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3202 commits
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243d7f4416 |
feat(pipeline): add WCHF (Wowee Character Customization Feature) catalog
59th open format — replaces CharHairGeosets.dbc + CharFacialHairStyles.dbc plus the variation portions of CharSections.dbc. Defines per-(race, sex) customization options the character creation screen exposes: skin colors, face variations, hair styles, hair colors, facial hair (beards / mustaches), and race-specific markings (Tauren horns, Draenei tendrils, Blood Elf ears). 9 feature kinds (SkinColor / FaceVariation / HairStyle / HairColor / FacialHair / FacialColor / EarStyle / Horns / Markings) cover the full canonical customization surface. Each entry is one selectable carousel choice for one (race, sex, kind) tuple — variationIndex disambiguates. expansionGate enum gates Blood Elf / Draenei (TBC) and DK features (WotLK) behind the right expansion unlock. Cross-references with prior formats — raceId points at WCHC.race.raceId. requiresExpansion bit positions match the WLFG expansion enum (Classic=0, TBC=1, WotLK=2, Turtle=3) for consistency. CLI: --gen-chf (5 Human Male starter — skin / face / 2 hair styles / facial hair), --gen-chf-bloodelf (8 Blood Elf Female hair styles, requiresExpansion=TBC — the iconic TBC race feature), --gen-chf-tauren (6 Tauren Male features using race-specific Horns kind + 3 facial hair variations), --info-wchf, --validate-wchf with --json variants. Validator catches id+name+raceId+texturePath required, kind 0..8 / sex 0..1 / expansion 0..3, and the critical (race, sex, kind, variation) tuple-uniqueness check — duplicates would shadow each other in the create- character carousel. Format graph: 58 → 59 binary formats. CLI flag count: 819 → 826. |
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a81e69c78d |
feat(pipeline): add WMAC (Wowee Macro / Slash Command) catalog
58th open format — novel format with no direct DBC equivalent. WoW historically stored player macros client-side in the user profile and system slash commands as hardcoded engine handlers; WMAC unifies both into a single structured catalog so default macros, system slash commands, and shipped player presets can be authored, validated, and shipped as content alongside the rest of the open-format graph. 5 macro kinds (SystemSlash for engine /sit /dance handlers, DefaultMacro for shipped presets, PlayerTemplate for user templates, GuildMacro for guild-shared, SharedMacro for account-wide). Multi-line macro bodies are stored verbatim with literal '\n' separators — the client parses /cast / /target / /run lines at runtime. Cross-references with prior formats — requiredClassMask uses WCHC.classId bit positions (Warrior=0x02, etc, same as WGLY/ WSET/WGTP). CLI: --gen-mac (3 system slash — /sit, /dance, /target with [@mouseover] modifier), --gen-mac-combat (4 warrior combat templates — heroic strike spam, charge/intercept stance dance, intercept stance switch, victory rush+bloodthirst fallback — each with default key bindings), --gen-mac-utility (3 universal utility — /follow target, mass /inv with %targetN tokens, /releasecorpse via RepopMe()), --info-wmac, --validate-wmac with --json variants. Validator catches id+name+body required, kind 0..4, body within maxLength cap, body starting with '/' or '#' (slash command or showtooltip annotation), and SystemSlash + classMask warning (slash commands are class- agnostic — restricting them to a class makes no sense). Format graph: 57 → 58 binary formats. CLI flag count: 814 → 819. |
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385cdd7dc9 |
feat(pipeline): add WLFG (Wowee Looking-for-Group) catalog
57th open format — replaces LFGDungeons.dbc plus the AzerothCore-style dungeon-finder reward tables. Defines the dungeons / raids that the Dungeon Finder / Raid Browser presents to players, with their level brackets, group-size requirements, role requirements (tank / heal / DPS), and queue-completion rewards. 4 difficulty levels (Normal / Heroic / Mythic / Hardmode — the latter for Ulduar-style toggleable boss difficulty), 4 expansion gates (Classic / TBC / WotLK / TurtleWoW), and 3 role-requirement bits (Tank / Heal / DPS — typically all three for queue-formed groups). Cross-references with prior formats — mapId points at WMS.mapId (the instance map), queueRewardItemId points at WIT.itemId (the random reward bag), firstClearAchievement points at WACH.achievementId. CLI: --gen-lfg (3 classic 5-mans Ragefire/Wailing/Deadmines with real WoW mapIds + level brackets), --gen-lfg-heroic (5 WotLK 80-level heroic 5-mans with emblem rewards + real first-clear achievement IDs from Halls of Lightning through Old Kingdom), --gen-lfg-raid (3 raid entries — Naxx-25, Ulduar-25 Hardmode, ToC-25 Mythic), --info-wlfg, --validate-wlfg with --json variants. Validator catches id+name+mapId required, difficulty 0..3, expansion 0..3, minLevel<=maxLevel, recommended-level outside range warning, unusual groupSize warning (5/10/25/40 are canonical), and zero role mask (queue can't form a balanced group). Format graph: 56 → 57 binary formats. CLI flag count: 804 → 811. |
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a664027f5f |
feat(pipeline): add WSCH (Wowee Spell School) catalog
56th open format — replaces SpellSchools.dbc plus the Resistances.dbc resistance-cap tables. Defines damage schools spells use: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane, plus combined / hybrid schools that count as multiple types simultaneously (Spellfire, Spellshadow, Spellfrost — relevant for resistance-bypass mechanics). 7 canonical schools with single-bit IDs (1, 2, 4, 8, 16, 32, 64) so combinedSchoolMask values line up directly with the spell engine's school-bit enum. Hybrid schools use high-bit IDs (0x80000001+) and their combinedSchoolMask references the canonical bits they qualify as. Each school carries visual identity (color tint, icon), gameplay rules (canBeImmune / canBeAbsorbed / canBeReflected / canCrit), resistance cap at max level, and cast / impact sound IDs. Cross-references with prior formats — castSoundId and impactSoundId point at WSND.soundId; combinedSchoolMask is a bitmask of OTHER WSCH.schoolId values within the same catalog. CLI: --gen-sch (3 base — Physical / Fire / Holy showing non-resistable Holy + non-reflectable Physical), --gen-sch- magical (6 canonical magical schools with proper colors + 365 max-level resistance caps), --gen-sch-combined (3 hybrids — Spellfire / Spellshadow / Spellfrost with multi-bit combinedSchoolMask), --info-wsch, --validate-wsch with --json variants. Validator catches id+name required, reflected-without-absorbed warning (reflected damage should be absorbable), self-referential combinedSchoolMask (school qualifying as itself), and combined-mask references to bits not defined in the same catalog (resolved at runtime across catalogs). Format graph: 55 → 56 binary formats. CLI flag count: 798 → 804. |
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1c6faa2891 |
feat(pipeline): add WKBD (Wowee Keybinding) catalog
55th open format — replaces KeyBinding.dbc plus the AzerothCore-style default-keybind SQL data. Defines the key bindings shipped with the game: movement (W/A/S/D), targeting (Tab), action bars (1-9, 0, -, =), UI panels (C/I/B/P/N/L), chat (Enter), camera (Insert/Delete). Each binding has an internal action name (SCREAMING_SNAKE convention — "MOVE_FORWARD"), a primary key, an optional alternate key, a category for the keybindings UI grouping, and a flag indicating whether the user can override it. Hardcoded engine bindings (alt-F4, ESC) set isUserOverridable=0 so the rebind dialog can't accidentally break them. 9 categories (Movement / Combat / Targeting / Camera / UIPanels / Chat / Macro / Bar / Other) for the rebind dialog grouping. CLI: --gen-kbd (3 essential WASD/Tab/C bindings), --gen-kbd- movement (8 movement: WASD + arrow alternates + jump + autorun), --gen-kbd-ui (10 UI panel bindings covering all the standard interface windows), --info-wkbd, --validate-wkbd with --json variants. Validator catches id+actionName+ defaultKey required, category 0..8, alternateKey == defaultKey (no point in alt), action-name lowercase warning (should be SCREAMING_SNAKE), duplicate primary keys (would silently shadow earlier binding), and duplicate action names. Format graph: 54 → 55 binary formats. CLI flag count: 791 → 796. |
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c0920a2047 |
feat(pipeline): add WSMC (Wowee Spell Mechanic) catalog
54th open format — replaces SpellMechanic.dbc plus the AzerothCore-style diminishing-returns (DR) tables. Defines crowd-control mechanic categories that spells reference: Stun, Silence, Polymorph, Sleep, Fear, Root, Snare, Slow, Knockback, etc. Each mechanic carries gameplay metadata (breaks-on-damage, can-be-dispelled, default duration, max stacks) plus DR category and dispel type. 8 DR categories (DRNone / DRStun / DRDisorient / DRSilence / DRRoot / DRPolymorph / DRControlled / DRMisc) — the runtime uses these to gate repeated CC on the same target. 7 dispel types (DispelNone / Magic / Curse / Disease / Poison / Enrage / Stealth) bind which dispel spells can remove the mechanic. conflictsMask is a bitmask of OTHER mechanic IDs — only one mechanic from a conflict-group can apply to a target simultaneously. Cross-references with prior formats — mechanicId is referenced by WSPL.spellId entries that apply this CC; this catalog is referenced from spell tags rather than referencing out. CLI: --gen-smc (3 baseline Stun/Silence/Snare), --gen-smc- hard (5 hard-CC: Stun/Polymorph/Sleep/Fear/Knockback with conflictsMask wiring), --gen-smc-roots (4 movement-impair: Root/Snare/Slow stacking 5x/GroundPin breaks-on-damage), --info-wsmc, --validate-wsmc with --json variants. Validator catches id+name required, DR category 0..7, dispel type 0..6, maxStacks=0 (mechanic could never apply), canBeDispelled+DispelNone inconsistency, and self-conflict bit set in conflictsMask (mechanic blocking itself). Format graph: 53 → 54 binary formats. CLI flag count: 784 → 789. |
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f98157b5a5 |
feat(pipeline): add WCMP (Wowee Companion Pet) catalog
53rd open format — replaces the companion-pet portions of CreatureFamily.dbc plus the AzerothCore-style critter / vanity- pet SQL data. Distinct from WPET (which covers hunter combat pets and warlock minions); WCMP covers non-combat "vanity" pets that follow the player around for cosmetic reasons — Mechanical Squirrel, Mini Diablo, Panda Cub, dragon hatchlings. 8 companion kinds (Critter, Mechanical, DragonHatchling, Demonic, Spectral, Elemental, Plush, UndeadCritter), 4 rarity tiers (Common / Uncommon / Rare / Epic), and 3 faction restrictions (AnyFaction / AllianceOnly / HordeOnly). Cross-references with prior formats — creatureId points at WCRT.creatureId (the rendered model), learnSpellId at WSPL.spellId (the spell that summons the pet), itemId at WIT.itemId (the item that teaches the spell), and idleSoundId at WSND.soundId (idle ambient noise). CLI: --gen-cmp (3 common vendor pets), --gen-cmp-rare (4 promo / collector pets at Epic rarity — Mini Diablo, Panda Cub, Zergling, Murky), --gen-cmp-faction (3 faction- restricted Alliance Lion Cub / Horde Mottled Boar / neutral Argent Squire), --info-wcmp, --validate-wcmp with --json variants. Validator catches id+name+creatureId+ learnSpellId required, kind 0..7 / rarity 0..3 / faction 0..2 range, and Epic-rarity-no-itemId warning (most promo pets need a redemption-code item). Format graph: 52 → 53 binary formats. CLI flag count: 777 → 782. |
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383d8d730a |
feat(pipeline): add WGTP (Wowee Game Tips) catalog
52nd open format — replaces GameTips.dbc plus loading-screen tutorial hint tables. Defines the rotating tips shown during world loads, the contextual tutorial hints that fire on first gameplay events (first quest accept, first death, first dungeon entry), and the persistent tooltip-help strings that explain UI elements. 4 display kinds (LoadingScreen / Tutorial / TooltipHelp / Hint), 7 audience-filter bits (Alliance / Horde / NewPlayer / Hardcore / PvE / PvP / Roleplay) for pool selection, level range gating (minLevel + maxLevel), displayWeight for relative frequency within the pool, optional WPCN condition cross-ref for further gating, and class-mask restriction matching WCHC bit positions. Cross-references with prior formats — conditionId points at WPCN.conditionId for advanced gating; requiredClassMask uses the same WCHC.classId bit layout as WGLY/WSET. CLI: --gen-tips (3 generic loading-screen tips), --gen-tips- new-player (5 onboarding Tutorial-kind tips for level 1-15, weighted higher for new players), --gen-tips-advanced (4 endgame tips for level 70+ covering raid mechanics / arena / daily professions / dungeon finder), --info-wgtp, --validate-wgtp with --json variants. Validator catches id/name/text required, kind 0..3, audienceFilter=0 (tip never shown), invalid level range, displayWeight=0 (in pool but never picked) warning, and brevity check (>280 chars) on Tutorial / Hint kinds that need to fit on screen. Format graph: 51 → 52 binary formats. CLI flag count: 770 → 775. |
