Kelsidavis-WoWee/tools/editor/cli_arg_required.cpp

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#include "cli_arg_required.hpp"
namespace wowee {
namespace editor {
namespace cli {
const char* const kArgRequired[] = {
"--data", "--info", "--info-batches", "--info-textures", "--info-doodads",
"--info-attachments", "--info-particles", "--info-sequences",
"--info-bones", "--export-bones-dot",
"--list-zone-meshes", "--list-zone-audio", "--list-zone-textures",
"--list-project-meshes", "--list-project-audio",
"--list-project-textures",
"--info-zone-models-total", "--info-project-models-total",
"--list-zone-meshes-detail", "--list-project-meshes-detail", "--info-mesh",
"--info-mesh-storage-budget", "--info-mesh-stats",
"--info-wob", "--info-wob-stats", "--info-woc", "--info-wot",
"--info-wol", "--info-wol-at", "--validate-wol", "--gen-light",
"--gen-light-cave", "--gen-light-dungeon", "--gen-light-night",
"--export-wol-json", "--import-wol-json",
"--export-wow-json", "--import-wow-json",
"--info-wow", "--validate-wow",
"--validate-wom",
"--gen-world-map", "--gen-world-map-instance",
"--gen-world-map-arena",
"--info-womx", "--validate-womx",
"--export-womx-json", "--import-womx-json",
"--gen-sound-catalog", "--gen-sound-catalog-ambient",
"--gen-sound-catalog-tavern",
"--info-wsnd", "--validate-wsnd",
"--export-wsnd-json", "--import-wsnd-json",
feat(pipeline): add WSPN (Wowee Spawn Point catalog) format Novel open replacement for AzerothCore-style scattered creature_template / gameobject SQL spawn tables PLUS the ADT MDDF / MODF doodad-placement chunks. The 11th open format, and the first that covers the live world-content side (atmosphere + sounds + spawns now form the runtime "what fills this zone" picture). A WSPN file holds all spawn points for a zone in a single table, with kind discriminating creature vs game object vs static doodad. The same format powers: • server runtime — knows what NPCs / objects to spawn • editor — draws spawn markers • renderer — reads the doodad subset directly to draw static props without going through a server roundtrip Format: • magic "WSPN", version 1, little-endian • per entry: kind / entryId / position(3f) / rotation(3f) / scale / flags / respawnSec / factionId / questIdRequired / wanderRadius / label Flags packed: disabled (0x01), event-only (0x02), quest-phased (0x04). Reserved bits for future per-entry encoding extensions. API: WoweeSpawnsLoader::save / load / exists; presets makeStarter (1 each kind), makeCamp (4-bandit ring + chest + 2 tents), makeVillage (6 NPCs + 2 signs + 4 corner trees). CLI added (5 flags, 473 documented total now): --gen-spawns / --gen-spawns-camp / --gen-spawns-village --info-wspn / --validate-wspn Validator catches: out-of-range kind, NaN/inf coords, non-positive scale, doodad with non-zero respawn (static prop misuse), creature with respawn=0 (won't respawn after kill), entryId=0 (orphan reference). All 3 presets save / load / re-validate clean. Doodad and game-object entries explicitly set wanderRadius=0 so the generated catalogs are noise-free.
2026-05-09 14:57:53 -07:00
"--gen-spawns", "--gen-spawns-camp", "--gen-spawns-village",
"--info-wspn", "--validate-wspn",
"--export-wspn-json", "--import-wspn-json",
feat(pipeline): add WIT (Wowee Item Template) format Novel open replacement for Blizzard's Item.dbc + ItemDisplayInfo.dbc + the SQL item_template tables that AzerothCore-style servers store item definitions in. The 12th open format added to the editor. A WIT file holds the catalog of all items in a content pack: weapons, armor, consumables, quest items, trade goods. Each entry pairs gameplay metadata (stats, level reqs, flags, weapon damage / speed) with display metadata (displayId for icon / model, quality color), so the runtime can render inventory tooltips and equip slots from a single load. Format: • magic "WITM", version 1, little-endian • per item: itemId / displayId / quality / itemClass / itemSubClass / inventoryType / flags / requiredLevel / itemLevel / sellPrice / buyPrice / maxStack / durability / damageMin / damageMax / attackSpeedMs / statCount + stats[] / name / description Enums: • Quality: Poor..Heirloom (8 levels) • Class: Consumable, Weapon, Armor, Quest, ... (13) • InventoryType: Head..Cloak..Weapon2H (18 slots) • Flags: Unique, BoP, BoE, QuestItem, Conjured, ... • StatType: Stamina, Strength, Intellect, Defense, ... API: WoweeItemLoader::save / load / exists / findById; presets makeStarter (4-item demo), makeWeapons (5 items common -> legendary), makeArmor (6-piece mail set with BoE flag). CLI added (5 flags, 480 documented total now): --gen-items / --gen-items-weapons / --gen-items-armor --info-wit / --validate-wit Validator catches: itemId=0, duplicate itemIds, weapons with 0 damage or attackSpeed, weapons with non-weapon slot, equippables with durability=0 or maxStack>1, sell price >= buy price (vendor would lose money), out-of-range quality. All 3 presets save / load / re-validate clean. Info-table output includes a gold/silver/copper price formatter for hand-readability.
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"--gen-items", "--gen-items-weapons", "--gen-items-armor",
"--info-wit", "--validate-wit",
"--export-wit-json", "--import-wit-json",
feat(pipeline): add WLOT (Wowee Loot Table) format Novel open replacement for AzerothCore-style creature_loot_template / gameobject_loot_template SQL tables. The 13th open format added to the editor. Pairs naturally with the WIT item catalog from the preceding commit: each loot drop's itemId references an entry in a WIT file, so a content pack ships both the item definitions and the loot tables that reference them. The runtime composes WIT + WLOT + WSPN to drive the full "creature dies, drops items" flow without any SQL. Format: • magic "WLOT", version 1, little-endian • per table: creatureId / flags / dropCount / moneyMin..Max / itemDropCount + drops[] • per drop: itemId / chancePercent (float, 0..100) / minQty / maxQty / drop_flags Table flags: QuestOnly, GroupOnly, Pickpocket Drop flags: QuestRequired, GroupRollOnly, AlwaysDrop dropCount is the slot budget — how many distinct drops to roll per kill. Each item drop is rolled independently against its chancePercent (so dropCount=2 with 4 candidate drops at varying chances gives the classic "up to 2 distinct items per kill" behavior). Drops with the AlwaysDrop flag bypass the slot budget — used for guaranteed quest items. API: WoweeLootLoader::save / load / exists / findByCreatureId; presets makeStarter (1 table, 1 drop), makeBandit (4 candidates, dropCount=2, matches the camp spawns from WSPN at creatureId=1000), makeBoss (6 candidates including guaranteed quest item via AlwaysDrop and a group-only epic at 5%). CLI added (5 flags, 486 documented total now): --gen-loot / --gen-loot-bandit / --gen-loot-boss --info-wlot / --validate-wlot Validator catches: creatureId=0, duplicates, chance not in 0..100, NaN chance, money min > max, minQty > maxQty, dropCount=0 with non-empty drops list (silent dead config). All 3 presets save / load / re-validate clean. The bandit table's creatureId=1000 deliberately matches WSPN's makeCamp creatureId so the open-format demo content pack already has working cross-references.
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"--gen-loot", "--gen-loot-bandit", "--gen-loot-boss",
"--info-wlot", "--validate-wlot",
"--export-wlot-json", "--import-wlot-json",
feat(pipeline): add WCRT (Wowee Creature Template) format Novel open replacement for the AzerothCore-style creature_template SQL table PLUS the Blizzard CreatureTemplate / CreatureFamily / CreatureType.dbc trio. The 14th open format added to the editor. This is the canonical metadata side of creatures shared across every spawn instance: HP, level range, faction, behavior flags, NPC role bits (vendor / trainer / quest-giver / innkeeper), base damage, equipped gear references. Cross-references with the previously-added formats: WSPN.entry.entryId -> WCRT.entry.creatureId WLOT.entry.creatureId -> WCRT.entry.creatureId WCRT.entry.equipped* -> WIT.entry.itemId The 4-format set (WIT + WLOT + WSPN + WCRT) now lets a content pack define a complete RPG zone's creature ecosystem: what creatures are, where they spawn, what they drop, and what gear they carry — entirely in open formats with no SQL dependencies. Format: • magic "WCRT", version 1, little-endian • per entry: creatureId / displayId / name / subname / minLevel..maxLevel / baseHealth + healthPerLevel / baseMana + manaPerLevel / factionId / npcFlags / typeId / familyId / damageMin..Max / attackSpeedMs / baseArmor / walkSpeed + runSpeed / gossipId / equippedMain + equippedOffhand + equippedRanged / aiFlags Enums: • TypeId: Beast / Dragon / Demon / Elemental / Giant / Undead / Humanoid / Critter / Mechanical • FamilyId: Wolf / Cat / Bear / Boar / Raptor / Hyena / Spider / Gorilla / Crab (for Beast types) • NpcFlags: Vendor / QuestGiver / Trainer / Banker / Innkeeper / FlightMaster / Auctioneer / Repair / Stable • Behavior: Passive / Aggressive / FleeLowHp / CallHelp / NoLeash API: WoweeCreatureLoader::save / load / exists / findById; presets makeStarter (1 innkeeper), makeBandit (creatureId=1000 matches WSPN/WLOT bandit references, equips WIT itemId=1001 sword), makeMerchants (creatureIds 4001/4002/4003 match WSPN village labels). CLI added (5 flags, 493 documented total): --gen-creatures / --gen-creatures-bandit / --gen-creatures-merchants --info-wcrt / --validate-wcrt Validator catches: creatureId=0, duplicates, level=0, minLevel>maxLevel, baseHealth=0, damageMin>damageMax, attackSpeed=0, non-positive walk/runSpeed, behavior flag contradictions (passive+aggressive), vendor with aggressive behavior (player can't trade).
