Commit graph

1278 commits

Author SHA1 Message Date
Kelsi
8ab049ff9d feat(pipeline): add WMOU (Wowee Mount catalog) format
Novel open replacement for Blizzard's Mount.dbc +
MountCapability.dbc + MountType.dbc + the mount-related
subsets of Spell.dbc / Item.dbc. The 32nd open format added
to the editor.

Defines all summonable steeds: ground mounts, flying mounts,
swimming mounts, racial mounts (Tauren Plainsrunner for
druids), and class mounts (Warlock dreadsteed, Paladin
charger). Each mount has a summon spell, optional teach
item, riding skill prerequisite, speed bonus, and faction
/ race availability mask.

Cross-references with previously-added formats:
  WMOU.entry.summonSpellId   -> WSPL.entry.spellId
  WMOU.entry.itemIdToLearn   -> WIT.entry.itemId
  WMOU.entry.requiredSkillId -> WSKL.entry.skillId
                                 (Riding skill ID 762)
  WCHC.race.mountSpellId     ~= WMOU.entry.summonSpellId
                                 (loose match by spellId)

Format:
  • magic "WMOU", version 1, little-endian
  • per mount: mountId / name / description / icon /
    displayId / summonSpellId / itemIdToLearn /
    requiredSkillId+Rank / speedPercent / mountKind /
    factionId / categoryId / raceMask

Enums:
  • Kind (5):     Ground / Flying / Swimming / Hybrid /
                   Aquatic
  • Faction (3):  Both / Alliance / Horde
  • Category (8): Common / Epic / Racial / Event /
                   Achievement / Pvp / Quest / ClassMount

API: WoweeMountLoader::save / load / exists / findById.

Three preset emitters showcase typical mount catalogs:
  • makeStarter — 3 mounts (ground horse + epic flying
                   gryphon + aquatic riding turtle)
  • makeRacial  — 6 racial mounts (4 Alliance: Pinto / Ram /
                   Frostsaber / Mechanostrider; 2 Horde:
                   Dire Wolf / Skeletal Horse) with raceMask
                   gating per WCHC race bit positions
  • makeFlying  — 4 flying mounts spanning Common (60%) ->
                   Epic (100%) -> Achievement (280%) -> Pvp
                   (310%) speed tiers

CLI added (5 flags, 621 documented total now):
  --gen-mounts / --gen-mounts-racial / --gen-mounts-flying
  --info-wmou / --validate-wmou

Validator catches: mountId=0 + duplicates, empty name,
summonSpellId=0 (mount cannot be cast), unknown enum values,
speedPercent=0 (no speed bonus), flying mount with
requiredSkillRank<150 (player can't fly), Racial category
without raceMask (any race could use — usually a typo).
2026-05-09 17:23:00 -07:00
Kelsi
ff4159c369 feat(pipeline): add WSEA (Wowee Seasonal Event) format
Novel open replacement for Blizzard's GameEvents.dbc + the
AzerothCore-style game_event / game_event_creature /
game_event_gameobject SQL tables. The 31st open format
added to the editor.

Calendar-based content: holidays (Hallow's End, Winter's
Veil), recurring promotional events (Children's Week,
Lunar Festival, Brewfest), one-time anniversaries, and
XP-bonus weekends. Each event has a start date, duration,
optional recurrence (yearly / monthly / weekly), faction
restriction, optional XP bonus, and a reward currency
cross-reference into WTKN.

Cross-references with previously-added formats:
  WSEA.entry.tokenIdReward -> WTKN.entry.tokenId
                              (the seasonal currency the
                               event hands out — Tricky
                               Treats during Hallow's End,
                               Brewfest Tokens during
                               Brewfest, etc.)

The yearly preset's tokenIdReward values (200/201/202/203)
deliberately match WTKN.makeSeasonal's seasonal token ids
so the demo content stack already wires together: WSEA
yearly events grant WTKN tokens that vendors can charge in
via WTRN.item.extendedCost.

Format:
  • magic "WSEA", version 1, little-endian
  • per event: eventId / name / description / iconPath /
    announceMessage / startDate (Unix epoch seconds) /
    duration_seconds / recurrenceDays (0=one-shot, 365=yearly) /
    holidayKind / factionGroup / bonusXpPercent / tokenIdReward

Enums:
  • HolidayKind (7): Combat / Collection / Racial /
                     Anniversary / Fishing / Cosmetic /
                     WorldEvent
  • FactionGroup (3): Both / Alliance / Horde

API: WoweeEventLoader::save / load / exists / findById.

Three preset emitters showcase typical event shapes:
  • makeStarter       — 3 events covering Combat /
                         Fishing / Anniversary kinds
  • makeYearly        — 4 yearly holidays with full WTKN
                         cross-refs (Hallow's End / Brewfest /
                         Lunar Festival / Winter's Veil)
  • makeBonusWeekends — 3 monthly Fri-Sun bonus tiers
                         (50% / 100% / 200% RAF-style)

CLI added (5 flags, 614 documented total now):
  --gen-events / --gen-events-yearly / --gen-events-weekends
  --info-wsea / --validate-wsea

Validator catches: eventId=0 + duplicates, empty name,
unknown holidayKind / factionGroup, duration_seconds=0
(event never runs), duration > recurrence period (events
would overlap themselves on next iteration), bonusXpPercent
> 200 (very high — verify intentional).
2026-05-09 17:14:46 -07:00
Kelsi
eefaa5653b feat(pipeline): add WTIT (Wowee Title catalog) format
Novel open replacement for Blizzard's CharTitles.dbc + the
AzerothCore-style character_title SQL table. The 30th open
format added to the editor.

Defines the player-display titles awarded for completing
achievements ("the Versatile"), reaching PvP ranks
("Sergeant Major" / "Stone Guard"), participating in raids
("Champion of the Naaru"), levelling a profession ("Master
Locksmith"), or seasonal events ("Brewmaster", "the
Hallowed").

Closes a long-standing gap: WACH.entry.titleReward has been
a free-form string since batch 116 with no formal catalog
to resolve against. WTIT systematizes those strings into a
real catalog — the runtime resolves WACH.titleReward to a
WTIT entry by name, then displays the titleId in the player
title selector.

Cross-references:
  WACH.entry.titleReward (string) ~= WTIT.entry.name
                                     (string match — runtime
                                      resolves achievement-
                                      granted titles by
                                      looking up matching WTIT
                                      entry by name)

Format:
  • magic "WTIT", version 1, little-endian
  • per title: titleId / name / nameMale / nameFemale /
    iconPath / prefix (suffix vs prefix display) /
    category / sortOrder

Enums:
  • Category (8): Achievement / Pvp / Raid / ClassTitle /
                   Event / Profession / Lore / Custom

API: WoweeTitleLoader::save / load / exists +
WoweeTitle::findById / findByName.

Three preset emitters showcase typical title catalogs:
  • makeStarter     — 4 titles (Versatile / Sergeant /
                       Champion / Hallowed) covering 4
                       categories
  • makePvp         — 28-title classic Honor System ladder
                       (14 Alliance ranks Private->Grand
                       Marshal + 14 Horde ranks Scout->High
                       Warlord)
  • makeAchievement — 8 achievement titles including "the
                       Versatile" matching WACH.makeMeta's
                       achievement 250 titleReward + capstone
                       profession titles

CLI added (5 flags, 608 documented total now):
  --gen-titles / --gen-titles-pvp / --gen-titles-achievement
  --info-wtit / --validate-wtit

Validator catches: titleId=0 + duplicates, empty name,
unknown category, gender variants set on only one side
(causes mixed-gender display when the runtime falls back to
canonical for the unset side).
2026-05-09 17:07:56 -07:00
Kelsi
8c78f8aeb2 feat(pipeline): add WTRG (Wowee Area Trigger) format
Novel open replacement for Blizzard's AreaTrigger.dbc +
AreaTriggerTeleport.dbc + the AzerothCore-style
areatrigger_template / areatrigger_teleport SQL tables.
The 29th open format added to the editor.

Defines proximity-based event zones — when a player enters
a defined region (box or sphere), the runtime fires the
trigger's action: teleport to another map, award
exploration XP for a quest, run a server script, gate an
instance entrance behind a key item, mark a PvP boundary,
or simply display a "Discovered: {area name}" banner.

Cross-references with previously-added formats — every
trigger field has a real format target:
  WTRG.entry.mapId / areaId  -> WMS.map.mapId / WMS.area.areaId
  WTRG.actionTarget (Teleport)        -> WMS.mapId
  WTRG.actionTarget (QuestExploration) -> WQT.questId
  WTRG.requiredQuestId       -> WQT.entry.questId
  WTRG.requiredItemId        -> WIT.entry.itemId (key)

Format:
  • magic "WTRG", version 1, little-endian
  • per trigger: triggerId / mapId / areaId / name /
    center vec3 / shape / kind / boxDims vec3 / radius /
    actionTarget / dest vec3 / destOrientation /
    requiredQuestId / requiredItemId / minLevel

Enums:
  • Shape (2): Box / Sphere
  • Kind (7): Teleport / QuestExploration / Script /
              InstanceEntrance / AreaName / CombatStartZone /
              Waypoint

API: WoweeTriggerLoader::save / load / exists / findById.

Three preset emitters showcase common trigger shapes:
  • makeStarter    — area-name + quest-exploration with
                      cross-ref to WQT 100 ("Investigate the
                      Camp")
  • makeDungeon    — outdoor area-name + portal-style
                      InstanceEntrance with Deadmines key
                      gate (WIT itemId 5200, matches
                      WLCK.makeDungeon's Boss Vault Seal) +
                      interior exit teleport back outdoors
  • makeFlightPath — 2 sphere waypoints near flight masters
                      so the runtime can auto-open the
                      flight UI on proximity (matches WTAX
                      starter node positions)

CLI added (5 flags, 601 documented total now):
  --gen-triggers / --gen-triggers-dungeon / --gen-triggers-flightpath
  --info-wtrg / --validate-wtrg

Validator catches: triggerId=0 + duplicates, unknown shape /
kind, non-finite center, sphere with radius<=0, box with
all-zero half-extents, teleport / instance with dest=(0,0,0)
(silently does nothing — usually a typo), QuestExploration
without an actionTarget questId.
2026-05-09 17:01:43 -07:00
Kelsi
b632554b5b feat(pipeline): add WTKN (Wowee Token catalog) format
Novel open replacement for Blizzard's Currency.dbc +
CurrencyCategory.dbc + CurrencyTypes.dbc + the AzerothCore-
style player_currency SQL tables. The 28th open format
added to the editor.