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42bc024bd3 |
feat(pipeline): add WSET (Wowee Item Set / Tier Bonus) catalog
51st open format — replaces ItemSet.dbc + ItemSetSpell.dbc plus the AzerothCore-style item_set_spell SQL data. Closes the tier-bonus gap left by WIT (which describes individual items but not the set bonuses they grant when worn together). Each entry binds up to 8 piece item IDs to up to 4 bonus thresholds — at N pieces worn, the matching bonus spell activates as an aura. Standard 2/4/6/8-piece tier set pattern is the canonical case; 5-piece PvP sets with 2/4 bonuses are also supported. Cross-references with prior formats — itemIds[] point at WIT.itemId, bonusSpellIds[] point at WSPL.spellId, and requiredSkillId points at WSKL.skillId. requiredClassMask is a 32-bit field (uint32_t) so bit positions match WCHC's classId enum directly — Druid (bit 11 = 0x800) and Mage (bit 8 = 0x100) wouldn't fit in a uint8_t. CLI: --gen-itset (2 raid sets — Battlegear of Wrath + Stormrage Raiment, real WoW item/spell IDs), --gen-itset-tier (4 tier-1 progression sets covering plate / cloth / leather / holy plate), --gen-itset-pvp (3 PvP gladiator 5-piece sets with honor-rank skill thresholds), --info-wset, --validate-wset with --json variants. Validator catches id+name+pieceCount required, pieceCount/bonusCount within array bounds, piece- slot drift (0 IDs within count or non-0 IDs past count), bonus thresholds strictly ascending, no bonus threshold exceeding pieceCount (would never trigger), and spellId=0 in any populated bonus slot. Format graph: 50 → 51 binary formats. CLI flag count: 762 → 767. |
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71d504822b |
feat(pipeline): add WCEQ (Wowee Creature Equipment) — 50th open format
Replaces the AzerothCore-style creature_equip_template SQL tables plus the visible-weapon / shield / ranged-slot data that was traditionally embedded in creature templates. Closes a long-standing gap in the creature subsystem: until now WCRT defined a creature's stats, WSPN placed it in the world, and WLOT defined what it drops — but nothing defined what items it visibly equips. Each entry binds a creatureId to up to three equipped items (main hand / off hand / ranged) plus the visual kit that fires when the main-hand weapon is brandished. equipFlags bits encode hidden / dual-wield / shield-offhand / thrown-ranged / 2H polearm to drive the renderer's attachment-point selection. Cross-references with prior formats — creatureId points at WCRT.creatureId, mainHandItemId / offHandItemId / rangedItemId all point at WIT.itemId, and mainHandVisualId points at WSVK.visualKitId so brandished weapons can play their signature glow / aura. CLI: --gen-ceq (3 generic guard/hunter/rogue starters), --gen-ceq-bosses (4 iconic loadouts incl. Frostmourne and Illidan's warglaives, with WSVK visual cross-refs), --gen-ceq-ranged (3 ranged-only rifle/bow/crossbow loadouts), --info-wceq, --validate-wceq with --json variants. Validator catches id=0/duplicates, missing creatureId, all-empty-slots warning, kFlagDualWield without both hand items, kFlagShield without offhand item, mutually-exclusive dual-wield + shield, and 2H polearm with offhand item filled. Format graph milestone: 50 distinct binary formats. CLI flag count: 754 → 760. |
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33a7b4b3cf |
feat(pipeline): add WTSK (Wowee Trade Skill / Recipe) catalog
New open format — replaces SkillLineAbility.dbc plus the recipe portions of SkillLine.dbc plus the AzerothCore trade_skill SQL tables. Closes the crafting gap left by WSKL (which carries skill lines but not the recipes that bind to them). 14 professions (Blacksmithing, Tailoring, Engineering, Alchemy, Enchanting, Leatherworking, Jewelcrafting, Inscription, Mining, Skinning, Herbalism, Cooking, FirstAid, Fishing). Each recipe has 4 skill-up bracket thresholds (orange / yellow / green / gray) for skill-up probability, a craft spell cross-ref (WSPL), produced item cross-ref (WIT) with min/max quantity range, an optional tool item, and up to 4 reagent slots (itemId + count). Cross-references with prior formats — craftSpellId points at WSPL.spellId, producedItemId / toolItemId / reagent[].itemId all point at WIT.itemId, and skillId points at WSKL.skillId. CLI: --gen-tsk (3-recipe entry-tier starter), --gen-tsk- blacksmithing (5-recipe progression rough sharpening through truesilver champion), --gen-tsk-alchemy (5-recipe progression minor healing through flask of titans), --info-wtsk, --validate-wtsk with --json variants. Validator catches id=0/duplicates, profession out of range, missing craft spell or produced item, monotonic-bracket check (must be orange <= yellow <= green <= gray), reagent itemId-without-count mismatch, and free-recipe warning (no reagents and no tool). Format graph now exposes 49 distinct binary formats. CLI flag count: 747 → 752. |
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b983ef6d48 |
feat(pipeline): add WPCN (Wowee Player Condition) catalog
49th open format — replaces PlayerCondition.dbc plus the AzerothCore-style condition resolver. Defines reusable boolean checks that other catalogs reference by conditionId to gate gossip options, vendor items, quest availability, achievement criteria, spell trainer offerings. 16 condition kinds (Always, Race, Class, Level, Zone, Map, Reputation, AchievementWon, QuestComplete, QuestActive, SpellKnown, ItemEquipped, Faction, InCombat, Mounted, Resting), 8 comparison ops (==, !=, >, >=, <, <=, in-set, not-in-set), and 4 chain ops (none, and, or, not) — chain multiple conditions via chainNextId to express arbitrary boolean trees. Cross-references with prior formats — targetIdA is polymorphic by conditionKind: resolves to WCHC raceId/classId, WMS areaId/mapId, WFAC factionId, WACH achievementId, WQT questId, WSPL spellId, or WIT itemId. chainNextId resolves within the same WPCN catalog. CLI: --gen-pcn (3 single-check starters), --gen-pcn-quest-gates (4 cross-format quest gates with real WQT/WFAC/WACH/WMS IDs), --gen-pcn-composite (3 leaves + 3 chained roots showing AND/ OR/NOT). Validator catches id=0/duplicates, kind/op out of range, chain self-loop (infinite recursion), chainOp set without chainNextId (dangling chain), chainNextId set without chainOp (dead pointer warning), and unresolved chainNextId references. |
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d332229a79 |
feat(pipeline): add WWUI (Wowee World-State UI) catalog
48th open format — replaces WorldStateUI.dbc plus the AzerothCore-style world_state SQL data. Defines on-screen UI elements that surface server-side world-state variables: BG scoreboards (flag captures, base controls), Wintergrasp tank counters, Eye of the Storm flag-carrier indicator, dungeon boss progress, world-event collection trackers. Each entry binds a server-side variableIndex to a UI panel kind (counter / timer / flag-icon / progress-bar / two-sided score / custom) gated by mapId+areaId, with optional alwaysVisible and hideWhenZero flags and a chosen panel position (top / bottom / top-left / top-right / center). Cross-references with prior formats — mapId points at WMS.mapId and areaId points at WMS.areaId. CLI: --gen-wsui (3-entry BG scoreboard starter for WSG/AB/ EotS), --gen-wsui-wintergrasp (4-entry full Wintergrasp UI), --gen-wsui-dungeon (3-entry boss/keys/treasure hunt UI), --info-wwui, --validate-wwui with --json variants. Validator catches id=0/duplicates, kind/position out of range, variableIndex=0 warning, alwaysVisible+hideWhenZero conflict warning, and (mapId, variableIndex) collision warning when two entries would read the same server slot on the same map. Also extends --list-formats and --info-magic with WWUI. |
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beca69352a |
feat(pipeline): add WSVK (Wowee Spell Visual Kit) catalog
47th open format — replaces SpellVisualKit.dbc + SpellVisualEffectName.dbc plus the AzerothCore-style spell visual SQL data. Defines per-spell visual presentations: cast-bar effect model, projectile model + travel speed + arc gravity, impact effect model, hand effect on the caster, and the animations + sounds that fire at cast / channel / impact time. Cross-references with prior formats — castAnimId / impactAnimId / precastAnimId point at WANI.animationId, castSoundId / impactSoundId point at WSND.soundId. Spell catalogs (WSPL) will reference visualKitId here to bind "what mechanically happens" to "what plays visually." CLI: --gen-svk (3-kit Frostbolt/Fireball/HealingTouch starter showing projectile + AoE + heal patterns), --gen-svk-combat (5 melee/ranged with WANI animation refs), --gen-svk-utility (4 portal/hearth/mount/resurrect with no projectile), --info-wsvk, --validate-wsvk with --json variants. Validator catches id=0/duplicates, missing name, negative speeds/radii, projectile-model + speed coherence (model without speed = never travels; speed without model = invisible), and a no-effect catch-all (no models + no anims + no sounds). |
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dadf72307c |
feat(pipeline): add WANI (Wowee Animation) catalog
46th open format — replaces AnimationData.dbc plus the hard-coded animation-id tables in M2 model loaders. Defines named animations (Stand, Walk, Run, Cast, Death, MountIdle, Fly, ...) with fallback chains, behavior tier (default / mounted / sitting / aerial / swimming), and weapon-flag bitmasks that select the correct animation variant when the model wields 1H / 2H / dual / bow / rifle / wand / etc. Cross-references with prior formats — fallbackId resolves within the same WANI catalog (graceful degradation when the requested animation is absent: Run falls back to Walk, Attack2H falls back to Attack1H). 10 weapon-flag constants + 6 behavior flags (Looped, BlendableCycle, Interruptable, MovementSync, OneShot, PreserveAtEnd). 5 behavior tiers. CLI: --gen-animations (5 essentials), --gen-animations-combat (8 weapon-typed attacks + parry + channel), --gen-animations-movement (6 locomotion anims with tier transitions). Validator catches id-uniqueness, fallback-self-loop, looped-without-duration, mutually-exclusive Looped+OneShot flags, weaponFlags=0 warning, and unresolved fallback warnings. Also extends --list-formats and --info-magic with WANI. |
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fb07b276f2 |
feat(pipeline): add WLIQ (Wowee Liquid Type) catalog
45th open format — replaces LiquidType.dbc plus the AzerothCore-style terrain liquid descriptor data. Defines liquid materials used by terrain MCNK liquid layers, WMO interior pools, and procedurally generated fluid bodies in custom zones. Each liquid pairs a render material (shader + texture array + flow vectors + fog color) with gameplay data (damage spell, raw DPS, ambient + splash audio cross-refs). Cross-references with prior formats — ambientSoundId and splashSoundId point at WSND.soundId, damageSpellId points at WSPL.spellId. 10 liquid kinds (Water / Magma / Slime / OceanSalt / FelFire / HolyLight / TarOil / AcidBog / FrozenWater / UnderworldGoo) covering both natural and magical fluids. Per-liquid: viscosity (0=water, 1=slime), flow direction+speed (radians+units/sec), fog density+RGB, packed minimap RGBA color. CLI: --gen-liquids (3-entry classic Water/Lava/Slime starter), --gen-liquids-magical (4 magical pools incl. fel/holy/cosmic), --gen-liquids-hazardous (3 high-damage liquids with WSPL DoT cross-refs), --info-wliq, --validate-wliq with --json variants. Validator catches id=0/duplicates, missing shader/material, kind out of range, fog/viscosity outside 0..1, hazardous-kind- without-damage warning, and Water/OceanSalt-with-damage warning to flag accidental misconfiguration. |
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2666b976c9 |
feat(pipeline): add WHOL (Wowee Holiday) catalog
44th open format — replaces Holidays.dbc + HolidayDescriptions.dbc + HolidayNames.dbc plus the AzerothCore-style game_event SQL tables. Defines time-gated world events: seasonal holidays (Hallow's End / Brewfest / Winter Veil), weekly call-to-arms BG bonuses, world-PvP windows (Wintergrasp), one-shot specials, and recurring daily / weekly resets. Each holiday has a recurrence rule (Annual / Monthly / WeeklyRecur / OneTime), a calendar window (startMonth + startDay + durationHours), and optional cross-refs to a feature creature, an intro quest, and a token / item reward issued during the window. Cross-references with prior formats — holidayQuestId points at WQT.questId, bossCreatureId points at WCRT.creatureId, itemRewardId points at WIT.itemId, and areaIdGate / mapIdGate point at WMS.areaId / WMS.mapId. CLI: --gen-holidays (3 seasonal starter), --gen-holidays-weekly (3 weekly BG call-to-arms windows), --gen-holidays-special (3 world-PvP / lunar / children events), --info-whol, --validate-whol with --json variants. Validator catches id=0/duplicates, kind / recurrence out of range, durationHours=0, invalid month/day for non-weekly recurrence, and calendar-only events (no quest + boss + reward) as a warning. |