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"--gen-creatures", "--gen-creatures-bandit", "--gen-creatures-merchants",
"--info-wcrt", "--validate-wcrt",
"--export-wcrt-json", "--import-wcrt-json",
feat(pipeline): add WQT (Wowee Quest Template) format Novel open replacement for AzerothCore-style quest_template SQL tables PLUS the Blizzard Quest.dbc / QuestObjective.dbc trio. The 15th open format added to the editor — and the last gameplay-graph piece the catalog needed. Cross-references with previously-added formats: WQT.giverCreatureId -> WCRT.entry.creatureId WQT.turninCreatureId -> WCRT.entry.creatureId WQT.objective.targetId -> WCRT (kill) / WIT (collect) / WOB (interact) WQT.rewardItem.itemId -> WIT.entry.itemId WQT.prevQuestId -> WQT.entry.questId (intra-format) WQT.nextQuestId -> WQT.entry.questId Together with WIT / WCRT / WLOT / WSPN / WOMX / WOL / WOW / WSND, a content pack can now ship a complete RPG zone (terrain + props + atmosphere + sounds + creatures + items + loot + spawns + quests) entirely in open formats with no SQL or .dbc dependencies. 15 of 15 expected slots filled. Format: • magic "WQTM", version 1, little-endian • per quest: questId / title / objective / description / minLevel..maxLevel + questLevel / requiredClass+RaceMask / prev+nextQuestId / giver+turninCreatureId / objectives[] / xpReward + moneyCopperReward / rewardItems[] / flags Per-objective: kind (kill/collect/interact/visit/escort/cast), targetId, quantity Per-reward: itemId, qty, pickFlags (AutoGiven / PlayerChoice) Quest flags: Daily / Weekly / Raid / Group / AutoComplete / AutoAccept / Repeatable / ClassQuest / Pvp API: WoweeQuestLoader::save / load / exists / findById; presets makeStarter (1 simple kill quest, references the bandit creatureId=1000), makeChain (3-quest chain with prev/next links + AutoComplete bridge + player-choice rewards), makeDaily (Daily+Repeatable+AutoAccept combo). CLI added (5 flags, 500 documented total — round milestone): --gen-quests / --gen-quests-chain / --gen-quests-daily --info-wqt / --validate-wqt Validator catches: questId=0+duplicates, level=0, maxLevel<minLevel, empty title, no objectives without AutoComplete (player can't finish), no rewards at all, Daily without Repeatable (incoherent), targetId=0, quantity=0, unknown objective kind, reward itemId=0 or qty=0. The 3-quest chain demo exercises every major feature: • multiple objective kinds (visit / collect / kill) • prev/next chain links • AutoComplete dialogue-bridge quest • PlayerChoice reward (1 of 2 weapons)
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"--gen-quests", "--gen-quests-chain", "--gen-quests-daily",
"--info-wqt", "--validate-wqt",
"--export-wqt-json", "--import-wqt-json",
feat(pipeline): add WGOT (Wowee Game Object Template) format Novel open replacement for AzerothCore-style gameobject_template SQL tables PLUS the Blizzard GameObjectDisplayInfo.dbc / GameObject types metadata. The 16th open format added to the editor. Game objects are the non-creature interactable scenery: chests (with loot), doors, buttons, mailboxes, herb / ore gathering nodes, fishing pools, signposts, mounts. Each has a displayId for the model, a typeId driving its interaction logic, and optional cross-references to a lock (future WLCK) and loot table (existing WLOT). Cross-references with previously-added formats: WSPN.entry.entryId (kind=GameObject) -> WGOT.entry.objectId WGOT.entry.lootTableId -> WLOT.entry.creatureId (loot tables are universal — chests and creatures both key by ID) The dungeon preset's Bandit Strongbox uses lootTableId=2000 to match WLOT's bandit chest table id, so the demo content stack already wires together: spawn (WSPN object kind 2000) -> object template (WGOT 2000) -> loot table (WLOT 2000). Format: • magic "WGOT", version 1, little-endian • per object: objectId / displayId / name / typeId / size / castBarCaption / requiredSkill + requiredSkillValue / lockId / lootTableId / minOpenTimeMs..maxOpenTimeMs / flags Enums: • TypeId (16): Door / Button / Chest / Container / QuestGiver / Text / Trap / Goober / Transport / Mailbox / MineralNode / HerbNode / FishingNode / Mount / Sign / Bonfire • Flags: Disabled / ScriptOnly / UsableFromMount / Despawn / Frozen / QuestGated API: WoweeGameObjectLoader::save / load / exists / findById; presets makeStarter (chest + mailbox + sign), makeDungeon (door + button + 2 chests + trap with proper WLOT cross-references), makeGather (Peacebloom herb + Tin Vein ore + fishing pool with skill requirements). CLI added (5 flags, 507 documented total now): --gen-objects / --gen-objects-dungeon / --gen-objects-gather --info-wgot / --validate-wgot Validator catches: objectId=0 + duplicates, size<=0, minOpenTime>maxOpenTime, gathering node without skill requirement (anyone can harvest — usually a typo), chest without loot table (script must populate), requiredSkillValue set without requiredSkill (incoherent).
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"--gen-objects", "--gen-objects-dungeon", "--gen-objects-gather",
"--info-wgot", "--validate-wgot",
"--export-wgot-json", "--import-wgot-json",
feat(pipeline): add WFAC (Wowee Faction Catalog) format Novel open replacement for Blizzard's Faction.dbc + FactionTemplate.dbc + the AzerothCore-style reputation_reward / reputation_spillover SQL tables. The 17th open format added to the editor. Combines the "displayable Faction" (player-facing name + reputation thresholds for friendly/honored/revered/exalted) with the "FactionTemplate matrix" (which factions are hostile to which) into one entry. The runtime walks the catalog to answer two questions: • "Will faction A attack faction B on sight?" -> enemy list • "What rep tier is the player with X?" -> thresholds Cross-references with previously-added formats: WCRT.entry.factionId -> WFAC.entry.factionId WFAC.entry.parentFactionId -> WFAC.entry.factionId WFAC.entry.enemies[] -> WFAC.entry.factionId WFAC.entry.friends[] -> WFAC.entry.factionId The starter preset's factionId 35 (Friendly) and 14 (Hostile) deliberately match the WCRT preset defaults, so the demo content stack is consistent: WCRT.makeBandit's factionId=14 has a real entry in WFAC.makeStarter that declares it hostile to friendly NPCs (35) and players (1). Format: • magic "WFAC", version 1, little-endian • per faction: factionId / parentFactionId / name / description / reputationFlags / baseReputation / 7 ascending tier thresholds (hostile..exalted) / enemies[] / friends[] Enums: • ReputationFlags: VisibleOnTab / AtWarDefault / Hidden / NoReputation / IsHeader (group label) • Tier (canonical): Hated / Hostile / Unfriendly / Neutral / Friendly / Honored / Revered / Exalted API: WoweeFactionLoader::save / load / exists / findById + WoweeFaction::isHostile(a, b); presets makeStarter (3-faction demo matching WCRT defaults), makeAlliance (header + Stormwind / Darnassus / Ironforge with reciprocal friend lists + Defias enemy), makeWildlife (4 beast factions, each hostile to player but ignoring other beasts). CLI added (5 flags, 514 documented total now): --gen-factions / --gen-factions-alliance / --gen-factions-wildlife --info-wfac / --validate-wfac Validator catches: factionId=0 + duplicates, empty name, threshold ordering violations (hostile must be < unfriendly < neutral < ... < exalted), self-listed as enemy or friend, faction in both enemies and friends (incoherent).
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"--gen-factions", "--gen-factions-alliance", "--gen-factions-wildlife",
"--info-wfac", "--validate-wfac",
"--export-wfac-json", "--import-wfac-json",
feat(pipeline): add WLCK (Wowee Lock Template) format Novel open replacement for Blizzard's Lock.dbc. The 18th open format added to the editor. Closes the cross-reference gap from WGOT.entry.lockId — until now that field pointed to a format that didn't exist yet. A lock is a multi-channel security check. Each lock has up to 5 independent channels; a player can open the lock by satisfying ANY ONE channel: • Item — requires a specific key item (WIT cross-ref) • Lockpick — requires the lockpicking skill at minimum rank (rogue / engineering profession) • Spell — requires casting a specific spell • Damage — can be forced open with attack damage Cross-references with previously-added formats: WGOT.entry.lockId -> WLCK.entry.lockId WLCK.channel.targetId (Item) -> WIT.entry.itemId WLCK.channel.targetId (Lockpick) -> future WSKL skillId WLCK.channel.targetId (Spell) -> future WSPL spellId The starter and dungeon presets' lockIds (1 and 2) deliberately match WGOT.makeDungeon's iron-door lockId=1 and bandit-strongbox lockId=2, so the demo content stack already wires together: WSPN spawn -> WGOT object template -> WLCK lock template -> WIT key items. Format: • magic "WLCK", version 1, little-endian • per lock: lockId / name / flags / 5 fixed channel slots • per channel: kind / skillRequired / targetId • all 5 slots written even when unused (kind=None + zeroed fields), keeping the per-entry size constant for fast random access Enums: • ChannelKind: None / Item / Lockpick / Spell / Damage • Flags: DestructOnOpen / RespawnOnKey / TrapOnFail API: WoweeLockLoader::save / load / exists / findById; presets makeStarter (Iron Door + Wooden Chest), makeDungeon (matches WGOT cross-references; light/heavy lockpicks + boss-key-only seal), makeProfessions (4-tier rogue lockpick progression at ranks 1/100/175/250). CLI added (5 flags, 521 documented total now): --gen-locks / --gen-locks-dungeon / --gen-locks-professions --info-wlck / --validate-wlck Validator catches: lockId=0 + duplicates, all-None channels (lock can never open), Item/Spell/Lockpick channels with targetId=0 (no resource referenced), unknown channel kind, skillRequired set on non-Lockpick channel (silently ignored at runtime — flag as warning).
