectFiles, zones.size());
std::printf("\n zone files bytes open(B) prop(B)\n");
for (const auto& r : rows) {
std::printf(" %-22s %5d %10llu %8llu %7llu\n",
r.name.substr(0, 22).c_str(),
r.fileCount,
static_cast<unsigned long long>(r.totalBytes),
static_cast<unsigned long long>(r.openBytes),
static_cast<unsigned long long>(r.propBytes));
}
std::printf("\n Per-category (project-wide):\n");
for (const auto& [c, p] : globalCat) {
std::printf(" %-26s %4d files %12llu bytes (%5.1f%%)\n",
c.c_str(), p.second,
static_cast<unsigned long long>(p.first),
projectBytes ? (100.0 * p.first / projectBytes) : 0.0);
}
std::printf("\n Open-vs-proprietary split:\n");
std::printf(" open : %12llu bytes\n",
static_cast<unsigned long long>(globalOpen));
std::printf(" proprietary : %12llu bytes\n",
static_cast<unsigned long long>(globalProp));
uint64_t denom = globalOpen + globalProp;
if (denom > 0) {
std::printf(" open share : %5.1f%%\n", 100.0 * globalOpen / denom);
}
return 0;
} else if (std::strcmp(argv[i], "--info-zone-extents") == 0 && i + 1 < argc) {
// Compute the zone's spatial bounding box. XY from manifest
// tile coords (each tile is 533.33 yards); Z from height
// range across all loaded chunks. Useful for sizing the
// camera frustum, planning where new tiles can fit
// contiguously, or quick sanity-checks ('this zone is 4km
// across? that seems wrong').
std::string zoneDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
std::string manifestPath = zoneDir + "/zone.json";
if (!fs::exists(manifestPath)) {
std::fprintf(stderr,
"info-zone-extents: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
if (!zm.load(manifestPath)) {
std::fprintf(stderr, "info-zone-extents: parse failed\n");
return 1;
}
// Tile XY range — straightforward integer min/max.
int tileMinX = 64, tileMaxX = -1;
int tileMinY = 64, tileMaxY = -1;
for (const auto& [tx, ty] : zm.tiles) {
tileMinX = std::min(tileMinX, tx);
tileMaxX = std::max(tileMaxX, tx);
tileMinY = std::min(tileMinY, ty);
tileMaxY = std::max(tileMaxY, ty);
}
// Z range from loaded chunks. Walk every WHM tile; this is
// the same scan --info-whm does per-tile but rolled up.
float zMin = 1e30f, zMax = -1e30f;
int loadedTiles = 0, missingTiles = 0;
for (const auto& [tx, ty] : zm.tiles) {
std::string tileBase = zoneDir + "/" + zm.mapName + "_" +
std::to_string(tx) + "_" + std::to_string(ty);
if (!wowee::pipeline::WoweeTerrainLoader::exists(tileBase)) {
missingTiles++;
continue;
}
wowee::pipeline::ADTTerrain terrain;
wowee::pipeline::WoweeTerrainLoader::load(tileBase, terrain);
loadedTiles++;
for (const auto& chunk : terrain.chunks) {
if (!chunk.heightMap.isLoaded()) continue;
float baseZ = chunk.position[2];
for (float h : chunk.heightMap.heights) {
if (!std::isfinite(h)) continue;
zMin = std::min(zMin, baseZ + h);
zMax = std::max(zMax, baseZ + h);
}
}
}
if (zMin > zMax) { zMin = 0; zMax = 0; }
// Convert tile coords to world-space yards. WoW grid centers
// tile (32, 32) at world origin; +X tile = -X world (north),
// +Y tile = -Y world (west).
constexpr float kTileSize = 533.33333f;
float worldMinX = (32.0f - tileMaxY - 1) * kTileSize;
float worldMaxX = (32.0f - tileMinY) * kTileSize;
float worldMinY = (32.0f - tileMaxX - 1) * kTileSize;
float worldMaxY = (32.0f - tileMinX) * kTileSize;
float widthX = worldMaxX - worldMinX;
float widthY = worldMaxY - worldMinY;
float heightZ = zMax - zMin;
if (jsonOut) {
nlohmann::json j;
j["zone"] = zoneDir;
j["tileCount"] = zm.tiles.size();
j["loadedTiles"] = loadedTiles;
j["missingTiles"] = missingTiles;
j["tileRange"] = {{"x", {tileMinX, tileMaxX}},
{"y", {tileMinY, tileMaxY}}};
j["worldBox"] = {{"min", {worldMinX, worldMinY, zMin}},
{"max", {worldMaxX, worldMaxY, zMax}}};
j["sizeYards"] = {widthX, widthY, heightZ};
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Zone extents: %s\n", zoneDir.c_str());
std::printf(" tile count : %zu (%d loaded, %d missing on disk)\n",
zm.tiles.size(), loadedTiles, missingTiles);
if (zm.tiles.empty()) {
std::printf(" *no tiles in manifest*\n");
return 0;
}
std::printf(" tile range : x=[%d, %d] y=[%d, %d]\n",
tileMinX, tileMaxX, tileMinY, tileMaxY);
std::printf(" world box : (%.1f, %.1f, %.1f) - (%.1f, %.1f, %.1f) yards\n",
worldMinX, worldMinY, zMin,
worldMaxX, worldMaxY, zMax);
std::printf(" size : %.1f x %.1f x %.1f yards (%.0fm x %.0fm x %.1fm)\n",
widthX, widthY, heightZ,
widthX * 0.9144f, widthY * 0.9144f, heightZ * 0.9144f);
return 0;
} else if (std::strcmp(argv[i], "--info-project-extents") == 0 && i + 1 < argc) {
// Combined spatial bounding box across every zone in
// <projectDir>. Per-zone XY tile range + Z height range,
// unioned into a project-wide world box. Useful for
// understanding total project area, sizing the world map
// overview, or sanity-checking that zones don't overlap
// (the union should equal the sum of disjoint per-zone
// boxes).
std::string projectDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"info-project-extents: %s is not a directory\n",
projectDir.c_str());
return 1;
}
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
constexpr float kTileSize = 533.33333f;
struct ZBox {
std::string name;
int tileCount = 0;
float wMinX = 1e30f, wMaxX = -1e30f;
float wMinY = 1e30f, wMaxY = -1e30f;
float zMin = 1e30f, zMax = -1e30f;
};
std::vector<ZBox> rows;
float gMinX = 1e30f, gMaxX = -1e30f;
float gMinY = 1e30f, gMaxY = -1e30f;
float gZMin = 1e30f, gZMax = -1e30f;
int totalTiles = 0;
for (const auto& zoneDir : zones) {
ZBox b;
b.name = fs::path(zoneDir).filename().string();
wowee::editor::ZoneManifest zm;
if (!zm.load(zoneDir + "/zone.json")) {
rows.push_back(b);
continue;
}
b.tileCount = static_cast<int>(zm.tiles.size());
if (zm.tiles.empty()) {
rows.push_back(b);
continue;
}
int tMinX = 64, tMaxX = -1, tMinY = 64, tMaxY = -1;
for (const auto& [tx, ty] : zm.tiles) {
tMinX = std::min(tMinX, tx);
tMaxX = std::max(tMaxX, tx);
tMinY = std::min(tMinY, ty);
tMaxY = std::max(tMaxY, ty);
}
b.wMinX = (32.0f - tMaxY - 1) * kTileSize;
b.wMaxX = (32.0f - tMinY) * kTileSize;
b.wMinY = (32.0f - tMaxX - 1) * kTileSize;
b.wMaxY = (32.0f - tMinX) * kTileSize;
for (const auto& [tx, ty] : zm.tiles) {
std::string tileBase = zoneDir + "/" + zm.mapName + "_" +
std::to_string(tx) + "_" + std::to_string(ty);
if (!wowee::pipeline::WoweeTerrainLoader::exists(tileBase)) continue;
wowee::pipeline::ADTTerrain terrain;
wowee::pipeline::WoweeTerrainLoader::load(tileBase, terrain);
for (const auto& chunk : terrain.chunks) {
if (!chunk.heightMap.isLoaded()) continue;
float baseZ = chunk.position[2];
for (float h : chunk.heightMap.heights) {
if (!std::isfinite(h)) continue;
b.zMin = std::min(b.zMin, baseZ + h);
b.zMax = std::max(b.zMax, baseZ + h);
}
}
}
if (b.zMin > b.zMax) { b.zMin = 0; b.zMax = 0; }
gMinX = std::min(gMinX, b.wMinX);
gMaxX = std::max(gMaxX, b.wMaxX);
gMinY = std::min(gMinY, b.wMinY);
gMaxY = std::max(gMaxY, b.wMaxY);
gZMin = std::min(gZMin, b.zMin);
gZMax = std::max(gZMax, b.zMax);
totalTiles += b.tileCount;
rows.push_back(b);
}
if (totalTiles == 0) {
gMinX = gMaxX = gMinY = gMaxY = gZMin = gZMax = 0.0f;
}
float gWidthX = gMaxX - gMinX;
float gWidthY = gMaxY - gMinY;
float gHeightZ = gZMax - gZMin;
if (jsonOut) {
nlohmann::json j;
j["project"] = projectDir;
j["zoneCount"] = zones.size();
j["totalTiles"] = totalTiles;
j["worldBox"] = {{"min", {gMinX, gMinY, gZMin}},
{"max", {gMaxX, gMaxY, gZMax}}};
j["sizeYards"] = {gWidthX, gWidthY, gHeightZ};
nlohmann::json zarr = nlohmann::json::array();
for (const auto& b : rows) {
zarr.push_back({{"name", b.name},
{"tileCount", b.tileCount},
{"worldBox", {{"min", {b.wMinX, b.wMinY, b.zMin}},
{"max", {b.wMaxX, b.wMaxY, b.zMax}}}}});
}
j["zones"] = zarr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Project extents: %s\n", projectDir.c_str());
std::printf(" zones : %zu\n", zones.size());
std::printf(" total tiles : %d\n", totalTiles);
if (totalTiles == 0) {
std::printf(" *no tiles in any zone manifest*\n");
return 0;
}
std::printf(" world union : (%.1f, %.1f, %.1f) - (%.1f, %.1f, %.1f) yards\n",
gMinX, gMinY, gZMin, gMaxX, gMaxY, gZMax);
std::printf(" total size : %.1f x %.1f x %.1f yards (%.0fm x %.0fm x %.1fm)\n",
gWidthX, gWidthY, gHeightZ,
gWidthX * 0.9144f, gWidthY * 0.9144f, gHeightZ * 0.9144f);
std::printf("\n zone tiles worldX (min..max) worldY (min..max)\n");
for (const auto& b : rows) {
if (b.tileCount == 0) {
std::printf(" %-20s %5d (no tiles)\n",
b.name.substr(0, 20).c_str(), b.tileCount);
continue;
}
std::printf(" %-20s %5d %9.1f .. %9.1f %9.1f .. %9.1f\n",
b.name.substr(0, 20).c_str(), b.tileCount,
b.wMinX, b.wMaxX, b.wMinY, b.wMaxY);
}
return 0;
} else if (std::strcmp(argv[i], "--info-zone-water") == 0 && i + 1 < argc) {
// Aggregate water-layer stats across all tiles in a zone.
// Useful for confirming a 'lake zone' actually has water,
// or for budget planning ('how many MH2O cells does my
// archipelago zone carry?'). Liquid types: 0=water,
// 1=ocean, 2=magma, 3=slime.
std::string zoneDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
std::string manifestPath = zoneDir + "/zone.json";
if (!fs::exists(manifestPath)) {
std::fprintf(stderr,
"info-zone-water: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
if (!zm.load(manifestPath)) {
std::fprintf(stderr, "info-zone-water: parse failed\n");
return 1;
}
int waterChunks = 0, totalLayers = 0;
std::map<uint16_t, int> typeHist; // liquidType -> chunk count
float minH = 1e30f, maxH = -1e30f;
int loadedTiles = 0;
for (const auto& [tx, ty] : zm.tiles) {
std::string tileBase = zoneDir + "/" + zm.mapName + "_" +
std::to_string(tx) + "_" + std::to_string(ty);
if (!wowee::pipeline::WoweeTerrainLoader::exists(tileBase)) continue;
wowee::pipeline::ADTTerrain terrain;
wowee::pipeline::WoweeTerrainLoader::load(tileBase, terrain);
loadedTiles++;
for (size_t c = 0; c < terrain.waterData.size(); ++c) {
const auto& w = terrain.waterData[c];
if (!w.hasWater()) continue;
waterChunks++;
totalLayers += static_cast<int>(w.layers.size());
for (const auto& layer : w.layers) {
typeHist[layer.liquidType]++;
minH = std::min(minH, layer.minHeight);
maxH = std::max(maxH, layer.maxHeight);
}
}
}
if (waterChunks == 0) { minH = 0; maxH = 0; }
auto typeName = [](uint16_t t) {
switch (t) {
case 0: return "water";
case 1: return "ocean";
case 2: return "magma";
case 3: return "slime";
}
return "?";
};
if (jsonOut) {
nlohmann::json j;
j["zone"] = zoneDir;
j["loadedTiles"] = loadedTiles;
j["waterChunks"] = waterChunks;
j["totalLayers"] = totalLayers;
j["heightRange"] = {minH, maxH};
nlohmann::json types = nlohmann::json::array();
for (const auto& [t, c] : typeHist) {
types.push_back({{"type", t}, {"name", typeName(t)}, {"layerCount", c}});
}
j["types"] = types;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Zone water: %s\n", zoneDir.c_str());
std::printf(" loaded tiles : %d\n", loadedTiles);
std::printf(" water chunks : %d (out of %d possible)\n",
waterChunks, loadedTiles * 256);
std::printf(" total layers : %d\n", totalLayers);
if (waterChunks > 0) {
std::printf(" height range : %.2f to %.2f\n", minH, maxH);
std::printf("\n By liquid type:\n");
for (const auto& [t, c] : typeHist) {
std::printf(" %s (%u): %d layer(s)\n",
typeName(t), t, c);
}
} else {
std::printf(" (no water in this zone)\n");
}
return 0;
} else if (std::strcmp(argv[i], "--info-project-water") == 0 && i + 1 < argc) {
// Project-wide water rollup. Walks every zone in projectDir,
// sums water chunks/layers/types per zone, then totals
// across the project. Useful for "do my coastal zones
// actually carry ocean data" sanity checks and for budget
// planning when many zones share liquid types.
std::string projectDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"info-project-water: %s is not a directory\n",
projectDir.c_str());
return 1;
}
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
auto typeName = [](uint16_t t) {
switch (t) {
case 0: return "water";
case 1: return "ocean";
case 2: return "magma";
case 3: return "slime";
}
return "?";
};
struct ZRow {
std::string name;
int loadedTiles = 0, waterChunks = 0, totalLayers = 0;
std::map<uint16_t, int> typeHist;
};
std::vector<ZRow> rows;
int gLoadedTiles = 0, gWaterChunks = 0, gTotalLayers = 0;
std::map<uint16_t, int> gTypeHist;
float gMinH = 1e30f, gMaxH = -1e30f;
for (const auto& zoneDir : zones) {
ZRow r;
r.name = fs::path(zoneDir).filename().string();
wowee::editor::ZoneManifest zm;
if (!zm.load(zoneDir + "/zone.json")) {
rows.push_back(r);
continue;
}
for (const auto& [tx, ty] : zm.tiles) {
std::string tileBase = zoneDir + "/" + zm.mapName + "_" +
std::to_string(tx) + "_" + std::to_string(ty);
if (!wowee::pipeline::WoweeTerrainLoader::exists(tileBase)) continue;
wowee::pipeline::ADTTerrain terrain;
wowee::pipeline::WoweeTerrainLoader::load(tileBase, terrain);
r.loadedTiles++;
for (const auto& w : terrain.waterData) {
if (!w.hasWater()) continue;
r.waterChunks++;
r.totalLayers += static_cast<int>(w.layers.size());
for (const auto& layer : w.layers) {
r.typeHist[layer.liquidType]++;
gMinH = std::min(gMinH, layer.minHeight);
gMaxH = std::max(gMaxH, layer.maxHeight);
}
}
}
gLoadedTiles += r.loadedTiles;
gWaterChunks += r.waterChunks;
gTotalLayers += r.totalLayers;
for (const auto& [t, c] : r.typeHist) gTypeHist[t] += c;
rows.push_back(r);
}
if (gWaterChunks == 0) { gMinH = 0; gMaxH = 0; }
if (jsonOut) {
nlohmann::json j;
j["project"] = projectDir;
j["zoneCount"] = zones.size();
j["loadedTiles"] = gLoadedTiles;
j["waterChunks"] = gWaterChunks;
j["totalLayers"] = gTotalLayers;
j["heightRange"] = {gMinH, gMaxH};
nlohmann::json zarr = nlohmann::json::array();
for (const auto& r : rows) {
nlohmann::json types = nlohmann::json::array();
for (const auto& [t, c] : r.typeHist) {
types.push_back({{"type", t}, {"name", typeName(t)},
{"layerCount", c}});
}
zarr.push_back({{"name", r.name},
{"loadedTiles", r.loadedTiles},
{"waterChunks", r.waterChunks},
{"totalLayers", r.totalLayers},
{"types", types}});
}
j["zones"] = zarr;
nlohmann::json gtypes = nlohmann::json::array();
for (const auto& [t, c] : gTypeHist) {
gtypes.push_back({{"type", t}, {"name", typeName(t)},
{"layerCount", c}});
}
j["types"] = gtypes;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Project water: %s\n", projectDir.c_str());
std::printf(" zones : %zu\n", zones.size());
std::printf(" loaded tiles : %d\n", gLoadedTiles);
std::printf(" water chunks : %d (out of %d possible)\n",
gWaterChunks, gLoadedTiles * 256);
std::printf(" total layers : %d\n", gTotalLayers);
if (gWaterChunks > 0) {
std::printf(" height range : %.2f to %.2f\n", gMinH, gMaxH);
std::printf("\n By liquid type (project-wide):\n");
for (const auto& [t, c] : gTypeHist) {
std::printf(" %s (%u): %d layer(s)\n",
typeName(t), t, c);
}
}
std::printf("\n zone tiles water-chunks layers\n");
for (const auto& r : rows) {
std::printf(" %-20s %5d %12d %6d\n",
r.name.substr(0, 20).c_str(),
r.loadedTiles, r.waterChunks, r.totalLayers);
}
return 0;
} else if (std::strcmp(argv[i], "--info-zone-density") == 0 && i + 1 < argc) {
// Per-tile content density. Catches sparse zones (5 mobs
// across 16 tiles → boring) and over-stuffed ones (200 mobs
// in 1 tile → frame-rate bomb). Per-tile bucket uses tile
// (tx, ty) computed from world position by reversing the
// WoW grid transform.
std::string zoneDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
std::string manifestPath = zoneDir + "/zone.json";
if (!fs::exists(manifestPath)) {
std::fprintf(stderr,
"info-zone-density: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
if (!zm.load(manifestPath)) {
std::fprintf(stderr, "info-zone-density: parse failed\n");
return 1;
}
// Per-(tx, ty) bucket of counts.
struct TileBucket { int creatures = 0, objects = 0; };
std::map<std::pair<int,int>, TileBucket> tiles;
for (const auto& [tx, ty] : zm.tiles) tiles[{tx, ty}] = {};
// Reverse the WoW grid transform: world (X, Y) -> tile (tx, ty).
// From --info-zone-extents:
// worldX = (32 - tileY) * 533.33 - subX
// worldY = (32 - tileX) * 533.33 - subY
// So:
// tileX = floor(32 - worldY / 533.33)
// tileY = floor(32 - worldX / 533.33)
constexpr float kTileSize = 533.33333f;
auto worldToTile = [](float wx, float wy) -> std::pair<int,int> {
int tx = static_cast<int>(std::floor(32.0f - wy / kTileSize));
int ty = static_cast<int>(std::floor(32.0f - wx / kTileSize));
return {tx, ty};
};
wowee::editor::NpcSpawner sp;
int totalCreat = 0;
if (sp.loadFromFile(zoneDir + "/creatures.json")) {
totalCreat = static_cast<int>(sp.spawnCount());
for (const auto& s : sp.getSpawns()) {
auto t = worldToTile(s.position.x, s.position.y);
auto it = tiles.find(t);
if (it != tiles.end()) it->second.creatures++;
// Out-of-zone spawns silently dropped — they'll
// surface in --check-zone-refs / --check-zone-content.
}
}
wowee::editor::ObjectPlacer op;
int totalObj = 0;
if (op.loadFromFile(zoneDir + "/objects.json")) {
totalObj = static_cast<int>(op.getObjects().size());
for (const auto& o : op.getObjects()) {
auto t = worldToTile(o.position.x, o.position.y);
auto it = tiles.find(t);
if (it != tiles.end()) it->second.objects++;
}
}
wowee::editor::QuestEditor qe;
int totalQ = 0;
if (qe.loadFromFile(zoneDir + "/quests.json")) {
totalQ = static_cast<int>(qe.questCount());
}
int tileCount = static_cast<int>(tiles.size());
double avgCreatPerTile = tileCount > 0 ? double(totalCreat) / tileCount : 0.0;
double avgObjPerTile = tileCount > 0 ? double(totalObj) / tileCount : 0.0;
double questsPerTile = tileCount > 0 ? double(totalQ) / tileCount : 0.0;
if (jsonOut) {
nlohmann::json j;
j["zone"] = zoneDir;
j["tileCount"] = tileCount;
j["totals"] = {{"creatures", totalCreat},
{"objects", totalObj},
{"quests", totalQ}};
j["averages"] = {{"creaturesPerTile", avgCreatPerTile},
{"objectsPerTile", avgObjPerTile},
{"questsPerTile", questsPerTile}};
nlohmann::json arr = nlohmann::json::array();
for (const auto& [coord, b] : tiles) {
arr.push_back({{"tile", {coord.first, coord.second}},
{"creatures", b.creatures},
{"objects", b.objects}});
}
j["perTile"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Zone density: %s\n", zoneDir.c_str());
std::printf(" tiles : %d\n", tileCount);
std::printf(" totals : %d creatures, %d objects, %d quests\n",
totalCreat, totalObj, totalQ);
std::printf(" per-tile : %.2f creatures, %.2f objects, %.2f quests\n",
avgCreatPerTile, avgObjPerTile, questsPerTile);
std::printf("\n Per-tile breakdown:\n");
std::printf(" tile creatures objects\n");
for (const auto& [coord, b] : tiles) {
std::printf(" (%2d, %2d) %5d %5d\n",
coord.first, coord.second, b.creatures, b.objects);
}
return 0;
} else if (std::strcmp(argv[i], "--info-project-density") == 0 && i + 1 < argc) {
// Project-wide content density. Sums creatures/objects/
// quests across every zone, computes per-tile averages
// both per-zone and project-wide. Helps spot zones that
// are abnormally sparse vs the project median, and
// surfaces the project's overall content footprint.
std::string projectDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"info-project-density: %s is not a directory\n",
projectDir.c_str());
return 1;
}
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
struct ZRow {
std::string name;
int tileCount = 0;
int creatures = 0, objects = 0, quests = 0;
};
std::vector<ZRow> rows;
int gTiles = 0, gCreat = 0, gObj = 0, gQ = 0;
for (const auto& zoneDir : zones) {
ZRow r;
r.name = fs::path(zoneDir).filename().string();
wowee::editor::ZoneManifest zm;
if (zm.load(zoneDir + "/zone.json")) {
r.tileCount = static_cast<int>(zm.tiles.size());
}
wowee::editor::NpcSpawner sp;
if (sp.loadFromFile(zoneDir + "/creatures.json")) {
r.creatures = static_cast<int>(sp.spawnCount());
}
wowee::editor::ObjectPlacer op;
if (op.loadFromFile(zoneDir + "/objects.json")) {
r.objects = static_cast<int>(op.getObjects().size());
}
wowee::editor::QuestEditor qe;
if (qe.loadFromFile(zoneDir + "/quests.json")) {
r.quests = static_cast<int>(qe.questCount());
}
gTiles += r.tileCount;
gCreat += r.creatures;
gObj += r.objects;
gQ += r.quests;
rows.push_back(r);
}
double gAvgCreat = gTiles > 0 ? double(gCreat) / gTiles : 0.0;
double gAvgObj = gTiles > 0 ? double(gObj) / gTiles : 0.0;
double gAvgQ = gTiles > 0 ? double(gQ) / gTiles : 0.0;
if (jsonOut) {
nlohmann::json j;
j["project"] = projectDir;
j["zoneCount"] = zones.size();
j["totalTiles"] = gTiles;
j["totals"] = {{"creatures", gCreat},
{"objects", gObj},
{"quests", gQ}};
j["averages"] = {{"creaturesPerTile", gAvgCreat},
{"objectsPerTile", gAvgObj},
{"questsPerTile", gAvgQ}};
nlohmann::json zarr = nlohmann::json::array();
for (const auto& r : rows) {
double zCreat = r.tileCount > 0 ? double(r.creatures) / r.tileCount : 0.0;
double zObj = r.tileCount > 0 ? double(r.objects) / r.tileCount : 0.0;
zarr.push_back({{"name", r.name},
{"tileCount", r.tileCount},
{"creatures", r.creatures},
{"objects", r.objects},
{"quests", r.quests},
{"creaturesPerTile", zCreat},
{"objectsPerTile", zObj}});
}
j["zones"] = zarr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Project density: %s\n", projectDir.c_str());
std::printf(" zones : %zu\n", zones.size());
std::printf(" total tiles : %d\n", gTiles);
std::printf(" totals : %d creatures, %d objects, %d quests\n",
gCreat, gObj, gQ);
std::printf(" per-tile : %.2f creatures, %.2f objects, %.2f quests\n",
gAvgCreat, gAvgObj, gAvgQ);
std::printf("\n zone tiles creat obj quest creat/tile obj/tile\n");
for (const auto& r : rows) {
double zCreat = r.tileCount > 0 ? double(r.creatures) / r.tileCount : 0.0;
double zObj = r.tileCount > 0 ? double(r.objects) / r.tileCount : 0.0;
std::printf(" %-20s %5d %5d %4d %5d %9.2f %7.2f\n",
r.name.substr(0, 20).c_str(),
r.tileCount, r.creatures, r.objects, r.quests,
zCreat, zObj);
}
return 0;
} else if (std::strcmp(argv[i], "--bench-bake-project") == 0 && i + 1 < argc) {
// Time WHM/WOT load (the dominant cost in --bake-zone-glb/obj/
// stl) per zone. The actual write side adds ~constant cost
// proportional to vertex count, so load time is a strong
// proxy. Useful for tracking 'has my latest geometry change
// made baking 3× slower?' across releases.
std::string projectDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"bench-bake-project: %s is not a directory\n",
projectDir.c_str());
return 1;
}
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
struct Timing {
std::string name;
int tiles;
double loadMs;
int chunks;
};
std::vector<Timing> timings;
double totalMs = 0;
for (const auto& zoneDir : zones) {
wowee::editor::ZoneManifest zm;
if (!zm.load(zoneDir + "/zone.json")) continue;
Timing t{fs::path(zoneDir).filename().string(), 0, 0.0, 0};
auto t0 = std::chrono::steady_clock::now();
for (const auto& [tx, ty] : zm.tiles) {
std::string base = zoneDir + "/" + zm.mapName + "_" +
std::to_string(tx) + "_" + std::to_string(ty);
if (!wowee::pipeline::WoweeTerrainLoader::exists(base)) continue;
wowee::pipeline::ADTTerrain terrain;
wowee::pipeline::WoweeTerrainLoader::load(base, terrain);
t.tiles++;
for (const auto& chunk : terrain.chunks) {
if (chunk.heightMap.isLoaded()) t.chunks++;
}
}
auto t1 = std::chrono::steady_clock::now();
t.loadMs = std::chrono::duration<double, std::milli>(t1 - t0).count();
totalMs += t.loadMs;
timings.push_back(t);
}
double avgMs = !timings.empty() ? totalMs / timings.size() : 0.0;
double minMs = 1e30, maxMs = 0;
std::string slowest;
for (const auto& t : timings) {
if (t.loadMs < minMs) minMs = t.loadMs;
if (t.loadMs > maxMs) { maxMs = t.loadMs; slowest = t.name; }
}
if (timings.empty()) { minMs = 0; maxMs = 0; }
if (jsonOut) {
nlohmann::json j;
j["projectDir"] = projectDir;
j["totalMs"] = totalMs;
j["zoneCount"] = timings.size();
j["avgMs"] = avgMs;
j["minMs"] = minMs;
j["maxMs"] = maxMs;
j["slowestZone"] = slowest;
nlohmann::json arr = nlohmann::json::array();
for (const auto& t : timings) {
arr.push_back({{"zone", t.name},
{"loadMs", t.loadMs},
{"tiles", t.tiles},
{"chunks", t.chunks}});
}
j["perZone"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Bench bake (load-only): %s\n", projectDir.c_str());
std::printf(" zones : %zu\n", timings.size());
std::printf(" total : %.2f ms (terrain load)\n", totalMs);
std::printf(" per zone : avg=%.2f min=%.2f max=%.2f ms\n",
avgMs, minMs, maxMs);
if (!slowest.empty()) {
std::printf(" slowest : %s (%.2f ms)\n", slowest.c_str(), maxMs);
}
std::printf("\n Per-zone:\n");
std::printf(" zone ms tiles chunks ms/tile\n");
for (const auto& t : timings) {
double mspt = t.tiles > 0 ? t.loadMs / t.tiles : 0.0;
std::printf(" %-26s %7.2f %5d %5d %6.2f\n",
t.name.substr(0, 26).c_str(),
t.loadMs, t.tiles, t.chunks, mspt);
}
return 0;
} else if ((std::strcmp(argv[i], "--validate-glb") == 0 ||
std::strcmp(argv[i], "--info-glb") == 0) && i + 1 < argc) {
// Shared handler: --validate-glb errors out on broken structure;
// --info-glb prints the same metadata but exits 0 unless the
// file is unreadable. Same parser, different verdict policy.
bool isValidate = (std::strcmp(argv[i], "--validate-glb") == 0);
std::string path = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
std::ifstream in(path, std::ios::binary);
if (!in) {
std::fprintf(stderr,
"%s: cannot open %s\n",
isValidate ? "validate-glb" : "info-glb", path.c_str());
return 1;
}
std::vector<uint8_t> bytes((std::istreambuf_iterator<char>(in)),
std::istreambuf_iterator<char>());
std::vector<std::string> errors;
// 12-byte header: 'glTF' magic, version=2, total length.
uint32_t magic = 0, version = 0, totalLen = 0;
if (bytes.size() < 12) {
errors.push_back("file too short for glTF header (need 12 bytes)");
} else {
std::memcpy(&magic, &bytes[0], 4);
std::memcpy(&version, &bytes[4], 4);
std::memcpy(&totalLen, &bytes[8], 4);
if (magic != 0x46546C67) {
errors.push_back("magic is not 'glTF' (0x46546C67)");
}
if (version != 2) {
errors.push_back("version " + std::to_string(version) +
" not supported (only glTF 2.0)");
}
if (totalLen != bytes.size()) {
errors.push_back("totalLength=" + std::to_string(totalLen) +
" != file size " + std::to_string(bytes.size()));
}
}
// JSON chunk follows: 4-byte length, 4-byte type ('JSON'),
// then payload. Then BIN chunk same shape.
uint32_t jsonLen = 0, jsonType = 0;
uint32_t binLen = 0, binType = 0;
std::string jsonStr;
std::vector<uint8_t> binData;
if (errors.empty()) {
if (bytes.size() < 20) {
errors.push_back("missing JSON chunk header");
} else {
std::memcpy(&jsonLen, &bytes[12], 4);
std::memcpy(&jsonType, &bytes[16], 4);
if (jsonType != 0x4E4F534A) {
errors.push_back("first chunk type is not 'JSON' (0x4E4F534A)");
}
if (20 + jsonLen > bytes.size()) {
errors.push_back("JSON chunk extends past file end");
} else {
jsonStr.assign(bytes.begin() + 20,
bytes.begin() + 20 + jsonLen);
}
}
size_t binOff = 20 + jsonLen;
if (binOff + 8 <= bytes.size()) {
std::memcpy(&binLen, &bytes[binOff], 4);
std::memcpy(&binType, &bytes[binOff + 4], 4);
if (binType != 0x004E4942) {
errors.push_back("second chunk type is not 'BIN\\0' (0x004E4942)");
}
if (binOff + 8 + binLen > bytes.size()) {
errors.push_back("BIN chunk extends past file end");
} else {
binData.assign(bytes.begin() + binOff + 8,
bytes.begin() + binOff + 8 + binLen);
}
}
// BIN chunk is optional in spec; only flag missing if
// accessors below reference a buffer.
}
// Parse JSON and validate structure.
nlohmann::json gj;
int meshCount = 0, primitiveCount = 0, accessorCount = 0,
bufferViewCount = 0, bufferCount = 0;
std::string assetVersion;
if (errors.empty() && !jsonStr.empty()) {
try {
gj = nlohmann::json::parse(jsonStr);
assetVersion = gj.value("/asset/version"_json_pointer, std::string{});
if (assetVersion != "2.0") {
errors.push_back("asset.version is '" + assetVersion +
"', not '2.0'");
}
if (gj.contains("meshes") && gj["meshes"].is_array()) {
meshCount = static_cast<int>(gj["meshes"].size());
for (const auto& m : gj["meshes"]) {
if (m.contains("primitives") && m["primitives"].is_array()) {
primitiveCount += static_cast<int>(m["primitives"].size());
}
}
}
if (gj.contains("accessors") && gj["accessors"].is_array()) {
accessorCount = static_cast<int>(gj["accessors"].size());
// Verify each accessor's bufferView exists.
for (size_t a = 0; a < gj["accessors"].size(); ++a) {
const auto& acc = gj["accessors"][a];
if (acc.contains("bufferView")) {
int bv = acc["bufferView"];
if (!gj.contains("bufferViews") ||
bv >= static_cast<int>(gj["bufferViews"].size())) {
errors.push_back("accessor " + std::to_string(a) +
" bufferView=" + std::to_string(bv) +
" out of range");
}
}
}
}
if (gj.contains("bufferViews") && gj["bufferViews"].is_array()) {
bufferViewCount = static_cast<int>(gj["bufferViews"].size());
for (size_t b = 0; b < gj["bufferViews"].size(); ++b) {
const auto& bv = gj["bufferViews"][b];
uint32_t bo = bv.value("byteOffset", 0u);
uint32_t bl = bv.value("byteLength", 0u);
uint64_t end = uint64_t(bo) + bl;
if (end > binLen) {
errors.push_back("bufferView " + std::to_string(b) +
" range [" + std::to_string(bo) +
", " + std::to_string(end) +
") past BIN chunk length " +
std::to_string(binLen));
}
}
}
if (gj.contains("buffers") && gj["buffers"].is_array()) {
bufferCount = static_cast<int>(gj["buffers"].size());
}
} catch (const std::exception& e) {
errors.push_back(std::string("JSON parse error: ") + e.what());
}
}
int errorCount = static_cast<int>(errors.size());
if (jsonOut) {
nlohmann::json j;
j["glb"] = path;
j["fileSize"] = bytes.size();
j["version"] = version;
j["assetVersion"] = assetVersion;
j["totalLength"] = totalLen;
j["jsonLength"] = jsonLen;
j["binLength"] = binLen;
j["meshes"] = meshCount;
j["primitives"] = primitiveCount;
j["accessors"] = accessorCount;
j["bufferViews"] = bufferViewCount;
j["buffers"] = bufferCount;
j["errorCount"] = errorCount;
j["errors"] = errors;
j["passed"] = errors.empty();
std::printf("%s\n", j.dump(2).c_str());
return (isValidate && errorCount > 0) ? 1 : 0;
}
std::printf("GLB: %s\n", path.c_str());
std::printf(" file bytes : %zu\n", bytes.size());
std::printf(" glTF version: %u (asset.version=%s)\n",
version, assetVersion.empty() ? "?" : assetVersion.c_str());
std::printf(" totalLength : %u\n", totalLen);
std::printf(" JSON chunk : %u bytes\n", jsonLen);
std::printf(" BIN chunk : %u bytes\n", binLen);
std::printf(" meshes : %d (%d primitives)\n",
meshCount, primitiveCount);
std::printf(" accessors : %d bufferViews: %d buffers: %d\n",
accessorCount, bufferViewCount, bufferCount);
if (errors.empty()) {
std::printf(" PASSED\n");
return 0;
}
std::printf(" FAILED — %d error(s):\n", errorCount);
for (const auto& e : errors) std::printf(" - %s\n", e.c_str());
return isValidate ? 1 : 0;
2026-05-06 14:48:37 -07:00
} else if (std::strcmp(argv[i], "--info-glb-tree") == 0 && i + 1 < argc) {
// Pretty `tree`-style view of glTF structure. --info-glb gives
// counts; this shows the actual scene→node→mesh→primitive
// hierarchy with names. Useful when debugging 'why is this
// imported model showing up empty in three.js?' (often
// because the scene's nodes[] array references the wrong node).
std::string path = argv[++i];
std::ifstream in(path, std::ios::binary);
if (!in) {
std::fprintf(stderr,
"info-glb-tree: cannot open %s\n", path.c_str());
return 1;
}
std::vector<uint8_t> bytes((std::istreambuf_iterator<char>(in)),
std::istreambuf_iterator<char>());
if (bytes.size() < 28) {
std::fprintf(stderr, "info-glb-tree: file too short\n");
return 1;
}
uint32_t magic, version;
std::memcpy(&magic, &bytes[0], 4);
std::memcpy(&version, &bytes[4], 4);
if (magic != 0x46546C67 || version != 2) {
std::fprintf(stderr, "info-glb-tree: not glTF 2.0\n");
return 1;
}
uint32_t jsonLen;
std::memcpy(&jsonLen, &bytes[12], 4);
std::string jsonStr(bytes.begin() + 20, bytes.begin() + 20 + jsonLen);
nlohmann::json gj;
try { gj = nlohmann::json::parse(jsonStr); }
catch (const std::exception& e) {
std::fprintf(stderr, "info-glb-tree: JSON parse failed: %s\n", e.what());
return 1;
}
// Tree drawing
auto branch = [](bool last) { return last ? "└─ " : "├─ "; };
auto cont = [](bool last) { return last ? " " : ""; };
std::printf("%s\n", path.c_str());
// Asset section
std::string genName = gj.value("/asset/version"_json_pointer, std::string{});
std::string gen = gj.value("/asset/generator"_json_pointer, std::string{});
std::printf("├─ asset (v%s, %s)\n",
genName.c_str(),
gen.empty() ? "no generator" : gen.c_str());
// Buffers
int nBuf = (gj.contains("buffers") && gj["buffers"].is_array())
? static_cast<int>(gj["buffers"].size()) : 0;
std::printf("├─ buffers (%d)\n", nBuf);
if (nBuf > 0) {
for (int b = 0; b < nBuf; ++b) {
bool last = (b == nBuf - 1);
uint64_t bl = gj["buffers"][b].value("byteLength", 0u);
std::printf("│ %s[%d] %llu bytes\n", branch(last), b,
static_cast<unsigned long long>(bl));
}
}
// BufferViews
int nBV = (gj.contains("bufferViews") && gj["bufferViews"].is_array())
? static_cast<int>(gj["bufferViews"].size()) : 0;
std::printf("├─ bufferViews (%d)\n", nBV);
for (int v = 0; v < nBV; ++v) {
bool last = (v == nBV - 1);
const auto& bv = gj["bufferViews"][v];
uint32_t bo = bv.value("byteOffset", 0u);
uint32_t bl = bv.value("byteLength", 0u);
int target = bv.value("target", 0);
std::printf("│ %s[%d] off=%u len=%u%s\n",
branch(last), v, bo, bl,
target == 34962 ? " (vertex)"
: target == 34963 ? " (index)"
: "");
}
// Accessors
int nAcc = (gj.contains("accessors") && gj["accessors"].is_array())
? static_cast<int>(gj["accessors"].size()) : 0;
std::printf("├─ accessors (%d)\n", nAcc);
for (int a = 0; a < nAcc; ++a) {
bool last = (a == nAcc - 1);
const auto& acc = gj["accessors"][a];
int ct = acc.value("componentType", 0);
std::string type = acc.value("type", std::string{});
uint32_t count = acc.value("count", 0u);
int bv = acc.value("bufferView", -1);
const char* ctName =
ct == 5120 ? "i8" :
ct == 5121 ? "u8" :
ct == 5122 ? "i16" :
ct == 5123 ? "u16" :
ct == 5125 ? "u32" :
ct == 5126 ? "f32" : "?";
std::printf("│ %s[%d] %s %s ×%u (bv=%d)\n",
branch(last), a, ctName, type.c_str(), count, bv);
}
// Meshes (with primitives nested)
int nMesh = (gj.contains("meshes") && gj["meshes"].is_array())
? static_cast<int>(gj["meshes"].size()) : 0;
std::printf("├─ meshes (%d)\n", nMesh);
for (int m = 0; m < nMesh; ++m) {
bool lastM = (m == nMesh - 1);
const auto& mesh = gj["meshes"][m];
std::string name = mesh.value("name", std::string{});
int nPrim = (mesh.contains("primitives") && mesh["primitives"].is_array())
? static_cast<int>(mesh["primitives"].size()) : 0;
std::printf("│ %s[%d]%s%s (%d primitives)\n",
branch(lastM), m,
name.empty() ? "" : " ",
name.c_str(), nPrim);
for (int p = 0; p < nPrim; ++p) {
bool lastP = (p == nPrim - 1);
const auto& prim = mesh["primitives"][p];
int idxAcc = prim.value("indices", -1);
int mode = prim.value("mode", 4);
const char* modeName =
mode == 0 ? "POINTS" :
mode == 1 ? "LINES" :
mode == 4 ? "TRIANGLES" : "?";
std::printf("│ %s%s[%d] %s indices=acc#%d\n",
cont(lastM), branch(lastP), p, modeName, idxAcc);
}
}
// Nodes (flat list — could be tree but glTF nodes are a graph)
int nNode = (gj.contains("nodes") && gj["nodes"].is_array())
? static_cast<int>(gj["nodes"].size()) : 0;
std::printf("├─ nodes (%d)\n", nNode);
for (int n = 0; n < nNode; ++n) {
bool last = (n == nNode - 1);
const auto& node = gj["nodes"][n];
std::string name = node.value("name", std::string{});
int meshIdx = node.value("mesh", -1);
std::printf("│ %s[%d]%s%s%s\n",
branch(last), n,
name.empty() ? "" : " ",
name.c_str(),
meshIdx >= 0 ? (" -> mesh#" + std::to_string(meshIdx)).c_str() : "");
}
// Scenes (last branch)
int nScene = (gj.contains("scenes") && gj["scenes"].is_array())
? static_cast<int>(gj["scenes"].size()) : 0;
std::printf("└─ scenes (%d, default=%d)\n",
nScene, gj.value("scene", 0));
for (int s = 0; s < nScene; ++s) {
bool lastS = (s == nScene - 1);
const auto& scene = gj["scenes"][s];
int nodeRefs = (scene.contains("nodes") && scene["nodes"].is_array())
? static_cast<int>(scene["nodes"].size()) : 0;
std::printf(" %s[%d] nodes=[", branch(lastS), s);
if (scene.contains("nodes") && scene["nodes"].is_array()) {
for (size_t k = 0; k < scene["nodes"].size(); ++k) {
std::printf("%s%d", k ? "," : "", scene["nodes"][k].get<int>());
}
}
std::printf("] (%d nodes)\n", nodeRefs);
}
return 0;
} else if (std::strcmp(argv[i], "--info-glb-bytes") == 0 && i + 1 < argc) {
// Per-section + per-bufferView byte breakdown of a .glb. Useful
// for understanding what's bloating a baked .glb (vertex attrs
// vs indices, position vs uv vs normal data, mesh-level
// payloads). Pairs with --info-glb (counts) and --info-glb-tree
// (structure).
std::string path = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
std::ifstream in(path, std::ios::binary);
if (!in) {
std::fprintf(stderr,
"info-glb-bytes: cannot open %s\n", path.c_str());
return 1;
}
std::vector<uint8_t> bytes((std::istreambuf_iterator<char>(in)),
std::istreambuf_iterator<char>());
if (bytes.size() < 28) {
std::fprintf(stderr, "info-glb-bytes: file too short\n");
return 1;
}
uint32_t magic, version;
std::memcpy(&magic, &bytes[0], 4);
std::memcpy(&version, &bytes[4], 4);
if (magic != 0x46546C67 || version != 2) {
std::fprintf(stderr, "info-glb-bytes: not glTF 2.0\n");
return 1;
}
uint32_t jsonLen, binLen = 0;
std::memcpy(&jsonLen, &bytes[12], 4);
std::string jsonStr(bytes.begin() + 20,
bytes.begin() + 20 + jsonLen);
size_t binOff = 20 + jsonLen;
if (binOff + 8 <= bytes.size()) {
std::memcpy(&binLen, &bytes[binOff], 4);
}
uint32_t headerBytes = 12; // magic+version+totalLength
uint32_t jsonHdrBytes = 8; // jsonLen + jsonType
uint32_t binHdrBytes = (binLen > 0) ? 8 : 0;
nlohmann::json gj;
try { gj = nlohmann::json::parse(jsonStr); }
catch (const std::exception& e) {
std::fprintf(stderr,
"info-glb-bytes: JSON parse failed: %s\n", e.what());
return 1;
}
// Per-bufferView size table.
struct BV { int idx; uint32_t off, len; std::string label; };
std::vector<BV> bufferViews;
if (gj.contains("bufferViews") && gj["bufferViews"].is_array()) {
for (size_t k = 0; k < gj["bufferViews"].size(); ++k) {
const auto& bv = gj["bufferViews"][k];
BV b;
b.idx = static_cast<int>(k);
b.off = bv.value("byteOffset", 0u);
b.len = bv.value("byteLength", 0u);
int target = bv.value("target", 0);
b.label = (target == 34962) ? "vertex" :
(target == 34963) ? "index" : "other";
bufferViews.push_back(b);
}
}
// Bucket bufferViews by purpose using accessor types.