Defines secondary currency tokens beyond gold: Honor Points
(PvP), Arena Points (rated PvP), Marks of Honor (per
battleground), faction reputation tokens, holiday-event
currencies. Each token has a balance cap, optional weekly
cap (regenerating earnings limit), and a category for
grouping in the player's currency tab.

Cross-references:
  WTRN.item.extendedCost -> WTKN.entry.tokenId
                             (vendors can charge in tokens
                              instead of copper — when
                              extendedCost > 0 the runtime
                              looks up the matching token)

Format:
  • magic "WTKN", version 1, little-endian
  • per token: tokenId / name / description / iconPath /
    category / maxBalance / weeklyCap / flags

Enums:
  • Category (6): Misc / Pvp / Reputation / Crafting /
                   Seasonal / Holiday
  • Flags:        AccountWide / Tradeable / HiddenUntilEarned /
                   ResetsOnLogout / ConvertsToGold

API: WoweeTokenLoader::save / load / exists / findById.

Three preset emitters showcase typical token shapes:
  • makeStarter  — 3 tokens (Honor / Marks / Stormwind Guard
                    rep) covering Pvp + Reputation categories
  • makePvp      — full PvP set: Honor (75k) + Arena (5k +
                    weekly 1500) + 6 BG marks of honor for
                    classic + TBC + WotLK battlegrounds
  • makeSeasonal — 4 holiday tokens (Tricky Treats /
                    Brewfest / Coin of Ancestry / Stranger's
                    Gift) all flagged ResetsOnLogout to make
                    them event-bound

CLI added (5 flags, 592 documented total now):
  --gen-tokens / --gen-tokens-pvp / --gen-tokens-seasonal
  --info-wtkn / --validate-wtkn

Validator catches: tokenId=0 + duplicates, empty name,
unknown category, weeklyCap > maxBalance (cap unreachable),
ResetsOnLogout + AccountWide combo (incoherent — account
state survives logout by definition).
2026-05-09 16:53:11 -07:00
Kelsi
e66601c208 feat(pipeline): add WCHC (Wowee Character Classes/Races) format
Novel open replacement for Blizzard's CharClasses.dbc +
CharRaces.dbc + CharStartOutfit.dbc trio. The 27th open
format added to the editor — completes the foundational
character-creation surface.

One file holds three flat arrays:
  • classes — playable classes (Warrior / Mage / etc.) with
              power type (mana/rage/focus/energy/runic),
              base HP+power scaling, faction availability
  • races   — playable races with faction (Alliance/Horde/
              Neutral), starting map+zone, default language
              spell, base stats, racial mount spell
  • outfits — starting gear loadout per (class, race, gender)
              triple, listing item IDs and display slots

Cross-references with previously-added formats:
  WCHC.race.startingMapId        -> WMS.map.mapId
  WCHC.race.startingZoneAreaId   -> WMS.area.areaId
  WCHC.race.defaultLanguageSpellId -> WSPL.entry.spellId
  WCHC.race.mountSpellId         -> WSPL.entry.spellId
  WCHC.outfit.items.itemId       -> WIT.entry.itemId

The starter preset's outfits use real WIT itemIds (1=Worn
Shortsword, 2=Linen Vest, 3=Healing Potion) so the demo
content stack is consistent: a freshly created Human Warrior
in WCHC starts with WIT items 1/2/3, drops them on death
into a WLOT-tracked corpse loot, and can be respawned via
WSPN, etc.

Format:
  • magic "WCHC", version 1, little-endian
  • classes[]: classId / name / icon / powerType / display /
    baseHP+perLevel / basePower+perLevel / factionAvailability
  • races[]: raceId / name / icon / factionId / male+female
    displayId / 5 base stats / startingMap+zone /
    defaultLanguage+mount spell IDs
  • outfits[]: classId+raceId+gender + items[]
    (each: itemId + displaySlot)

Enums:
  • PowerType (6): Mana / Rage / Focus / Energy / RunicPower / Runes
  • RaceFaction (3): Alliance / Horde / Neutral
  • Gender: Male / Female
  • FactionAvailability bitmask: AvailableAlliance, AvailableHorde

API: WoweeCharsLoader::save / load / exists +
WoweeChars::findClass / findRace / findOutfit (by class+race+gender).

CLI added (5 flags, 585 documented total now):
  --gen-chars / --gen-chars-alliance / --gen-chars-allraces
  --info-wchc / --validate-wchc

Validator catches: ids unique, baseHealth=0 (instant-death
character), factionAvailability=0 (no faction can pick),
empty names, factionId out of range, outfit references to
non-existent class/race ids (cross-format resolution),
gender > 1, outfit items with itemId=0, outfit with no
items (warning — naked character).
2026-05-09 16:47:04 -07:00
Kelsi
82a8c3559e feat(pipeline): add WMS (Wowee Map / Area) catalog format
Novel open replacement for Blizzard's Map.dbc + AreaTable.dbc
+ the AzerothCore-style world_zone SQL tables. The 26th open
format added to the editor.

Defines two related kinds of locator in one catalog:
  • Maps  — top-level worlds (continents / instances / raids /
            battlegrounds / arenas) with a friendly name,
            type, expansion tag, and player-count cap.
  • Areas — sub-zones within maps with friendly names, parent-
            area chain, recommended level range, faction-
            territory marker (alliance / horde / contested /
            both), exploration XP, and an ambient-sound
            cross-reference into WSND.

The runtime uses Areas for minimap labels, location strings
under the player frame, "Discover Sub-zone" XP gains, and
ambient-music selection on zone entry.

Cross-references with previously-added formats:
  WMS.area.ambienceSoundId    -> WSND.entry.soundId
  WMS.area.parentAreaId       -> WMS.area.areaId (intra-format
                                   sub-zone hierarchy)
  WSPN entries are tied to WMS.area boundaries by
  world position (no direct ID — the runtime resolves
  position -> area at lookup time)

Format:
  • magic "WMSX", version 1, little-endian
  • maps[] (each): mapId / name / shortName / mapType /
    expansionId / maxPlayers
  • areas[] (each): areaId / mapId / parentAreaId / name /
    minLevel..maxLevel / factionGroup / explorationXP /
    ambienceSoundId

Enums:
  • MapType (5):     Continent / Instance / Raid / Battleground / Arena
  • ExpansionId (5): Classic / Tbc / Wotlk / Cata / Mop
  • FactionGroup:    Both / Alliance / Horde / Contested
                      (PvP-flagging zone)

API: WoweeMapsLoader::save / load / exists +
WoweeMaps::findMap / findArea.

Three preset emitters showcase the catalog shape:
  • makeStarter — 1 continent + 3 areas with parent chain
                   (Goldshire is a sub-zone of Elwynn Forest)
  • makeClassic — 2 continents + Deadmines instance + 6
                   areas (Stormwind/Elwynn/Goldshire/Westfall/
                   Duskwood/Teldrassil/Deadmines) with WSND
                   ambient-sound refs
  • makeBgArena — Alterac Valley (40-player BG) + Nagrand
                   Arena (5v5 with maxPlayers=10)

CLI added (5 flags, 578 documented total now):
  --gen-maps / --gen-maps-classic / --gen-maps-bgarena
  --info-wms / --validate-wms

Validator catches: empty map name, unknown mapType / expansion,
BG/Arena with maxPlayers=0 (no participant cap), area ids=0
+ duplicates, empty area name, maxLevel < minLevel, areas
referencing non-existent maps, parentAreaId chains crossing
maps (sub-zones must be on the same world), self-parent.
2026-05-09 16:40:00 -07:00
Kelsi
99baf2d0c4 feat(pipeline): add WTAL (Wowee Talent catalog) format
Novel open replacement for Blizzard's TalentTab.dbc +
Talent.dbc + the AzerothCore-style talent_progression SQL
tables. The 25th open format added to the editor.

Defines class talent specialization trees: per-class set
of named tabs (Arms / Fury / Protection for warrior, Fire
/ Frost / Arcane for mage), each with talents arranged in
a row/column grid, each talent having up to 5 ranks and
an optional prerequisite chain.

Cross-references with previously-added formats:
  WTAL.talent.prereqTalentId -> WTAL.talent.talentId
                                 (intra-format chain)
  WTAL.talent.rankSpellIds[] -> WSPL.entry.spellId
                                 (spell granted at each rank)

Format:
  • magic "WTAL", version 1, little-endian
  • per tree: treeId / name / iconPath / requiredClassMask /
    talents[] (row, col, maxRank, prereqTalentId+rank,
    rankSpellIds[5] zero-padded for unused ranks)

Enums:
  • ClassMask: bit positions match canonical CharClasses.dbc
    classIds — Warrior / Paladin / Hunter / Rogue / Priest /
    DK / Shaman / Mage / Warlock / Druid

API: WoweeTalentLoader::save / load / exists +
WoweeTalent::findTree / findTalent (global lookup across
all trees in the catalog).