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"--gen-locks", "--gen-locks-dungeon", "--gen-locks-professions",
"--info-wlck", "--validate-wlck",
"--export-wlck-json", "--import-wlck-json",
feat(pipeline): add WSKL (Wowee Skill Catalog) format Novel open replacement for Blizzard's SkillLine.dbc + SkillLineCategory.dbc + the AzerothCore-style player skill base tables. The 19th open format added to the editor. Defines every player-trackable skill: weapon proficiencies (Swords, Axes, Bows), professions (Mining, Alchemy, Cooking), languages (Common, Dwarvish), class specializations (Fire, Frost, Holy, Protection), armor proficiencies (Mail, Plate), and secondary skills (First Aid, Lockpicking, Riding). Cross-references with previously-added formats: WLCK.channel.targetId (kind=Lockpick) -> WSKL.entry.skillId WGOT.entry.requiredSkill -> WSKL.entry.skillId The starter preset's skillIds 186 (Mining) and 633 (Lockpicking) deliberately match the canonical IDs already referenced by WGOT.makeGather and WLCK.makeDungeon — so the demo content stack now wires together end-to-end: WGOT herb-node requires skill 186 -> WSKL Mining at rank 1+; WLCK bandit-strongbox channel requires skill 633 -> WSKL Lockpicking at rank 1+. Format: • magic "WSKL", version 1, little-endian • per skill: skillId / name / description / categoryId / canTrain / maxRank / rankPerLevel / iconPath Enums: • CategoryId (8): Weapon / Class / Profession / SecondaryProfession / Language / ArmorProficiency / Riding / WeaponSpec API: WoweeSkillLoader::save / load / exists / findById; presets makeStarter (5-skill demo with cross-referenced canonical IDs), makeProfessions (12 classic professions: 9 primary + 3 secondary), makeWeapons (16 weapon skills with canonical SkillLine IDs and rankPerLevel=5 auto-grow). CLI added (5 flags, 528 documented total now): --gen-skills / --gen-skills-professions / --gen-skills-weapons --info-wskl / --validate-wskl Validator catches: skillId=0 + duplicates, empty name, maxRank=0, unknown categoryId, suspicious maxRank=1 on non-Language skill (only languages cap at 1), weapon skill with rankPerLevel=0 (won't auto-grow on use).
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"--gen-skills", "--gen-skills-professions", "--gen-skills-weapons",
"--info-wskl", "--validate-wskl",
"--export-wskl-json", "--import-wskl-json",
feat(pipeline): add WSPL (Wowee Spell Catalog) format Novel open replacement for Blizzard's Spell.dbc + SpellEffect.dbc + the AzerothCore-style spell_dbc / spell_proc tables. The 20th open format added to the editor — completes the canonical-data side of the gameplay graph. Each entry holds the metadata side of a spell: name, description, school, range, mana / cast / cooldown times, plus a single primary effect. The simplified effect model (one effectKind + min/max value + misc field) covers the common cases (damage / heal / buff / debuff / teleport / summon / dispel) without needing to reproduce the full multi-effect graph that classic Spell.dbc carries. Cross-references with previously-added formats: WLCK.channel.targetId (kind=Spell) -> WSPL.entry.spellId WQT.objective.targetId (kind=SpellCast) -> WSPL.entry.spellId WCRT.equippedMain (item with on-use) -> WIT -> WSPL Format: • magic "WSPL", version 1, little-endian • per spell: spellId / name / description / iconPath / school / targetType / effectKind / cast & cooldown & GCD ms / manaCost / range min..max / minLevel / maxStacks / durationMs / effectValueMin..Max / effectMisc / flags Enums: • School (7): Physical / Holy / Fire / Nature / Frost / Shadow / Arcane • TargetType (6): Self / Single / Cone / AoeFromSelf / Line / Ground • EffectKind (7): Damage / Heal / Buff / Debuff / Teleport / Summon / Dispel • Flags: Passive / Hidden / Channeled / Ranged / AreaOfEffect / Triggered / UnitTargetOnly / FriendlyOnly / HostileOnly API: WoweeSpellLoader::save / load / exists / findById; presets makeStarter (Strike + Lesser Heal + Power Word: Fortitude + Hearthstone, one per major effect kind), makeMage (Frostbolt 116 + Fireball 133 + Arcane Intellect 1459 + Blink 1953, canonical Classic spellIds), makeWarrior (Heroic Strike 78 + Thunder Clap 6343 + Battle Shout 6673 + Mortal Strike 12294). CLI added (5 flags, 535 documented total now): --gen-spells / --gen-spells-mage / --gen-spells-warrior --info-wspl / --validate-wspl Validator catches: spellId=0 + duplicates, empty name, school out of range, effectKind out of range, NaN range, range/value min>max, FriendlyOnly+HostileOnly conflict (incoherent), friendly-only with damage/debuff effect (incoherent), hostile-only with heal/buff effect, buff/debuff effect with durationMs=0 (instant fade — almost certainly authoring oversight). The validator caught a real preset-emitter authoring error during initial smoke testing — buff spells were setting effectValueMin without effectValueMax (validator's range check immediately flagged it), prompting an in-batch fix to set both fields. This is exactly the catch-the-typo purpose validators serve.
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"--gen-spells", "--gen-spells-mage", "--gen-spells-warrior",
"--info-wspl", "--validate-wspl",
"--export-wspl-json", "--import-wspl-json",
feat(pipeline): add WACH (Wowee Achievement Catalog) format Novel open replacement for Blizzard's Achievement.dbc + AchievementCriteria.dbc + AchievementCategory.dbc + the AzerothCore-style character_achievement / character_achievement_progress SQL tables. The 21st open format added to the editor. Each achievement carries display metadata (name, description, icon, points, faction restriction) plus a list of criteria the player must satisfy. Criteria mirror the WQT objective model (kind + targetId + quantity), so the runtime can reuse the same progress-tracking machinery for both quests and achievements. Cross-references with previously-added formats — every criterion kind has a real format target: WACH.criteria.targetId (kind=KillCreature) -> WCRT.creatureId WACH.criteria.targetId (kind=CompleteQuest) -> WQT.questId WACH.criteria.targetId (kind=LootItem) -> WIT.itemId WACH.criteria.targetId (kind=CastSpell) -> WSPL.spellId WACH.criteria.targetId (kind=ReachSkillLevel) -> WSKL.skillId WACH.criteria.targetId (kind=EarnReputation) -> WFAC.factionId WACH.criteria.targetId (kind=CompleteAchievement) -> WACH.achievementId (meta-achievements) Format: • magic "WACH", version 1, little-endian • per achievement: id / categoryId / name / description / iconPath / titleReward / points / minLevel / faction / flags / criteria[] • per criterion: criteriaId / kind / targetId / quantity / description Enums: • CriteriaKind (9): KillCreature / CompleteQuest / LootItem / ReachLevel / EarnReputation / CastSpell / ReachSkillLevel / VisitArea / CompleteAchievement • Faction: Both / Alliance / Horde • Flags: HiddenUntilEarned / ServerFirst / RealmFirst / Tracking / Counter / Account API: WoweeAchievementLoader::save / load / exists / findById; presets makeStarter (3 simple kill/quest/level demos), makeBandit (3 with WCRT/WGOT/WQT cross-refs), makeMeta (3 base + 1 meta-achievement granting "the Versatile" title, exercising CompleteAchievement criterion kind that lets achievements depend on other achievements). CLI added (5 flags, 542 documented total now): --gen-achievements / --gen-achievements-bandit / --gen-achievements-meta --info-wach / --validate-wach Validator catches: achievementId=0 + duplicates, empty name, faction out of range, no criteria (achievement can never be earned), criterion quantity=0, unknown criterion kind, targetId=0 on criterion kinds that need a real resource reference (everything except ReachLevel which uses the quantity field for the level number). The bandit preset's cross-references close the gameplay graph end-to-end: kill 50 creatureId=1000 (matches WCRT/ WSPN/WLOT bandit), loot objectId=2000 (matches WGOT bandit strongbox), complete questId=1 (matches WQT Bandit Trouble). The meta preset closes a separate loop: 3 sub-achievements covering Mining (skillId=186), Lockpicking (skillId=633), and Frostbolt cast count (spellId=116) — each pointing at a real WSKL/WSPL entry that already exists in the demo content stack.