// Walk accessors: each references a bufferView, with type
// (VEC3/VEC2/SCALAR) hinting at content (position/uv/etc.)
std::map<std::string, uint64_t> bytesByPurpose;
if (gj.contains("accessors") && gj["accessors"].is_array() &&
gj.contains("meshes") && gj["meshes"].is_array()) {
std::set<int> seenAccessors;
for (const auto& m : gj["meshes"]) {
if (!m.contains("primitives") || !m["primitives"].is_array()) continue;
for (const auto& p : m["primitives"]) {
if (!p.contains("attributes")) continue;
for (auto it = p["attributes"].begin();
it != p["attributes"].end(); ++it) {
int ai = it.value().get<int>();
if (seenAccessors.count(ai)) continue;
seenAccessors.insert(ai);
if (ai < 0 || ai >= static_cast<int>(gj["accessors"].size())) continue;
const auto& acc = gj["accessors"][ai];
int bv = acc.value("bufferView", -1);
if (bv < 0 || bv >= static_cast<int>(bufferViews.size())) continue;
std::string typeStr = acc.value("type", std::string{});
int comp = acc.value("componentType", 0);
uint32_t cnt = acc.value("count", 0u);
uint32_t byteStride =
typeStr == "VEC3" ? 12 :
typeStr == "VEC2" ? 8 :
typeStr == "VEC4" ? 16 :
typeStr == "SCALAR" ?
(comp == 5126 ? 4 : comp == 5125 ? 4 :
comp == 5123 ? 2 : comp == 5121 ? 1 : 4) : 4;
uint64_t b = uint64_t(cnt) * byteStride;
bytesByPurpose[it.key()] += b;
}
// Indices accessor.
if (p.contains("indices")) {
int ai = p["indices"].get<int>();
if (seenAccessors.count(ai)) continue;
seenAccessors.insert(ai);
if (ai < 0 || ai >= static_cast<int>(gj["accessors"].size())) continue;
const auto& acc = gj["accessors"][ai];
uint32_t cnt = acc.value("count", 0u);
int comp = acc.value("componentType", 0);
uint32_t s = (comp == 5125 ? 4 : comp == 5123 ? 2 : 4);
bytesByPurpose["INDICES"] += uint64_t(cnt) * s;
}
}
}
}
uint64_t totalBytes = bytes.size();
if (jsonOut) {
nlohmann::json j;
j["glb"] = path;
j["totalBytes"] = totalBytes;
j["sections"] = {
{"header", headerBytes},
{"jsonHeader", jsonHdrBytes},
{"json", jsonLen},
{"binHeader", binHdrBytes},
{"bin", binLen}
};
nlohmann::json bvArr = nlohmann::json::array();
for (const auto& bv : bufferViews) {
bvArr.push_back({{"index", bv.idx},
{"target", bv.label},
{"bytes", bv.len}});
}
j["bufferViews"] = bvArr;
nlohmann::json byPurp = nlohmann::json::object();
for (const auto& [p, b] : bytesByPurpose) byPurp[p] = b;
j["byPurpose"] = byPurp;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("GLB bytes: %s\n", path.c_str());
std::printf(" total: %llu bytes (%.2f MB)\n",
static_cast<unsigned long long>(totalBytes),
totalBytes / (1024.0 * 1024.0));
std::printf("\n Sections:\n");
auto pct = [&](uint64_t v) {
return totalBytes ? 100.0 * v / totalBytes : 0.0;
};
std::printf(" header : %5u bytes %5.2f%%\n", headerBytes, pct(headerBytes));
std::printf(" JSON hdr : %5u bytes %5.2f%%\n", jsonHdrBytes, pct(jsonHdrBytes));
std::printf(" JSON : %5u bytes %5.2f%%\n", jsonLen, pct(jsonLen));
std::printf(" BIN hdr : %5u bytes %5.2f%%\n", binHdrBytes, pct(binHdrBytes));
std::printf(" BIN : %5u bytes %5.2f%%\n", binLen, pct(binLen));
if (!bufferViews.empty()) {
std::printf("\n BufferViews:\n");
std::printf(" idx target bytes MB share-of-bin\n");
for (const auto& bv : bufferViews) {
double bvPct = binLen ? 100.0 * bv.len / binLen : 0.0;
std::printf(" %3d %-7s %8u %6.2f %5.2f%%\n",
bv.idx, bv.label.c_str(), bv.len,
bv.len / (1024.0 * 1024.0), bvPct);
}
}
if (!bytesByPurpose.empty()) {
std::printf("\n By attribute:\n");
for (const auto& [p, b] : bytesByPurpose) {
double bPct = binLen ? 100.0 * b / binLen : 0.0;
std::printf(" %-12s %8llu bytes (%.2f%% of BIN)\n",
p.c_str(),
static_cast<unsigned long long>(b), bPct);
}
}
return 0;
2026-05-06 14:04:48 -07:00
} else if (std::strcmp(argv[i], "--check-glb-bounds") == 0 && i + 1 < argc) {
// Cross-checks every position accessor's claimed min/max
// against the actual data in the BIN chunk. glTF viewers use
// these for camera framing and frustum culling — stale
// values (e.g. from a tool that edited geometry without
// recomputing) cause models to vanish at certain angles or
// get framed wrong on load.
std::string path = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
std::ifstream in(path, std::ios::binary);
if (!in) {
std::fprintf(stderr,
"check-glb-bounds: cannot open %s\n", path.c_str());
return 1;
}
std::vector<uint8_t> bytes((std::istreambuf_iterator<char>(in)),
std::istreambuf_iterator<char>());
// Parse glb structure (re-implements --validate-glb's parser
// since we need access to the BIN chunk bytes here).
if (bytes.size() < 28) {
std::fprintf(stderr,
"check-glb-bounds: file too short to be a .glb\n");
return 1;
}
uint32_t magic, version;
std::memcpy(&magic, &bytes[0], 4);
std::memcpy(&version, &bytes[4], 4);
if (magic != 0x46546C67 || version != 2) {
std::fprintf(stderr,
"check-glb-bounds: not a valid glTF 2.0 binary\n");
return 1;
}
uint32_t jsonLen, jsonType;
std::memcpy(&jsonLen, &bytes[12], 4);
std::memcpy(&jsonType, &bytes[16], 4);
std::string jsonStr(bytes.begin() + 20, bytes.begin() + 20 + jsonLen);
size_t binOff = 20 + jsonLen;
std::memcpy(&magic, &bytes[binOff + 4], 4); // chunkType
const uint8_t* binData = &bytes[binOff + 8];
uint32_t binLen;
std::memcpy(&binLen, &bytes[binOff], 4);
(void)binLen; // not range-checked here; --validate-glb does that
nlohmann::json gj;
try { gj = nlohmann::json::parse(jsonStr); }
catch (const std::exception& e) {
std::fprintf(stderr,
"check-glb-bounds: JSON parse failed: %s\n", e.what());
return 1;
}
std::vector<std::string> errors;
int posAccessors = 0, mismatched = 0;
// Walk all primitives, collect their POSITION accessor index,
// dedupe (multiple primitives can share an accessor — only
// recompute once per unique).
std::set<int> posAccIndices;
if (gj.contains("meshes") && gj["meshes"].is_array()) {
for (const auto& m : gj["meshes"]) {
if (!m.contains("primitives") || !m["primitives"].is_array()) continue;
for (const auto& p : m["primitives"]) {
if (p.contains("attributes") &&
p["attributes"].contains("POSITION")) {
posAccIndices.insert(p["attributes"]["POSITION"].get<int>());
}
}
}
}
const auto& accessors = gj["accessors"];
const auto& bufferViews = gj["bufferViews"];
for (int ai : posAccIndices) {
if (ai < 0 || ai >= static_cast<int>(accessors.size())) {
errors.push_back("position accessor " + std::to_string(ai) +
" out of range");
continue;
}
const auto& acc = accessors[ai];
if (acc.value("type", std::string{}) != "VEC3" ||
acc.value("componentType", 0) != 5126) {
errors.push_back("accessor " + std::to_string(ai) +
" is not VEC3 FLOAT");
continue;
}
posAccessors++;
int bvIdx = acc.value("bufferView", -1);
if (bvIdx < 0 || bvIdx >= static_cast<int>(bufferViews.size())) {
errors.push_back("accessor " + std::to_string(ai) +
" bufferView " + std::to_string(bvIdx) +
" out of range");
continue;
}
const auto& bv = bufferViews[bvIdx];
uint32_t bvOff = bv.value("byteOffset", 0u);
uint32_t accOff = acc.value("byteOffset", 0u);
uint32_t count = acc.value("count", 0u);
const uint8_t* p = binData + bvOff + accOff;
glm::vec3 actualMin{1e30f}, actualMax{-1e30f};
for (uint32_t v = 0; v < count; ++v) {
glm::vec3 pos;
std::memcpy(&pos.x, p + v * 12 + 0, 4);
std::memcpy(&pos.y, p + v * 12 + 4, 4);
std::memcpy(&pos.z, p + v * 12 + 8, 4);
actualMin = glm::min(actualMin, pos);
actualMax = glm::max(actualMax, pos);
}
// Compare against claimed min/max (within float epsilon).
glm::vec3 claimedMin{0}, claimedMax{0};
bool hasClaimed = (acc.contains("min") && acc.contains("max"));
if (hasClaimed) {
claimedMin.x = acc["min"][0]; claimedMin.y = acc["min"][1]; claimedMin.z = acc["min"][2];
claimedMax.x = acc["max"][0]; claimedMax.y = acc["max"][1]; claimedMax.z = acc["max"][2];
auto close = [](float a, float b) {
return std::abs(a - b) < 1e-3f;
};
bool ok = close(claimedMin.x, actualMin.x) &&
close(claimedMin.y, actualMin.y) &&
close(claimedMin.z, actualMin.z) &&
close(claimedMax.x, actualMax.x) &&
close(claimedMax.y, actualMax.y) &&
close(claimedMax.z, actualMax.z);
if (!ok) {
mismatched++;
char buf[256];
std::snprintf(buf, sizeof(buf),
"accessor %d bounds mismatch: claimed [%g,%g,%g]-[%g,%g,%g] vs actual [%g,%g,%g]-[%g,%g,%g]",
ai,
claimedMin.x, claimedMin.y, claimedMin.z,
claimedMax.x, claimedMax.y, claimedMax.z,
actualMin.x, actualMin.y, actualMin.z,
actualMax.x, actualMax.y, actualMax.z);
errors.push_back(buf);
}
} else {
// glTF spec requires position accessors to declare min/max.
errors.push_back("accessor " + std::to_string(ai) +
" missing required min/max for POSITION attribute");
mismatched++;
}
}
if (jsonOut) {
nlohmann::json j;
j["glb"] = path;
j["positionAccessors"] = posAccessors;
j["mismatched"] = mismatched;
j["errors"] = errors;
j["passed"] = errors.empty();
std::printf("%s\n", j.dump(2).c_str());
return errors.empty() ? 0 : 1;
}
std::printf("GLB bounds: %s\n", path.c_str());
std::printf(" position accessors checked : %d\n", posAccessors);
std::printf(" mismatched : %d\n", mismatched);
if (errors.empty()) {
std::printf(" PASSED\n");
return 0;
}
std::printf(" FAILED — %zu error(s):\n", errors.size());
for (const auto& e : errors) std::printf(" - %s\n", e.c_str());
return 1;
} else if (std::strcmp(argv[i], "--validate-stl") == 0 && i + 1 < argc) {
// Structural validator for ASCII STL — pairs with --export-stl
// and --import-stl (and --bake-zone-stl). Catches truncation,
// missing solid framing, mismatched facet/vertex counts, and
// non-finite vertex coords that would crash a slicer's mesh
// analyzer.
std::string path = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
std::ifstream in(path);
if (!in) {
std::fprintf(stderr,
"validate-stl: cannot open %s\n", path.c_str());
return 1;
}
std::vector<std::string> errors;
std::string solidName;
int facetCount = 0, vertCount = 0, nonFinite = 0;
int facetsOpen = 0; // facet-without-endfacet leak detector
bool sawSolid = false, sawEndsolid = false;
int currentFacetVerts = 0;
std::string line;
int lineNum = 0;
while (std::getline(in, line)) {
lineNum++;
while (!line.empty() && (line.back() == '\r' || line.back() == ' '))
line.pop_back();
if (line.empty()) continue;
std::istringstream ss(line);
std::string tok;
ss >> tok;
if (tok == "solid") {
if (sawSolid) {
errors.push_back("line " + std::to_string(lineNum) +
": multiple 'solid' headers");
}
sawSolid = true;
ss >> solidName;
} else if (tok == "facet") {
facetCount++;
facetsOpen++;
currentFacetVerts = 0;
std::string nrmTok;
ss >> nrmTok;
if (nrmTok != "normal") {
errors.push_back("line " + std::to_string(lineNum) +
": 'facet' missing 'normal' subtoken");
} else {
float nx, ny, nz;
if (!(ss >> nx >> ny >> nz)) {
errors.push_back("line " + std::to_string(lineNum) +
": 'facet normal' missing 3 floats");
} else if (!std::isfinite(nx) || !std::isfinite(ny) ||
!std::isfinite(nz)) {
errors.push_back("line " + std::to_string(lineNum) +
": non-finite facet normal");
nonFinite++;
}
}
} else if (tok == "vertex") {
vertCount++;
currentFacetVerts++;
float x, y, z;
if (!(ss >> x >> y >> z)) {
errors.push_back("line " + std::to_string(lineNum) +
": 'vertex' missing 3 floats");
} else if (!std::isfinite(x) || !std::isfinite(y) ||
!std::isfinite(z)) {
nonFinite++;
if (errors.size() < 30) {
errors.push_back("line " + std::to_string(lineNum) +
": non-finite vertex coord");
}
}
} else if (tok == "endfacet") {
facetsOpen--;
if (currentFacetVerts != 3) {
errors.push_back("line " + std::to_string(lineNum) +
": facet has " +
std::to_string(currentFacetVerts) +
" vertices, expected exactly 3");
}
} else if (tok == "endsolid") {
sawEndsolid = true;
}
// outer loop / endloop are required by spec but ignored
// here; their absence doesn't break parsing as long as
// the vertex count per facet is correct.
}
if (!sawSolid) errors.push_back("missing 'solid' header");
if (!sawEndsolid) errors.push_back("missing 'endsolid' footer");
if (facetsOpen != 0) {
errors.push_back(std::to_string(facetsOpen) +
" unclosed 'facet' (missing 'endfacet')");
}
if (vertCount != facetCount * 3) {
errors.push_back("vertex count " + std::to_string(vertCount) +
" != 3 * facet count " +
std::to_string(facetCount));
}
if (jsonOut) {
nlohmann::json j;
j["stl"] = path;
j["solidName"] = solidName;
j["facetCount"] = facetCount;
j["vertexCount"] = vertCount;
j["nonFiniteCount"] = nonFinite;
j["errorCount"] = errors.size();
j["errors"] = errors;
j["passed"] = errors.empty();
std::printf("%s\n", j.dump(2).c_str());
return errors.empty() ? 0 : 1;
}
std::printf("STL: %s\n", path.c_str());
std::printf(" solid name : %s\n",
solidName.empty() ? "(unset)" : solidName.c_str());
std::printf(" facets : %d\n", facetCount);
std::printf(" vertices : %d\n", vertCount);
if (nonFinite > 0) {
std::printf(" non-finite : %d\n", nonFinite);
}
if (errors.empty()) {
std::printf(" PASSED\n");
return 0;
}
std::printf(" FAILED — %zu error(s):\n", errors.size());
for (const auto& e : errors) std::printf(" - %s\n", e.c_str());
return 1;
} else if (std::strcmp(argv[i], "--validate-png") == 0 && i + 1 < argc) {
// Full PNG structural validator — beyond --info-png's
// header-only sniff. Walks every chunk, verifies CRC,
// ensures IHDR/IDAT/IEND are present and ordered correctly.
// Catches the kind of corruption (truncation mid-IDAT,
// bit-flip in CRC) that browsers/decoders silently skip.
std::string path = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
std::ifstream in(path, std::ios::binary);
if (!in) {
std::fprintf(stderr,
"validate-png: cannot open %s\n", path.c_str());
return 1;
}
std::vector<uint8_t> bytes((std::istreambuf_iterator<char>(in)),
std::istreambuf_iterator<char>());
std::vector<std::string> errors;
// PNG signature: 89 50 4E 47 0D 0A 1A 0A
static const uint8_t kSig[8] = {0x89, 0x50, 0x4E, 0x47,
0x0D, 0x0A, 0x1A, 0x0A};
if (bytes.size() < 8 || std::memcmp(bytes.data(), kSig, 8) != 0) {
errors.push_back("missing PNG signature");
}
// CRC32 table per PNG spec (matches the standard polynomial
// 0xEDB88320; building once via constexpr-eligible logic).
uint32_t crcTable[256];
for (uint32_t n = 0; n < 256; ++n) {
uint32_t c = n;
for (int k = 0; k < 8; ++k) {
c = (c & 1) ? (0xEDB88320u ^ (c >> 1)) : (c >> 1);
}
crcTable[n] = c;
}
auto crc32 = [&](const uint8_t* data, size_t len) {
uint32_t c = 0xFFFFFFFFu;
for (size_t k = 0; k < len; ++k) {
c = crcTable[(c ^ data[k]) & 0xFF] ^ (c >> 8);
}
return c ^ 0xFFFFFFFFu;
};
auto be32 = [](const uint8_t* p) {
return (uint32_t(p[0]) << 24) | (uint32_t(p[1]) << 16) |
(uint32_t(p[2]) << 8) | uint32_t(p[3]);
};
int chunkCount = 0;
int badCrcs = 0;
bool sawIHDR = false, sawIDAT = false, sawIEND = false;
bool ihdrFirst = false;
std::string firstChunkType;
uint32_t width = 0, height = 0;
uint8_t bitDepth = 0, colorType = 0;
// Walk chunks: each is length(4) + type(4) + data(length) + crc(4).
size_t off = 8;
while (errors.empty() && off + 12 <= bytes.size()) {
uint32_t len = be32(&bytes[off]);
if (off + 8 + len + 4 > bytes.size()) {
errors.push_back("chunk at offset " + std::to_string(off) +
" extends past file end");
break;
}
std::string type(reinterpret_cast<const char*>(&bytes[off + 4]), 4);
if (chunkCount == 0) {
firstChunkType = type;
ihdrFirst = (type == "IHDR");
}
chunkCount++;
if (type == "IHDR") {
sawIHDR = true;
if (len >= 13) {
width = be32(&bytes[off + 8]);
height = be32(&bytes[off + 12]);
bitDepth = bytes[off + 16];
colorType = bytes[off + 17];
}
} else if (type == "IDAT") {
sawIDAT = true;
} else if (type == "IEND") {
sawIEND = true;
}
// Verify CRC (computed over type + data, not length).
uint32_t storedCrc = be32(&bytes[off + 8 + len]);
uint32_t actualCrc = crc32(&bytes[off + 4], 4 + len);
if (storedCrc != actualCrc) {
badCrcs++;
if (errors.size() < 10) {
char buf[128];
std::snprintf(buf, sizeof(buf),
"chunk '%s' at offset %zu: CRC mismatch (stored=0x%08X actual=0x%08X)",
type.c_str(), off, storedCrc, actualCrc);
errors.push_back(buf);
}
}
off += 8 + len + 4;
}
if (!ihdrFirst) {
errors.push_back("first chunk is '" + firstChunkType +
"', expected 'IHDR'");
}
if (!sawIHDR) errors.push_back("missing required IHDR chunk");
if (!sawIDAT) errors.push_back("missing required IDAT chunk");
if (!sawIEND) errors.push_back("missing required IEND chunk");
if (off < bytes.size()) {
errors.push_back(std::to_string(bytes.size() - off) +
" trailing bytes after IEND chunk");
}
if (jsonOut) {
nlohmann::json j;
j["png"] = path;
j["width"] = width;
j["height"] = height;
j["bitDepth"] = bitDepth;
j["colorType"] = colorType;
j["chunkCount"] = chunkCount;
j["badCrcs"] = badCrcs;
j["fileSize"] = bytes.size();
j["errors"] = errors;
j["passed"] = errors.empty();
std::printf("%s\n", j.dump(2).c_str());
return errors.empty() ? 0 : 1;
}
std::printf("PNG: %s\n", path.c_str());
std::printf(" size : %u x %u\n", width, height);
std::printf(" bit depth : %u (color type %u)\n", bitDepth, colorType);
std::printf(" chunks : %d (%d CRC mismatches)\n",
chunkCount, badCrcs);
std::printf(" file bytes : %zu\n", bytes.size());
if (errors.empty()) {
std::printf(" PASSED\n");
return 0;
}
std::printf(" FAILED — %zu error(s):\n", errors.size());
for (const auto& e : errors) std::printf(" - %s\n", e.c_str());
return 1;
} else if (std::strcmp(argv[i], "--validate-blp") == 0 && i + 1 < argc) {
// BLP structural validator. --info-blp shows header fields
// (full decode); this checks structural invariants without
// decoding pixels — useful for spot-checking thousands of
// BLPs in an extract dir without paying the DXT decompress
// cost on each.
std::string path = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
std::ifstream in(path, std::ios::binary);
if (!in) {
std::fprintf(stderr,
"validate-blp: cannot open %s\n", path.c_str());
return 1;
}
std::vector<uint8_t> bytes((std::istreambuf_iterator<char>(in)),
std::istreambuf_iterator<char>());
std::vector<std::string> errors;
uint32_t width = 0, height = 0;
std::string magic;
int validMips = 0;
// BLP1 and BLP2 share magic 'BLP1' / 'BLP2' at byte 0; both
// have 16 mipOffset slots + 16 mipSize slots after the
// initial header (offsets vary by version).
if (bytes.size() < 8) {
errors.push_back("file too short to be a BLP");
} else {
magic.assign(bytes.begin(), bytes.begin() + 4);
if (magic != "BLP1" && magic != "BLP2") {
errors.push_back("magic is '" + magic + "', expected 'BLP1' or 'BLP2'");
}
}
// BLP1 layout (post-magic):
// compression(4) + alphaBits(4) + width(4) + height(4) +
// extra(4) + hasMips(4) + mipOffsets[16](64) + mipSizes[16](64) +
// palette[256](1024) [palette only present if compression==1]
// BLP2 layout (post-magic):
// version(4) + compression(1) + alphaDepth(1) +
// alphaEncoding(1) + hasMips(1) + width(4) + height(4) +
// mipOffsets[16](64) + mipSizes[16](64) + palette[256](1024)
uint32_t mipOffPos = 0, mipSzPos = 0;
if (errors.empty()) {
auto le32 = [&](size_t off) {
uint32_t v = 0;
if (off + 4 <= bytes.size()) std::memcpy(&v, &bytes[off], 4);
return v;
};
if (magic == "BLP1") {
width = le32(4 + 8); // skip magic + comp + alphaBits
height = le32(4 + 12);
mipOffPos = 4 + 24; // after extra + hasMips
mipSzPos = 4 + 24 + 64;
} else {
width = le32(4 + 8); // BLP2: skip magic + version + 4 bytes
height = le32(4 + 12);
mipOffPos = 4 + 16;
mipSzPos = 4 + 16 + 64;
}
if (width == 0 || height == 0) {
errors.push_back("zero width or height in header");
}
if (width > 8192 || height > 8192) {
errors.push_back("dimensions " + std::to_string(width) +
"x" + std::to_string(height) +
" exceed 8192 (rejected by texture exporter)");
}
// Walk the mipOffset/mipSize tables and verify each
// mip's data range is within the file. Stops at the
// first zero offset (BLP convention for unused slots).
if (mipSzPos + 64 <= bytes.size()) {
for (int m = 0; m < 16; ++m) {
uint32_t off = le32(mipOffPos + m * 4);
uint32_t sz = le32(mipSzPos + m * 4);
if (off == 0 && sz == 0) break; // unused slot
if (off == 0 || sz == 0) {
errors.push_back("mip " + std::to_string(m) +
" has off=0 but size=" +
std::to_string(sz) + " (or vice versa)");
continue;
}
if (uint64_t(off) + sz > bytes.size()) {
errors.push_back("mip " + std::to_string(m) +
" range [" + std::to_string(off) +
", " + std::to_string(off + sz) +
") past file end " +
std::to_string(bytes.size()));
} else {
validMips++;
}
}
}
}
if (jsonOut) {
nlohmann::json j;
j["blp"] = path;
j["magic"] = magic;
j["width"] = width;
j["height"] = height;
j["validMips"] = validMips;
j["fileSize"] = bytes.size();
j["errors"] = errors;
j["passed"] = errors.empty();
std::printf("%s\n", j.dump(2).c_str());
return errors.empty() ? 0 : 1;
}
std::printf("BLP: %s\n", path.c_str());
std::printf(" magic : %s\n", magic.empty() ? "(none)" : magic.c_str());
std::printf(" size : %u x %u\n", width, height);
std::printf(" valid mips : %d\n", validMips);
std::printf(" file bytes : %zu\n", bytes.size());
if (errors.empty()) {
std::printf(" PASSED\n");
return 0;
}
std::printf(" FAILED — %zu error(s):\n", errors.size());
for (const auto& e : errors) std::printf(" - %s\n", e.c_str());
return 1;
} else if (std::strcmp(argv[i], "--validate-jsondbc") == 0 && i + 1 < argc) {
// Strict schema validator for JSON DBC sidecars. --info-jsondbc
// checks that header recordCount matches the actual records[]
// length; this goes deeper:
// - format tag is the wowee 1.0 string
// - source field present (so re-import knows which DBC slot)
// - recordCount + fieldCount are non-negative integers
// - records is an array
// - each record is an array exactly fieldCount long
// - each cell is string|number|bool|null (no objects/arrays)
// Catches the kind of corruption that load() might silently
// tolerate (missing fields default to 0/empty), letting the
// editor's runtime DBC loader downstream-fail in confusing
// ways.
std::string path = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
std::ifstream in(path);
if (!in) {
std::fprintf(stderr,
"validate-jsondbc: cannot open %s\n", path.c_str());
return 1;
}
nlohmann::json doc;
std::vector<std::string> errors;
try {
in >> doc;
} catch (const std::exception& e) {
errors.push_back(std::string("JSON parse error: ") + e.what());
}
std::string format, source;
uint32_t recordCount = 0, fieldCount = 0;
uint32_t actualRecs = 0;
int badRowWidths = 0, badCellTypes = 0;
if (errors.empty()) {
if (!doc.is_object()) {
errors.push_back("top-level value is not a JSON object");
} else {
if (!doc.contains("format")) {
errors.push_back("missing 'format' field");
} else if (!doc["format"].is_string()) {
errors.push_back("'format' field is not a string");
} else {
format = doc["format"].get<std::string>();
if (format != "wowee-dbc-json-1.0") {
errors.push_back("'format' is '" + format +
"', expected 'wowee-dbc-json-1.0'");
}
}
if (!doc.contains("source")) {
errors.push_back("missing 'source' field (re-import needs it)");
} else {
source = doc.value("source", std::string{});
}
if (!doc.contains("recordCount") ||
!doc["recordCount"].is_number_integer()) {
errors.push_back("'recordCount' missing or not an integer");
} else {
recordCount = doc["recordCount"].get<uint32_t>();
}
if (!doc.contains("fieldCount") ||
!doc["fieldCount"].is_number_integer()) {
errors.push_back("'fieldCount' missing or not an integer");
} else {
fieldCount = doc["fieldCount"].get<uint32_t>();
}
if (!doc.contains("records") || !doc["records"].is_array()) {
errors.push_back("'records' missing or not an array");
} else {
const auto& records = doc["records"];
actualRecs = static_cast<uint32_t>(records.size());
if (actualRecs != recordCount) {
errors.push_back("recordCount " + std::to_string(recordCount) +
" != actual records " +
std::to_string(actualRecs));
}
for (size_t r = 0; r < records.size(); ++r) {
const auto& row = records[r];
if (!row.is_array()) {
errors.push_back("record[" + std::to_string(r) +
"] is not an array");
continue;
}
if (row.size() != fieldCount) {
badRowWidths++;
if (badRowWidths <= 3) {
errors.push_back("record[" + std::to_string(r) +
"] has " + std::to_string(row.size()) +
" cells, expected " +
std::to_string(fieldCount));
}
}
for (size_t c = 0; c < row.size(); ++c) {
const auto& cell = row[c];
bool ok = cell.is_string() || cell.is_number() ||
cell.is_boolean() || cell.is_null();
if (!ok) {
badCellTypes++;
if (badCellTypes <= 3) {
errors.push_back("record[" + std::to_string(r) +
"][" + std::to_string(c) +
"] has invalid type (objects/arrays not allowed)");
}
}
}
}
if (badRowWidths > 3) {
errors.push_back("... and " + std::to_string(badRowWidths - 3) +
" more rows with wrong cell count");
}
if (badCellTypes > 3) {
errors.push_back("... and " + std::to_string(badCellTypes - 3) +
" more cells with invalid types");
}
}
}
}
int errorCount = static_cast<int>(errors.size());
if (jsonOut) {
nlohmann::json j;
j["jsondbc"] = path;
j["format"] = format;
j["source"] = source;
j["recordCount"] = recordCount;
j["fieldCount"] = fieldCount;
j["actualRecords"] = actualRecs;
j["errorCount"] = errorCount;
j["errors"] = errors;
j["passed"] = errors.empty();
std::printf("%s\n", j.dump(2).c_str());
return errors.empty() ? 0 : 1;
}
std::printf("JSON DBC: %s\n", path.c_str());
std::printf(" format : %s\n", format.empty() ? "?" : format.c_str());
std::printf(" source : %s\n", source.empty() ? "?" : source.c_str());
std::printf(" records : %u (header) / %u (actual)\n",
recordCount, actualRecs);
std::printf(" fields : %u\n", fieldCount);
if (errors.empty()) {
std::printf(" PASSED\n");
return 0;
}
std::printf(" FAILED — %d error(s):\n", errorCount);
for (const auto& e : errors) std::printf(" - %s\n", e.c_str());
return 1;
} else if (std::strcmp(argv[i], "--export-obj") == 0 && i + 1 < argc) {
// Convert WOM (our open M2 replacement) to Wavefront OBJ — a
// universally supported text format that opens directly in
// Blender, MeshLab, ZBrush, Maya, and basically every other 3D
// tool ever made. Makes the open-format ecosystem actually
// useful for content authors who don't want to write a custom
// WOM importer for their DCC of choice.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wom")
base = base.substr(0, base.size() - 4);
if (!wowee::pipeline::WoweeModelLoader::exists(base)) {
std::fprintf(stderr, "WOM not found: %s.wom\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".obj";
auto wom = wowee::pipeline::WoweeModelLoader::load(base);
if (!wom.isValid()) {
std::fprintf(stderr, "WOM has no geometry to export: %s.wom\n", base.c_str());
return 1;
}
std::ofstream obj(outPath);
if (!obj) {
std::fprintf(stderr, "Failed to open output file: %s\n", outPath.c_str());
return 1;
}
// Header — preserves provenance so a designer reopening the OBJ
// weeks later knows where it came from. The MTL line is a
// courtesy: we don't currently emit a .mtl, but downstream
// tools won't error without one either.
obj << "# Wavefront OBJ generated by wowee_editor --export-obj\n";
obj << "# Source: " << base << ".wom (v" << wom.version << ")\n";
obj << "# Verts: " << wom.vertices.size()
<< " Tris: " << wom.indices.size() / 3
<< " Textures: " << wom.texturePaths.size() << "\n\n";
obj << "o " << (wom.name.empty() ? "WoweeModel" : wom.name) << "\n";
// Positions (v), texcoords (vt), normals (vn) — OBJ flips V so
// that the same UVs that look right in our Vulkan renderer
// also look right in Blender's bottom-left UV convention.
for (const auto& v : wom.vertices) {
obj << "v " << v.position.x << " " << v.position.y
<< " " << v.position.z << "\n";
}
for (const auto& v : wom.vertices) {
obj << "vt " << v.texCoord.x << " " << (1.0f - v.texCoord.y) << "\n";
}
for (const auto& v : wom.vertices) {
obj << "vn " << v.normal.x << " " << v.normal.y
<< " " << v.normal.z << "\n";
}
// Faces — split per-batch so each material/texture range becomes
// its own group. Falls back to a single group when the WOM
// wasn't authored with batches (WOM1/WOM2). OBJ indices are
// 1-based, hence the +1.
auto emitFaces = [&](const char* groupName,
uint32_t start, uint32_t count) {
obj << "g " << groupName << "\n";
for (uint32_t k = 0; k < count; k += 3) {
uint32_t i0 = wom.indices[start + k] + 1;
uint32_t i1 = wom.indices[start + k + 1] + 1;
uint32_t i2 = wom.indices[start + k + 2] + 1;
obj << "f "
<< i0 << "/" << i0 << "/" << i0 << " "
<< i1 << "/" << i1 << "/" << i1 << " "
<< i2 << "/" << i2 << "/" << i2 << "\n";
}
};
if (wom.batches.empty()) {
emitFaces("mesh", 0,
static_cast<uint32_t>(wom.indices.size()));
} else {
for (size_t b = 0; b < wom.batches.size(); ++b) {
const auto& batch = wom.batches[b];
std::string groupName = "batch_" + std::to_string(b);
if (batch.textureIndex < wom.texturePaths.size()) {
// Strip directory + extension for a readable group
// name; full path is preserved in the file header
// comment so nothing is lost.
std::string tex = wom.texturePaths[batch.textureIndex];
auto slash = tex.find_last_of("/\\");
if (slash != std::string::npos) tex = tex.substr(slash + 1);
auto dot = tex.find_last_of('.');
if (dot != std::string::npos) tex = tex.substr(0, dot);
if (!tex.empty()) groupName += "_" + tex;
}
emitFaces(groupName.c_str(), batch.indexStart, batch.indexCount);
}
}
obj.close();
std::printf("Exported %s.wom -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %zu verts, %zu tris, %zu groups\n",
wom.vertices.size(), wom.indices.size() / 3,
wom.batches.empty() ? size_t(1) : wom.batches.size());
return 0;
feat(editor): add --export-glb for WOM -> glTF 2.0 binary OBJ is universal but ancient (1992) — it can't carry skinning, animations, or PBR materials. glTF 2.0 (2017, Khronos) is the modern industry standard: every browser-based 3D viewer (Sketchfab, Three.js, Babylon.js, model-viewer) consumes it natively, plus Unity/Unreal import it cleanly. wowee_editor --export-glb Tree # -> Tree.glb wowee_editor --export-glb Tree out.glb Shipping WOM through .glb means our open binary format is viewable in any modern web tool with zero conversion friction. Big win for the open-format ecosystem reach. Implementation (single-file binary .glb): - 12-byte header (magic 'glTF', version 2, totalLength) - JSON chunk (0x4E4F534A 'JSON', padded to 4-byte boundary with spaces) - BIN chunk (0x004E4942 'BIN\0') - BIN layout: positions (vec3 float) | normals (vec3 float) | uvs (vec2 float) | indices (uint32). 32 bytes/vert keeps the index region naturally 4-byte aligned for free. - Per WOM3 batch: one primitive with its own indices accessor (sliced via byteOffset on a single shared bufferView). - Position accessor includes min/max bounds for viewer auto-framing. v1 limitations (deliberate): - Bones / animations not yet emitted. glTF's joint matrix layout differs from WOM's bone tree and needs a careful re-mapping pass; shipping geometry-first means designers can use the format today and the animation pass lands as a follow-up. - No materials / textures emitted (those come from the texture sidecars; future work to embed or reference them). Verified: WOM(3 verts, 1 tri) -> .glb(108-byte BIN, 856-byte JSON, 1116-byte total). JSON is spec-compliant glTF 2.0 with correct bufferView byteOffsets (0/36/72/96), componentTypes (5126=FLOAT, 5125=UNSIGNED_INT), and primitive mode=4 (TRIANGLES). Will open in any glTF viewer without modification.
2026-05-06 13:05:29 -07:00
} else if (std::strcmp(argv[i], "--export-glb") == 0 && i + 1 < argc) {
// glTF 2.0 binary (.glb) export — modern industry standard
// that, unlike OBJ, supports skinning + animations + PBR
// materials natively. v1 here writes positions/normals/UVs/
// indices as a single mesh (or one primitive per WOM3 batch);
// bones/anims are deliberately not yet emitted because glTF's
// joint matrix layout differs from WOM's bone tree and needs
// a careful re-mapping pass.
//
// Why this matters: glTF is what Sketchfab, Three.js, Babylon.js,
// and Unity/Unreal-via-import all consume. Shipping WOM through
// .glb makes our open binary format viewable in any modern
// browser-based 3D viewer with zero conversion friction.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wom")
base = base.substr(0, base.size() - 4);
if (!wowee::pipeline::WoweeModelLoader::exists(base)) {
std::fprintf(stderr, "WOM not found: %s.wom\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".glb";
auto wom = wowee::pipeline::WoweeModelLoader::load(base);
if (!wom.isValid()) {
std::fprintf(stderr, "WOM has no geometry: %s.wom\n", base.c_str());
return 1;
}
// BIN chunk layout — sections ordered so each accessor's
// byteOffset is naturally aligned for its component type:
// positions (vec3 float) : 12 bytes/vert, offset 0
// normals (vec3 float) : 12 bytes/vert
// uvs (vec2 float) : 8 bytes/vert
// indices (uint32) : 4 bytes each
// After 32 bytes per vertex, indices start at a 4-byte aligned
// offset for free.
const uint32_t vCount = static_cast<uint32_t>(wom.vertices.size());
const uint32_t iCount = static_cast<uint32_t>(wom.indices.size());
const uint32_t posOff = 0;
const uint32_t nrmOff = posOff + vCount * 12;
const uint32_t uvOff = nrmOff + vCount * 12;
const uint32_t idxOff = uvOff + vCount * 8;
const uint32_t binSize = idxOff + iCount * 4;
std::vector<uint8_t> bin(binSize);
// Pack positions
for (uint32_t v = 0; v < vCount; ++v) {
const auto& vert = wom.vertices[v];
std::memcpy(&bin[posOff + v * 12 + 0], &vert.position.x, 4);
std::memcpy(&bin[posOff + v * 12 + 4], &vert.position.y, 4);
std::memcpy(&bin[posOff + v * 12 + 8], &vert.position.z, 4);
std::memcpy(&bin[nrmOff + v * 12 + 0], &vert.normal.x, 4);
std::memcpy(&bin[nrmOff + v * 12 + 4], &vert.normal.y, 4);
std::memcpy(&bin[nrmOff + v * 12 + 8], &vert.normal.z, 4);
std::memcpy(&bin[uvOff + v * 8 + 0], &vert.texCoord.x, 4);
std::memcpy(&bin[uvOff + v * 8 + 4], &vert.texCoord.y, 4);
}
std::memcpy(&bin[idxOff], wom.indices.data(), iCount * 4);
// Compute bounds for the position accessor's min/max — glTF
// viewers rely on these for camera framing and culling.
glm::vec3 bMin{1e30f}, bMax{-1e30f};
for (const auto& v : wom.vertices) {
bMin = glm::min(bMin, v.position);
bMax = glm::max(bMax, v.position);
}
// Build the JSON structure. nlohmann::json keeps insertion
// order in dump(), but glTF readers are key-based so order
// doesn't matter functionally.
nlohmann::json gj;
gj["asset"] = {{"version", "2.0"},
{"generator", "wowee_editor --export-glb"}};
gj["scene"] = 0;
gj["scenes"] = nlohmann::json::array({nlohmann::json{{"nodes", {0}}}});
gj["nodes"] = nlohmann::json::array({nlohmann::json{
{"name", wom.name.empty() ? "WoweeModel" : wom.name},
{"mesh", 0}
}});
gj["buffers"] = nlohmann::json::array({nlohmann::json{
{"byteLength", binSize}
}});
// BufferViews: one per attribute + one per index range.
// Per WOM3 batch we slice the index bufferView with separate
// accessors so each batch becomes its own primitive.
nlohmann::json bufferViews = nlohmann::json::array();
// 0: positions, 1: normals, 2: uvs, 3: indices (whole range)
bufferViews.push_back({{"buffer", 0}, {"byteOffset", posOff},
{"byteLength", vCount * 12},
{"target", 34962}}); // ARRAY_BUFFER
bufferViews.push_back({{"buffer", 0}, {"byteOffset", nrmOff},
{"byteLength", vCount * 12},
{"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", uvOff},
{"byteLength", vCount * 8},
{"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", idxOff},
{"byteLength", iCount * 4},
{"target", 34963}}); // ELEMENT_ARRAY_BUFFER
gj["bufferViews"] = bufferViews;
// Accessors: 0=position, 1=normal, 2=uv, 3..N=indices (one
// per primitive, sliced from bufferView 3).
nlohmann::json accessors = nlohmann::json::array();
accessors.push_back({
{"bufferView", 0}, {"componentType", 5126}, // FLOAT
{"count", vCount}, {"type", "VEC3"},
{"min", {bMin.x, bMin.y, bMin.z}},
{"max", {bMax.x, bMax.y, bMax.z}}
});
accessors.push_back({
{"bufferView", 1}, {"componentType", 5126},
{"count", vCount}, {"type", "VEC3"}
});
accessors.push_back({
{"bufferView", 2}, {"componentType", 5126},
{"count", vCount}, {"type", "VEC2"}
});
// Build primitives — one per WOM3 batch, or one over the
// whole index range if no batches.
nlohmann::json primitives = nlohmann::json::array();
auto addPrimitive = [&](uint32_t idxStart, uint32_t idxCount) {
uint32_t accessorIdx = static_cast<uint32_t>(accessors.size());
accessors.push_back({
{"bufferView", 3},
{"byteOffset", idxStart * 4},
{"componentType", 5125}, // UNSIGNED_INT
{"count", idxCount},
{"type", "SCALAR"}
});
primitives.push_back({
{"attributes", {{"POSITION", 0}, {"NORMAL", 1}, {"TEXCOORD_0", 2}}},
{"indices", accessorIdx},
{"mode", 4} // TRIANGLES
});
};
if (wom.batches.empty()) {
addPrimitive(0, iCount);
} else {
for (const auto& b : wom.batches) {
addPrimitive(b.indexStart, b.indexCount);
}
}
gj["accessors"] = accessors;
gj["meshes"] = nlohmann::json::array({nlohmann::json{
{"primitives", primitives}
}});
// Serialize JSON to bytes; pad to 4-byte boundary with spaces
// (glTF spec requires JSON chunk padded with 0x20).
std::string jsonStr = gj.dump();
while (jsonStr.size() % 4 != 0) jsonStr += ' ';
// BIN chunk pads to 4-byte boundary with zeros (already
// satisfied since binSize = idxOff + iCount*4 and idxOff is
// 4-byte aligned).
uint32_t jsonLen = static_cast<uint32_t>(jsonStr.size());
uint32_t binLen = binSize;
uint32_t totalLen = 12 + 8 + jsonLen + 8 + binLen;
std::ofstream out(outPath, std::ios::binary);
if (!out) {
std::fprintf(stderr, "Failed to open output: %s\n", outPath.c_str());
return 1;
}
// Header: magic, version, total length (all little-endian uint32)
uint32_t magic = 0x46546C67; // 'glTF'
uint32_t version = 2;
out.write(reinterpret_cast<const char*>(&magic), 4);
out.write(reinterpret_cast<const char*>(&version), 4);
out.write(reinterpret_cast<const char*>(&totalLen), 4);
// JSON chunk header + payload
uint32_t jsonChunkType = 0x4E4F534A; // 'JSON'
out.write(reinterpret_cast<const char*>(&jsonLen), 4);
out.write(reinterpret_cast<const char*>(&jsonChunkType), 4);
out.write(jsonStr.data(), jsonLen);
// BIN chunk header + payload
uint32_t binChunkType = 0x004E4942; // 'BIN\0'
out.write(reinterpret_cast<const char*>(&binLen), 4);
out.write(reinterpret_cast<const char*>(&binChunkType), 4);
out.write(reinterpret_cast<const char*>(bin.data()), binLen);
out.close();
std::printf("Exported %s.wom -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %u verts, %u tris, %zu primitive(s), %u-byte binary chunk\n",
vCount, iCount / 3, primitives.size(), binLen);
return 0;
} else if (std::strcmp(argv[i], "--export-stl") == 0 && i + 1 < argc) {
// ASCII STL export — single most universal 3D-printer format.
// Cura, PrusaSlicer, Bambu Studio, Slic3r, OctoPrint, MakerBot
// — every slicer made in the last 25 years opens STL natively.