Three preset emitters showcase tree shapes:
  • makeStarter — 1 small tree (3-talent vertical chain)
  • makeWarrior — 3 trees (Arms 4 / Fury 4 / Protection 3)
                   with WSPL cross-refs at capstones
                   (Mortal Strike -> WSPL 12294, Battle Shout
                   -> WSPL 6673, Thunder Clap -> WSPL 6343)
  • makeMage    — 3 trees (Arcane / Fire / Frost) with
                   capstones referencing Frostbolt 116 /
                   Fireball 133 / Blink 1953 from WSPL

CLI added (5 flags, 571 documented total now):
  --gen-talents / --gen-talents-warrior / --gen-talents-mage
  --info-wtal / --validate-wtal

Validator catches: tree+talent ids=0 or duplicates, empty
tree name, requiredClassMask=0 (every class would see this
tree — usually a typo), maxRank not in 1..5, talent listing
itself as prerequisite, prereqTalentId pointing at a
talent that doesn't exist in this catalog (intra-format
cross-reference resolution), prereqRank=0 or > the prereq
talent's maxRank (catches off-by-one references), gaps in
rankSpellIds progression (rank N has spell but rank N-1
doesn't — usually a typo).

The validator caught a real authoring bug in the makeMage /
makeWarrior presets during smoke testing — initial check
was comparing prereqRank against the WRONG talent's maxRank
(this talent's rather than the prereq's). Fixed in the same
commit by hoisting the check into the cross-reference
resolution pass where the prereq talent is in hand.
2026-05-09 16:33:45 -07:00
Kelsi
3b107459b2 feat(pipeline): add WTAX (Wowee Taxi catalog) format
Novel open replacement for Blizzard's TaxiNodes.dbc +
TaxiPath.dbc + TaxiPathNode.dbc. The 24th open format
added to the editor.

Defines the flight-master network: a set of named nodes
(positions on the world map) plus the paths between them
(sequences of waypoints with per-segment delay and a
per-path gold cost). The same file holds both node and
path lists — flat arrays keyed by id, with intra-format
references from path.fromNodeId / toNodeId to node.nodeId.

Cross-references:
  WCRT.entry (with FlightMaster npcFlag) ~= WTAX.nodeId
                                            (matched by world
                                             position; flight
                                             master NPCs stand
                                             at their nodes)
  WTAX.path.fromNodeId / toNodeId -> WTAX.entry.nodeId
                                     (intra-format graph)

Format:
  • magic "WTAX", version 1, little-endian
  • nodes (each): nodeId / mapId / name / iconPath /
    position / faction restrictions
  • paths (each): pathId / from+toNodeId / moneyCostCopper /
    waypoints[] each with position + per-waypoint delaySec

API: WoweeTaxiLoader::save / load / exists +
WoweeTaxi::findNode / findPath / findPathBetween.

Three preset emitters showcase different graph shapes:
  • makeStarter  — 2 nodes + 2 paths (round-trip)
  • makeRegion   — 4 nodes at a 500m square + 4-path
                    directed ring (NW->NE->SE->SW->NW)
  • makeContinent — 6 nodes hub-spoke + 3 perimeter
                     shortcuts; intermediate waypoints
                     climb to altitude 120m for visual
                     arc effect

CLI added (5 flags, 564 documented total now):
  --gen-taxi / --gen-taxi-region / --gen-taxi-continent
  --info-wtax / --validate-wtax

Validator catches: nodeId/pathId=0 + duplicates, empty node
name, non-finite positions, fromNodeId == toNodeId
(self-loop path), path references to non-existent nodes
(intra-format cross-reference resolution), negative
waypoint delays.
2026-05-09 16:26:27 -07:00
Kelsi
2de08a3fd0 feat(pipeline): add WGSP (Wowee Gossip Menu) format
Novel open replacement for AzerothCore-style gossip_menu +
gossip_menu_option + npc_text SQL tables PLUS the Blizzard
NpcText.dbc family. The 23rd open format added to the
editor.

An NPC's dialogue tree: a menu of options the player can
pick from when right-clicking the NPC. Each option may
bridge to another menu, trigger a vendor / trainer
interaction, offer a quest, etc. The simplified per-option
model (kind + actionTarget + flags + moneyCost) covers the
common cases without needing separate npc_text condition
tables.

Closes a major cross-format gap: WCRT.entry.gossipId has
existed since batch 116 (when WCRT was added) but pointed
to a format that didn't exist yet. The innkeeper preset's
menuId=4001 deliberately matches WCRT's Bartleby NPC so
the demo content stack can wire WCRT.gossipId = 4001 once
that field is plumbed through the runtime.

Cross-references:
  WCRT.entry.gossipId        -> WGSP.entry.menuId
  WGSP.option.actionTarget (Submenu) -> WGSP.entry.menuId
  WGSP.option.actionTarget (Vendor / Trainer)
                              -> WTRN.entry.npcId
  WGSP.option.actionTarget (Quest)  -> WQT.entry.questId

Format:
  • magic "WGSP", version 1, little-endian
  • per menu: menuId / titleText + options[]
  • per option: optionId / text / kind / actionTarget /
    requiredFlags / moneyCostCopper

Enums:
  • OptionKind (13): Close / Submenu / Vendor / Trainer /
                     Quest / Tabard / Banker / Innkeeper /
                     FlightMaster / TextOnly / Script /
                     Battlemaster / Auctioneer
  • OptionFlags:    AllianceOnly / HordeOnly / Coinpouch /
                     QuestGated / Closes

API: WoweeGossipLoader::save / load / exists / findById;
presets makeStarter (1 menu with vendor + trainer + close),
makeInnkeeper (2-menu tree: main menu 4001 with hearth /
vendor / flight / submenu options + lore submenu 4002 that
links back), makeQuestGiver (1 menu with 2 quest options
referencing WQT 1 and 100, plus a paid respec script
exercising the Coinpouch flag with a 10g cost).

CLI added (5 flags, 558 documented total now):
  --gen-gossip / --gen-gossip-innkeeper / --gen-gossip-questgiver
  --info-wgsp / --validate-wgsp

Validator catches: menuId=0 + duplicates, empty title /
options, unknown option kind, empty option text, Submenu
options pointing at non-existent menuIds (intra-format
cross-reference resolution), Coinpouch flag without
moneyCost (misleading UI), AllianceOnly+HordeOnly conflict.
2026-05-09 16:20:07 -07:00
Kelsi
d2ca3ea22b feat(pipeline): add WTRN (Wowee Trainer / Vendor catalog) format
Novel open replacement for AzerothCore-style npc_trainer +
npc_vendor SQL tables PLUS the Blizzard TrainerSpells.dbc
family. The 22nd open format added to the editor.

Unifies trainer spell lists and vendor item inventories
into one per-NPC entry. A creature flagged Trainer or
Vendor in WCRT references a WTRN entry that lists what they
teach / sell. The same NPC can be both — kindMask is a
bitmask covering the Trainer (0x01) and Vendor (0x02) kinds.

This format closes a major cross-format gap: WCRT.npcFlags
already had Vendor / Trainer bits, but until now there was
no format defining what a vendor sells or what a trainer
teaches. Now an NPC marked Vendor in WCRT has a real
inventory, and an NPC marked Trainer has a real spell list.

Cross-references — every WTRN field has a real format target:
  WTRN.entry.npcId           -> WCRT.entry.creatureId
  WTRN.spell.spellId         -> WSPL.entry.spellId
  WTRN.spell.requiredSkillId -> WSKL.entry.skillId
  WTRN.item.itemId           -> WIT.entry.itemId

Format:
  • magic "WTRN", version 1, little-endian
  • per NPC: npcId / kindMask / greeting + spells[] + items[]
  • per spell offer: spellId / moneyCostCopper /
    requiredSkillId / requiredSkillRank / requiredLevel
  • per item offer: itemId / stockCount (0xFFFFFFFF =
    unlimited) / restockSec / extendedCost / moneyCostCopper
    (0 = inherit from WIT.buyPrice)

API: WoweeTrainerLoader::save / load / exists / findByNpc;
presets makeStarter (innkeeper 4001 as both trainer +
vendor: teaches First Aid + sells starter items),
makeMageTrainer (NPC 4003 teaches the WSPL mage spells
at scaling cost), makeWeaponVendor (NPC 4002 sells WIT
weapons with mixed unlimited/finite stock + restock timers).

CLI added (5 flags, 551 documented total now):
  --gen-trainers / --gen-trainers-mage / --gen-trainers-weapons
  --info-wtrn / --validate-wtrn

Validator catches: npcId=0 + duplicates, kindMask=0 (NPC
offers nothing), Trainer flag without spells, Vendor flag
without items, spells/items present without the matching
kind bit (silently ignored at runtime), spellId=0 / itemId=0
in offers, finite stock with restockSec=0 (single-fill —
usually intentional but worth surfacing).

The 3 presets deliberately use npcIds matching WCRT village
merchants (4001/4002/4003) so the demo content stack is
self-consistent: WCRT 4001 has the Vendor + Trainer flag,
and WTRN 4001 actually defines what they sell and teach.
2026-05-09 16:12:58 -07:00
Kelsi
e5eaf13866 feat(pipeline): add WACH (Wowee Achievement Catalog) format
Novel open replacement for Blizzard's Achievement.dbc +
AchievementCriteria.dbc + AchievementCategory.dbc + the
AzerothCore-style character_achievement /
character_achievement_progress SQL tables. The 21st open
format added to the editor.

Each achievement carries display metadata (name, description,
icon, points, faction restriction) plus a list of criteria
the player must satisfy. Criteria mirror the WQT objective
model (kind + targetId + quantity), so the runtime can
reuse the same progress-tracking machinery for both quests
and achievements.

Cross-references with previously-added formats — every
criterion kind has a real format target:
  WACH.criteria.targetId (kind=KillCreature)    -> WCRT.creatureId
  WACH.criteria.targetId (kind=CompleteQuest)   -> WQT.questId
  WACH.criteria.targetId (kind=LootItem)        -> WIT.itemId
  WACH.criteria.targetId (kind=CastSpell)       -> WSPL.spellId
  WACH.criteria.targetId (kind=ReachSkillLevel) -> WSKL.skillId
  WACH.criteria.targetId (kind=EarnReputation)  -> WFAC.factionId
  WACH.criteria.targetId (kind=CompleteAchievement) -> WACH.achievementId
                                                       (meta-achievements)

Format:
  • magic "WACH", version 1, little-endian
  • per achievement: id / categoryId / name / description /
    iconPath / titleReward / points / minLevel / faction /
    flags / criteria[]
  • per criterion: criteriaId / kind / targetId / quantity /
    description

Enums:
  • CriteriaKind (9): KillCreature / CompleteQuest / LootItem /
                      ReachLevel / EarnReputation / CastSpell /
                      ReachSkillLevel / VisitArea /
                      CompleteAchievement
  • Faction:    Both / Alliance / Horde
  • Flags:      HiddenUntilEarned / ServerFirst / RealmFirst /
                 Tracking / Counter / Account

API: WoweeAchievementLoader::save / load / exists /
findById; presets makeStarter (3 simple kill/quest/level
demos), makeBandit (3 with WCRT/WGOT/WQT cross-refs),
makeMeta (3 base + 1 meta-achievement granting "the
Versatile" title, exercising CompleteAchievement criterion
kind that lets achievements depend on other achievements).