2026-05-09 16:04:30 -07:00
"--gen-achievements", "--gen-achievements-bandit", "--gen-achievements-meta",
"--info-wach", "--validate-wach",
"--export-wach-json", "--import-wach-json",
feat(pipeline): add WTRN (Wowee Trainer / Vendor catalog) format Novel open replacement for AzerothCore-style npc_trainer + npc_vendor SQL tables PLUS the Blizzard TrainerSpells.dbc family. The 22nd open format added to the editor. Unifies trainer spell lists and vendor item inventories into one per-NPC entry. A creature flagged Trainer or Vendor in WCRT references a WTRN entry that lists what they teach / sell. The same NPC can be both — kindMask is a bitmask covering the Trainer (0x01) and Vendor (0x02) kinds. This format closes a major cross-format gap: WCRT.npcFlags already had Vendor / Trainer bits, but until now there was no format defining what a vendor sells or what a trainer teaches. Now an NPC marked Vendor in WCRT has a real inventory, and an NPC marked Trainer has a real spell list. Cross-references — every WTRN field has a real format target: WTRN.entry.npcId -> WCRT.entry.creatureId WTRN.spell.spellId -> WSPL.entry.spellId WTRN.spell.requiredSkillId -> WSKL.entry.skillId WTRN.item.itemId -> WIT.entry.itemId Format: • magic "WTRN", version 1, little-endian • per NPC: npcId / kindMask / greeting + spells[] + items[] • per spell offer: spellId / moneyCostCopper / requiredSkillId / requiredSkillRank / requiredLevel • per item offer: itemId / stockCount (0xFFFFFFFF = unlimited) / restockSec / extendedCost / moneyCostCopper (0 = inherit from WIT.buyPrice) API: WoweeTrainerLoader::save / load / exists / findByNpc; presets makeStarter (innkeeper 4001 as both trainer + vendor: teaches First Aid + sells starter items), makeMageTrainer (NPC 4003 teaches the WSPL mage spells at scaling cost), makeWeaponVendor (NPC 4002 sells WIT weapons with mixed unlimited/finite stock + restock timers). CLI added (5 flags, 551 documented total now): --gen-trainers / --gen-trainers-mage / --gen-trainers-weapons --info-wtrn / --validate-wtrn Validator catches: npcId=0 + duplicates, kindMask=0 (NPC offers nothing), Trainer flag without spells, Vendor flag without items, spells/items present without the matching kind bit (silently ignored at runtime), spellId=0 / itemId=0 in offers, finite stock with restockSec=0 (single-fill — usually intentional but worth surfacing). The 3 presets deliberately use npcIds matching WCRT village merchants (4001/4002/4003) so the demo content stack is self-consistent: WCRT 4001 has the Vendor + Trainer flag, and WTRN 4001 actually defines what they sell and teach.
2026-05-09 16:12:58 -07:00
"--gen-trainers", "--gen-trainers-mage", "--gen-trainers-weapons",
"--info-wtrn", "--validate-wtrn",
"--export-wtrn-json", "--import-wtrn-json",
feat(pipeline): add WGSP (Wowee Gossip Menu) format Novel open replacement for AzerothCore-style gossip_menu + gossip_menu_option + npc_text SQL tables PLUS the Blizzard NpcText.dbc family. The 23rd open format added to the editor. An NPC's dialogue tree: a menu of options the player can pick from when right-clicking the NPC. Each option may bridge to another menu, trigger a vendor / trainer interaction, offer a quest, etc. The simplified per-option model (kind + actionTarget + flags + moneyCost) covers the common cases without needing separate npc_text condition tables. Closes a major cross-format gap: WCRT.entry.gossipId has existed since batch 116 (when WCRT was added) but pointed to a format that didn't exist yet. The innkeeper preset's menuId=4001 deliberately matches WCRT's Bartleby NPC so the demo content stack can wire WCRT.gossipId = 4001 once that field is plumbed through the runtime. Cross-references: WCRT.entry.gossipId -> WGSP.entry.menuId WGSP.option.actionTarget (Submenu) -> WGSP.entry.menuId WGSP.option.actionTarget (Vendor / Trainer) -> WTRN.entry.npcId WGSP.option.actionTarget (Quest) -> WQT.entry.questId Format: • magic "WGSP", version 1, little-endian • per menu: menuId / titleText + options[] • per option: optionId / text / kind / actionTarget / requiredFlags / moneyCostCopper Enums: • OptionKind (13): Close / Submenu / Vendor / Trainer / Quest / Tabard / Banker / Innkeeper / FlightMaster / TextOnly / Script / Battlemaster / Auctioneer • OptionFlags: AllianceOnly / HordeOnly / Coinpouch / QuestGated / Closes API: WoweeGossipLoader::save / load / exists / findById; presets makeStarter (1 menu with vendor + trainer + close), makeInnkeeper (2-menu tree: main menu 4001 with hearth / vendor / flight / submenu options + lore submenu 4002 that links back), makeQuestGiver (1 menu with 2 quest options referencing WQT 1 and 100, plus a paid respec script exercising the Coinpouch flag with a 10g cost). CLI added (5 flags, 558 documented total now): --gen-gossip / --gen-gossip-innkeeper / --gen-gossip-questgiver --info-wgsp / --validate-wgsp Validator catches: menuId=0 + duplicates, empty title / options, unknown option kind, empty option text, Submenu options pointing at non-existent menuIds (intra-format cross-reference resolution), Coinpouch flag without moneyCost (misleading UI), AllianceOnly+HordeOnly conflict.
2026-05-09 16:20:07 -07:00
"--gen-gossip", "--gen-gossip-innkeeper", "--gen-gossip-questgiver",
"--info-wgsp", "--validate-wgsp",
"--export-wgsp-json", "--import-wgsp-json",
feat(pipeline): add WTAX (Wowee Taxi catalog) format Novel open replacement for Blizzard's TaxiNodes.dbc + TaxiPath.dbc + TaxiPathNode.dbc. The 24th open format added to the editor. Defines the flight-master network: a set of named nodes (positions on the world map) plus the paths between them (sequences of waypoints with per-segment delay and a per-path gold cost). The same file holds both node and path lists — flat arrays keyed by id, with intra-format references from path.fromNodeId / toNodeId to node.nodeId. Cross-references: WCRT.entry (with FlightMaster npcFlag) ~= WTAX.nodeId (matched by world position; flight master NPCs stand at their nodes) WTAX.path.fromNodeId / toNodeId -> WTAX.entry.nodeId (intra-format graph) Format: • magic "WTAX", version 1, little-endian • nodes (each): nodeId / mapId / name / iconPath / position / faction restrictions • paths (each): pathId / from+toNodeId / moneyCostCopper / waypoints[] each with position + per-waypoint delaySec API: WoweeTaxiLoader::save / load / exists + WoweeTaxi::findNode / findPath / findPathBetween. Three preset emitters showcase different graph shapes: • makeStarter — 2 nodes + 2 paths (round-trip) • makeRegion — 4 nodes at a 500m square + 4-path directed ring (NW->NE->SE->SW->NW) • makeContinent — 6 nodes hub-spoke + 3 perimeter shortcuts; intermediate waypoints climb to altitude 120m for visual arc effect CLI added (5 flags, 564 documented total now): --gen-taxi / --gen-taxi-region / --gen-taxi-continent --info-wtax / --validate-wtax Validator catches: nodeId/pathId=0 + duplicates, empty node name, non-finite positions, fromNodeId == toNodeId (self-loop path), path references to non-existent nodes (intra-format cross-reference resolution), negative waypoint delays.
2026-05-09 16:26:27 -07:00
"--gen-taxi", "--gen-taxi-region", "--gen-taxi-continent",
"--info-wtax", "--validate-wtax",
"--export-wtax-json", "--import-wtax-json",
feat(pipeline): add WTAL (Wowee Talent catalog) format Novel open replacement for Blizzard's TalentTab.dbc + Talent.dbc + the AzerothCore-style talent_progression SQL tables. The 25th open format added to the editor. Defines class talent specialization trees: per-class set of named tabs (Arms / Fury / Protection for warrior, Fire / Frost / Arcane for mage), each with talents arranged in a row/column grid, each talent having up to 5 ranks and an optional prerequisite chain. Cross-references with previously-added formats: WTAL.talent.prereqTalentId -> WTAL.talent.talentId (intra-format chain) WTAL.talent.rankSpellIds[] -> WSPL.entry.spellId (spell granted at each rank) Format: • magic "WTAL", version 1, little-endian • per tree: treeId / name / iconPath / requiredClassMask / talents[] (row, col, maxRank, prereqTalentId+rank, rankSpellIds[5] zero-padded for unused ranks) Enums: • ClassMask: bit positions match canonical CharClasses.dbc classIds — Warrior / Paladin / Hunter / Rogue / Priest / DK / Shaman / Mage / Warlock / Druid API: WoweeTalentLoader::save / load / exists + WoweeTalent::findTree / findTalent (global lookup across all trees in the catalog). Three preset emitters showcase tree shapes: • makeStarter — 1 small tree (3-talent vertical chain) • makeWarrior — 3 trees (Arms 4 / Fury 4 / Protection 3) with WSPL cross-refs at capstones (Mortal Strike -> WSPL 12294, Battle Shout -> WSPL 6673, Thunder Clap -> WSPL 6343) • makeMage — 3 trees (Arcane / Fire / Frost) with capstones referencing Frostbolt 116 / Fireball 133 / Blink 1953 from WSPL CLI added (5 flags, 571 documented total now): --gen-talents / --gen-talents-warrior / --gen-talents-mage --info-wtal / --validate-wtal Validator catches: tree+talent ids=0 or duplicates, empty tree name, requiredClassMask=0 (every class would see this tree — usually a typo), maxRank not in 1..5, talent listing itself as prerequisite, prereqTalentId pointing at a talent that doesn't exist in this catalog (intra-format cross-reference resolution), prereqRank=0 or > the prereq talent's maxRank (catches off-by-one references), gaps in rankSpellIds progression (rank N has spell but rank N-1 doesn't — usually a typo). The validator caught a real authoring bug in the makeMage / makeWarrior presets during smoke testing — initial check was comparing prereqRank against the WRONG talent's maxRank (this talent's rather than the prereq's). Fixed in the same commit by hoisting the check into the cross-reference resolution pass where the prereq talent is in hand.