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dcbc9706f2 |
feat(pipeline): add WVHC (Wowee Vehicle) catalog
43rd open format — replaces Vehicle.dbc + VehicleSeat.dbc plus the AzerothCore-style vehicle_template SQL tables. Defines drivable vehicles: tanks, demolishers, motorcycles, gryphons, choppers, siege weapons, multi-passenger transports. Each entry pairs a creature template (the rendered model) with a fixed seat layout — driver / passenger / gunner seats with their own attachment points, control flags (kSeatDriver / kSeatGunner / kSeatPassenger / kSeatHidesPlayer / kSeatNoEjectByCC), and per-seat abilities mounted to the action bar. Cross-references with prior formats — creatureId points at WCRT.creatureId (the rendered model), flightCapabilityId points at WMNT.mountId for shared fly-speed tables, and per-seat controlSpellId / exitSpellId point at WSPL.spellId. CLI: --gen-vehicles (3-vehicle starter chopper/wind-rider/tank), --gen-vehicles-siege (3 siege weapons with control spellIds), --gen-vehicles-flying (3 flying mounts cross-ref WMNT flightCapabilityIds), --info-wvhc, --validate-wvhc with --json variants. Validator catches id=0/duplicates, missing creature, enum out-of-range, empty seat list, flying-vehicle on wrong movement (would fall through world), driver-flag exclusivity (0 or >1 drivers), and duplicate seatIndex within a vehicle. |
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92327fc0c0 |
feat(pipeline): add WGLY (Wowee Glyph) catalog
42nd open format — replaces GlyphProperties.dbc + GlyphSlot.dbc plus the AzerothCore-style glyph_properties SQL table. Defines the WotLK glyph system: per-class inscribable glyphs that modify spell behavior. Each entry pairs a glyph item (the inscriber's craft output) with the spell aura that applies the modification, tagged with a Major / Minor / Prime slot type and a classMask of allowed classes. Cross-references with prior formats — spellId points at WSPL.spellId (the aura), itemId points at WIT.itemId (the inscribed item), and classMask bit positions match the WCHC classId enum (1=Warrior, 2=Paladin, 3=Hunter, etc). CLI: --gen-glyphs (3-entry per-role starter), --gen-glyphs-warrior (6-entry full warrior allotment), --gen-glyphs-universal (4 classMask=All utility glyphs), --info-wgly, --validate-wgly with --json variants. Validator catches id=0/duplicates, empty name, spellId=0 (glyph applies no aura), classMask=0 (no class can inscribe), itemId=0 warning, requiredLevel<25 warning (below WotLK glyph threshold), and glyphType out-of-range. |
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0be9bf86db |
feat(pipeline): add WCMS (Wowee Cinematic) catalog
41st open format — replaces Movie.dbc / CinematicCamera.dbc / CinematicSequences.dbc plus the AzerothCore cinematic_camera SQL table. Defines pre-rendered videos, in-engine camera flythroughs, text crawls, and still images, each with a media path, duration, skippable flag, and a polymorphic trigger that fires on quest events / class first-login / zone entry / dungeon clear / achievements / level milestones. Cross-references with prior formats — triggerTargetId resolves by triggerKind to WQT.questId / WMS.areaId / WMS.mapId / WCHC.classId / WACH.achievementId, and soundtrackId points at WSND.soundId. CLI: --gen-cinematics (3-entry starter), --gen-cinematics-intros (4 class intros), --gen-cinematics-quests (3 quest-bound cinematics referencing demo questIds 1/100/102), --info-wcms, --validate-wcms with --json variants. Validator catches id=0/duplicates, empty name/mediaPath, kind/trigger out of range, missing target id for non-Manual/Login/LevelUp triggers, zero-duration entries, and non-skippable pre-rendered videos. |
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af214d8b34 |
feat(pipeline): add WCHN (Wowee Chat Channel) catalog
Novel open replacement for Blizzard's ChatChannels.dbc +
the AzerothCore-style chat_channel SQL tables. The 40th
open format added to the editor.
Defines the world chat channel system: General, Trade,
LookingForGroup, GuildRecruitment, LocalDefense, plus
per-zone area channels and custom user-created channels.
Each channel has access rules (faction / level), join
behavior (auto vs opt-in), broadcast policy (announce /
moderated), and optional area / map gating that auto-joins
or auto-leaves the channel as the player moves.
Cross-references with previously-added formats:
WCHN.entry.areaIdGate -> WMS.area.areaId
(channel auto-attaches in this area)
WCHN.entry.mapIdGate -> WMS.map.mapId
(channel auto-attaches on this map)
Format:
• magic "WCHN", version 1, little-endian
• per channel: channelId / name / description /
channelType / factionAccess / autoJoin / announce /
moderated / minLevel / areaIdGate / mapIdGate
Enums:
• ChannelType (10): AreaLocal / Zone / Continent / World /
Trade / LookingForGroup / GuildRecruit /
LocalDefense / Custom / Pvp
• FactionAccess (3): Alliance / Horde / Both
API: WoweeChannelLoader::save / load / exists / findById.
Three preset emitters:
• makeStarter — 4 stock channels (General Zone +
Trade + LFG + GuildRecruit) with
default autoJoin policies
• makeCity — 5 city-specific channels (3 Stormwind +
2 Orgrimmar) with mapId / areaId gates
so they auto-attach on entry
• makeModerated — 3 moderated / restricted channels
(LocalDefense level 10+, WorldDefense
moderated, RaidCoordination level 60+)
CLI added (5 flags, 677 documented total now):
--gen-channels / --gen-channels-city / --gen-channels-moderated
--info-wchn / --validate-wchn
Validator catches: channelId=0 + duplicates, empty name,
unknown channelType / factionAccess, world / continent
channel with area or map gate (gate is silently ignored at
runtime — usually a typo), minLevel=0 (no level gate at all).
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ab72380ee0 |
feat(pipeline): add WAUC (Wowee Auction House) catalog
Novel open replacement for Blizzard's AuctionHouse.dbc +
the AzerothCore-style auctionhouse / auctionhousebot SQL
tables. The 39th open format added to the editor.
Defines per-house rules for the auction system: faction
access, deposit rate (basis points of buyout price), house
cut on successful sale, three listing duration tiers with
per-tier deposit multipliers, disallowed item-class bitmask,
and the auctioneer NPC.
Cross-references with previously-added formats:
WAUC.entry.auctioneerNpcId -> WCRT.entry.creatureId
(Auctioneer-flagged NPC)
WAUC.entry.disallowedClassMask
bitmask of WIT.Class values
that may not be auctioned at
this house
The faction-pair preset captures the canonical asymmetry:
faction houses charge 5% on a successful sale while neutral
houses charge 15% — the cross-faction tax that makes
neutral AHs profitable for goblins.
Format:
• magic "WAUC", version 1, little-endian
• per house: houseId / auctioneerNpcId / name /
factionAccess / baseDepositRateBp / houseCutRateBp /
maxBidCopper / 3 duration hours + 3 deposit multipliers /
disallowedClassMask
Enums:
• FactionAccess (4): Alliance / Horde / Neutral / Both
• Rates use basis points: 10000 = 100%
API: WoweeAuctionLoader::save / load / exists / findById.
Three preset emitters showcase typical auction setups:
• makeStarter — 1 neutral house with default 12h /
24h / 48h tiers
• makeFactionPair — 3 houses (Stormwind / Orgrimmar /
Booty Bay) with auctioneer NPC IDs
+ canonical faction-vs-neutral cut
rates
• makeRestricted — 1 house disallowing Containers (1) +
Quest items (12) + Keys (13) with
tighter durations + 1000g bid cap
CLI added (5 flags, 670 documented total now):
--gen-auction / --gen-auction-pair / --gen-auction-restricted
--info-wauc / --validate-wauc
Validator catches: houseId=0 + duplicates, empty name,
factionAccess out of range, duration tier=0, durations not
in short<=medium<=long order, houseCutRateBp >= 100% (seller
loses money on a sale), warns on >50% cut.
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62e793800c |
feat(pipeline): add WPET (Wowee Pet System) catalog
Novel open replacement for AzerothCore-style pet_template +
pet_levelstats SQL + the pet-related subsets of
CreatureFamily.dbc + SpellFamilyName.dbc. The 38th open
format added to the editor.
Defines two related kinds of player-controlled NPCs in
one catalog:
• Pet families — hunter pet families (Wolf / Cat / Bear /
Boar / Raptor / Spider / etc.) with
per-family ability sets, base stat
multipliers, and diet preferences
• Warlock minions — Imp / Voidwalker / Succubus /
Felhunter / Felguard, each with
their own summon spell, creature
template, and ability list
Cross-references with previously-added formats:
WPET.family.familyId -> WCRT.entry.familyId
(matches creature family)
WPET.family.abilities.spellId -> WSPL.entry.spellId
WPET.minion.summonSpellId -> WSPL.entry.spellId
WPET.minion.creatureId -> WCRT.entry.creatureId
(used for stat scaling)
WPET.minion.abilities.spellId -> WSPL.entry.spellId
The starter preset's familyIds (1=Wolf, 2=Cat) match
WCRT::FamilyId enum values, so a hunter taming a wolf via
WCRT links straight through to WPET ability sets.
Format:
• magic "WPET", version 1, little-endian
• families[]: familyId / name / description / icon /
petType / baseAttackSpeed / damageMultiplier /
armorMultiplier / dietMask / abilities[]
• minions[]: minionId / name / summonSpellId / creatureId /
abilities[] (each: spellId / rank / autocastDefault)
Enums:
• PetType (3): Cunning / Ferocity / Tenacity
(WotLK+ talent tree categorization)
• DietFlags: Meat / Fish / Bread / Cheese / Fruit / Fungus
API: WoweePetLoader::save / load / exists +
WoweePet::findFamily / findMinion + dietMaskName helper
that decodes a dietMask into a "meat+fish" string.
Three preset emitters showcase typical pet catalogs:
• makeStarter — 2 hunter families (Wolf + Cat) with full
3-ability sets + 1 warlock Imp
• makeHunter — 8 classic hunter families covering all
3 petType categories with appropriate
diet masks
• makeWarlock — 5 warlock minions each with summon spell
ID and creatureId pointing into WCRT
CLI added (5 flags, 663 documented total now):
--gen-pets / --gen-pets-hunter / --gen-pets-warlock
--info-wpet / --validate-wpet
Validator catches: ids=0 + duplicates, empty name, petType
out of range, baseAttackSpeed<=0 (would divide by zero in
DPS calc), dietMask=0 (pet cannot be fed for happiness),
minion missing summonSpellId / creatureId.
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f290a0d4a9 |
feat(pipeline): add WPCD (Wowee Player Condition) format
Novel open replacement for Blizzard's PlayerCondition.dbc +
the AzerothCore-style condition_template SQL tables. The
37th open format added to the editor.
Defines reusable boolean conditions that other formats can
reference for gating: "player has quest X completed",
"player level >= N", "player class is mage", "player has
item Y in inventory", "WSEA event Z is active".
Conditions can be grouped and combined with AND/OR
aggregators on a per-group basis: a quest-giver gossip
option that says "show only to level 60 alliance mages
who completed quest 1234" composes 4 conditions sharing
the same groupId with AND aggregation. The runtime walks
each group, applies the group's aggregator, and returns
the boolean result to the caller.
Cross-references with previously-added formats — the
targetId field has a polymorphic interpretation by kind:
WPCD.targetId (kind=QuestCompleted/Active) -> WQT.questId
WPCD.targetId (kind=HasItem) -> WIT.itemId
WPCD.targetId (kind=HasSpell) -> WSPL.spellId
WPCD.targetId (kind=HasAchievement) -> WACH.achievementId
WPCD.targetId (kind=AreaId) -> WMS.areaId
WPCD.targetId (kind=EventActive) -> WSEA.eventId
WPCD.targetId (kind=HasTitle) -> WTIT.titleId
WPCD.targetId (kind=FactionRep) -> WFAC.factionId
WPCD.targetId (kind=Class/Race) -> WCHC class/race id
Future format extensions can reference WPCD.conditionId in
their own gating fields — WTRG triggers gated by player
state, WGSP options visible only when conditions are met,
WMOU summon spells condition-gated by quest progress, etc.
Format:
• magic "WPCD", version 1, little-endian
• per condition: conditionId / groupId (0 = standalone) /
name / description / kind / aggregator / negated /
targetId / minValue / maxValue
Enums:
• Kind (17): AlwaysTrue / AlwaysFalse / QuestCompleted /
QuestActive / HasItem / HasSpell / MinLevel /
MaxLevel / ClassMatch / RaceMatch /
FactionRep / HasAchievement / TeamSize /
GuildLevel / EventActive / AreaId / HasTitle
• Aggregator (2): And / Or
API: WoweeConditionLoader::save / load / exists / findById.