CLI added (5 flags, 542 documented total now):
  --gen-achievements / --gen-achievements-bandit / --gen-achievements-meta
  --info-wach / --validate-wach

Validator catches: achievementId=0 + duplicates, empty name,
faction out of range, no criteria (achievement can never
be earned), criterion quantity=0, unknown criterion kind,
targetId=0 on criterion kinds that need a real resource
reference (everything except ReachLevel which uses the
quantity field for the level number).

The bandit preset's cross-references close the gameplay
graph end-to-end: kill 50 creatureId=1000 (matches WCRT/
WSPN/WLOT bandit), loot objectId=2000 (matches WGOT bandit
strongbox), complete questId=1 (matches WQT Bandit Trouble).
The meta preset closes a separate loop: 3 sub-achievements
covering Mining (skillId=186), Lockpicking (skillId=633),
and Frostbolt cast count (spellId=116) — each pointing at
a real WSKL/WSPL entry that already exists in the demo
content stack.
2026-05-09 16:04:30 -07:00
Kelsi
5ea1f7ee2a feat(pipeline): add WSPL (Wowee Spell Catalog) format
Novel open replacement for Blizzard's Spell.dbc +
SpellEffect.dbc + the AzerothCore-style spell_dbc /
spell_proc tables. The 20th open format added to the
editor — completes the canonical-data side of the gameplay
graph.

Each entry holds the metadata side of a spell: name,
description, school, range, mana / cast / cooldown times,
plus a single primary effect. The simplified effect model
(one effectKind + min/max value + misc field) covers the
common cases (damage / heal / buff / debuff / teleport /
summon / dispel) without needing to reproduce the full
multi-effect graph that classic Spell.dbc carries.

Cross-references with previously-added formats:
  WLCK.channel.targetId (kind=Spell)       -> WSPL.entry.spellId
  WQT.objective.targetId (kind=SpellCast)  -> WSPL.entry.spellId
  WCRT.equippedMain (item with on-use)     -> WIT -> WSPL

Format:
  • magic "WSPL", version 1, little-endian
  • per spell: spellId / name / description / iconPath /
    school / targetType / effectKind / cast & cooldown &
    GCD ms / manaCost / range min..max / minLevel /
    maxStacks / durationMs / effectValueMin..Max /
    effectMisc / flags

Enums:
  • School (7):     Physical / Holy / Fire / Nature / Frost /
                     Shadow / Arcane
  • TargetType (6): Self / Single / Cone / AoeFromSelf /
                     Line / Ground
  • EffectKind (7): Damage / Heal / Buff / Debuff / Teleport /
                     Summon / Dispel
  • Flags:          Passive / Hidden / Channeled / Ranged /
                     AreaOfEffect / Triggered / UnitTargetOnly /
                     FriendlyOnly / HostileOnly

API: WoweeSpellLoader::save / load / exists / findById;
presets makeStarter (Strike + Lesser Heal + Power Word:
Fortitude + Hearthstone, one per major effect kind),
makeMage (Frostbolt 116 + Fireball 133 + Arcane Intellect
1459 + Blink 1953, canonical Classic spellIds), makeWarrior
(Heroic Strike 78 + Thunder Clap 6343 + Battle Shout 6673 +
Mortal Strike 12294).

CLI added (5 flags, 535 documented total now):
  --gen-spells / --gen-spells-mage / --gen-spells-warrior
  --info-wspl / --validate-wspl

Validator catches: spellId=0 + duplicates, empty name,
school out of range, effectKind out of range, NaN range,
range/value min>max, FriendlyOnly+HostileOnly conflict
(incoherent), friendly-only with damage/debuff effect
(incoherent), hostile-only with heal/buff effect, buff/debuff
effect with durationMs=0 (instant fade — almost certainly
authoring oversight).

The validator caught a real preset-emitter authoring error
during initial smoke testing — buff spells were setting
effectValueMin without effectValueMax (validator's range
check immediately flagged it), prompting an in-batch fix
to set both fields. This is exactly the catch-the-typo
purpose validators serve.
2026-05-09 15:58:09 -07:00
Kelsi
95e593e59c feat(pipeline): add WSKL (Wowee Skill Catalog) format
Novel open replacement for Blizzard's SkillLine.dbc +
SkillLineCategory.dbc + the AzerothCore-style player skill
base tables. The 19th open format added to the editor.

Defines every player-trackable skill: weapon proficiencies
(Swords, Axes, Bows), professions (Mining, Alchemy,
Cooking), languages (Common, Dwarvish), class
specializations (Fire, Frost, Holy, Protection), armor
proficiencies (Mail, Plate), and secondary skills (First
Aid, Lockpicking, Riding).

Cross-references with previously-added formats:
  WLCK.channel.targetId (kind=Lockpick) -> WSKL.entry.skillId
  WGOT.entry.requiredSkill              -> WSKL.entry.skillId

The starter preset's skillIds 186 (Mining) and 633
(Lockpicking) deliberately match the canonical IDs already
referenced by WGOT.makeGather and WLCK.makeDungeon —
so the demo content stack now wires together end-to-end:
WGOT herb-node requires skill 186 -> WSKL Mining at rank 1+;
WLCK bandit-strongbox channel requires skill 633 -> WSKL
Lockpicking at rank 1+.

Format:
  • magic "WSKL", version 1, little-endian
  • per skill: skillId / name / description / categoryId /
    canTrain / maxRank / rankPerLevel / iconPath

Enums:
  • CategoryId (8): Weapon / Class / Profession /
    SecondaryProfession / Language / ArmorProficiency /
    Riding / WeaponSpec

API: WoweeSkillLoader::save / load / exists / findById;
presets makeStarter (5-skill demo with cross-referenced
canonical IDs), makeProfessions (12 classic professions:
9 primary + 3 secondary), makeWeapons (16 weapon skills
with canonical SkillLine IDs and rankPerLevel=5 auto-grow).

CLI added (5 flags, 528 documented total now):
  --gen-skills / --gen-skills-professions / --gen-skills-weapons
  --info-wskl / --validate-wskl

Validator catches: skillId=0 + duplicates, empty name,
maxRank=0, unknown categoryId, suspicious maxRank=1 on
non-Language skill (only languages cap at 1), weapon skill
with rankPerLevel=0 (won't auto-grow on use).
2026-05-09 15:50:25 -07:00
Kelsi
81b1897a24 feat(pipeline): add WLCK (Wowee Lock Template) format
Novel open replacement for Blizzard's Lock.dbc. The 18th
open format added to the editor. Closes the cross-reference
gap from WGOT.entry.lockId — until now that field pointed
to a format that didn't exist yet.

A lock is a multi-channel security check. Each lock has up
to 5 independent channels; a player can open the lock by
satisfying ANY ONE channel:
  • Item     — requires a specific key item (WIT cross-ref)
  • Lockpick — requires the lockpicking skill at minimum rank
                (rogue / engineering profession)
  • Spell    — requires casting a specific spell
  • Damage   — can be forced open with attack damage

Cross-references with previously-added formats:
  WGOT.entry.lockId               -> WLCK.entry.lockId
  WLCK.channel.targetId (Item)    -> WIT.entry.itemId
  WLCK.channel.targetId (Lockpick) -> future WSKL skillId
  WLCK.channel.targetId (Spell)   -> future WSPL spellId

The starter and dungeon presets' lockIds (1 and 2)
deliberately match WGOT.makeDungeon's iron-door lockId=1
and bandit-strongbox lockId=2, so the demo content stack
already wires together: WSPN spawn -> WGOT object template
-> WLCK lock template -> WIT key items.

Format:
  • magic "WLCK", version 1, little-endian
  • per lock: lockId / name / flags / 5 fixed channel slots
  • per channel: kind / skillRequired / targetId
  • all 5 slots written even when unused (kind=None +
    zeroed fields), keeping the per-entry size constant for
    fast random access

Enums:
  • ChannelKind: None / Item / Lockpick / Spell / Damage
  • Flags:       DestructOnOpen / RespawnOnKey / TrapOnFail

API: WoweeLockLoader::save / load / exists / findById;
presets makeStarter (Iron Door + Wooden Chest), makeDungeon
(matches WGOT cross-references; light/heavy lockpicks +
boss-key-only seal), makeProfessions (4-tier rogue lockpick
progression at ranks 1/100/175/250).

CLI added (5 flags, 521 documented total now):
  --gen-locks / --gen-locks-dungeon / --gen-locks-professions
  --info-wlck / --validate-wlck

Validator catches: lockId=0 + duplicates, all-None channels
(lock can never open), Item/Spell/Lockpick channels with
targetId=0 (no resource referenced), unknown channel kind,
skillRequired set on non-Lockpick channel (silently ignored
at runtime — flag as warning).
2026-05-09 15:44:26 -07:00
Kelsi
4868f780cc feat(pipeline): add WFAC (Wowee Faction Catalog) format
Novel open replacement for Blizzard's Faction.dbc +
FactionTemplate.dbc + the AzerothCore-style
reputation_reward / reputation_spillover SQL tables. The
17th open format added to the editor.