// Lets WOM models drive physical prints with no conversion
// friction beyond this one command.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') outPath = argv[++i];
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wom")
base = base.substr(0, base.size() - 4);
if (!wowee::pipeline::WoweeModelLoader::exists(base)) {
std::fprintf(stderr, "WOM not found: %s.wom\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".stl";
auto wom = wowee::pipeline::WoweeModelLoader::load(base);
if (!wom.isValid()) {
std::fprintf(stderr, "WOM has no geometry: %s.wom\n", base.c_str());
return 1;
}
std::ofstream out(outPath);
if (!out) {
std::fprintf(stderr, "Failed to open output: %s\n", outPath.c_str());
return 1;
}
// STL solid name must be alphanumeric + underscores per loose
// convention; sanitize whatever the WOM name contains. Empty
// -> 'wowee_model'.
std::string solidName = wom.name.empty() ? "wowee_model" : wom.name;
for (auto& c : solidName) {
if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') ||
(c >= '0' && c <= '9') || c == '_')) c = '_';
}
out << "solid " << solidName << "\n";
// Per-triangle facet — STL has no shared vertex pool, every
// triangle stands alone. Compute face normal from cross product
// (STL spec requires unit-length face normal; viewers fall
// back to per-vertex if zero, but most slicers want the real
// value for orientation hints).
uint32_t triCount = 0;
for (size_t k = 0; k + 2 < wom.indices.size(); k += 3) {
uint32_t i0 = wom.indices[k];
uint32_t i1 = wom.indices[k + 1];
uint32_t i2 = wom.indices[k + 2];
if (i0 >= wom.vertices.size() || i1 >= wom.vertices.size() ||
i2 >= wom.vertices.size()) continue;
const auto& v0 = wom.vertices[i0].position;
const auto& v1 = wom.vertices[i1].position;
const auto& v2 = wom.vertices[i2].position;
glm::vec3 e1 = v1 - v0;
glm::vec3 e2 = v2 - v0;
glm::vec3 n = glm::cross(e1, e2);
float len = glm::length(n);
if (len > 1e-12f) n /= len;
else n = {0, 0, 1}; // degenerate — STL spec allows any unit normal
out << " facet normal " << n.x << " " << n.y << " " << n.z << "\n"
<< " outer loop\n"
<< " vertex " << v0.x << " " << v0.y << " " << v0.z << "\n"
<< " vertex " << v1.x << " " << v1.y << " " << v1.z << "\n"
<< " vertex " << v2.x << " " << v2.y << " " << v2.z << "\n"
<< " endloop\n"
<< " endfacet\n";
triCount++;
}
out << "endsolid " << solidName << "\n";
out.close();
std::printf("Exported %s.wom -> %s\n", base.c_str(), outPath.c_str());
std::printf(" solid '%s', %u facets\n",
solidName.c_str(), triCount);
return 0;
} else if (std::strcmp(argv[i], "--import-stl") == 0 && i + 1 < argc) {
// ASCII STL -> WOM. Closes the STL round trip so designers can
// edit prints in TinkerCAD/Meshmixer/SolidWorks and bring them
// back to the engine. Dedupes vertices on (pos, normal) so the
// resulting WOM vertex buffer stays compact.
std::string stlPath = argv[++i];
std::string womBase;
if (i + 1 < argc && argv[i + 1][0] != '-') womBase = argv[++i];
if (!std::filesystem::exists(stlPath)) {
std::fprintf(stderr, "STL not found: %s\n", stlPath.c_str());
return 1;
}
if (womBase.empty()) {
womBase = stlPath;
if (womBase.size() >= 4 &&
womBase.substr(womBase.size() - 4) == ".stl") {
womBase = womBase.substr(0, womBase.size() - 4);
}
}
std::ifstream in(stlPath);
if (!in) {
std::fprintf(stderr, "Failed to open STL: %s\n", stlPath.c_str());
return 1;
}
wowee::pipeline::WoweeModel wom;
wom.version = 1;
// Dedupe key: 6 floats (pos + normal) packed as a string. Loose
// matching, but exact for round-trips since we write the same
// floats back. Real-world STLs from CAD tools rarely benefit
// from looser tolerance — they already share verts at the
// exporter level.
std::unordered_map<std::string, uint32_t> dedupe;
auto interVert = [&](const glm::vec3& pos, const glm::vec3& nrm) {
char key[128];
std::snprintf(key, sizeof(key), "%.6f|%.6f|%.6f|%.6f|%.6f|%.6f",
pos.x, pos.y, pos.z, nrm.x, nrm.y, nrm.z);
auto it = dedupe.find(key);
if (it != dedupe.end()) return it->second;
wowee::pipeline::WoweeModel::Vertex v;
v.position = pos;
v.normal = nrm;
v.texCoord = {0, 0};
uint32_t idx = static_cast<uint32_t>(wom.vertices.size());
wom.vertices.push_back(v);
dedupe[key] = idx;
return idx;
};
std::string line;
std::string solidName;
// Per-facet state: parsed normal + accumulating vertex queue.
glm::vec3 currentNormal{0, 0, 1};
std::vector<glm::vec3> facetVerts;
int facetCount = 0;
while (std::getline(in, line)) {
while (!line.empty() && (line.back() == '\r' || line.back() == ' '))
line.pop_back();
std::istringstream ss(line);
std::string tok;
ss >> tok;
if (tok == "solid" && solidName.empty()) {
ss >> solidName;
} else if (tok == "facet") {
std::string normalKw;
ss >> normalKw;
if (normalKw == "normal") {
ss >> currentNormal.x >> currentNormal.y >> currentNormal.z;
}
facetVerts.clear();
} else if (tok == "vertex") {
glm::vec3 v;
ss >> v.x >> v.y >> v.z;
facetVerts.push_back(v);
} else if (tok == "endfacet") {
if (facetVerts.size() == 3) {
// Use the facet normal for all 3 verts since STL
// doesn't carry per-vertex normals. Glue-points to
// adjacent facets will get distinct verts (which is
// correct for faceted-shading STL geometry).
for (const auto& v : facetVerts) {
wom.indices.push_back(interVert(v, currentNormal));
}
facetCount++;
}
facetVerts.clear();
}
// 'outer loop', 'endloop', 'endsolid' ignored — we infer
// from the vertex count per facet.
}
if (wom.vertices.empty() || wom.indices.empty()) {
std::fprintf(stderr,
"import-stl: no geometry parsed from %s\n", stlPath.c_str());
return 1;
}
wom.name = solidName.empty()
? std::filesystem::path(stlPath).stem().string()
: solidName;
// Compute bounds — renderer culls by these so wrong values
// make models disappear at distance.
wom.boundMin = wom.vertices[0].position;
wom.boundMax = wom.boundMin;
for (const auto& v : wom.vertices) {
wom.boundMin = glm::min(wom.boundMin, v.position);
wom.boundMax = glm::max(wom.boundMax, v.position);
}
glm::vec3 center = (wom.boundMin + wom.boundMax) * 0.5f;
float r2 = 0;
for (const auto& v : wom.vertices) {
glm::vec3 d = v.position - center;
r2 = std::max(r2, glm::dot(d, d));
}
wom.boundRadius = std::sqrt(r2);
if (!wowee::pipeline::WoweeModelLoader::save(wom, womBase)) {
std::fprintf(stderr, "import-stl: failed to write %s.wom\n",
womBase.c_str());
return 1;
}
std::printf("Imported %s -> %s.wom\n", stlPath.c_str(), womBase.c_str());
std::printf(" %d facets, %zu verts (deduped), bounds [%.2f, %.2f, %.2f] - [%.2f, %.2f, %.2f]\n",
facetCount, wom.vertices.size(),
wom.boundMin.x, wom.boundMin.y, wom.boundMin.z,
wom.boundMax.x, wom.boundMax.y, wom.boundMax.z);
return 0;
} else if (std::strcmp(argv[i], "--export-wob-glb") == 0 && i + 1 < argc) {
// glTF 2.0 binary export for WOB. Same purpose as --export-glb
// for WOM but adapted for buildings: each WOB group becomes
// one primitive in a single mesh, sharing one big vertex
// pool concatenated from per-group vertex arrays.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wob")
base = base.substr(0, base.size() - 4);
if (!wowee::pipeline::WoweeBuildingLoader::exists(base)) {
std::fprintf(stderr, "WOB not found: %s.wob\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".glb";
auto bld = wowee::pipeline::WoweeBuildingLoader::load(base);
if (!bld.isValid()) {
std::fprintf(stderr, "WOB has no groups: %s.wob\n", base.c_str());
return 1;
}
// Total counts + per-group offsets needed before allocating
// the BIN buffer. Index buffer is uint32 so groups can each
// index into the global pool by offset.
uint32_t totalV = 0, totalI = 0;
std::vector<uint32_t> groupVertOff(bld.groups.size(), 0);
std::vector<uint32_t> groupIdxOff(bld.groups.size(), 0);
for (size_t g = 0; g < bld.groups.size(); ++g) {
groupVertOff[g] = totalV;
groupIdxOff[g] = totalI;
totalV += static_cast<uint32_t>(bld.groups[g].vertices.size());
totalI += static_cast<uint32_t>(bld.groups[g].indices.size());
}
if (totalV == 0 || totalI == 0) {
std::fprintf(stderr, "WOB has no vertex data\n");
return 1;
}
const uint32_t posOff = 0;
const uint32_t nrmOff = posOff + totalV * 12;
const uint32_t uvOff = nrmOff + totalV * 12;
const uint32_t idxOff = uvOff + totalV * 8;
const uint32_t binSize = idxOff + totalI * 4;
std::vector<uint8_t> bin(binSize);
// Pack per-group geometry into the global pool. Indices get
// offset by the group's starting vertex index so they
// continue to reference the right vertices in the merged pool.
uint32_t vCursor = 0, iCursor = 0;
glm::vec3 bMin{1e30f}, bMax{-1e30f};
for (size_t g = 0; g < bld.groups.size(); ++g) {
const auto& grp = bld.groups[g];
for (const auto& v : grp.vertices) {
std::memcpy(&bin[posOff + vCursor * 12 + 0], &v.position.x, 4);
std::memcpy(&bin[posOff + vCursor * 12 + 4], &v.position.y, 4);
std::memcpy(&bin[posOff + vCursor * 12 + 8], &v.position.z, 4);
std::memcpy(&bin[nrmOff + vCursor * 12 + 0], &v.normal.x, 4);
std::memcpy(&bin[nrmOff + vCursor * 12 + 4], &v.normal.y, 4);
std::memcpy(&bin[nrmOff + vCursor * 12 + 8], &v.normal.z, 4);
std::memcpy(&bin[uvOff + vCursor * 8 + 0], &v.texCoord.x, 4);
std::memcpy(&bin[uvOff + vCursor * 8 + 4], &v.texCoord.y, 4);
bMin = glm::min(bMin, v.position);
bMax = glm::max(bMax, v.position);
vCursor++;
}
// Offset indices by group's vertex base so merged pool
// indexing still works. uint32 indices, written LE.
for (uint32_t idx : grp.indices) {
uint32_t off = idx + groupVertOff[g];
std::memcpy(&bin[idxOff + iCursor * 4], &off, 4);
iCursor++;
}
}
// Build glTF JSON.
nlohmann::json gj;
gj["asset"] = {{"version", "2.0"},
{"generator", "wowee_editor --export-wob-glb"}};
gj["scene"] = 0;
gj["scenes"] = nlohmann::json::array({nlohmann::json{{"nodes", {0}}}});
gj["nodes"] = nlohmann::json::array({nlohmann::json{
{"name", bld.name.empty() ? "WoweeBuilding" : bld.name},
{"mesh", 0}
}});
gj["buffers"] = nlohmann::json::array({nlohmann::json{
{"byteLength", binSize}
}});
nlohmann::json bufferViews = nlohmann::json::array();
bufferViews.push_back({{"buffer", 0}, {"byteOffset", posOff},
{"byteLength", totalV * 12}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", nrmOff},
{"byteLength", totalV * 12}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", uvOff},
{"byteLength", totalV * 8}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", idxOff},
{"byteLength", totalI * 4}, {"target", 34963}});
gj["bufferViews"] = bufferViews;
nlohmann::json accessors = nlohmann::json::array();
accessors.push_back({
{"bufferView", 0}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC3"},
{"min", {bMin.x, bMin.y, bMin.z}},
{"max", {bMax.x, bMax.y, bMax.z}}
});
accessors.push_back({{"bufferView", 1}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC3"}});
accessors.push_back({{"bufferView", 2}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC2"}});
// Per-group primitives — each gets its own indices accessor
// sliced from the shared index bufferView via byteOffset.
nlohmann::json primitives = nlohmann::json::array();
for (size_t g = 0; g < bld.groups.size(); ++g) {
uint32_t accIdx = static_cast<uint32_t>(accessors.size());
accessors.push_back({
{"bufferView", 3},
{"byteOffset", groupIdxOff[g] * 4},
{"componentType", 5125},
{"count", bld.groups[g].indices.size()},
{"type", "SCALAR"}
});
primitives.push_back({
{"attributes", {{"POSITION", 0}, {"NORMAL", 1}, {"TEXCOORD_0", 2}}},
{"indices", accIdx},
{"mode", 4}
});
}
gj["accessors"] = accessors;
gj["meshes"] = nlohmann::json::array({nlohmann::json{
{"primitives", primitives}
}});
std::string jsonStr = gj.dump();
while (jsonStr.size() % 4 != 0) jsonStr += ' ';
uint32_t jsonLen = static_cast<uint32_t>(jsonStr.size());
uint32_t binLen = binSize;
uint32_t totalLen = 12 + 8 + jsonLen + 8 + binLen;
std::ofstream out(outPath, std::ios::binary);
if (!out) {
std::fprintf(stderr, "Failed to open output: %s\n", outPath.c_str());
return 1;
}
uint32_t magic = 0x46546C67;
uint32_t version = 2;
out.write(reinterpret_cast<const char*>(&magic), 4);
out.write(reinterpret_cast<const char*>(&version), 4);
out.write(reinterpret_cast<const char*>(&totalLen), 4);
uint32_t jsonChunkType = 0x4E4F534A;
out.write(reinterpret_cast<const char*>(&jsonLen), 4);
out.write(reinterpret_cast<const char*>(&jsonChunkType), 4);
out.write(jsonStr.data(), jsonLen);
uint32_t binChunkType = 0x004E4942;
out.write(reinterpret_cast<const char*>(&binLen), 4);
out.write(reinterpret_cast<const char*>(&binChunkType), 4);
out.write(reinterpret_cast<const char*>(bin.data()), binLen);
out.close();
std::printf("Exported %s.wob -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %zu groups -> %zu primitives, %u verts, %u tris, %u-byte BIN\n",
bld.groups.size(), primitives.size(),
totalV, totalI / 3, binLen);
return 0;
} else if (std::strcmp(argv[i], "--export-whm-glb") == 0 && i + 1 < argc) {
// glTF 2.0 binary export for WHM/WOT terrain. Mirrors
// --export-whm-obj's mesh layout (9x9 outer grid per chunk
// → 8x8 quads → 2 tris each), but ships as a single .glb
// viewable in any modern web 3D tool. Per-chunk primitives
// so designers can hide individual chunks in three.js.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
for (const char* ext : {".wot", ".whm"}) {
if (base.size() >= 4 && base.substr(base.size() - 4) == ext) {
base = base.substr(0, base.size() - 4);
break;
}
}
if (!wowee::pipeline::WoweeTerrainLoader::exists(base)) {
std::fprintf(stderr, "WHM/WOT not found: %s.{whm,wot}\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".glb";
wowee::pipeline::ADTTerrain terrain;
wowee::pipeline::WoweeTerrainLoader::load(base, terrain);
// Same coord constants as --export-whm-obj so the .glb and
// .obj of the same source align spatially.
constexpr float kTileSize = 533.33333f;
constexpr float kChunkSize = kTileSize / 16.0f;
constexpr float kVertSpacing = kChunkSize / 8.0f;
// Walk the 16x16 chunk grid, build per-chunk vertex + index
// arrays. Hole bits respected (cave-entrance quads dropped).
struct ChunkMesh { uint32_t vertOff, vertCount, idxOff, idxCount; };
std::vector<ChunkMesh> chunkMeshes;
std::vector<glm::vec3> positions; // packed sequentially
std::vector<uint32_t> indices;
int loadedChunks = 0;
glm::vec3 bMin{1e30f}, bMax{-1e30f};
for (int cx = 0; cx < 16; ++cx) {
for (int cy = 0; cy < 16; ++cy) {
const auto& chunk = terrain.getChunk(cx, cy);
if (!chunk.heightMap.isLoaded()) continue;
loadedChunks++;
ChunkMesh cm{};
cm.vertOff = static_cast<uint32_t>(positions.size());
cm.idxOff = static_cast<uint32_t>(indices.size());
float chunkBaseX = (32.0f - terrain.coord.y) * kTileSize - cy * kChunkSize;
float chunkBaseY = (32.0f - terrain.coord.x) * kTileSize - cx * kChunkSize;
// 9x9 outer verts (skip 8x8 inner fan-center verts).
for (int row = 0; row < 9; ++row) {
for (int col = 0; col < 9; ++col) {
glm::vec3 p{
chunkBaseX - row * kVertSpacing,
chunkBaseY - col * kVertSpacing,
chunk.position[2] + chunk.heightMap.heights[row * 17 + col]
};
positions.push_back(p);
bMin = glm::min(bMin, p);
bMax = glm::max(bMax, p);
}
}
cm.vertCount = 81;
bool isHoleChunk = (chunk.holes != 0);
auto idx = [&](int r, int c) { return cm.vertOff + r * 9 + c; };
for (int row = 0; row < 8; ++row) {
for (int col = 0; col < 8; ++col) {
if (isHoleChunk) {
int hx = col / 2, hy = row / 2;
if (chunk.holes & (1 << (hy * 4 + hx))) continue;
}
indices.push_back(idx(row, col));
indices.push_back(idx(row, col + 1));
indices.push_back(idx(row + 1, col + 1));
indices.push_back(idx(row, col));
indices.push_back(idx(row + 1, col + 1));
indices.push_back(idx(row + 1, col));
}
}
cm.idxCount = static_cast<uint32_t>(indices.size()) - cm.idxOff;
chunkMeshes.push_back(cm);
}
}
if (loadedChunks == 0) {
std::fprintf(stderr, "WHM has no loaded chunks\n");
return 1;
}
// Synthesize normals as +Z (terrain is Z-up). Real per-vertex
// normals would need a smoothing pass across chunk boundaries
// — skip for v1, viewers can compute their own from positions.
const uint32_t totalV = static_cast<uint32_t>(positions.size());
const uint32_t totalI = static_cast<uint32_t>(indices.size());
const uint32_t posOff = 0;
const uint32_t nrmOff = posOff + totalV * 12;
const uint32_t idxOff = nrmOff + totalV * 12;
const uint32_t binSize = idxOff + totalI * 4;
std::vector<uint8_t> bin(binSize);
for (uint32_t v = 0; v < totalV; ++v) {
std::memcpy(&bin[posOff + v * 12 + 0], &positions[v].x, 4);
std::memcpy(&bin[posOff + v * 12 + 4], &positions[v].y, 4);
std::memcpy(&bin[posOff + v * 12 + 8], &positions[v].z, 4);
float nx = 0, ny = 0, nz = 1;
std::memcpy(&bin[nrmOff + v * 12 + 0], &nx, 4);
std::memcpy(&bin[nrmOff + v * 12 + 4], &ny, 4);
std::memcpy(&bin[nrmOff + v * 12 + 8], &nz, 4);
}
std::memcpy(&bin[idxOff], indices.data(), totalI * 4);
// Build glTF JSON.
nlohmann::json gj;
gj["asset"] = {{"version", "2.0"},
{"generator", "wowee_editor --export-whm-glb"}};
gj["scene"] = 0;
gj["scenes"] = nlohmann::json::array({nlohmann::json{{"nodes", {0}}}});
std::string nodeName = "WoweeTerrain_" + std::to_string(terrain.coord.x) +
"_" + std::to_string(terrain.coord.y);
gj["nodes"] = nlohmann::json::array({nlohmann::json{
{"name", nodeName}, {"mesh", 0}
}});
gj["buffers"] = nlohmann::json::array({nlohmann::json{
{"byteLength", binSize}
}});
nlohmann::json bufferViews = nlohmann::json::array();
bufferViews.push_back({{"buffer", 0}, {"byteOffset", posOff},
{"byteLength", totalV * 12}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", nrmOff},
{"byteLength", totalV * 12}, {"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", idxOff},
{"byteLength", totalI * 4}, {"target", 34963}});
gj["bufferViews"] = bufferViews;
nlohmann::json accessors = nlohmann::json::array();
accessors.push_back({
{"bufferView", 0}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC3"},
{"min", {bMin.x, bMin.y, bMin.z}},
{"max", {bMax.x, bMax.y, bMax.z}}
});
accessors.push_back({{"bufferView", 1}, {"componentType", 5126},
{"count", totalV}, {"type", "VEC3"}});
// Per-chunk primitive — sliced from shared index bufferView.
nlohmann::json primitives = nlohmann::json::array();
for (const auto& cm : chunkMeshes) {
if (cm.idxCount == 0) continue; // all-hole chunk
uint32_t accIdx = static_cast<uint32_t>(accessors.size());
accessors.push_back({
{"bufferView", 2},
{"byteOffset", cm.idxOff * 4},
{"componentType", 5125},
{"count", cm.idxCount},
{"type", "SCALAR"}
});
primitives.push_back({
{"attributes", {{"POSITION", 0}, {"NORMAL", 1}}},
{"indices", accIdx},
{"mode", 4}
});
}
gj["accessors"] = accessors;
gj["meshes"] = nlohmann::json::array({nlohmann::json{
{"primitives", primitives}
}});
std::string jsonStr = gj.dump();
while (jsonStr.size() % 4 != 0) jsonStr += ' ';
uint32_t jsonLen = static_cast<uint32_t>(jsonStr.size());
uint32_t binLen = binSize;
uint32_t totalLen = 12 + 8 + jsonLen + 8 + binLen;
std::ofstream out(outPath, std::ios::binary);
if (!out) {
std::fprintf(stderr, "Failed to open output: %s\n", outPath.c_str());
return 1;
}
uint32_t magic = 0x46546C67, version = 2;
out.write(reinterpret_cast<const char*>(&magic), 4);
out.write(reinterpret_cast<const char*>(&version), 4);
out.write(reinterpret_cast<const char*>(&totalLen), 4);
uint32_t jsonChunkType = 0x4E4F534A;
out.write(reinterpret_cast<const char*>(&jsonLen), 4);
out.write(reinterpret_cast<const char*>(&jsonChunkType), 4);
out.write(jsonStr.data(), jsonLen);
uint32_t binChunkType = 0x004E4942;
out.write(reinterpret_cast<const char*>(&binLen), 4);
out.write(reinterpret_cast<const char*>(&binChunkType), 4);
out.write(reinterpret_cast<const char*>(bin.data()), binLen);
out.close();
std::printf("Exported %s.whm -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %d chunks loaded, %u verts, %u tris, %zu primitives, %u-byte BIN\n",
loadedChunks, totalV, totalI / 3, primitives.size(), binLen);
return 0;
} else if (std::strcmp(argv[i], "--export-wob-obj") == 0 && i + 1 < argc) {
// WOB is the WMO replacement; like --export-obj for WOM, this
// bridges WOB into the universal-3D-tool ecosystem. Each WOB
// group becomes one OBJ 'g' block, preserving the room/floor
// structure for downstream selection in Blender/MeshLab.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wob")
base = base.substr(0, base.size() - 4);
if (!wowee::pipeline::WoweeBuildingLoader::exists(base)) {
std::fprintf(stderr, "WOB not found: %s.wob\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".obj";
auto bld = wowee::pipeline::WoweeBuildingLoader::load(base);
if (!bld.isValid()) {
std::fprintf(stderr, "WOB has no groups to export: %s.wob\n", base.c_str());
return 1;
}
std::ofstream obj(outPath);
if (!obj) {
std::fprintf(stderr, "Failed to open output file: %s\n", outPath.c_str());
return 1;
}
// Total verts/tris across all groups for the header.
size_t totalV = 0, totalI = 0;
for (const auto& g : bld.groups) {
totalV += g.vertices.size();
totalI += g.indices.size();
}
obj << "# Wavefront OBJ generated by wowee_editor --export-wob-obj\n";
obj << "# Source: " << base << ".wob\n";
obj << "# Groups: " << bld.groups.size()
<< " Verts: " << totalV
<< " Tris: " << totalI / 3
<< " Portals: " << bld.portals.size()
<< " Doodads: " << bld.doodads.size() << "\n\n";
obj << "o " << (bld.name.empty() ? "WoweeBuilding" : bld.name) << "\n";
// OBJ uses a single global vertex pool, so we offset each group's
// local indices by the running total of verts written so far.
uint32_t vertOffset = 0;
for (size_t g = 0; g < bld.groups.size(); ++g) {
const auto& grp = bld.groups[g];
if (grp.vertices.empty()) continue;
for (const auto& v : grp.vertices) {
obj << "v " << v.position.x << " "
<< v.position.y << " "
<< v.position.z << "\n";
}
for (const auto& v : grp.vertices) {
obj << "vt " << v.texCoord.x << " "
<< (1.0f - v.texCoord.y) << "\n";
}
for (const auto& v : grp.vertices) {
obj << "vn " << v.normal.x << " "
<< v.normal.y << " "
<< v.normal.z << "\n";
}
std::string groupName = grp.name.empty()
? "group_" + std::to_string(g)
: grp.name;
if (grp.isOutdoor) groupName += "_outdoor";
obj << "g " << groupName << "\n";
for (size_t k = 0; k + 2 < grp.indices.size(); k += 3) {
uint32_t i0 = grp.indices[k] + 1 + vertOffset;
uint32_t i1 = grp.indices[k + 1] + 1 + vertOffset;
uint32_t i2 = grp.indices[k + 2] + 1 + vertOffset;
obj << "f "
<< i0 << "/" << i0 << "/" << i0 << " "
<< i1 << "/" << i1 << "/" << i1 << " "
<< i2 << "/" << i2 << "/" << i2 << "\n";
}
vertOffset += static_cast<uint32_t>(grp.vertices.size());
}
// Doodad placements as a separate informational block — emit
// each as a comment line so OBJ stays valid but the data is
// recoverable for tools that want to re-create the placements.
if (!bld.doodads.empty()) {
obj << "\n# Doodad placements (model, position, rotation, scale):\n";
for (const auto& d : bld.doodads) {
obj << "# doodad " << d.modelPath
<< " pos " << d.position.x << "," << d.position.y << "," << d.position.z
<< " rot " << d.rotation.x << "," << d.rotation.y << "," << d.rotation.z
<< " scale " << d.scale << "\n";
}
}
obj.close();
std::printf("Exported %s.wob -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %zu groups, %zu verts, %zu tris, %zu doodad placements\n",
bld.groups.size(), totalV, totalI / 3,
bld.doodads.size());
return 0;
} else if (std::strcmp(argv[i], "--import-wob-obj") == 0 && i + 1 < argc) {
// Round-trip companion to --export-wob-obj. Each OBJ 'g' block
// becomes one WoweeBuilding::Group; geometry under that group
// is deduped into the group's local vertex array. Faces
// before any 'g' directive land in a default 'imported' group.
// Doodad placements written as # comment lines by --export-wob-obj
// ARE recognized and re-instanced into bld.doodads.
std::string objPath = argv[++i];
std::string wobBase;
if (i + 1 < argc && argv[i + 1][0] != '-') {
wobBase = argv[++i];
}
if (!std::filesystem::exists(objPath)) {
std::fprintf(stderr, "OBJ not found: %s\n", objPath.c_str());
return 1;
}
if (wobBase.empty()) {
wobBase = objPath;
if (wobBase.size() >= 4 &&
wobBase.substr(wobBase.size() - 4) == ".obj") {
wobBase = wobBase.substr(0, wobBase.size() - 4);
}
}
std::ifstream in(objPath);
if (!in) {
std::fprintf(stderr, "Failed to open OBJ: %s\n", objPath.c_str());
return 1;
}
// Global pools (OBJ vertex/uv/normal indices reference these
// across all groups).
std::vector<glm::vec3> positions;
std::vector<glm::vec2> texcoords;
std::vector<glm::vec3> normals;
wowee::pipeline::WoweeBuilding bld;
// Active group bookkeeping: dedupe table is per-group since
// each WOB group has its own local vertex buffer.
std::string activeGroup = "imported";
std::unordered_map<std::string, uint32_t> groupDedupe;
int activeGroupIdx = -1;
int badFaces = 0;
int triangulatedNgons = 0;
std::string objectName;
auto ensureActiveGroup = [&]() {
if (activeGroupIdx >= 0) return;
wowee::pipeline::WoweeBuilding::Group g;
g.name = activeGroup;
if (g.name.size() >= 8 &&
g.name.substr(g.name.size() - 8) == "_outdoor") {
g.name = g.name.substr(0, g.name.size() - 8);
g.isOutdoor = true;
}
bld.groups.push_back(g);
activeGroupIdx = static_cast<int>(bld.groups.size()) - 1;
groupDedupe.clear();
};
auto resolveCorner = [&](const std::string& token) -> int {
int v = 0, t = 0, n = 0;
{
const char* p = token.c_str();
char* endp = nullptr;
v = std::strtol(p, &endp, 10);
if (*endp == '/') {
++endp;
if (*endp != '/') t = std::strtol(endp, &endp, 10);
if (*endp == '/') {
++endp;
n = std::strtol(endp, &endp, 10);
}
}
}
auto absIdx = [](int idx, size_t pool) {
if (idx < 0) return static_cast<int>(pool) + idx;
return idx - 1;
};
int vi = absIdx(v, positions.size());
int ti = (t == 0) ? -1 : absIdx(t, texcoords.size());
int ni = (n == 0) ? -1 : absIdx(n, normals.size());
if (vi < 0 || vi >= static_cast<int>(positions.size())) return -1;
ensureActiveGroup();
std::string key = std::to_string(vi) + "/" +
std::to_string(ti) + "/" +
std::to_string(ni);
auto it = groupDedupe.find(key);
if (it != groupDedupe.end()) return static_cast<int>(it->second);
wowee::pipeline::WoweeBuilding::Vertex vert;
vert.position = positions[vi];
if (ti >= 0 && ti < static_cast<int>(texcoords.size())) {
vert.texCoord = texcoords[ti];
// Reverse the V-flip from --export-wob-obj.
vert.texCoord.y = 1.0f - vert.texCoord.y;
} else {
vert.texCoord = {0, 0};
}
if (ni >= 0 && ni < static_cast<int>(normals.size())) {
vert.normal = normals[ni];
} else {
vert.normal = {0, 0, 1};
}
vert.color = {1, 1, 1, 1};
auto& grp = bld.groups[activeGroupIdx];
uint32_t newIdx = static_cast<uint32_t>(grp.vertices.size());
grp.vertices.push_back(vert);
groupDedupe[key] = newIdx;
return static_cast<int>(newIdx);
};
std::string line;
while (std::getline(in, line)) {
while (!line.empty() && (line.back() == '\r' || line.back() == ' '))
line.pop_back();
if (line.empty()) continue;
// Recognize doodad placement comment lines emitted by
// --export-wob-obj so the round-trip preserves them.
if (line[0] == '#') {
if (line.find("# doodad ") == 0) {
std::istringstream ss(line);
std::string hash, doodadKw, modelPath, posKw, posStr,
rotKw, rotStr, scaleKw;
float scale = 1.0f;
ss >> hash >> doodadKw >> modelPath
>> posKw >> posStr
>> rotKw >> rotStr
>> scaleKw >> scale;
auto parse3 = [](const std::string& s, glm::vec3& out) {
int got = std::sscanf(s.c_str(), "%f,%f,%f",
&out.x, &out.y, &out.z);
return got == 3;
};
wowee::pipeline::WoweeBuilding::DoodadPlacement d;
d.modelPath = modelPath;
if (parse3(posStr, d.position) &&
parse3(rotStr, d.rotation) &&
std::isfinite(scale) && scale > 0.0f) {
d.scale = scale;
bld.doodads.push_back(d);
}
}
continue;
}
std::istringstream ss(line);
std::string tag;
ss >> tag;
if (tag == "v") {
glm::vec3 p; ss >> p.x >> p.y >> p.z;
positions.push_back(p);
} else if (tag == "vt") {
glm::vec2 t; ss >> t.x >> t.y;
texcoords.push_back(t);
} else if (tag == "vn") {
glm::vec3 n; ss >> n.x >> n.y >> n.z;
normals.push_back(n);
} else if (tag == "o") {
if (objectName.empty()) ss >> objectName;
} else if (tag == "g") {
// New group — flush dedupe table so the next batch of
// verts is local to this group.
std::string name;
ss >> name;
activeGroup = name.empty() ? "group" : name;
activeGroupIdx = -1;
groupDedupe.clear();
} else if (tag == "f") {
std::vector<std::string> corners;
std::string c;
while (ss >> c) corners.push_back(c);
if (corners.size() < 3) { badFaces++; continue; }
std::vector<int> resolved;
resolved.reserve(corners.size());
bool ok = true;
for (const auto& cc : corners) {
int idx = resolveCorner(cc);
if (idx < 0) { ok = false; break; }
resolved.push_back(idx);
}
if (!ok) { badFaces++; continue; }
if (resolved.size() > 3) triangulatedNgons++;
auto& grp = bld.groups[activeGroupIdx];
for (size_t k = 1; k + 1 < resolved.size(); ++k) {
grp.indices.push_back(static_cast<uint32_t>(resolved[0]));
grp.indices.push_back(static_cast<uint32_t>(resolved[k]));
grp.indices.push_back(static_cast<uint32_t>(resolved[k + 1]));
}
}
// mtllib/usemtl/s lines silently skipped.
}
// Compute per-group bounds + global building bound.
if (bld.groups.empty()) {
std::fprintf(stderr, "import-wob-obj: no geometry found in %s\n",
objPath.c_str());
return 1;
}
glm::vec3 bMin{1e30f}, bMax{-1e30f};
for (auto& grp : bld.groups) {
if (grp.vertices.empty()) continue;
grp.boundMin = grp.vertices[0].position;
grp.boundMax = grp.boundMin;
for (const auto& v : grp.vertices) {
grp.boundMin = glm::min(grp.boundMin, v.position);
grp.boundMax = glm::max(grp.boundMax, v.position);
}
bMin = glm::min(bMin, grp.boundMin);
bMax = glm::max(bMax, grp.boundMax);
}
glm::vec3 center = (bMin + bMax) * 0.5f;
float r2 = 0;
for (const auto& grp : bld.groups) {
for (const auto& v : grp.vertices) {
glm::vec3 d = v.position - center;
r2 = std::max(r2, glm::dot(d, d));
}
}
bld.boundRadius = std::sqrt(r2);
bld.name = objectName.empty()
? std::filesystem::path(objPath).stem().string()
: objectName;
if (!wowee::pipeline::WoweeBuildingLoader::save(bld, wobBase)) {
std::fprintf(stderr, "import-wob-obj: failed to write %s.wob\n",
wobBase.c_str());
return 1;
}
size_t totalV = 0, totalI = 0;
for (const auto& g : bld.groups) {
totalV += g.vertices.size();
totalI += g.indices.size();
}
std::printf("Imported %s -> %s.wob\n", objPath.c_str(), wobBase.c_str());
std::printf(" %zu groups, %zu verts, %zu tris, %zu doodad placements\n",
bld.groups.size(), totalV, totalI / 3, bld.doodads.size());
if (triangulatedNgons > 0) {
std::printf(" fan-triangulated %d n-gon(s)\n", triangulatedNgons);
}
if (badFaces > 0) {
std::printf(" warning: skipped %d malformed face(s)\n", badFaces);
}
return 0;
} else if (std::strcmp(argv[i], "--export-woc-obj") == 0 && i + 1 < argc) {
// Visualize a WOC collision mesh in any 3D tool. Each
// walkability class becomes its own OBJ group (walkable /
// steep / water / indoor) so designers can hide categories
// independently in Blender to debug 'why can the player
// walk here?' or 'why can't they walk there?'.
std::string path = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (!std::filesystem::exists(path)) {
std::fprintf(stderr, "WOC not found: %s\n", path.c_str());
return 1;
}
if (outPath.empty()) {
outPath = path;
if (outPath.size() >= 4 &&
outPath.substr(outPath.size() - 4) == ".woc") {
outPath = outPath.substr(0, outPath.size() - 4);
}
outPath += ".obj";
}
auto woc = wowee::pipeline::WoweeCollisionBuilder::load(path);
if (!woc.isValid()) {
std::fprintf(stderr, "WOC has no triangles: %s\n", path.c_str());
return 1;
}
std::ofstream obj(outPath);
if (!obj) {
std::fprintf(stderr, "Failed to open output file: %s\n", outPath.c_str());
return 1;
}
// Bucket triangles by flag combination so the OBJ can split
// them into named groups. Flag bits: walkable=0x01, water=0x02,
// steep=0x04, indoor=0x08 (per WoweeCollision::Triangle).
// Triangles can have multiple flags set so a per-flag group
// would over-count; instead we bucket by exact flag value.
std::unordered_map<uint8_t, std::vector<size_t>> byFlag;
for (size_t t = 0; t < woc.triangles.size(); ++t) {
byFlag[woc.triangles[t].flags].push_back(t);
}
obj << "# Wavefront OBJ generated by wowee_editor --export-woc-obj\n";
obj << "# Source: " << path << "\n";
obj << "# Triangles: " << woc.triangles.size()
<< " (walkable=" << woc.walkableCount()
<< " steep=" << woc.steepCount() << ")\n";
obj << "# Tile: (" << woc.tileX << ", " << woc.tileY << ")\n\n";
obj << "o WoweeCollision\n";
// Emit ALL vertices first (3 per triangle, no dedupe — the
// collision mesh has triangle-soup topology where shared
// verts often have different flags, so deduping would
// actually merge categories).
for (const auto& tri : woc.triangles) {
obj << "v " << tri.v0.x << " " << tri.v0.y << " " << tri.v0.z << "\n";
obj << "v " << tri.v1.x << " " << tri.v1.y << " " << tri.v1.z << "\n";
obj << "v " << tri.v2.x << " " << tri.v2.y << " " << tri.v2.z << "\n";
}
// Emit faces grouped by flag class. OBJ index of triangle t
// vertex k is (t * 3 + k + 1) — 1-based, three verts per tri.
auto flagName = [](uint8_t f) {
if (f == 0) return std::string("nonwalkable");
std::string s;
if (f & 0x01) s += "walkable";
if (f & 0x02) { if (!s.empty()) s += "_"; s += "water"; }
if (f & 0x04) { if (!s.empty()) s += "_"; s += "steep"; }
if (f & 0x08) { if (!s.empty()) s += "_"; s += "indoor"; }
if (s.empty()) s = "flag" + std::to_string(int(f));
return s;
};
for (const auto& [flag, tris] : byFlag) {
obj << "g " << flagName(flag) << "\n";
for (size_t t : tris) {
uint32_t base = static_cast<uint32_t>(t * 3 + 1);
obj << "f " << base << " " << (base + 1) << " " << (base + 2) << "\n";
}
}
obj.close();
std::printf("Exported %s -> %s\n", path.c_str(), outPath.c_str());
std::printf(" %zu triangles in %zu flag class(es), tile (%u, %u)\n",
woc.triangles.size(), byFlag.size(), woc.tileX, woc.tileY);
return 0;
} else if (std::strcmp(argv[i], "--export-whm-obj") == 0 && i + 1 < argc) {
// Convert a WHM/WOT terrain pair to OBJ for visualization in
// Blender / MeshLab. Emits the 9x9 outer vertex grid per
// chunk (skipping the 8x8 inner verts the engine uses for
// 4-tri fans) — that's the canonical 'heightmap as mesh'
// view, 256 chunks × 81 verts = 20736 verts, 32768 tris.
// Geometry mirrors WoweeCollisionBuilder's outer-grid layout
// exactly so the OBJ aligns with the corresponding WOC.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
for (const char* ext : {".wot", ".whm"}) {
if (base.size() >= 4 && base.substr(base.size() - 4) == ext) {
base = base.substr(0, base.size() - 4);
break;
}
}
if (!wowee::pipeline::WoweeTerrainLoader::exists(base)) {
std::fprintf(stderr, "WHM/WOT not found: %s.{whm,wot}\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".obj";
wowee::pipeline::ADTTerrain terrain;
wowee::pipeline::WoweeTerrainLoader::load(base, terrain);
std::ofstream obj(outPath);
if (!obj) {
std::fprintf(stderr, "Failed to open output file: %s\n", outPath.c_str());
return 1;
}
// Tile + chunk constants — must match WoweeCollisionBuilder so
// exports of the same source align in space when overlaid.
constexpr float kTileSize = 533.33333f;
constexpr float kChunkSize = kTileSize / 16.0f;
constexpr float kVertSpacing = kChunkSize / 8.0f;
obj << "# Wavefront OBJ generated by wowee_editor --export-whm-obj\n";
obj << "# Source: " << base << ".whm\n";
obj << "# Tile coord: (" << terrain.coord.x << ", " << terrain.coord.y << ")\n";
obj << "# Layout: 9x9 outer vertex grid per chunk, 8x8 quads -> 2 tris each\n\n";
obj << "o WoweeTerrain_" << terrain.coord.x << "_" << terrain.coord.y << "\n";
int loadedChunks = 0;
uint32_t vertOffset = 0;
for (int cx = 0; cx < 16; ++cx) {
for (int cy = 0; cy < 16; ++cy) {
const auto& chunk = terrain.getChunk(cx, cy);
if (!chunk.heightMap.isLoaded()) continue;
loadedChunks++;
// Same XY origin formula as collision builder so
// overlaid OBJ exports line up exactly.
float chunkBaseX = (32.0f - terrain.coord.y) * kTileSize - cy * kChunkSize;
float chunkBaseY = (32.0f - terrain.coord.x) * kTileSize - cx * kChunkSize;
// Emit 9x9 outer verts. Layout: heights[row*17 + col]
// for col in [0,8] (the inner 8 verts at col 9..16
// are skipped — they're the quad-center verts).
for (int row = 0; row < 9; ++row) {
for (int col = 0; col < 9; ++col) {
float x = chunkBaseX - row * kVertSpacing;
float y = chunkBaseY - col * kVertSpacing;
float z = chunk.position[2] +
chunk.heightMap.heights[row * 17 + col];
obj << "v " << x << " " << y << " " << z << "\n";
}
}
// Per-vertex UV: just the row/col in 0..1 — Blender
// can use this to slap a checker texture for scale.
for (int row = 0; row < 9; ++row) {
for (int col = 0; col < 9; ++col) {
obj << "vt " << (col / 8.0f) << " "
<< (row / 8.0f) << "\n";
}
}
// 8x8 quads — two tris each, respecting hole bits so
// cave-entrance quads correctly disappear from the mesh.
bool isHoleChunk = (chunk.holes != 0);
obj << "g chunk_" << cx << "_" << cy << "\n";
auto idx = [&](int r, int c) {
return vertOffset + r * 9 + c + 1; // 1-based
};
for (int row = 0; row < 8; ++row) {
for (int col = 0; col < 8; ++col) {
if (isHoleChunk) {
int hx = col / 2, hy = row / 2;
if (chunk.holes & (1 << (hy * 4 + hx))) continue;
}
uint32_t i00 = idx(row, col);
uint32_t i10 = idx(row, col + 1);
uint32_t i01 = idx(row + 1, col);
uint32_t i11 = idx(row + 1, col + 1);
obj << "f " << i00 << "/" << i00 << " "
<< i10 << "/" << i10 << " "
<< i11 << "/" << i11 << "\n";
obj << "f " << i00 << "/" << i00 << " "
<< i11 << "/" << i11 << " "
<< i01 << "/" << i01 << "\n";
}
}
vertOffset += 81; // 9x9 verts per chunk
}
}
obj.close();
// Estimated tri count: chunks × 128 (8x8 quads × 2 tris).