2026-05-09 16:33:45 -07:00
"--gen-talents", "--gen-talents-warrior", "--gen-talents-mage",
"--info-wtal", "--validate-wtal",
"--export-wtal-json", "--import-wtal-json",
feat(pipeline): add WMS (Wowee Map / Area) catalog format Novel open replacement for Blizzard's Map.dbc + AreaTable.dbc + the AzerothCore-style world_zone SQL tables. The 26th open format added to the editor. Defines two related kinds of locator in one catalog: • Maps — top-level worlds (continents / instances / raids / battlegrounds / arenas) with a friendly name, type, expansion tag, and player-count cap. • Areas — sub-zones within maps with friendly names, parent- area chain, recommended level range, faction- territory marker (alliance / horde / contested / both), exploration XP, and an ambient-sound cross-reference into WSND. The runtime uses Areas for minimap labels, location strings under the player frame, "Discover Sub-zone" XP gains, and ambient-music selection on zone entry. Cross-references with previously-added formats: WMS.area.ambienceSoundId -> WSND.entry.soundId WMS.area.parentAreaId -> WMS.area.areaId (intra-format sub-zone hierarchy) WSPN entries are tied to WMS.area boundaries by world position (no direct ID — the runtime resolves position -> area at lookup time) Format: • magic "WMSX", version 1, little-endian • maps[] (each): mapId / name / shortName / mapType / expansionId / maxPlayers • areas[] (each): areaId / mapId / parentAreaId / name / minLevel..maxLevel / factionGroup / explorationXP / ambienceSoundId Enums: • MapType (5): Continent / Instance / Raid / Battleground / Arena • ExpansionId (5): Classic / Tbc / Wotlk / Cata / Mop • FactionGroup: Both / Alliance / Horde / Contested (PvP-flagging zone) API: WoweeMapsLoader::save / load / exists + WoweeMaps::findMap / findArea. Three preset emitters showcase the catalog shape: • makeStarter — 1 continent + 3 areas with parent chain (Goldshire is a sub-zone of Elwynn Forest) • makeClassic — 2 continents + Deadmines instance + 6 areas (Stormwind/Elwynn/Goldshire/Westfall/ Duskwood/Teldrassil/Deadmines) with WSND ambient-sound refs • makeBgArena — Alterac Valley (40-player BG) + Nagrand Arena (5v5 with maxPlayers=10) CLI added (5 flags, 578 documented total now): --gen-maps / --gen-maps-classic / --gen-maps-bgarena --info-wms / --validate-wms Validator catches: empty map name, unknown mapType / expansion, BG/Arena with maxPlayers=0 (no participant cap), area ids=0 + duplicates, empty area name, maxLevel < minLevel, areas referencing non-existent maps, parentAreaId chains crossing maps (sub-zones must be on the same world), self-parent.
2026-05-09 16:40:00 -07:00
"--gen-maps", "--gen-maps-classic", "--gen-maps-bgarena",
"--info-wms", "--validate-wms",
"--export-wms-json", "--import-wms-json",
feat(pipeline): add WCHC (Wowee Character Classes/Races) format Novel open replacement for Blizzard's CharClasses.dbc + CharRaces.dbc + CharStartOutfit.dbc trio. The 27th open format added to the editor — completes the foundational character-creation surface. One file holds three flat arrays: • classes — playable classes (Warrior / Mage / etc.) with power type (mana/rage/focus/energy/runic), base HP+power scaling, faction availability • races — playable races with faction (Alliance/Horde/ Neutral), starting map+zone, default language spell, base stats, racial mount spell • outfits — starting gear loadout per (class, race, gender) triple, listing item IDs and display slots Cross-references with previously-added formats: WCHC.race.startingMapId -> WMS.map.mapId WCHC.race.startingZoneAreaId -> WMS.area.areaId WCHC.race.defaultLanguageSpellId -> WSPL.entry.spellId WCHC.race.mountSpellId -> WSPL.entry.spellId WCHC.outfit.items.itemId -> WIT.entry.itemId The starter preset's outfits use real WIT itemIds (1=Worn Shortsword, 2=Linen Vest, 3=Healing Potion) so the demo content stack is consistent: a freshly created Human Warrior in WCHC starts with WIT items 1/2/3, drops them on death into a WLOT-tracked corpse loot, and can be respawned via WSPN, etc. Format: • magic "WCHC", version 1, little-endian • classes[]: classId / name / icon / powerType / display / baseHP+perLevel / basePower+perLevel / factionAvailability • races[]: raceId / name / icon / factionId / male+female displayId / 5 base stats / startingMap+zone / defaultLanguage+mount spell IDs • outfits[]: classId+raceId+gender + items[] (each: itemId + displaySlot) Enums: • PowerType (6): Mana / Rage / Focus / Energy / RunicPower / Runes • RaceFaction (3): Alliance / Horde / Neutral • Gender: Male / Female • FactionAvailability bitmask: AvailableAlliance, AvailableHorde API: WoweeCharsLoader::save / load / exists + WoweeChars::findClass / findRace / findOutfit (by class+race+gender). CLI added (5 flags, 585 documented total now): --gen-chars / --gen-chars-alliance / --gen-chars-allraces --info-wchc / --validate-wchc Validator catches: ids unique, baseHealth=0 (instant-death character), factionAvailability=0 (no faction can pick), empty names, factionId out of range, outfit references to non-existent class/race ids (cross-format resolution), gender > 1, outfit items with itemId=0, outfit with no items (warning — naked character).
2026-05-09 16:47:04 -07:00
"--gen-chars", "--gen-chars-alliance", "--gen-chars-allraces",
"--info-wchc", "--validate-wchc",
"--export-wchc-json", "--import-wchc-json",
feat(pipeline): add WTKN (Wowee Token catalog) format Novel open replacement for Blizzard's Currency.dbc + CurrencyCategory.dbc + CurrencyTypes.dbc + the AzerothCore- style player_currency SQL tables. The 28th open format added to the editor. Defines secondary currency tokens beyond gold: Honor Points (PvP), Arena Points (rated PvP), Marks of Honor (per battleground), faction reputation tokens, holiday-event currencies. Each token has a balance cap, optional weekly cap (regenerating earnings limit), and a category for grouping in the player's currency tab. Cross-references: WTRN.item.extendedCost -> WTKN.entry.tokenId (vendors can charge in tokens instead of copper — when extendedCost > 0 the runtime looks up the matching token) Format: • magic "WTKN", version 1, little-endian • per token: tokenId / name / description / iconPath / category / maxBalance / weeklyCap / flags Enums: • Category (6): Misc / Pvp / Reputation / Crafting / Seasonal / Holiday • Flags: AccountWide / Tradeable / HiddenUntilEarned / ResetsOnLogout / ConvertsToGold API: WoweeTokenLoader::save / load / exists / findById. Three preset emitters showcase typical token shapes: • makeStarter — 3 tokens (Honor / Marks / Stormwind Guard rep) covering Pvp + Reputation categories • makePvp — full PvP set: Honor (75k) + Arena (5k + weekly 1500) + 6 BG marks of honor for classic + TBC + WotLK battlegrounds • makeSeasonal — 4 holiday tokens (Tricky Treats / Brewfest / Coin of Ancestry / Stranger's Gift) all flagged ResetsOnLogout to make them event-bound CLI added (5 flags, 592 documented total now): --gen-tokens / --gen-tokens-pvp / --gen-tokens-seasonal --info-wtkn / --validate-wtkn Validator catches: tokenId=0 + duplicates, empty name, unknown category, weeklyCap > maxBalance (cap unreachable), ResetsOnLogout + AccountWide combo (incoherent — account state survives logout by definition).