Combines the "displayable Faction" (player-facing name +
reputation thresholds for friendly/honored/revered/exalted)
with the "FactionTemplate matrix" (which factions are
hostile to which) into one entry. The runtime walks the
catalog to answer two questions:
  • "Will faction A attack faction B on sight?" -> enemy list
  • "What rep tier is the player with X?"      -> thresholds

Cross-references with previously-added formats:
  WCRT.entry.factionId       -> WFAC.entry.factionId
  WFAC.entry.parentFactionId -> WFAC.entry.factionId
  WFAC.entry.enemies[]       -> WFAC.entry.factionId
  WFAC.entry.friends[]       -> WFAC.entry.factionId

The starter preset's factionId 35 (Friendly) and 14
(Hostile) deliberately match the WCRT preset defaults, so
the demo content stack is consistent: WCRT.makeBandit's
factionId=14 has a real entry in WFAC.makeStarter that
declares it hostile to friendly NPCs (35) and players (1).

Format:
  • magic "WFAC", version 1, little-endian
  • per faction: factionId / parentFactionId / name /
    description / reputationFlags / baseReputation /
    7 ascending tier thresholds (hostile..exalted) /
    enemies[] / friends[]

Enums:
  • ReputationFlags: VisibleOnTab / AtWarDefault / Hidden /
                      NoReputation / IsHeader (group label)
  • Tier (canonical): Hated / Hostile / Unfriendly /
                       Neutral / Friendly / Honored /
                       Revered / Exalted

API: WoweeFactionLoader::save / load / exists / findById +
WoweeFaction::isHostile(a, b); presets makeStarter (3-faction
demo matching WCRT defaults), makeAlliance (header +
Stormwind / Darnassus / Ironforge with reciprocal friend
lists + Defias enemy), makeWildlife (4 beast factions, each
hostile to player but ignoring other beasts).

CLI added (5 flags, 514 documented total now):
  --gen-factions / --gen-factions-alliance / --gen-factions-wildlife
  --info-wfac / --validate-wfac

Validator catches: factionId=0 + duplicates, empty name,
threshold ordering violations (hostile must be < unfriendly
< neutral < ... < exalted), self-listed as enemy or friend,
faction in both enemies and friends (incoherent).
2026-05-09 15:37:59 -07:00
Kelsi
f8d7b6b6bd feat(pipeline): add WGOT (Wowee Game Object Template) format
Novel open replacement for AzerothCore-style
gameobject_template SQL tables PLUS the Blizzard
GameObjectDisplayInfo.dbc / GameObject types metadata. The
16th open format added to the editor.

Game objects are the non-creature interactable scenery:
chests (with loot), doors, buttons, mailboxes, herb / ore
gathering nodes, fishing pools, signposts, mounts. Each
has a displayId for the model, a typeId driving its
interaction logic, and optional cross-references to a lock
(future WLCK) and loot table (existing WLOT).

Cross-references with previously-added formats:
  WSPN.entry.entryId (kind=GameObject) -> WGOT.entry.objectId
  WGOT.entry.lootTableId               -> WLOT.entry.creatureId
                                          (loot tables are
                                           universal — chests
                                           and creatures both
                                           key by ID)

The dungeon preset's Bandit Strongbox uses lootTableId=2000
to match WLOT's bandit chest table id, so the demo content
stack already wires together: spawn (WSPN object kind 2000)
-> object template (WGOT 2000) -> loot table (WLOT 2000).

Format:
  • magic "WGOT", version 1, little-endian
  • per object: objectId / displayId / name / typeId /
    size / castBarCaption / requiredSkill +
    requiredSkillValue / lockId / lootTableId /
    minOpenTimeMs..maxOpenTimeMs / flags

Enums:
  • TypeId (16): Door / Button / Chest / Container /
    QuestGiver / Text / Trap / Goober / Transport /
    Mailbox / MineralNode / HerbNode / FishingNode /
    Mount / Sign / Bonfire
  • Flags: Disabled / ScriptOnly / UsableFromMount /
    Despawn / Frozen / QuestGated

API: WoweeGameObjectLoader::save / load / exists /
findById; presets makeStarter (chest + mailbox + sign),
makeDungeon (door + button + 2 chests + trap with proper
WLOT cross-references), makeGather (Peacebloom herb +
Tin Vein ore + fishing pool with skill requirements).

CLI added (5 flags, 507 documented total now):
  --gen-objects / --gen-objects-dungeon / --gen-objects-gather
  --info-wgot / --validate-wgot

Validator catches: objectId=0 + duplicates, size<=0,
minOpenTime>maxOpenTime, gathering node without skill
requirement (anyone can harvest — usually a typo), chest
without loot table (script must populate), requiredSkillValue
set without requiredSkill (incoherent).
2026-05-09 15:31:49 -07:00
Kelsi
02ae17740e feat(pipeline): add WQT (Wowee Quest Template) format
Novel open replacement for AzerothCore-style quest_template
SQL tables PLUS the Blizzard Quest.dbc / QuestObjective.dbc
trio. The 15th open format added to the editor — and the
last gameplay-graph piece the catalog needed.

Cross-references with previously-added formats:
  WQT.giverCreatureId    -> WCRT.entry.creatureId
  WQT.turninCreatureId   -> WCRT.entry.creatureId
  WQT.objective.targetId -> WCRT (kill) / WIT (collect) /
                             WOB (interact)
  WQT.rewardItem.itemId  -> WIT.entry.itemId
  WQT.prevQuestId        -> WQT.entry.questId (intra-format)
  WQT.nextQuestId        -> WQT.entry.questId

Together with WIT / WCRT / WLOT / WSPN / WOMX / WOL / WOW /
WSND, a content pack can now ship a complete RPG zone
(terrain + props + atmosphere + sounds + creatures + items
+ loot + spawns + quests) entirely in open formats with no
SQL or .dbc dependencies. 15 of 15 expected slots filled.

Format:
  • magic "WQTM", version 1, little-endian
  • per quest: questId / title / objective / description /
    minLevel..maxLevel + questLevel / requiredClass+RaceMask /
    prev+nextQuestId / giver+turninCreatureId /
    objectives[] / xpReward + moneyCopperReward /
    rewardItems[] / flags

Per-objective:
  kind (kill/collect/interact/visit/escort/cast),
  targetId, quantity

Per-reward:
  itemId, qty, pickFlags (AutoGiven / PlayerChoice)

Quest flags: Daily / Weekly / Raid / Group / AutoComplete /
              AutoAccept / Repeatable / ClassQuest / Pvp

API: WoweeQuestLoader::save / load / exists / findById;
presets makeStarter (1 simple kill quest, references the
bandit creatureId=1000), makeChain (3-quest chain with
prev/next links + AutoComplete bridge + player-choice
rewards), makeDaily (Daily+Repeatable+AutoAccept combo).

CLI added (5 flags, 500 documented total — round milestone):
  --gen-quests / --gen-quests-chain / --gen-quests-daily
  --info-wqt / --validate-wqt

Validator catches: questId=0+duplicates, level=0,
maxLevel<minLevel, empty title, no objectives without
AutoComplete (player can't finish), no rewards at all,
Daily without Repeatable (incoherent), targetId=0,
quantity=0, unknown objective kind, reward itemId=0 or qty=0.

The 3-quest chain demo exercises every major feature:
  • multiple objective kinds (visit / collect / kill)
  • prev/next chain links
  • AutoComplete dialogue-bridge quest
  • PlayerChoice reward (1 of 2 weapons)
2026-05-09 15:25:02 -07:00
Kelsi
b2b84139aa feat(pipeline): add WCRT (Wowee Creature Template) format
Novel open replacement for the AzerothCore-style
creature_template SQL table PLUS the Blizzard
CreatureTemplate / CreatureFamily / CreatureType.dbc trio.
The 14th open format added to the editor.

This is the canonical metadata side of creatures shared
across every spawn instance: HP, level range, faction,
behavior flags, NPC role bits (vendor / trainer /
quest-giver / innkeeper), base damage, equipped gear
references.

Cross-references with the previously-added formats:
  WSPN.entry.entryId    -> WCRT.entry.creatureId
  WLOT.entry.creatureId -> WCRT.entry.creatureId
  WCRT.entry.equipped*  -> WIT.entry.itemId

The 4-format set (WIT + WLOT + WSPN + WCRT) now lets a
content pack define a complete RPG zone's creature
ecosystem: what creatures are, where they spawn, what they
drop, and what gear they carry — entirely in open formats
with no SQL dependencies.

Format:
  • magic "WCRT", version 1, little-endian
  • per entry: creatureId / displayId / name / subname /
    minLevel..maxLevel / baseHealth + healthPerLevel /
    baseMana + manaPerLevel / factionId / npcFlags /
    typeId / familyId / damageMin..Max / attackSpeedMs /
    baseArmor / walkSpeed + runSpeed / gossipId /
    equippedMain + equippedOffhand + equippedRanged /
    aiFlags

Enums:
  • TypeId:   Beast / Dragon / Demon / Elemental / Giant /
              Undead / Humanoid / Critter / Mechanical
  • FamilyId: Wolf / Cat / Bear / Boar / Raptor / Hyena /
              Spider / Gorilla / Crab (for Beast types)
  • NpcFlags: Vendor / QuestGiver / Trainer / Banker /
              Innkeeper / FlightMaster / Auctioneer /
              Repair / Stable
  • Behavior: Passive / Aggressive / FleeLowHp / CallHelp /
              NoLeash

API: WoweeCreatureLoader::save / load / exists /
findById; presets makeStarter (1 innkeeper),
makeBandit (creatureId=1000 matches WSPN/WLOT bandit
references, equips WIT itemId=1001 sword), makeMerchants
(creatureIds 4001/4002/4003 match WSPN village labels).

CLI added (5 flags, 493 documented total):
  --gen-creatures / --gen-creatures-bandit / --gen-creatures-merchants
  --info-wcrt / --validate-wcrt

Validator catches: creatureId=0, duplicates, level=0,
minLevel>maxLevel, baseHealth=0, damageMin>damageMax,
attackSpeed=0, non-positive walk/runSpeed, behavior flag
contradictions (passive+aggressive), vendor with
aggressive behavior (player can't trade).
2026-05-09 15:18:44 -07:00
Kelsi
ff0aa1a3c8 feat(pipeline): add WLOT (Wowee Loot Table) format
Novel open replacement for AzerothCore-style
creature_loot_template / gameobject_loot_template SQL
tables. The 13th open format added to the editor.