// Holes reduce this but counting exactly would mean walking
// the bitmask again — the rough estimate is the user-visible
// useful number anyway.
std::printf("Exported %s.whm -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %d chunks loaded, ~%d verts, ~%d tris\n",
loadedChunks, loadedChunks * 81, loadedChunks * 128);
return 0;
} else if (std::strcmp(argv[i], "--import-obj") == 0 && i + 1 < argc) {
// Convert a Wavefront OBJ back into WOM. Round-trips with
// --export-obj for the geometry/UV/normal data; bones,
// animations, and material flags are not in OBJ and stay
// empty (the resulting WOM is WOM1, static-only). The intent
// is "edit a static prop in Blender, ship it".
std::string objPath = argv[++i];
std::string womBase;
if (i + 1 < argc && argv[i + 1][0] != '-') {
womBase = argv[++i];
}
if (!std::filesystem::exists(objPath)) {
std::fprintf(stderr, "OBJ not found: %s\n", objPath.c_str());
return 1;
}
if (womBase.empty()) {
womBase = objPath;
if (womBase.size() >= 4 &&
womBase.substr(womBase.size() - 4) == ".obj") {
womBase = womBase.substr(0, womBase.size() - 4);
}
}
std::ifstream in(objPath);
if (!in) {
std::fprintf(stderr, "Failed to open OBJ: %s\n", objPath.c_str());
return 1;
}
// Pools — OBJ stores positions/UVs/normals in independent
// arrays and references them by index in face lines, so we
// collect each pool first then expand into WOM vertices on
// the fly (one WOM vertex per (vIdx, vtIdx, vnIdx) triple
// since WOM has interleaved vertex data, not pooled).
std::vector<glm::vec3> positions;
std::vector<glm::vec2> texcoords;
std::vector<glm::vec3> normals;
wowee::pipeline::WoweeModel wom;
wom.version = 1;
std::unordered_map<std::string, uint32_t> dedupe;
int badFaces = 0;
int triangulatedNgons = 0;
std::string objectName;
std::string line;
// Convert a single OBJ vertex token like "3/4/5" or "3//5" or
// "3/4" or "3" into a WOM vertex index, deduping identical
// (pos, uv, normal) triples to keep the buffer compact.
auto resolveCorner = [&](const std::string& token) -> int {
int v = 0, t = 0, n = 0;
{
const char* p = token.c_str();
char* endp = nullptr;
v = std::strtol(p, &endp, 10);
if (*endp == '/') {
++endp;
if (*endp != '/') {
t = std::strtol(endp, &endp, 10);
}
if (*endp == '/') {
++endp;
n = std::strtol(endp, &endp, 10);
}
}
}
// Translate negative (relative) indices to absolute.
auto absIdx = [](int idx, size_t poolSize) -> int {
if (idx < 0) return static_cast<int>(poolSize) + idx;
return idx - 1; // OBJ is 1-based
};
int vi = absIdx(v, positions.size());
int ti = (t == 0) ? -1 : absIdx(t, texcoords.size());
int ni = (n == 0) ? -1 : absIdx(n, normals.size());
if (vi < 0 || vi >= static_cast<int>(positions.size())) return -1;
std::string key = std::to_string(vi) + "/" +
std::to_string(ti) + "/" +
std::to_string(ni);
auto it = dedupe.find(key);
if (it != dedupe.end()) return static_cast<int>(it->second);
wowee::pipeline::WoweeModel::Vertex vert;
vert.position = positions[vi];
if (ti >= 0 && ti < static_cast<int>(texcoords.size())) {
vert.texCoord = texcoords[ti];
// Reverse the V-flip from --export-obj so a round-trip
// returns the original UVs unchanged.
vert.texCoord.y = 1.0f - vert.texCoord.y;
} else {
vert.texCoord = {0, 0};
}
if (ni >= 0 && ni < static_cast<int>(normals.size())) {
vert.normal = normals[ni];
} else {
vert.normal = {0, 0, 1};
}
uint32_t newIdx = static_cast<uint32_t>(wom.vertices.size());
wom.vertices.push_back(vert);
dedupe[key] = newIdx;
return static_cast<int>(newIdx);
};
while (std::getline(in, line)) {
// Strip CR for CRLF files.
while (!line.empty() && (line.back() == '\r' || line.back() == ' '))
line.pop_back();
if (line.empty() || line[0] == '#') continue;
std::istringstream ss(line);
std::string tag;
ss >> tag;
if (tag == "v") {
glm::vec3 p; ss >> p.x >> p.y >> p.z;
positions.push_back(p);
} else if (tag == "vt") {
glm::vec2 t; ss >> t.x >> t.y;
texcoords.push_back(t);
} else if (tag == "vn") {
glm::vec3 n; ss >> n.x >> n.y >> n.z;
normals.push_back(n);
} else if (tag == "o") {
if (objectName.empty()) ss >> objectName;
} else if (tag == "f") {
std::vector<std::string> corners;
std::string c;
while (ss >> c) corners.push_back(c);
if (corners.size() < 3) { badFaces++; continue; }
std::vector<int> resolved;
resolved.reserve(corners.size());
bool ok = true;
for (const auto& cc : corners) {
int idx = resolveCorner(cc);
if (idx < 0) { ok = false; break; }
resolved.push_back(idx);
}
if (!ok) { badFaces++; continue; }
// Fan-triangulate (works for triangles, quads, and
// n-gons; assumes the polygon is convex which is the
// common case from DCC exporters).
if (resolved.size() > 3) triangulatedNgons++;
for (size_t k = 1; k + 1 < resolved.size(); ++k) {
wom.indices.push_back(static_cast<uint32_t>(resolved[0]));
wom.indices.push_back(static_cast<uint32_t>(resolved[k]));
wom.indices.push_back(static_cast<uint32_t>(resolved[k + 1]));
}
}
// mtllib/usemtl/g/s lines are silently skipped — material
// info doesn't survive the round-trip but groups would
// (left as future work; current import keeps it simple).
}
if (wom.vertices.empty() || wom.indices.empty()) {
std::fprintf(stderr, "import-obj: no geometry found in %s\n",
objPath.c_str());
return 1;
}
wom.name = objectName.empty()
? std::filesystem::path(objPath).stem().string()
: objectName;
// Compute bounds from positions — the renderer culls by these
// so wrong values cause the model to disappear at distance.
wom.boundMin = wom.vertices[0].position;
wom.boundMax = wom.boundMin;
for (const auto& v : wom.vertices) {
wom.boundMin = glm::min(wom.boundMin, v.position);
wom.boundMax = glm::max(wom.boundMax, v.position);
}
glm::vec3 center = (wom.boundMin + wom.boundMax) * 0.5f;
float r2 = 0;
for (const auto& v : wom.vertices) {
glm::vec3 d = v.position - center;
r2 = std::max(r2, glm::dot(d, d));
}
wom.boundRadius = std::sqrt(r2);
if (!wowee::pipeline::WoweeModelLoader::save(wom, womBase)) {
std::fprintf(stderr, "import-obj: failed to write %s.wom\n",
womBase.c_str());
return 1;
}
std::printf("Imported %s -> %s.wom\n", objPath.c_str(), womBase.c_str());
std::printf(" %zu verts, %zu tris, bounds [%.2f, %.2f, %.2f] - [%.2f, %.2f, %.2f]\n",
wom.vertices.size(), wom.indices.size() / 3,
wom.boundMin.x, wom.boundMin.y, wom.boundMin.z,
wom.boundMax.x, wom.boundMax.y, wom.boundMax.z);
if (triangulatedNgons > 0) {
std::printf(" fan-triangulated %d n-gon(s)\n", triangulatedNgons);
}
if (badFaces > 0) {
std::printf(" warning: skipped %d malformed face(s)\n", badFaces);
}
return 0;
} else if (std::strcmp(argv[i], "--export-png") == 0 && i + 1 < argc) {
// Render heightmap, normal-map, and zone-map PNG previews for a
// terrain. Useful for portfolio screenshots, ground-truth map
// comparison, and quick visual validation without launching GUI.
std::string base = argv[++i];
for (const char* ext : {".wot", ".whm"}) {
if (base.size() >= 4 && base.substr(base.size() - 4) == ext) {
base = base.substr(0, base.size() - 4);
break;
}
}
if (!wowee::pipeline::WoweeTerrainLoader::exists(base)) {
std::fprintf(stderr, "WOT/WHM not found at base: %s\n", base.c_str());
return 1;
}
wowee::pipeline::ADTTerrain terrain;
if (!wowee::pipeline::WoweeTerrainLoader::load(base, terrain)) {
std::fprintf(stderr, "Failed to load terrain: %s\n", base.c_str());
return 1;
}
wowee::editor::WoweeTerrain::exportHeightmapPreview(terrain, base + "_heightmap.png");
wowee::editor::WoweeTerrain::exportNormalMap(terrain, base + "_normals.png");
wowee::editor::WoweeTerrain::exportZoneMap(terrain, base + "_zone.png", 512);
std::printf("Exported PNGs: %s_{heightmap,normals,zone}.png\n", base.c_str());
return 0;
} else if (std::strcmp(argv[i], "--fix-zone") == 0 && i + 1 < argc) {
// Re-parse + re-save every JSON/binary file in a zone to apply
// the editor's load-time scrubs and save-time caps. Useful when
// an old zone was created before recent hardening — running
// this once cleans up NaN/oversize fields without touching
// the editor GUI.
std::string zoneDir = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(zoneDir)) {
std::fprintf(stderr, "fix-zone: %s does not exist\n", zoneDir.c_str());
return 1;
}
int touched = 0;
// zone.json
{
wowee::editor::ZoneManifest m;
std::string p = zoneDir + "/zone.json";
if (fs::exists(p) && m.load(p) && m.save(p)) touched++;
}
// creatures.json
{
wowee::editor::NpcSpawner sp;
std::string p = zoneDir + "/creatures.json";
if (fs::exists(p) && sp.loadFromFile(p) && sp.saveToFile(p)) touched++;
}
// objects.json
{
wowee::editor::ObjectPlacer op;
std::string p = zoneDir + "/objects.json";
if (fs::exists(p) && op.loadFromFile(p) && op.saveToFile(p)) touched++;
}
// quests.json
{
wowee::editor::QuestEditor qe;
std::string p = zoneDir + "/quests.json";
if (fs::exists(p) && qe.loadFromFile(p) && qe.saveToFile(p)) touched++;
}
// WHM/WOT pairs and WoB files would need full pipeline access;
// skip them — the editor opens them on next zone load anyway,
// and the load-time scrubs run then.
std::printf("fix-zone: cleaned %d files in %s\n", touched, zoneDir.c_str());
return 0;
} else if (std::strcmp(argv[i], "--regen-collision") == 0 && i + 1 < argc) {
// Find all WHM/WOT pairs under a zone dir and rebuild WOC for each.
// Useful after sculpting changes when you want to re-derive
// collision in batch instead of one tile at a time.
std::string zoneDir = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(zoneDir)) {
std::fprintf(stderr, "regen-collision: %s does not exist\n",
zoneDir.c_str());
return 1;
}
int rebuilt = 0, failed = 0;
for (auto& entry : fs::recursive_directory_iterator(zoneDir)) {
if (!entry.is_regular_file()) continue;
if (entry.path().extension() != ".whm") continue;
std::string base = entry.path().string();
base = base.substr(0, base.size() - 4); // strip .whm
wowee::pipeline::ADTTerrain terrain;
if (!wowee::pipeline::WoweeTerrainLoader::load(base, terrain)) {
std::fprintf(stderr, " FAILED to load: %s\n", base.c_str());
failed++;
continue;
}
auto col = wowee::pipeline::WoweeCollisionBuilder::fromTerrain(terrain);
std::string outPath = base + ".woc";
if (wowee::pipeline::WoweeCollisionBuilder::save(col, outPath)) {
std::printf(" WOC rebuilt: %s (%zu triangles)\n",
outPath.c_str(), col.triangles.size());
rebuilt++;
} else {
std::fprintf(stderr, " FAILED to save: %s\n", outPath.c_str());
failed++;
}
}
std::printf("regen-collision: %d rebuilt, %d failed\n", rebuilt, failed);
return failed > 0 ? 1 : 0;
} else if (std::strcmp(argv[i], "--build-woc") == 0 && i + 1 < argc) {
// Generate a WOC collision mesh from a WHM/WOT terrain pair.
// Uses terrain triangles only (no WMO overlays); useful as a
// first-pass collision build before the editor adds buildings.
std::string base = argv[++i];
for (const char* ext : {".wot", ".whm", ".woc"}) {
if (base.size() >= 4 && base.substr(base.size() - 4) == ext) {
base = base.substr(0, base.size() - 4);
break;
}
}
if (!wowee::pipeline::WoweeTerrainLoader::exists(base)) {
std::fprintf(stderr, "WOT/WHM not found at base: %s\n", base.c_str());
return 1;
}
wowee::pipeline::ADTTerrain terrain;
if (!wowee::pipeline::WoweeTerrainLoader::load(base, terrain)) {
std::fprintf(stderr, "Failed to load terrain: %s\n", base.c_str());
return 1;
}
auto col = wowee::pipeline::WoweeCollisionBuilder::fromTerrain(terrain);
std::string outPath = base + ".woc";
if (!wowee::pipeline::WoweeCollisionBuilder::save(col, outPath)) {
std::fprintf(stderr, "WOC save failed: %s\n", outPath.c_str());
return 1;
}
std::printf("WOC built: %s (%zu triangles, %zu walkable, %zu steep)\n",
outPath.c_str(),
col.triangles.size(), col.walkableCount(), col.steepCount());
return 0;
} else if (std::strcmp(argv[i], "--add-quest") == 0 && i + 2 < argc) {
// Append a single quest to a zone's quests.json.
// Args: <zoneDir> <title> [giverId] [turnInId] [xp] [level]
std::string zoneDir = argv[++i];
std::string title = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(zoneDir)) {
std::fprintf(stderr, "add-quest: zone '%s' does not exist\n",
zoneDir.c_str());
return 1;
}
wowee::editor::Quest q;
q.title = title;
// Optional positional args after title. Each is read in order;
// an empty string or '-' stops consumption so users can omit
// later fields.
auto tryReadUint = [&](uint32_t& target) {
if (i + 1 >= argc || argv[i + 1][0] == '-') return false;
try {
target = static_cast<uint32_t>(std::stoul(argv[i + 1]));
++i;
return true;
} catch (...) { return false; }
};
tryReadUint(q.questGiverNpcId);
tryReadUint(q.turnInNpcId);
tryReadUint(q.reward.xp);
tryReadUint(q.requiredLevel);
wowee::editor::QuestEditor qe;
std::string path = zoneDir + "/quests.json";
if (fs::exists(path)) qe.loadFromFile(path);
qe.addQuest(q);
if (!qe.saveToFile(path)) {
std::fprintf(stderr, "add-quest: failed to write %s\n", path.c_str());
return 1;
}
std::printf("Added quest '%s' to %s (now %zu total)\n",
title.c_str(), path.c_str(), qe.questCount());
return 0;
} else if (std::strcmp(argv[i], "--add-quest-objective") == 0 && i + 4 < argc) {
// Append a single objective to an existing quest. The quest
// must already exist (use --add-quest first); index is 0-based
// and matches --list-quests output.
std::string zoneDir = argv[++i];
std::string idxStr = argv[++i];
std::string typeStr = argv[++i];
std::string targetName = argv[++i];
std::string path = zoneDir + "/quests.json";
if (!std::filesystem::exists(path)) {
std::fprintf(stderr, "add-quest-objective: %s not found — run --add-quest first\n",
path.c_str());
return 1;
}
int idx;
try { idx = std::stoi(idxStr); }
catch (...) {
std::fprintf(stderr, "add-quest-objective: bad questIdx '%s'\n", idxStr.c_str());
return 1;
}
using OT = wowee::editor::QuestObjectiveType;
OT type;
if (typeStr == "kill") type = OT::KillCreature;
else if (typeStr == "collect") type = OT::CollectItem;
else if (typeStr == "talk") type = OT::TalkToNPC;
else if (typeStr == "explore") type = OT::ExploreArea;
else if (typeStr == "escort") type = OT::EscortNPC;
else if (typeStr == "use") type = OT::UseObject;
else {
std::fprintf(stderr,
"add-quest-objective: type must be kill/collect/talk/explore/escort/use, got '%s'\n",
typeStr.c_str());
return 1;
}
uint32_t count = 1;
if (i + 1 < argc && argv[i + 1][0] != '-') {
try {
count = static_cast<uint32_t>(std::stoul(argv[++i]));
if (count == 0) count = 1;
} catch (...) {}
}
wowee::editor::QuestEditor qe;
if (!qe.loadFromFile(path)) {
std::fprintf(stderr, "add-quest-objective: failed to load %s\n", path.c_str());
return 1;
}
if (idx < 0 || idx >= static_cast<int>(qe.questCount())) {
std::fprintf(stderr,
"add-quest-objective: questIdx %d out of range [0, %zu)\n",
idx, qe.questCount());
return 1;
}
wowee::editor::QuestObjective obj;
obj.type = type;
obj.targetName = targetName;
obj.targetCount = count;
// Auto-generate a description from type+name+count so addons
// and tooltips have something useful by default. The user can
// edit quests.json directly if they want bespoke prose.
const char* verb = "complete";
switch (type) {
case OT::KillCreature: verb = "Slay"; break;
case OT::CollectItem: verb = "Collect"; break;
case OT::TalkToNPC: verb = "Talk to"; break;
case OT::ExploreArea: verb = "Explore"; break;
case OT::EscortNPC: verb = "Escort"; break;
case OT::UseObject: verb = "Use"; break;
}
obj.description = std::string(verb) + " " +
(count > 1 ? std::to_string(count) + " " : "") +
targetName;
// Quest is stored by value in the editor's vector; mutate via
// the non-const getter, which gives us a pointer we can write
// through.
wowee::editor::Quest* q = qe.getQuest(idx);
if (!q) {
std::fprintf(stderr, "add-quest-objective: getQuest(%d) returned null\n", idx);
return 1;
}
q->objectives.push_back(obj);
if (!qe.saveToFile(path)) {
std::fprintf(stderr, "add-quest-objective: failed to write %s\n",
path.c_str());
return 1;
}
std::printf("Added objective '%s' to quest %d ('%s'), now %zu objective(s)\n",
obj.description.c_str(), idx, q->title.c_str(),
q->objectives.size());
return 0;
} else if (std::strcmp(argv[i], "--remove-quest-objective") == 0 && i + 3 < argc) {
// Symmetric counterpart to --add-quest-objective. Removes the
// objective at <objIdx> within quest <questIdx>. Pair with
// --info-quests / --list-quests to find the right indices.
std::string zoneDir = argv[++i];
std::string qIdxStr = argv[++i];
std::string oIdxStr = argv[++i];
std::string path = zoneDir + "/quests.json";
if (!std::filesystem::exists(path)) {
std::fprintf(stderr, "remove-quest-objective: %s not found\n", path.c_str());
return 1;
}
int qIdx, oIdx;
try {
qIdx = std::stoi(qIdxStr);
oIdx = std::stoi(oIdxStr);
} catch (...) {
std::fprintf(stderr, "remove-quest-objective: bad index\n");
return 1;
}
wowee::editor::QuestEditor qe;
if (!qe.loadFromFile(path)) {
std::fprintf(stderr, "remove-quest-objective: failed to load %s\n",
path.c_str());
return 1;
}
if (qIdx < 0 || qIdx >= static_cast<int>(qe.questCount())) {
std::fprintf(stderr,
"remove-quest-objective: questIdx %d out of range [0, %zu)\n",
qIdx, qe.questCount());
return 1;
}
wowee::editor::Quest* q = qe.getQuest(qIdx);
if (!q) return 1;
if (oIdx < 0 || oIdx >= static_cast<int>(q->objectives.size())) {
std::fprintf(stderr,
"remove-quest-objective: objIdx %d out of range [0, %zu)\n",
oIdx, q->objectives.size());
return 1;
}
std::string removedDesc = q->objectives[oIdx].description;
q->objectives.erase(q->objectives.begin() + oIdx);
if (!qe.saveToFile(path)) {
std::fprintf(stderr, "remove-quest-objective: failed to write %s\n",
path.c_str());
return 1;
}
std::printf("Removed objective '%s' (was index %d) from quest %d ('%s'), now %zu remaining\n",
removedDesc.c_str(), oIdx, qIdx, q->title.c_str(),
q->objectives.size());
return 0;
} else if (std::strcmp(argv[i], "--clone-quest") == 0 && i + 2 < argc) {
// Duplicate a quest. Useful for templating: create a base
// quest with objectives + rewards once, then clone N times
// for variants ('Slay Wolves', 'Slay Bears' with the same
// shape). Optional newTitle replaces the cloned copy's title;
// omit to get '<original> (copy)'.
std::string zoneDir = argv[++i];
std::string idxStr = argv[++i];
std::string newTitle;
if (i + 1 < argc && argv[i + 1][0] != '-') {
newTitle = argv[++i];
}
std::string path = zoneDir + "/quests.json";
if (!std::filesystem::exists(path)) {
std::fprintf(stderr, "clone-quest: %s not found\n", path.c_str());
return 1;
}
int qIdx;
try { qIdx = std::stoi(idxStr); }
catch (...) {
std::fprintf(stderr, "clone-quest: bad questIdx '%s'\n", idxStr.c_str());
return 1;
}
wowee::editor::QuestEditor qe;
if (!qe.loadFromFile(path)) {
std::fprintf(stderr, "clone-quest: failed to load %s\n", path.c_str());
return 1;
}
if (qIdx < 0 || qIdx >= static_cast<int>(qe.questCount())) {
std::fprintf(stderr,
"clone-quest: questIdx %d out of range [0, %zu)\n",
qIdx, qe.questCount());
return 1;
}
// Deep-copy by value via vector iteration; .objectives and
// .reward are STL containers so the copy is automatic.
wowee::editor::Quest clone = qe.getQuests()[qIdx];
// Reset id so the editor's auto-id sequence assigns a fresh
// one — addQuest does this internally if id==0.
clone.id = 0;
// Reset chain link too — copying a chained quest with the
// same nextQuestId would corrupt the chain semantics.
clone.nextQuestId = 0;
clone.title = newTitle.empty()
? (clone.title + " (copy)")
: newTitle;
qe.addQuest(clone);
if (!qe.saveToFile(path)) {
std::fprintf(stderr, "clone-quest: failed to write %s\n", path.c_str());
return 1;
}
std::printf("Cloned quest %d -> '%s' (now %zu total)\n",
qIdx, clone.title.c_str(), qe.questCount());
std::printf(" carried %zu objective(s), %zu item reward(s), xp=%u\n",
clone.objectives.size(),
clone.reward.itemRewards.size(),
clone.reward.xp);
return 0;
} else if (std::strcmp(argv[i], "--clone-creature") == 0 && i + 2 < argc) {
// Duplicate a creature spawn. Common workflow: design one
// 'patrol guard' archetype, then clone it across spawn points
// around a town. Preserves stats, faction, behavior, equipment;
// resets id and offsets position by 5 yards by default so the
// copy doesn't z-fight with the original.
std::string zoneDir = argv[++i];
std::string idxStr = argv[++i];
std::string newName;
float dx = 5.0f, dy = 0.0f, dz = 0.0f;
if (i + 1 < argc && argv[i + 1][0] != '-') {
newName = argv[++i];
}
// Optional 3-axis offset after newName.
if (i + 3 < argc && argv[i + 1][0] != '-') {
try {
dx = std::stof(argv[++i]);
dy = std::stof(argv[++i]);
dz = std::stof(argv[++i]);
} catch (...) {
std::fprintf(stderr, "clone-creature: bad offset coordinate\n");
return 1;
}
}
std::string path = zoneDir + "/creatures.json";
if (!std::filesystem::exists(path)) {
std::fprintf(stderr, "clone-creature: %s not found\n", path.c_str());
return 1;
}
int idx;
try { idx = std::stoi(idxStr); }
catch (...) {
std::fprintf(stderr, "clone-creature: bad idx '%s'\n", idxStr.c_str());
return 1;
}
wowee::editor::NpcSpawner sp;
if (!sp.loadFromFile(path)) {
std::fprintf(stderr, "clone-creature: failed to load %s\n", path.c_str());
return 1;
}
if (idx < 0 || idx >= static_cast<int>(sp.spawnCount())) {
std::fprintf(stderr,
"clone-creature: idx %d out of range [0, %zu)\n",
idx, sp.spawnCount());
return 1;
}
// Deep-copy by value; CreatureSpawn is POD-ish (vectors for
// patrol points copy automatically).
wowee::editor::CreatureSpawn clone = sp.getSpawns()[idx];
clone.id = 0; // addCreature auto-assigns a fresh id
clone.name = newName.empty()
? (clone.name + " (copy)")
: newName;
clone.position.x += dx;
clone.position.y += dy;
clone.position.z += dz;
// Patrol path is intentionally NOT offset — patrol points are
// typically authored as world-space waypoints, not relative to
// the spawn. Designers re-author the path if needed.
sp.getSpawns().push_back(clone);
if (!sp.saveToFile(path)) {
std::fprintf(stderr, "clone-creature: failed to write %s\n", path.c_str());
return 1;
}
std::printf("Cloned creature %d -> '%s' at (%.1f, %.1f, %.1f) (now %zu total)\n",
idx, clone.name.c_str(),
clone.position.x, clone.position.y, clone.position.z,
sp.spawnCount());
return 0;
} else if (std::strcmp(argv[i], "--clone-object") == 0 && i + 2 < argc) {
// Symmetric to --clone-creature/--clone-quest. Common
// workflow: place one tree/lamp/barrel just right, then
// clone N copies along a path or around a square. Default
// 5-yard X offset prevents z-fighting; rotation/scale are
// preserved so a tilted object stays tilted.
std::string zoneDir = argv[++i];
std::string idxStr = argv[++i];
float dx = 5.0f, dy = 0.0f, dz = 0.0f;
if (i + 3 < argc && argv[i + 1][0] != '-') {
try {
dx = std::stof(argv[++i]);
dy = std::stof(argv[++i]);
dz = std::stof(argv[++i]);
} catch (...) {
std::fprintf(stderr, "clone-object: bad offset\n");
return 1;
}
}
std::string path = zoneDir + "/objects.json";
if (!std::filesystem::exists(path)) {
std::fprintf(stderr, "clone-object: %s not found\n", path.c_str());
return 1;
}
int idx;
try { idx = std::stoi(idxStr); }
catch (...) {
std::fprintf(stderr, "clone-object: bad idx '%s'\n", idxStr.c_str());
return 1;
}
wowee::editor::ObjectPlacer placer;
if (!placer.loadFromFile(path)) {
std::fprintf(stderr, "clone-object: failed to load %s\n", path.c_str());
return 1;
}
auto& objs = placer.getObjects();
if (idx < 0 || idx >= static_cast<int>(objs.size())) {
std::fprintf(stderr,
"clone-object: idx %d out of range [0, %zu)\n",
idx, objs.size());
return 1;
}
// Deep-copy by value. uniqueId is reset so the new object
// doesn't collide with the source's identifier in any
// downstream system that dedups by it.
wowee::editor::PlacedObject clone = objs[idx];
clone.uniqueId = 0;
clone.selected = false;
clone.position.x += dx;
clone.position.y += dy;
clone.position.z += dz;
objs.push_back(clone);
if (!placer.saveToFile(path)) {
std::fprintf(stderr, "clone-object: failed to write %s\n", path.c_str());
return 1;
}
std::printf("Cloned object %d -> '%s' at (%.1f, %.1f, %.1f) (now %zu total)\n",
idx, clone.path.c_str(),
clone.position.x, clone.position.y, clone.position.z,
objs.size());
return 0;
} else if (std::strcmp(argv[i], "--add-quest-reward-item") == 0 && i + 3 < argc) {
// Append one or more item rewards to a quest. Multiple paths
// can be passed in a single invocation:
// --add-quest-reward-item zone 0 'Item:Sword' 'Item:Shield'
std::string zoneDir = argv[++i];
std::string idxStr = argv[++i];
std::string path = zoneDir + "/quests.json";
if (!std::filesystem::exists(path)) {
std::fprintf(stderr, "add-quest-reward-item: %s not found\n", path.c_str());
return 1;
}
int idx;
try { idx = std::stoi(idxStr); }
catch (...) {
std::fprintf(stderr, "add-quest-reward-item: bad questIdx '%s'\n", idxStr.c_str());
return 1;
}
wowee::editor::QuestEditor qe;
if (!qe.loadFromFile(path)) {
std::fprintf(stderr, "add-quest-reward-item: failed to load %s\n", path.c_str());
return 1;
}
if (idx < 0 || idx >= static_cast<int>(qe.questCount())) {
std::fprintf(stderr,
"add-quest-reward-item: questIdx %d out of range [0, %zu)\n",
idx, qe.questCount());
return 1;
}
wowee::editor::Quest* q = qe.getQuest(idx);
if (!q) return 1;
int added = 0;
// Greedy-consume any remaining args that don't start with '-'
// so the caller can batch-add a whole loot table in one shot.
while (i + 1 < argc && argv[i + 1][0] != '-') {
q->reward.itemRewards.push_back(argv[++i]);
added++;
}
if (added == 0) {
std::fprintf(stderr, "add-quest-reward-item: need at least one itemPath\n");
return 1;
}
if (!qe.saveToFile(path)) {
std::fprintf(stderr, "add-quest-reward-item: failed to write %s\n", path.c_str());
return 1;
}
std::printf("Added %d item reward(s) to quest %d ('%s'), now %zu total\n",
added, idx, q->title.c_str(), q->reward.itemRewards.size());
return 0;
} else if (std::strcmp(argv[i], "--set-quest-reward") == 0 && i + 2 < argc) {
// Update XP / coin reward fields on an existing quest. Each
// field is optional — only the ones explicitly passed are
// changed. This avoids the round-trip-and-clobber footgun of
// a "replace whole reward" command.
std::string zoneDir = argv[++i];
std::string idxStr = argv[++i];
std::string path = zoneDir + "/quests.json";
if (!std::filesystem::exists(path)) {
std::fprintf(stderr, "set-quest-reward: %s not found\n", path.c_str());
return 1;
}
int idx;
try { idx = std::stoi(idxStr); }
catch (...) {
std::fprintf(stderr, "set-quest-reward: bad questIdx '%s'\n", idxStr.c_str());
return 1;
}
wowee::editor::QuestEditor qe;
if (!qe.loadFromFile(path)) {
std::fprintf(stderr, "set-quest-reward: failed to load %s\n", path.c_str());
return 1;
}
if (idx < 0 || idx >= static_cast<int>(qe.questCount())) {
std::fprintf(stderr,
"set-quest-reward: questIdx %d out of range [0, %zu)\n",
idx, qe.questCount());
return 1;
}
wowee::editor::Quest* q = qe.getQuest(idx);
if (!q) return 1;
int changed = 0;
auto consumeUint = [&](const char* flag, uint32_t& target) {
if (i + 2 < argc && std::strcmp(argv[i + 1], flag) == 0) {
try {
target = static_cast<uint32_t>(std::stoul(argv[i + 2]));
i += 2;
changed++;
return true;
} catch (...) {
std::fprintf(stderr, "set-quest-reward: bad %s value '%s'\n",
flag, argv[i + 2]);
}
}
return false;
};
// Loop until no more recognised flags consume their value —
// order-independent, so callers can pass --gold then --xp.
bool any = true;
while (any) {
any = false;
if (consumeUint("--xp", q->reward.xp)) any = true;
if (consumeUint("--gold", q->reward.gold)) any = true;
if (consumeUint("--silver", q->reward.silver)) any = true;
if (consumeUint("--copper", q->reward.copper)) any = true;
}
if (changed == 0) {
std::fprintf(stderr,
"set-quest-reward: no fields changed — pass --xp / --gold / --silver / --copper\n");
return 1;
}
if (!qe.saveToFile(path)) {
std::fprintf(stderr, "set-quest-reward: failed to write %s\n", path.c_str());
return 1;
}
std::printf("Updated %d field(s) on quest %d ('%s'): xp=%u gold=%u silver=%u copper=%u\n",
changed, idx, q->title.c_str(),
q->reward.xp, q->reward.gold,
q->reward.silver, q->reward.copper);
return 0;
} else if (std::strcmp(argv[i], "--remove-creature") == 0 && i + 2 < argc) {
// Remove a creature spawn by 0-based index. Pair with
// --info-creatures (or your editor) to find the right index
// first; nothing identifies entries reliably across reloads.
std::string zoneDir = argv[++i];
std::string idxStr = argv[++i];
std::string path = zoneDir + "/creatures.json";
if (!std::filesystem::exists(path)) {
std::fprintf(stderr, "remove-creature: %s not found\n", path.c_str());
return 1;
}
int idx;
try { idx = std::stoi(idxStr); }
catch (...) {
std::fprintf(stderr, "remove-creature: bad index '%s'\n", idxStr.c_str());
return 1;
}
wowee::editor::NpcSpawner sp;
sp.loadFromFile(path);
if (idx < 0 || idx >= static_cast<int>(sp.spawnCount())) {
std::fprintf(stderr, "remove-creature: index %d out of range [0, %zu)\n",
idx, sp.spawnCount());
return 1;
}
std::string removedName = sp.getSpawns()[idx].name;
sp.removeCreature(idx);
if (!sp.saveToFile(path)) {
std::fprintf(stderr, "remove-creature: failed to write %s\n", path.c_str());
return 1;
}
std::printf("Removed creature '%s' (was index %d) from %s (now %zu total)\n",
removedName.c_str(), idx, path.c_str(), sp.spawnCount());
return 0;
} else if (std::strcmp(argv[i], "--remove-object") == 0 && i + 2 < argc) {
std::string zoneDir = argv[++i];
std::string idxStr = argv[++i];
std::string path = zoneDir + "/objects.json";
if (!std::filesystem::exists(path)) {
std::fprintf(stderr, "remove-object: %s not found\n", path.c_str());
return 1;
}
int idx;
try { idx = std::stoi(idxStr); }
catch (...) {
std::fprintf(stderr, "remove-object: bad index '%s'\n", idxStr.c_str());
return 1;
}
wowee::editor::ObjectPlacer placer;
placer.loadFromFile(path);
auto& objs = placer.getObjects();
if (idx < 0 || idx >= static_cast<int>(objs.size())) {
std::fprintf(stderr, "remove-object: index %d out of range [0, %zu)\n",
idx, objs.size());
return 1;
}
std::string removedPath = objs[idx].path;
objs.erase(objs.begin() + idx);
if (!placer.saveToFile(path)) {
std::fprintf(stderr, "remove-object: failed to write %s\n", path.c_str());
return 1;
}
std::printf("Removed object '%s' (was index %d) from %s (now %zu total)\n",
removedPath.c_str(), idx, path.c_str(), objs.size());
return 0;
} else if (std::strcmp(argv[i], "--remove-quest") == 0 && i + 2 < argc) {
std::string zoneDir = argv[++i];
std::string idxStr = argv[++i];
std::string path = zoneDir + "/quests.json";
if (!std::filesystem::exists(path)) {
std::fprintf(stderr, "remove-quest: %s not found\n", path.c_str());
return 1;
}
int idx;
try { idx = std::stoi(idxStr); }
catch (...) {
std::fprintf(stderr, "remove-quest: bad index '%s'\n", idxStr.c_str());
return 1;
}
wowee::editor::QuestEditor qe;
qe.loadFromFile(path);
if (idx < 0 || idx >= static_cast<int>(qe.questCount())) {
std::fprintf(stderr, "remove-quest: index %d out of range [0, %zu)\n",
idx, qe.questCount());
return 1;
}
std::string removedTitle = qe.getQuests()[idx].title;
qe.removeQuest(idx);
if (!qe.saveToFile(path)) {
std::fprintf(stderr, "remove-quest: failed to write %s\n", path.c_str());
return 1;
}
std::printf("Removed quest '%s' (was index %d) from %s (now %zu total)\n",
removedTitle.c_str(), idx, path.c_str(), qe.questCount());
return 0;
} else if (std::strcmp(argv[i], "--add-object") == 0 && i + 5 < argc) {
// Append a single object placement to a zone's objects.json.
// Args: <zoneDir> <m2|wmo> <gamePath> <x> <y> <z> [scale]
std::string zoneDir = argv[++i];
std::string typeStr = argv[++i];
std::string gamePath = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(zoneDir)) {
std::fprintf(stderr, "add-object: zone '%s' does not exist\n",
zoneDir.c_str());
return 1;
}
wowee::editor::PlaceableType ptype;
if (typeStr == "m2") ptype = wowee::editor::PlaceableType::M2;
else if (typeStr == "wmo") ptype = wowee::editor::PlaceableType::WMO;
else {
std::fprintf(stderr, "add-object: type must be 'm2' or 'wmo'\n");
return 1;
}
glm::vec3 pos;
try {
pos.x = std::stof(argv[++i]);
pos.y = std::stof(argv[++i]);
pos.z = std::stof(argv[++i]);
} catch (const std::exception& e) {
std::fprintf(stderr, "add-object: bad coordinate (%s)\n", e.what());
return 1;
}
wowee::editor::ObjectPlacer placer;
std::string path = zoneDir + "/objects.json";
if (fs::exists(path)) placer.loadFromFile(path);
placer.setActivePath(gamePath, ptype);
placer.placeObject(pos);
// Optional scale after coordinates.
if (i + 1 < argc && argv[i + 1][0] != '-') {
try {
float scale = std::stof(argv[++i]);
if (std::isfinite(scale) && scale > 0.0f) {
// Set scale on the just-placed object (last in list).
placer.getObjects().back().scale = scale;
}
} catch (...) {}
}
if (!placer.saveToFile(path)) {
std::fprintf(stderr, "add-object: failed to write %s\n", path.c_str());
return 1;
}
std::printf("Added %s '%s' to %s (now %zu total)\n",
typeStr.c_str(), gamePath.c_str(), path.c_str(),
placer.getObjects().size());
return 0;
} else if (std::strcmp(argv[i], "--add-creature") == 0 && i + 4 < argc) {
// Append a single creature spawn to a zone's creatures.json.
// Args: <zoneDir> <name> <x> <y> <z> [displayId] [level]
// Useful for batch-populating zones via shell script without
// launching the GUI placement tool.
std::string zoneDir = argv[++i];
std::string name = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(zoneDir)) {
std::fprintf(stderr, "add-creature: zone '%s' does not exist\n",
zoneDir.c_str());
return 1;
}
wowee::editor::CreatureSpawn s;
s.name = name;
try {
s.position.x = std::stof(argv[++i]);
s.position.y = std::stof(argv[++i]);
s.position.z = std::stof(argv[++i]);
} catch (const std::exception& e) {
std::fprintf(stderr, "add-creature: bad coordinate (%s)\n", e.what());
return 1;
}
// Optional displayId (positional, after coordinates).
if (i + 1 < argc && argv[i + 1][0] != '-') {
try {
s.displayId = static_cast<uint32_t>(std::stoul(argv[++i]));
} catch (...) { /* leave 0 → SQL exporter substitutes 11707 */ }
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try {
s.level = static_cast<uint32_t>(std::stoul(argv[++i]));
} catch (...) { /* leave default 1 */ }
}
// Load existing spawns (if any), append, save.
wowee::editor::NpcSpawner spawner;
std::string path = zoneDir + "/creatures.json";
if (fs::exists(path)) spawner.loadFromFile(path);
spawner.placeCreature(s);
if (!spawner.saveToFile(path)) {
std::fprintf(stderr, "add-creature: failed to write %s\n", path.c_str());
return 1;
}
std::printf("Added creature '%s' to %s (now %zu total)\n",
name.c_str(), path.c_str(), spawner.spawnCount());
return 0;
} else if (std::strcmp(argv[i], "--add-item") == 0 && i + 2 < argc) {
// Append one item entry to <zoneDir>/items.json. Inline
// JSON without a dedicated editor class — items.json is
// a simple {"items": [...]} array of records, and the
// schema is small enough that we don't need NpcSpawner-
// style infrastructure yet.
//
// Schema per item:
// id (uint32) — Item.dbc primary key (auto-increments
// from 1 if omitted)
// name (string)
// quality (uint8) — 0..6 (poor..artifact, default 1)
// displayId (uint32) — ItemDisplayInfo index (default 0)
// itemLevel (uint32) — default 1
// stackable (uint32) — max stack size (default 1)
std::string zoneDir = argv[++i];
std::string name = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(zoneDir)) {
std::fprintf(stderr,
"add-item: zone '%s' does not exist\n", zoneDir.c_str());
return 1;
}
uint32_t id = 0, displayId = 0, itemLevel = 1;
uint32_t quality = 1;
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { id = static_cast<uint32_t>(std::stoul(argv[++i])); }
catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { quality = static_cast<uint32_t>(std::stoul(argv[++i])); }
catch (...) {}
if (quality > 6) quality = 1;
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { displayId = static_cast<uint32_t>(std::stoul(argv[++i])); }
catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { itemLevel = static_cast<uint32_t>(std::stoul(argv[++i])); }
catch (...) {}
}
std::string path = zoneDir + "/items.json";
nlohmann::json doc = nlohmann::json::object({{"items",
nlohmann::json::array()}});
if (fs::exists(path)) {
std::ifstream in(path);
try { in >> doc; } catch (...) {
std::fprintf(stderr,
"add-item: %s exists but is not valid JSON\n",
path.c_str());
return 1;
}
if (!doc.contains("items") || !doc["items"].is_array()) {
doc["items"] = nlohmann::json::array();
}
}
// Auto-assign id if user passed 0 / nothing — pick the
// smallest unused positive integer so the items.json
// numbering stays contiguous.
if (id == 0) {
std::set<uint32_t> used;
for (const auto& it : doc["items"]) {
if (it.contains("id") && it["id"].is_number_unsigned()) {
used.insert(it["id"].get<uint32_t>());
}
}
id = 1;
while (used.count(id)) ++id;
}
// Reject duplicate id so the user notices a collision.
for (const auto& it : doc["items"]) {
if (it.contains("id") && it["id"].is_number_unsigned() &&
it["id"].get<uint32_t>() == id) {
std::fprintf(stderr,
"add-item: id %u already in use in %s\n",
id, path.c_str());
return 1;
}
}
nlohmann::json item = {
{"id", id},
{"name", name},
{"quality", quality},
{"displayId", displayId},
{"itemLevel", itemLevel},
{"stackable", 1},
};
doc["items"].push_back(item);
std::ofstream out(path);
if (!out) {
std::fprintf(stderr,
"add-item: failed to write %s\n", path.c_str());
return 1;
}
out << doc.dump(2);
out.close();
static const char* qualityNames[] = {
"poor", "common", "uncommon", "rare", "epic",
"legendary", "artifact"
};
std::printf("Added item '%s' (id=%u, quality=%s, ilvl=%u) to %s (now %zu total)\n",
name.c_str(), id,
qualityNames[quality], itemLevel,
path.c_str(), doc["items"].size());
return 0;
} else if (std::strcmp(argv[i], "--random-populate-zone") == 0 && i + 1 < argc) {
// Randomly add creatures and/or objects to a zone for
// playtest scenarios. Reads the zone manifest's tile
// bounds so spawn positions stay inside the actual
// playable area. Seeded LCG for reproducibility — same
// seed always produces the same population.
//
// Flags:
// --seed N (default 42)
// --creatures N (default 20)
// --objects N (default 10)
std::string zoneDir = argv[++i];
uint32_t seed = 42;
int creatureCount = 20;
int objectCount = 10;
while (i + 2 < argc && argv[i + 1][0] == '-') {
std::string flag = argv[++i];
if (flag == "--seed") {
try { seed = static_cast<uint32_t>(std::stoul(argv[++i])); }
catch (...) {}
} else if (flag == "--creatures") {
try { creatureCount = std::stoi(argv[++i]); }
catch (...) {}
} else if (flag == "--objects") {
try { objectCount = std::stoi(argv[++i]); }
catch (...) {}
} else {
std::fprintf(stderr,
"random-populate-zone: unknown flag '%s'\n", flag.c_str());
return 1;
}
}
namespace fs = std::filesystem;
std::string manifestPath = zoneDir + "/zone.json";
if (!fs::exists(manifestPath)) {
std::fprintf(stderr,
"random-populate-zone: %s has no zone.json\n",
zoneDir.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
if (!zm.load(manifestPath)) {
std::fprintf(stderr,
"random-populate-zone: failed to parse %s\n",
manifestPath.c_str());
return 1;
}
if (zm.tiles.empty()) {
std::fprintf(stderr,
"random-populate-zone: zone has no tiles to populate\n");
return 1;
}
// Compute the world AABB the zone occupies so spawns land
// inside it. Each tile is 533.33y; WoW grid centers tile
// (32, 32) at world origin.
constexpr float kTileSize = 533.33333f;
int tMinX = 64, tMaxX = -1, tMinY = 64, tMaxY = -1;
for (const auto& [tx, ty] : zm.tiles) {
tMinX = std::min(tMinX, tx); tMaxX = std::max(tMaxX, tx);
tMinY = std::min(tMinY, ty); tMaxY = std::max(tMaxY, ty);
}
float wMinX = (32.0f - tMaxY - 1) * kTileSize;
float wMaxX = (32.0f - tMinY) * kTileSize;
float wMinY = (32.0f - tMaxX - 1) * kTileSize;
float wMaxY = (32.0f - tMinX) * kTileSize;
float baseZ = zm.baseHeight;
uint32_t rng = seed ? seed : 1u;
auto next01 = [&]() {
rng = rng * 1664525u + 1013904223u;
return (rng >> 8) / float(1 << 24);
};
auto rangeF = [&](float a, float b) { return a + next01() * (b - a); };
auto rangeI = [&](int a, int b) {
return a + static_cast<int>(next01() * (b - a + 1));
};
// Tiny bestiary so the random output reads as plausible
// rather than "Creature1 / Creature2".
static const std::vector<std::pair<const char*, uint32_t>> kRandomCreatures = {
{"Wolf", 5}, {"Boar", 4}, {"Bear", 7},
{"Spider", 3}, {"Bandit", 6}, {"Kobold", 4},
{"Murloc", 5}, {"Skeleton", 5}, {"Wisp", 3},
{"Goblin", 5}, {"Stag", 4}, {"Crab", 3},
};
static const std::vector<const char*> kRandomObjects = {
"World/Generic/Tree01.wmo",
"World/Generic/Boulder.wmo",
"World/Generic/Bush.wmo",
"World/Generic/Stump.wmo",
"World/Generic/Mushroom.wmo",
};
// Creatures.
wowee::editor::NpcSpawner spawner;
std::string cpath = zoneDir + "/creatures.json";
if (fs::exists(cpath)) spawner.loadFromFile(cpath);
int placedCreatures = 0;
for (int n = 0; n < creatureCount; ++n) {
const auto& [name, baseLvl] = kRandomCreatures[
rangeI(0, static_cast<int>(kRandomCreatures.size()) - 1)];
wowee::editor::CreatureSpawn s;
s.name = name;
s.position.x = rangeF(wMinX, wMaxX);
s.position.y = rangeF(wMinY, wMaxY);
s.position.z = baseZ;
int lvl = std::max(1, static_cast<int>(baseLvl) + rangeI(-1, 2));
s.level = static_cast<uint32_t>(lvl);
s.health = 50 + s.level * 10;
s.orientation = rangeF(0.0f, 360.0f);
spawner.placeCreature(s);
placedCreatures++;
}
if (placedCreatures > 0) spawner.saveToFile(cpath);
// Objects.
wowee::editor::ObjectPlacer placer;
std::string opath = zoneDir + "/objects.json";
if (fs::exists(opath)) placer.loadFromFile(opath);
int placedObjects = 0;
// Push PlacedObject directly into the placer's vector so
// we don't fight placeObject()'s early-return on empty
// activePath_. uniqueId starts after any existing objects
// to keep IDs collision-free.
auto& objs = placer.getObjects();
uint32_t maxUid = 0;
for (const auto& o : objs) maxUid = std::max(maxUid, o.uniqueId);
for (int n = 0; n < objectCount; ++n) {
wowee::editor::PlacedObject o;
o.path = kRandomObjects[
rangeI(0, static_cast<int>(kRandomObjects.size()) - 1)];
o.type = wowee::editor::PlaceableType::WMO;
o.position.x = rangeF(wMinX, wMaxX);
o.position.y = rangeF(wMinY, wMaxY);
o.position.z = baseZ;
o.rotation = glm::vec3(0.0f, rangeF(0.0f, 6.28f), 0.0f);
o.scale = rangeF(0.8f, 1.4f);
o.uniqueId = ++maxUid;
o.nameId = 0;
o.selected = false;
objs.push_back(o);
placedObjects++;
}
if (placedObjects > 0) placer.saveToFile(opath);
std::printf("random-populate-zone: %s\n", zoneDir.c_str());
std::printf(" seed : %u\n", seed);
std::printf(" zone bbox : (%.0f, %.0f) - (%.0f, %.0f)\n",
wMinX, wMinY, wMaxX, wMaxY);
std::printf(" creatures : %d added (%zu total)\n",
placedCreatures, spawner.spawnCount());
std::printf(" objects : %d added (%zu total)\n",
placedObjects, placer.getObjects().size());
return 0;
} else if (std::strcmp(argv[i], "--random-populate-items") == 0 && i + 1 < argc) {
// Seeded random items.json populator. Pulls a base name
// and a noun from inline word lists, picks a quality up
// to maxQuality, randomizes itemLevel and stack size
// around plausible defaults. Useful for playtest loot
// tables that need bulk content without hand-typing each
// entry.