Three preset emitters showcase typical usage:
• makeStarter — 4 standalone conditions covering the most
common kinds (quest-done / has-item /
min-level / class)
• makeGated — 5 conditions in 2 groups demonstrating
AND-aggregation (alliance + mage + lvl 60)
and OR-aggregation (did quest 1 OR quest 100)
• makeEvent — 3 event-gated conditions cross-referencing
WSEA event IDs (Hallow's End / Brewfest /
Winter's Veil)
CLI added (5 flags, 656 documented total now):
--gen-conditions / --gen-conditions-gated / --gen-conditions-event
--info-wpcd / --validate-wpcd
Validator catches: conditionId=0 + duplicates, kind /
aggregator out of range, kinds requiring targetId having
target=0 (skips AlwaysTrue/False, MinLevel/MaxLevel,
TeamSize, GuildLevel which use min/max instead), TeamSize
with min > max.
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80ebf1dba5 |
feat(pipeline): add WGLD (Wowee Guild) catalog format
Novel open replacement for AzerothCore-style guild +
guild_member + guild_rank + guild_bank_tab + guild_perk
SQL tables. The 36th open format added to the editor.
Each guild entry holds the complete social-organization
state: header (name, leader, faction, MOTD, info,
creation date, level + experience, bank money, packed
emblem), rank ladder with permissions bitmask + daily
withdraw caps, member roster with rank + join date +
public/officer notes, bank tabs with per-tab and per-rank
deposit / withdraw / view permission masks, and purchased
guild perks referencing WSPL spell IDs.
Cross-references with previously-added formats:
WGLD.entry.factionId ~ WCHC.race.factionId
(guilds are faction-locked)
WGLD.entry.perks.spellId -> WSPL.entry.spellId
Format:
• magic "WGLD", version 1, little-endian
• per guild: header (12 scalar fields + 4 strings) +
ranks[] + members[] + bankTabs[] + perks[]
• per rank: rankIndex / name / permissionsMask /
moneyPerDayCopper
• per member: characterName / rankIndex / joinedDate /
publicNote / officerNote
• per bankTab: tabIndex / name / iconPath /
deposit+withdraw+view permission masks
• per perk: perkId / name / spellId / requiredGuildLevel
Enums:
• Faction (2): Alliance / Horde
• RankPermissionFlags (14): GuildChat / OfficerChat /
Invite / Remove / Promote /
Demote / SetMotd /
EditPublicNote /
EditOfficerNote / ViewBank /
Deposit / Withdraw / Disband /
RepairFromBank
API: WoweeGuildLoader::save / load / exists / findById +
shared addDefaultRanks helper used by both starter and
faction-pair presets.
Three preset emitters:
• makeStarter — 1 small guild, default 5-rank ladder
(GM/Officer/Veteran/Member/Initiate),
3 members borrowing names from WCRT
merchants for cross-format consistency
• makeFull — 1 fleshed-out guild: 6 ranks (with
Recruit added) + 8 members + 4 bank
tabs (officer-only withdraw on tabs
3+4) + 3 perks referencing WSPL
spell IDs (Heroic Strike / Battle
Shout / Thunder Clap as placeholder
perk procs)
• makeFactionPair — 2 parallel guilds, one Alliance + one
Horde, with identical rank structures
CLI added (5 flags, 649 documented total now):
--gen-guilds / --gen-guilds-full / --gen-guilds-pair
--info-wgld / --validate-wgld
Validator catches: guildId=0 + duplicates, empty name /
leaderName, factionId out of range, no ranks (members can't
exist without a rank ladder), member.rankIndex exceeding
the highest defined rank (intra-format cross-reference
resolution), duplicate bank tabIndices, perks with
spellId=0 (perk does nothing).
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a50d83f6c9 |
feat(pipeline): add WGEM (Wowee Gem / Enchantment) format
Novel open replacement for Blizzard's ItemEnchantment.dbc +
GemProperties.dbc + SpellItemEnchantment.dbc. The 35th
open format added to the editor.
Defines two related kinds of item enhancement in one
catalog:
• Gems — socketable jewelry pieces with color
(red / blue / yellow / meta) that fit
into gear sockets, granting stats or
triggering passive spells when socketed
• Enchantments — persistent buffs applied to weapon /
armor pieces, either by an enchanter
spell or by an item proc (Mongoose,
Crusader, Berserking)
Cross-references with previously-added formats:
WGEM.gem.itemIdToInsert -> WIT.entry.itemId
WGEM.gem.spellId -> WSPL.entry.spellId
WGEM.enchantment.spellId -> WSPL.entry.spellId
Format:
• magic "WGEM", version 1, little-endian
• gems[]: gemId / itemIdToInsert / name / color /
statType + statValue / requiredItemQuality / spellId
• enchantments[]: enchantId / name / description /
iconPath / enchantSlot / statType + statValue /
spellId / durationSeconds / chargeCount
Enums:
• Color (8): Meta / Red / Yellow / Blue / Purple /
Green / Orange / Prismatic
• EnchantSlot (5): Permanent / Temporary / SocketColor /
Ring / Cloak
API: WoweeGemLoader::save / load / exists +
WoweeGem::findGem / findEnchant.
Three preset emitters showcase common shapes:
• makeStarter — 3 gems (one per primary color) +
2 enchantments (proc + stat)
• makeGemSet — 6-gem full color palette covering
primary + secondary combinations
• makeEnchants — 5 enchant variants spanning slots
(Mongoose / Deadly Poison / stats ring /
cloak / Berserking)
CLI added (5 flags, 642 documented total now):
--gen-gems / --gen-gems-set / --gen-gems-enchants
--info-wgem / --validate-wgem
Validator catches: ids=0 + duplicates, empty name, color /
slot out of range, stat-only entries with statValue=0 (gem
provides nothing), chargeCount > 0 on non-Temporary
enchant slots (charges silently ignored at runtime).
The validator caught a real preset issue on first run —
the proc enchants (Mongoose / Deadly Poison / Berserking)
had spellId=0 and statValue=0, providing nothing. Fixed by
adding placeholder spellIds in the 28000-29000 range, with
a comment noting they resolve to real WSPL proc spells
when the spell catalog is extended.
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492d626c3b |
feat(pipeline): add WMAL (Wowee Mail Template) format
Novel open replacement for AzerothCore-style
mail_loot_template SQL + the in-game mail subset of the
inventory + currency systems. The 34th open format added
to the editor.
Defines templated mail messages with currency + item
attachments. Triggered by quest reward delivery (overflow
when bag is full), auction house bid wins / sales,
achievement reward attachments, GM correspondence, holiday
event mailings (Brewfest samples, Hallow's End candy), and
returned-mail-on-rejection.
Cross-references with previously-added formats:
WMAL.entry.senderNpcId -> WCRT.entry.creatureId
WMAL.entry.attachments.itemId -> WIT.entry.itemId
Format:
• magic "WMAL", version 1, little-endian
• per template: templateId / senderNpcId / subject / body /
senderName / moneyCopperAttached / categoryId / cod /
returnable / expiryDays / attachments[] (each: itemId +
quantity)
Enums:
• Category (8): QuestReward / Auction / GmCorrespondence /
AchievementReward / EventMailing / Raffle /
ScriptDelivery / ReturnedMail
API: WoweeMailLoader::save / load / exists / findById.
Three preset emitters showcase typical mail templates:
• makeStarter — 3 templates (quest overflow / auction won /
GM gift) covering the 3 most common
categories
• makeHoliday — 4 holiday samples that cross-reference the
WTKN seasonal token IDs (200=Tricky Treats,
201=Brewfest, 202=Coin of Ancestry,
203=Stranger's Gift) so the demo content
stack ships a full holiday onboarding
experience
• makeAuction — 5-template auction-house family (outbid /
won / sold / expired / cancelled) — runtime
fills in actual bid amounts / sold items
at send time
CLI added (5 flags, 635 documented total now):
--gen-mail / --gen-mail-holiday / --gen-mail-auction
--info-wmal / --validate-wmal
Validator catches: templateId=0 + duplicates, empty subject,
neither senderNpcId nor senderName set (no displayable
sender), unknown category, expiryDays=0 (mail expires
immediately), cod=1 with no money attached (free COD),
empty mail in categories where the runtime doesn't fill in
content (skips Auction / GmCorrespondence / ReturnedMail
where empty templates are intentional).
Two bugs caught + fixed during smoke-test on the auction
preset:
• print formatting glued the `0` from senderNpcId after
the senderName when no NPC was set (rendered as
"Postmaster0" instead of "Postmaster") — fixed with an
explicit if/else split
• validator's "no money + no items" warning was too
aggressive for the Auction category, where templates
are intentionally informational and the runtime fills
in the real values — added Auction + ReturnedMail to
the skip list
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1b385fb39c |
feat(pipeline): add WBGD (Wowee Battleground Definition) format
Novel open replacement for Blizzard's BattlemasterList.dbc +
PvpDifficulty.dbc + the AzerothCore-style
battleground_template SQL tables. The 33rd open format
added to the editor.
Defines per-BG gameplay rules: player count brackets,
score-to-win, time limit, objective type (annihilation /
capture flag / control nodes / king of hill / resource race
/ carry object), per-team start positions, respawn timer,
and the WTKN currency token awarded on win.
Cross-references with previously-added formats:
WBGD.entry.mapId -> WMS.map.mapId
(where mapType=Battleground)
WBGD.entry.markTokenId -> WTKN.entry.tokenId
(Mark of Honor for that BG)
The classic preset's markTokenId fields (102/103/104)
deliberately match WTKN.makePvp's "Mark of Honor: Warsong
Gulch / Arathi Basin / Alterac Valley" token ids — so the
demo content stack already wires together: WBGD.scoreToWin
reached → grant WTKN mark → which a vendor in WTRN can
charge in via item.extendedCost.
Format:
• magic "WBGD", version 1, little-endian
• per BG: battlegroundId / mapId / name / description /
objectiveKind / min+maxPlayersPerSide /
minLevel..maxLevel / scoreToWin / timeLimitSeconds /
bracketSize / allianceStart vec3 + facing /
hordeStart vec3 + facing / respawnTimeSeconds /
markTokenId
Enums:
• ObjectiveKind (6): Annihilation / CaptureFlag /
ControlNodes / KingOfHill /
ResourceRace / CarryObject
API: WoweeBattlegroundLoader::save / load / exists /
findById.
Three preset emitters showcase typical BG shapes:
• makeStarter — 1 king-of-hill BG (10v10, 3-cap to win)
• makeClassic — 3 classic BGs with authentic player
counts, level brackets, scoring, and
WTKN cross-refs (Warsong Gulch CTF /
Arathi Basin nodes / Alterac Valley
resource race)
• makeArena — 3 arena formats (Nagrand 2v2 / Blade's
Edge 3v3 / Lordaeron 5v5) — annihilation
objective + no respawn + 25 min cap
CLI added (5 flags, 628 documented total now):
--gen-bg / --gen-bg-classic / --gen-bg-arena
--info-wbgd / --validate-wbgd
Validator catches: bgId=0 + duplicates, empty name, unknown
objectiveKind, player count=0, min>max counts/levels,
scoreToWin=0 (no win condition), non-annihilation BG with
respawnTimeSeconds=0 (losing side cannot recover).
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8ab049ff9d |
feat(pipeline): add WMOU (Wowee Mount catalog) format
Novel open replacement for Blizzard's Mount.dbc +
MountCapability.dbc + MountType.dbc + the mount-related
subsets of Spell.dbc / Item.dbc. The 32nd open format added
to the editor.
Defines all summonable steeds: ground mounts, flying mounts,
swimming mounts, racial mounts (Tauren Plainsrunner for
druids), and class mounts (Warlock dreadsteed, Paladin
charger). Each mount has a summon spell, optional teach
item, riding skill prerequisite, speed bonus, and faction
/ race availability mask.
Cross-references with previously-added formats:
WMOU.entry.summonSpellId -> WSPL.entry.spellId
WMOU.entry.itemIdToLearn -> WIT.entry.itemId
WMOU.entry.requiredSkillId -> WSKL.entry.skillId
(Riding skill ID 762)
WCHC.race.mountSpellId ~= WMOU.entry.summonSpellId
(loose match by spellId)
Format:
• magic "WMOU", version 1, little-endian
• per mount: mountId / name / description / icon /
displayId / summonSpellId / itemIdToLearn /
requiredSkillId+Rank / speedPercent / mountKind /
factionId / categoryId / raceMask
Enums:
• Kind (5): Ground / Flying / Swimming / Hybrid /
Aquatic
• Faction (3): Both / Alliance / Horde
• Category (8): Common / Epic / Racial / Event /
Achievement / Pvp / Quest / ClassMount
API: WoweeMountLoader::save / load / exists / findById.