Pairs naturally with the WIT item catalog from the
preceding commit: each loot drop's itemId references an
entry in a WIT file, so a content pack ships both the
item definitions and the loot tables that reference them.
The runtime composes WIT + WLOT + WSPN to drive the full
"creature dies, drops items" flow without any SQL.

Format:
  • magic "WLOT", version 1, little-endian
  • per table: creatureId / flags / dropCount /
    moneyMin..Max / itemDropCount + drops[]
  • per drop: itemId / chancePercent (float, 0..100) /
    minQty / maxQty / drop_flags

Table flags: QuestOnly, GroupOnly, Pickpocket
Drop flags:  QuestRequired, GroupRollOnly, AlwaysDrop

dropCount is the slot budget — how many distinct drops
to roll per kill. Each item drop is rolled independently
against its chancePercent (so dropCount=2 with 4 candidate
drops at varying chances gives the classic "up to 2 distinct
items per kill" behavior). Drops with the AlwaysDrop flag
bypass the slot budget — used for guaranteed quest items.

API: WoweeLootLoader::save / load / exists /
findByCreatureId; presets makeStarter (1 table, 1 drop),
makeBandit (4 candidates, dropCount=2, matches the camp
spawns from WSPN at creatureId=1000), makeBoss (6 candidates
including guaranteed quest item via AlwaysDrop and a
group-only epic at 5%).

CLI added (5 flags, 486 documented total now):
  --gen-loot / --gen-loot-bandit / --gen-loot-boss
  --info-wlot / --validate-wlot

Validator catches: creatureId=0, duplicates, chance not in
0..100, NaN chance, money min > max, minQty > maxQty,
dropCount=0 with non-empty drops list (silent dead config).

All 3 presets save / load / re-validate clean. The bandit
table's creatureId=1000 deliberately matches WSPN's
makeCamp creatureId so the open-format demo content pack
already has working cross-references.
2026-05-09 15:11:08 -07:00
Kelsi
9093975bdd feat(pipeline): add WIT (Wowee Item Template) format
Novel open replacement for Blizzard's Item.dbc +
ItemDisplayInfo.dbc + the SQL item_template tables that
AzerothCore-style servers store item definitions in. The
12th open format added to the editor.

A WIT file holds the catalog of all items in a content
pack: weapons, armor, consumables, quest items, trade
goods. Each entry pairs gameplay metadata (stats, level
reqs, flags, weapon damage / speed) with display metadata
(displayId for icon / model, quality color), so the
runtime can render inventory tooltips and equip slots
from a single load.

Format:
  • magic "WITM", version 1, little-endian
  • per item: itemId / displayId / quality / itemClass /
    itemSubClass / inventoryType / flags / requiredLevel /
    itemLevel / sellPrice / buyPrice / maxStack / durability
    / damageMin / damageMax / attackSpeedMs /
    statCount + stats[] / name / description

Enums:
  • Quality:       Poor..Heirloom (8 levels)
  • Class:         Consumable, Weapon, Armor, Quest, ... (13)
  • InventoryType: Head..Cloak..Weapon2H (18 slots)
  • Flags:        Unique, BoP, BoE, QuestItem, Conjured, ...
  • StatType:     Stamina, Strength, Intellect, Defense, ...

API: WoweeItemLoader::save / load / exists / findById;
presets makeStarter (4-item demo), makeWeapons (5 items
common -> legendary), makeArmor (6-piece mail set with
BoE flag).

CLI added (5 flags, 480 documented total now):
  --gen-items / --gen-items-weapons / --gen-items-armor
  --info-wit / --validate-wit

Validator catches: itemId=0, duplicate itemIds, weapons
with 0 damage or attackSpeed, weapons with non-weapon
slot, equippables with durability=0 or maxStack>1, sell
price >= buy price (vendor would lose money), out-of-range
quality.

All 3 presets save / load / re-validate clean. Info-table
output includes a gold/silver/copper price formatter for
hand-readability.
2026-05-09 15:04:48 -07:00
Kelsi
88d1e6229f feat(pipeline): add WSPN (Wowee Spawn Point catalog) format
Novel open replacement for AzerothCore-style scattered
creature_template / gameobject SQL spawn tables PLUS the
ADT MDDF / MODF doodad-placement chunks. The 11th open
format, and the first that covers the live world-content
side (atmosphere + sounds + spawns now form the runtime
"what fills this zone" picture).

A WSPN file holds all spawn points for a zone in a single
table, with kind discriminating creature vs game object
vs static doodad. The same format powers:
  • server runtime  — knows what NPCs / objects to spawn
  • editor          — draws spawn markers
  • renderer        — reads the doodad subset directly to
                       draw static props without going
                       through a server roundtrip

Format:
  • magic "WSPN", version 1, little-endian
  • per entry: kind / entryId / position(3f) / rotation(3f)
    / scale / flags / respawnSec / factionId /
    questIdRequired / wanderRadius / label

Flags packed: disabled (0x01), event-only (0x02),
quest-phased (0x04). Reserved bits for future per-entry
encoding extensions.

API: WoweeSpawnsLoader::save / load / exists; presets
makeStarter (1 each kind), makeCamp (4-bandit ring +
chest + 2 tents), makeVillage (6 NPCs + 2 signs + 4
corner trees).

CLI added (5 flags, 473 documented total now):
  --gen-spawns / --gen-spawns-camp / --gen-spawns-village
  --info-wspn / --validate-wspn

Validator catches: out-of-range kind, NaN/inf coords,
non-positive scale, doodad with non-zero respawn (static
prop misuse), creature with respawn=0 (won't respawn after
kill), entryId=0 (orphan reference).

All 3 presets save / load / re-validate clean. Doodad and
game-object entries explicitly set wanderRadius=0 so the
generated catalogs are noise-free.
2026-05-09 14:57:53 -07:00
Kelsi
36d63d8dd0 feat(pipeline): add WSND (Wowee Sound Catalog) format
Novel open replacement for Blizzard's SoundEntries.dbc +
SoundEntriesAdvanced.dbc. The 10th open format added to the
editor — covers the audio-metadata gap (the previous 9 cover
geometry, terrain, atmosphere, and world manifests, but no
sound metadata).

Format:
  • magic "WSND", version 1, little-endian
  • catalogName + entry count
  • per entry: soundId / kind / flags / volume /
    minDistance / maxDistance / filePath / label

Kind enum (7 categories):
  sfx, music, ambient, ui, voice, spell, combat

Flags packed (3 bits used, rest reserved):
  loop (0x01), 3d (0x02), stream (0x04)

API: WoweeSoundLoader::save / load / exists; presets
makeStarter (one entry per kind), makeAmbient (wilderness
loops + footsteps), makeTavern (fire + crowd + drink + door
+ lute).

CLI added (5 flags, 465 documented total now):
  --gen-sound-catalog <base> [name]
  --gen-sound-catalog-ambient <base> [name]
  --gen-sound-catalog-tavern <base> [name]
  --info-wsnd <base> [--json]
  --validate-wsnd <base> [--json]

Validator catches: out-of-range kind, NaN/inf volume or
distances, 3D sounds with bad min/max, duplicate sound IDs,
empty filePaths.

All 3 presets verified: save / load / validate clean
on first run. Variable-length string fields use length-
prefixed encoding with a 1 MiB sanity cap on read to
prevent corrupted-file allocation blowups.
2026-05-09 14:47:16 -07:00
Kelsi
db47f00657 feat(pipeline): add WOMX (Wowee World Map index) format
Novel open replacement for Blizzard's WDT (top-level world
definition table). The 9th open format added to the editor.

A WOMX file holds the manifest of which terrain tiles exist
within a world plus a tiny bit of map-level metadata. The
runtime consults it before attempting to load any individual
tile (so missing tiles produce a clean "no data" result
instead of a file-not-found error).

Format:
  • magic "WMPX", version 1, little-endian
  • mapName + worldType (continent/instance/battleground/arena)
  • gridSize 1..128 (typically 64 for continents)
  • defaultLightId / defaultWeatherId (atmosphere preset
    refs, 0 if none — wires into the WOL/WOW pair)
  • packed bitmap, 1 bit per tile, row-major
  • A 64x64 manifest is exactly 512 bytes of bitmap

API: WoweeWorldMapLoader::save / load / exists; presets
makeContinent (64x64 full), makeInstance (4x4 full),
makeArena (1x1 full).

CLI added (5 flags, 456 total now):
  --gen-world-map <base> [name]            (continent)
  --gen-world-map-instance <base> [name]   (4x4)
  --gen-world-map-arena <base> [name]      (1x1)
  --info-womx <base> [--json]
  --validate-womx <base> [--json]

Round-trip verified: continent + instance + arena presets
all save / load / re-validate to byte-identical state with
correct tile counts.
2026-05-09 14:38:05 -07:00
Kelsi
d537d7163e feat(pipeline): add Wowee Open Weather (.wow) zone schedule
8th open-format addition to the Wowee pipeline. Replaces
WoW's WeatherTypes.dbc / WeatherEffect logic with a single
binary file holding a list of weather states for one zone,
each tagged with intensity bounds, a probability weight,
and duration bounds. The renderer / runtime samples one
entry at a time using weighted-random selection, drives
it for a uniform-random duration in [min, max] sec, then
re-rolls.

  • Types: Clear / Rain / Snow / Storm / Sandstorm / Fog /
    Blizzard (extensible enum).

  • Binary format: magic "WOWA", version 1, name, N entries
    each storing (typeId, minIntensity, maxIntensity, weight,
    minDurationSec, maxDurationSec).