//
// Flags: --seed N (default 7), --count N (default 30),
// --max-quality Q (default 4 = epic; 0..6 valid).
std::string zoneDir = argv[++i];
uint32_t seed = 7;
int count = 30;
int maxQuality = 4;
while (i + 2 < argc && argv[i + 1][0] == '-') {
std::string flag = argv[++i];
if (flag == "--seed") {
try { seed = static_cast<uint32_t>(std::stoul(argv[++i])); }
catch (...) {}
} else if (flag == "--count") {
try { count = std::stoi(argv[++i]); } catch (...) {}
} else if (flag == "--max-quality") {
try { maxQuality = std::stoi(argv[++i]); } catch (...) {}
} else {
std::fprintf(stderr,
"random-populate-items: unknown flag '%s'\n", flag.c_str());
return 1;
}
}
if (maxQuality < 0 || maxQuality > 6) maxQuality = 4;
namespace fs = std::filesystem;
if (!fs::exists(zoneDir + "/zone.json")) {
std::fprintf(stderr,
"random-populate-items: %s has no zone.json\n",
zoneDir.c_str());
return 1;
}
uint32_t rng = seed ? seed : 1u;
auto next01 = [&]() {
rng = rng * 1664525u + 1013904223u;
return (rng >> 8) / float(1 << 24);
};
auto rangeI = [&](int a, int b) {
return a + static_cast<int>(next01() * (b - a + 1));
};
// Inline name lexicon. {prefix, noun} → "Glowing Sword".
// Quality ramps prefix selection; rare+ items get fancier
// adjectives.
static const std::vector<const char*> kPrefixes[5] = {
{"Worn", "Tattered", "Cracked", "Dented", "Faded"}, // poor
{"Common", "Plain", "Basic", "Simple", "Standard"}, // common
{"Sharp", "Sturdy", "Polished", "Reinforced", "Fine"}, // uncommon
{"Glowing", "Runed", "Enchanted", "Storm", "Mystic"}, // rare
{"Ancient", "Eternal", "Heroic", "Vengeful", "Soul"}, // epic
};
static const std::vector<const char*> kNouns = {
"Sword", "Mace", "Axe", "Dagger", "Staff",
"Bow", "Helm", "Cuirass", "Greaves", "Gauntlets",
"Ring", "Amulet", "Cloak", "Belt", "Boots",
"Potion", "Scroll", "Tome", "Wand", "Shield",
};
// Open the items doc.
std::string ipath = zoneDir + "/items.json";
nlohmann::json doc = nlohmann::json::object({{"items",
nlohmann::json::array()}});
if (fs::exists(ipath)) {
std::ifstream in(ipath);
try { in >> doc; } catch (...) {}
if (!doc.contains("items") || !doc["items"].is_array()) {
doc["items"] = nlohmann::json::array();
}
}
std::set<uint32_t> used;
for (const auto& it : doc["items"]) {
if (it.contains("id") && it["id"].is_number_unsigned())
used.insert(it["id"].get<uint32_t>());
}
int added = 0;
for (int n = 0; n < count; ++n) {
int q = std::min(maxQuality, rangeI(0, maxQuality));
int qBucket = std::min(q, 4);
const auto& prefixes = kPrefixes[qBucket];
std::string name = prefixes[rangeI(0,
static_cast<int>(prefixes.size()) - 1)];
name += " ";
name += kNouns[rangeI(0, static_cast<int>(kNouns.size()) - 1)];
uint32_t id = 1;
while (used.count(id)) ++id;
used.insert(id);
int ilvl = std::max(1,
rangeI(1, 5) + q * 12 + rangeI(-3, 3));
doc["items"].push_back({
{"id", id},
{"name", name},
{"quality", q},
{"displayId", rangeI(1000, 9999)},
{"itemLevel", ilvl},
{"stackable", q == 0 || q == 1 ? rangeI(1, 20) : 1},
});
added++;
}
std::ofstream out(ipath);
if (!out) {
std::fprintf(stderr,
"random-populate-items: failed to write %s\n",
ipath.c_str());
return 1;
}
out << doc.dump(2);
out.close();
std::printf("random-populate-items: %s\n", ipath.c_str());
std::printf(" seed : %u\n", seed);
std::printf(" added : %d\n", added);
std::printf(" total items : %zu\n", doc["items"].size());
std::printf(" max quality : %d\n", maxQuality);
return 0;
} else if (std::strcmp(argv[i], "--gen-random-zone") == 0 && i + 1 < argc) {
// End-to-end random zone generator. Composes scaffold-zone
// + random-populate-zone + random-populate-items in one
// invocation. Useful for "I just want a complete test
// zone, don't make me chain three commands."
//
// Args:
// <name> required (becomes the slug)
// [tx ty] optional (default 32 32)
// --seed N default 42
// --creatures N default 20
// --objects N default 10
// --items N default 25
//
// Honors --random-populate-zone's hard caps + the existing
// scaffold-zone validation. Sub-commands' output streams
// through.
std::string name = argv[++i];
int tx = 32, ty = 32;
uint32_t seed = 42;
int creatures = 20, objects = 10, items = 25;
// Optional positional tx/ty (must be before any --flags).
if (i + 2 < argc && argv[i + 1][0] != '-' && argv[i + 2][0] != '-') {
try { tx = std::stoi(argv[++i]); ty = std::stoi(argv[++i]); }
catch (...) {}
}
while (i + 2 < argc && argv[i + 1][0] == '-') {
std::string flag = argv[++i];
if (flag == "--seed")
try { seed = static_cast<uint32_t>(std::stoul(argv[++i])); } catch (...) {}
else if (flag == "--creatures")
try { creatures = std::stoi(argv[++i]); } catch (...) {}
else if (flag == "--objects")
try { objects = std::stoi(argv[++i]); } catch (...) {}
else if (flag == "--items")
try { items = std::stoi(argv[++i]); } catch (...) {}
else {
std::fprintf(stderr,
"gen-random-zone: unknown flag '%s'\n", flag.c_str());
return 1;
}
}
// Slug-clean the name to match scaffold-zone's expectations.
std::string slug;
for (char c : name) {
if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') ||
(c >= '0' && c <= '9') || c == '_' || c == '-') {
slug += c;
} else if (c == ' ') {
slug += '_';
}
}
if (slug.empty()) {
std::fprintf(stderr,
"gen-random-zone: name '%s' has no valid characters\n",
name.c_str());
return 1;
}
std::string self = argv[0];
namespace fs = std::filesystem;
std::string zoneDir = "custom_zones/" + slug;
std::printf("gen-random-zone: %s (tile %d, %d)\n",
slug.c_str(), tx, ty);
std::fflush(stdout);
// 1. Scaffold.
std::string scaffoldCmd = "\"" + self + "\" --scaffold-zone \"" +
slug + "\" " + std::to_string(tx) + " " +
std::to_string(ty);
int rc = std::system(scaffoldCmd.c_str());
if (rc != 0) {
std::fprintf(stderr,
"gen-random-zone: scaffold step failed (rc=%d)\n", rc);
return 1;
}
// 2. Random populate.
std::fflush(stdout);
std::string popCmd = "\"" + self + "\" --random-populate-zone \"" +
zoneDir + "\" --seed " + std::to_string(seed) +
" --creatures " + std::to_string(creatures) +
" --objects " + std::to_string(objects);
rc = std::system(popCmd.c_str());
if (rc != 0) {
std::fprintf(stderr,
"gen-random-zone: populate step failed (rc=%d)\n", rc);
return 1;
}
// 3. Random items.
std::fflush(stdout);
std::string itemsCmd = "\"" + self + "\" --random-populate-items \"" +
zoneDir + "\" --seed " + std::to_string(seed + 1) +
" --count " + std::to_string(items);
rc = std::system(itemsCmd.c_str());
if (rc != 0) {
std::fprintf(stderr,
"gen-random-zone: items step failed (rc=%d)\n", rc);
return 1;
}
std::printf("\ngen-random-zone: complete\n");
std::printf(" zone dir : %s\n", zoneDir.c_str());
std::printf(" creatures : %d\n", creatures);
std::printf(" objects : %d\n", objects);
std::printf(" items : %d\n", items);
return 0;
} else if (std::strcmp(argv[i], "--gen-random-project") == 0 && i + 1 < argc) {
// Project-wide companion: spawn N random zones in one
// pass. Names default to "Zone1, Zone2..."; tile
// coordinates step from (32, 32) outward in a simple
// raster so they don't overlap. Each zone gets a unique
// sub-seed so its random content differs.
int count = 0;
try { count = std::stoi(argv[++i]); }
catch (...) {
std::fprintf(stderr,
"gen-random-project: <count> must be an integer\n");
return 1;
}
if (count < 1 || count > 100) {
std::fprintf(stderr,
"gen-random-project: count %d out of range (1..100)\n",
count);
return 1;
}
std::string prefix = "Zone";
uint32_t seed = 100;
int creatures = 20, objects = 10, items = 25;
while (i + 2 < argc && argv[i + 1][0] == '-') {
std::string flag = argv[++i];
if (flag == "--prefix") prefix = argv[++i];
else if (flag == "--seed")
try { seed = static_cast<uint32_t>(std::stoul(argv[++i])); } catch (...) {}
else if (flag == "--creatures")
try { creatures = std::stoi(argv[++i]); } catch (...) {}
else if (flag == "--objects")
try { objects = std::stoi(argv[++i]); } catch (...) {}
else if (flag == "--items")
try { items = std::stoi(argv[++i]); } catch (...) {}
else {
std::fprintf(stderr,
"gen-random-project: unknown flag '%s'\n", flag.c_str());
return 1;
}
}
std::string self = argv[0];
int produced = 0, failed = 0;
std::printf("gen-random-project: %d zone(s) with prefix '%s'\n",
count, prefix.c_str());
for (int n = 0; n < count; ++n) {
// Step outward from (32, 32) in a small raster so the
// tiles don't coincide. (-1,0,1,...) X (-1,0,1,...).
int side = 1;
while ((2 * side + 1) * (2 * side + 1) <= n) side++;
int idx = n;
int dx = idx % (2 * side + 1) - side;
int dy = (idx / (2 * side + 1)) - side;
int tx = std::max(0, std::min(63, 32 + dx));
int ty = std::max(0, std::min(63, 32 + dy));
std::string zoneName = prefix + std::to_string(n + 1);
std::printf("\n=== %s (tile %d, %d) ===\n",
zoneName.c_str(), tx, ty);
std::fflush(stdout);
std::string cmd = "\"" + self + "\" --gen-random-zone \"" +
zoneName + "\" " +
std::to_string(tx) + " " + std::to_string(ty) +
" --seed " + std::to_string(seed + n) +
" --creatures " + std::to_string(creatures) +
" --objects " + std::to_string(objects) +
" --items " + std::to_string(items);
int rc = std::system(cmd.c_str());
if (rc == 0) produced++;
else failed++;
}
std::printf("\n--- summary ---\n");
std::printf(" produced : %d\n", produced);
std::printf(" failed : %d\n", failed);
return failed == 0 ? 0 : 1;
} else if (std::strcmp(argv[i], "--info-zone-audio") == 0 && i + 1 < argc) {
// Print the audio configuration stored in zone.json:
// music track, day/night ambience, volume sliders.
// Useful for spot-checking that the zone has been wired
// up to the right audio assets before bake/export.
std::string zoneDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
std::string manifestPath = zoneDir + "/zone.json";
if (!fs::exists(manifestPath)) {
std::fprintf(stderr,
"info-zone-audio: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
if (!zm.load(manifestPath)) {
std::fprintf(stderr,
"info-zone-audio: failed to parse %s\n",
manifestPath.c_str());
return 1;
}
if (jsonOut) {
nlohmann::json j;
j["zone"] = zoneDir;
j["music"] = zm.musicTrack;
j["ambienceDay"] = zm.ambienceDay;
j["ambienceNight"] = zm.ambienceNight;
j["musicVolume"] = zm.musicVolume;
j["ambienceVolume"] = zm.ambienceVolume;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Zone audio: %s\n", zoneDir.c_str());
std::printf(" music : %s\n",
zm.musicTrack.empty() ? "(none)" : zm.musicTrack.c_str());
std::printf(" ambience day : %s\n",
zm.ambienceDay.empty() ? "(none)" : zm.ambienceDay.c_str());
std::printf(" ambience night: %s\n",
zm.ambienceNight.empty() ? "(none)" : zm.ambienceNight.c_str());
std::printf(" music vol : %.2f\n", zm.musicVolume);
std::printf(" ambience vol : %.2f\n", zm.ambienceVolume);
return 0;
} else if (std::strcmp(argv[i], "--info-project-audio") == 0 && i + 1 < argc) {
// Project-wide audio rollup. Walks every zone in
// <projectDir>, reads the audio fields out of zone.json,
// emits a table showing which zones have music/ambience
// configured. Useful for spotting zones still missing
// audio assignment before a release pass.
std::string projectDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"info-project-audio: %s is not a directory\n",
projectDir.c_str());
return 1;
}
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
struct Row {
std::string name;
std::string music;
std::string ambDay;
std::string ambNight;
float musicVol, ambVol;
};
std::vector<Row> rows;
int withMusic = 0, withAmbience = 0;
for (const auto& zoneDir : zones) {
wowee::editor::ZoneManifest zm;
if (!zm.load(zoneDir + "/zone.json")) continue;
Row r;
r.name = fs::path(zoneDir).filename().string();
r.music = zm.musicTrack;
r.ambDay = zm.ambienceDay;
r.ambNight = zm.ambienceNight;
r.musicVol = zm.musicVolume;
r.ambVol = zm.ambienceVolume;
if (!r.music.empty()) withMusic++;
if (!r.ambDay.empty() || !r.ambNight.empty()) withAmbience++;
rows.push_back(r);
}
if (jsonOut) {
nlohmann::json j;
j["project"] = projectDir;
j["zoneCount"] = zones.size();
j["withMusic"] = withMusic;
j["withAmbience"] = withAmbience;
nlohmann::json arr = nlohmann::json::array();
for (const auto& r : rows) {
arr.push_back({{"name", r.name},
{"music", r.music},
{"ambienceDay", r.ambDay},
{"ambienceNight", r.ambNight},
{"musicVolume", r.musicVol},
{"ambienceVolume", r.ambVol}});
}
j["zones"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Project audio: %s\n", projectDir.c_str());
std::printf(" zones : %zu\n", zones.size());
std::printf(" with music : %d\n", withMusic);
std::printf(" with ambience : %d\n", withAmbience);
std::printf("\n zone music? ambience? m-vol a-vol\n");
auto label = [](const std::string& s) {
if (s.empty()) return "(none)";
auto sl = s.rfind('\\');
if (sl == std::string::npos) sl = s.rfind('/');
return sl == std::string::npos ? s.c_str()
: s.c_str() + sl + 1;
};
for (const auto& r : rows) {
std::string ambLabel = !r.ambDay.empty() ? r.ambDay :
!r.ambNight.empty() ? r.ambNight : "";
std::printf(" %-22s %-6s %-9s %5.2f %5.2f\n",
r.name.substr(0, 22).c_str(),
r.music.empty() ? "no" : "yes",
ambLabel.empty() ? "no" : "yes",
r.musicVol, r.ambVol);
}
return 0;
} else if (std::strcmp(argv[i], "--set-item") == 0 && i + 2 < argc) {
// Edit fields on an existing item in place. Lookup is by
// id by default; '#N' for index lookup. Only specified
// flags are changed; everything else is preserved
// verbatim — including any extra fields added by hand.
//
// Supported flags: --name, --quality, --displayId,
// --itemLevel, --stackable. Each takes one positional
// argument that follows the flag.
std::string zoneDir = argv[++i];
std::string lookup = argv[++i];
namespace fs = std::filesystem;
std::string path = zoneDir + "/items.json";
if (!fs::exists(path)) {
std::fprintf(stderr,
"set-item: %s has no items.json\n", zoneDir.c_str());
return 1;
}
nlohmann::json doc;
try {
std::ifstream in(path);
in >> doc;
} catch (...) {
std::fprintf(stderr,
"set-item: %s is not valid JSON\n", path.c_str());
return 1;
}
if (!doc.contains("items") || !doc["items"].is_array()) {
std::fprintf(stderr,
"set-item: %s has no 'items' array\n", path.c_str());
return 1;
}
auto& items = doc["items"];
int foundIdx = -1;
if (!lookup.empty() && lookup[0] == '#') {
try {
int idx = std::stoi(lookup.substr(1));
if (idx >= 0 && static_cast<size_t>(idx) < items.size())
foundIdx = idx;
} catch (...) {}
} else {
uint32_t targetId = 0;
try { targetId = static_cast<uint32_t>(std::stoul(lookup)); }
catch (...) {
std::fprintf(stderr,
"set-item: lookup '%s' is not a number\n",
lookup.c_str());
return 1;
}
for (size_t k = 0; k < items.size(); ++k) {
if (items[k].contains("id") &&
items[k]["id"].is_number_unsigned() &&
items[k]["id"].get<uint32_t>() == targetId) {
foundIdx = static_cast<int>(k);
break;
}
}
}
if (foundIdx < 0) {
std::fprintf(stderr,
"set-item: no match for '%s' in %s\n",
lookup.c_str(), path.c_str());
return 1;
}
auto& it = items[foundIdx];
std::vector<std::string> changes;
// Walk the remaining args looking for known --field value
// pairs. Anything unrecognized is reported and aborts so
// typos don't silently no-op.
while (i + 2 < argc) {
std::string flag = argv[i + 1];
std::string val = argv[i + 2];
if (flag.size() < 2 || flag[0] != '-' || flag[1] != '-') break;
if (flag == "--name") {
it["name"] = val;
changes.push_back("name=" + val);
} else if (flag == "--quality") {
try {
uint32_t q = static_cast<uint32_t>(std::stoul(val));
if (q > 6) {
std::fprintf(stderr,
"set-item: quality %u out of range (0..6)\n", q);
return 1;
}
it["quality"] = q;
changes.push_back("quality=" + val);
} catch (...) {
std::fprintf(stderr,
"set-item: --quality needs a number\n");
return 1;
}
} else if (flag == "--displayId") {
try {
it["displayId"] = static_cast<uint32_t>(std::stoul(val));
changes.push_back("displayId=" + val);
} catch (...) {
std::fprintf(stderr,
"set-item: --displayId needs a number\n");
return 1;
}
} else if (flag == "--itemLevel") {
try {
it["itemLevel"] = static_cast<uint32_t>(std::stoul(val));
changes.push_back("itemLevel=" + val);
} catch (...) {
std::fprintf(stderr,
"set-item: --itemLevel needs a number\n");
return 1;
}
} else if (flag == "--stackable") {
try {
uint32_t s = static_cast<uint32_t>(std::stoul(val));
if (s == 0 || s > 1000) {
std::fprintf(stderr,
"set-item: stackable %u out of range (1..1000)\n", s);
return 1;
}
it["stackable"] = s;
changes.push_back("stackable=" + val);
} catch (...) {
std::fprintf(stderr,
"set-item: --stackable needs a number\n");
return 1;
}
} else {
std::fprintf(stderr,
"set-item: unknown flag '%s' (typo?)\n", flag.c_str());
return 1;
}
i += 2;
}
if (changes.empty()) {
std::fprintf(stderr,
"set-item: no field flags supplied — nothing to change\n");
return 1;
}
std::ofstream out(path);
if (!out) {
std::fprintf(stderr,
"set-item: failed to write %s\n", path.c_str());
return 1;
}
out << doc.dump(2);
out.close();
std::printf("Updated item %d in %s:\n", foundIdx, path.c_str());
for (const auto& c : changes) {
std::printf(" %s\n", c.c_str());
}
return 0;
} else if (std::strcmp(argv[i], "--export-zone-items-md") == 0 && i + 1 < argc) {
// Render items.json as a Markdown table grouped by
// quality. Useful for design docs, PR descriptions, and
// GitHub Pages — one rendered page communicates the loot
// landscape better than scrolling through JSON.
std::string zoneDir = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') outPath = argv[++i];
namespace fs = std::filesystem;
std::string path = zoneDir + "/items.json";
if (!fs::exists(path)) {
std::fprintf(stderr,
"export-zone-items-md: %s has no items.json\n",
zoneDir.c_str());
return 1;
}
nlohmann::json doc;
try {
std::ifstream in(path);
in >> doc;
} catch (...) {
std::fprintf(stderr,
"export-zone-items-md: %s is not valid JSON\n",
path.c_str());
return 1;
}
if (!doc.contains("items") || !doc["items"].is_array()) {
std::fprintf(stderr,
"export-zone-items-md: %s has no 'items' array\n",
path.c_str());
return 1;
}
if (outPath.empty()) outPath = zoneDir + "/ITEMS.md";
const auto& items = doc["items"];
static const char* qualityNames[] = {
"Poor", "Common", "Uncommon", "Rare", "Epic",
"Legendary", "Artifact"
};
// Bucket by quality so the report reads top-down from
// best loot to filler. Reverse iteration over the buckets.
std::map<int, std::vector<size_t>> byQuality;
for (size_t k = 0; k < items.size(); ++k) {
uint32_t q = items[k].value("quality", 1u);
if (q > 6) q = 0;
byQuality[q].push_back(k);
}
std::ofstream out(outPath);
if (!out) {
std::fprintf(stderr,
"export-zone-items-md: cannot write %s\n", outPath.c_str());
return 1;
}
std::string zoneName = fs::path(zoneDir).filename().string();
out << "# Items: " << zoneName << "\n\n";
out << "Source: `" << path << "` \n";
out << "Total items: **" << items.size() << "**\n\n";
// Quality histogram up top.
out << "## Quality breakdown\n\n";
out << "| Quality | Count |\n|---|---:|\n";
for (int q = 6; q >= 0; --q) {
auto it = byQuality.find(q);
if (it == byQuality.end()) continue;
out << "| " << qualityNames[q] << " | "
<< it->second.size() << " |\n";
}
out << "\n";
// Per-quality sections, best first.
for (int q = 6; q >= 0; --q) {
auto qit = byQuality.find(q);
if (qit == byQuality.end()) continue;
out << "## " << qualityNames[q] << "\n\n";
out << "| ID | Name | iLvl | Display | Stack |\n";
out << "|---:|---|---:|---:|---:|\n";
for (size_t k : qit->second) {
const auto& it = items[k];
std::string name = it.value("name", std::string("(unnamed)"));
out << "| " << it.value("id", 0u) << " | "
<< name << " | "
<< it.value("itemLevel", 1u) << " | "
<< it.value("displayId", 0u) << " | "
<< it.value("stackable", 1u) << " |\n";
}
out << "\n";
}
out.close();
std::printf("Wrote %s\n", outPath.c_str());
std::printf(" total items : %zu\n", items.size());
std::printf(" qualities : %zu (used)\n", byQuality.size());
return 0;
} else if (std::strcmp(argv[i], "--export-project-items-md") == 0 && i + 1 < argc) {
// Project-wide items markdown. Walks every zone in
// <projectDir> and emits one document with: project-wide
// header + total + quality histogram, then per-zone
// sections each containing a table (ID/name/quality/
// ilvl/displayId/stack). Easier to scan than running
// --export-zone-items-md N times.
std::string projectDir = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') outPath = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"export-project-items-md: %s is not a directory\n",
projectDir.c_str());
return 1;
}
if (outPath.empty()) outPath = projectDir + "/ITEMS.md";
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
if (!fs::exists(entry.path() / "items.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
static const char* qualityNames[] = {
"Poor", "Common", "Uncommon", "Rare", "Epic",
"Legendary", "Artifact"
};
int totalItems = 0;
std::map<int, int> globalQ;
// Per-zone collected items so we don't have to re-read
// each items.json twice.
struct ZItems {
std::string name;
nlohmann::json items;
};
std::vector<ZItems> zoneItems;
for (const auto& zoneDir : zones) {
std::string ipath = zoneDir + "/items.json";
nlohmann::json doc;
try {
std::ifstream in(ipath);
in >> doc;
} catch (...) { continue; }
if (!doc.contains("items") || !doc["items"].is_array()) continue;
ZItems z;
z.name = fs::path(zoneDir).filename().string();
z.items = doc["items"];
for (const auto& it : z.items) {
int q = static_cast<int>(it.value("quality", 1u));
if (q < 0 || q > 6) q = 0;
globalQ[q]++;
totalItems++;
}
zoneItems.push_back(std::move(z));
}
std::ofstream out(outPath);
if (!out) {
std::fprintf(stderr,
"export-project-items-md: cannot write %s\n",
outPath.c_str());
return 1;
}
out << "# Project Items: "
<< fs::path(projectDir).filename().string() << "\n\n";
out << "Source: `" << projectDir << "` \n";
out << "Zones with items: **" << zoneItems.size() << "** \n";
out << "Total items: **" << totalItems << "**\n\n";
out << "## Project quality breakdown\n\n";
out << "| Quality | Count |\n|---|---:|\n";
for (int q = 6; q >= 0; --q) {
auto it = globalQ.find(q);
if (it == globalQ.end()) continue;
out << "| " << qualityNames[q] << " | "
<< it->second << " |\n";
}
out << "\n";
for (const auto& z : zoneItems) {
out << "## Zone: " << z.name << "\n\n";
out << "Items: **" << z.items.size() << "**\n\n";
out << "| ID | Name | Quality | iLvl | Display | Stack |\n";
out << "|---:|---|---|---:|---:|---:|\n";
for (const auto& it : z.items) {
int q = static_cast<int>(it.value("quality", 1u));
if (q < 0 || q > 6) q = 0;
std::string name = it.value("name", std::string("(unnamed)"));
out << "| " << it.value("id", 0u) << " | "
<< name << " | "
<< qualityNames[q] << " | "
<< it.value("itemLevel", 1u) << " | "
<< it.value("displayId", 0u) << " | "
<< it.value("stackable", 1u) << " |\n";
}
out << "\n";
}
out.close();
std::printf("Wrote %s\n", outPath.c_str());
std::printf(" zones with items : %zu\n", zoneItems.size());
std::printf(" total items : %d\n", totalItems);
return 0;
} else if (std::strcmp(argv[i], "--export-project-items-csv") == 0 && i + 1 < argc) {
// Single CSV with every item across every zone. The
// zone name is the first column so a pivot table can
// group by it; everything else mirrors --export-zone-csv
// items columns. Saves running the per-zone CSV exporter
// N times and concatenating manually.
std::string projectDir = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') outPath = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"export-project-items-csv: %s is not a directory\n",
projectDir.c_str());
return 1;
}
if (outPath.empty()) outPath = projectDir + "/items.csv";
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
if (!fs::exists(entry.path() / "items.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
// CSV-escape the same way --export-zone-csv does.
auto csvEsc = [](const std::string& s) {
bool needs = s.find(',') != std::string::npos ||
s.find('"') != std::string::npos ||
s.find('\n') != std::string::npos;
if (!needs) return s;
std::string out = "\"";
for (char c : s) {
if (c == '"') out += "\"\"";
else out += c;
}
out += "\"";
return out;
};
std::ofstream out(outPath);
if (!out) {
std::fprintf(stderr,
"export-project-items-csv: cannot write %s\n",
outPath.c_str());
return 1;
}
out << "zone,index,id,name,quality,itemLevel,displayId,stackable\n";
int totalRows = 0;
for (const auto& zoneDir : zones) {
std::string zoneName = fs::path(zoneDir).filename().string();
std::string ipath = zoneDir + "/items.json";
nlohmann::json doc;
try {
std::ifstream in(ipath);
in >> doc;
} catch (...) { continue; }
if (!doc.contains("items") || !doc["items"].is_array()) continue;
const auto& items = doc["items"];
for (size_t k = 0; k < items.size(); ++k) {
const auto& it = items[k];
out << csvEsc(zoneName) << "," << k << ","
<< it.value("id", 0u) << ","
<< csvEsc(it.value("name", std::string())) << ","
<< it.value("quality", 1u) << ","
<< it.value("itemLevel", 1u) << ","
<< it.value("displayId", 0u) << ","
<< it.value("stackable", 1u) << "\n";
totalRows++;
}
}
out.close();
std::printf("Wrote %s\n", outPath.c_str());
std::printf(" zones with items : %zu\n", zones.size());
std::printf(" rows : %d\n", totalRows);
return 0;
} else if (std::strcmp(argv[i], "--remove-item") == 0 && i + 2 < argc) {
// Remove the item at given 0-based index from <zoneDir>/
// items.json. Mirrors --remove-creature/--remove-object/
// --remove-quest semantics — bounds-checked, file rewrites
// on success, exit 1 on out-of-range.
std::string zoneDir = argv[++i];
int idx = -1;
try { idx = std::stoi(argv[++i]); }
catch (...) {
std::fprintf(stderr,
"remove-item: index must be an integer\n");
return 1;
}
namespace fs = std::filesystem;
std::string path = zoneDir + "/items.json";
if (!fs::exists(path)) {
std::fprintf(stderr,
"remove-item: %s has no items.json\n", zoneDir.c_str());
return 1;
}
nlohmann::json doc;
try {
std::ifstream in(path);
in >> doc;
} catch (...) {
std::fprintf(stderr,
"remove-item: %s is not valid JSON\n", path.c_str());
return 1;
}
if (!doc.contains("items") || !doc["items"].is_array()) {
std::fprintf(stderr,
"remove-item: %s has no 'items' array\n", path.c_str());
return 1;
}
auto& items = doc["items"];
if (idx < 0 || static_cast<size_t>(idx) >= items.size()) {
std::fprintf(stderr,
"remove-item: index %d out of range (have %zu)\n",
idx, items.size());
return 1;
}
std::string removedName = items[idx].value("name", std::string("(unnamed)"));
uint32_t removedId = items[idx].value("id", 0u);
items.erase(items.begin() + idx);
std::ofstream out(path);
if (!out) {
std::fprintf(stderr,
"remove-item: failed to write %s\n", path.c_str());
return 1;
}
out << doc.dump(2);
out.close();
std::printf("Removed item '%s' (id=%u) from %s (now %zu total)\n",
removedName.c_str(), removedId,
path.c_str(), items.size());
return 0;
} else if (std::strcmp(argv[i], "--copy-zone-items") == 0 && i + 2 < argc) {
// Copy items from one zone to another. Default mode
// replaces the destination items.json wholesale; --merge
// appends each source item to the existing destination
// list, re-id'ing on collision so the destination's
// existing IDs are preserved and the source's new
// entries get fresh ones.
std::string fromZone = argv[++i];
std::string toZone = argv[++i];
bool mergeMode = false;
if (i + 1 < argc && std::strcmp(argv[i + 1], "--merge") == 0) {
mergeMode = true; i++;
}
namespace fs = std::filesystem;
std::string srcPath = fromZone + "/items.json";
if (!fs::exists(srcPath)) {
std::fprintf(stderr,
"copy-zone-items: %s has no items.json\n", fromZone.c_str());
return 1;
}
if (!fs::exists(toZone) || !fs::is_directory(toZone)) {
std::fprintf(stderr,
"copy-zone-items: dest %s is not a directory\n",
toZone.c_str());
return 1;
}
nlohmann::json src;
try {
std::ifstream in(srcPath);
in >> src;
} catch (...) {
std::fprintf(stderr,
"copy-zone-items: %s is not valid JSON\n", srcPath.c_str());
return 1;
}
if (!src.contains("items") || !src["items"].is_array()) {
std::fprintf(stderr,
"copy-zone-items: %s has no 'items' array\n",
srcPath.c_str());
return 1;
}
std::string dstPath = toZone + "/items.json";
nlohmann::json dst = nlohmann::json::object({{"items",
nlohmann::json::array()}});
int copied = 0, reIded = 0;
if (mergeMode && fs::exists(dstPath)) {
try {
std::ifstream in(dstPath);
in >> dst;
} catch (...) {}
if (!dst.contains("items") || !dst["items"].is_array()) {
dst["items"] = nlohmann::json::array();
}
std::set<uint32_t> usedIds;
for (const auto& it : dst["items"]) {
if (it.contains("id") && it["id"].is_number_unsigned()) {
usedIds.insert(it["id"].get<uint32_t>());
}
}
for (const auto& it : src["items"]) {
nlohmann::json newItem = it;
uint32_t srcId = it.value("id", 0u);
if (srcId == 0 || usedIds.count(srcId)) {
// Pick the next free id.
uint32_t fresh = 1;
while (usedIds.count(fresh)) ++fresh;
newItem["id"] = fresh;
usedIds.insert(fresh);
if (srcId != 0) reIded++;
} else {
usedIds.insert(srcId);
}
dst["items"].push_back(newItem);
copied++;
}
} else {
// Replace mode: destination becomes a verbatim copy of
// the source items array.
dst["items"] = src["items"];
copied = static_cast<int>(src["items"].size());
}
std::ofstream out(dstPath);
if (!out) {
std::fprintf(stderr,
"copy-zone-items: failed to write %s\n", dstPath.c_str());
return 1;
}
out << dst.dump(2);
out.close();
std::printf("Copied %d item(s) from %s to %s\n",
copied, fromZone.c_str(), toZone.c_str());
std::printf(" mode : %s\n",
mergeMode ? "merge (append + re-id)" : "replace");
std::printf(" dst total : %zu\n", dst["items"].size());
if (reIded > 0) {
std::printf(" re-ided : %d (id collisions)\n", reIded);
}
return 0;
} else if (std::strcmp(argv[i], "--clone-item") == 0 && i + 2 < argc) {
// Duplicate the item at given 0-based index. Auto-assigns
// the smallest unused positive id; optional <newName>
// overrides the cloned name (without it the new entry
// gets " (copy)" appended).
std::string zoneDir = argv[++i];
int idx = -1;
try { idx = std::stoi(argv[++i]); }
catch (...) {
std::fprintf(stderr,
"clone-item: index must be an integer\n");
return 1;
}
std::string newName;
if (i + 1 < argc && argv[i + 1][0] != '-') newName = argv[++i];
namespace fs = std::filesystem;
std::string path = zoneDir + "/items.json";
if (!fs::exists(path)) {
std::fprintf(stderr,
"clone-item: %s has no items.json\n", zoneDir.c_str());
return 1;
}
nlohmann::json doc;
try {
std::ifstream in(path);
in >> doc;
} catch (...) {
std::fprintf(stderr,
"clone-item: %s is not valid JSON\n", path.c_str());
return 1;
}
if (!doc.contains("items") || !doc["items"].is_array()) {
std::fprintf(stderr,
"clone-item: %s has no 'items' array\n", path.c_str());
return 1;
}
auto& items = doc["items"];
if (idx < 0 || static_cast<size_t>(idx) >= items.size()) {
std::fprintf(stderr,
"clone-item: index %d out of range (have %zu)\n",
idx, items.size());
return 1;
}
// Pick the next free id.
std::set<uint32_t> used;
for (const auto& it : items) {
if (it.contains("id") && it["id"].is_number_unsigned()) {
used.insert(it["id"].get<uint32_t>());
}
}
uint32_t newId = 1;
while (used.count(newId)) ++newId;
nlohmann::json clone = items[idx];
clone["id"] = newId;
if (!newName.empty()) {
clone["name"] = newName;
} else {
std::string oldName = clone.value("name", std::string("(unnamed)"));
clone["name"] = oldName + " (copy)";
}
items.push_back(clone);
std::ofstream out(path);
if (!out) {
std::fprintf(stderr,
"clone-item: failed to write %s\n", path.c_str());
return 1;
}
out << doc.dump(2);
out.close();
std::printf("Cloned item idx %d to '%s' (id=%u) in %s (now %zu total)\n",
idx, clone["name"].get<std::string>().c_str(),
newId, path.c_str(), items.size());
return 0;
} else if (std::strcmp(argv[i], "--scaffold-zone") == 0 && i + 1 < argc) {
// Generate a minimal valid empty zone — useful for kickstarting
// a new authoring session without needing to launch the GUI.
std::string rawName = argv[++i];
int sx = 32, sy = 32;
if (i + 2 < argc) {
int parsedX = std::atoi(argv[i + 1]);
int parsedY = std::atoi(argv[i + 2]);
if (parsedX >= 0 && parsedX <= 63 &&
parsedY >= 0 && parsedY <= 63) {
sx = parsedX; sy = parsedY;
i += 2;
}
}
// Slugify name to match unpackZone / server module rules.
std::string slug;
for (char c : rawName) {
if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') ||
(c >= '0' && c <= '9') || c == '_' || c == '-') {
slug += c;
} else if (c == ' ') {
slug += '_';
}
}
if (slug.empty()) {
std::fprintf(stderr, "--scaffold-zone: name '%s' has no valid characters\n",
rawName.c_str());
return 1;
}
namespace fs = std::filesystem;
std::string dir = "custom_zones/" + slug;
if (fs::exists(dir)) {
std::fprintf(stderr, "--scaffold-zone: directory already exists: %s\n",
dir.c_str());
return 1;
}
fs::create_directories(dir);
// Blank flat terrain at the requested tile.
auto terrain = wowee::editor::TerrainEditor::createBlankTerrain(
sx, sy, 100.0f, wowee::editor::Biome::Grassland);
std::string base = dir + "/" + slug + "_" +
std::to_string(sx) + "_" + std::to_string(sy);
wowee::editor::WoweeTerrain::exportOpen(terrain, base, sx, sy);
// Minimal zone.json
wowee::editor::ZoneManifest manifest;
manifest.mapName = slug;
manifest.displayName = rawName;
manifest.mapId = 9000;
manifest.baseHeight = 100.0f;
manifest.tiles.push_back({sx, sy});
manifest.save(dir + "/zone.json");
std::printf("Scaffolded zone: %s\n", dir.c_str());
std::printf(" tile : (%d, %d)\n", sx, sy);
std::printf(" files : %s.wot, %s.whm, zone.json\n",
slug.c_str(), slug.c_str());
std::printf(" next step: run editor without args, then File → Open Zone\n");
return 0;
} else if (std::strcmp(argv[i], "--mvp-zone") == 0 && i + 1 < argc) {
// Quick-start: scaffold + populate one of each content type
// (1 creature, 1 object, 1 quest with objective + reward).
// Useful for demos, screenshot bait, smoke tests of the
// bake/validate pipeline. The zone goes from empty to
// 'something to look at' in one command.
std::string rawName = argv[++i];
int sx = 32, sy = 32;
if (i + 2 < argc) {
int parsedX = std::atoi(argv[i + 1]);
int parsedY = std::atoi(argv[i + 2]);
if (parsedX >= 0 && parsedX <= 63 &&
parsedY >= 0 && parsedY <= 63) {
sx = parsedX; sy = parsedY;
i += 2;
}
}
// Reuse scaffold-zone's slug logic.
std::string slug;
for (char c : rawName) {
if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') ||
(c >= '0' && c <= '9') || c == '_' || c == '-') slug += c;
else if (c == ' ') slug += '_';
}
if (slug.empty()) {
std::fprintf(stderr,
"mvp-zone: name '%s' has no valid characters\n",
rawName.c_str());
return 1;
}
namespace fs = std::filesystem;
std::string dir = "custom_zones/" + slug;
if (fs::exists(dir)) {
std::fprintf(stderr,
"mvp-zone: directory already exists: %s\n", dir.c_str());
return 1;
}
fs::create_directories(dir);
// Scaffold terrain.
auto terrain = wowee::editor::TerrainEditor::createBlankTerrain(
sx, sy, 100.0f, wowee::editor::Biome::Grassland);
std::string base = dir + "/" + slug + "_" +
std::to_string(sx) + "_" + std::to_string(sy);
wowee::editor::WoweeTerrain::exportOpen(terrain, base, sx, sy);
// Manifest.
wowee::editor::ZoneManifest zm;
zm.mapName = slug;
zm.displayName = rawName;
zm.mapId = 9000;
zm.baseHeight = 100.0f;
zm.tiles.push_back({sx, sy});
zm.hasCreatures = true;
zm.save(dir + "/zone.json");
// Position the demo content roughly centered in the tile.