Three preset emitters showcase typical mount catalogs:
• makeStarter — 3 mounts (ground horse + epic flying
gryphon + aquatic riding turtle)
• makeRacial — 6 racial mounts (4 Alliance: Pinto / Ram /
Frostsaber / Mechanostrider; 2 Horde:
Dire Wolf / Skeletal Horse) with raceMask
gating per WCHC race bit positions
• makeFlying — 4 flying mounts spanning Common (60%) ->
Epic (100%) -> Achievement (280%) -> Pvp
(310%) speed tiers
CLI added (5 flags, 621 documented total now):
--gen-mounts / --gen-mounts-racial / --gen-mounts-flying
--info-wmou / --validate-wmou
Validator catches: mountId=0 + duplicates, empty name,
summonSpellId=0 (mount cannot be cast), unknown enum values,
speedPercent=0 (no speed bonus), flying mount with
requiredSkillRank<150 (player can't fly), Racial category
without raceMask (any race could use — usually a typo).
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ff4159c369 |
feat(pipeline): add WSEA (Wowee Seasonal Event) format
Novel open replacement for Blizzard's GameEvents.dbc + the
AzerothCore-style game_event / game_event_creature /
game_event_gameobject SQL tables. The 31st open format
added to the editor.
Calendar-based content: holidays (Hallow's End, Winter's
Veil), recurring promotional events (Children's Week,
Lunar Festival, Brewfest), one-time anniversaries, and
XP-bonus weekends. Each event has a start date, duration,
optional recurrence (yearly / monthly / weekly), faction
restriction, optional XP bonus, and a reward currency
cross-reference into WTKN.
Cross-references with previously-added formats:
WSEA.entry.tokenIdReward -> WTKN.entry.tokenId
(the seasonal currency the
event hands out — Tricky
Treats during Hallow's End,
Brewfest Tokens during
Brewfest, etc.)
The yearly preset's tokenIdReward values (200/201/202/203)
deliberately match WTKN.makeSeasonal's seasonal token ids
so the demo content stack already wires together: WSEA
yearly events grant WTKN tokens that vendors can charge in
via WTRN.item.extendedCost.
Format:
• magic "WSEA", version 1, little-endian
• per event: eventId / name / description / iconPath /
announceMessage / startDate (Unix epoch seconds) /
duration_seconds / recurrenceDays (0=one-shot, 365=yearly) /
holidayKind / factionGroup / bonusXpPercent / tokenIdReward
Enums:
• HolidayKind (7): Combat / Collection / Racial /
Anniversary / Fishing / Cosmetic /
WorldEvent
• FactionGroup (3): Both / Alliance / Horde
API: WoweeEventLoader::save / load / exists / findById.
Three preset emitters showcase typical event shapes:
• makeStarter — 3 events covering Combat /
Fishing / Anniversary kinds
• makeYearly — 4 yearly holidays with full WTKN
cross-refs (Hallow's End / Brewfest /
Lunar Festival / Winter's Veil)
• makeBonusWeekends — 3 monthly Fri-Sun bonus tiers
(50% / 100% / 200% RAF-style)
CLI added (5 flags, 614 documented total now):
--gen-events / --gen-events-yearly / --gen-events-weekends
--info-wsea / --validate-wsea
Validator catches: eventId=0 + duplicates, empty name,
unknown holidayKind / factionGroup, duration_seconds=0
(event never runs), duration > recurrence period (events
would overlap themselves on next iteration), bonusXpPercent
> 200 (very high — verify intentional).
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eefaa5653b |
feat(pipeline): add WTIT (Wowee Title catalog) format
Novel open replacement for Blizzard's CharTitles.dbc + the
AzerothCore-style character_title SQL table. The 30th open
format added to the editor.
Defines the player-display titles awarded for completing
achievements ("the Versatile"), reaching PvP ranks
("Sergeant Major" / "Stone Guard"), participating in raids
("Champion of the Naaru"), levelling a profession ("Master
Locksmith"), or seasonal events ("Brewmaster", "the
Hallowed").
Closes a long-standing gap: WACH.entry.titleReward has been
a free-form string since batch 116 with no formal catalog
to resolve against. WTIT systematizes those strings into a
real catalog — the runtime resolves WACH.titleReward to a
WTIT entry by name, then displays the titleId in the player
title selector.
Cross-references:
WACH.entry.titleReward (string) ~= WTIT.entry.name
(string match — runtime
resolves achievement-
granted titles by
looking up matching WTIT
entry by name)
Format:
• magic "WTIT", version 1, little-endian
• per title: titleId / name / nameMale / nameFemale /
iconPath / prefix (suffix vs prefix display) /
category / sortOrder
Enums:
• Category (8): Achievement / Pvp / Raid / ClassTitle /
Event / Profession / Lore / Custom
API: WoweeTitleLoader::save / load / exists +
WoweeTitle::findById / findByName.
Three preset emitters showcase typical title catalogs:
• makeStarter — 4 titles (Versatile / Sergeant /
Champion / Hallowed) covering 4
categories
• makePvp — 28-title classic Honor System ladder
(14 Alliance ranks Private->Grand
Marshal + 14 Horde ranks Scout->High
Warlord)
• makeAchievement — 8 achievement titles including "the
Versatile" matching WACH.makeMeta's
achievement 250 titleReward + capstone
profession titles
CLI added (5 flags, 608 documented total now):
--gen-titles / --gen-titles-pvp / --gen-titles-achievement
--info-wtit / --validate-wtit
Validator catches: titleId=0 + duplicates, empty name,
unknown category, gender variants set on only one side
(causes mixed-gender display when the runtime falls back to
canonical for the unset side).
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8c78f8aeb2 |
feat(pipeline): add WTRG (Wowee Area Trigger) format
Novel open replacement for Blizzard's AreaTrigger.dbc +
AreaTriggerTeleport.dbc + the AzerothCore-style
areatrigger_template / areatrigger_teleport SQL tables.
The 29th open format added to the editor.
Defines proximity-based event zones — when a player enters
a defined region (box or sphere), the runtime fires the
trigger's action: teleport to another map, award
exploration XP for a quest, run a server script, gate an
instance entrance behind a key item, mark a PvP boundary,
or simply display a "Discovered: {area name}" banner.
Cross-references with previously-added formats — every
trigger field has a real format target:
WTRG.entry.mapId / areaId -> WMS.map.mapId / WMS.area.areaId
WTRG.actionTarget (Teleport) -> WMS.mapId
WTRG.actionTarget (QuestExploration) -> WQT.questId
WTRG.requiredQuestId -> WQT.entry.questId
WTRG.requiredItemId -> WIT.entry.itemId (key)
Format:
• magic "WTRG", version 1, little-endian
• per trigger: triggerId / mapId / areaId / name /
center vec3 / shape / kind / boxDims vec3 / radius /
actionTarget / dest vec3 / destOrientation /
requiredQuestId / requiredItemId / minLevel
Enums:
• Shape (2): Box / Sphere
• Kind (7): Teleport / QuestExploration / Script /
InstanceEntrance / AreaName / CombatStartZone /
Waypoint
API: WoweeTriggerLoader::save / load / exists / findById.
Three preset emitters showcase common trigger shapes:
• makeStarter — area-name + quest-exploration with
cross-ref to WQT 100 ("Investigate the
Camp")
• makeDungeon — outdoor area-name + portal-style
InstanceEntrance with Deadmines key
gate (WIT itemId 5200, matches
WLCK.makeDungeon's Boss Vault Seal) +
interior exit teleport back outdoors
• makeFlightPath — 2 sphere waypoints near flight masters
so the runtime can auto-open the
flight UI on proximity (matches WTAX
starter node positions)
CLI added (5 flags, 601 documented total now):
--gen-triggers / --gen-triggers-dungeon / --gen-triggers-flightpath
--info-wtrg / --validate-wtrg
Validator catches: triggerId=0 + duplicates, unknown shape /
kind, non-finite center, sphere with radius<=0, box with
all-zero half-extents, teleport / instance with dest=(0,0,0)
(silently does nothing — usually a typo), QuestExploration
without an actionTarget questId.
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b632554b5b |
feat(pipeline): add WTKN (Wowee Token catalog) format
Novel open replacement for Blizzard's Currency.dbc +
CurrencyCategory.dbc + CurrencyTypes.dbc + the AzerothCore-
style player_currency SQL tables. The 28th open format
added to the editor.
Defines secondary currency tokens beyond gold: Honor Points
(PvP), Arena Points (rated PvP), Marks of Honor (per
battleground), faction reputation tokens, holiday-event
currencies. Each token has a balance cap, optional weekly
cap (regenerating earnings limit), and a category for
grouping in the player's currency tab.
Cross-references:
WTRN.item.extendedCost -> WTKN.entry.tokenId
(vendors can charge in tokens
instead of copper — when
extendedCost > 0 the runtime
looks up the matching token)
Format:
• magic "WTKN", version 1, little-endian
• per token: tokenId / name / description / iconPath /
category / maxBalance / weeklyCap / flags
Enums:
• Category (6): Misc / Pvp / Reputation / Crafting /
Seasonal / Holiday
• Flags: AccountWide / Tradeable / HiddenUntilEarned /
ResetsOnLogout / ConvertsToGold
API: WoweeTokenLoader::save / load / exists / findById.
Three preset emitters showcase typical token shapes:
• makeStarter — 3 tokens (Honor / Marks / Stormwind Guard
rep) covering Pvp + Reputation categories
• makePvp — full PvP set: Honor (75k) + Arena (5k +
weekly 1500) + 6 BG marks of honor for
classic + TBC + WotLK battlegrounds
• makeSeasonal — 4 holiday tokens (Tricky Treats /
Brewfest / Coin of Ancestry / Stranger's
Gift) all flagged ResetsOnLogout to make
them event-bound
CLI added (5 flags, 592 documented total now):
--gen-tokens / --gen-tokens-pvp / --gen-tokens-seasonal
--info-wtkn / --validate-wtkn
Validator catches: tokenId=0 + duplicates, empty name,
unknown category, weeklyCap > maxBalance (cap unreachable),
ResetsOnLogout + AccountWide combo (incoherent — account
state survives logout by definition).
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e66601c208 |
feat(pipeline): add WCHC (Wowee Character Classes/Races) format
Novel open replacement for Blizzard's CharClasses.dbc +
CharRaces.dbc + CharStartOutfit.dbc trio. The 27th open
format added to the editor — completes the foundational
character-creation surface.
One file holds three flat arrays:
• classes — playable classes (Warrior / Mage / etc.) with
power type (mana/rage/focus/energy/runic),
base HP+power scaling, faction availability
• races — playable races with faction (Alliance/Horde/
Neutral), starting map+zone, default language
spell, base stats, racial mount spell
• outfits — starting gear loadout per (class, race, gender)
triple, listing item IDs and display slots
Cross-references with previously-added formats:
WCHC.race.startingMapId -> WMS.map.mapId
WCHC.race.startingZoneAreaId -> WMS.area.areaId
WCHC.race.defaultLanguageSpellId -> WSPL.entry.spellId
WCHC.race.mountSpellId -> WSPL.entry.spellId
WCHC.outfit.items.itemId -> WIT.entry.itemId
The starter preset's outfits use real WIT itemIds (1=Worn
Shortsword, 2=Linen Vest, 3=Healing Potion) so the demo
content stack is consistent: a freshly created Human Warrior
in WCHC starts with WIT items 1/2/3, drops them on death
into a WLOT-tracked corpse loot, and can be respawned via
WSPN, etc.
Format:
• magic "WCHC", version 1, little-endian
• classes[]: classId / name / icon / powerType / display /
baseHP+perLevel / basePower+perLevel / factionAvailability
• races[]: raceId / name / icon / factionId / male+female
displayId / 5 base stats / startingMap+zone /
defaultLanguage+mount spell IDs
• outfits[]: classId+raceId+gender + items[]
(each: itemId + displaySlot)
Enums:
• PowerType (6): Mana / Rage / Focus / Energy / RunicPower / Runes
• RaceFaction (3): Alliance / Horde / Neutral
• Gender: Male / Female
• FactionAvailability bitmask: AvailableAlliance, AvailableHorde
API: WoweeCharsLoader::save / load / exists +
WoweeChars::findClass / findRace / findOutfit (by class+race+gender).
CLI added (5 flags, 585 documented total now):
--gen-chars / --gen-chars-alliance / --gen-chars-allraces
--info-wchc / --validate-wchc
Validator catches: ids unique, baseHealth=0 (instant-death
character), factionAvailability=0 (no faction can pick),
empty names, factionId out of range, outfit references to
non-existent class/race ids (cross-format resolution),
gender > 1, outfit items with itemId=0, outfit with no
items (warning — naked character).
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82a8c3559e |
feat(pipeline): add WMS (Wowee Map / Area) catalog format
Novel open replacement for Blizzard's Map.dbc + AreaTable.dbc
+ the AzerothCore-style world_zone SQL tables. The 26th open
format added to the editor.