2026-05-09 16:53:11 -07:00
"--gen-tokens", "--gen-tokens-pvp", "--gen-tokens-seasonal",
"--info-wtkn", "--validate-wtkn",
"--export-wtkn-json", "--import-wtkn-json",
feat(pipeline): add WTRG (Wowee Area Trigger) format Novel open replacement for Blizzard's AreaTrigger.dbc + AreaTriggerTeleport.dbc + the AzerothCore-style areatrigger_template / areatrigger_teleport SQL tables. The 29th open format added to the editor. Defines proximity-based event zones — when a player enters a defined region (box or sphere), the runtime fires the trigger's action: teleport to another map, award exploration XP for a quest, run a server script, gate an instance entrance behind a key item, mark a PvP boundary, or simply display a "Discovered: {area name}" banner. Cross-references with previously-added formats — every trigger field has a real format target: WTRG.entry.mapId / areaId -> WMS.map.mapId / WMS.area.areaId WTRG.actionTarget (Teleport) -> WMS.mapId WTRG.actionTarget (QuestExploration) -> WQT.questId WTRG.requiredQuestId -> WQT.entry.questId WTRG.requiredItemId -> WIT.entry.itemId (key) Format: • magic "WTRG", version 1, little-endian • per trigger: triggerId / mapId / areaId / name / center vec3 / shape / kind / boxDims vec3 / radius / actionTarget / dest vec3 / destOrientation / requiredQuestId / requiredItemId / minLevel Enums: • Shape (2): Box / Sphere • Kind (7): Teleport / QuestExploration / Script / InstanceEntrance / AreaName / CombatStartZone / Waypoint API: WoweeTriggerLoader::save / load / exists / findById. Three preset emitters showcase common trigger shapes: • makeStarter — area-name + quest-exploration with cross-ref to WQT 100 ("Investigate the Camp") • makeDungeon — outdoor area-name + portal-style InstanceEntrance with Deadmines key gate (WIT itemId 5200, matches WLCK.makeDungeon's Boss Vault Seal) + interior exit teleport back outdoors • makeFlightPath — 2 sphere waypoints near flight masters so the runtime can auto-open the flight UI on proximity (matches WTAX starter node positions) CLI added (5 flags, 601 documented total now): --gen-triggers / --gen-triggers-dungeon / --gen-triggers-flightpath --info-wtrg / --validate-wtrg Validator catches: triggerId=0 + duplicates, unknown shape / kind, non-finite center, sphere with radius<=0, box with all-zero half-extents, teleport / instance with dest=(0,0,0) (silently does nothing — usually a typo), QuestExploration without an actionTarget questId.
2026-05-09 17:01:43 -07:00
"--gen-triggers", "--gen-triggers-dungeon", "--gen-triggers-flightpath",
"--info-wtrg", "--validate-wtrg",
"--export-wtrg-json", "--import-wtrg-json",
feat(pipeline): add WTIT (Wowee Title catalog) format Novel open replacement for Blizzard's CharTitles.dbc + the AzerothCore-style character_title SQL table. The 30th open format added to the editor. Defines the player-display titles awarded for completing achievements ("the Versatile"), reaching PvP ranks ("Sergeant Major" / "Stone Guard"), participating in raids ("Champion of the Naaru"), levelling a profession ("Master Locksmith"), or seasonal events ("Brewmaster", "the Hallowed"). Closes a long-standing gap: WACH.entry.titleReward has been a free-form string since batch 116 with no formal catalog to resolve against. WTIT systematizes those strings into a real catalog — the runtime resolves WACH.titleReward to a WTIT entry by name, then displays the titleId in the player title selector. Cross-references: WACH.entry.titleReward (string) ~= WTIT.entry.name (string match — runtime resolves achievement- granted titles by looking up matching WTIT entry by name) Format: • magic "WTIT", version 1, little-endian • per title: titleId / name / nameMale / nameFemale / iconPath / prefix (suffix vs prefix display) / category / sortOrder Enums: • Category (8): Achievement / Pvp / Raid / ClassTitle / Event / Profession / Lore / Custom API: WoweeTitleLoader::save / load / exists + WoweeTitle::findById / findByName. Three preset emitters showcase typical title catalogs: • makeStarter — 4 titles (Versatile / Sergeant / Champion / Hallowed) covering 4 categories • makePvp — 28-title classic Honor System ladder (14 Alliance ranks Private->Grand Marshal + 14 Horde ranks Scout->High Warlord) • makeAchievement — 8 achievement titles including "the Versatile" matching WACH.makeMeta's achievement 250 titleReward + capstone profession titles CLI added (5 flags, 608 documented total now): --gen-titles / --gen-titles-pvp / --gen-titles-achievement --info-wtit / --validate-wtit Validator catches: titleId=0 + duplicates, empty name, unknown category, gender variants set on only one side (causes mixed-gender display when the runtime falls back to canonical for the unset side).
2026-05-09 17:07:56 -07:00
"--gen-titles", "--gen-titles-pvp", "--gen-titles-achievement",
"--info-wtit", "--validate-wtit",
"--export-wtit-json", "--import-wtit-json",
feat(pipeline): add WSEA (Wowee Seasonal Event) format Novel open replacement for Blizzard's GameEvents.dbc + the AzerothCore-style game_event / game_event_creature / game_event_gameobject SQL tables. The 31st open format added to the editor. Calendar-based content: holidays (Hallow's End, Winter's Veil), recurring promotional events (Children's Week, Lunar Festival, Brewfest), one-time anniversaries, and XP-bonus weekends. Each event has a start date, duration, optional recurrence (yearly / monthly / weekly), faction restriction, optional XP bonus, and a reward currency cross-reference into WTKN. Cross-references with previously-added formats: WSEA.entry.tokenIdReward -> WTKN.entry.tokenId (the seasonal currency the event hands out — Tricky Treats during Hallow's End, Brewfest Tokens during Brewfest, etc.) The yearly preset's tokenIdReward values (200/201/202/203) deliberately match WTKN.makeSeasonal's seasonal token ids so the demo content stack already wires together: WSEA yearly events grant WTKN tokens that vendors can charge in via WTRN.item.extendedCost. Format: • magic "WSEA", version 1, little-endian • per event: eventId / name / description / iconPath / announceMessage / startDate (Unix epoch seconds) / duration_seconds / recurrenceDays (0=one-shot, 365=yearly) / holidayKind / factionGroup / bonusXpPercent / tokenIdReward Enums: • HolidayKind (7): Combat / Collection / Racial / Anniversary / Fishing / Cosmetic / WorldEvent • FactionGroup (3): Both / Alliance / Horde API: WoweeEventLoader::save / load / exists / findById. Three preset emitters showcase typical event shapes: • makeStarter — 3 events covering Combat / Fishing / Anniversary kinds • makeYearly — 4 yearly holidays with full WTKN cross-refs (Hallow's End / Brewfest / Lunar Festival / Winter's Veil) • makeBonusWeekends — 3 monthly Fri-Sun bonus tiers (50% / 100% / 200% RAF-style) CLI added (5 flags, 614 documented total now): --gen-events / --gen-events-yearly / --gen-events-weekends --info-wsea / --validate-wsea Validator catches: eventId=0 + duplicates, empty name, unknown holidayKind / factionGroup, duration_seconds=0 (event never runs), duration > recurrence period (events would overlap themselves on next iteration), bonusXpPercent > 200 (very high — verify intentional).
2026-05-09 17:14:46 -07:00
"--gen-events", "--gen-events-yearly", "--gen-events-weekends",
"--info-wsea", "--validate-wsea",
"--export-wsea-json", "--import-wsea-json",
feat(pipeline): add WMOU (Wowee Mount catalog) format Novel open replacement for Blizzard's Mount.dbc + MountCapability.dbc + MountType.dbc + the mount-related subsets of Spell.dbc / Item.dbc. The 32nd open format added to the editor. Defines all summonable steeds: ground mounts, flying mounts, swimming mounts, racial mounts (Tauren Plainsrunner for druids), and class mounts (Warlock dreadsteed, Paladin charger). Each mount has a summon spell, optional teach item, riding skill prerequisite, speed bonus, and faction / race availability mask. Cross-references with previously-added formats: WMOU.entry.summonSpellId -> WSPL.entry.spellId WMOU.entry.itemIdToLearn -> WIT.entry.itemId WMOU.entry.requiredSkillId -> WSKL.entry.skillId (Riding skill ID 762) WCHC.race.mountSpellId ~= WMOU.entry.summonSpellId (loose match by spellId) Format: • magic "WMOU", version 1, little-endian • per mount: mountId / name / description / icon / displayId / summonSpellId / itemIdToLearn / requiredSkillId+Rank / speedPercent / mountKind / factionId / categoryId / raceMask Enums: • Kind (5): Ground / Flying / Swimming / Hybrid / Aquatic • Faction (3): Both / Alliance / Horde • Category (8): Common / Epic / Racial / Event / Achievement / Pvp / Quest / ClassMount API: WoweeMountLoader::save / load / exists / findById. Three preset emitters showcase typical mount catalogs: • makeStarter — 3 mounts (ground horse + epic flying gryphon + aquatic riding turtle) • makeRacial — 6 racial mounts (4 Alliance: Pinto / Ram / Frostsaber / Mechanostrider; 2 Horde: Dire Wolf / Skeletal Horse) with raceMask gating per WCHC race bit positions • makeFlying — 4 flying mounts spanning Common (60%) -> Epic (100%) -> Achievement (280%) -> Pvp (310%) speed tiers CLI added (5 flags, 621 documented total now): --gen-mounts / --gen-mounts-racial / --gen-mounts-flying --info-wmou / --validate-wmou Validator catches: mountId=0 + duplicates, empty name, summonSpellId=0 (mount cannot be cast), unknown enum values, speedPercent=0 (no speed bonus), flying mount with requiredSkillRank<150 (player can't fly), Racial category without raceMask (any race could use — usually a typo).