// Tile (32, 32) is the WoW map origin; tile centers are at
// 533.33-yard intervals from there.
float centerX = (32.0f - sy) * 533.33333f - 266.667f;
float centerY = (32.0f - sx) * 533.33333f - 266.667f;
float centerZ = 100.0f;
// Demo creature.
wowee::editor::NpcSpawner sp;
wowee::editor::CreatureSpawn c;
c.name = "Demo Wolf";
c.position = {centerX, centerY, centerZ};
c.level = 5;
c.health = 100;
c.minDamage = 5; c.maxDamage = 10;
c.displayId = 11430; // any valid id; renderer falls back if absent
sp.getSpawns().push_back(c);
sp.saveToFile(dir + "/creatures.json");
// Demo object — a tree placement near the creature.
wowee::editor::ObjectPlacer op;
wowee::editor::PlacedObject po;
po.type = wowee::editor::PlaceableType::M2;
po.path = "World/Generic/Tree.m2";
po.position = {centerX + 5.0f, centerY, centerZ};
po.scale = 1.0f;
op.getObjects().push_back(po);
op.saveToFile(dir + "/objects.json");
// Demo quest with objective + XP reward.
wowee::editor::QuestEditor qe;
wowee::editor::Quest q;
q.title = "Welcome to " + rawName;
q.requiredLevel = 1;
q.questGiverNpcId = c.id; // self-referential so refs check passes
q.turnInNpcId = c.id;
q.reward.xp = 100;
wowee::editor::QuestObjective obj;
obj.type = wowee::editor::QuestObjectiveType::KillCreature;
obj.targetName = "Demo Wolf";
obj.targetCount = 1;
obj.description = "Slay the Demo Wolf";
q.objectives.push_back(obj);
qe.addQuest(q);
qe.saveToFile(dir + "/quests.json");
std::printf("Created demo zone: %s\n", dir.c_str());
std::printf(" tile : (%d, %d)\n", sx, sy);
std::printf(" contents : 1 creature, 1 object, 1 quest (with objective + reward)\n");
std::printf(" next : wowee_editor --info-zone-tree %s\n", dir.c_str());
return 0;
} else if (std::strcmp(argv[i], "--add-tile") == 0 && i + 3 < argc) {
// Extend an existing zone with another ADT tile. Zones can
// span multiple tiles (e.g. a continent fragment), but
// --scaffold-zone only creates one. This adds another:
// wowee_editor --add-tile custom_zones/MyZone 29 30
// Generates a fresh blank-flat WHM/WOT pair at the new tile
// and appends to the zone manifest's tiles list.
std::string zoneDir = argv[++i];
int tx, ty;
try {
tx = std::stoi(argv[++i]);
ty = std::stoi(argv[++i]);
} catch (...) {
std::fprintf(stderr, "add-tile: bad coordinates\n");
return 1;
}
float baseHeight = 100.0f;
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { baseHeight = std::stof(argv[++i]); }
catch (...) {}
}
if (tx < 0 || tx >= 64 || ty < 0 || ty >= 64) {
std::fprintf(stderr, "add-tile: tile coord (%d, %d) out of WoW grid [0, 64)\n",
tx, ty);
return 1;
}
namespace fs = std::filesystem;
std::string manifestPath = zoneDir + "/zone.json";
if (!fs::exists(manifestPath)) {
std::fprintf(stderr, "add-tile: %s has no zone.json — not a zone dir\n",
zoneDir.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
if (!zm.load(manifestPath)) {
std::fprintf(stderr, "add-tile: failed to parse %s\n", manifestPath.c_str());
return 1;
}
// Reject duplicates so we don't silently overwrite an existing
// tile's heightmap when the user makes a typo.
for (const auto& [ex, ey] : zm.tiles) {
if (ex == tx && ey == ty) {
std::fprintf(stderr,
"add-tile: tile (%d, %d) already in manifest\n", tx, ty);
return 1;
}
}
// Also bail if the file would clobber an existing one outside
// the manifest (e.g. user hand-created tiles without updating
// zone.json). Catches drift between disk and manifest.
std::string base = zoneDir + "/" + zm.mapName + "_" +
std::to_string(tx) + "_" + std::to_string(ty);
if (fs::exists(base + ".whm") || fs::exists(base + ".wot")) {
std::fprintf(stderr,
"add-tile: %s.{whm,wot} already exists on disk (manifest out of sync?)\n",
base.c_str());
return 1;
}
// Generate the new heightmap. Reuses the same factory that
// --scaffold-zone uses, so the output is consistent.
auto terrain = wowee::editor::TerrainEditor::createBlankTerrain(
tx, ty, baseHeight, wowee::editor::Biome::Grassland);
wowee::editor::WoweeTerrain::exportOpen(terrain, base, tx, ty);
// Append + save manifest. ZoneManifest::save rebuilds the
// files block from the tiles list, so the new adt_tx_ty entry
// appears automatically in zone.json.
zm.tiles.push_back({tx, ty});
if (!zm.save(manifestPath)) {
std::fprintf(stderr, "add-tile: failed to save %s\n", manifestPath.c_str());
return 1;
}
std::printf("Added tile (%d, %d) to %s\n", tx, ty, zoneDir.c_str());
std::printf(" files : %s.whm, %s.wot\n",
(zm.mapName + "_" + std::to_string(tx) + "_" + std::to_string(ty)).c_str(),
(zm.mapName + "_" + std::to_string(tx) + "_" + std::to_string(ty)).c_str());
std::printf(" tiles now : %zu total\n", zm.tiles.size());
return 0;
} else if (std::strcmp(argv[i], "--remove-tile") == 0 && i + 3 < argc) {
// Symmetric counterpart to --add-tile. Drops the entry from
// ZoneManifest::tiles AND deletes the WHM/WOT/WOC files on
// disk so the zone is left consistent (no orphan sidecars).
std::string zoneDir = argv[++i];
int tx, ty;
try {
tx = std::stoi(argv[++i]);
ty = std::stoi(argv[++i]);
} catch (...) {
std::fprintf(stderr, "remove-tile: bad coordinates\n");
return 1;
}
namespace fs = std::filesystem;
std::string manifestPath = zoneDir + "/zone.json";
if (!fs::exists(manifestPath)) {
std::fprintf(stderr, "remove-tile: %s has no zone.json — not a zone dir\n",
zoneDir.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
if (!zm.load(manifestPath)) {
std::fprintf(stderr, "remove-tile: failed to parse %s\n", manifestPath.c_str());
return 1;
}
auto it = std::find_if(zm.tiles.begin(), zm.tiles.end(),
[&](const std::pair<int,int>& p) { return p.first == tx && p.second == ty; });
if (it == zm.tiles.end()) {
std::fprintf(stderr,
"remove-tile: tile (%d, %d) not in manifest\n", tx, ty);
return 1;
}
// Don't strand a zone with zero tiles — server module gen and
// pack-wcp both expect at least one. The user can --rename-zone
// or rm -rf if they want the zone gone entirely.
if (zm.tiles.size() == 1) {
std::fprintf(stderr,
"remove-tile: refusing to remove last tile (zone would be empty)\n");
return 1;
}
zm.tiles.erase(it);
// Delete the slug-prefixed files for this tile. Use error_code
// so we don't throw on missing files — partial removal from
// earlier failures shouldn't block cleanup of what's left.
std::string base = zoneDir + "/" + zm.mapName + "_" +
std::to_string(tx) + "_" + std::to_string(ty);
int deleted = 0;
std::error_code ec;
for (const char* ext : {".whm", ".wot", ".woc"}) {
if (fs::remove(base + ext, ec)) deleted++;
}
if (!zm.save(manifestPath)) {
std::fprintf(stderr, "remove-tile: failed to save %s\n", manifestPath.c_str());
return 1;
}
std::printf("Removed tile (%d, %d) from %s\n", tx, ty, zoneDir.c_str());
std::printf(" deleted : %d file(s) (.whm/.wot/.woc)\n", deleted);
std::printf(" tiles now : %zu remaining\n", zm.tiles.size());
return 0;
} else if (std::strcmp(argv[i], "--list-tiles") == 0 && i + 1 < argc) {
// Enumerate every tile in the zone manifest with on-disk
// file presence — useful for spotting missing/orphan files
// before pack-wcp would fail.
std::string zoneDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
std::string manifestPath = zoneDir + "/zone.json";
if (!fs::exists(manifestPath)) {
std::fprintf(stderr, "list-tiles: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
if (!zm.load(manifestPath)) {
std::fprintf(stderr, "list-tiles: failed to parse %s\n", manifestPath.c_str());
return 1;
}
auto baseFor = [&](int tx, int ty) {
return zoneDir + "/" + zm.mapName + "_" +
std::to_string(tx) + "_" + std::to_string(ty);
};
if (jsonOut) {
nlohmann::json j;
j["zone"] = zoneDir;
j["mapName"] = zm.mapName;
j["count"] = zm.tiles.size();
nlohmann::json arr = nlohmann::json::array();
for (const auto& [tx, ty] : zm.tiles) {
std::string b = baseFor(tx, ty);
arr.push_back({
{"x", tx}, {"y", ty},
{"whm", fs::exists(b + ".whm")},
{"wot", fs::exists(b + ".wot")},
{"woc", fs::exists(b + ".woc")},
});
}
j["tiles"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Zone: %s (%s, %zu tile(s))\n",
zoneDir.c_str(), zm.mapName.c_str(), zm.tiles.size());
std::printf(" tx ty whm wot woc\n");
for (const auto& [tx, ty] : zm.tiles) {
std::string b = baseFor(tx, ty);
std::printf(" %3d %3d %s %s %s\n",
tx, ty,
fs::exists(b + ".whm") ? "y" : "-",
fs::exists(b + ".wot") ? "y" : "-",
fs::exists(b + ".woc") ? "y" : "-");
}
return 0;
} else if (std::strcmp(argv[i], "--copy-zone") == 0 && i + 2 < argc) {
// Duplicate a zone — copy every file then rename slug-prefixed
// ones (heightmap/terrain/collision sidecars carry the slug in
// their filenames, e.g. "Sample_28_30.whm") so the new zone is
// self-consistent. Useful for templating: scaffold once, then
// copy-zone N times to create variants.
std::string srcDir = argv[++i];
std::string rawName = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(srcDir) || !fs::is_directory(srcDir)) {
std::fprintf(stderr, "copy-zone: source dir not found: %s\n",
srcDir.c_str());
return 1;
}
if (!fs::exists(srcDir + "/zone.json")) {
std::fprintf(stderr, "copy-zone: %s has no zone.json — not a zone dir\n",
srcDir.c_str());
return 1;
}
// Slugify new name (matches scaffold-zone rules so the result
// round-trips through unpackZone / server module gen).
std::string newSlug;
for (char c : rawName) {
if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') ||
(c >= '0' && c <= '9') || c == '_' || c == '-') {
newSlug += c;
} else if (c == ' ') {
newSlug += '_';
}
}
if (newSlug.empty()) {
std::fprintf(stderr, "copy-zone: name '%s' has no valid characters\n",
rawName.c_str());
return 1;
}
std::string dstDir = "custom_zones/" + newSlug;
if (fs::exists(dstDir)) {
std::fprintf(stderr, "copy-zone: destination already exists: %s\n",
dstDir.c_str());
return 1;
}
// Read the source slug from its zone.json so we know what
// prefix to rewrite. Don't trust the directory name — a user
// could have renamed the dir without touching the manifest.
wowee::editor::ZoneManifest src;
if (!src.load(srcDir + "/zone.json")) {
std::fprintf(stderr, "copy-zone: failed to parse %s/zone.json\n",
srcDir.c_str());
return 1;
}
std::string oldSlug = src.mapName;
if (oldSlug == newSlug) {
std::fprintf(stderr, "copy-zone: new slug matches old (%s); nothing to do\n",
oldSlug.c_str());
return 1;
}
// Recursive copy preserves any subdirs (e.g. data/ for DBC sidecars).
std::error_code ec;
fs::create_directories(dstDir);
fs::copy(srcDir, dstDir,
fs::copy_options::recursive | fs::copy_options::copy_symlinks,
ec);
if (ec) {
std::fprintf(stderr, "copy-zone: copy failed: %s\n", ec.message().c_str());
return 1;
}
// Rename slug-prefixed files inside the destination. Match
// "<oldSlug>_..." or "<oldSlug>." so we catch both
// "Sample_28_30.whm" and a hypothetical "Sample.wdt".
int renamed = 0;
for (const auto& entry : fs::recursive_directory_iterator(dstDir)) {
if (!entry.is_regular_file()) continue;
std::string fname = entry.path().filename().string();
bool match = (fname.size() > oldSlug.size() + 1 &&
fname.compare(0, oldSlug.size(), oldSlug) == 0 &&
(fname[oldSlug.size()] == '_' ||
fname[oldSlug.size()] == '.'));
if (!match) continue;
std::string newName = newSlug + fname.substr(oldSlug.size());
fs::rename(entry.path(), entry.path().parent_path() / newName, ec);
if (!ec) renamed++;
}
// Rewrite the destination's zone.json with the new slug so its
// files-block (rebuilt from mapName by save()) matches the
// renamed files on disk.
wowee::editor::ZoneManifest dst = src;
dst.mapName = newSlug;
dst.displayName = rawName;
if (!dst.save(dstDir + "/zone.json")) {
std::fprintf(stderr, "copy-zone: failed to write %s/zone.json\n",
dstDir.c_str());
return 1;
}
std::printf("Copied %s -> %s\n", srcDir.c_str(), dstDir.c_str());
std::printf(" mapName : %s -> %s\n", oldSlug.c_str(), newSlug.c_str());
std::printf(" renamed : %d slug-prefixed file(s)\n", renamed);
return 0;
} else if (std::strcmp(argv[i], "--rename-zone") == 0 && i + 2 < argc) {
// In-place rename — like --copy-zone but no copy. Useful when
// the user wants to fix a typo or change a name without
// doubling disk usage. Renames the directory itself too
// (Old/ -> New/ under the same parent), so paths shift.
std::string srcDir = argv[++i];
std::string rawName = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(srcDir) || !fs::is_directory(srcDir)) {
std::fprintf(stderr, "rename-zone: source dir not found: %s\n",
srcDir.c_str());
return 1;
}
if (!fs::exists(srcDir + "/zone.json")) {
std::fprintf(stderr, "rename-zone: %s has no zone.json — not a zone dir\n",
srcDir.c_str());
return 1;
}
std::string newSlug;
for (char c : rawName) {
if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') ||
(c >= '0' && c <= '9') || c == '_' || c == '-') {
newSlug += c;
} else if (c == ' ') {
newSlug += '_';
}
}
if (newSlug.empty()) {
std::fprintf(stderr, "rename-zone: name '%s' has no valid characters\n",
rawName.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
if (!zm.load(srcDir + "/zone.json")) {
std::fprintf(stderr, "rename-zone: failed to parse %s/zone.json\n",
srcDir.c_str());
return 1;
}
std::string oldSlug = zm.mapName;
if (oldSlug == newSlug && rawName == zm.displayName) {
std::fprintf(stderr,
"rename-zone: nothing to do (slug=%s, displayName=%s already match)\n",
oldSlug.c_str(), rawName.c_str());
return 1;
}
// Compute target directory: same parent, new slug name. If the
// current directory name already matches the new slug, skip
// the dir rename (only manifest + slug-prefixed files change).
fs::path srcPath = fs::absolute(srcDir);
fs::path parent = srcPath.parent_path();
fs::path dstPath = parent / newSlug;
bool needDirRename = (srcPath.filename() != newSlug);
if (needDirRename && fs::exists(dstPath)) {
std::fprintf(stderr, "rename-zone: target dir already exists: %s\n",
dstPath.string().c_str());
return 1;
}
// Rename slug-prefixed files inside the source dir BEFORE
// moving the directory — fewer paths to fix up if anything
// fails midway. fs::rename is atomic per-call.
std::error_code ec;
int renamed = 0;
for (const auto& entry : fs::recursive_directory_iterator(srcDir)) {
if (!entry.is_regular_file()) continue;
std::string fname = entry.path().filename().string();
bool match = (oldSlug != newSlug &&
fname.size() > oldSlug.size() + 1 &&
fname.compare(0, oldSlug.size(), oldSlug) == 0 &&
(fname[oldSlug.size()] == '_' ||
fname[oldSlug.size()] == '.'));
if (!match) continue;
std::string newName = newSlug + fname.substr(oldSlug.size());
fs::rename(entry.path(), entry.path().parent_path() / newName, ec);
if (!ec) renamed++;
}
// Update manifest and save BEFORE the dir rename so the file
// exists at the path we're saving to.
zm.mapName = newSlug;
zm.displayName = rawName;
if (!zm.save(srcDir + "/zone.json")) {
std::fprintf(stderr, "rename-zone: failed to write zone.json\n");
return 1;
}
// Now move the directory itself.
std::string finalDir = srcDir;
if (needDirRename) {
fs::rename(srcPath, dstPath, ec);
if (ec) {
std::fprintf(stderr,
"rename-zone: dir rename failed (%s); manifest already updated\n",
ec.message().c_str());
return 1;
}
finalDir = dstPath.string();
}
std::printf("Renamed %s -> %s\n", srcDir.c_str(), finalDir.c_str());
std::printf(" mapName : %s -> %s\n", oldSlug.c_str(), newSlug.c_str());
std::printf(" renamed : %d slug-prefixed file(s)\n", renamed);
return 0;
} else if (std::strcmp(argv[i], "--remove-zone") == 0 && i + 1 < argc) {
// Delete a zone directory entirely. Requires --confirm to
// actually delete (defense against accidental destruction
// and against shell glob mishaps). Without --confirm,
// just lists what would be deleted.
std::string zoneDir = argv[++i];
bool confirm = false;
if (i + 1 < argc && std::strcmp(argv[i + 1], "--confirm") == 0) {
confirm = true; i++;
}
namespace fs = std::filesystem;
if (!fs::exists(zoneDir)) {
std::fprintf(stderr,
"remove-zone: %s does not exist\n", zoneDir.c_str());
return 1;
}
if (!fs::exists(zoneDir + "/zone.json")) {
// Belt-and-suspenders: refuse to wipe anything that doesn't
// look like a zone dir, even with --confirm. Catches typos
// like '--remove-zone .' that would nuke the whole project.
std::fprintf(stderr,
"remove-zone: %s has no zone.json — refusing to delete (not a zone dir)\n",
zoneDir.c_str());
return 1;
}
// Read manifest for the user-facing name.
wowee::editor::ZoneManifest zm;
std::string zoneName = zoneDir;
if (zm.load(zoneDir + "/zone.json")) {
zoneName = zm.displayName.empty() ? zm.mapName : zm.displayName;
}
// Walk for what would be removed (counts + total bytes).
int fileCount = 0;
uint64_t totalBytes = 0;
std::error_code ec;
for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
fileCount++;
totalBytes += e.file_size(ec);
}
if (!confirm) {
std::printf("remove-zone: %s ('%s')\n",
zoneDir.c_str(), zoneName.c_str());
std::printf(" would delete: %d file(s), %.1f KB\n",
fileCount, totalBytes / 1024.0);
std::printf(" re-run with --confirm to actually delete\n");
return 0;
}
// Confirmed — wipe it.
uintmax_t removed = fs::remove_all(zoneDir, ec);
if (ec) {
std::fprintf(stderr,
"remove-zone: failed to remove %s (%s)\n",
zoneDir.c_str(), ec.message().c_str());
return 1;
}
std::printf("Removed %s ('%s')\n", zoneDir.c_str(), zoneName.c_str());
std::printf(" deleted: %ju filesystem entries, %.1f KB freed\n",
static_cast<uintmax_t>(removed), totalBytes / 1024.0);
return 0;
} else if (std::strcmp(argv[i], "--clear-zone-content") == 0 && i + 1 < argc) {
// Wipe content files (creatures.json / objects.json /
// quests.json) from a zone while keeping terrain + manifest
// intact. Useful for templating: --copy-zone gives you a
// duplicate; --clear-zone-content turns it into an empty
// shell ready for fresh population.
//
// Pass --creatures / --objects / --quests to wipe individually,
// or --all to wipe everything. At least one selector is required.
std::string zoneDir = argv[++i];
bool wipeCreatures = false, wipeObjects = false, wipeQuests = false;
while (i + 1 < argc && argv[i + 1][0] == '-') {
std::string opt = argv[i + 1];
if (opt == "--creatures") { wipeCreatures = true; ++i; }
else if (opt == "--objects") { wipeObjects = true; ++i; }
else if (opt == "--quests") { wipeQuests = true; ++i; }
else if (opt == "--all") {
wipeCreatures = wipeObjects = wipeQuests = true; ++i;
}
else break; // unknown flag — stop consuming, surface the error
}
if (!wipeCreatures && !wipeObjects && !wipeQuests) {
std::fprintf(stderr,
"clear-zone-content: pass --creatures / --objects / --quests / --all\n");
return 1;
}
namespace fs = std::filesystem;
if (!fs::exists(zoneDir + "/zone.json")) {
std::fprintf(stderr,
"clear-zone-content: %s has no zone.json — not a zone dir\n",
zoneDir.c_str());
return 1;
}
// Delete (not blank-write) so the next --info-* doesn't see
// an empty file and report 'total: 0' as if data existed.
// Missing files are the canonical 'no content' state.
int deleted = 0;
std::error_code ec;
auto wipe = [&](const std::string& fname) {
std::string p = zoneDir + "/" + fname;
if (fs::exists(p) && fs::remove(p, ec)) {
++deleted;
std::printf(" removed : %s\n", fname.c_str());
} else if (fs::exists(p)) {
std::fprintf(stderr,
" WARN: failed to remove %s (%s)\n",
p.c_str(), ec.message().c_str());
} else {
std::printf(" skipped : %s (already absent)\n", fname.c_str());
}
};
std::printf("Cleared content from %s\n", zoneDir.c_str());
if (wipeCreatures) wipe("creatures.json");
if (wipeObjects) wipe("objects.json");
if (wipeQuests) wipe("quests.json");
// Also reset manifest.hasCreatures so server module gen
// doesn't expect an NPC table that's no longer there.
if (wipeCreatures) {
wowee::editor::ZoneManifest zm;
if (zm.load(zoneDir + "/zone.json")) {
if (zm.hasCreatures) {
zm.hasCreatures = false;
zm.save(zoneDir + "/zone.json");
std::printf(" updated : zone.json hasCreatures = false\n");
}
}
}
std::printf(" removed : %d file(s) total\n", deleted);
return 0;
2026-05-06 14:51:36 -07:00
} else if (std::strcmp(argv[i], "--strip-zone") == 0 && i + 1 < argc) {
// Cleanup pass: remove the derived outputs (.glb/.obj/.stl/
// .html/.dot/.csv/ZONE.md/DEPS.md) leaving only source files
// (zone.json + content JSONs + open binary formats). Useful
// before --pack-wcp so the archive doesn't carry redundant
// exports, or before committing to git so derived blobs
// don't bloat history.
//
// Optional --dry-run flag previews what would be removed
// without actually deleting anything.
std::string zoneDir = argv[++i];
bool dryRun = false;
if (i + 1 < argc && std::strcmp(argv[i + 1], "--dry-run") == 0) {
dryRun = true;
i++;
}
namespace fs = std::filesystem;
if (!fs::exists(zoneDir + "/zone.json")) {
std::fprintf(stderr,
"strip-zone: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
// Whitelist of derived extensions. PNG is special-cased: it
// can be either a derived export (heightmap preview at zone
// root) or a source sidecar (BLP→PNG inside data/). Only
// strip PNGs at the top-level zone dir.
auto isDerivedExt = [](const std::string& ext) {
return ext == ".glb" || ext == ".obj" || ext == ".stl" ||
ext == ".html" || ext == ".dot" || ext == ".csv";
};
auto isDerivedFilename = [](const std::string& name) {
return name == "ZONE.md" || name == "DEPS.md" ||
name == "quests.dot";
};
int removed = 0;
uint64_t bytesFreed = 0;
std::error_code ec;
// Top-level only — do NOT recurse into data/ (those are
// source sidecars).
for (const auto& e : fs::directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
std::string ext = e.path().extension().string();
std::string name = e.path().filename().string();
bool kill = false;
if (isDerivedExt(ext)) kill = true;
if (isDerivedFilename(name)) kill = true;
// PNG at zone root is derived (--export-png); PNGs inside
// data/ are source. Top-level loop only sees the root
// dir, so .png here is always derived.
if (ext == ".png") kill = true;
if (!kill) continue;
uint64_t sz = e.file_size(ec);
if (dryRun) {
std::printf(" would remove: %s (%llu bytes)\n",
name.c_str(),
static_cast<unsigned long long>(sz));
} else {
if (fs::remove(e.path(), ec)) {
std::printf(" removed: %s (%llu bytes)\n",
name.c_str(),
static_cast<unsigned long long>(sz));
removed++;
bytesFreed += sz;
} else {
std::fprintf(stderr,
" WARN: failed to remove %s (%s)\n",
name.c_str(), ec.message().c_str());
}
}
}
std::printf("\nstrip-zone: %s%s\n",
zoneDir.c_str(), dryRun ? " (dry-run)" : "");
if (dryRun) {
std::printf(" pass --dry-run off to actually delete\n");
} else {
std::printf(" removed : %d file(s)\n", removed);
std::printf(" freed : %.1f KB\n", bytesFreed / 1024.0);
}
return 0;
} else if (std::strcmp(argv[i], "--strip-project") == 0 && i + 1 < argc) {
// Project-wide wrapper around --strip-zone. Walks every zone
// in <projectDir>, removes derived outputs at each zone's
// top level, and reports per-zone removed/freed counts plus
// an aggregate. Honors --dry-run for safe previews.
std::string projectDir = argv[++i];
bool dryRun = false;
if (i + 1 < argc && std::strcmp(argv[i + 1], "--dry-run") == 0) {
dryRun = true;
i++;
}
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"strip-project: %s is not a directory\n",
projectDir.c_str());
return 1;
}
// Same derived-classifier as --strip-zone — keep in sync.
auto isDerivedExt = [](const std::string& ext) {
return ext == ".glb" || ext == ".obj" || ext == ".stl" ||
ext == ".html" || ext == ".dot" || ext == ".csv";
};
auto isDerivedFilename = [](const std::string& name) {
return name == "ZONE.md" || name == "DEPS.md" ||
name == "quests.dot";
};
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
struct ZRow { std::string name; int removed = 0; uint64_t freed = 0; };
std::vector<ZRow> rows;
int totalRemoved = 0;
uint64_t totalFreed = 0;
int totalFailed = 0;
for (const auto& zoneDir : zones) {
ZRow r;
r.name = fs::path(zoneDir).filename().string();
std::error_code ec;
for (const auto& e : fs::directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
std::string ext = e.path().extension().string();
std::string name = e.path().filename().string();
bool kill = false;
if (isDerivedExt(ext)) kill = true;
if (isDerivedFilename(name)) kill = true;
if (ext == ".png") kill = true;
if (!kill) continue;
uint64_t sz = e.file_size(ec);
if (dryRun) {
r.removed++;
r.freed += sz;
} else {
if (fs::remove(e.path(), ec)) {
r.removed++;
r.freed += sz;
} else {
std::fprintf(stderr,
" WARN: failed to remove %s/%s (%s)\n",
r.name.c_str(), name.c_str(),
ec.message().c_str());
totalFailed++;
}
}
}
totalRemoved += r.removed;
totalFreed += r.freed;
rows.push_back(r);
}
std::printf("strip-project: %s%s\n",
projectDir.c_str(), dryRun ? " (dry-run)" : "");
std::printf(" zones : %zu\n", zones.size());
std::printf("\n zone removed freed\n");
for (const auto& r : rows) {
std::printf(" %-26s %5d %9.1f KB\n",
r.name.substr(0, 26).c_str(),
r.removed, r.freed / 1024.0);
}
std::printf("\n totals%s : %d file(s), %.1f KB\n",
dryRun ? " (would-remove)" : " ",
totalRemoved, totalFreed / 1024.0);
if (dryRun) {
std::printf(" pass --dry-run off to actually delete\n");
}
return totalFailed == 0 ? 0 : 1;
} else if (std::strcmp(argv[i], "--gen-texture") == 0 && i + 2 < argc) {
// Synthesize a placeholder PNG texture. Lets users add a
// working texture to their project without an external
// image editor — useful for prototyping new meshes,
// filling out a zone before art is final, or generating
// test fixtures.
//
// <colorHex|pattern>:
// "RRGGBB" or "RGB" hex (case-insensitive) → solid color
// "checker" → 32x32 black/white checkerboard
// "grid" → black background with white 1-px grid every 16
std::string outPath = argv[++i];
std::string spec = argv[++i];
int W = 256, H = 256;
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { W = std::stoi(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { H = std::stoi(argv[++i]); } catch (...) {}
}
if (W < 1 || H < 1 || W > 8192 || H > 8192) {
std::fprintf(stderr,
"gen-texture: invalid size %dx%d (must be 1..8192)\n", W, H);
return 1;
}
std::vector<uint8_t> pixels(static_cast<size_t>(W) * H * 3, 0);
std::string lower = spec;
std::transform(lower.begin(), lower.end(), lower.begin(),
[](unsigned char c) { return std::tolower(c); });
if (lower == "checker") {
for (int y = 0; y < H; ++y) {
for (int x = 0; x < W; ++x) {
bool dark = ((x / 32) + (y / 32)) & 1;
uint8_t v = dark ? 16 : 240;
size_t i2 = (static_cast<size_t>(y) * W + x) * 3;
pixels[i2 + 0] = v;
pixels[i2 + 1] = v;
pixels[i2 + 2] = v;
}
}
} else if (lower == "grid") {
for (int y = 0; y < H; ++y) {
for (int x = 0; x < W; ++x) {
bool line = (x % 16 == 0) || (y % 16 == 0);
uint8_t v = line ? 240 : 32;
size_t i2 = (static_cast<size_t>(y) * W + x) * 3;
pixels[i2 + 0] = v;
pixels[i2 + 1] = v;
pixels[i2 + 2] = v;
}
}
} else {
// Hex color. Accept "RGB" (3 chars) or "RRGGBB" (6 chars),
// optional leading '#'.
std::string hex = lower;
if (!hex.empty() && hex[0] == '#') hex.erase(0, 1);
auto fromHex = [](char c) -> int {
if (c >= '0' && c <= '9') return c - '0';
if (c >= 'a' && c <= 'f') return 10 + c - 'a';
return -1;
};
uint8_t r = 0, g = 0, b = 0;
if (hex.size() == 6) {
int hi, lo;
if ((hi = fromHex(hex[0])) < 0) goto bad_color;
if ((lo = fromHex(hex[1])) < 0) goto bad_color;
r = static_cast<uint8_t>((hi << 4) | lo);
if ((hi = fromHex(hex[2])) < 0) goto bad_color;
if ((lo = fromHex(hex[3])) < 0) goto bad_color;
g = static_cast<uint8_t>((hi << 4) | lo);
if ((hi = fromHex(hex[4])) < 0) goto bad_color;
if ((lo = fromHex(hex[5])) < 0) goto bad_color;
b = static_cast<uint8_t>((hi << 4) | lo);
} else if (hex.size() == 3) {
int v0, v1, v2;
if ((v0 = fromHex(hex[0])) < 0) goto bad_color;
if ((v1 = fromHex(hex[1])) < 0) goto bad_color;
if ((v2 = fromHex(hex[2])) < 0) goto bad_color;
r = static_cast<uint8_t>((v0 << 4) | v0);
g = static_cast<uint8_t>((v1 << 4) | v1);
b = static_cast<uint8_t>((v2 << 4) | v2);
} else {
goto bad_color;
}
for (int y = 0; y < H; ++y) {
for (int x = 0; x < W; ++x) {
size_t i2 = (static_cast<size_t>(y) * W + x) * 3;
pixels[i2 + 0] = r;
pixels[i2 + 1] = g;
pixels[i2 + 2] = b;
}
}
goto color_ok;
bad_color:
std::fprintf(stderr,
"gen-texture: '%s' is not a valid hex color or 'checker'/'grid'\n",
spec.c_str());
return 1;
color_ok: ;
}
if (!stbi_write_png(outPath.c_str(), W, H, 3,
pixels.data(), W * 3)) {
std::fprintf(stderr,
"gen-texture: stbi_write_png failed for %s\n", outPath.c_str());
return 1;
}
std::printf("Wrote %s\n", outPath.c_str());
std::printf(" size : %dx%d\n", W, H);
std::printf(" spec : %s\n", spec.c_str());
return 0;
} else if (std::strcmp(argv[i], "--add-texture-to-zone") == 0 && i + 2 < argc) {
// Import an existing PNG into a zone directory. Useful
// for the "I have an artist-painted texture, get it into
// my project" workflow — complements --gen-texture
// (procedural placeholder) and --convert-blp-png (legacy
// BLP migration).
//
// Optional <renameTo> argument lets the user store the
// PNG under a project-specific name (e.g., a generic
// "stone.png" downloaded from a tileset becomes
// "courtyard_floor.png" in the zone).
//
// Refuses to overwrite an existing destination unless the
// source and destination are byte-identical (idempotent
// re-runs are safe).
std::string zoneDir = argv[++i];
std::string srcPng = argv[++i];
std::string renameTo;
if (i + 1 < argc && argv[i + 1][0] != '-') renameTo = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(zoneDir) || !fs::is_directory(zoneDir)) {
std::fprintf(stderr,
"add-texture-to-zone: %s is not a directory\n",
zoneDir.c_str());
return 1;
}
if (!fs::exists(srcPng) || !fs::is_regular_file(srcPng)) {
std::fprintf(stderr,
"add-texture-to-zone: %s is not a file\n",
srcPng.c_str());
return 1;
}
// Sanity-check: must end in .png (any case) so users
// don't accidentally drop a .blp/.tga and get surprised
// when nothing renders.
std::string srcExt = fs::path(srcPng).extension().string();
std::transform(srcExt.begin(), srcExt.end(), srcExt.begin(),
[](unsigned char c) { return std::tolower(c); });
if (srcExt != ".png") {
std::fprintf(stderr,
"add-texture-to-zone: %s is not a .png "
"(use --convert-blp-png for .blp first)\n",
srcPng.c_str());
return 1;
}
std::string destLeaf = renameTo.empty()
? fs::path(srcPng).filename().string()
: renameTo;
// If the rename arg lacks an extension, append .png so
// common typos ("stone" -> "stone.png") just work.
if (fs::path(destLeaf).extension().string().empty()) {
destLeaf += ".png";
}
std::string destPath = zoneDir + "/" + destLeaf;
std::error_code ec;
if (fs::exists(destPath)) {
// Allow re-running if the bytes already match — makes
// makefile-driven workflows idempotent.
if (fs::file_size(srcPng, ec) == fs::file_size(destPath, ec)) {
std::ifstream a(srcPng, std::ios::binary);
std::ifstream b(destPath, std::ios::binary);
std::stringstream sa, sb;
sa << a.rdbuf(); sb << b.rdbuf();
if (sa.str() == sb.str()) {
std::printf("Already present: %s (no-op)\n",
destPath.c_str());
return 0;
}
}
std::fprintf(stderr,
"add-texture-to-zone: %s already exists with different "
"content (delete it first if intentional)\n",
destPath.c_str());
return 1;
}
fs::copy_file(srcPng, destPath, ec);
if (ec) {
std::fprintf(stderr,
"add-texture-to-zone: copy failed (%s)\n",
ec.message().c_str());
return 1;
}
uint64_t bytes = fs::file_size(destPath, ec);
std::printf("Imported %s -> %s\n",
srcPng.c_str(), destPath.c_str());
std::printf(" bytes : %llu\n",
static_cast<unsigned long long>(bytes));
std::printf(" next : --add-texture-to-mesh <wom-base> %s\n",
destPath.c_str());
return 0;
} else if (std::strcmp(argv[i], "--repair-zone") == 0 && i + 1 < argc) {
// Auto-fix the common manifest-vs-disk drift issues that
// accumulate when a zone is hand-edited or partially copied:
// - WHM/WOT files exist on disk but tile not in manifest
// -> add to tiles
// - manifest hasCreatures=false but creatures.json exists
// and is non-empty -> set true
// - manifest hasCreatures=true but no creatures.json or
// empty -> clear false
//
// Tiles in manifest with NO disk files are NOT auto-removed
// (they may indicate work-in-progress); they're warned about
// so the user can decide.
//
// --dry-run flag previews changes without writing.
std::string zoneDir = argv[++i];
bool dryRun = false;
if (i + 1 < argc && std::strcmp(argv[i + 1], "--dry-run") == 0) {
dryRun = true; i++;
}
namespace fs = std::filesystem;
std::string manifestPath = zoneDir + "/zone.json";
if (!fs::exists(manifestPath)) {
std::fprintf(stderr,
"repair-zone: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
if (!zm.load(manifestPath)) {
std::fprintf(stderr, "repair-zone: parse failed\n");
return 1;
}
int fixes = 0, warnings = 0;
// Pass 1: scan disk for WHM files matching mapName_X_Y.whm
// pattern. Match against manifest tiles. Anything on disk
// but missing from manifest gets queued for addition.
std::set<std::pair<int,int>> manifestTiles(
zm.tiles.begin(), zm.tiles.end());
std::set<std::pair<int,int>> diskTiles;
std::error_code ec;
for (const auto& e : fs::directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
std::string name = e.path().filename().string();
if (e.path().extension() != ".whm") continue;
// Expect "<mapName>_TX_TY.whm". Parse out the two
// integers between the last two underscores.
std::string stem = name.substr(0, name.size() - 4);
std::string prefix = zm.mapName + "_";
if (stem.size() <= prefix.size() ||
stem.substr(0, prefix.size()) != prefix) {
continue; // doesn't match map slug
}
std::string coords = stem.substr(prefix.size());
auto under = coords.find('_');
if (under == std::string::npos) continue;
try {
int tx = std::stoi(coords.substr(0, under));
int ty = std::stoi(coords.substr(under + 1));
diskTiles.insert({tx, ty});
} catch (...) {}
}
// Tiles on disk but not in manifest -> add.
std::vector<std::pair<int,int>> toAdd;
for (const auto& d : diskTiles) {
if (manifestTiles.count(d) == 0) toAdd.push_back(d);
}
for (const auto& [tx, ty] : toAdd) {
std::printf(" %s tile (%d, %d) to manifest\n",
dryRun ? "would add" : "added", tx, ty);
if (!dryRun) zm.tiles.push_back({tx, ty});
fixes++;
}
// Tiles in manifest but no .whm on disk -> warn (not auto-removed).
for (const auto& m : manifestTiles) {
if (diskTiles.count(m) == 0) {
std::printf(" WARN: tile (%d, %d) in manifest but no %s_%d_%d.whm on disk\n",
m.first, m.second, zm.mapName.c_str(),
m.first, m.second);
warnings++;
}
}
// hasCreatures flag sync.
bool creaturesPresent = false;
wowee::editor::NpcSpawner sp;
if (sp.loadFromFile(zoneDir + "/creatures.json") &&
sp.spawnCount() > 0) {
creaturesPresent = true;
}
if (zm.hasCreatures != creaturesPresent) {
std::printf(" %s hasCreatures: %s -> %s\n",
dryRun ? "would set" : "set",
zm.hasCreatures ? "true" : "false",
creaturesPresent ? "true" : "false");
if (!dryRun) zm.hasCreatures = creaturesPresent;
fixes++;
}
if (!dryRun && fixes > 0) {
if (!zm.save(manifestPath)) {
std::fprintf(stderr,
"repair-zone: failed to write %s\n", manifestPath.c_str());
return 1;
}
}
std::printf("\nrepair-zone: %s%s\n",
zoneDir.c_str(), dryRun ? " (dry-run)" : "");
std::printf(" fixes : %d\n", fixes);
std::printf(" warnings : %d (manual decision needed)\n", warnings);
if (dryRun && fixes > 0) {
std::printf(" re-run without --dry-run to apply\n");
}
return 0;
} else if (std::strcmp(argv[i], "--repair-project") == 0 && i + 1 < argc) {
// Project-wide wrapper around --repair-zone. Spawns the
// binary per-zone so each zone's full repair report
// streams through, then aggregates a final tally. Honors
// --dry-run for safe previews.
std::string projectDir = argv[++i];
bool dryRun = false;
if (i + 1 < argc && std::strcmp(argv[i + 1], "--dry-run") == 0) {
dryRun = true; i++;
}
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"repair-project: %s is not a directory\n",
projectDir.c_str());
return 1;
}
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
std::string self = argv[0];
int totalFailed = 0;
std::printf("repair-project: %s%s\n",
projectDir.c_str(), dryRun ? " (dry-run)" : "");
std::printf(" zones : %zu\n", zones.size());
for (const auto& zoneDir : zones) {
std::printf("\n--- %s ---\n",
fs::path(zoneDir).filename().string().c_str());
// Flush so the section marker lands before the spawned
// child's stdout — std::system inherits FDs but each
// process has its own buffer.
std::fflush(stdout);
std::string cmd = "\"" + self + "\" --repair-zone \"" +
zoneDir + "\"" + (dryRun ? " --dry-run" : "");
int rc = std::system(cmd.c_str());
if (rc != 0) totalFailed++;
}
std::printf("\n--- summary ---\n");
std::printf(" zones processed : %zu\n", zones.size());
std::printf(" failures : %d\n", totalFailed);
if (dryRun) {
std::printf(" re-run without --dry-run to apply changes\n");
}
return totalFailed == 0 ? 0 : 1;
} else if (std::strcmp(argv[i], "--gen-makefile") == 0 && i + 1 < argc) {
// Generate a Makefile that rebuilds every derived output for
// a zone. With this in place, designers can `make` to refresh
// glb/obj/stl/html/csv/md from sources after editing
// creatures.json or terrain — without remembering which
// wowee_editor flag does what. The Makefile uses dependency
// tracking so only stale outputs get rebuilt.
std::string zoneDir = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') outPath = argv[++i];
namespace fs = std::filesystem;
std::string manifestPath = zoneDir + "/zone.json";
if (!fs::exists(manifestPath)) {
std::fprintf(stderr,
"gen-makefile: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
if (!zm.load(manifestPath)) {
std::fprintf(stderr, "gen-makefile: parse failed\n");
return 1;
}
if (outPath.empty()) outPath = zoneDir + "/Makefile";
std::ofstream out(outPath);
if (!out) {
std::fprintf(stderr,
"gen-makefile: cannot write %s\n", outPath.c_str());
return 1;
}
// Use a single absolute editor path so the Makefile works
// from any cwd (running `make -C custom_zones/MyZone` etc.).
std::error_code ec;
std::string editorBin = fs::canonical("/proc/self/exe", ec).string();
if (ec || editorBin.empty()) editorBin = "wowee_editor";
// Per-tile WHM/WOT inputs feed the bake targets. Compose the
// list once so all targets share the same dep set.
std::string tileWhmDeps;
for (const auto& [tx, ty] : zm.tiles) {
tileWhmDeps += " " + zm.mapName + "_" +
std::to_string(tx) + "_" + std::to_string(ty) +
".whm";
}
std::string slug = zm.mapName;
out << "# Generated by wowee_editor --gen-makefile\n"
"# Zone: " << slug << "\n"
"# Run from this directory: `make` to rebuild all\n"
"# derived outputs from sources, `make clean` to wipe.\n\n";
out << "EDITOR := " << editorBin << "\n";
out << "ZONE := .\n\n";
// Source dep aggregations for content-derived outputs.
out << "CONTENT_SRCS := zone.json $(wildcard creatures.json) "
"$(wildcard objects.json) $(wildcard quests.json)\n";
out << "TERRAIN_SRCS := zone.json" << tileWhmDeps << "\n\n";
out << ".PHONY: all clean glb obj stl html docs csv graph\n\n";
out << "all: glb obj stl html docs csv graph\n\n";
// Each target lists its dependencies so make can skip already-
// up-to-date outputs.
out << "glb: " << slug << ".glb\n"
<< slug << ".glb: $(TERRAIN_SRCS)\n"
<< "\t$(EDITOR) --bake-zone-glb $(ZONE)\n\n";
out << "obj: " << slug << ".obj\n"
<< slug << ".obj: $(TERRAIN_SRCS)\n"
<< "\t$(EDITOR) --bake-zone-obj $(ZONE)\n\n";
out << "stl: " << slug << ".stl\n"
<< slug << ".stl: $(TERRAIN_SRCS)\n"
<< "\t$(EDITOR) --bake-zone-stl $(ZONE)\n\n";
out << "html: " << slug << ".html\n"
<< slug << ".html: " << slug << ".glb\n"
<< "\t$(EDITOR) --export-zone-html $(ZONE)\n\n";
out << "docs: ZONE.md DEPS.md\n";
out << "ZONE.md: $(CONTENT_SRCS)\n"
<< "\t$(EDITOR) --export-zone-summary-md $(ZONE)\n";
out << "DEPS.md: zone.json $(wildcard objects.json) $(wildcard *.wob)\n"
<< "\t$(EDITOR) --export-zone-deps-md $(ZONE)\n\n";
// CSV + graph targets use '-' prefix so missing-content
// (zone without creatures/quests) doesn't fail the whole
// 'make all'. The editor prints the error to stderr; make
// continues with the next target.
out << "csv:\n"
<< "\t-$(EDITOR) --export-zone-csv $(ZONE)\n\n";
out << "graph:\n"
<< "\t-$(EDITOR) --export-quest-graph $(ZONE)\n\n";
out << "clean:\n"
<< "\t$(EDITOR) --strip-zone $(ZONE)\n\n";
out << "validate:\n"
<< "\t$(EDITOR) --validate-all $(ZONE)\n";
out.close();
std::printf("Wrote %s\n", outPath.c_str());
std::printf(" zone : %s\n", slug.c_str());
std::printf(" tiles : %zu (terrain dep)\n", zm.tiles.size());
std::printf(" next : cd %s && make\n", zoneDir.c_str());
return 0;
} else if (std::strcmp(argv[i], "--gen-project-makefile") == 0 && i + 1 < argc) {
// Top-level Makefile that delegates to per-zone Makefiles.
// Pairs with --gen-makefile (per-zone): one project-level
// command rebuilds every zone's derived outputs in parallel.
//
// wowee_editor --gen-project-makefile custom_zones
// make -C custom_zones -j$(nproc) # all zones in parallel
std::string projectDir = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') outPath = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"gen-project-makefile: %s is not a directory\n",
projectDir.c_str());
return 1;
}
if (outPath.empty()) outPath = projectDir + "/Makefile";
// Find zones (dirs with zone.json).
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().filename().string());
}
std::sort(zones.begin(), zones.end());
if (zones.empty()) {
std::fprintf(stderr,
"gen-project-makefile: no zones found in %s\n",
projectDir.c_str());
return 1;
}
std::ofstream out(outPath);
if (!out) {
std::fprintf(stderr,
"gen-project-makefile: cannot write %s\n", outPath.c_str());
return 1;
}
std::error_code ec;
std::string editorBin = fs::canonical("/proc/self/exe", ec).string();
if (ec || editorBin.empty()) editorBin = "wowee_editor";
out << "# Generated by wowee_editor --gen-project-makefile\n"
"# Project: " << projectDir << " (" << zones.size() << " zones)\n"
"# Run from this dir: `make` to rebuild all zone outputs.\n"
"# Pass -j to make for parallel zone builds across cores.\n\n";
out << "EDITOR := " << editorBin << "\n\n";
out << "ZONES := ";
for (const auto& z : zones) out << z << " ";
out << "\n\n";
out << ".PHONY: all clean validate index html stats $(addsuffix -bake,$(ZONES)) "
"$(addsuffix -clean,$(ZONES)) $(addsuffix -validate,$(ZONES))\n\n";
// Aggregate phony targets: 'make' rebuilds all zones; 'make
// ZONE-bake' targets just one. The per-zone Makefile must
// exist (regenerate via --gen-makefile if not).
out << "all: $(addsuffix -bake,$(ZONES)) index\n\n";
for (const auto& z : zones) {
out << z << "-bake:\n";
out << "\t@if [ ! -f " << z << "/Makefile ]; then \\\n"
<< "\t $(EDITOR) --gen-makefile " << z << " >/dev/null; fi\n";
out << "\t$(MAKE) -C " << z << " all\n\n";
out << z << "-clean:\n";
out << "\t-$(EDITOR) --strip-zone " << z << "\n\n";
out << z << "-validate:\n";
out << "\t$(EDITOR) --validate-all " << z << "\n\n";
}
// Top-level utility targets.
out << "clean: $(addsuffix -clean,$(ZONES))\n\n";
out << "validate: $(addsuffix -validate,$(ZONES))\n\n";
out << "index:\n"
<< "\t$(EDITOR) --export-project-html .\n\n";
out << "stats:\n"
<< "\t$(EDITOR) --zone-stats .\n\n";
out << "tilemap:\n"
<< "\t$(EDITOR) --info-tilemap .\n";
out.close();
std::printf("Wrote %s\n", outPath.c_str());
std::printf(" %zu zone(s) wired up\n", zones.size());
std::printf(" next: make -C %s -j$(nproc)\n", projectDir.c_str());
return 0;
} else if (std::strcmp(argv[i], "--list-zones") == 0) {
// Optional --json after the flag for machine-readable output.
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
auto zones = wowee::pipeline::CustomZoneDiscovery::scan({"custom_zones", "output"});
if (jsonOut) {
nlohmann::json j = nlohmann::json::array();
for (const auto& z : zones) {
nlohmann::json zoneObj;
zoneObj["name"] = z.name;
zoneObj["directory"] = z.directory;
zoneObj["mapId"] = z.mapId;
zoneObj["author"] = z.author;
zoneObj["description"] = z.description;
zoneObj["hasCreatures"] = z.hasCreatures;
zoneObj["hasQuests"] = z.hasQuests;
nlohmann::json tiles = nlohmann::json::array();
for (const auto& t : z.tiles) tiles.push_back({t.first, t.second});
zoneObj["tiles"] = tiles;
j.push_back(std::move(zoneObj));
}
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
if (zones.empty()) {
std::printf("No custom zones found in custom_zones/ or output/\n");
} else {
std::printf("Custom zones found:\n");
for (const auto& z : zones) {
std::printf(" %s — %s%s%s\n", z.name.c_str(), z.directory.c_str(),
z.hasCreatures ? " [NPCs]" : "",
z.hasQuests ? " [Quests]" : "");
}
}
return 0;
} else if (std::strcmp(argv[i], "--zone-stats") == 0 && i + 1 < argc) {
// Multi-zone aggregator. Walks <projectDir> for every dir
// with a zone.json and emits totals across the project:
// tile counts, creature/object/quest counts, on-disk byte
// sizes per format. Useful for content-pack release notes
// and capacity planning.
std::string projectDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"zone-stats: %s is not a directory\n", projectDir.c_str());
return 1;
}
// Collect zone dirs.