CLI:
  • --info-wow <wow-base> [--json] — inspect a WOW
  • --gen-weather-temperate — clear + rain + fog (forest)
  • --gen-weather-arctic    — snow + blizzard + fog (tundra)
  • --gen-weather-desert    — clear + sandstorm (dunes)
  • --gen-weather-stormy    — rain + storm + occasional clear

The 8th open format complementing the rest:
  M2 → WOM | WMO → WOB | WMO collision → WOC | ADT → WOT
  DBC → JsonDBC | BLP → PNG | Light.dbc → WOL | WeatherTypes.dbc → WOW

Smoke-tested all 4 presets + JSON output. Each preset reads
back identically with the expected entry count and weight
distribution.
2026-05-09 14:10:13 -07:00
Kelsi
8f16a27253 feat(pipeline): add WOL preset variants for cave/dungeon/night
Three new single-keyframe WOL presets complement the
existing 4-keyframe day/night cycle from --gen-light:

  • --gen-light-cave    — dim cool ambient (0.05, 0.05, 0.07)
                          + heavy short-range fog (15..80)
                          for cave / mine interiors
  • --gen-light-dungeon — warm torchlit ambient (0.18, 0.14,
                          0.10) + medium fog (25..200) for
                          dungeon / crypt interiors
  • --gen-light-night   — cold blue ambient (0.06, 0.07, 0.12)
                          + moonlit directional + far fog
                          (80..500) for always-night zones

Each preset emits a single-keyframe WOL since enclosed /
fixed-time scenes don't vary with time-of-day. All three
share an emitLightPreset helper so adding more presets
(e.g. --gen-light-tundra, --gen-light-volcanic) is one
line of registration + a maker function.

All four WOL outputs validate clean under --validate-wol
(1 or 4 keyframe(s) valid).
2026-05-09 14:01:26 -07:00
Kelsi
dc29f7f135 feat(pipeline): add WOL validation + time-of-day sampling
Three additions to the Wowee Open Light format that landed
last commit:

  • WoweeLightLoader::sampleAtTime(light, timeMin) returns
    the linearly-interpolated keyframe at any time-of-day,
    correctly handling wrap-around between the last keyframe
    and the first (e.g. 21:00 blends from dusk toward
    midnight by going forward through 00:00).

  • --validate-wol <wol-base> [--json] walks every keyframe
    and reports structural problems: time bounds (must be
    [0, 1440)), strict-ascending sort order, fogEnd >
    fogStart, finite color components. Exit code 0 PASS /
    1 FAIL — CI-friendly.

  • --info-wol-at <wol-base> <HH:MM|minutes> samples the
    interpolated state at a specific time of day. Useful
    for previewing what the renderer would feed in at a
    given moment, debugging keyframe gaps, or previewing
    a sub-range of the cycle.

Smoke-tested: dawn-to-midnight blend at 03:00 yields a
plausible mid-fade ambient (0.18, 0.16, 0.15) and dusk-to-
midnight wrap at 21:00 yields the symmetric (0.19, 0.145,
0.14). The default 4-keyframe day/night cycle from
makeDefaultDayNight passes --validate-wol cleanly.
2026-05-09 13:54:57 -07:00
Kelsi
d58ee0af7d feat(pipeline): add Wowee Open Light (.wol) atmosphere format
New open replacement for WoW's Light.dbc / LightParams.dbc /
LightIntBand.dbc / LightFloatBand.dbc stack — a single .wol
file holds a list of time-of-day keyframes for one zone,
each capturing the ambient + directional + fog state at that
moment. The renderer interpolates between adjacent keyframes
by time-of-day.

Binary layout:
  magic[4] = "WOLA", version (uint32),
  nameLen + name bytes,
  keyframeCount + keyframes (each 13 floats + 1 uint32 time)

Per keyframe:
  • timeOfDayMin (0..1439 = minutes since midnight)
  • ambientColor.rgb, directionalColor.rgb, directionalDir.xyz
  • fogColor.rgb, fogStart, fogEnd

CLI:
  • --gen-light <wol-base> [zoneName] — emit a starter file
    with 4-keyframe day/night cycle (midnight/dawn/noon/dusk)
    using reasonable outdoor defaults
  • --info-wol <wol-base> [--json] — inspect: zone name +
    per-keyframe time-of-day + colors + fog distances

The 7th open-format addition to the Wowee pipeline:
  M2  → WOM (model)
  WMO → WOB (building)
  WMO collision → WOC
  ADT → WOT (terrain)
  DBC → JsonDBC
  BLP → PNG
  Light.dbc family → WOL  ← new

Smoke-tested round-trip: gen → info shows correct 4 keyframes
at 00:00 / 06:00 / 12:00 / 18:00 with the canonical color
ramps. JSON output for tooling integration.
2026-05-09 13:52:07 -07:00
Kelsi
ea745005ce feat(runtime): pick up WHM/WOT/WOC sidecars from asset tree
Closes the loop on the asset_extract --emit-terrain pipeline. The
runtime terrain loader now probes for a .whm/.wot/.woc trio in the
same directory as the resolved ADT (e.g. <data>/world/maps/foo/
foo_30_30.{whm,wot,woc}) before falling back to ADTLoader.

Hits the open-format path when:
  custom_zones/<map>/<map>_X_Y.{whm,wot} exists  (zone author override)
  output/<map>/<map>_X_Y.{whm,wot} exists        (editor export)
  <data>/world/maps/<map>/<map>_X_Y.{whm,wot}    (asset extractor)
  -- otherwise falls through to ADTLoader::load(adtData)

Promotes AssetManager::resolveFile to public so callers (terrain
sidecar probe here, anything else later) can locate an extracted
file's directory without reading the bytes.

Servers/private servers continue to read .adt via manifest paths
unchanged. Runtime sidecar coverage now matches the extractor's
emit set across all five binary open formats.
2026-05-06 10:48:40 -07:00
Kelsi
e6ace7cce5 feat(extract): emit WOM and WOB side-files (M2/WMO → open formats)
Extends asset_extract with two more open-format emitters:
  --emit-wom  foo.m2 (+ foo00.skin) → foo.wom
  --emit-wob  foo.wmo (+ foo_NNN.wmo groups) → foo.wob
  --emit-open now also turns these on

Originals are preserved so private servers still load .m2/.wmo
through the manifest path; the wowee runtime/editor pick up the
.wom/.wob next to them via the existing open-format search rules.

Implementation:
- New WoweeModelLoader::fromM2Bytes(m2Data, skinData) shares the
  conversion body with fromM2(path, am) via a static helper
  (convertM2ToWom). Lets the extractor convert without standing
  up an AssetManager.
- fromM2(path, am) moved to a separate translation unit
  (wowee_model_fromm2.cpp) so asset_extract doesn't have to
  link the AssetManager dependency.
- WoweeBuildingLoader::fromWMO already takes a WMOModel directly,
  so emitWobFromWmo just needs to read root + group files and
  call save().
- Group sub-files (<base>_NNN.wmo) are skipped during the walk
  since they're merged into the root WMO.
2026-05-06 10:32:17 -07:00
Kelsi
500ad2e711 fix(camera): NaN/range guards on Camera setters
setPosition/setRotation/setAspectRatio/setFov now reject:
- NaN/inf inputs (would produce NaN view/proj matrix → frozen GPU
  on some drivers, garbage frustum culling everywhere)
- aspectRatio <= 0 (degenerate perspective)
- fov <= 0 or >= 180 (degenerate perspective)

Camera is constructed and set from many code paths; pushing the
guards into the setters means none of them need to remember.
2026-05-06 08:57:31 -07:00
Kelsi
db068d480b feat(wob): tryLoadByGamePath helper, used by editor + terrain_manager
Mirrors the WOM tryLoadByGamePath API: probes custom_zones/buildings/ +
output/buildings/ by default, with optional extraPrefixes (e.g. per-zone
output/<map>/buildings/) checked first. Both the editor and the main
game's terrain_manager now use the helper, removing duplicate inline
lookup loops in two more places.
2026-05-06 04:10:12 -07:00
Kelsi
f36309a96f feat(wom): tryLoadByGamePath accepts extraPrefixes for per-zone search roots
The shared helper only probed custom_zones/models/ + output/models/, but
the editor's exportZone writes to output/<map>/models/. Added an
extraPrefixes parameter that's tried before the defaults — main game's
terrain_manager now passes ['output/<map>/models/', 'custom_zones/<map>/
models/'] so per-zone WOM exports override globals. Also removes the
last duplicate WOM-loading code from terrain_manager.
2026-05-06 04:07:16 -07:00
Kelsi
1d05bb0f13 fix(terrain): main game also propagates MODF scale to WMO instances
Mirrors the editor's WMO scale fix. WMOReady gains a scale field that
is computed from the loaded MODF placement.scale (u16 / 1024) and
forwarded to wmoRenderer->createInstance(). Without this the main
game ignored MODF scale even on WotLK ADTs that use it.
2026-05-06 03:55:14 -07:00
Kelsi
db1968f2cc feat(adt): preserve MODF nameSet + scale fields across load/save round-trip
WMOPlacement struct gains nameSet and scale fields (defaulting to 0 and
1024 = 1.0). The loader now reads them when the entry is the full 64
bytes (WotLK+); the writer emits the actual values rather than always
hard-coding (0, 1024). Older expansions still round-trip cleanly because
defaults match the previous behaviour.
2026-05-06 03:37:13 -07:00
Kelsi
5241bbd669 perf(editor): cache M2/WMO models across rebuilds, only clear instances
The editor's rebuildObjects path was destroying every cached model and
re-uploading it on every (debounced) change. Added M2Renderer::clearInstances
that drops only the instance list while keeping models loaded. Editor's
clearObjects switches to clearInstances (M2) + clearInstances (WMO),
and persistent path->modelId maps survive across rebuilds. clearTerrain
fully evicts when loading a new zone.
2026-05-06 03:23:06 -07:00
Kelsi
eadb6a5886 feat(woc): add WMO collision meshes to exported zone collision
WoweeCollision previously only contained terrain triangles; placed WMO
buildings had no collision in the exported zone, so players could walk
through walls. Added WoweeCollisionBuilder::addMesh() that transforms a
local-space mesh into world space with slope-based walkability flags,
and the editor's exportZone now walks every placed WMO and feeds each
group's geometry through it. Indoor vs outdoor groups are tagged via
the WMO group flag.
2026-05-06 02:33:22 -07:00
Kelsi
b736c6b2e1 feat(wom): add WOM3 multi-batch format for material-aware models
WOM1/WOM2 had a single mesh with one texture, which lost the multi-submesh
structure of complex M2 models (body+hair+eyes+armor each need different
textures and blend modes).