Defines two related kinds of locator in one catalog:
• Maps — top-level worlds (continents / instances / raids /
battlegrounds / arenas) with a friendly name,
type, expansion tag, and player-count cap.
• Areas — sub-zones within maps with friendly names, parent-
area chain, recommended level range, faction-
territory marker (alliance / horde / contested /
both), exploration XP, and an ambient-sound
cross-reference into WSND.
The runtime uses Areas for minimap labels, location strings
under the player frame, "Discover Sub-zone" XP gains, and
ambient-music selection on zone entry.
Cross-references with previously-added formats:
WMS.area.ambienceSoundId -> WSND.entry.soundId
WMS.area.parentAreaId -> WMS.area.areaId (intra-format
sub-zone hierarchy)
WSPN entries are tied to WMS.area boundaries by
world position (no direct ID — the runtime resolves
position -> area at lookup time)
Format:
• magic "WMSX", version 1, little-endian
• maps[] (each): mapId / name / shortName / mapType /
expansionId / maxPlayers
• areas[] (each): areaId / mapId / parentAreaId / name /
minLevel..maxLevel / factionGroup / explorationXP /
ambienceSoundId
Enums:
• MapType (5): Continent / Instance / Raid / Battleground / Arena
• ExpansionId (5): Classic / Tbc / Wotlk / Cata / Mop
• FactionGroup: Both / Alliance / Horde / Contested
(PvP-flagging zone)
API: WoweeMapsLoader::save / load / exists +
WoweeMaps::findMap / findArea.
Three preset emitters showcase the catalog shape:
• makeStarter — 1 continent + 3 areas with parent chain
(Goldshire is a sub-zone of Elwynn Forest)
• makeClassic — 2 continents + Deadmines instance + 6
areas (Stormwind/Elwynn/Goldshire/Westfall/
Duskwood/Teldrassil/Deadmines) with WSND
ambient-sound refs
• makeBgArena — Alterac Valley (40-player BG) + Nagrand
Arena (5v5 with maxPlayers=10)
CLI added (5 flags, 578 documented total now):
--gen-maps / --gen-maps-classic / --gen-maps-bgarena
--info-wms / --validate-wms
Validator catches: empty map name, unknown mapType / expansion,
BG/Arena with maxPlayers=0 (no participant cap), area ids=0
+ duplicates, empty area name, maxLevel < minLevel, areas
referencing non-existent maps, parentAreaId chains crossing
maps (sub-zones must be on the same world), self-parent.
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99baf2d0c4 |
feat(pipeline): add WTAL (Wowee Talent catalog) format
Novel open replacement for Blizzard's TalentTab.dbc +
Talent.dbc + the AzerothCore-style talent_progression SQL
tables. The 25th open format added to the editor.
Defines class talent specialization trees: per-class set
of named tabs (Arms / Fury / Protection for warrior, Fire
/ Frost / Arcane for mage), each with talents arranged in
a row/column grid, each talent having up to 5 ranks and
an optional prerequisite chain.
Cross-references with previously-added formats:
WTAL.talent.prereqTalentId -> WTAL.talent.talentId
(intra-format chain)
WTAL.talent.rankSpellIds[] -> WSPL.entry.spellId
(spell granted at each rank)
Format:
• magic "WTAL", version 1, little-endian
• per tree: treeId / name / iconPath / requiredClassMask /
talents[] (row, col, maxRank, prereqTalentId+rank,
rankSpellIds[5] zero-padded for unused ranks)
Enums:
• ClassMask: bit positions match canonical CharClasses.dbc
classIds — Warrior / Paladin / Hunter / Rogue / Priest /
DK / Shaman / Mage / Warlock / Druid
API: WoweeTalentLoader::save / load / exists +
WoweeTalent::findTree / findTalent (global lookup across
all trees in the catalog).
Three preset emitters showcase tree shapes:
• makeStarter — 1 small tree (3-talent vertical chain)
• makeWarrior — 3 trees (Arms 4 / Fury 4 / Protection 3)
with WSPL cross-refs at capstones
(Mortal Strike -> WSPL 12294, Battle Shout
-> WSPL 6673, Thunder Clap -> WSPL 6343)
• makeMage — 3 trees (Arcane / Fire / Frost) with
capstones referencing Frostbolt 116 /
Fireball 133 / Blink 1953 from WSPL
CLI added (5 flags, 571 documented total now):
--gen-talents / --gen-talents-warrior / --gen-talents-mage
--info-wtal / --validate-wtal
Validator catches: tree+talent ids=0 or duplicates, empty
tree name, requiredClassMask=0 (every class would see this
tree — usually a typo), maxRank not in 1..5, talent listing
itself as prerequisite, prereqTalentId pointing at a
talent that doesn't exist in this catalog (intra-format
cross-reference resolution), prereqRank=0 or > the prereq
talent's maxRank (catches off-by-one references), gaps in
rankSpellIds progression (rank N has spell but rank N-1
doesn't — usually a typo).
The validator caught a real authoring bug in the makeMage /
makeWarrior presets during smoke testing — initial check
was comparing prereqRank against the WRONG talent's maxRank
(this talent's rather than the prereq's). Fixed in the same
commit by hoisting the check into the cross-reference
resolution pass where the prereq talent is in hand.
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3b107459b2 |
feat(pipeline): add WTAX (Wowee Taxi catalog) format
Novel open replacement for Blizzard's TaxiNodes.dbc +
TaxiPath.dbc + TaxiPathNode.dbc. The 24th open format
added to the editor.
Defines the flight-master network: a set of named nodes
(positions on the world map) plus the paths between them
(sequences of waypoints with per-segment delay and a
per-path gold cost). The same file holds both node and
path lists — flat arrays keyed by id, with intra-format
references from path.fromNodeId / toNodeId to node.nodeId.
Cross-references:
WCRT.entry (with FlightMaster npcFlag) ~= WTAX.nodeId
(matched by world
position; flight
master NPCs stand
at their nodes)
WTAX.path.fromNodeId / toNodeId -> WTAX.entry.nodeId
(intra-format graph)
Format:
• magic "WTAX", version 1, little-endian
• nodes (each): nodeId / mapId / name / iconPath /
position / faction restrictions
• paths (each): pathId / from+toNodeId / moneyCostCopper /
waypoints[] each with position + per-waypoint delaySec
API: WoweeTaxiLoader::save / load / exists +
WoweeTaxi::findNode / findPath / findPathBetween.
Three preset emitters showcase different graph shapes:
• makeStarter — 2 nodes + 2 paths (round-trip)
• makeRegion — 4 nodes at a 500m square + 4-path
directed ring (NW->NE->SE->SW->NW)
• makeContinent — 6 nodes hub-spoke + 3 perimeter
shortcuts; intermediate waypoints
climb to altitude 120m for visual
arc effect
CLI added (5 flags, 564 documented total now):
--gen-taxi / --gen-taxi-region / --gen-taxi-continent
--info-wtax / --validate-wtax
Validator catches: nodeId/pathId=0 + duplicates, empty node
name, non-finite positions, fromNodeId == toNodeId
(self-loop path), path references to non-existent nodes
(intra-format cross-reference resolution), negative
waypoint delays.
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2de08a3fd0 |
feat(pipeline): add WGSP (Wowee Gossip Menu) format
Novel open replacement for AzerothCore-style gossip_menu +
gossip_menu_option + npc_text SQL tables PLUS the Blizzard
NpcText.dbc family. The 23rd open format added to the
editor.
An NPC's dialogue tree: a menu of options the player can
pick from when right-clicking the NPC. Each option may
bridge to another menu, trigger a vendor / trainer
interaction, offer a quest, etc. The simplified per-option
model (kind + actionTarget + flags + moneyCost) covers the
common cases without needing separate npc_text condition
tables.
Closes a major cross-format gap: WCRT.entry.gossipId has
existed since batch 116 (when WCRT was added) but pointed
to a format that didn't exist yet. The innkeeper preset's
menuId=4001 deliberately matches WCRT's Bartleby NPC so
the demo content stack can wire WCRT.gossipId = 4001 once
that field is plumbed through the runtime.
Cross-references:
WCRT.entry.gossipId -> WGSP.entry.menuId
WGSP.option.actionTarget (Submenu) -> WGSP.entry.menuId
WGSP.option.actionTarget (Vendor / Trainer)
-> WTRN.entry.npcId
WGSP.option.actionTarget (Quest) -> WQT.entry.questId
Format:
• magic "WGSP", version 1, little-endian
• per menu: menuId / titleText + options[]
• per option: optionId / text / kind / actionTarget /
requiredFlags / moneyCostCopper
Enums:
• OptionKind (13): Close / Submenu / Vendor / Trainer /
Quest / Tabard / Banker / Innkeeper /
FlightMaster / TextOnly / Script /
Battlemaster / Auctioneer
• OptionFlags: AllianceOnly / HordeOnly / Coinpouch /
QuestGated / Closes
API: WoweeGossipLoader::save / load / exists / findById;
presets makeStarter (1 menu with vendor + trainer + close),
makeInnkeeper (2-menu tree: main menu 4001 with hearth /
vendor / flight / submenu options + lore submenu 4002 that
links back), makeQuestGiver (1 menu with 2 quest options
referencing WQT 1 and 100, plus a paid respec script
exercising the Coinpouch flag with a 10g cost).
CLI added (5 flags, 558 documented total now):
--gen-gossip / --gen-gossip-innkeeper / --gen-gossip-questgiver
--info-wgsp / --validate-wgsp
Validator catches: menuId=0 + duplicates, empty title /
options, unknown option kind, empty option text, Submenu
options pointing at non-existent menuIds (intra-format
cross-reference resolution), Coinpouch flag without
moneyCost (misleading UI), AllianceOnly+HordeOnly conflict.
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d2ca3ea22b |
feat(pipeline): add WTRN (Wowee Trainer / Vendor catalog) format
Novel open replacement for AzerothCore-style npc_trainer +
npc_vendor SQL tables PLUS the Blizzard TrainerSpells.dbc
family. The 22nd open format added to the editor.
Unifies trainer spell lists and vendor item inventories
into one per-NPC entry. A creature flagged Trainer or
Vendor in WCRT references a WTRN entry that lists what they
teach / sell. The same NPC can be both — kindMask is a
bitmask covering the Trainer (0x01) and Vendor (0x02) kinds.
This format closes a major cross-format gap: WCRT.npcFlags
already had Vendor / Trainer bits, but until now there was
no format defining what a vendor sells or what a trainer
teaches. Now an NPC marked Vendor in WCRT has a real
inventory, and an NPC marked Trainer has a real spell list.
Cross-references — every WTRN field has a real format target:
WTRN.entry.npcId -> WCRT.entry.creatureId
WTRN.spell.spellId -> WSPL.entry.spellId
WTRN.spell.requiredSkillId -> WSKL.entry.skillId
WTRN.item.itemId -> WIT.entry.itemId
Format:
• magic "WTRN", version 1, little-endian
• per NPC: npcId / kindMask / greeting + spells[] + items[]
• per spell offer: spellId / moneyCostCopper /
requiredSkillId / requiredSkillRank / requiredLevel
• per item offer: itemId / stockCount (0xFFFFFFFF =
unlimited) / restockSec / extendedCost / moneyCostCopper
(0 = inherit from WIT.buyPrice)
API: WoweeTrainerLoader::save / load / exists / findByNpc;
presets makeStarter (innkeeper 4001 as both trainer +
vendor: teaches First Aid + sells starter items),
makeMageTrainer (NPC 4003 teaches the WSPL mage spells
at scaling cost), makeWeaponVendor (NPC 4002 sells WIT
weapons with mixed unlimited/finite stock + restock timers).
CLI added (5 flags, 551 documented total now):
--gen-trainers / --gen-trainers-mage / --gen-trainers-weapons
--info-wtrn / --validate-wtrn
Validator catches: npcId=0 + duplicates, kindMask=0 (NPC
offers nothing), Trainer flag without spells, Vendor flag
without items, spells/items present without the matching
kind bit (silently ignored at runtime), spellId=0 / itemId=0
in offers, finite stock with restockSec=0 (single-fill —
usually intentional but worth surfacing).
The 3 presets deliberately use npcIds matching WCRT village
merchants (4001/4002/4003) so the demo content stack is
self-consistent: WCRT 4001 has the Vendor + Trainer flag,
and WTRN 4001 actually defines what they sell and teach.
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e5eaf13866 |
feat(pipeline): add WACH (Wowee Achievement Catalog) format
Novel open replacement for Blizzard's Achievement.dbc +
AchievementCriteria.dbc + AchievementCategory.dbc + the
AzerothCore-style character_achievement /
character_achievement_progress SQL tables. The 21st open
format added to the editor.
Each achievement carries display metadata (name, description,
icon, points, faction restriction) plus a list of criteria
the player must satisfy. Criteria mirror the WQT objective
model (kind + targetId + quantity), so the runtime can
reuse the same progress-tracking machinery for both quests
and achievements.