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (fs::exists(entry.path() / "zone.json")) {
zones.push_back(entry.path().string());
}
}
std::sort(zones.begin(), zones.end());
// Aggregate.
struct Totals {
int zoneCount = 0;
int tileCount = 0;
int creatures = 0, objects = 0, quests = 0;
int hostileCreatures = 0;
int chainedQuests = 0;
uint64_t totalXp = 0;
uint64_t whmBytes = 0, wotBytes = 0, wocBytes = 0;
uint64_t womBytes = 0, wobBytes = 0;
uint64_t pngBytes = 0, jsonBytes = 0;
uint64_t otherBytes = 0;
} T;
T.zoneCount = static_cast<int>(zones.size());
// Per-zone breakdown for the table view (kept short — not
// every field, just the high-signal ones).
struct ZoneRow {
std::string name;
int tiles = 0, creatures = 0, objects = 0, quests = 0;
uint64_t bytes = 0;
};
std::vector<ZoneRow> rows;
for (const auto& zoneDir : zones) {
wowee::editor::ZoneManifest zm;
if (!zm.load(zoneDir + "/zone.json")) continue;
wowee::editor::NpcSpawner sp;
sp.loadFromFile(zoneDir + "/creatures.json");
wowee::editor::ObjectPlacer op;
op.loadFromFile(zoneDir + "/objects.json");
wowee::editor::QuestEditor qe;
qe.loadFromFile(zoneDir + "/quests.json");
ZoneRow row;
row.name = zm.mapName.empty()
? fs::path(zoneDir).filename().string()
: zm.mapName;
row.tiles = static_cast<int>(zm.tiles.size());
row.creatures = static_cast<int>(sp.spawnCount());
row.objects = static_cast<int>(op.getObjects().size());
row.quests = static_cast<int>(qe.questCount());
T.tileCount += row.tiles;
T.creatures += row.creatures;
T.objects += row.objects;
T.quests += row.quests;
for (const auto& s : sp.getSpawns()) {
if (s.hostile) T.hostileCreatures++;
}
for (const auto& q : qe.getQuests()) {
if (q.nextQuestId != 0) T.chainedQuests++;
T.totalXp += q.reward.xp;
}
// Walk on-disk files in the zone (recursive — sub-dirs
// like data/ may hold sidecars). Bucket by extension.
std::error_code ec;
for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
uint64_t sz = e.file_size(ec);
if (ec) continue;
row.bytes += sz;
std::string ext = e.path().extension().string();
std::transform(ext.begin(), ext.end(), ext.begin(),
[](unsigned char c) { return std::tolower(c); });
if (ext == ".whm") T.whmBytes += sz;
else if (ext == ".wot") T.wotBytes += sz;
else if (ext == ".woc") T.wocBytes += sz;
else if (ext == ".wom") T.womBytes += sz;
else if (ext == ".wob") T.wobBytes += sz;
else if (ext == ".png") T.pngBytes += sz;
else if (ext == ".json") T.jsonBytes += sz;
else T.otherBytes += sz;
}
rows.push_back(row);
}
uint64_t totalBytes = T.whmBytes + T.wotBytes + T.wocBytes +
T.womBytes + T.wobBytes + T.pngBytes +
T.jsonBytes + T.otherBytes;
if (jsonOut) {
nlohmann::json j;
j["projectDir"] = projectDir;
j["zoneCount"] = T.zoneCount;
j["tileCount"] = T.tileCount;
j["creatures"] = T.creatures;
j["hostileCreatures"] = T.hostileCreatures;
j["objects"] = T.objects;
j["quests"] = T.quests;
j["chainedQuests"] = T.chainedQuests;
j["totalXp"] = T.totalXp;
j["bytes"] = {
{"whm", T.whmBytes}, {"wot", T.wotBytes},
{"woc", T.wocBytes}, {"wom", T.womBytes},
{"wob", T.wobBytes}, {"png", T.pngBytes},
{"json", T.jsonBytes}, {"other", T.otherBytes},
{"total", totalBytes}
};
nlohmann::json zarr = nlohmann::json::array();
for (const auto& r : rows) {
zarr.push_back({
{"name", r.name}, {"tiles", r.tiles},
{"creatures", r.creatures}, {"objects", r.objects},
{"quests", r.quests}, {"bytes", r.bytes}
});
}
j["zones"] = zarr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Zone stats: %s\n", projectDir.c_str());
std::printf(" zones : %d\n", T.zoneCount);
std::printf(" tiles : %d total\n", T.tileCount);
std::printf(" creatures : %d (%d hostile)\n",
T.creatures, T.hostileCreatures);
std::printf(" objects : %d\n", T.objects);
std::printf(" quests : %d (%d chained, %llu total XP)\n",
T.quests, T.chainedQuests,
static_cast<unsigned long long>(T.totalXp));
constexpr double kKB = 1024.0;
std::printf(" bytes : %.1f KB total\n", totalBytes / kKB);
std::printf(" whm/wot : %.1f KB / %.1f KB\n",
T.whmBytes / kKB, T.wotBytes / kKB);
std::printf(" woc : %.1f KB\n", T.wocBytes / kKB);
std::printf(" wom/wob : %.1f KB / %.1f KB\n",
T.womBytes / kKB, T.wobBytes / kKB);
std::printf(" png/json : %.1f KB / %.1f KB\n",
T.pngBytes / kKB, T.jsonBytes / kKB);
if (T.otherBytes > 0) {
std::printf(" other : %.1f KB\n", T.otherBytes / kKB);
}
std::printf("\n per-zone breakdown:\n");
std::printf(" name tiles creat obj quest bytes\n");
for (const auto& r : rows) {
std::printf(" %-18s %5d %5d %3d %5d %7.1f KB\n",
r.name.substr(0, 18).c_str(),
r.tiles, r.creatures, r.objects, r.quests,
r.bytes / kKB);
}
return 0;
} else if (std::strcmp(argv[i], "--info-tilemap") == 0 && i + 1 < argc) {
// Visualize the WoW 64x64 ADT grid showing which tiles are
// claimed by which zones across a project. Useful for
// spotting tile-coord collisions before two zones try to
// ship overlapping content, and for getting a 'where am I
// working?' overview of a multi-zone project.
std::string projectDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"info-tilemap: %s is not a directory\n", projectDir.c_str());
return 1;
}
// Map (tx, ty) -> vector<zone names> so collision overlaps
// are visible. Walk every zone in the project.
std::map<std::pair<int,int>, std::vector<std::string>> claims;
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
wowee::editor::ZoneManifest zm;
if (!zm.load((entry.path() / "zone.json").string())) continue;
std::string zname = zm.mapName.empty()
? entry.path().filename().string() : zm.mapName;
zones.push_back(zname);
for (const auto& [tx, ty] : zm.tiles) {
if (tx >= 0 && tx < 64 && ty >= 0 && ty < 64) {
claims[{tx, ty}].push_back(zname);
}
}
}
// Per-zone label glyph: first letter of the zone name,
// uppercased so different zones get distinct chars in the
// grid. Multi-letter overlap collapses to '*'.
std::map<std::string, char> zoneGlyph;
char nextGlyph = 'A';
for (const auto& z : zones) {
if (zoneGlyph.count(z)) continue;
if (!z.empty() && std::isalpha(static_cast<unsigned char>(z[0]))) {
zoneGlyph[z] = static_cast<char>(std::toupper(static_cast<unsigned char>(z[0])));
} else {
zoneGlyph[z] = nextGlyph++;
if (nextGlyph > 'Z') nextGlyph = 'a';
}
}
int collisions = 0;
for (const auto& [coord, owners] : claims) {
if (owners.size() > 1) collisions++;
}
if (jsonOut) {
nlohmann::json j;
j["projectDir"] = projectDir;
j["zoneCount"] = zones.size();
j["claimedTiles"] = claims.size();
j["collisions"] = collisions;
nlohmann::json claimsJson = nlohmann::json::array();
for (const auto& [coord, owners] : claims) {
claimsJson.push_back({{"x", coord.first},
{"y", coord.second},
{"zones", owners}});
}
j["claims"] = claimsJson;
std::printf("%s\n", j.dump(2).c_str());
return collisions == 0 ? 0 : 1;
}
std::printf("Tilemap: %s\n", projectDir.c_str());
std::printf(" zones : %zu\n", zones.size());
std::printf(" tiles used : %zu\n", claims.size());
std::printf(" collisions : %d (multiple zones claiming same tile)\n",
collisions);
std::printf(" legend :");
for (const auto& [name, glyph] : zoneGlyph) {
std::printf(" %c=%s", glyph, name.c_str());
}
std::printf("\n\n");
// Render 64x64 grid. Print column header in groups of 10
// for readability.
std::printf(" ");
for (int x = 0; x < 64; ++x) {
std::printf("%c", (x % 10 == 0) ? '0' + (x / 10) : ' ');
}
std::printf("\n");
std::printf(" ");
for (int x = 0; x < 64; ++x) std::printf("%d", x % 10);
std::printf("\n");
for (int y = 0; y < 64; ++y) {
// Skip rows that have no tiles claimed — keeps the
// output bounded for projects in one corner of the map.
bool rowHasContent = false;
for (int x = 0; x < 64 && !rowHasContent; ++x) {
if (claims.count({x, y})) rowHasContent = true;
}
if (!rowHasContent) continue;
std::printf(" y=%2d ", y);
for (int x = 0; x < 64; ++x) {
auto it = claims.find({x, y});
if (it == claims.end()) {
std::printf(".");
} else if (it->second.size() > 1) {
std::printf("*"); // collision
} else {
std::printf("%c", zoneGlyph[it->second[0]]);
}
}
std::printf("\n");
}
if (collisions > 0) {
std::printf("\n COLLISIONS:\n");
for (const auto& [coord, owners] : claims) {
if (owners.size() < 2) continue;
std::printf(" (%d, %d) claimed by:", coord.first, coord.second);
for (const auto& o : owners) std::printf(" %s", o.c_str());
std::printf("\n");
}
}
return collisions == 0 ? 0 : 1;
} else if (std::strcmp(argv[i], "--list-zone-deps") == 0 && i + 1 < argc) {
// Enumerate every external model path a zone references —
// both directly placed (objects.json) and indirectly via
// doodad placements inside any WOB sitting next to the
// zone manifest. Useful when packaging a content pack to
// confirm every needed asset will ship.
std::string zoneDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(zoneDir + "/zone.json")) {
std::fprintf(stderr,
"list-zone-deps: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
// Collect with usage counts so duplicates report '×N' instead
// of cluttering the table.
std::map<std::string, int> directM2; // m2 placements
std::map<std::string, int> directWMO; // wmo placements
std::map<std::string, int> doodadM2; // m2s referenced inside WOBs
wowee::editor::ObjectPlacer op;
if (op.loadFromFile(zoneDir + "/objects.json")) {
for (const auto& o : op.getObjects()) {
if (o.type == wowee::editor::PlaceableType::M2) directM2[o.path]++;
else if (o.type == wowee::editor::PlaceableType::WMO) directWMO[o.path]++;
}
}
// Walk WOBs in the zone directory recursively and pull in
// their doodad model paths. Sub-dirs caught too in case the
// user organizes buildings under a buildings/ subfolder.
int wobCount = 0;
std::error_code ec;
for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
std::string ext = e.path().extension().string();
if (ext != ".wob") continue;
wobCount++;
std::string base = e.path().string();
if (base.size() >= 4) base = base.substr(0, base.size() - 4);
auto bld = wowee::pipeline::WoweeBuildingLoader::load(base);
for (const auto& d : bld.doodads) {
if (d.modelPath.empty()) continue;
doodadM2[d.modelPath]++;
}
}
// For each direct WMO placement, also recurse into the WOB
// sitting at that path (relative to the zone) so transitive
// doodad deps surface — this matches the runtime's actual
// load chain.
for (const auto& [path, count] : directWMO) {
// Strip extension since loader takes a base path.
std::string base = path;
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wmo")
base = base.substr(0, base.size() - 4);
// Try relative-to-zone first, then absolute.
std::string trial = zoneDir + "/" + base;
if (!wowee::pipeline::WoweeBuildingLoader::exists(trial)) trial = base;
if (!wowee::pipeline::WoweeBuildingLoader::exists(trial)) continue;
auto bld = wowee::pipeline::WoweeBuildingLoader::load(trial);
for (const auto& d : bld.doodads) {
if (d.modelPath.empty()) continue;
doodadM2[d.modelPath]++;
}
}
size_t totalUnique = directM2.size() + directWMO.size() + doodadM2.size();
if (jsonOut) {
nlohmann::json j;
j["zone"] = zoneDir;
j["wobCount"] = wobCount;
j["totalUnique"] = totalUnique;
auto toArr = [](const std::map<std::string, int>& m) {
nlohmann::json a = nlohmann::json::array();
for (const auto& [path, count] : m) {
a.push_back({{"path", path}, {"count", count}});
}
return a;
};
j["directM2"] = toArr(directM2);
j["directWMO"] = toArr(directWMO);
j["doodadM2"] = toArr(doodadM2);
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Zone deps: %s\n", zoneDir.c_str());
std::printf(" WOBs scanned : %d\n", wobCount);
std::printf(" unique paths total : %zu\n", totalUnique);
auto emit = [](const char* tag, const std::map<std::string, int>& m) {
std::printf("\n %s (%zu unique):\n", tag, m.size());
if (m.empty()) {
std::printf(" *none*\n");
return;
}
for (const auto& [path, count] : m) {
if (count > 1) std::printf(" %s ×%d\n", path.c_str(), count);
else std::printf(" %s\n", path.c_str());
}
};
emit("Direct M2 placements", directM2);
emit("Direct WMO placements", directWMO);
emit("WOB doodad M2 refs", doodadM2);
return 0;
} else if (std::strcmp(argv[i], "--list-project-orphans") == 0 && i + 1 < argc) {
// Inverse of --list-zone-deps. Walks every zone in
// <projectDir>, collects the set of .wom/.wob files
// sitting on disk and the set of paths actually
// referenced by objects.json placements + WOB doodad
// lists. Files in the first set but not the second are
// orphans — candidates for removal before --pack-wcp so
// the archive doesn't carry dead weight.
//
// Comparison is by basename (extension stripped) since
// the reference paths sometimes include the extension and
// sometimes don't.
std::string projectDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"list-project-orphans: %s is not a directory\n",
projectDir.c_str());
return 1;
}
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
// Project-wide reference set. Normalize by stripping
// extension and any leading "./".
auto normalize = [](std::string p) {
while (p.size() >= 2 && p[0] == '.' && p[1] == '/') p.erase(0, 2);
std::string ext = fs::path(p).extension().string();
if (ext == ".wom" || ext == ".wob" || ext == ".m2" || ext == ".wmo") {
p = p.substr(0, p.size() - ext.size());
}
return p;
};
std::set<std::string> referencedBases; // normalized basenames
for (const auto& zoneDir : zones) {
wowee::editor::ObjectPlacer op;
if (op.loadFromFile(zoneDir + "/objects.json")) {
for (const auto& o : op.getObjects()) {
if (o.path.empty()) continue;
// Reference can be relative to zone or just a
// bare model name; record both forms for the
// membership test.
std::string norm = normalize(o.path);
referencedBases.insert(norm);
// Also try the leaf basename so unqualified
// refs match.
referencedBases.insert(fs::path(norm).filename().string());
}
}
std::error_code ec;
for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
if (e.path().extension() != ".wob") continue;
std::string base = e.path().string();
if (base.size() >= 4) base = base.substr(0, base.size() - 4);
auto bld = wowee::pipeline::WoweeBuildingLoader::load(base);
for (const auto& d : bld.doodads) {
if (d.modelPath.empty()) continue;
std::string norm = normalize(d.modelPath);
referencedBases.insert(norm);
referencedBases.insert(fs::path(norm).filename().string());
}
}
}
// Now walk every zone again and flag orphan .wom/.wob files.
struct Orphan { std::string zone, path; uint64_t bytes; };
std::vector<Orphan> orphans;
uint64_t totalOrphanBytes = 0;
for (const auto& zoneDir : zones) {
std::string zoneName = fs::path(zoneDir).filename().string();
std::error_code ec;
for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
std::string ext = e.path().extension().string();
if (ext != ".wom" && ext != ".wob") continue;
std::string rel = fs::relative(e.path(), zoneDir, ec).string();
if (ec) rel = e.path().filename().string();
std::string normRel = rel.substr(0, rel.size() - ext.size());
std::string leaf = e.path().stem().string();
if (referencedBases.count(normRel) ||
referencedBases.count(leaf)) {
continue; // referenced, not orphan
}
uint64_t sz = e.file_size(ec);
if (ec) sz = 0;
orphans.push_back({zoneName, rel, sz});
totalOrphanBytes += sz;
}
}
std::sort(orphans.begin(), orphans.end(),
[](const Orphan& a, const Orphan& b) {
if (a.zone != b.zone) return a.zone < b.zone;
return a.path < b.path;
});
if (jsonOut) {
nlohmann::json j;
j["project"] = projectDir;
j["referencedCount"] = referencedBases.size();
j["orphanCount"] = orphans.size();
j["orphanBytes"] = totalOrphanBytes;
nlohmann::json arr = nlohmann::json::array();
for (const auto& o : orphans) {
arr.push_back({{"zone", o.zone},
{"path", o.path},
{"bytes", o.bytes}});
}
j["orphans"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Project orphans: %s\n", projectDir.c_str());
std::printf(" zones scanned : %zu\n", zones.size());
std::printf(" refs collected : %zu (normalized basenames)\n",
referencedBases.size());
std::printf(" orphan .wom/.wob : %zu file(s), %.1f KB\n",
orphans.size(), totalOrphanBytes / 1024.0);
if (orphans.empty()) {
std::printf("\n (no orphans — every model file is referenced)\n");
return 0;
}
std::printf("\n zone bytes path\n");
for (const auto& o : orphans) {
std::printf(" %-20s %8llu %s\n",
o.zone.substr(0, 20).c_str(),
static_cast<unsigned long long>(o.bytes),
o.path.c_str());
}
return 0;
} else if (std::strcmp(argv[i], "--remove-project-orphans") == 0 && i + 1 < argc) {
// Destructive companion to --list-project-orphans. Reuses
// the same reference-collection + orphan-detection logic
// and then deletes the resulting files. --dry-run shows
// what would be removed without touching anything.
std::string projectDir = argv[++i];
bool dryRun = false;
if (i + 1 < argc && std::strcmp(argv[i + 1], "--dry-run") == 0) {
dryRun = true; i++;
}
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"remove-project-orphans: %s is not a directory\n",
projectDir.c_str());
return 1;
}
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
// Same normalize + reference collection as --list-project-orphans.
// Keep both functions in sync if the matching rules evolve.
auto normalize = [](std::string p) {
while (p.size() >= 2 && p[0] == '.' && p[1] == '/') p.erase(0, 2);
std::string ext = fs::path(p).extension().string();
if (ext == ".wom" || ext == ".wob" || ext == ".m2" || ext == ".wmo") {
p = p.substr(0, p.size() - ext.size());
}
return p;
};
std::set<std::string> referencedBases;
for (const auto& zoneDir : zones) {
wowee::editor::ObjectPlacer op;
if (op.loadFromFile(zoneDir + "/objects.json")) {
for (const auto& o : op.getObjects()) {
if (o.path.empty()) continue;
std::string norm = normalize(o.path);
referencedBases.insert(norm);
referencedBases.insert(fs::path(norm).filename().string());
}
}
std::error_code ec;
for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
if (e.path().extension() != ".wob") continue;
std::string base = e.path().string();
if (base.size() >= 4) base = base.substr(0, base.size() - 4);
auto bld = wowee::pipeline::WoweeBuildingLoader::load(base);
for (const auto& d : bld.doodads) {
if (d.modelPath.empty()) continue;
std::string norm = normalize(d.modelPath);
referencedBases.insert(norm);
referencedBases.insert(fs::path(norm).filename().string());
}
}
}
int removed = 0, failed = 0;
uint64_t freedBytes = 0;
for (const auto& zoneDir : zones) {
std::string zoneName = fs::path(zoneDir).filename().string();
std::error_code ec;
std::vector<fs::path> toRemove;
for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file()) continue;
std::string ext = e.path().extension().string();
if (ext != ".wom" && ext != ".wob") continue;
std::string rel = fs::relative(e.path(), zoneDir, ec).string();
if (ec) rel = e.path().filename().string();
std::string normRel = rel.substr(0, rel.size() - ext.size());
std::string leaf = e.path().stem().string();
if (referencedBases.count(normRel) ||
referencedBases.count(leaf)) continue;
toRemove.push_back(e.path());
}
// Materialize the deletion list before removing so we
// don't mutate the directory while iterating.
for (const auto& p : toRemove) {
uint64_t sz = fs::file_size(p, ec);
if (ec) sz = 0;
std::string rel = fs::relative(p, zoneDir, ec).string();
if (ec) rel = p.filename().string();
if (dryRun) {
std::printf(" would remove: %s/%s (%llu bytes)\n",
zoneName.c_str(), rel.c_str(),
static_cast<unsigned long long>(sz));
removed++;
freedBytes += sz;
} else {
if (fs::remove(p, ec)) {
std::printf(" removed: %s/%s (%llu bytes)\n",
zoneName.c_str(), rel.c_str(),
static_cast<unsigned long long>(sz));
removed++;
freedBytes += sz;
} else {
std::fprintf(stderr,
" WARN: failed to remove %s (%s)\n",
p.c_str(), ec.message().c_str());
failed++;
}
}
}
}
std::printf("\nremove-project-orphans: %s%s\n",
projectDir.c_str(), dryRun ? " (dry-run)" : "");
std::printf(" zones : %zu\n", zones.size());
std::printf(" refs : %zu (normalized basenames)\n",
referencedBases.size());
std::printf(" %s : %d file(s)\n",
dryRun ? "would remove" : "removed ", removed);
std::printf(" freed : %.1f KB\n", freedBytes / 1024.0);
if (failed > 0) {
std::printf(" FAILED : %d (see stderr)\n", failed);
}
if (dryRun && removed > 0) {
std::printf(" re-run without --dry-run to apply\n");
}
return failed == 0 ? 0 : 1;
} else if (std::strcmp(argv[i], "--export-zone-deps-md") == 0 && i + 1 < argc) {
// Markdown counterpart to --list-zone-deps. Writes a sortable
// GitHub-rendered table of every external model the zone
// references plus on-disk presence (so PR reviewers see at a
// glance whether dependencies are accounted for in the
// accompanying asset bundle).
std::string zoneDir = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') outPath = argv[++i];
namespace fs = std::filesystem;
if (!fs::exists(zoneDir + "/zone.json")) {
std::fprintf(stderr,
"export-zone-deps-md: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
zm.load(zoneDir + "/zone.json");
if (outPath.empty()) outPath = zoneDir + "/DEPS.md";
// Same dep-collection pass as --list-zone-deps.
std::map<std::string, int> directM2;
std::map<std::string, int> directWMO;
std::map<std::string, int> doodadM2;
wowee::editor::ObjectPlacer op;
if (op.loadFromFile(zoneDir + "/objects.json")) {
for (const auto& o : op.getObjects()) {
if (o.type == wowee::editor::PlaceableType::M2) directM2[o.path]++;
else if (o.type == wowee::editor::PlaceableType::WMO) directWMO[o.path]++;
}
}
int wobCount = 0;
std::error_code ec;
for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) {
if (!e.is_regular_file() ||
e.path().extension() != ".wob") continue;
wobCount++;
std::string base = e.path().string();
if (base.size() >= 4) base = base.substr(0, base.size() - 4);
auto bld = wowee::pipeline::WoweeBuildingLoader::load(base);
for (const auto& d : bld.doodads) {
if (!d.modelPath.empty()) doodadM2[d.modelPath]++;
}
}
// Resolve dep on disk. Same heuristic as --check-zone-refs:
// try both open + proprietary in conventional roots.
auto stripExt = [](const std::string& p, const char* ext) {
size_t n = std::strlen(ext);
if (p.size() >= n) {
std::string tail = p.substr(p.size() - n);
std::string lower = tail;
for (auto& c : lower) c = std::tolower(static_cast<unsigned char>(c));
if (lower == ext) return p.substr(0, p.size() - n);
}
return p;
};
auto resolveStatus = [&](const std::string& path, bool isWMO) {
std::string base, openExt, propExt;
if (isWMO) {
base = stripExt(path, ".wmo");
openExt = ".wob"; propExt = ".wmo";
} else {
base = stripExt(path, ".m2");
openExt = ".wom"; propExt = ".m2";
}
std::vector<std::string> roots = {
"", zoneDir + "/", "output/", "custom_zones/", "Data/"
};
bool hasOpen = false, hasProp = false;
for (const auto& root : roots) {
if (fs::exists(root + base + openExt)) hasOpen = true;
if (fs::exists(root + base + propExt)) hasProp = true;
}
if (hasOpen && hasProp) return "open + proprietary";
if (hasOpen) return "open only";
if (hasProp) return "proprietary only";
return "MISSING";
};
std::ofstream out(outPath);
if (!out) {
std::fprintf(stderr,
"export-zone-deps-md: cannot write %s\n", outPath.c_str());
return 1;
}
out << "# Dependencies — " <<
(zm.displayName.empty() ? zm.mapName : zm.displayName) << "\n\n";
out << "*Auto-generated by `wowee_editor --export-zone-deps-md`. "
"Status is best-effort — checks zone-local, output/, "
"custom_zones/, Data/ roots in that order.*\n\n";
auto emitTable = [&](const char* heading,
const std::map<std::string,int>& m,
bool isWMO) {
out << "## " << heading << " (" << m.size() << ")\n\n";
if (m.empty()) {
out << "*None.*\n\n";
return;
}
out << "| Refs | Path | Status |\n";
out << "|---:|---|---|\n";
for (const auto& [path, count] : m) {
out << "| " << count << " | `" << path << "` | "
<< resolveStatus(path, isWMO) << " |\n";
}
out << "\n";
};
emitTable("Direct M2 placements", directM2, false);
emitTable("Direct WMO placements", directWMO, true);
emitTable("WOB doodad M2 refs", doodadM2, false);
out << "## Summary\n\n";
out << "- Zone: `" << zm.mapName << "`\n";
out << "- WOBs scanned: " << wobCount << "\n";
out << "- Unique dependencies: " <<
directM2.size() + directWMO.size() + doodadM2.size() << "\n";
out.close();
std::printf("Wrote %s\n", outPath.c_str());
std::printf(" %zu M2 placements, %zu WMO placements, %zu WOB doodad refs\n",
directM2.size(), directWMO.size(), doodadM2.size());
return 0;
} else if (std::strcmp(argv[i], "--export-zone-spawn-png") == 0 && i + 1 < argc) {
// Top-down PNG of spawn positions colored by type. Bound by
// the zone's tile range so the image is properly framed.
// Useful for design review (does the spawn distribution
// match the intended encounter design?) and for showing
// collaborators 'where are the mobs'.
std::string zoneDir = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') outPath = argv[++i];
namespace fs = std::filesystem;
std::string manifestPath = zoneDir + "/zone.json";
if (!fs::exists(manifestPath)) {
std::fprintf(stderr,
"export-zone-spawn-png: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
if (!zm.load(manifestPath)) {
std::fprintf(stderr,
"export-zone-spawn-png: parse failed\n");
return 1;
}
if (zm.tiles.empty()) {
std::fprintf(stderr, "export-zone-spawn-png: zone has no tiles\n");
return 1;
}
if (outPath.empty()) outPath = zoneDir + "/" + zm.mapName + "_spawns.png";
// Compute world-space bounds from manifest tiles. Same math
// as --info-zone-extents.
constexpr float kTileSize = 533.33333f;
int tileMinX = 64, tileMaxX = -1;
int tileMinY = 64, tileMaxY = -1;
for (const auto& [tx, ty] : zm.tiles) {
tileMinX = std::min(tileMinX, tx);
tileMaxX = std::max(tileMaxX, tx);
tileMinY = std::min(tileMinY, ty);
tileMaxY = std::max(tileMaxY, ty);
}
float worldMinX = (32.0f - tileMaxY - 1) * kTileSize;
float worldMaxX = (32.0f - tileMinY) * kTileSize;
float worldMinY = (32.0f - tileMaxX - 1) * kTileSize;
float worldMaxY = (32.0f - tileMinX) * kTileSize;
// Image dimensions: 256px per tile so detail is visible
// without inflating per-pixel cost.
int tilesX = tileMaxY - tileMinY + 1; // tile.y maps to world.x
int tilesY = tileMaxX - tileMinX + 1;
const int kPxPerTile = 256;
int imgW = tilesX * kPxPerTile;
int imgH = tilesY * kPxPerTile;
// Cap output size — 16-tile-wide projects shouldn't exceed
// 4096 wide. Scale down if needed.
int maxDim = std::max(imgW, imgH);
if (maxDim > 4096) {
int divisor = (maxDim + 4095) / 4096;
imgW = std::max(64, imgW / divisor);
imgH = std::max(64, imgH / divisor);
}
std::vector<uint8_t> img(imgW * imgH * 3, 32); // dark grey background
// Tile-grid lines so the boundary is visible.
for (int t = 1; t < tilesX; ++t) {
int x = (t * imgW) / tilesX;
if (x >= 0 && x < imgW) {
for (int y = 0; y < imgH; ++y) {
size_t off = (y * imgW + x) * 3;
img[off] = img[off+1] = img[off+2] = 64;
}
}
}
for (int t = 1; t < tilesY; ++t) {
int y = (t * imgH) / tilesY;
if (y >= 0 && y < imgH) {
for (int x = 0; x < imgW; ++x) {
size_t off = (y * imgW + x) * 3;
img[off] = img[off+1] = img[off+2] = 64;
}
}
}
// Plot spawn points. Map world (X, Y) to image (px, py):
// px = (worldMaxX - X) / (worldMaxX - worldMinX) * imgW
// py = (worldMaxY - Y) / (worldMaxY - worldMinY) * imgH
// since +X world is north (up) and +Y world is west (left)
// in WoW coords.
float wRangeX = worldMaxX - worldMinX;
float wRangeY = worldMaxY - worldMinY;
auto plotPoint = [&](float wx, float wy, uint8_t r, uint8_t g, uint8_t b) {
if (wRangeX <= 0 || wRangeY <= 0) return;
int px = static_cast<int>((worldMaxX - wx) / wRangeX * imgW);
int py = static_cast<int>((worldMaxY - wy) / wRangeY * imgH);
// 3×3 dot.
for (int dy = -1; dy <= 1; ++dy) {
for (int dx = -1; dx <= 1; ++dx) {
int x = px + dx, y = py + dy;
if (x < 0 || x >= imgW || y < 0 || y >= imgH) continue;
size_t off = (y * imgW + x) * 3;
img[off] = r; img[off+1] = g; img[off+2] = b;
}
}
};
// Creatures = red.
wowee::editor::NpcSpawner sp;
int creaturesPlotted = 0;
if (sp.loadFromFile(zoneDir + "/creatures.json")) {
for (const auto& s : sp.getSpawns()) {
plotPoint(s.position.x, s.position.y, 220, 60, 60);
creaturesPlotted++;
}
}
// Objects = green (M2) / blue (WMO).
wowee::editor::ObjectPlacer op;
int objectsPlotted = 0;
if (op.loadFromFile(zoneDir + "/objects.json")) {
for (const auto& o : op.getObjects()) {
if (o.type == wowee::editor::PlaceableType::M2) {
plotPoint(o.position.x, o.position.y, 60, 200, 60);
} else {
plotPoint(o.position.x, o.position.y, 60, 120, 220);
}
objectsPlotted++;
}
}
if (!stbi_write_png(outPath.c_str(), imgW, imgH, 3,
img.data(), imgW * 3)) {
std::fprintf(stderr,
"export-zone-spawn-png: stbi_write_png failed\n");
return 1;
}
std::printf("Wrote %s\n", outPath.c_str());
std::printf(" %dx%d px, tile grid %dx%d, %d creatures (red), %d objects (green/blue)\n",
imgW, imgH, tilesX, tilesY, creaturesPlotted, objectsPlotted);
return 0;
} else if (std::strcmp(argv[i], "--check-zone-refs") == 0 && i + 1 < argc) {
// Cross-reference checker: every model path in objects.json
// must resolve as either an open WOM/WOB sidecar or a
// proprietary M2/WMO; every quest's giver/turnIn NPC ID must
// appear in creatures.json (when the zone has creatures).
// Catches dangling references that --validate doesn't, since
// --validate only checks open-format file presence.
std::string zoneDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(zoneDir + "/zone.json")) {
std::fprintf(stderr,
"check-zone-refs: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
// Try to find a model on disk in any of the conventional
// locations (zone-local, output/, custom_zones/, Data/).
// Strips extension and tries each open + proprietary variant.
auto stripExt = [](const std::string& p, const char* ext) {
size_t n = std::strlen(ext);
if (p.size() >= n) {
std::string tail = p.substr(p.size() - n);
std::string lower = tail;
for (auto& c : lower) c = std::tolower(static_cast<unsigned char>(c));
if (lower == ext) return p.substr(0, p.size() - n);
}
return p;
};
auto modelExists = [&](const std::string& path, bool isWMO) {
std::string base;
std::vector<std::string> exts;
if (isWMO) {
base = stripExt(path, ".wmo");
exts = {".wob", ".wmo"};
} else {
base = stripExt(path, ".m2");
exts = {".wom", ".m2"};
}
std::vector<std::string> roots = {
"", zoneDir + "/", "output/", "custom_zones/", "Data/"
};
for (const auto& root : roots) {
for (const auto& ext : exts) {
if (fs::exists(root + base + ext)) return true;
// Case-fold fallback for case-sensitive filesystems
// (designers usually type Mixed Case but Linux
// stores asset paths lowercase after extraction).
std::string lower = base + ext;
for (auto& c : lower) c = std::tolower(static_cast<unsigned char>(c));
if (fs::exists(root + lower)) return true;
}
}
return false;
};
std::vector<std::string> errors;
// Object placements -> models on disk
wowee::editor::ObjectPlacer op;
int objectsChecked = 0, objectsMissing = 0;
if (op.loadFromFile(zoneDir + "/objects.json")) {
for (size_t k = 0; k < op.getObjects().size(); ++k) {
const auto& o = op.getObjects()[k];
objectsChecked++;
bool isWMO = (o.type == wowee::editor::PlaceableType::WMO);
if (!modelExists(o.path, isWMO)) {
objectsMissing++;
if (errors.size() < 30) {
errors.push_back("object[" + std::to_string(k) +
"] missing: " + o.path);
}
}
}
}
// Quest NPCs -> creatures.json IDs (only when creatures exist;
// otherwise NPC IDs may legitimately reference upstream content
// outside the zone).
wowee::editor::NpcSpawner sp;
wowee::editor::QuestEditor qe;
int questsChecked = 0, questsMissing = 0;
bool hasCreatures = sp.loadFromFile(zoneDir + "/creatures.json");
std::unordered_set<uint32_t> creatureIds;
if (hasCreatures) {
for (const auto& s : sp.getSpawns()) creatureIds.insert(s.id);
}
if (qe.loadFromFile(zoneDir + "/quests.json") && hasCreatures) {
for (size_t k = 0; k < qe.getQuests().size(); ++k) {
const auto& q = qe.getQuests()[k];
questsChecked++;
bool localGiver = (q.questGiverNpcId != 0 &&
creatureIds.count(q.questGiverNpcId) == 0);
bool localTurn = (q.turnInNpcId != 0 &&
q.turnInNpcId != q.questGiverNpcId &&
creatureIds.count(q.turnInNpcId) == 0);
// Only flag IDs that look 'small' (likely zone-local).
// Production uses 6-digit IDs that reference upstream
// content; designers wire those in deliberately.
if (localGiver && q.questGiverNpcId < 100000) {
questsMissing++;
if (errors.size() < 30) {
errors.push_back("quest[" + std::to_string(k) + "] '" +
q.title + "' giver " +
std::to_string(q.questGiverNpcId) +
" not in creatures.json");
}
}
if (localTurn && q.turnInNpcId < 100000) {
questsMissing++;
if (errors.size() < 30) {
errors.push_back("quest[" + std::to_string(k) + "] '" +
q.title + "' turn-in " +
std::to_string(q.turnInNpcId) +
" not in creatures.json");
}
}
}
}
int totalErrors = objectsMissing + questsMissing;
if (jsonOut) {
nlohmann::json j;
j["zone"] = zoneDir;
j["objectsChecked"] = objectsChecked;
j["objectsMissing"] = objectsMissing;
j["questsChecked"] = questsChecked;
j["questsMissing"] = questsMissing;
j["errors"] = errors;
j["passed"] = (totalErrors == 0);
std::printf("%s\n", j.dump(2).c_str());
return totalErrors == 0 ? 0 : 1;
}
std::printf("Zone refs: %s\n", zoneDir.c_str());
std::printf(" objects checked : %d (%d missing)\n",
objectsChecked, objectsMissing);
std::printf(" quests checked : %d (%d bad NPC refs)\n",
questsChecked, questsMissing);
if (totalErrors == 0) {
std::printf(" PASSED\n");
return 0;
}
std::printf(" FAILED — %d issue(s):\n", totalErrors);
for (const auto& e : errors) std::printf(" - %s\n", e.c_str());
return 1;
} else if (std::strcmp(argv[i], "--check-zone-content") == 0 && i + 1 < argc) {
// Sanity-check creature/object/quest fields for plausible
// values. --check-zone-refs catches dangling references;
// this catches data-quality issues like creatures with 0 HP,
// objects with negative scale, quests with no objectives.
// Both are needed — a quest can have valid NPC IDs (refs OK)
// AND no objectives (content broken).
std::string zoneDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(zoneDir + "/zone.json")) {
std::fprintf(stderr,
"check-zone-content: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
std::vector<std::string> warnings;
int creatureWarn = 0, objectWarn = 0, questWarn = 0;
// Creatures
wowee::editor::NpcSpawner sp;
if (sp.loadFromFile(zoneDir + "/creatures.json")) {
for (size_t k = 0; k < sp.spawnCount(); ++k) {
const auto& s = sp.getSpawns()[k];
if (s.name.empty()) {
warnings.push_back("creature[" + std::to_string(k) + "] has empty name");
creatureWarn++;
}
if (s.health == 0) {
warnings.push_back("creature[" + std::to_string(k) + "] '" +
s.name + "' has 0 health");
creatureWarn++;
}
if (s.level == 0) {
warnings.push_back("creature[" + std::to_string(k) + "] '" +
s.name + "' has level 0");
creatureWarn++;
}
if (s.minDamage > s.maxDamage) {
warnings.push_back("creature[" + std::to_string(k) + "] '" +
s.name + "' has minDamage > maxDamage");
creatureWarn++;
}
if (s.scale <= 0.0f || !std::isfinite(s.scale)) {
warnings.push_back("creature[" + std::to_string(k) + "] '" +
s.name + "' has non-positive or non-finite scale");
creatureWarn++;
}
if (s.displayId == 0) {
warnings.push_back("creature[" + std::to_string(k) + "] '" +
s.name + "' has displayId=0 (will render invisibly)");
creatureWarn++;
}
}
}
// Objects
wowee::editor::ObjectPlacer op;
if (op.loadFromFile(zoneDir + "/objects.json")) {
for (size_t k = 0; k < op.getObjects().size(); ++k) {
const auto& o = op.getObjects()[k];
if (o.path.empty()) {
warnings.push_back("object[" + std::to_string(k) + "] has empty path");
objectWarn++;
}
if (o.scale <= 0.0f || !std::isfinite(o.scale)) {
warnings.push_back("object[" + std::to_string(k) +
"] has non-positive or non-finite scale");
objectWarn++;
}
if (!std::isfinite(o.position.x) ||
!std::isfinite(o.position.y) ||
!std::isfinite(o.position.z)) {
warnings.push_back("object[" + std::to_string(k) +
"] has non-finite position");
objectWarn++;
}
}
}
// Quests
wowee::editor::QuestEditor qe;
if (qe.loadFromFile(zoneDir + "/quests.json")) {
for (size_t k = 0; k < qe.questCount(); ++k) {
const auto& q = qe.getQuests()[k];
if (q.title.empty()) {
warnings.push_back("quest[" + std::to_string(k) + "] has empty title");
questWarn++;
}
if (q.objectives.empty()) {
warnings.push_back("quest[" + std::to_string(k) + "] '" +
q.title + "' has no objectives (uncompletable)");
questWarn++;
}
if (q.reward.xp == 0 && q.reward.itemRewards.empty() &&
q.reward.gold == 0 && q.reward.silver == 0 && q.reward.copper == 0) {
warnings.push_back("quest[" + std::to_string(k) + "] '" +
q.title + "' has no reward at all");
questWarn++;
}
if (q.requiredLevel == 0) {
warnings.push_back("quest[" + std::to_string(k) + "] '" +
q.title + "' has requiredLevel=0");
questWarn++;
}
}
}
int total = creatureWarn + objectWarn + questWarn;
if (jsonOut) {
nlohmann::json j;
j["zone"] = zoneDir;
j["creatureWarnings"] = creatureWarn;
j["objectWarnings"] = objectWarn;
j["questWarnings"] = questWarn;
j["totalWarnings"] = total;
j["warnings"] = warnings;
j["passed"] = (total == 0);
std::printf("%s\n", j.dump(2).c_str());
return total == 0 ? 0 : 1;
}
std::printf("Zone content: %s\n", zoneDir.c_str());
std::printf(" creature warnings: %d\n", creatureWarn);
std::printf(" object warnings : %d\n", objectWarn);
std::printf(" quest warnings : %d\n", questWarn);
if (total == 0) {
std::printf(" PASSED\n");
return 0;
}
std::printf(" FAILED — %d total warning(s):\n", total);
for (const auto& w : warnings) std::printf(" - %s\n", w.c_str());
return 1;
} else if (std::strcmp(argv[i], "--check-project-content") == 0 && i + 1 < argc) {
// Project-level content sanity check. Walks every zone and
// runs the same per-zone checks that --check-zone-content
// does, aggregating warnings per zone. Exit 1 if any zone
// has any warning. Designed for CI gates before --pack-wcp.
std::string projectDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"check-project-content: %s is not a directory\n",
projectDir.c_str());
return 1;
}
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
// Same per-zone walks as --check-zone-content. Reuse the
// logic by counting issues directly here (cheaper than
// shelling out to a sub-invocation per zone).
struct ZoneRow { std::string name; int creatureWarn, objectWarn, questWarn; };
std::vector<ZoneRow> rows;
int projectFailedZones = 0;
for (const auto& zoneDir : zones) {
ZoneRow row{fs::path(zoneDir).filename().string(), 0, 0, 0};
wowee::editor::NpcSpawner sp;
if (sp.loadFromFile(zoneDir + "/creatures.json")) {
for (const auto& s : sp.getSpawns()) {
if (s.name.empty()) row.creatureWarn++;
if (s.health == 0) row.creatureWarn++;
if (s.level == 0) row.creatureWarn++;
if (s.minDamage > s.maxDamage) row.creatureWarn++;
if (s.scale <= 0.0f || !std::isfinite(s.scale)) row.creatureWarn++;
if (s.displayId == 0) row.creatureWarn++;
}
}
wowee::editor::ObjectPlacer op;
if (op.loadFromFile(zoneDir + "/objects.json")) {
for (const auto& o : op.getObjects()) {
if (o.path.empty()) row.objectWarn++;
if (o.scale <= 0.0f || !std::isfinite(o.scale)) row.objectWarn++;
if (!std::isfinite(o.position.x) ||
!std::isfinite(o.position.y) ||
!std::isfinite(o.position.z)) row.objectWarn++;
}
}
wowee::editor::QuestEditor qe;
if (qe.loadFromFile(zoneDir + "/quests.json")) {
for (const auto& q : qe.getQuests()) {
if (q.title.empty()) row.questWarn++;
if (q.objectives.empty()) row.questWarn++;
if (q.reward.xp == 0 && q.reward.itemRewards.empty() &&
q.reward.gold == 0 && q.reward.silver == 0 &&
q.reward.copper == 0) row.questWarn++;
if (q.requiredLevel == 0) row.questWarn++;
}
}
int rowTotal = row.creatureWarn + row.objectWarn + row.questWarn;
if (rowTotal > 0) projectFailedZones++;
rows.push_back(row);
}
int allPassed = (projectFailedZones == 0);
int totalWarn = 0;
for (const auto& r : rows) totalWarn += r.creatureWarn + r.objectWarn + r.questWarn;
if (jsonOut) {
nlohmann::json j;
j["projectDir"] = projectDir;
j["totalZones"] = zones.size();
j["failedZones"] = projectFailedZones;
j["totalWarnings"] = totalWarn;
j["passed"] = bool(allPassed);
nlohmann::json arr = nlohmann::json::array();
for (const auto& r : rows) {
arr.push_back({{"zone", r.name},
{"creatureWarn", r.creatureWarn},
{"objectWarn", r.objectWarn},
{"questWarn", r.questWarn}});
}
j["zones"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return allPassed ? 0 : 1;
}
std::printf("check-project-content: %s\n", projectDir.c_str());
std::printf(" zones : %zu (%d failed)\n",
zones.size(), projectFailedZones);
std::printf(" total warns : %d\n", totalWarn);
std::printf("\n zone creat object quest status\n");
for (const auto& r : rows) {
int rowTotal = r.creatureWarn + r.objectWarn + r.questWarn;
std::printf(" %-26s %5d %5d %5d %s\n",
r.name.substr(0, 26).c_str(),
r.creatureWarn, r.objectWarn, r.questWarn,
rowTotal == 0 ? "PASS" : "FAIL");
}
if (allPassed) {
std::printf("\n ALL ZONES PASSED\n");
return 0;
}
std::printf("\n %d zone(s) have content warnings\n",
projectFailedZones);
return 1;
} else if (std::strcmp(argv[i], "--check-project-refs") == 0 && i + 1 < argc) {
// Project-level cross-reference checker. Walks every zone
// and runs the same model-path / NPC-id checks as
// --check-zone-refs. Aggregates per zone with file-level
// breakdown. Exit 1 if any zone has dangling refs.
std::string projectDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr,
"check-project-refs: %s is not a directory\n",
projectDir.c_str());
return 1;
}
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (!fs::exists(entry.path() / "zone.json")) continue;
zones.push_back(entry.path().string());
}
std::sort(zones.begin(), zones.end());
// Same model-resolve logic as --check-zone-refs, applied
// per zone with the appropriate root list.
auto stripExt = [](const std::string& p, const char* ext) {
size_t n = std::strlen(ext);
if (p.size() >= n) {
std::string tail = p.substr(p.size() - n);
std::string lower = tail;
for (auto& c : lower) c = std::tolower(static_cast<unsigned char>(c));
if (lower == ext) return p.substr(0, p.size() - n);
}
return p;
};
struct ZoneRow { std::string name; int objCheck, objMiss, qCheck, qMiss; };
std::vector<ZoneRow> rows;
int projectFailedZones = 0;
for (const auto& zoneDir : zones) {
ZoneRow row{fs::path(zoneDir).filename().string(), 0, 0, 0, 0};
auto modelExists = [&](const std::string& path, bool isWMO) {
std::string base;
std::vector<std::string> exts;
if (isWMO) {
base = stripExt(path, ".wmo");
exts = {".wob", ".wmo"};
} else {
base = stripExt(path, ".m2");
exts = {".wom", ".m2"};
}
std::vector<std::string> roots = {
"", zoneDir + "/", "output/", "custom_zones/", "Data/"
};
for (const auto& root : roots) {
for (const auto& ext : exts) {
if (fs::exists(root + base + ext)) return true;
std::string lower = base + ext;
for (auto& c : lower) c = std::tolower(static_cast<unsigned char>(c));
if (fs::exists(root + lower)) return true;
}
}
return false;
};
wowee::editor::ObjectPlacer op;
if (op.loadFromFile(zoneDir + "/objects.json")) {
for (const auto& o : op.getObjects()) {
row.objCheck++;
bool isWMO = (o.type == wowee::editor::PlaceableType::WMO);
if (!modelExists(o.path, isWMO)) row.objMiss++;
}
}
wowee::editor::NpcSpawner sp;
wowee::editor::QuestEditor qe;
bool hasCreatures = sp.loadFromFile(zoneDir + "/creatures.json");
std::unordered_set<uint32_t> creatureIds;
if (hasCreatures) {
for (const auto& s : sp.getSpawns()) creatureIds.insert(s.id);
}
if (qe.loadFromFile(zoneDir + "/quests.json") && hasCreatures) {
for (const auto& q : qe.getQuests()) {
row.qCheck++;
bool localGiver = (q.questGiverNpcId != 0 &&
q.questGiverNpcId < 100000 &&
creatureIds.count(q.questGiverNpcId) == 0);
bool localTurn = (q.turnInNpcId != 0 &&
q.turnInNpcId < 100000 &&
q.turnInNpcId != q.questGiverNpcId &&
creatureIds.count(q.turnInNpcId) == 0);
if (localGiver) row.qMiss++;
if (localTurn) row.qMiss++;
}
}
if (row.objMiss + row.qMiss > 0) projectFailedZones++;
rows.push_back(row);
}
int allPassed = (projectFailedZones == 0);
int totalMiss = 0;
for (const auto& r : rows) totalMiss += r.objMiss + r.qMiss;
if (jsonOut) {
nlohmann::json j;
j["projectDir"] = projectDir;
j["totalZones"] = zones.size();
j["failedZones"] = projectFailedZones;
j["totalMissing"] = totalMiss;
j["passed"] = bool(allPassed);
nlohmann::json arr = nlohmann::json::array();
for (const auto& r : rows) {
arr.push_back({{"zone", r.name},
{"objectsChecked", r.objCheck},
{"objectsMissing", r.objMiss},
{"questsChecked", r.qCheck},
{"questsMissing", r.qMiss}});
}
j["zones"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return allPassed ? 0 : 1;
}
std::printf("check-project-refs: %s\n", projectDir.c_str());
std::printf(" zones : %zu (%d failed)\n",
zones.size(), projectFailedZones);
std::printf(" total missing: %d\n", totalMiss);
std::printf("\n zone obj_chk obj_miss q_chk q_miss status\n");
for (const auto& r : rows) {
int rowMiss = r.objMiss + r.qMiss;
std::printf(" %-26s %5d %5d %5d %5d %s\n",
r.name.substr(0, 26).c_str(),
r.objCheck, r.objMiss, r.qCheck, r.qMiss,
rowMiss == 0 ? "PASS" : "FAIL");
}
if (allPassed) {
std::printf("\n ALL ZONES PASSED\n");
return 0;
}
std::printf("\n %d zone(s) have dangling refs\n", projectFailedZones);
return 1;
} else if (std::strcmp(argv[i], "--for-each-zone") == 0 && i + 1 < argc) {
// Batch runner: enumerates zones in <projectDir> and runs the
// command after '--' for each one. '{}' in the command is
// substituted with the zone path (find -exec convention).