WOM3 adds a Batch array: each batch has indexStart/indexCount + a textureIndex
into texturePaths + blendMode + flags. Loader is fully backward compatible:
WOM1/WOM2 files still load, and WOM3 with no batches block falls back to a
single full-mesh batch. fromM2 now extracts batches with materials, and toM2
emits matching M2 batches so the renderer can draw them correctly.
2026-05-06 01:07:00 -07:00
Kelsi
03a863abe1 refactor(wom): extract WOM->M2 conversion to shared helper
Adds WoweeModelLoader::toM2() and tryLoadByGamePath() to deduplicate the
identical conversion code that lived in editor_viewport for both objects
and NPCs. Cuts ~70 lines of duplicated logic and makes WOM->M2 reusable
across the codebase.
2026-05-06 01:02:56 -07:00
Kelsi
1c3307a0b6 fix(editor): unload ghost preview model when path changes
setGhostPreview reused modelId 59999 for every preview, but loadModel
returns true without doing anything when the ID is already cached. So
selecting a new NPC kept the old ghost model in GPU memory and createInstance
used the stale model. Added M2Renderer::unloadModel public API and call it
from clearGhostPreview.
2026-05-06 00:51:22 -07:00
Kelsi
f6dfc295ab feat: WOM2 animated model format with bones and keyframe animation
Upgrades WOM from geometry-only (WOM1) to fully animated (WOM2):

- WOM2 magic (0x324D4F57) for animated models, WOM1 for static
- Vertex extended: +boneWeights[4] +boneIndices[4] (40 bytes vs 32)
- Bone data: keyBoneId, parentBone, pivot, flags per bone
- Animation data: per-sequence per-bone keyframes with translation,
  rotation (quaternion), scale at millisecond timestamps
- fromM2() now preserves all skeletal data: bone hierarchy, weights,
  and per-sequence keyframes from M2 animation tracks
- Backward compatible: WOM1 files load without bone data (32-byte
  vertices read and padded with default bone weights)
- FORMAT_SPEC.md updated with WOM2 binary layout
2026-05-05 16:16:07 -07:00
Kelsi
cff8d359e4 feat: client-side WOC collision loading + walkability queries
- TerrainManager loads WOC collision meshes alongside WOT/WHM terrain
  from both custom_zones/ and output/ directories
- CollisionData stored per-tile with triangle array + bounds
- isPositionWalkable(x, y): returns whether a world position is on
  walkable terrain (barycentric point-in-triangle test)
- getCollisionFlags(x, y): returns per-triangle flags (walkable,
  water, steep, indoor) for movement system integration
- Defaults to walkable when no collision data is loaded (backward compat)
- Custom zone players now have proper terrain physics boundaries
2026-05-05 15:32:48 -07:00
Kelsi
4d5eef480e feat: WOC collision mesh format — 7th novel open format
New format: WOC (Wowee Open Collision) — binary collision mesh for
custom zone walkability. Magic WOC1 (0x31434F57).

- WoweeCollisionBuilder::fromTerrain() generates collision triangles
  from terrain heightmap with slope classification (50 deg threshold)
- Per-triangle flags: walkable (0x01), water (0x02), steep (0x04)
- Respects terrain holes (skips triangles in hole regions)
- Binary save/load with bounds, tile coords, triangle data
- Auto-exported on zone save alongside WOT/WHM/WOM/WOB
- Added to content pack validation (score now 0-7)
- FORMAT_SPEC.md v1.1 updated with WOC binary layout
- 19 new test assertions: flat terrain generation (32k tris all
  walkable), save/load round-trip, hole skipping
- 328 total assertions across 84 test cases
2026-05-05 15:23:58 -07:00
Kelsi
ca15da5e9b feat: WOT doodad/WMO placements, WOB materials, deduplicate loader
Architecture fixes for open format data fidelity:

- WOT now serializes full doodad/WMO placement arrays (positions,
  rotations, scale, flags, doodad sets) — was only storing counts,
  causing all placed objects to be lost on WOT round-trip
- WOT loader parses placements back into ADTTerrain for client rendering
- WOB Material struct added: preserves WMO material flags, shader type,
  and blend mode during WMO→WOB conversion (was geometry-only)
- WOB doodad rotation: quaternion→euler conversion instead of hardcoded
  zero (placed doodads inside buildings now retain their orientation)
- importOpen() deduplicated: delegates to pipeline::WoweeTerrainLoader
  instead of duplicating 100 lines of parsing code
2026-05-05 14:44:46 -07:00
Kelsi
4fc0361f7a feat: complete client integration for all 6 open formats
- Wire WOB buildings into WMO render pipeline (loads→converts→renders)
- Implement JSON DBC loading in DBCFile::loadJSON() with nlohmann/json
- Wire JSON DBC override into AssetManager (custom_zones/output scan)
- Add WMO→WOB conversion with full geometry (fromWMO)
- Replace placeholder WOB export with real WMO→WOB conversion in editor
- Add --convert-wmo CLI flag for batch WMO→WOB conversion
- Store discovered custom zones on Renderer with getCustomZones() accessor
- Add isCustomZone_ member to TerrainManager

All 6 Blizzard format replacements now fully load in the client:
  ADT→WOT/WHM, WDT→zone.json, BLP→PNG, DBC→JSON, M2→WOM, WMO→WOB
2026-05-05 12:41:19 -07:00
Kelsi
01d3638835 feat: WOB→WMO conversion and loading in client terrain manager
- WoweeBuildingLoader::toWMOModel() converts WOB groups to WMOModel
  with vertices, indices, normals, texCoords, and vertex colors
- TerrainManager now loads WOB files from custom_zones/buildings/
  and converts to WMOModel for the WMO renderer pipeline
- WMOGroup indices converted from uint32 to uint16 for renderer compat

Client open format support — 4 of 6 now loading:
- FULL: WOT/WHM terrain, PNG textures, WOM models
- LOAD: WOB buildings (converts to WMOModel, render pipeline TODO)
- DETECT: zone.json (scanned), JSON DBC (scanned)
2026-05-05 12:12:26 -07:00
Kelsi
71c3eb0fe6 feat: Wowee Open Building format (.wob) — novel WMO replacement
ALL 6 BLIZZARD FORMATS NOW HAVE OPEN REPLACEMENTS.

WOB format: binary building file with groups, portals, and doodads.
- WOB1 magic header
- Groups: vertices (pos+normal+uv+color), indices, texture paths,
  bounding box, indoor/outdoor flag
- Portals: connect groups with polygon boundaries
- Doodad placements: reference .wom models with transform

WoweeBuildingLoader: load/save/exists for .wob files.

Complete format replacement table:
- ADT → WOT/WHM (terrain heightmaps + metadata)
- WDT → zone.json (map definition)
- BLP → PNG (textures)
- DBC → JSON (data tables)
- M2 → WOM (static models)
- WMO → WOB (buildings with groups/portals/doodads)

The wowee project now has a complete suite of novel, open file
formats for creating and distributing custom WoW content without
any dependency on Blizzard proprietary file formats.
2026-05-05 10:28:24 -07:00
Kelsi
b4cb833108 feat: Wowee Open Model format (.wom) — novel M2 replacement
WOM format: binary model file with no Blizzard structures.
- WOM1 magic header + vertex/index counts + bounding box
- Vertices: position(vec3) + normal(vec3) + texCoord(vec2) = 32 bytes
- Indices: uint32 triangle list
- Texture paths: PNG references (not BLP)

WoweeModelLoader:
- load(): reads .wom binary back to WoweeModel struct
- save(): writes WoweeModel to .wom binary
- fromM2(): converts existing M2 models to WOM (static geometry,
  strips bone/animation data, converts BLP paths to PNG)
- exists(): checks for .wom file

Format replacement progress — 5 out of 6 done:
- DONE: ADT → WOT/WHM (terrain)
- DONE: WDT → zone.json (map definition)
- DONE: BLP → PNG (textures)
- DONE: DBC → JSON (data tables)
- DONE: M2 → WOM (static models)
- TODO: WMO → open building format
2026-05-05 10:24:46 -07:00
Kelsi
d10d962e31 feat: custom zone discovery system for client auto-detection
- CustomZoneDiscovery scans directories for zone.json manifest files
- Discovers custom zones in custom_zones/ and output/ directories
- Reports: name, author, description, creature/quest availability
- Client can list all available custom expansions at startup
- Foundation for a zone selection menu in the client UI
2026-05-05 10:01:05 -07:00
Kelsi
954894460e feat: integrate Wowee Open Terrain loader into client terrain pipeline
The wowee client can now load custom zones exported from the editor
using the novel WOT/WHM format — no Blizzard files needed.

Loading priority in TerrainManager::prepareTile():
1. Check custom_zones/{mapName}/{mapName}_{x}_{y}.wot/.whm
2. Check output/{mapName}/{mapName}_{x}_{y}.wot/.whm (editor output)
3. Fall back to World\Maps\...\*.adt (standard extracted data)

Pipeline:
- WoweeTerrainLoader in src/pipeline/ (shared between client + editor)
- Loads .whm binary heightmap (WHM1 magic, 256 chunks × 145 floats)
- Loads .wot JSON metadata (textures, layers, holes, water)
- Populates the same ADTTerrain struct the mesh generator uses
- obj0 merge only runs for ADT-loaded tiles (custom zones have no obj0)

To use: export zone from editor → files appear in output/ → client
loads them automatically on next terrain request for that map name.
2026-05-05 09:56:24 -07:00