Cross-references with previously-added formats — every
criterion kind has a real format target:
WACH.criteria.targetId (kind=KillCreature) -> WCRT.creatureId
WACH.criteria.targetId (kind=CompleteQuest) -> WQT.questId
WACH.criteria.targetId (kind=LootItem) -> WIT.itemId
WACH.criteria.targetId (kind=CastSpell) -> WSPL.spellId
WACH.criteria.targetId (kind=ReachSkillLevel) -> WSKL.skillId
WACH.criteria.targetId (kind=EarnReputation) -> WFAC.factionId
WACH.criteria.targetId (kind=CompleteAchievement) -> WACH.achievementId
(meta-achievements)
Format:
• magic "WACH", version 1, little-endian
• per achievement: id / categoryId / name / description /
iconPath / titleReward / points / minLevel / faction /
flags / criteria[]
• per criterion: criteriaId / kind / targetId / quantity /
description
Enums:
• CriteriaKind (9): KillCreature / CompleteQuest / LootItem /
ReachLevel / EarnReputation / CastSpell /
ReachSkillLevel / VisitArea /
CompleteAchievement
• Faction: Both / Alliance / Horde
• Flags: HiddenUntilEarned / ServerFirst / RealmFirst /
Tracking / Counter / Account
API: WoweeAchievementLoader::save / load / exists /
findById; presets makeStarter (3 simple kill/quest/level
demos), makeBandit (3 with WCRT/WGOT/WQT cross-refs),
makeMeta (3 base + 1 meta-achievement granting "the
Versatile" title, exercising CompleteAchievement criterion
kind that lets achievements depend on other achievements).
CLI added (5 flags, 542 documented total now):
--gen-achievements / --gen-achievements-bandit / --gen-achievements-meta
--info-wach / --validate-wach
Validator catches: achievementId=0 + duplicates, empty name,
faction out of range, no criteria (achievement can never
be earned), criterion quantity=0, unknown criterion kind,
targetId=0 on criterion kinds that need a real resource
reference (everything except ReachLevel which uses the
quantity field for the level number).
The bandit preset's cross-references close the gameplay
graph end-to-end: kill 50 creatureId=1000 (matches WCRT/
WSPN/WLOT bandit), loot objectId=2000 (matches WGOT bandit
strongbox), complete questId=1 (matches WQT Bandit Trouble).
The meta preset closes a separate loop: 3 sub-achievements
covering Mining (skillId=186), Lockpicking (skillId=633),
and Frostbolt cast count (spellId=116) — each pointing at
a real WSKL/WSPL entry that already exists in the demo
content stack.
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5ea1f7ee2a |
feat(pipeline): add WSPL (Wowee Spell Catalog) format
Novel open replacement for Blizzard's Spell.dbc +
SpellEffect.dbc + the AzerothCore-style spell_dbc /
spell_proc tables. The 20th open format added to the
editor — completes the canonical-data side of the gameplay
graph.
Each entry holds the metadata side of a spell: name,
description, school, range, mana / cast / cooldown times,
plus a single primary effect. The simplified effect model
(one effectKind + min/max value + misc field) covers the
common cases (damage / heal / buff / debuff / teleport /
summon / dispel) without needing to reproduce the full
multi-effect graph that classic Spell.dbc carries.
Cross-references with previously-added formats:
WLCK.channel.targetId (kind=Spell) -> WSPL.entry.spellId
WQT.objective.targetId (kind=SpellCast) -> WSPL.entry.spellId
WCRT.equippedMain (item with on-use) -> WIT -> WSPL
Format:
• magic "WSPL", version 1, little-endian
• per spell: spellId / name / description / iconPath /
school / targetType / effectKind / cast & cooldown &
GCD ms / manaCost / range min..max / minLevel /
maxStacks / durationMs / effectValueMin..Max /
effectMisc / flags
Enums:
• School (7): Physical / Holy / Fire / Nature / Frost /
Shadow / Arcane
• TargetType (6): Self / Single / Cone / AoeFromSelf /
Line / Ground
• EffectKind (7): Damage / Heal / Buff / Debuff / Teleport /
Summon / Dispel
• Flags: Passive / Hidden / Channeled / Ranged /
AreaOfEffect / Triggered / UnitTargetOnly /
FriendlyOnly / HostileOnly
API: WoweeSpellLoader::save / load / exists / findById;
presets makeStarter (Strike + Lesser Heal + Power Word:
Fortitude + Hearthstone, one per major effect kind),
makeMage (Frostbolt 116 + Fireball 133 + Arcane Intellect
1459 + Blink 1953, canonical Classic spellIds), makeWarrior
(Heroic Strike 78 + Thunder Clap 6343 + Battle Shout 6673 +
Mortal Strike 12294).
CLI added (5 flags, 535 documented total now):
--gen-spells / --gen-spells-mage / --gen-spells-warrior
--info-wspl / --validate-wspl
Validator catches: spellId=0 + duplicates, empty name,
school out of range, effectKind out of range, NaN range,
range/value min>max, FriendlyOnly+HostileOnly conflict
(incoherent), friendly-only with damage/debuff effect
(incoherent), hostile-only with heal/buff effect, buff/debuff
effect with durationMs=0 (instant fade — almost certainly
authoring oversight).
The validator caught a real preset-emitter authoring error
during initial smoke testing — buff spells were setting
effectValueMin without effectValueMax (validator's range
check immediately flagged it), prompting an in-batch fix
to set both fields. This is exactly the catch-the-typo
purpose validators serve.
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95e593e59c |
feat(pipeline): add WSKL (Wowee Skill Catalog) format
Novel open replacement for Blizzard's SkillLine.dbc +
SkillLineCategory.dbc + the AzerothCore-style player skill
base tables. The 19th open format added to the editor.
Defines every player-trackable skill: weapon proficiencies
(Swords, Axes, Bows), professions (Mining, Alchemy,
Cooking), languages (Common, Dwarvish), class
specializations (Fire, Frost, Holy, Protection), armor
proficiencies (Mail, Plate), and secondary skills (First
Aid, Lockpicking, Riding).
Cross-references with previously-added formats:
WLCK.channel.targetId (kind=Lockpick) -> WSKL.entry.skillId
WGOT.entry.requiredSkill -> WSKL.entry.skillId
The starter preset's skillIds 186 (Mining) and 633
(Lockpicking) deliberately match the canonical IDs already
referenced by WGOT.makeGather and WLCK.makeDungeon —
so the demo content stack now wires together end-to-end:
WGOT herb-node requires skill 186 -> WSKL Mining at rank 1+;
WLCK bandit-strongbox channel requires skill 633 -> WSKL
Lockpicking at rank 1+.
Format:
• magic "WSKL", version 1, little-endian
• per skill: skillId / name / description / categoryId /
canTrain / maxRank / rankPerLevel / iconPath
Enums:
• CategoryId (8): Weapon / Class / Profession /
SecondaryProfession / Language / ArmorProficiency /
Riding / WeaponSpec
API: WoweeSkillLoader::save / load / exists / findById;
presets makeStarter (5-skill demo with cross-referenced
canonical IDs), makeProfessions (12 classic professions:
9 primary + 3 secondary), makeWeapons (16 weapon skills
with canonical SkillLine IDs and rankPerLevel=5 auto-grow).
CLI added (5 flags, 528 documented total now):
--gen-skills / --gen-skills-professions / --gen-skills-weapons
--info-wskl / --validate-wskl
Validator catches: skillId=0 + duplicates, empty name,
maxRank=0, unknown categoryId, suspicious maxRank=1 on
non-Language skill (only languages cap at 1), weapon skill
with rankPerLevel=0 (won't auto-grow on use).
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81b1897a24 |
feat(pipeline): add WLCK (Wowee Lock Template) format
Novel open replacement for Blizzard's Lock.dbc. The 18th
open format added to the editor. Closes the cross-reference
gap from WGOT.entry.lockId — until now that field pointed
to a format that didn't exist yet.
A lock is a multi-channel security check. Each lock has up
to 5 independent channels; a player can open the lock by
satisfying ANY ONE channel:
• Item — requires a specific key item (WIT cross-ref)
• Lockpick — requires the lockpicking skill at minimum rank
(rogue / engineering profession)
• Spell — requires casting a specific spell
• Damage — can be forced open with attack damage
Cross-references with previously-added formats:
WGOT.entry.lockId -> WLCK.entry.lockId
WLCK.channel.targetId (Item) -> WIT.entry.itemId
WLCK.channel.targetId (Lockpick) -> future WSKL skillId
WLCK.channel.targetId (Spell) -> future WSPL spellId
The starter and dungeon presets' lockIds (1 and 2)
deliberately match WGOT.makeDungeon's iron-door lockId=1
and bandit-strongbox lockId=2, so the demo content stack
already wires together: WSPN spawn -> WGOT object template
-> WLCK lock template -> WIT key items.
Format:
• magic "WLCK", version 1, little-endian
• per lock: lockId / name / flags / 5 fixed channel slots
• per channel: kind / skillRequired / targetId
• all 5 slots written even when unused (kind=None +
zeroed fields), keeping the per-entry size constant for
fast random access
Enums:
• ChannelKind: None / Item / Lockpick / Spell / Damage
• Flags: DestructOnOpen / RespawnOnKey / TrapOnFail
API: WoweeLockLoader::save / load / exists / findById;
presets makeStarter (Iron Door + Wooden Chest), makeDungeon
(matches WGOT cross-references; light/heavy lockpicks +
boss-key-only seal), makeProfessions (4-tier rogue lockpick
progression at ranks 1/100/175/250).
CLI added (5 flags, 521 documented total now):
--gen-locks / --gen-locks-dungeon / --gen-locks-professions
--info-wlck / --validate-wlck
Validator catches: lockId=0 + duplicates, all-None channels
(lock can never open), Item/Spell/Lockpick channels with
targetId=0 (no resource referenced), unknown channel kind,
skillRequired set on non-Lockpick channel (silently ignored
at runtime — flag as warning).
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4868f780cc |
feat(pipeline): add WFAC (Wowee Faction Catalog) format
Novel open replacement for Blizzard's Faction.dbc +
FactionTemplate.dbc + the AzerothCore-style
reputation_reward / reputation_spillover SQL tables. The
17th open format added to the editor.
Combines the "displayable Faction" (player-facing name +
reputation thresholds for friendly/honored/revered/exalted)
with the "FactionTemplate matrix" (which factions are
hostile to which) into one entry. The runtime walks the
catalog to answer two questions:
• "Will faction A attack faction B on sight?" -> enemy list
• "What rep tier is the player with X?" -> thresholds
Cross-references with previously-added formats:
WCRT.entry.factionId -> WFAC.entry.factionId
WFAC.entry.parentFactionId -> WFAC.entry.factionId
WFAC.entry.enemies[] -> WFAC.entry.factionId
WFAC.entry.friends[] -> WFAC.entry.factionId
The starter preset's factionId 35 (Friendly) and 14
(Hostile) deliberately match the WCRT preset defaults, so
the demo content stack is consistent: WCRT.makeBandit's
factionId=14 has a real entry in WFAC.makeStarter that
declares it hostile to friendly NPCs (35) and players (1).
Format:
• magic "WFAC", version 1, little-endian
• per faction: factionId / parentFactionId / name /
description / reputationFlags / baseReputation /
7 ascending tier thresholds (hostile..exalted) /
enemies[] / friends[]
Enums:
• ReputationFlags: VisibleOnTab / AtWarDefault / Hidden /
NoReputation / IsHeader (group label)
• Tier (canonical): Hated / Hostile / Unfriendly /
Neutral / Friendly / Honored /
Revered / Exalted
API: WoweeFactionLoader::save / load / exists / findById +
WoweeFaction::isHostile(a, b); presets makeStarter (3-faction
demo matching WCRT defaults), makeAlliance (header +
Stormwind / Darnassus / Ironforge with reciprocal friend
lists + Defias enemy), makeWildlife (4 beast factions, each
hostile to player but ignoring other beasts).
CLI added (5 flags, 514 documented total now):
--gen-factions / --gen-factions-alliance / --gen-factions-wildlife
--info-wfac / --validate-wfac
Validator catches: factionId=0 + duplicates, empty name,
threshold ordering violations (hostile must be < unfriendly
< neutral < ... < exalted), self-listed as enemy or friend,
faction in both enemies and friends (incoherent).
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f8d7b6b6bd |
feat(pipeline): add WGOT (Wowee Game Object Template) format
Novel open replacement for AzerothCore-style
gameobject_template SQL tables PLUS the Blizzard
GameObjectDisplayInfo.dbc / GameObject types metadata. The
16th open format added to the editor.
Game objects are the non-creature interactable scenery:
chests (with loot), doors, buttons, mailboxes, herb / ore
gathering nodes, fishing pools, signposts, mounts. Each
has a displayId for the model, a typeId driving its
interaction logic, and optional cross-references to a lock
(future WLCK) and loot table (existing WLOT).