2026-05-09 17:23:00 -07:00
"--gen-mounts", "--gen-mounts-racial", "--gen-mounts-flying",
"--info-wmou", "--validate-wmou",
"--export-wmou-json", "--import-wmou-json",
feat(pipeline): add WBGD (Wowee Battleground Definition) format Novel open replacement for Blizzard's BattlemasterList.dbc + PvpDifficulty.dbc + the AzerothCore-style battleground_template SQL tables. The 33rd open format added to the editor. Defines per-BG gameplay rules: player count brackets, score-to-win, time limit, objective type (annihilation / capture flag / control nodes / king of hill / resource race / carry object), per-team start positions, respawn timer, and the WTKN currency token awarded on win. Cross-references with previously-added formats: WBGD.entry.mapId -> WMS.map.mapId (where mapType=Battleground) WBGD.entry.markTokenId -> WTKN.entry.tokenId (Mark of Honor for that BG) The classic preset's markTokenId fields (102/103/104) deliberately match WTKN.makePvp's "Mark of Honor: Warsong Gulch / Arathi Basin / Alterac Valley" token ids — so the demo content stack already wires together: WBGD.scoreToWin reached → grant WTKN mark → which a vendor in WTRN can charge in via item.extendedCost. Format: • magic "WBGD", version 1, little-endian • per BG: battlegroundId / mapId / name / description / objectiveKind / min+maxPlayersPerSide / minLevel..maxLevel / scoreToWin / timeLimitSeconds / bracketSize / allianceStart vec3 + facing / hordeStart vec3 + facing / respawnTimeSeconds / markTokenId Enums: • ObjectiveKind (6): Annihilation / CaptureFlag / ControlNodes / KingOfHill / ResourceRace / CarryObject API: WoweeBattlegroundLoader::save / load / exists / findById. Three preset emitters showcase typical BG shapes: • makeStarter — 1 king-of-hill BG (10v10, 3-cap to win) • makeClassic — 3 classic BGs with authentic player counts, level brackets, scoring, and WTKN cross-refs (Warsong Gulch CTF / Arathi Basin nodes / Alterac Valley resource race) • makeArena — 3 arena formats (Nagrand 2v2 / Blade's Edge 3v3 / Lordaeron 5v5) — annihilation objective + no respawn + 25 min cap CLI added (5 flags, 628 documented total now): --gen-bg / --gen-bg-classic / --gen-bg-arena --info-wbgd / --validate-wbgd Validator catches: bgId=0 + duplicates, empty name, unknown objectiveKind, player count=0, min>max counts/levels, scoreToWin=0 (no win condition), non-annihilation BG with respawnTimeSeconds=0 (losing side cannot recover).
2026-05-09 17:30:59 -07:00
"--gen-bg", "--gen-bg-classic", "--gen-bg-arena",
"--info-wbgd", "--validate-wbgd",
"--export-wbgd-json", "--import-wbgd-json",
feat(pipeline): add WMAL (Wowee Mail Template) format Novel open replacement for AzerothCore-style mail_loot_template SQL + the in-game mail subset of the inventory + currency systems. The 34th open format added to the editor. Defines templated mail messages with currency + item attachments. Triggered by quest reward delivery (overflow when bag is full), auction house bid wins / sales, achievement reward attachments, GM correspondence, holiday event mailings (Brewfest samples, Hallow's End candy), and returned-mail-on-rejection. Cross-references with previously-added formats: WMAL.entry.senderNpcId -> WCRT.entry.creatureId WMAL.entry.attachments.itemId -> WIT.entry.itemId Format: • magic "WMAL", version 1, little-endian • per template: templateId / senderNpcId / subject / body / senderName / moneyCopperAttached / categoryId / cod / returnable / expiryDays / attachments[] (each: itemId + quantity) Enums: • Category (8): QuestReward / Auction / GmCorrespondence / AchievementReward / EventMailing / Raffle / ScriptDelivery / ReturnedMail API: WoweeMailLoader::save / load / exists / findById. Three preset emitters showcase typical mail templates: • makeStarter — 3 templates (quest overflow / auction won / GM gift) covering the 3 most common categories • makeHoliday — 4 holiday samples that cross-reference the WTKN seasonal token IDs (200=Tricky Treats, 201=Brewfest, 202=Coin of Ancestry, 203=Stranger's Gift) so the demo content stack ships a full holiday onboarding experience • makeAuction — 5-template auction-house family (outbid / won / sold / expired / cancelled) — runtime fills in actual bid amounts / sold items at send time CLI added (5 flags, 635 documented total now): --gen-mail / --gen-mail-holiday / --gen-mail-auction --info-wmal / --validate-wmal Validator catches: templateId=0 + duplicates, empty subject, neither senderNpcId nor senderName set (no displayable sender), unknown category, expiryDays=0 (mail expires immediately), cod=1 with no money attached (free COD), empty mail in categories where the runtime doesn't fill in content (skips Auction / GmCorrespondence / ReturnedMail where empty templates are intentional). Two bugs caught + fixed during smoke-test on the auction preset: • print formatting glued the `0` from senderNpcId after the senderName when no NPC was set (rendered as "Postmaster0" instead of "Postmaster") — fixed with an explicit if/else split • validator's "no money + no items" warning was too aggressive for the Auction category, where templates are intentionally informational and the runtime fills in the real values — added Auction + ReturnedMail to the skip list
2026-05-09 17:41:03 -07:00
"--gen-mail", "--gen-mail-holiday", "--gen-mail-auction",
"--info-wmal", "--validate-wmal",
feat(pipeline): add WGEM (Wowee Gem / Enchantment) format Novel open replacement for Blizzard's ItemEnchantment.dbc + GemProperties.dbc + SpellItemEnchantment.dbc. The 35th open format added to the editor. Defines two related kinds of item enhancement in one catalog: • Gems — socketable jewelry pieces with color (red / blue / yellow / meta) that fit into gear sockets, granting stats or triggering passive spells when socketed • Enchantments — persistent buffs applied to weapon / armor pieces, either by an enchanter spell or by an item proc (Mongoose, Crusader, Berserking) Cross-references with previously-added formats: WGEM.gem.itemIdToInsert -> WIT.entry.itemId WGEM.gem.spellId -> WSPL.entry.spellId WGEM.enchantment.spellId -> WSPL.entry.spellId Format: • magic "WGEM", version 1, little-endian • gems[]: gemId / itemIdToInsert / name / color / statType + statValue / requiredItemQuality / spellId • enchantments[]: enchantId / name / description / iconPath / enchantSlot / statType + statValue / spellId / durationSeconds / chargeCount Enums: • Color (8): Meta / Red / Yellow / Blue / Purple / Green / Orange / Prismatic • EnchantSlot (5): Permanent / Temporary / SocketColor / Ring / Cloak API: WoweeGemLoader::save / load / exists + WoweeGem::findGem / findEnchant. Three preset emitters showcase common shapes: • makeStarter — 3 gems (one per primary color) + 2 enchantments (proc + stat) • makeGemSet — 6-gem full color palette covering primary + secondary combinations • makeEnchants — 5 enchant variants spanning slots (Mongoose / Deadly Poison / stats ring / cloak / Berserking) CLI added (5 flags, 642 documented total now): --gen-gems / --gen-gems-set / --gen-gems-enchants --info-wgem / --validate-wgem Validator catches: ids=0 + duplicates, empty name, color / slot out of range, stat-only entries with statValue=0 (gem provides nothing), chargeCount > 0 on non-Temporary enchant slots (charges silently ignored at runtime). The validator caught a real preset issue on first run — the proc enchants (Mongoose / Deadly Poison / Berserking) had spellId=0 and statValue=0, providing nothing. Fixed by adding placeholder spellIds in the 28000-29000 range, with a comment noting they resolve to real WSPL proc spells when the spell catalog is extended.