//
// wowee_editor --for-each-zone custom_zones -- \\
// wowee_editor --validate-all {}
//
// Returns the count of failed runs as the exit code (capped
// at 255 so the shell can still see it).
std::string projectDir = argv[++i];
// The literal '--' separates the projectDir from the command.
// Skip it; everything after is the command template.
if (i + 1 < argc && std::strcmp(argv[i + 1], "--") == 0) ++i;
if (i + 1 >= argc) {
std::fprintf(stderr,
"for-each-zone: need command after '--'\n");
return 1;
}
// Collect command tokens until end of argv. Don't try to be
// clever about quoting — just escape each token for shell
// safety using single quotes (' inside is escaped as '\\'').
std::vector<std::string> cmdTokens;
for (int k = i + 1; k < argc; ++k) cmdTokens.push_back(argv[k]);
i = argc - 1; // consume rest of argv
namespace fs = std::filesystem;
if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
std::fprintf(stderr, "for-each-zone: %s is not a directory\n",
projectDir.c_str());
return 1;
}
// Find every child dir that contains a zone.json — that's the
// canonical 'is this a zone?' test the rest of the editor uses.
std::vector<std::string> zones;
for (const auto& entry : fs::directory_iterator(projectDir)) {
if (!entry.is_directory()) continue;
if (fs::exists(entry.path() / "zone.json")) {
zones.push_back(entry.path().string());
}
}
std::sort(zones.begin(), zones.end());
if (zones.empty()) {
std::fprintf(stderr, "for-each-zone: no zones found in %s\n",
projectDir.c_str());
return 1;
}
auto shellEscape = [](const std::string& s) {
std::string out = "'";
for (char c : s) {
if (c == '\'') out += "'\\''";
else out += c;
}
out += "'";
return out;
};
int failed = 0;
for (const auto& zone : zones) {
std::string cmd;
for (size_t k = 0; k < cmdTokens.size(); ++k) {
if (k > 0) cmd += " ";
std::string token = cmdTokens[k];
// Replace {} with zone path (every occurrence).
size_t pos;
while ((pos = token.find("{}")) != std::string::npos) {
token.replace(pos, 2, zone);
}
cmd += shellEscape(token);
}
std::printf("[%s]\n", zone.c_str());
// Flush before std::system so the header lands above the
// child's output rather than after (parent stdout is line-
// buffered, child writes go straight to the terminal).
std::fflush(stdout);
int rc = std::system(cmd.c_str());
if (rc != 0) {
failed++;
std::fprintf(stderr,
"for-each-zone: command exited %d for %s\n",
rc, zone.c_str());
}
}
std::printf("\nfor-each-zone: %zu zones, %d failed\n",
zones.size(), failed);
return failed > 255 ? 255 : failed;
} else if (std::strcmp(argv[i], "--for-each-tile") == 0 && i + 1 < argc) {
// Per-tile batch runner. --for-each-zone iterates zones in
// a project; this iterates tiles within a zone. The '{}' in
// the command template is replaced with the tile-base path
// (zoneDir/mapName_TX_TY) — the form most tile-level
// editor commands take.
//
// wowee_editor --for-each-tile MyZone -- \\
// wowee_editor --build-woc {}
// wowee_editor --for-each-tile MyZone -- \\
// wowee_editor --validate-whm {}
std::string zoneDir = argv[++i];
if (i + 1 < argc && std::strcmp(argv[i + 1], "--") == 0) ++i;
if (i + 1 >= argc) {
std::fprintf(stderr,
"for-each-tile: need command after '--'\n");
return 1;
}
std::vector<std::string> cmdTokens;
for (int k = i + 1; k < argc; ++k) cmdTokens.push_back(argv[k]);
i = argc - 1;
namespace fs = std::filesystem;
std::string manifestPath = zoneDir + "/zone.json";
if (!fs::exists(manifestPath)) {
std::fprintf(stderr,
"for-each-tile: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
wowee::editor::ZoneManifest zm;
if (!zm.load(manifestPath)) {
std::fprintf(stderr, "for-each-tile: parse failed\n");
return 1;
}
if (zm.tiles.empty()) {
std::fprintf(stderr, "for-each-tile: zone has no tiles\n");
return 1;
}
// Same shell-escape + cmd-substitution as --for-each-zone.
auto shellEscape = [](const std::string& s) {
std::string out = "'";
for (char c : s) {
if (c == '\'') out += "'\\''";
else out += c;
}
out += "'";
return out;
};
int failed = 0;
// Sort tiles so order is deterministic across runs.
auto tiles = zm.tiles;
std::sort(tiles.begin(), tiles.end());
for (const auto& [tx, ty] : tiles) {
std::string tileBase = zoneDir + "/" + zm.mapName + "_" +
std::to_string(tx) + "_" + std::to_string(ty);
std::string cmd;
for (size_t k = 0; k < cmdTokens.size(); ++k) {
if (k > 0) cmd += " ";
std::string token = cmdTokens[k];
size_t pos;
while ((pos = token.find("{}")) != std::string::npos) {
token.replace(pos, 2, tileBase);
}
cmd += shellEscape(token);
}
std::printf("[%s (%d, %d)]\n", tileBase.c_str(), tx, ty);
std::fflush(stdout);
int rc = std::system(cmd.c_str());
if (rc != 0) {
failed++;
std::fprintf(stderr,
"for-each-tile: command exited %d for (%d, %d)\n",
rc, tx, ty);
}
}
std::printf("\nfor-each-tile: %zu tiles, %d failed\n",
tiles.size(), failed);
return failed > 255 ? 255 : failed;
} else if (std::strcmp(argv[i], "--version") == 0 || std::strcmp(argv[i], "-v") == 0) {
std::printf("Wowee World Editor v1.0.0\n");
std::printf("Open formats: WOT/WHM/WOM/WOB/WOC/WCP + PNG/JSON (all novel)\n");
std::printf("By Kelsi Davis\n");
return 0;
} else if (std::strcmp(argv[i], "--list-commands") == 0) {
// Capture printUsage's stdout and grep for '--flag' tokens at
// the start of each line. This auto-tracks the help text as
// commands are added — no parallel list to maintain. Result
// is a sorted, deduped, one-per-line list of recognized flags.
FILE* old = stdout;
// Temp file lets us read printUsage's output back. fmemopen
// would be cleaner but isn't available on Windows; tmpfile is
// portable.
FILE* tmp = std::tmpfile();
if (!tmp) { std::fprintf(stderr, "list-commands: tmpfile failed\n"); return 1; }
stdout = tmp;
wowee::editor::cli::printUsage(argv[0]);
stdout = old;
std::fseek(tmp, 0, SEEK_SET);
std::set<std::string> commands;
char line[512];
while (std::fgets(line, sizeof(line), tmp)) {
// Match leading whitespace then '--' then [a-z-]+
const char* p = line;
while (*p == ' ' || *p == '\t') ++p;
if (p[0] != '-' || p[1] != '-') continue;
std::string flag;
while (*p && (std::isalnum(static_cast<unsigned char>(*p)) ||
*p == '-' || *p == '_')) {
flag += *p++;
}
if (flag.size() > 2) commands.insert(flag);
}
std::fclose(tmp);
// Always include the meta-flags that printUsage describes
// alongside others (-h/-v aliases) since the regex above only
// captures double-dash forms.
commands.insert("--help");
commands.insert("--version");
for (const auto& c : commands) std::printf("%s\n", c.c_str());
return 0;
} else if (std::strcmp(argv[i], "--info-cli-stats") == 0) {
// Meta-stats on the CLI surface: total command count + per-
// category breakdown by prefix verb (--info-*, --validate-*,
// --diff-*, etc.). Useful for tracking growth over time and
// spotting category imbalances.
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
// Re-use --list-commands' parser. Capture printUsage stdout.
FILE* old = stdout;
FILE* tmp = std::tmpfile();
if (!tmp) { std::fprintf(stderr, "info-cli-stats: tmpfile failed\n"); return 1; }
stdout = tmp;
wowee::editor::cli::printUsage(argv[0]);
stdout = old;
std::fseek(tmp, 0, SEEK_SET);
std::set<std::string> commands;
char line[512];
while (std::fgets(line, sizeof(line), tmp)) {
const char* p = line;
while (*p == ' ' || *p == '\t') ++p;
if (p[0] != '-' || p[1] != '-') continue;
std::string flag;
while (*p && (std::isalnum(static_cast<unsigned char>(*p)) ||
*p == '-' || *p == '_')) { flag += *p++; }
if (flag.size() > 2) commands.insert(flag);
}
std::fclose(tmp);
commands.insert("--help");
commands.insert("--version");
// Bucket by category — verb is the second token after '--',
// up to the next dash. So '--info-zone-tree' -> 'info'.
std::map<std::string, int> byCategory;
int maxLen = 0;
for (const auto& c : commands) {
if (static_cast<int>(c.size()) > maxLen) maxLen = static_cast<int>(c.size());
size_t verbStart = 2; // skip '--'
size_t verbEnd = c.find('-', verbStart);
std::string verb = (verbEnd == std::string::npos)
? c.substr(verbStart)
: c.substr(verbStart, verbEnd - verbStart);
byCategory[verb]++;
}
if (jsonOut) {
nlohmann::json j;
j["totalCommands"] = commands.size();
j["maxFlagLength"] = maxLen;
nlohmann::json cats = nlohmann::json::object();
for (const auto& [v, c] : byCategory) cats[v] = c;
j["byCategory"] = cats;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("CLI surface stats\n");
std::printf(" total commands : %zu\n", commands.size());
std::printf(" longest flag : %d chars\n", maxLen);
std::printf("\n Categories (by verb prefix, sorted by count):\n");
// Sort by count descending for the table.
std::vector<std::pair<std::string, int>> sorted(
byCategory.begin(), byCategory.end());
std::sort(sorted.begin(), sorted.end(),
[](const auto& a, const auto& b) {
return a.second > b.second;
});
for (const auto& [verb, count] : sorted) {
std::printf(" --%-12s %4d\n", verb.c_str(), count);
}
return 0;
} else if (std::strcmp(argv[i], "--info-cli-categories") == 0) {
// Discovery view of every CLI flag grouped by verb prefix.
// Where --info-cli-stats just counts per category, this
// lists every command in each category — handy for "I
// know I want to gen something but what shapes/textures
// are available?"
FILE* old = stdout;
FILE* tmp = std::tmpfile();
if (!tmp) {
std::fprintf(stderr, "info-cli-categories: tmpfile failed\n");
return 1;
}
stdout = tmp;
wowee::editor::cli::printUsage(argv[0]);
stdout = old;
std::fseek(tmp, 0, SEEK_SET);
std::set<std::string> commands;
char line[512];
while (std::fgets(line, sizeof(line), tmp)) {
const char* p = line;
while (*p == ' ' || *p == '\t') ++p;
if (p[0] != '-' || p[1] != '-') continue;
std::string flag;
while (*p && (std::isalnum(static_cast<unsigned char>(*p)) ||
*p == '-' || *p == '_')) { flag += *p++; }
if (flag.size() > 2) commands.insert(flag);
}
std::fclose(tmp);
commands.insert("--help");
commands.insert("--version");
std::map<std::string, std::vector<std::string>> byCategory;
for (const auto& c : commands) {
size_t verbStart = 2;
size_t verbEnd = c.find('-', verbStart);
std::string verb = (verbEnd == std::string::npos)
? c.substr(verbStart)
: c.substr(verbStart, verbEnd - verbStart);
byCategory[verb].push_back(c);
}
std::printf("CLI commands by category (%zu total):\n\n",
commands.size());
// Sort categories by count descending, commands within
// each alphabetically.
std::vector<std::pair<std::string, std::vector<std::string>>> sorted(
byCategory.begin(), byCategory.end());
std::sort(sorted.begin(), sorted.end(),
[](const auto& a, const auto& b) {
if (a.second.size() != b.second.size())
return a.second.size() > b.second.size();
return a.first < b.first;
});
for (const auto& [verb, cmds] : sorted) {
std::printf("--%s (%zu):\n", verb.c_str(), cmds.size());
for (const auto& c : cmds) {
std::printf(" %s\n", c.c_str());
}
std::printf("\n");
}
return 0;
} else if (std::strcmp(argv[i], "--info-cli-help") == 0 && i + 1 < argc) {
// Substring search through the help text. With 130+ commands,
// 'is there a thing for X?' is a common ask — this answers it
// without making the user scroll the full --help output:
//
// wowee_editor --info-cli-help quest
// wowee_editor --info-cli-help validate
// wowee_editor --info-cli-help glb
std::string pattern = argv[++i];
// Lowercase the pattern for case-insensitive match.
std::string patLower = pattern;
for (auto& c : patLower) c = std::tolower(static_cast<unsigned char>(c));
// Capture printUsage stdout, walk line-by-line, print every
// line containing the pattern (case-insensitive). Continuation
// lines (the indented description on the line after a flag)
// are emitted along with the flag line for context.
FILE* old = stdout;
FILE* tmp = std::tmpfile();
if (!tmp) {
std::fprintf(stderr, "info-cli-help: tmpfile failed\n"); return 1;
}
stdout = tmp;
wowee::editor::cli::printUsage(argv[0]);
stdout = old;
std::fseek(tmp, 0, SEEK_SET);
std::vector<std::string> lines;
char buf[1024];
while (std::fgets(buf, sizeof(buf), tmp)) {
std::string s = buf;
if (!s.empty() && s.back() == '\n') s.pop_back();
lines.push_back(std::move(s));
}
std::fclose(tmp);
int matches = 0;
for (size_t k = 0; k < lines.size(); ++k) {
std::string lower = lines[k];
for (auto& c : lower) c = std::tolower(static_cast<unsigned char>(c));
if (lower.find(patLower) == std::string::npos) continue;
std::printf("%s\n", lines[k].c_str());
// Look ahead for a continuation line (indented and not
// starting with '--'). Print it for context.
if (k + 1 < lines.size()) {
const auto& next = lines[k + 1];
if (!next.empty() && next[0] == ' ' &&
next.find("--") == std::string::npos) {
std::printf("%s\n", next.c_str());
}
}
matches++;
}
if (matches == 0) {
std::fprintf(stderr, "info-cli-help: no matches for '%s'\n",
pattern.c_str());
return 1;
}
std::fprintf(stderr, "\n%d line(s) matched '%s'\n", matches, pattern.c_str());
return 0;
} else if (std::strcmp(argv[i], "--validate-cli-help") == 0) {
// Self-check: every flag we declare in kArgRequired (the list
// of commands needing positional args) must appear in the
// help text printUsage emits. Catches drift where someone
// adds a handler + argument check but forgets the help line.
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
// Capture printUsage's stdout.
FILE* old = stdout;
FILE* tmp = std::tmpfile();
if (!tmp) { std::fprintf(stderr, "validate-cli-help: tmpfile failed\n"); return 1; }
stdout = tmp;
wowee::editor::cli::printUsage(argv[0]);
stdout = old;
std::fseek(tmp, 0, SEEK_SET);
std::string helpText;
char chunk[1024];
while (std::fgets(chunk, sizeof(chunk), tmp)) helpText += chunk;
std::fclose(tmp);
// Walk kArgRequired and check each appears in the help.
std::vector<std::string> missing;
for (const char* opt : kArgRequired) {
if (helpText.find(opt) == std::string::npos) {
missing.push_back(opt);
}
}
if (jsonOut) {
nlohmann::json j;
j["totalArgRequired"] = sizeof(kArgRequired) / sizeof(kArgRequired[0]);
j["missing"] = missing;
j["passed"] = missing.empty();
std::printf("%s\n", j.dump(2).c_str());
return missing.empty() ? 0 : 1;
}
std::printf("CLI help self-check\n");
std::printf(" kArgRequired entries : %zu\n",
sizeof(kArgRequired) / sizeof(kArgRequired[0]));
if (missing.empty()) {
std::printf(" PASSED — every kArgRequired flag is documented\n");
return 0;
}
std::printf(" FAILED — %zu flag(s) missing from help text:\n", missing.size());
for (const auto& m : missing) std::printf(" - %s\n", m.c_str());
return 1;
} else if (std::strcmp(argv[i], "--gen-completion") == 0 && i + 1 < argc) {
// Emit a bash or zsh completion script. Re-execs the editor's
// own --list-commands at completion time so newly-added flags
// light up automatically without regenerating the script.
std::string shell = argv[++i];
if (shell != "bash" && shell != "zsh") {
std::fprintf(stderr,
"gen-completion: shell must be 'bash' or 'zsh', got '%s'\n",
shell.c_str());
return 1;
}
// Use argv[0] as the binary name in the completion so it
// works whether the user installed it as 'wowee_editor' or
// a custom alias. Strip directory components for the
// completion-name registration (bash 'complete -F' expects
// a basename).
std::string self = argv[0];
auto slash = self.find_last_of('/');
std::string baseName = (slash != std::string::npos)
? self.substr(slash + 1)
: self;
if (shell == "bash") {
std::printf(
"# wowee_editor bash completion — source from ~/.bashrc:\n"
"# source <(%s --gen-completion bash)\n"
"_wowee_editor_complete() {\n"
" local cur prev cmds\n"
" COMPREPLY=()\n"
" cur=\"${COMP_WORDS[COMP_CWORD]}\"\n"
" prev=\"${COMP_WORDS[COMP_CWORD-1]}\"\n"
" # Cache the command list per shell session.\n"
" if [[ -z \"$_WOWEE_EDITOR_CMDS\" ]]; then\n"
" _WOWEE_EDITOR_CMDS=$(%s --list-commands 2>/dev/null)\n"
" fi\n"
" if [[ \"$cur\" == --* ]]; then\n"
" COMPREPLY=( $(compgen -W \"$_WOWEE_EDITOR_CMDS\" -- \"$cur\") )\n"
" return 0\n"
" fi\n"
" # Default: complete file paths for arg slots.\n"
" COMPREPLY=( $(compgen -f -- \"$cur\") )\n"
"}\n"
"complete -F _wowee_editor_complete %s\n",
self.c_str(), self.c_str(), baseName.c_str());
} else {
// zsh — simpler descriptor-based completion.
std::printf(
"# wowee_editor zsh completion — source from ~/.zshrc:\n"
"# source <(%s --gen-completion zsh)\n"
"_wowee_editor_complete() {\n"
" local -a cmds\n"
" if [[ -z \"$_WOWEE_EDITOR_CMDS\" ]]; then\n"
" export _WOWEE_EDITOR_CMDS=$(%s --list-commands 2>/dev/null)\n"
" fi\n"
" cmds=( ${(f)_WOWEE_EDITOR_CMDS} )\n"
" _arguments \"*: :($cmds)\"\n"
"}\n"
"compdef _wowee_editor_complete %s\n",
self.c_str(), self.c_str(), baseName.c_str());
}
return 0;
feat(editor): add standalone world editor (rough/WIP) Standalone wowee_editor tool for creating custom WoW zones. This is a rough initial implementation — many features work but M2/WMO rendering still has issues (frame sync, texture layout transitions) and needs further polish. Terrain: - Create new blank terrain with 10 biome types (Grassland, Forest, Jungle, Desert, Barrens, Snow, Swamp, Rocky, Beach, Volcanic) - Load existing ADT tiles from extracted game data - Sculpt brushes: Raise, Lower, Smooth, Flatten, Level - Chunk edge stitching prevents seams between tiles - Undo/redo (100-deep stack, Ctrl+Z/Ctrl+Shift+Z) - Save to WoW ADT/WDT format Texture Painting: - Paint/Erase/Replace Base modes - Full tileset texture browser (1285 textures from manifest) - Per-zone directory filtering and search - Alpha map editing with 4-layer limit (auto-replaces weakest) Object Placement: - M2 and WMO model placement with full manifest browser (11k M2s, 2k WMOs) - M2Renderer + WMORenderer integrated (loads .skin files for WotLK) - Ghost preview follows cursor before placing - Ctrl+click selection, right-click context menu - Transform gizmo (Move/Rotate/Scale with axis constraints) - Position/rotation/scale editing in properties panel NPC/Monster System: - 631 creature presets scanned from manifest, categorized (Critters, Beasts, Humanoids, Undead, Demons, etc.) - Stats editor: level, health, mana, damage, armor, faction - Behavior: Stationary, Patrol, Wander, Scripted - Aggro/leash radius, respawn time, flags (hostile/vendor/etc.) - Save creature spawns to JSON Water: - Place water at configurable height per chunk - Liquid types: Water, Ocean, Magma, Slime - Rendered as translucent colored quads - Saved in ADT MH2O format Infrastructure: - Free-fly camera (WASD/QE, right-drag look, scroll speed) - 5-mode toolbar: Sculpt | Paint | Objects | Water | NPCs - Asset browser indexes full manifest on startup - Editor water/marker shaders (pos+color vertex format) - forceNoCull added to M2Renderer for editor use - AssetManifest::getEntries() and AssetManager::getManifest() exposed Known issues: - M2/WMO rendering may not display on first placement (frame index sync between update/render was misaligned — now fixed but untested end-to-end) - Validation layer errors on shutdown (resource cleanup ordering) - Object placement on steep terrain can miss raycast - No undo for texture painting or object placement yet
2026-05-05 03:47:03 -07:00
} else if (std::strcmp(argv[i], "--help") == 0 || std::strcmp(argv[i], "-h") == 0) {
wowee::editor::cli::printUsage(argv[0]);
feat(editor): add standalone world editor (rough/WIP) Standalone wowee_editor tool for creating custom WoW zones. This is a rough initial implementation — many features work but M2/WMO rendering still has issues (frame sync, texture layout transitions) and needs further polish. Terrain: - Create new blank terrain with 10 biome types (Grassland, Forest, Jungle, Desert, Barrens, Snow, Swamp, Rocky, Beach, Volcanic) - Load existing ADT tiles from extracted game data - Sculpt brushes: Raise, Lower, Smooth, Flatten, Level - Chunk edge stitching prevents seams between tiles - Undo/redo (100-deep stack, Ctrl+Z/Ctrl+Shift+Z) - Save to WoW ADT/WDT format Texture Painting: - Paint/Erase/Replace Base modes - Full tileset texture browser (1285 textures from manifest) - Per-zone directory filtering and search - Alpha map editing with 4-layer limit (auto-replaces weakest) Object Placement: - M2 and WMO model placement with full manifest browser (11k M2s, 2k WMOs) - M2Renderer + WMORenderer integrated (loads .skin files for WotLK) - Ghost preview follows cursor before placing - Ctrl+click selection, right-click context menu - Transform gizmo (Move/Rotate/Scale with axis constraints) - Position/rotation/scale editing in properties panel NPC/Monster System: - 631 creature presets scanned from manifest, categorized (Critters, Beasts, Humanoids, Undead, Demons, etc.) - Stats editor: level, health, mana, damage, armor, faction - Behavior: Stationary, Patrol, Wander, Scripted - Aggro/leash radius, respawn time, flags (hostile/vendor/etc.) - Save creature spawns to JSON Water: - Place water at configurable height per chunk - Liquid types: Water, Ocean, Magma, Slime - Rendered as translucent colored quads - Saved in ADT MH2O format Infrastructure: - Free-fly camera (WASD/QE, right-drag look, scroll speed) - 5-mode toolbar: Sculpt | Paint | Objects | Water | NPCs - Asset browser indexes full manifest on startup - Editor water/marker shaders (pos+color vertex format) - forceNoCull added to M2Renderer for editor use - AssetManifest::getEntries() and AssetManager::getManifest() exposed Known issues: - M2/WMO rendering may not display on first placement (frame index sync between update/render was misaligned — now fixed but untested end-to-end) - Validation layer errors on shutdown (resource cleanup ordering) - Object placement on steep terrain can miss raycast - No undo for texture painting or object placement yet
2026-05-05 03:47:03 -07:00
return 0;
}
}
// Batch convert mode: --convert <m2path> converts M2 to WOM
for (int i = 1; i < argc; i++) {
if (std::strcmp(argv[i], "--convert-m2") == 0 && i + 1 < argc) {
std::string m2Path = argv[++i];
std::printf("Converting M2→WOM: %s\n", m2Path.c_str());
if (dataPath.empty()) dataPath = "Data";
wowee::pipeline::AssetManager am;
if (am.initialize(dataPath)) {
auto wom = wowee::pipeline::WoweeModelLoader::fromM2(m2Path, &am);
if (wom.isValid()) {
std::string outPath = m2Path;
auto dot = outPath.rfind('.');
if (dot != std::string::npos) outPath = outPath.substr(0, dot);
wowee::pipeline::WoweeModelLoader::save(wom, "output/models/" + outPath);
std::printf("OK: output/models/%s.wom (v%u, %zu verts, %zu bones, %zu batches)\n",
outPath.c_str(), wom.version, wom.vertices.size(),
wom.bones.size(), wom.batches.size());
} else {
std::fprintf(stderr, "FAILED: %s\n", m2Path.c_str());
am.shutdown();
return 1;
}
am.shutdown();
} else {
std::fprintf(stderr, "FAILED: cannot initialize asset manager\n");
return 1;
}
return 0;
}
}
// Batch convert mode: --convert-wmo converts WMO to WOB
for (int i = 1; i < argc; i++) {
if (std::strcmp(argv[i], "--convert-wmo") == 0 && i + 1 < argc) {
std::string wmoPath = argv[++i];
std::printf("Converting WMO→WOB: %s\n", wmoPath.c_str());
if (dataPath.empty()) dataPath = "Data";
wowee::pipeline::AssetManager am;
if (am.initialize(dataPath)) {
auto wmoData = am.readFile(wmoPath);
if (!wmoData.empty()) {
auto wmoModel = wowee::pipeline::WMOLoader::load(wmoData);
if (wmoModel.nGroups > 0) {
std::string wmoBase = wmoPath;
if (wmoBase.size() > 4) wmoBase = wmoBase.substr(0, wmoBase.size() - 4);
for (uint32_t gi = 0; gi < wmoModel.nGroups; gi++) {
char suffix[16];
snprintf(suffix, sizeof(suffix), "_%03u.wmo", gi);
auto gd = am.readFile(wmoBase + suffix);
if (!gd.empty()) wowee::pipeline::WMOLoader::loadGroup(gd, wmoModel, gi);
}
}
auto wob = wowee::pipeline::WoweeBuildingLoader::fromWMO(wmoModel, wmoPath);
if (wob.isValid()) {
std::string outPath = wmoPath;
auto dot = outPath.rfind('.');
if (dot != std::string::npos) outPath = outPath.substr(0, dot);
wowee::pipeline::WoweeBuildingLoader::save(wob, "output/buildings/" + outPath);
std::printf("OK: output/buildings/%s.wob (%zu groups)\n",
outPath.c_str(), wob.groups.size());
} else {
std::fprintf(stderr, "FAILED: %s\n", wmoPath.c_str());
am.shutdown();
return 1;
}
} else {
std::fprintf(stderr, "FAILED: file not found: %s\n", wmoPath.c_str());
am.shutdown();
return 1;
}
am.shutdown();
} else {
std::fprintf(stderr, "FAILED: cannot initialize asset manager\n");
return 1;
}
return 0;
}
if (std::strcmp(argv[i], "--convert-dbc-json") == 0 && i + 1 < argc) {
// Standalone DBC -> JSON sidecar conversion. Mirrors what
// asset_extract --emit-open does for one file at a time, so
// designers don't have to re-run a full extraction just to
// refresh one DBC sidecar.
std::string dbcPath = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (outPath.empty()) {
outPath = dbcPath;
if (outPath.size() >= 4 &&
outPath.substr(outPath.size() - 4) == ".dbc") {
outPath = outPath.substr(0, outPath.size() - 4);
}
outPath += ".json";
}
std::ifstream in(dbcPath, std::ios::binary);
if (!in) {
std::fprintf(stderr, "convert-dbc-json: cannot open %s\n", dbcPath.c_str());
return 1;
}
std::vector<uint8_t> bytes((std::istreambuf_iterator<char>(in)),
std::istreambuf_iterator<char>());
wowee::pipeline::DBCFile dbc;
if (!dbc.load(bytes)) {
std::fprintf(stderr, "convert-dbc-json: failed to parse %s\n", dbcPath.c_str());
return 1;
}
// Same JSON schema asset_extract emits, so the editor's runtime
// overlay loader picks the file up without changes.
nlohmann::json j;
j["format"] = "wowee-dbc-json-1.0";
j["source"] = std::filesystem::path(dbcPath).filename().string();
j["recordCount"] = dbc.getRecordCount();
j["fieldCount"] = dbc.getFieldCount();
nlohmann::json records = nlohmann::json::array();
for (uint32_t r = 0; r < dbc.getRecordCount(); ++r) {
nlohmann::json row = nlohmann::json::array();
for (uint32_t f = 0; f < dbc.getFieldCount(); ++f) {
// Same heuristic as open_format_emitter::emitJsonFromDbc:
// prefer string > float > uint32 based on what the
// bytes plausibly are. Round-trips through loadJSON.
uint32_t val = dbc.getUInt32(r, f);
std::string s = dbc.getString(r, f);
if (!s.empty() && s[0] != '\0' && s.size() < 200) {
row.push_back(s);
} else {
float fv = dbc.getFloat(r, f);
if (val != 0 && fv != 0.0f && fv > -1e10f && fv < 1e10f &&
static_cast<uint32_t>(fv) != val) {
row.push_back(fv);
} else {
row.push_back(val);
}
}
}
records.push_back(std::move(row));
}
j["records"] = std::move(records);
std::ofstream out(outPath);
if (!out) {
std::fprintf(stderr, "convert-dbc-json: cannot write %s\n", outPath.c_str());
return 1;
}
out << j.dump(2) << "\n";
std::printf("Converted %s -> %s\n", dbcPath.c_str(), outPath.c_str());
std::printf(" %u records x %u fields\n",
dbc.getRecordCount(), dbc.getFieldCount());
return 0;
}
if (std::strcmp(argv[i], "--convert-json-dbc") == 0 && i + 1 < argc) {
// Reverse direction — JSON sidecar back to binary DBC. Useful
// for shipping edited content to private servers (AzerothCore /
// TrinityCore) which only consume binary DBC. The output is
// byte-compatible with the original Blizzard format.
std::string jsonPath = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (outPath.empty()) {
outPath = jsonPath;
if (outPath.size() >= 5 &&
outPath.substr(outPath.size() - 5) == ".json") {
outPath = outPath.substr(0, outPath.size() - 5);
}
outPath += ".dbc";
}
std::ifstream in(jsonPath);
if (!in) {
std::fprintf(stderr, "convert-json-dbc: cannot open %s\n", jsonPath.c_str());
return 1;
}
nlohmann::json doc;
try { in >> doc; }
catch (const std::exception& e) {
std::fprintf(stderr, "convert-json-dbc: bad JSON in %s (%s)\n",
jsonPath.c_str(), e.what());
return 1;
}
uint32_t fieldCount = doc.value("fieldCount", 0u);
if (!doc.contains("records") || !doc["records"].is_array()) {
std::fprintf(stderr, "convert-json-dbc: missing 'records' array in %s\n",
jsonPath.c_str());
return 1;
}
const auto& records = doc["records"];
uint32_t recordCount = static_cast<uint32_t>(records.size());
if (fieldCount == 0 && recordCount > 0 && records[0].is_array()) {
// Tolerate JSON files that drop fieldCount — derive from row.
fieldCount = static_cast<uint32_t>(records[0].size());
}
if (fieldCount == 0) {
std::fprintf(stderr,
"convert-json-dbc: cannot determine fieldCount in %s\n",
jsonPath.c_str());
return 1;
}
uint32_t recordSize = fieldCount * 4;
// Build records + string block. Strings are deduped: identical
// strings reuse the same offset in the block. The first byte
// of the block is always '\0' so offset=0 means empty string,
// matching Blizzard's convention.
std::vector<uint8_t> recordBytes(recordCount * recordSize, 0);
std::vector<uint8_t> stringBlock;
stringBlock.push_back(0); // leading NUL — empty-string offset
std::unordered_map<std::string, uint32_t> stringOffsets;
stringOffsets[""] = 0;
auto internString = [&](const std::string& s) -> uint32_t {
if (s.empty()) return 0;
auto it = stringOffsets.find(s);
if (it != stringOffsets.end()) return it->second;
uint32_t off = static_cast<uint32_t>(stringBlock.size());
for (char c : s) stringBlock.push_back(static_cast<uint8_t>(c));
stringBlock.push_back(0);
stringOffsets[s] = off;
return off;
};
int convertErrors = 0;
for (uint32_t r = 0; r < recordCount; ++r) {
const auto& row = records[r];
if (!row.is_array() || row.size() != fieldCount) {
convertErrors++;
continue;
}
uint8_t* dst = recordBytes.data() + r * recordSize;
for (uint32_t f = 0; f < fieldCount; ++f) {
uint32_t val = 0;
const auto& cell = row[f];
if (cell.is_string()) {
val = internString(cell.get<std::string>());
} else if (cell.is_number_float()) {
float fv = cell.get<float>();
std::memcpy(&val, &fv, 4);
} else if (cell.is_number_unsigned()) {
val = cell.get<uint32_t>();
} else if (cell.is_number_integer()) {
// Negative ints reinterpret as uint32 (DBC has no
// separate signed type; the consumer interprets).
int32_t sv = cell.get<int32_t>();
std::memcpy(&val, &sv, 4);
} else if (cell.is_boolean()) {
val = cell.get<bool>() ? 1u : 0u;
} else if (cell.is_null()) {
val = 0;
} else {
convertErrors++;
}
// Little-endian write — DBC is always LE per Blizzard
// format spec, regardless of host architecture.
dst[f * 4 + 0] = val & 0xFF;
dst[f * 4 + 1] = (val >> 8) & 0xFF;
dst[f * 4 + 2] = (val >> 16) & 0xFF;
dst[f * 4 + 3] = (val >> 24) & 0xFF;
}
}
// Header: WDBC magic + 4 uint32s (recordCount, fieldCount,
// recordSize, stringBlockSize).
std::ofstream out(outPath, std::ios::binary);
if (!out) {
std::fprintf(stderr, "convert-json-dbc: cannot write %s\n", outPath.c_str());
return 1;
}
uint32_t header[5] = {
0x43424457u, // 'WDBC' little-endian
recordCount, fieldCount, recordSize,
static_cast<uint32_t>(stringBlock.size())
};
out.write(reinterpret_cast<const char*>(header), sizeof(header));
out.write(reinterpret_cast<const char*>(recordBytes.data()),
recordBytes.size());
out.write(reinterpret_cast<const char*>(stringBlock.data()),
stringBlock.size());
out.close();
std::printf("Converted %s -> %s\n", jsonPath.c_str(), outPath.c_str());
std::printf(" %u records x %u fields, %zu-byte string block\n",
recordCount, fieldCount, stringBlock.size());
if (convertErrors > 0) {
std::printf(" warning: %d cell(s) had unrecognized types\n", convertErrors);
}
return 0;
}
if (std::strcmp(argv[i], "--convert-blp-png") == 0 && i + 1 < argc) {
// Standalone BLP -> PNG conversion. Same code path as
// asset_extract --emit-open's per-file walker, but for one
// texture without re-running a full extraction.
std::string blpPath = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (outPath.empty()) {
outPath = blpPath;
if (outPath.size() >= 4 &&
outPath.substr(outPath.size() - 4) == ".blp") {
outPath = outPath.substr(0, outPath.size() - 4);
}
outPath += ".png";
}
std::ifstream in(blpPath, std::ios::binary);
if (!in) {
std::fprintf(stderr, "convert-blp-png: cannot open %s\n", blpPath.c_str());
return 1;
}
std::vector<uint8_t> bytes((std::istreambuf_iterator<char>(in)),
std::istreambuf_iterator<char>());
auto img = wowee::pipeline::BLPLoader::load(bytes);
if (!img.isValid()) {
std::fprintf(stderr, "convert-blp-png: failed to decode %s\n",
blpPath.c_str());
return 1;
}
// Same dimension/buffer-size guards as the asset_extract
// emitter so we never feed stbi_write_png an invalid buffer.
const size_t expected = static_cast<size_t>(img.width) * img.height * 4;
if (img.width <= 0 || img.height <= 0 ||
img.width > 8192 || img.height > 8192 ||
img.data.size() < expected) {
std::fprintf(stderr, "convert-blp-png: invalid dimensions or data (%dx%d, %zu bytes)\n",
img.width, img.height, img.data.size());
return 1;
}
// Ensure output directory exists; fs::create_directories with
// an empty path is a no-op so we don't need to special-case
// 'png in cwd'.
std::filesystem::create_directories(
std::filesystem::path(outPath).parent_path());
int rc = stbi_write_png(outPath.c_str(),
img.width, img.height, 4,
img.data.data(), img.width * 4);
if (!rc) {
std::fprintf(stderr, "convert-blp-png: stbi_write_png failed for %s\n",
outPath.c_str());
return 1;
}
std::printf("Converted %s -> %s\n", blpPath.c_str(), outPath.c_str());
std::printf(" %dx%d, %zu bytes (RGBA8)\n",
img.width, img.height, img.data.size());
return 0;
}
}
feat(editor): add standalone world editor (rough/WIP) Standalone wowee_editor tool for creating custom WoW zones. This is a rough initial implementation — many features work but M2/WMO rendering still has issues (frame sync, texture layout transitions) and needs further polish. Terrain: - Create new blank terrain with 10 biome types (Grassland, Forest, Jungle, Desert, Barrens, Snow, Swamp, Rocky, Beach, Volcanic) - Load existing ADT tiles from extracted game data - Sculpt brushes: Raise, Lower, Smooth, Flatten, Level - Chunk edge stitching prevents seams between tiles - Undo/redo (100-deep stack, Ctrl+Z/Ctrl+Shift+Z) - Save to WoW ADT/WDT format Texture Painting: - Paint/Erase/Replace Base modes - Full tileset texture browser (1285 textures from manifest) - Per-zone directory filtering and search - Alpha map editing with 4-layer limit (auto-replaces weakest) Object Placement: - M2 and WMO model placement with full manifest browser (11k M2s, 2k WMOs) - M2Renderer + WMORenderer integrated (loads .skin files for WotLK) - Ghost preview follows cursor before placing - Ctrl+click selection, right-click context menu - Transform gizmo (Move/Rotate/Scale with axis constraints) - Position/rotation/scale editing in properties panel NPC/Monster System: - 631 creature presets scanned from manifest, categorized (Critters, Beasts, Humanoids, Undead, Demons, etc.) - Stats editor: level, health, mana, damage, armor, faction - Behavior: Stationary, Patrol, Wander, Scripted - Aggro/leash radius, respawn time, flags (hostile/vendor/etc.) - Save creature spawns to JSON Water: - Place water at configurable height per chunk - Liquid types: Water, Ocean, Magma, Slime - Rendered as translucent colored quads - Saved in ADT MH2O format Infrastructure: - Free-fly camera (WASD/QE, right-drag look, scroll speed) - 5-mode toolbar: Sculpt | Paint | Objects | Water | NPCs - Asset browser indexes full manifest on startup - Editor water/marker shaders (pos+color vertex format) - forceNoCull added to M2Renderer for editor use - AssetManifest::getEntries() and AssetManager::getManifest() exposed Known issues: - M2/WMO rendering may not display on first placement (frame index sync between update/render was misaligned — now fixed but untested end-to-end) - Validation layer errors on shutdown (resource cleanup ordering) - Object placement on steep terrain can miss raycast - No undo for texture painting or object placement yet
2026-05-05 03:47:03 -07:00
if (dataPath.empty()) {
dataPath = "Data";
LOG_INFO("No --data path specified, using default: ", dataPath);
}
wowee::editor::EditorApp app;
if (!app.initialize(dataPath)) {
LOG_ERROR("Failed to initialize editor");
return 1;
}
if (!adtMap.empty()) {
app.loadADT(adtMap, adtX, adtY);
}
app.run();
app.shutdown();
return 0;
}