Cross-references with previously-added formats:
WSPN.entry.entryId (kind=GameObject) -> WGOT.entry.objectId
WGOT.entry.lootTableId -> WLOT.entry.creatureId
(loot tables are
universal — chests
and creatures both
key by ID)
The dungeon preset's Bandit Strongbox uses lootTableId=2000
to match WLOT's bandit chest table id, so the demo content
stack already wires together: spawn (WSPN object kind 2000)
-> object template (WGOT 2000) -> loot table (WLOT 2000).
Format:
• magic "WGOT", version 1, little-endian
• per object: objectId / displayId / name / typeId /
size / castBarCaption / requiredSkill +
requiredSkillValue / lockId / lootTableId /
minOpenTimeMs..maxOpenTimeMs / flags
Enums:
• TypeId (16): Door / Button / Chest / Container /
QuestGiver / Text / Trap / Goober / Transport /
Mailbox / MineralNode / HerbNode / FishingNode /
Mount / Sign / Bonfire
• Flags: Disabled / ScriptOnly / UsableFromMount /
Despawn / Frozen / QuestGated
API: WoweeGameObjectLoader::save / load / exists /
findById; presets makeStarter (chest + mailbox + sign),
makeDungeon (door + button + 2 chests + trap with proper
WLOT cross-references), makeGather (Peacebloom herb +
Tin Vein ore + fishing pool with skill requirements).
CLI added (5 flags, 507 documented total now):
--gen-objects / --gen-objects-dungeon / --gen-objects-gather
--info-wgot / --validate-wgot
Validator catches: objectId=0 + duplicates, size<=0,
minOpenTime>maxOpenTime, gathering node without skill
requirement (anyone can harvest — usually a typo), chest
without loot table (script must populate), requiredSkillValue
set without requiredSkill (incoherent).
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02ae17740e |
feat(pipeline): add WQT (Wowee Quest Template) format
Novel open replacement for AzerothCore-style quest_template
SQL tables PLUS the Blizzard Quest.dbc / QuestObjective.dbc
trio. The 15th open format added to the editor — and the
last gameplay-graph piece the catalog needed.
Cross-references with previously-added formats:
WQT.giverCreatureId -> WCRT.entry.creatureId
WQT.turninCreatureId -> WCRT.entry.creatureId
WQT.objective.targetId -> WCRT (kill) / WIT (collect) /
WOB (interact)
WQT.rewardItem.itemId -> WIT.entry.itemId
WQT.prevQuestId -> WQT.entry.questId (intra-format)
WQT.nextQuestId -> WQT.entry.questId
Together with WIT / WCRT / WLOT / WSPN / WOMX / WOL / WOW /
WSND, a content pack can now ship a complete RPG zone
(terrain + props + atmosphere + sounds + creatures + items
+ loot + spawns + quests) entirely in open formats with no
SQL or .dbc dependencies. 15 of 15 expected slots filled.
Format:
• magic "WQTM", version 1, little-endian
• per quest: questId / title / objective / description /
minLevel..maxLevel + questLevel / requiredClass+RaceMask /
prev+nextQuestId / giver+turninCreatureId /
objectives[] / xpReward + moneyCopperReward /
rewardItems[] / flags
Per-objective:
kind (kill/collect/interact/visit/escort/cast),
targetId, quantity
Per-reward:
itemId, qty, pickFlags (AutoGiven / PlayerChoice)
Quest flags: Daily / Weekly / Raid / Group / AutoComplete /
AutoAccept / Repeatable / ClassQuest / Pvp
API: WoweeQuestLoader::save / load / exists / findById;
presets makeStarter (1 simple kill quest, references the
bandit creatureId=1000), makeChain (3-quest chain with
prev/next links + AutoComplete bridge + player-choice
rewards), makeDaily (Daily+Repeatable+AutoAccept combo).
CLI added (5 flags, 500 documented total — round milestone):
--gen-quests / --gen-quests-chain / --gen-quests-daily
--info-wqt / --validate-wqt
Validator catches: questId=0+duplicates, level=0,
maxLevel<minLevel, empty title, no objectives without
AutoComplete (player can't finish), no rewards at all,
Daily without Repeatable (incoherent), targetId=0,
quantity=0, unknown objective kind, reward itemId=0 or qty=0.
The 3-quest chain demo exercises every major feature:
• multiple objective kinds (visit / collect / kill)
• prev/next chain links
• AutoComplete dialogue-bridge quest
• PlayerChoice reward (1 of 2 weapons)
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b2b84139aa |
feat(pipeline): add WCRT (Wowee Creature Template) format
Novel open replacement for the AzerothCore-style
creature_template SQL table PLUS the Blizzard
CreatureTemplate / CreatureFamily / CreatureType.dbc trio.
The 14th open format added to the editor.
This is the canonical metadata side of creatures shared
across every spawn instance: HP, level range, faction,
behavior flags, NPC role bits (vendor / trainer /
quest-giver / innkeeper), base damage, equipped gear
references.
Cross-references with the previously-added formats:
WSPN.entry.entryId -> WCRT.entry.creatureId
WLOT.entry.creatureId -> WCRT.entry.creatureId
WCRT.entry.equipped* -> WIT.entry.itemId
The 4-format set (WIT + WLOT + WSPN + WCRT) now lets a
content pack define a complete RPG zone's creature
ecosystem: what creatures are, where they spawn, what they
drop, and what gear they carry — entirely in open formats
with no SQL dependencies.
Format:
• magic "WCRT", version 1, little-endian
• per entry: creatureId / displayId / name / subname /
minLevel..maxLevel / baseHealth + healthPerLevel /
baseMana + manaPerLevel / factionId / npcFlags /
typeId / familyId / damageMin..Max / attackSpeedMs /
baseArmor / walkSpeed + runSpeed / gossipId /
equippedMain + equippedOffhand + equippedRanged /
aiFlags
Enums:
• TypeId: Beast / Dragon / Demon / Elemental / Giant /
Undead / Humanoid / Critter / Mechanical
• FamilyId: Wolf / Cat / Bear / Boar / Raptor / Hyena /
Spider / Gorilla / Crab (for Beast types)
• NpcFlags: Vendor / QuestGiver / Trainer / Banker /
Innkeeper / FlightMaster / Auctioneer /
Repair / Stable
• Behavior: Passive / Aggressive / FleeLowHp / CallHelp /
NoLeash
API: WoweeCreatureLoader::save / load / exists /
findById; presets makeStarter (1 innkeeper),
makeBandit (creatureId=1000 matches WSPN/WLOT bandit
references, equips WIT itemId=1001 sword), makeMerchants
(creatureIds 4001/4002/4003 match WSPN village labels).
CLI added (5 flags, 493 documented total):
--gen-creatures / --gen-creatures-bandit / --gen-creatures-merchants
--info-wcrt / --validate-wcrt
Validator catches: creatureId=0, duplicates, level=0,
minLevel>maxLevel, baseHealth=0, damageMin>damageMax,
attackSpeed=0, non-positive walk/runSpeed, behavior flag
contradictions (passive+aggressive), vendor with
aggressive behavior (player can't trade).
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ff0aa1a3c8 |
feat(pipeline): add WLOT (Wowee Loot Table) format
Novel open replacement for AzerothCore-style
creature_loot_template / gameobject_loot_template SQL
tables. The 13th open format added to the editor.
Pairs naturally with the WIT item catalog from the
preceding commit: each loot drop's itemId references an
entry in a WIT file, so a content pack ships both the
item definitions and the loot tables that reference them.
The runtime composes WIT + WLOT + WSPN to drive the full
"creature dies, drops items" flow without any SQL.
Format:
• magic "WLOT", version 1, little-endian
• per table: creatureId / flags / dropCount /
moneyMin..Max / itemDropCount + drops[]
• per drop: itemId / chancePercent (float, 0..100) /
minQty / maxQty / drop_flags
Table flags: QuestOnly, GroupOnly, Pickpocket
Drop flags: QuestRequired, GroupRollOnly, AlwaysDrop
dropCount is the slot budget — how many distinct drops
to roll per kill. Each item drop is rolled independently
against its chancePercent (so dropCount=2 with 4 candidate
drops at varying chances gives the classic "up to 2 distinct
items per kill" behavior). Drops with the AlwaysDrop flag
bypass the slot budget — used for guaranteed quest items.
API: WoweeLootLoader::save / load / exists /
findByCreatureId; presets makeStarter (1 table, 1 drop),
makeBandit (4 candidates, dropCount=2, matches the camp
spawns from WSPN at creatureId=1000), makeBoss (6 candidates
including guaranteed quest item via AlwaysDrop and a
group-only epic at 5%).
CLI added (5 flags, 486 documented total now):
--gen-loot / --gen-loot-bandit / --gen-loot-boss
--info-wlot / --validate-wlot
Validator catches: creatureId=0, duplicates, chance not in
0..100, NaN chance, money min > max, minQty > maxQty,
dropCount=0 with non-empty drops list (silent dead config).
All 3 presets save / load / re-validate clean. The bandit
table's creatureId=1000 deliberately matches WSPN's
makeCamp creatureId so the open-format demo content pack
already has working cross-references.
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9093975bdd |
feat(pipeline): add WIT (Wowee Item Template) format
Novel open replacement for Blizzard's Item.dbc +
ItemDisplayInfo.dbc + the SQL item_template tables that
AzerothCore-style servers store item definitions in. The
12th open format added to the editor.
A WIT file holds the catalog of all items in a content
pack: weapons, armor, consumables, quest items, trade
goods. Each entry pairs gameplay metadata (stats, level
reqs, flags, weapon damage / speed) with display metadata
(displayId for icon / model, quality color), so the
runtime can render inventory tooltips and equip slots
from a single load.
Format:
• magic "WITM", version 1, little-endian
• per item: itemId / displayId / quality / itemClass /
itemSubClass / inventoryType / flags / requiredLevel /
itemLevel / sellPrice / buyPrice / maxStack / durability
/ damageMin / damageMax / attackSpeedMs /
statCount + stats[] / name / description
Enums:
• Quality: Poor..Heirloom (8 levels)
• Class: Consumable, Weapon, Armor, Quest, ... (13)
• InventoryType: Head..Cloak..Weapon2H (18 slots)
• Flags: Unique, BoP, BoE, QuestItem, Conjured, ...
• StatType: Stamina, Strength, Intellect, Defense, ...
API: WoweeItemLoader::save / load / exists / findById;
presets makeStarter (4-item demo), makeWeapons (5 items
common -> legendary), makeArmor (6-piece mail set with
BoE flag).
CLI added (5 flags, 480 documented total now):
--gen-items / --gen-items-weapons / --gen-items-armor
--info-wit / --validate-wit
Validator catches: itemId=0, duplicate itemIds, weapons
with 0 damage or attackSpeed, weapons with non-weapon
slot, equippables with durability=0 or maxStack>1, sell
price >= buy price (vendor would lose money), out-of-range
quality.
All 3 presets save / load / re-validate clean. Info-table
output includes a gold/silver/copper price formatter for
hand-readability.
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88d1e6229f |
feat(pipeline): add WSPN (Wowee Spawn Point catalog) format
Novel open replacement for AzerothCore-style scattered
creature_template / gameobject SQL spawn tables PLUS the
ADT MDDF / MODF doodad-placement chunks. The 11th open
format, and the first that covers the live world-content
side (atmosphere + sounds + spawns now form the runtime
"what fills this zone" picture).
A WSPN file holds all spawn points for a zone in a single
table, with kind discriminating creature vs game object
vs static doodad. The same format powers:
• server runtime — knows what NPCs / objects to spawn
• editor — draws spawn markers
• renderer — reads the doodad subset directly to
draw static props without going
through a server roundtrip
Format:
• magic "WSPN", version 1, little-endian
• per entry: kind / entryId / position(3f) / rotation(3f)
/ scale / flags / respawnSec / factionId /
questIdRequired / wanderRadius / label
Flags packed: disabled (0x01), event-only (0x02),
quest-phased (0x04). Reserved bits for future per-entry
encoding extensions.
API: WoweeSpawnsLoader::save / load / exists; presets
makeStarter (1 each kind), makeCamp (4-bandit ring +
chest + 2 tents), makeVillage (6 NPCs + 2 signs + 4
corner trees).
CLI added (5 flags, 473 documented total now):
--gen-spawns / --gen-spawns-camp / --gen-spawns-village
--info-wspn / --validate-wspn
Validator catches: out-of-range kind, NaN/inf coords,
non-positive scale, doodad with non-zero respawn (static
prop misuse), creature with respawn=0 (won't respawn after
kill), entryId=0 (orphan reference).
All 3 presets save / load / re-validate clean. Doodad and
game-object entries explicitly set wanderRadius=0 so the
generated catalogs are noise-free.
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