2026-05-09 18:01:48 -07:00
"--gen-gems", "--gen-gems-set", "--gen-gems-enchants",
"--info-wgem", "--validate-wgem",
"--gen-weather-temperate", "--gen-weather-arctic",
"--gen-weather-desert", "--gen-weather-stormy",
"--gen-zone-atmosphere",
"--info-creatures", "--info-objects", "--info-quests",
"--info-extract", "--info-extract-tree", "--info-extract-budget",
"--list-missing-sidecars",
"--info-png", "--info-jsondbc", "--info-blp", "--info-pack-budget",
"--info-pack-tree",
"--info-m2", "--info-wmo", "--info-adt",
"--info-zone", "--info-zone-overview", "--info-project-overview",
"--copy-project", "--info-wcp", "--list-wcp",
"--list-creatures", "--list-objects", "--list-quests",
"--list-quest-objectives", "--list-quest-rewards",
"--info-creature", "--info-quest", "--info-object",
"--info-quest-graph-stats",
"--info-creatures-by-faction", "--info-creatures-by-level",
"--info-objects-by-path", "--info-objects-by-type",
"--info-quests-by-level", "--info-quests-by-xp",
"--unpack-wcp", "--pack-wcp",
"--validate", "--validate-wom", "--validate-wob", "--validate-woc",
"--validate-whm", "--validate-all", "--validate-project",
"--validate-project-open-only", "--audit-project", "--bench-audit-project",
"--bench-validate-project", "--bench-bake-project",
"--bench-migrate-data-tree", "--list-data-tree-largest",
"--export-data-tree-md", "--gen-texture", "--gen-mesh", "--gen-mesh-textured",
"--add-texture-to-mesh", "--add-texture-to-zone",
"--gen-mesh-stairs", "--gen-mesh-grid", "--gen-mesh-disc",
"--gen-mesh-tube", "--gen-mesh-capsule", "--gen-mesh-arch",
"--gen-mesh-pyramid", "--gen-mesh-fence", "--gen-mesh-tree",
"--gen-mesh-rock", "--gen-mesh-pillar", "--gen-mesh-bridge",
"--gen-mesh-tower", "--gen-mesh-house", "--gen-mesh-fountain",
"--gen-mesh-statue", "--gen-mesh-altar", "--gen-mesh-portal",
"--gen-mesh-archway", "--gen-mesh-barrel", "--gen-mesh-chest",
"--gen-mesh-anvil", "--gen-mesh-mushroom", "--gen-mesh-cart",
"--gen-mesh-banner", "--gen-mesh-grave", "--gen-mesh-bench",
"--gen-mesh-shrine", "--gen-mesh-totem", "--gen-mesh-cage",
"--gen-mesh-throne", "--gen-mesh-coffin", "--gen-mesh-bookshelf",
"--gen-mesh-tent", "--gen-mesh-firepit", "--gen-mesh-woodpile",
"--gen-mesh-canopy", "--gen-mesh-haystack", "--gen-mesh-dock",
"--gen-mesh-pergola", "--gen-mesh-chimney", "--gen-mesh-bedroll",
"--gen-mesh-workbench", "--gen-mesh-crate-stack",
"--gen-mesh-watchpost", "--gen-mesh-water-trough",
"--gen-mesh-training-dummy", "--gen-mesh-hitching-post",
"--gen-mesh-outhouse", "--gen-mesh-forge",
"--gen-mesh-archery-target", "--gen-mesh-gravel-pile",
"--gen-mesh-stone-bench", "--gen-mesh-mine-cart",
"--gen-mesh-hitching-rail", "--gen-mesh-pillar-row",
"--gen-mesh-statue-base", "--gen-mesh-bird-bath",
"--gen-mesh-planter-box", "--gen-mesh-urn", "--gen-mesh-candle",
"--gen-mesh-lantern", "--gen-mesh-chalice",
"--gen-mesh-standing-torch", "--gen-mesh-scroll-case",
"--gen-mesh-stove", "--gen-mesh-well-pail",
"--gen-mesh-mug", "--gen-mesh-mortar-pestle",
"--gen-mesh-rune-stone",
"--gen-camp-pack", "--gen-blacksmith-pack", "--gen-village-pack",
"--gen-temple-pack", "--gen-graveyard-pack",
"--gen-garden-pack", "--gen-dock-pack", "--gen-tavern-pack",
"--gen-mining-pack", "--gen-arena-pack",
"--gen-kitchen-pack",
"--gen-mesh-table", "--gen-mesh-lamppost", "--gen-mesh-bed",
"--gen-mesh-ladder", "--gen-mesh-well", "--gen-mesh-signpost",
"--gen-mesh-mailbox", "--gen-mesh-tombstone", "--gen-mesh-crate",
"--gen-mesh-stool", "--gen-mesh-cauldron", "--gen-mesh-gate",
"--gen-mesh-beehive", "--gen-mesh-weathervane",
"--gen-mesh-scarecrow", "--gen-mesh-sundial",
"--gen-mesh-podium", "--gen-mesh-brazier", "--gen-mesh-archway-double",
"--gen-texture-gradient",
"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
"--displace-mesh",
"--scale-mesh", "--translate-mesh", "--strip-mesh",
"--gen-texture-noise", "--gen-texture-noise-color", "--rotate-mesh",
"--center-mesh", "--flip-mesh-normals", "--mirror-mesh",
"--smooth-mesh-normals",
"--merge-meshes",
"--gen-texture-radial", "--gen-texture-stripes", "--gen-texture-dots",
"--gen-texture-rings", "--gen-texture-checker", "--gen-texture-brick",
"--gen-texture-wood", "--gen-texture-grass", "--gen-texture-fabric",
"--gen-texture-cobble", "--gen-texture-marble", "--gen-texture-metal",
"--gen-texture-leather", "--gen-texture-sand", "--gen-texture-snow",
"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
"--gen-texture-clouds", "--gen-texture-stars", "--gen-texture-vines",
"--gen-texture-mosaic", "--gen-texture-rust", "--gen-texture-circuit",
"--gen-texture-coral", "--gen-texture-flame", "--gen-texture-tartan",
"--gen-texture-argyle", "--gen-texture-herringbone",
"--gen-texture-scales", "--gen-texture-stained-glass",
"--gen-texture-shingles", "--gen-texture-frost",
"--gen-texture-parquet", "--gen-texture-bubbles",
"--gen-texture-spider-web", "--gen-texture-gingham",
"--gen-texture-lattice", "--gen-texture-honeycomb",
"--gen-texture-cracked", "--gen-texture-runes",
"--gen-texture-leopard", "--gen-texture-zebra",
"--gen-texture-knit", "--gen-texture-chainmail",
"--gen-texture-planks", "--gen-texture-corrugated",
"--gen-texture-rope", "--gen-texture-caustics",
"--gen-texture-starburst", "--gen-texture-studs",
"--gen-texture-moss", "--gen-texture-woodgrain",
"--gen-texture-carbon", "--gen-texture-pinstripe",
"--gen-texture-camo", "--gen-texture-snake-skin",
"--gen-texture-mesh-screen", "--gen-texture-bamboo",
"--gen-texture-blueprint", "--gen-texture-rust-streaks",
"--gen-texture-plaid", "--gen-texture-diamond-grid",
"--gen-texture-houndstooth", "--gen-texture-chevron",
"--gen-texture-dunes", "--gen-texture-swirl",
"--gen-texture-ironbark", "--gen-texture-mold",
"--gen-texture-embroidery", "--gen-texture-lightbeam",
"--gen-texture-dewdrops", "--gen-texture-pinwheel",
"--gen-texture-scratched-metal", "--gen-texture-crackle",
"--gen-texture-star", "--gen-texture-halftone",
"--gen-texture-bayer", "--gen-texture-moon",
"--gen-texture-damask", "--gen-texture-snowflake",
"--gen-texture-gear-cog",
"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
"--validate-png", "--validate-blp",
"--zone-summary", "--info-zone-tree", "--info-project-tree",
"--info-zone-bytes", "--info-project-bytes",
"--info-zone-extents", "--info-project-extents",
"--info-zone-water", "--info-project-water",
"--info-zone-density", "--info-project-density",
"--export-zone-summary-md", "--export-quest-graph",
"--export-zone-csv", "--export-zone-html", "--export-project-html",
"--export-project-md", "--export-zone-checksum", "--export-project-checksum",
"--validate-project-checksum",
"--scaffold-zone", "--mvp-zone", "--add-tile", "--remove-tile", "--list-tiles",
"--for-each-zone", "--for-each-tile", "--zone-stats", "--info-tilemap",
"--list-zone-deps", "--list-project-orphans", "--remove-project-orphans",
"--check-zone-refs", "--check-zone-content",
"--check-project-content", "--check-project-refs",
"--export-zone-deps-md", "--export-zone-spawn-png",
"--add-creature", "--add-object", "--add-quest", "--add-item",
"--random-populate-zone", "--random-populate-items",
"--info-zone-audio", "--snap-zone-to-ground", "--audit-zone-spawns",
"--info-project-audio", "--snap-project-to-ground",
"--audit-project-spawns", "--list-zone-spawns", "--list-project-spawns",
"--gen-random-zone", "--gen-random-project", "--gen-zone-texture-pack",
"--gen-zone-mesh-pack", "--gen-zone-starter-pack",
"--gen-project-starter-pack", "--gen-audio-tone",
"--gen-audio-noise", "--gen-audio-sweep", "--gen-zone-audio-pack",
"--info-zone-summary", "--info-project-summary",
"--info-zone-deps", "--info-project-deps",
"--gen-zone-readme", "--gen-project-readme",
"--validate-zone-pack", "--validate-project-packs", "--info-spawn",
"--diff-zone-spawns",
"--list-items", "--info-item", "--set-item", "--export-zone-items-md",
"--export-project-items-md", "--export-project-items-csv",
"--add-quest-objective", "--add-quest-reward-item", "--set-quest-reward",
"--remove-quest-objective", "--clone-quest", "--clone-creature",
"--clone-item", "--validate-items", "--validate-project-items",
"--info-project-items",
"--clone-object",
"--remove-creature", "--remove-object", "--remove-quest", "--remove-item",
"--copy-zone-items",
"--copy-zone", "--rename-zone", "--remove-zone",
"--clear-zone-content", "--strip-zone", "--strip-project",
"--repair-zone", "--repair-project",
"--gen-makefile", "--gen-project-makefile",
"--build-woc", "--regen-collision", "--fix-zone",
"--export-png", "--export-obj", "--import-obj",
"--export-wob-obj", "--import-wob-obj",
"--export-woc-obj", "--export-whm-obj",
"--export-glb", "--export-wob-glb", "--export-whm-glb",
"--export-stl", "--import-stl",
"--bake-zone-glb", "--bake-zone-stl", "--bake-zone-obj",
"--bake-project-obj", "--bake-project-stl", "--bake-project-glb",
"--bake-wom-collision", "--bake-wob-collision", "--bake-zone-collision",
"--audit-watertight", "--audit-watertight-wob",
"--convert-m2", "--convert-m2-batch",
"--convert-wmo", "--convert-wmo-batch",
"--convert-dbc-json", "--convert-dbc-batch", "--convert-json-dbc",
"--convert-blp-png", "--convert-blp-batch",
"--migrate-wom", "--migrate-zone", "--migrate-project",
"--migrate-data-tree", "--info-data-tree", "--strip-data-tree",
"--audit-data-tree",
"--migrate-jsondbc",
};
const std::size_t kArgRequiredSize =
sizeof(kArgRequired) / sizeof(kArgRequired[0]);
} // namespace cli
} // namespace editor
} // namespace wowee